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REACTION ROPESHOT 0
Attacker Move Defender Location
default
! 0 ! !
END
REACTION REVOLVER_BULLET 0
Attacker Move Defender Location
default
! 0 MeiYing_Ninja !
! 0 Terracottasoldier !
! 0 Human BACK, BLK_BACK
! 0 Human BLK_FRONT, FRONT, LEFT,
! 0 Human BACK, BLK_BACK
! 0 Human BLK_FRONT, FRONT, LEFT,
! 0 Indy !
! 0 ! !
END
REACTION LUGER_BULLET 0
Attacker Move Defender Location
default
! 0 MeiYing_Ninja !
! 0 Terracottasoldier !
! 0 Human BACK, BLK_BACK
! 0 Human BLK_FRONT, FRONT, LEFT,
! 0 Human BACK, BLK_BACK
! 0 Human BLK_FRONT, FRONT, LEFT,
! 0 Indy !
! 0 ! !
END
REACTION MAUSER_BULLET 0
Attacker Move Defender Location
default
! 0 MeiYing_Ninja !
! 0 Terracottasoldier !
! 0 Human BACK, BLK_BACK
! 0 Human BLK_FRONT, FRONT, LEFT,
! 0 Human BACK, BLK_BACK
! 0 Human BLK_FRONT, FRONT, LEFT,
! 0 Indy !
! 0 ! !
END
REACTION SHOTGUN_BULLET 0
Attacker Move Defender Location
default
! 0 Indy !
! 0 MeiYing_Ninja !
! 0 Terracottasoldier !
! 0 ! Back
! 0 ! Front
! 0 ! Back
! 0 ! Front
! 0 ! !
END
REACTION NPC_SHOTGUN_BULLET 0
Attacker Move Defender Location
default
! 0 Indy !
! 0 Terracottasoldier !
! 0 ! Back
! 0 ! Front
! 0 ! Back
! 0 ! Front
! 0 ! !
END
REACTION GRENADE_EXPLOSION 0
Attacker Move Defender Location
default
! 0 ! Back, Blk_Back
! 0 ! Front, Blk_Front, Blk_Right, Bl
END
REACTION DYNAMITE_EXPLOSION 0
Attacker Move Defender Location
default
! 0 ! !
END
REACTION DYNAMITE_BUNDLE_EXPLO 0
Attacker Move Defender Location
default
! 0 ! !
END
REACTION MOLOTOV_COCKTAIL_EXPL 0
Attacker Move Defender Location
default
! 0 ! !
END
REACTION BEAKER_EXPLOSION 0
Attacker Move Defender Location
default
! 0 Indy !
! 0 ! !
END
REACTION GUARDIAN_DART 0
Attacker Move Defender Location
default
! 0 ! !
END
REACTION WALL_DART 0
Attacker Move Defender Location
default
! 0 ! !
END
REACTION INDY_REVOLVER_BULLET 0
Attacker Move Defender Location
default
! 0 MeiYing_Ninja !
! 0 Terracottasoldier !
! 0 NaziFlameSoldier bhigh
! 0 NaziFlameSoldier bmid
! 0 Human BACK, BLK_BACK
! 0 Human BLK_FRONT, FRONT, LEFT,
! 0 Human BACK, BLK_BACK
! 0 Human BLK_FRONT, FRONT, LEFT,
! 0 Indy !
! 0 ! !
! 0 ! bhigh
! 0 ! !
END
REACTION INDY_LUGER_BULLET 0
Attacker Move Defender Location
default
! 0 MeiYing_Ninja !
! 0 Terracottasoldier !
! 0 NaziFlameSoldier bhigh
! 0 NaziFlameSoldier bmid
! 0 Human BACK, BLK_BACK
! 0 Human BLK_FRONT, FRONT, LEFT,
! 0 Human BACK, BLK_BACK
! 0 Human BLK_FRONT, FRONT, LEFT,
! 0 Indy !
