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UA69 - Spells and Magic Tattoos
UA69 - Spells and Magic Tattoos
6th Level
Druid Spells Otherworldly Form (transmutation)
2nd Level
Summon bestial spirit (conjuration) Warlock Spells
3rd Level 3rd Level
Summon fey spirit (conjuration) Spirit shroud (necromancy)
Summon fey spirit (conjuration)
4th Level Summon shadow spirit (conjuration)
Summon elemental spirit (conjuration) Summon undead spirit (necromancy)
4th Level
Cleric Spells Summon aberrant spirit (conjuration)
6th Level
Otherworldly form (transmutation)
You call forth a shadowy spirit from the Chilling Rend. Melee Weapon Attack: +3 + the spell’s
level to hit, reach 5 ft., one target. Hit: 2d8 + 3 + the
Shadowfell. The spirit manifests physically in an
spell’s level cold damage.
unoccupied space that you can see within range.
This corporeal form uses the Shadow Spirit stat Dreadful Scream (1/Day). The spirit screams. Each
block below. When you cast the spell, choose an creature within 30 feet of it must succeed on a Wisdom
emotion: Fury, Despair, or Fear. The creature saving throw against your spell save DC or be frightened
physically resembles a misshapen humanoid of the spirit for 1 minute. The frightened creature can
marked by the chosen emotion, which also repeat the saving throw at the end of each of its turns,
determines some of the traits in its stat block. ending the effect on itself on a success.
The creature disappears when it drops to 0 hit Summon Undead Spirit
points or when the spell ends.
3rd-level necromancy
The creature is friendly to you and your
companions for the spell’s duration. In combat, Casting Time: 1 action
the creature shares your initiative count, but it Range: 90 feet
takes its turn immediately after yours. It obeys Components: V, S, M (a gilded humanoid skull
verbal commands that you issue to it (no action worth at least 300 gp)
required by you). If you don’t issue any, it Duration: Concentration, up to 1 hour
defends itself but otherwise takes no action. You call forth a restless spirit from beyond the
At Higher Levels. When you cast this spell grave. The spirit manifests physically in an
using a spell slot of 4th level or higher, the unoccupied space that you can see within range.
creature assumes the higher level for that This corporeal form uses the Undead Spirit stat
casting wherever it uses the spell’s level in its block below. When you cast the spell, choose the
stat block. creature’s form: Ghostly, Putrid, or Skeletal. The
creature physically resembles a humanoid with
SHADOW SPIRIT the chosen form, which also determines some of
Medium monstrosity, neutral evil
the traits in its stat block. The creature
Armor Class 11 + the level of the spell (natural armor) disappears when it drops to 0 hit points or when
Hit Points equal the shadow’s Constitution modifier + the spell ends.
your spellcasting ability modifier + ten times the The creature is friendly to you and your
spell’s level companions for the spell’s duration. In combat,
Speed 40 ft. the creature shares your initiative count, but it
takes its turn immediately after yours. It obeys
STR DEX CON INT WIS CHA
verbal commands that you issue to it (no action
13 (+1) 16 (+3) 15 (+2) 4 (−4) 10 (+0) 16 (+3)
required by you). If you don’t issue any, it
Damage Resistances necrotic defends itself but otherwise takes no action.
Condition Immunities frightened At Higher Levels. When you cast this spell
Senses darkvision 120 ft., passive Perception 10 using a spell slot of 4th level or higher, the
Languages Common, understands the languages you creature assumes the higher level for that
speak casting wherever it uses the spell’s level in its
stat block.
Bloodthirsty Frenzy (Fury Only). The spirit has
advantage on attack rolls against frightened creatures.
Shadow Stealth (Fear Only). While in dim light or
darkness, the spirit can take the Hide action as a bonus
action.