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Command Penalties +1 Charging against enemy in open

+1 Elephant, Heavy/Scythed chariot charging


(-1 for each of the following)
Per full 20cm distance against enemy in the open
+1 Pursuit attack
Each successive order to unit
+1 Pursuit attack per full 3cm
Successive order to a slow unit
+1 Warband in pursuit
Enemy unit within 20cm of unit
-1 Fight Elephants or other terrifying enemy
Flank/rear exposed to enemy within 20cm -1 Enemy facing side or rear
Unit within dense terrain -1 Warband in retreat
Per casualty -1 Confused

Movement Values Command Range


10cm: Artillery 100cm: General
20cm: Infantry, Elephants 60cm: Leader
30cm: Cavalry, Chariots 20cm: Subordinate

Units Moving Off Table Blunders


(-1 for each casualty) (+1 for Subordinates)
Score Result d6 Blunder
0 or Unit leaves battlefield and does 1 The unit does not move this Command
less not return. Considered phase, -1 to command for the rest of
destroyed the game
1-2 The unit leaves the battlefield 2-3 If there are any enemy units within
and may or may not reappear. their own full pace move of the
At the start of its side’s next unit/brigade, then the unit(s) must
Command phase, before the move to a position that is at least their
Initiative subphase, roll again own full pace move away from the
on this chart enemy, or as far as possible. Cannot
3-4 The unit reappears at the table move again this Command phase.
edge at the same point it left. 4-5 The unit(s) move up to half pace but
The unit cannot move further cannot charge. Skirmishers move up to
that Command phase full pace but cannot charge. Cannot
5-6 The unit reappears at the same move again this Command phase.
point on the table edge it left 6-7 The unit moves as fast as its formation
from. If it is reappearing at the allows towards its nearest visible
beginning of a Command enemy and must charge if able. If no
phase, it may be given orders in visible enemy, move normally. Cannot
that move again this Command phase.

Attack Modifiers

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