! 0 ! !
! 0 ! bhigh
! 0 ! !
END
REACTION INDY_MAUSER_BULLET 0
Attacker Move Defender Location
default
! 0 MeiYing_Ninja !
! 0 Terracottasoldier !
! 0 NaziFlameSoldier bhigh
! 0 NaziFlameSoldier bmid
! 0 Human BACK, BLK_BACK
! 0 Human BLK_FRONT, FRONT, LEFT,
! 0 Human BACK, BLK_BACK
! 0 Human BLK_FRONT, FRONT, LEFT,
! 0 Indy !
! 0 ! !
! 0 ! bhigh
! 0 ! !
END
REACTION INDY_PISTOL_BULLET 0
Attacker Move Defender Location
default
! 0 MeiYing_Ninja !
! 0 Terracottasoldier !
! 0 NaziFlameSoldier bhigh
! 0 NaziFlameSoldier bmid
! 0 Human BACK, BLK_BACK
! 0 Human BLK_FRONT, FRONT, LEFT,
! 0 Human BACK, BLK_BACK
! 0 Human BLK_FRONT, FRONT, LEFT,
! 0 Indy !
! 0 ! !
! 0 ! bhigh
! 0 ! !
END
REACTION SMG_BULLET 0
Attacker Move Defender Location
default
! 0 Terracottasoldier !
! 0 Human BACK, BLK_BACK
! 0 Human BLK_FRONT, FRONT, LEFT,
! 0 Indy !
! 0 Human BACK, BLK_BACK
! 0 Human BLK_FRONT, FRONT, LEFT,
! 0 ! !
END
REACTION MACHINEGUN_BULLET 0
Attacker Move Defender Location
default
! 0 Terracottasoldier !
! 0 Human BACK, BLK_BACK
! 0 Human BLK_FRONT, FRONT, LEFT,
! 0 Indy !
! 0 Human BACK, BLK_BACK
! 0 Human BLK_FRONT, FRONT, LEFT,
! 0 ! !
END
REACTION TOMMYGUN_BULLET 0
Attacker Move Defender Location
default
! 0 Terracottasoldier !
! 0 Human BACK, BLK_BACK
! 0 Human BLK_FRONT, FRONT, LEFT,
! 0 Indy !
! 0 Human BACK, BLK_BACK
! 0 Human BLK_FRONT, FRONT, LEFT,
! 0 ! !
END
REACTION CARDUDE_BULLET 0
Attacker Move Defender Location
default
! 0 Indy !
! 0 Terracottasoldier !
! 0 ! !
END
REACTION TURRETGUN_BULLET 0
Attacker Move Defender Location
default
! 0 Terracottasoldier !
! 0 Human BACK, BLK_BACK
! 0 Human BLK_FRONT, FRONT, LEFT,
! 0 Indy !
! 0 Human BACK, BLK_BACK
! 0 Human BLK_FRONT, FRONT, LEFT,
! 0 ! !
END
REACTION INDY_TURRETGUN_BULLET 0
Attacker Move Defender Location
default
! 0 Terracottasoldier !
! 0 Human BACK, BLK_BACK
! 0 Human BLK_FRONT, FRONT, LEFT,
! 0 Indy !
! 0 Human BACK, BLK_BACK
! 0 Human BLK_FRONT, FRONT, LEFT,
! 0 ! !
END
REACTION NAZIPLANE_BULLET 0
Attacker Move Defender Location
default
! 0 Indy !
! 0 ! !
END
REACTION FENGTWINS_WINDMILL 0
Attacker Move Defender Location
default
! 0 FengTwins !
! 0 FengTwins !
! 0 ! BACK, BLK_BACK
! 0 ! BLK_FRONT, FRONT, LEFT,
! 0 ! !
END
REACTION INDY_WHIP 0
Attacker Move Defender Location
default
! 0 MeiYing_Ninja !
! 0 Terracottasoldier !
