Command Penalties +1 Charging against enemy in open
+1 Elephant, Heavy/Scythed chariot charging
(-1 for each of the following) Per full 20cm distance against enemy in the open +1 Pursuit attack Each successive order to unit +1 Pursuit attack per full 3cm Successive order to a slow unit +1 Warband in pursuit Enemy unit within 20cm of unit -1 Fight Elephants or other terrifying enemy Flank/rear exposed to enemy within 20cm -1 Enemy facing side or rear Unit within dense terrain -1 Warband in retreat Per casualty -1 Confused
(-1 for each casualty) (+1 for Subordinates) Score Result d6 Blunder 0 or Unit leaves battlefield and does 1 The unit does not move this Command less not return. Considered phase, -1 to command for the rest of destroyed the game 1-2 The unit leaves the battlefield 2-3 If there are any enemy units within and may or may not reappear. their own full pace move of the At the start of its side’s next unit/brigade, then the unit(s) must Command phase, before the move to a position that is at least their Initiative subphase, roll again own full pace move away from the on this chart enemy, or as far as possible. Cannot 3-4 The unit reappears at the table move again this Command phase. edge at the same point it left. 4-5 The unit(s) move up to half pace but The unit cannot move further cannot charge. Skirmishers move up to that Command phase full pace but cannot charge. Cannot 5-6 The unit reappears at the same move again this Command phase. point on the table edge it left 6-7 The unit moves as fast as its formation from. If it is reappearing at the allows towards its nearest visible beginning of a Command enemy and must charge if able. If no phase, it may be given orders in visible enemy, move normally. Cannot that move again this Command phase.