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UNEARTHED ARCANA 2020

Subclasses, Part 2
This document provides subclass options for the Whenever you give a creature a Bardic
bard, cleric, and sorcerer. Inspiration die, you can create a Note of
Potential. The note orbits within 5 feet of the
This Is Playtest Material creature. The note is a Tiny object that is
The material in this article is presented for playtesting intangible and invulnerable, and it lasts until the
and to spark your imagination. These game mechanics creature rolls the Bardic Inspiration die. A
are in draft form, usable in your campaign but not creature with a note can use it in the following
refined by full game design and editing. They aren’t ways.
officially part of the game and aren’t permitted in D&D Note of Destruction. Immediately after the
Adventurers League events. creature rolls the Bardic Inspiration die to add it
If we decide to make this material official, it will be to an attack roll, the creature can expend the
refined based on your feedback, and then it will appear note to create a burst of sound. Each other
in a D&D book. creature within 5 feet of it must succeed on a
Constitution saving throw against your spell
Bard save DC or take thunder damage equal to the
At 3rd level, a bard gains the Bardic College number rolled on the Bardic Inspiration die.
feature. Here is a playtest option for that feature: Note of Protection. Immediately after the
the College of Creation. creature rolls the Bardic Inspiration die and
adds it to a saving throw, the creature can
College of Creation expend the note to gain temporary hit points
equal to the number rolled on the Bardic
Bards believe the multiverse was given existence Inspiration die + your Charisma modifier,
through word and sound, esoteric harmonies provided the creature doesn't already have
that continue to resound through existence: the temporary hit points.
Song of Creation. The bards of this college draw Note of Inspiration. When the creature rolls
on this ancient power through performances of the Bardic Inspiration die to add it to an ability
dance, music, or song to bring into being what check, the creature can expend the note to reroll
they need most. the Bardic Inspiration die and must use the
Members of this college might have developed second roll.
their powers during experiences on other worlds
or planes of existence. Those who have seen the Performance of Creation
commonalities of multiple realities might have 6th-level College of Creation feature
learned how to tap into truths most mortals Your performance can manipulate the magic of
glimpse only for a moment. Alternatively, the creation, briefly transforming the world around
bard might find themselves out of step with their you. As an action, you can create one nonmagical
own home plane, reality, or time, their item of your choice in an unoccupied space
connections to elsewhere allowing them to within 10 feet of you. The item must appear on a
manipulate the space around them. Regardless surface or in a liquid that can support it. The gp
of where a bard draws their powers from, other value of the item can’t be more than 10 times
performers might be drawn to them, either to your bard level and must be no larger than a 10-
learn their secrets or to put an end to their foot cube. For examples of items you can create,
dangerous manipulation of the Song of Creation. see the Armor, Weapons, Adventuring Gear, and
Tools tables in chapter 5, “Equipment,” of the
Note of Potential Player’s Handbook.
3rd-level College of Creation feature The created item disappears at the end of your
You can manipulate the Song of Creation to next turn, unless you use your action to maintain
summon a floating musical note of possibility: it. Each time you use your action in this way, the

