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Mermaid (3.

5e Creature)
Mermaids[edit]
For other variants of Merfolk, see the Disambiguation Page
1st-Level Bard

Size/Type: Medium Humanoid (Aquatic)

Hit Dice: 1d8+2 (6 hp)

Initiative: +1

Speed: 5 ft. (1 square), swim 50 ft.

Armor Class: 11 (+1 Dex, touch 11, flat-footed 10

Base Attack/Grapple: +1/+3

Attack: Trident +2 melee (1d8+1)

Full Attack: Trident +2 melee (1d8+1)

Space/Reach: 5 ft./5 ft.

Special Attacks:

Special Qualities: Amphibious, low-light vision, Shapeshift (humanoid)

Saves: Fort +4, Ref +1, Will 1

Abilities: Str 14, Dex 14, Con 12, Int 11, Wis 9, Cha 16

Skills: Listen +3, Spot +3, Swim +9

Feats: Alertness

Environment: Temperate aquatic

Organization: Any

Challenge Rating: 1/2

Treasure: Standard

Alignment: Good, Sometimes Neutral

Advancement: By character class

Level Adjustment: +1

A mermaid is about 8 feet long from the top of the head to the end of the tail, and weighs about 130
pounds.
Mermaids are similar to Merfolk in nature, but are less inclined to fighter classes, such as Warriors,
instead preferring more magic based classes, such Sorcerers or Bards. The main difference between
the two species, however, is the Mermaids' ability to Shapeshift into human form.

Mermaids speak Common and Aquan.

Combat[edit]
Mermaids usually do not carry weapons. Some, however, may use Tridents or Nets. Generally, when
faced with a non-aquatic opponent, many mermaids simply drag them into the water and drown
them.

Amphibious (Ex): Mermaids can breathe both air and water.

Skills: A mermaid has a +8 racial bonus on any Swim check to perform some special action or avoid
a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can
use the run action while swimming, provided it swims in a straight line.

The mermaid bard presented here had the following ability scores before racial
adjustments: Str 14, Dex 12, Con 10, Int 11, Wis 9, Cha 14.

Mermaids as characters[edit]

Dex +2, Con +2, Cha +2

Medium size

Type: Humanoid (Aquatic)

Base speed 5 ft. (1 square), swim 50 ft. (+8 racial bonus on any Swim check to perform some
special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if
distracted or endangered. It can use the run action while swimming, provided it swims in a
straight line)

+4 racial bonus in perform (Sing and Oratory)

Special qualities: low-light vision

Amphibious: Mermaids can breathe both air and water

Shapeshift (humanoid): Mermaids automatically change their fish tail into a set of humanoid legs
while on dry land. While in humanoid form, low-light vision is lost and a Dex -2 is applied.
Mermaids will revert back to normal form when entering the water. If wet while on dry land (e.g
from very heavy rainfall, waves hitting the shore etc.) roll Control Shape to resist reverting back
to normal form. On a failed check, another attempt can be made on subsequent turns. A
mermaid on dry land in normal form takes a Dex -4, Str -4 and must use a full-round action to
move 1 square (5 ft.)

Automatic Languages: Common and Aquan


Favored class: bard

Level adjustment: +1

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