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Charcharions

C
harcharions are shark-like humanoids that live in
underwater cities made of coral and other
underwater structures. Some Charcharions also
make their homes in sunken ships and ancient
underwater ruins. Even though Charcharions live
in cities with others, they tend to lead solitary
lives when outside of the city, never having an
interest in being around others. Charcharions have no
interest in romance and only take mates to reproduce and
once they've reproduced they tend to move on to another city
and location in Faerun. Hammerhead Charcharion
Even though they spend a lot of time underwater, Hammerhead Charcharions are slightly smaller than the
Charcharions can walk on land, as long as they submerge
themselves in water for a couple hours a day, as not doing Great White Charcharion races and are distinguished by
this can lead to severe exhaustion and even death for them. their hammer-like head, similiar to that of Hammerhead
They are extremely carnivirous and have been known to sharks. They tend to be the more agile of the Charcharions
eat and devour the other races and creatures of Faerun that and tend to take home in vast expanses of coral.
have swam in their domain. They are a brutal and violent Ability Score Increase. Your Dexterity Score increases by
race and are generally left alone by the other ocean-based 1.
races in Faerun, and are known for being highly territorial Headbutt. You can use your hammer like head as a blunt
and will fight to the death if someone trespasses on their weapon as an Attack action. If you hit with your head, you
lands and in their homes. deal bludgeoning damage equal to 1d4+ your Strength
Charcharions are known for their love of the sea with a Modifier. The target must make a Strength Check of 10 +
notoroius amount of them taking sea-faring careers, most your Proficiency Bonus or become knocked Prone.
usually falling under piracy.
Great White Charcharion
Charcharion Traits These are the big ones, the warrior ones and the ones known
Ability Score Increase. Your Constitution Score increases for being the most savage and fierce. They're extremely
by 2. muscular and unlike normal Charcharions, they range
Age. Like shark, Charcharions can lead extremely long between 7-8ft tall. Their homes tend to be in underwater ship
lives and have been recorded having lived for up to 300 years wrecks and ancient ruins.
old, and mature around the age of 20. Ability Score Increase. Your Strength score increases by
Allignment. Charcharions lead towards more Chaotic 1.
allignments. Blood Feast. You can use your Bite as a Bonus Action as a
Size. Charcharions can range between 6-7 feet tall. Your Surprise Attack if you start your turn Hidden, and upon doing
size is Medium. so if the creature fails a Constitution Saving Throw of 11 +
Speed. Your base walking speed is 25 feet due to not being your Proficiency Bonus you can heal yourself with the
adapted to land, but you having a swim speed of 35 feet. damage the creature takes from the Bite as temporary Hit
Bite. Your jaws are a natural weapon, which you can use to Points.
make unarmed strikes. If you hit with them, you deal piercing
damage equal to 1d6 + your Strength modifier, instead of the Reef Charcharion
bludgeoning damage normal for an unarmed strike. The Reef Charcharions are the smallest sized species and
Bloodied Fury. If you make an attack against a target are known to prefer to hunt in groups and packs and are
without their full hit points you can unleash a fury from the more social than their brethren. They look like smaller Great
scent of their blood and you can add an additional 1d10 to Whites.
any melee attack's damage. This can be done oncer per Long Ability Score Increase. Your Charisma Score increases by
Rest. 1.
Waterborne. While in water you gain advantage on Melee Pack Tactics. You have advantage on an attack roll against
Attacks. a creature if at least one of your allies is within 5 feet of you
Slippery Skin. Just like sharks, Charcharions skin is and the ally isn't incapacitated.
naturally lubricated and thus creatures have disdavantage
when trying to Grapple you when you're in water.
Natural Predator. If a creature or target attacks you, you
can use a reaction and attack back with your Bite equal to
your Profienciency modifier per Short Rest.
Languages. You know Common and Aquan.
Charcharion Names. Dullfin, Big Tooth, Bloodskin.
Subraces. Hammerhead, Great White and Reef.

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