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Familiar Territory 2010 Andrew C. Durston (http://creativecommons.org/licenses/by-sa/3.

0/)

Familiar Territory Some were naturally formed by actions Key Encounter Table (Roll 1 to 100)
of lava and water. Others were created A: Tunnel entrance at the west base of a
A familiar is a magician’s constant by the wurms and other monsters of the crevasse – roughly the height of an average 01-10 Magma Elemental – basking in the
companion. A 2nd right arm one might underdark. human lava pools
B: 150 yard tunnel – slopes downward but 11-20 Small Lava Wurm – armored crawler
say. Mages prize creatures of
In the center of the lake, beneath a relatively wide [easy climb] gnawing on rocks and bones
intelligence and ability. Prized above all C: 150 yard vertical tube – narrow and 21-30 Heat-loving intelligent humanoids –
other are miniature dragons for they singular island where the heat still
sharp-edged descent [hard climb] armed, magic-using and dangerous
mirror their vast brethren in power and simmers, there lives an elusive
D: 350 yard tunnel – long, gentle slope but 31-40 Acidic Ooze – either living and
skill. miniature red dragon. Your adventure is somewhat dank and slippery [medium climb] moving or natural and dripping into the
-- Telengard, to successfully reach that lair and gain E: 400 yard underground lake – wide and tunnel
On Creatures & Mages the companionship of the creature for very cold [medium swim] 41-50 Hazard – a collapse, steam vent or
yourself, your party or your patron F: 300 yard tunnel – irregular and jagged lava burst surprise the climbers
[medium climb] 51-60 Bubbling Slime – either living and
Miles into the wilderness stands a
On the eastern side of the lake, a G: 120 yard tube – steep tube with fragile approaching or a pool blocking the way
mountain. Years ago a mighty handholds and steam vents [hard climb] 61-70 Rock Snake – pale and poisonous
explosion, perhaps natural and perhaps crevasse in the surrounding ridge
H: 250 yard tunnel – increasing heat, hot 71-80 Amphibious semi-intelligent
not, vaporized the top of the peak in a reveals a tunnel (A) descending into the
surfaces and narrow twists [hard climb] humanoids – armed and dangerous
blast of rock and fire heard far and wide. depths. From the entrance, tunnels and I: 200 yard vertical tube – steep, fragile, hot 81-90 Small Water Wurm – slippery crawler
The opening created soon filed with tubes of various sizes and ease of and dangerous [very hard climb] hiding in pools
snow and rain forming a beautiful lake passage thread into the depths of the J: 80 yard tunnel – hot and hard to breath 91-100 Ice Elemental – swimming in the
that persists to this day. earth under the lake. Some tunnels, [medium climb] – the lair of the miniature deep cold waters
near the lake, are cold and dank. dragon is concealed toward (K)
Others, near the lava, are hot and K: 350 yard magma chamber – glows with Modifiers: Area K – subtract 20
Underneath that lake, in the aftermath of red light, bubbles with molten rock Area I and J – subtract 10
the blast, there formed a warren of steamy. Hazards, living and otherwise,
L: Other branch tunnels and possible exits Area F and D – add 10
tunnels, both hot and cold. abound throughout.
Area E – add 20

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