Professional Documents
Culture Documents
While the Kaijus goals are unclear they do seem to act with an
underlying purpose. Mass destruction. Each Kaiju is unique
and no two Kaiju are alike. They range in abilities from, flight,
to indestructible skin, to powerful beams of energy. The one
thing they all tend to have in common is their massive size and
difficulty to kill. They are able to easily travers obstacles and
can use their height to draw long lines of sight across the
battlefield. Even the smallest kaiju is the size of a building.
Special Rules
Annihilate: Unmodified rolls of 1 to hit may be
rerolled once
Critical Mass: At the end of each turn add a
critical mass token to this model. In melee they
gain +1 Attack with a weapon of their choice
per token.
Giant Beam: When using this attack, trace a
straight line to the target. You can split the
attacks amongst any units the line crosses.
Gravity Manipulator: Once per activation,
before attacking, pick one enemy unit within
12”, which get Slow next time it moves.
Surprise Attack: This model counts as having
the Ambush rule, and may be deployed up to
1” away from enemy units. Once deployed roll
2 dice, for each 2+ it deals 3 hits with AP(1) to
one enemy unit within 3” (this may target
multiple units).
Teleport: Once per activation, before attacking,
place this model anywhere within 6”.
Terrifying Presence: Once per activation, before
attacking, pick one enemy unit within 12”,
which gets -2 to its next morale test roll.