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item’s duration is extended to the end of your Immutable Form. The item is immune to any spell or
next turn, up to a maximum of 10 minutes. If you effect that would alter its form.
maintain the item for the full 10 minutes, it
continues to exist for a number of hours equal to Actions (Requires Your Bonus Action)
your bard level. Force-Empowered Slam. Melee Weapon Attack: your
Once you create an item with this feature, you spell attack modifier to hit, reach 5 ft., one target you
can’t do so again until you finish a long rest or can see. Hit: 2d8 + your Charisma modifier force
until you expend a spell slot of 3rd level or damage.
higher to use this feature. You can have only one
item created by this feature at a time; if you use Cleric
this action and already have an item from this At 1st level, a cleric gains the Divine Domain
feature, the first one immediately vanishes. feature. Here is a playtest option for that feature:
the Love Domain.
Animating Performance
14th-level College of Creation feature
Love Domain
Your mastery over the Song of Creation allows
you to bring items to life. When you create a Love exists in many forms—compassion,
nonmagical item using your Performance of infatuation, friendly affection, and passionate
Creation feature, you can instill life into it. The love as a few facets. Whatever form these
dancing item is under your control until the item feelings take, the gods of love deepen the bonds
vanishes or until it is reduced to 0 hit points. between individuals.
In combat, the animated item shares your
initiative count, but it takes its turn immediately Love Deities
Deity Pantheon
after yours. It can move and use its reaction on
Aengus Celtic
its own, but the only action it takes on its turn is
Aphrodite Greek
the Dodge action, unless you take a bonus action Balder Norse
on your turn to command it to take one of the Berronar Truesilver Dwarven
actions in its stat block or the Dash, Disengage, Boldrei Eberron
Help, Hide, or Search action. When you use your Cyrrollalee Halfling
Bardic Inspiration, you can command which Freya Norse
action your animated item takes as part of the Hanali Celanil Elven
same bonus action. Hathor Egyptian
Mishakal Dragonlance
Dancing Item Myhriss Greyhawk
Large or smaller construct, neutral Sharindlar Dwarven
Sheyanna Flaxenstrand Gnomish
Armor Class 16 (natural armor) Sune Forgotten Realms
Hit Points equal your level in this class times five
Speed 40 ft. Clerics of these gods preside over marriages
and other familial bonding customs, but they
STR DEX CON INT WIS CHA also nurture the emotional bonds of friendship
18 (+4) 14 (+2) 16 (+3) 4 (−4) 10 (+0) 6 (−2) and camaraderie. Their divine blessings bolster
and protect allies in battle through these deep
Saving Throws Str +9, Con +8 bonds and enkindle flares of infatuation to spur
Damage Immunities poison their allies and confound their foes.
Condition Immunities charmed, exhaustion, poisoned,
frightened Love Domain Spells
Senses darkvision 60 ft., passive Perception 10 Cleric Level Spells
Languages understands the languages you speak 1st charm person, heroism
3rd enthrall, warding bond
5th beacon of hope, hypnotic pattern
Endless Waltz. Immediately after the item makes a slam 7th aura of purity, confusion
attack, it can take the Dodge action as a bonus action. 9th greater restoration, hold monster

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Emboldening Bond Potent Spellcasting
1st-level Love Domain feature 8th-level Love Domain feature
You can forge an empowering bond between You add your Wisdom modifier to the damage
allies. As an action, you can choose two willing you deal with any cleric cantrip.
creatures you can see within 30 feet of you (this
can include yourself) and create a magical bond Enduring Unity
between them. While either bonded creature is 17th-level Love Domain feature
within 30 feet of the other, the creature can roll a
d4 and add the number rolled to an attack roll, The bonds you create endure across vast
an ability check, or a saving throw it makes. Each distances. Creatures affected by your
creature can add the d4 no more than once per Emboldening Bond feature gain its benefits, as
turn. The bond lasts for 1 hour or until you use well as those of your Protective Bond feature,
this feature again. while they are on the same plane of existence as
You can use this feature once, and you regain each other.
the ability to do so when you finish a long rest. Additionally, when a creature chosen for your
You can also expend a spell slot to use the Emboldening Bond is reduced to 0 hit points,
feature again. their bonded partner gains the following
benefits for 1 minute, or until the creature
regains at least 1 hit point:
Channel Divinity: Impulsive
Infatuation • The creature has advantage on attack rolls,
2nd-level Love Domain feature ability checks, and saving throws
• The creature gains resistance to all damage
You can use your Channel Divinity to overwhelm
• As an action, the creature can touch their
a creature with a flash of short-lived but intense
bonded partner to expend and roll any number
admiration for you, driving them to rash action
of Hit Dice. Their bonded partner regains a
in your defense.
number of hit points equal to the total rolled.
As an action, you present your holy symbol
and choose one creature you can see within 30
feet of you. That creature must make a Wisdom Sorcerer
saving throw; a creature can choose to fail this At 1st level, a sorcerer gains the Sorcerous
saving throw if it wishes. On a success, the Origin feature. Here is a playtest option for that
creature is unaffected. On a failure, the creature feature: the Clockwork Soul.
is charmed by you until the start of your next
turn, and it must immediately use its reaction to
make a weapon attack against a target you Clockwork Soul
designate. If there are no valid targets, it uses its A plane of utmost order, Mechanus is a realm
reaction to admire you. overseen by a godlike entity called Primus,
whose actions are inscrutable and calculations,
Protective Bond vast. You, or someone from your lineage, might
6th-level Love Domain feature have become entangled in one of the
The bond you forge between people shields machinations of the leader of the modrons.
them from harm. While either creature chosen Perhaps you were exposed to an artifact created
for your Emboldening Bond feature is within 30 by Primus, or your ancestor took part in the
feet of the other, the creature can use its reaction Great Modron March in some way.
to grant resistance to all damage to the other The power of Mechanus can seem strange and
creature when that other creature takes damage. alien to others, but for you it is part of a vast and
This resistance lasts until the end of the current glorious system that others can’t comprehend. At
turn. your option, you can pick from or roll on the
Manifestations of Mechanus table to create a way
your connection to the plane manifests while
you are casting a spell.

