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Shokan

The shokan are large creatures that dwarf humans in size,


boast incredible strength, and are tremendously powerful
warriors. Dwelling within the subterranean kingdom of
Kuatan in the Underdark, these mighty creatures resemble
half-human, half-dragon hybrids. Their skin textures vary
greatly, including solid yellow/brown skin colours. They also
have dragon-esque eyes, forked lizard-like tongues, four arms
whose hands have only three digits each, with black nails, shokan is defeated in one on one combat, they will beg the
and only two digits on each foot, also with black nails. winner to kill them, for they see defeat as a tremendous mark
of shame. Sometimes, a shokan will actively put themselves
Mortal Kombat in exile from losing a fight of their own free will. For a shokan,
failure is a fate worse than death.
Shokan civilization and society is structured under a
monarchy with a king and queen ruling their people. Their Unending War
heir is usually a prince in line for the throne. If there are
multiple heirs to the throne, they must compete with one For ages, the shokan race has been at war with the centaurs.
another and demonstrate their ruthlessness by fighting to the Centuries ago, the shokan have herved the draconic prince,
death. The victor thus becomes the ruling crown-prince who Shao Kahn, who ordered them to attack the centaur race to
will eventually inherit the throne. Among the Shokan, there is prove their loyalty to him. However, decades after Shao
one rule that surpasses all others: survival of the fittest and Kahn's death by the hands of the thunder god Raiden, the war
most ruthless. between shokan and centaurs still goes on, and shows no
signs of stopping anytime soon.
Warrior's Heart
Despite their ruthlessness, shokan are honorable warriors Shokan Names
and highly respect tradition. They have even been known to Shokan have personal names given at birth, with each name
honor the traditions of other creatures, even if they view having some sort of special meaning or origin.
these traditions as questionable. This respect could've Male Names: Duroc, Kintaro, Gorbak, Goro, Grum, Zenkaro
potentially spawned from their pride, wanting to be known as Female Names: Amun, Davi, Mai, Sabe, Sheeva, Vissu
great and respectful warriors. Regardless of where it came
from, the shokan view themselves as powerful beings, but not Shokan Traits
ones that are above tradition. As a shokan, you gain features and traits that other shokan
have.
Death Before Dishonor Ability Score Increase. Your Strength score increases by
Fear and defeat have no place in shokan society. When faced 2.
in combat, a shokan will always prefer death over flight, even Age. Shokan reach adulthood at the age of 15 and can live
when retreat would be considered the greatest option. If a to be well over 4,000.
Alignment. Shokan are well known for their authority and
ruthlessness, but they’re honorable and highly respect each hand.
tradition. They are typically a neutral or lawful alignment. Mighty Leap. Your long jump is 20 ft, and your high jump
Size. Shokan usually stand between 8 to 9 ft tall and weigh is up to 40 ft.
well over 300 lbs. Your size is medium. Powerful Build. You count as one size larger when
Speed. Your base walking speed is 20 ft. determining your carrying capacity and the weight you can
Darkvision. You can see in dim light within 60 ft of you as push, drag, or lift.
if it were bright light, and in darkness as if it were dim light. Shokan Wrestling. Your large fist are natural weapons,
You can't discern color in darkness, only shades of gray. which you can use to make unarmed strikes. If you hit with
Draconic Breath. You can use your action to exhale a them, you deal bludgeoning damage equal to 1d6 + your
torrent of red hot flames. When you use your breath weapon, Strength modifier.
all creatures in a 15 ft cone must make a Dexterity saving Languages. You can speak, read, and write in Common
throw. The DC of this saving throw is 8 + your Constitution and Draconic.
modifier + your proficiency bonus. On a failed save, the Subraces. At least two distinct shokan racial variations
creature takes 2d6 fire damage and is set on fire. On a have been identified: the royal Draco and the lower-class
successful save, the creature only takes half as much damage Tigrar. Choose one of these two.
and isn't set on fire. You can use this ability a number of times Base Height Base Weight.
equal to your Constitution modifier (minimum of 1) per long Height Modifier Weight Modifier.
rest.
Fearsome. You have proficiency in the Intimidation skill. 8'1" +2d12 550 lb. x (2d12) lb.
Four-Armed. You have four arms. As a bonus action, you
may interact with your environment up to two additional Draco
times once per round, as long as you are not holding anything The higher class of the Shokan. Draco shokan are commonly
in two of your hands. In addition, these hands may be used to a part of royalty in some way, shape, or form. Their bodies are
hold items (such as extra weapons or ammunition), although marked with dark spots on their backs and sometimes have
they do not necessarily grant you additional actions to attack. several small horns.
If you are wielding a weapon that requires two hands to use, Ability Score Increase. Your Dexterity score increases by
such as a spear or a greatsword, you use it at disadvantage. If 1.
you have nothing in your hands, or are wielding a one handed Dragon Hide. You have tough, scaly skin that is most
weapon in each hand, you can make four attacks. One with visible on your back. When you aren't wearing armor, your AC
is 13 + your Dexterity modifier. You can use your natural of your next turn. If it succeeds, it only takes half as much
armor to determine your AC if the armor you wear would damage and isn't frightened. You can use this ability a number
leave you with a lower AC. A shield's benefits apply as normal of times equal to your Charisma modifier (minimum of 1) per
while you use your natural armor. long rest.
Leaping Stomp. As an action, you can choose to make a
high jump and land on a creature within a 20 ft radius. If you
land on a creature , it must make a Dexterity saving throw
equal to 8 + your Dexterity modifier. If the creature fails, it
takes bludgeoning damage equal to your Strength modifier +
an amount of damage covered in the table below and is and is
knocked prone. If it succeeds, it only takes half as much
damage and isn't knocked prone. If the creature is tiny, it's
crushed and instantly dies on a failed save, or evades the
attack and takes no damage on a successful one. All other
sizes are covered in the Leaping Stomp Damage table below.
You can use this ability a number of times equal to your
Dexterity modifier (minimum of 1) per long rest. Whether or
not this ability provokes opportunity attacks is up to the DM.
Leaping Stomp Damage
Size Damage Prone if Failed
Small 2d12 Yes
Medium 2d8 Yes
Large 2d4 No
Huge + 0 No

Tigrar
The lower class of the Shokan. Tigrar shokan are usually Art Credits: NetherRealm Studios
commoners or the poor, although some have made it into
royal ranks. Their bodies are marked with tiger stripes and
are covered in a thin coat of fur.
Ability Score Increase. Your Charisma score increases by
1.
Tiger Claws. Your Shokan Wrestling now deals an
additional 1d4 of slashing damage.
Shokan Roar. As an action, you let out a mighty roar to
strike fear in your opponent's hearts. When you use this
ability, all creatures within a 30 ft radius must make a
Wisdom saving throw equal to 8 + your Charisma
(Intimidation) modifier. If it fails, the creature takes 2d6
thunder damage and is frightened of you until the end

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