! 0 Human BACK
! 0 Human BLOCK, FRONT, LEFT, RIGH
END
REACTION INDY_WHIP_GRAB 0
Attacker Move Defender Location
default
! 0 MeiYing_Ninja !
! 0 Terracottasoldier !
! 0 !
! 0 !
END
REACTION CROSSBOW_BOLT 0
Attacker Move Defender Location
default
! 0 Indy !
! 0 Terracottasoldier !
! 0 ! Back
! 0 ! Front
! 0 ! !
END
REACTION SPEARGUN_SPEAR 0
Attacker Move Defender Location
default
! 0 ! !
END
REACTION KRAKEN_POLYP 0
Attacker Move Defender Location
default
! 0 ! !
END
REACTION INDY_WHIP_CLEAR 0
Attacker Move Defender Location
default
! 0 MeiYing_Ninja !
! 0 Terracottasoldier !
! 0 BACK
! 0 FRONT, LEFT, RIGHT
END
REACTION INDY_WHIP_CLEAR_DAMAG 0
Attacker Move Defender Location
default
! 0 MeiYing_Ninja !
! 0 Terracottasoldier !
! 0 BACK
! 0 FRONT, LEFT, RIGHT
END
REACTION MEIYING_GUIDED_ENERGY 0
Attacker Move Defender Location
default
! 0 ! !
END
REACTION EVILSPIRITRED_SHOT 0
Attacker Move Defender Location
default
! 0 ! !
END
REACTION MKB_Beam 0
Attacker Move Defender Location
default
! 0 ! !
END
REACTION THROWING_KNIFE 0
Attacker Move Defender Location
default
! 0 Indy !
! 0 Terracottasoldier !
! 0 ! Back
! 0 ! Front
! 0 ! !
END
REACTION Soul_Crystal 0
Attacker Move Defender Location
default
! 0 ! Back
! 0 ! Front
! 0 ! !
END
REACTION MYB_Beam2X 0
Attacker Move Defender Location
default
! 0 ! Back
! 0 ! !
END
REACTION Dragon 0
Attacker Move Defender Location
default
! 0 ! Back
! 0 ! !
END
SeqCategory Conditions Reaction AttackerReaction Momentum
R_RopeShot
!
! NULL
! BulletBlock
! SOLO,ZERO_HEALTH KnockedForwardFromGun
! SOLO,ZERO_HEALTH KnockedBackFromGun
! PistolHitBack
! PistolHitFront
! SOLO,ON_ROPE NULL
!
! NULL
! BulletBlock
! SOLO,ZERO_HEALTH KnockedForwardFromGun
! SOLO,ZERO_HEALTH KnockedBackFromGun
! PistolHitBack
! PistolHitFront
! SOLO,ON_ROPE NULL
!
! NULL
! BulletBlock
! SOLO,ZERO_HEALTH KnockedForwardFromGun
! SOLO,ZERO_HEALTH KnockedBackFromGun
! PistolHitBack
! PistolHitFront
! SOLO,ON_ROPE NULL
!
! SOLO,ON_ROPE NULL
! NULL
! R_FrontFall
! KnockedBackFall
! R2_HeadB
! R2_HeadF
!
! R_FrontFall
! KnockedBackFall
! SOLO,ON_ROPE NULL
!
! NULL
! NULL
! FtExplode
! FtExplode
! SOLO,ZERO_HEALTH KnockedForwardFromGun
! SOLO,ZERO_HEALTH KnockedBackFromGun
! PistolHitBack
! PistolHitFront
! SOLO,ON_ROPE NULL
! SOLO,ZERO_HEALTH ShotDeath
! SOLO,ZERO_HEALTH DeathBehind
!
! NULL
! NULL
! FtExplode
! FtExplode
! SOLO,ZERO_HEALTH KnockedForwardFromGun
! SOLO,ZERO_HEALTH KnockedBackFromGun
! PistolHitBack
! PistolHitFront
! SOLO,ON_ROPE NULL
! SOLO,ZERO_HEALTH ShotDeath
! SOLO,ZERO_HEALTH DeathBehind
!
