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With an emphasis on smooth movement in-game, gunplay that offers a variety of fighting styles,
and tactical teamwork through diverse characters, Apex Legends is a free-to-play shooter Battle Royale (BR)
developed by Respawn Entertainment and published by EA, initially released on February 4, 2019, and
remains as one of the most popular games today with an estimated playerbase of more than a million
Technical Issues
Apex Legends being an online multiplayer game, makes use of servers and networks to connect a
worldwide playerbase to separate matches. A common function that games make use of is the ability to
change server regions which allows the use of VPNs while playing and to allow the player to make decisions
on their own to minimize lag and lower their ping. However, one of the main set of problems faced today by
the player base are the constant issues with the networking and server connectivity, with evidence coming
from personal experience and a multitude of complaints arriving from players of all skill levels and
veterancy, it is a common issue no matter the internet provider, server region, or the specs of the device
being used to play. With Apex Legends becoming one of the giants in the FPS BR genre, the player base has
swelled from its popularity, allowing a constant stream of revenue and content but also putting a strain on
specific type being more common than the rest, with multiple cases happening with different players with no
correlating characteristic, it can be proven that it is an issue with the game, may it be the server or coding,
and not a problem with the players. With the rising player base, more capable IT technicians and personnel
are needed to ensure that the game runs smoothly and to maintain a positive community, to check reports
of hacking, exploiting, and toxicity, as well as to work on the game’s bugs and glitches. Another feasible
method would be to try new data centers to be able to find better alternatives to the current ones in use
since the current ones seem to be subpar at most considering the fact that they are unable to handle the
Balancing
Being a game with a diverse set of characters, weaponry, and a regular update of new features in-
game such as maps, vehicles, and other special utilities, Apex Legends has to keep balance in mind.
Balance in a game is the equality of all players when choosing different things, although there will be
exceptions similar to how a pistol would never be as effective as a sniper at far ranges or how some
legends are geared towards different playstyles, to ensure fair gameplay, they must keep each other in
check or to have abilities that specialize or excel in an area but not overpower others. A recent example of a
balancing issue would be “Seer”, one of the latest additions into the roster, the legend was overpowered due
to his overwhelming abilities, ranging from a heartbeat sensor, to a movement tracker that spans a large
radius. However, in response to the complaints of the player base and the undeniable evidence of Seer
dominating matches, Respawn quickly released a nerfed version, "nerfed" being used to describe something
that has been weakened, reduced, or generally made less effective. Despite having his abilities being
weaker and taking longer to use, Seer still remains a viable and an enjoyable legend to play as. Although
being overpowered, the game had experienced another flash of popularity and something fresh into the
game, injecting new blood and replayability for older players as well as creating a hot topic that the player
base could interact over. In spite of the imbalance and slight anger caused by new changes, I personally
welcome them as new content, especially considering that they release regularly every season to ensure
that the game is still considered fun and so that the player base has something new to play with.
With a competitive nature in it’s gameplay, it would be natural for differing skill levels to exist, from
the lowest bronze to the highest predator ranking. Skill based matchmaking attempts to ensure fairness and
equality within the game by pitting a player against others who, if not the same, are similar to their skill
level, however, what skill based matchmaking does, is due to a player improving and due to other variables,
is place you in higher or lower skill levels, and considering it’s a game, most would wish to win, which
continues to raise the skill floor of the encountered opponents. Although good for competitive players or for
those who enjoy a challenge, it becomes tiring for casual players. Most casual players find that skill based
matchmaking would be fine for competitive games or for ranked ones, however with it being applied to
casual or PUBs (public games), it forces a player to constantly be better and to take the game seriously
rather than enjoy it casually which opposed to a proposed random matchmaking wherein it would take a
wide range of players from all skill levels which would both increase the casualness of the mode and the
fairness, since it is dependent on luck rather than variables that could be manipulated. It has become a
common occurrence in the world of games for people of high skill levels to make new accounts which are
called “smurfs” in order to play against lower ELOs, which for everyone else who are playing normally,
abuses the newer and lower skilled players, reducing the enjoyment and faith in the game and it’s
developers. Due to the skill levels of the smurf, the rising ELO matches multiple casual players, which due to
the SBMM, matches the regular players constantly with these smurfs, rather than constantly pairing with
For the ranked system of Apex Legends, instead of encouraging a team-point based system, it
rewards kill steals and individual gain, despite the need for cooperation to win and achieve higher
placements, it still creates the culture of stealing kills from teammates and to third-party, which I will admit,
is more of a problem with the player base rather than the game, however the ranked point system (RP)
encourages this culture. Similar with the aforementioned matchmaking system, it’s variables too can be
skewed and allows boosters and smurfs to abuse it’s system while hindering regular players. A suggestion
that I would like to give would be to add more variables into the game’s point system, similar to League of
Legends wherein multiple aspects come in to judge your scoring. Correct usage of abilities,
communications, positioning, and a whole list of other aspects which could help in deciding a person’s ELO
Overall, Apex Legends is a good game with developers that listens to its player base and is still
improving and tweaking itself, as such, other than the aforementioned issues, there isn’t much to have issue
with, however, to further improve itself and earn us a wage, we must strive to improve it to it’s best state