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CR.

SHARDFOLKS
SUDDEN SENTIENCE = p
When a powerful magic permeates a place, it sometimes
happens that the minerals present awaken. Suddenly
conscious, they gather to take the form of humanoids made
of crystals, rock or ice.

MYSTERIOUS GUARDIANS
Living apart from other humanoid societies, the shardfolk
generally spend their lives protecting the place and the magic
that formed them.

SHARDFOLKS NAMES
Shardfolks are not male or female, they are simply humanoid
crystals. There names are usually equally simple. Short and
sharp for the crystal and ice shards, or more guttural for the
rock shards people.
Shardfolks names. Shinai, Cyan, Grond, Tol Aicl Trann

SHARDFOLK TRAITS
All Shardfolks share the following traits.
Age. A Shardfolk is already adult when it reaches sentience,
and can generally lives around 500 years after that.
Size. Shardfolks are usually between 5 and 6 feet tall Your
size is medium.
Speed You have a walking speed of 30 feet.
Living Construct. You don't need to eat or drink, and when
you take a long rest, you must spend at least six hours in an
inactive, motionless state, rather than sleeping. In this state,
you appear inert, but it doesn't render you unconscious, and
you can sec and hear as normal You are immunc to spells
and effects that should put you to sleep.
Languages. You can speak, read and write Common and
Primordial
Subrace. It cxists three kinds of Shardfolks: The Cristal |
shards, the Rock shards, and the Ice shards. Choose one of
these subraces.

CRYSTAL SHARD
Ability Score Increase. Your Intelligence score increases by
2 and your Wisdom score increases by L.
Psionic Mind. You have resistance against being charmed
and against psychic damage.
Mystical Gems. You have proficiency in Arcana.
Telepathy. As a bonus action, you can send an harmless
image or sound or a short sentence directly into the mind ofa
creature within 30 fect of you.
Telekinesy. You know the Mage Hand cantrip. When you use
that cantrip, the hand is invisible.
Rook SHARD
Ability Score Increase. Your Constitution score increases by
2 and your Strength score increases by 1.
Natural Armour. You are literally made of stone. When you
aren't wearing armor, your AC is 12 + your Constitution
modifier, You can use your natural armor to determine your
AC if the armor you wear would leave you with a lower AC. A
shicld's bencfits apply as normal while you use your natural
armor.
Powerful Build You count as one size larger when
determining your carrying capacity and the weight you can
push, drag, or lift.
Grounded. You have resistance against cffects that would
knock you prone, and when an cffect would move you against
your will, the forced movement is reduced by 5 feet.
Stone Fists. You are proficient with your unarmed strikes,
which deal 1d6 bludgeoning damage on a hit. You can use
your constitution instead of your strength for attack and
damage rolls when you make an unarmed strike.

Ick SHARD
Ability Score Increase. Your Strength, Dexterity and
v Charisma scores increase by 1.
he? Living Ice. You have resistance to cold damage.
Frozen Soul You know the Shape Water cantrip. You can
a usc it on yourself. When you do so, you can reshape both of
AN
7 ay =
your hands into longwords, shortswords, light hammers,
spears, war picks, war hammers or into doned shields (you

Va can choose to reshape them into two different weapons or a


shield and a weapon, or to reshape only one of your hands).
You are proficient with any weapon or shield formed thanks
to this feature. The weapons created this way loose their
Thrown and Versatile properties if they have one.
Blizzard As a bonus action, you can create a tempest of hails
and snow around you. Each creature within 10 feet of you
must succeed a Constitution saving throw with a DC equal to
8 + your proficiency bonus + your charisma modifier, or it
gets its speed reduced to 0 until the end of your next turn and
it looses its reaction. You can use this trait a number of time
he
equal to your proficiency bonus and regain all expended uses
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when you finish a long rest.

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