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Manifestations of Mechanus Trance of Order
d6 Manifestation 14th-level Clockwork Soul feature
1 Large, spectral cogwheels appear hovering
behind you. You gain the ability to enter a state of clockwork
2 The hands of a clock appear in your eyes. consciousness as an action. For the next minute,
3 Your skin glows with a golden, metallic sheen. attack rolls against you can’t benefit from
4 Your features become unnaturally angular, like advantage, and whenever you make an attack
geometric objects. roll, an ability check, or a saving throw, you can
5 Your spellcasting focus takes the form of a treat a d20 roll of 9 or lower as a 10.
miniature Spawning Stone or other creation of Once you use this action, you can’t use it again
Primus. until you finish a long rest or until you expend 5
6 The ringing of a clock can be heard by you and sorcery points to use it again.
those affected by your magic.

Restore Balance Clockwork Cavalcade


1st-level Clockwork Soul feature 18th-level Clockwork Soul feature

Your connection to the plane of absolute order You summon spirits of order to restore balance
allows you to equalize chaotic moments. When a around you. As an action, you summon the
creature you can see within 60 feet of you is spirits in a 30-foot cube originating from you.
about to make an attack roll, an ability check, or The spirits look like modrons or other constructs
a saving throw with advantage or disadvantage, of your choice. The spirits are intangible and
you can use your reaction to grant the creature invulnerable, work fast and efficiently, and
both advantage and disadvantage. create the following effects within the cube
You can use this feature a number of times before vanishing:
equal to your Charisma modifier (minimum of
• Each living creature that has 0 hit points in the
once), and you regain all expended uses when
cube becomes stable.
you finish a long rest.
• Any damaged objects entirely in the cube are
repaired.
Rule Tip: Advantage and • Every spell of 5th level or lower ends on
Disadvantage creatures and objects in the cube.
Even if more than one factor gives you advantage or
disadvantage on a roll, you have it only once, and if you Once you use this action, you can’t use it again
have advantage and disadvantage on the same roll, they until you finish a long rest or until you expend 5
cancel each other. sorcery points to use it again.

Bulwark of Law
6th-level Clockwork Soul feature
You can imbue a creature with a shimmering
shield of order. As an action, you can expend 1 to
5 sorcery points to create a magical ward around
yourself or another creature you can see within
30 feet of you. The ward lasts until you finish a
long rest or until you use this feature again.
The ward is represented by a number of d6s
equal to the number of sorcery points spent to
create it. When the warded creature takes
damage, it can use its reaction to spend a
number of those dice, roll them, and reduce the
damage taken by the total of the spent dice.

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