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Naga[edit]

Physical Description[edit]

At first glance, the coiling lower form of the naga is their defining feature, your eyes
flowing upward to be met with a humanoid upper torso. To some naga, it is reminiscent
of a normal human, save for their eyes, ears and pronounced canines. To be viewed
behind a waist-high barricade, they could be mistaken for human. This is not true for all
naga, as the humanity of their upper bodies wanes, following more to their serpentine
bloodline with their scales, claws, and elongated necks ending in the head of a snake.
Do not be fooled, as some of these variants of naga can be the most kind-hearted of
their people.
History[edit]

Born far before the likes of the yuan-ti, the naga were the original forebears of Zehir.
They were cunning, swift, secretive and lived long enough to give a great many years to
their god. Throughout the spellplague, they were loyal servants, their prowess and
strength became the aspirations of the now yuan-ti. This visage would be their later
vision of perfection, as the naga themselves would soon be torn from their creator, as
Zehir grew hungrier in its need for power.

It would be Bahamut, the Platinum Dragon, who saw these warriors. Seeing their
potential Wisdom and Intelligence that could be shaped through their lifespans, he
offered them providence to renounce the shrewed, cruel ways of their creator. Seeing
the opportunity at longevity and removal from under the thumb of Zehir, they agreed
and had been changed to that of a divine race.
Society[edit]

Like other humanoids, nagas have formed modern societies in their own kingdoms as
well as being loyal subjects to other countries. This modernization mixed with their long
lifetimes has allowed for more spiritual and intellectual pursuits, serving as protectors
and guardians of treasures; both material riches and spiritual wealth. Others form more
artistic drives, as Naga fashionistas and artisans are valued contributors to multiple
cultures, experience allowing for deepened expressions and meaning behind their work.
Naga Names[edit]

Male: Slin ,Zas, Mitheph, Pozjashu, Grez'juss, Cesh, Skashjas, Sker'ken, Kuth'jirash,
Rraj'u
Female: Hult'huph, Ushjer, Purkkes, Pugash, Shishjassas, Nozjus, Rrother, Keksuss,
Higu, Kruss'tiss
Naga Traits[edit]

A proud race, their species varied by the environments they had taken residence to in
the centuries following the birth of their kind.
Ability Score Increase. Your Strength and Dexterity scores each increases by 2.
Age. Most Naga live for a long time. The elder Naga have lived to be 500 years old.
Alignment. Naga are mostly lawful or neutral.
Size. Nagas are very well built, ranging from 5 feet 8 inches to over 7 feet tall when
raised. Their body length is usually between 12-18 feet, though, are able to coil up to fit
in the same size square as a medium creature and can squeeze through small
openings at least as easily as a normal medium sized creature. They typically weigh
between 275-350 pounds, consuming a bit more food than the average adult. Your size
is Medium.
Speed. Your base walking speed is 30 feet. You have a swim speed of 20 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and
in darkness as if it were dim light. You can't discern color in darkness, only shades of
gray.
Keen Senses. You are proficient in the Perception skill.
Languages. You can read, write and speak Common, Celestial, and Draconic.
Subrace. Pick one from Sea, Desert, Jungle, Forest, and Urban.
Heritages[edit]
Sea Heritage[edit]
Coastal settlements that can even be found up major rivers from the coast. With water
being around most of their lives, they've adapted and have become quite competent in
the water.

Ability Score Increase. Your Strength score increases by 1.


Aqua Affinity. You can hold your breath for up to 15 minutes.
Sea Serpent. Your swim speed increases to 30 feet.
Desert Heritage[edit]
From sprawling desert cities to small towns, the desert has hardened these Naga,
making them strong both in body and swift across the hot sands.
Ability Score Increase. Your Constitution score increases by 1.
Tough Scales. The harsh sun has toughened your scales. When you aren't wearing
armor, your AC is 11 + your Dexterity modifier. You can use your natural armor to
determine your AC if the armor you wear would leave you with a lower AC. A shield's
benefits apply as normal while you use your natural armor.
Scavenger. You can survive twice as long without food or water as a normal creature of
your size.
Jungle Heritage[edit]
Ability Score Increase. Your Wisdom score increases by 1.
Poison Resistance. You have resistance to poison damage, and you have advantage
on saving throws against becoming poisoned.
Herbalist. The foliage of the jungle has given you knowledge in herbs and their
preparation, are proficient in the Medicine skill.
Forest Heritage[edit]
Ability Score Increase. Your Dexterity score increases by 1.
Camouflage. You are proficient in the Survival skill.
Limber Body. You have a climbing speed of 20 feet.
Urban Heritage[edit]
Ability Score Increase. Your Charisma score increases by 1.
Parseltongue. You can speak, read and write one extra language of your choice.
Cultured. City life has given you a hobby, you become proficient in one artisan tool of
your choice.
Racial Feats[edit]
Python[edit]
Through strength training, your body has the power to grapple enemies that are your
size.

 You have advantage on grappling enemies as you coil your body around them.
 As a bonus action, you may squeeze them for 1d4 damage. Increasing by 1d4 at
level 8, 12, 16, and 20. This feature can be used a number of times equal to
your Strength modifier. You regain uses after a long rest.
Basilisk[edit]
Your gaze pierces the windows to the soul of your enemies, causing them to not move.
 Your Wisdom score increases by 1.
 At the start of your turn, you may pick a creature that you can see within 30 feet and
force them to make a Wisdom saving throw or have their movement speed reduced
to 0 until the end of their next turn. The DC for this saving throw is equal to 8 +
your Wisdom modifier + your proficiency bonus. You regain use of this ability after
you complete a short or long rest.
Venomous[edit]

Having developed venom sacs in your


gums, your fangs allow you to inject it into
your enemies.
 Your dex score increases by 1.
 When you make a successful attack roll against a creature within 10 feet, as a
bonus action, you can strike that creature, forcing them to make
a Constitution saving throw or become poisoned for 1 minute. The DC for this saving
throw is equal to 8 + your Constitution modifier + your proficiency bonus. You regain
use of this ability after you complete a short or long rest.
Random Height and Weight[edit]
Base Height Base Weight
Height Modifier* Weight Modifier**

5′ 8″ +2d4 275 lb. × (1d10) lb.

*Height = base height + height modifier


**Weight = base weight + (height modifier × weight modifier)

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