! NULL
! NULL
! FtExplode
! FtExplode
! SOLO,ZERO_HEALTH KnockedForwardFromGun
! SOLO,ZERO_HEALTH KnockedBackFromGun
! PistolHitBack
! PistolHitFront
! SOLO,ON_ROPE NULL
! SOLO,ZERO_HEALTH ShotDeath
! SOLO,ZERO_HEALTH DeathBehind
!
! NULL
! SOLO,ZERO_HEALTH KnockedForwardFromGun
! SOLO,ZERO_HEALTH KnockedBackFromGun
! SOLO,ON_ROPE NULL
! BulletHitBack
! BulletHitFront
!
! NULL
! SOLO,ZERO_HEALTH KnockedForwardFromGun
! SOLO,ZERO_HEALTH KnockedBackFromGun
! SOLO,ON_ROPE NULL
! BulletHitBack
! BulletHitFront
!
! NULL
! SOLO,ZERO_HEALTH KnockedForwardFromGun
! SOLO,ZERO_HEALTH KnockedBackFromGun
! SOLO,ON_ROPE NULL
! BulletHitBack
! BulletHitFront
!
! SOLO,ON_ROPE NULL
! NULL
!
! NULL
! SOLO,ZERO_HEALTH KnockedForwardFromGun
! SOLO,ZERO_HEALTH KnockedBackFromGun
! SOLO,ON_ROPE NULL
! BulletHitBack
! BulletHitFront
!
! NULL
! SOLO,ZERO_HEALTH KnockedForwardFromGun
! SOLO,ZERO_HEALTH KnockedBackFromGun
! SOLO,ON_ROPE NULL
! BulletHitBack
! BulletHitFront
!
SeqCategory Conditions Reaction AttackerReaction Momentum
! SOLO,ON_ROPE NULL
!
! ! NULL
! ! NULL
! SOLO,ZERO_HEALTH KnockedForwardFromGun
! SOLO,ZERO_HEALTH KnockedBackFromGun
! FengTwinWindmillFanReact
! NULL
! NULL
! PistolHitBack
! PistolHitFront
! NULL
! NULL
! HOLDING_ITEM R_DisarmTarget WhipDisarm
! GR_WhipGrab WhipGrapplePunch
! SOLO,ON_ROPE NULL
! NULL
! R_FrontFall
! KnockedBackFall
!
SeqCategory Conditions Reaction AttackerReaction Momentum
! NULL
! NULL
R_WhipClearForward
! R_WhipClear
! NULL
! NULL
! R_WhipClearDamageForward
! R_WhipClearDamage
!
SeqCategory Conditions Reaction AttackerReaction Momentum
! SOLO,ON_ROPE NULL
! NULL
! R3_HeadStaggerB
! R3_HeadStaggerF
!
! R_FrontFall
! KnockedBackFall
!
! R_FrontFall
! KnockedBackFall
! R_FrontFall
! KnockedBackFall
LengthMod Tween Skip Homing Damage Sound Effect
3 3 0
50 0 75 C_sfx_gut_Punch*
50 5 C_sfx_gut_Punch*
50 5 C_sfx_gut_Punch*
50 5 C_sfx_gut_Punch*
Range
Range
Range
Range
200
200
Range
200
200
Range
Range
Range
Range
Range
Range
Range
Range
Range
Range
Range
Range
Range
Range
Range
Range
Range
Range
Range
Range
Range
Range
Range
Range
Range
Range
Range
MeiYingBoss_GuidedEnergyHit
Range
MeiYingBoss_GuidedEnergyHit
Range
Kai_FleshBurn
Range
Range
Range
MeiYingBoss_Electricity
MeiYingBoss_Electricity
Range
Kai_FleshBurn
Kai_FleshBurn