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r_projectile

REACTION ROPESHOT 0
Attacker Move Defender Location
default
! 0 ! !
END

REACTION REVOLVER_BULLET 0
Attacker Move Defender Location
default
! 0 MeiYing_Ninja !
! 0 Terracottasoldier !
! 0 Human BACK, BLK_BACK
! 0 Human BLK_FRONT, FRONT, LEFT,
! 0 Human BACK, BLK_BACK
! 0 Human BLK_FRONT, FRONT, LEFT,
! 0 Indy !
! 0 ! !
END

REACTION LUGER_BULLET 0
Attacker Move Defender Location
default
! 0 MeiYing_Ninja !
! 0 Terracottasoldier !
! 0 Human BACK, BLK_BACK
! 0 Human BLK_FRONT, FRONT, LEFT,
! 0 Human BACK, BLK_BACK
! 0 Human BLK_FRONT, FRONT, LEFT,
! 0 Indy !
! 0 ! !
END

REACTION MAUSER_BULLET 0
Attacker Move Defender Location
default
! 0 MeiYing_Ninja !
! 0 Terracottasoldier !
! 0 Human BACK, BLK_BACK
! 0 Human BLK_FRONT, FRONT, LEFT,
! 0 Human BACK, BLK_BACK
! 0 Human BLK_FRONT, FRONT, LEFT,
! 0 Indy !
! 0 ! !
END

REACTION SHOTGUN_BULLET 0
Attacker Move Defender Location
default
! 0 Indy !
! 0 MeiYing_Ninja !
! 0 Terracottasoldier !
! 0 ! Back
! 0 ! Front
! 0 ! Back
! 0 ! Front
! 0 ! !
END

REACTION NPC_SHOTGUN_BULLET 0
Attacker Move Defender Location
default
! 0 Indy !
! 0 Terracottasoldier !
! 0 ! Back
! 0 ! Front
! 0 ! Back
! 0 ! Front
! 0 ! !
END

REACTION GRENADE_EXPLOSION 0
Attacker Move Defender Location
default
! 0 ! Back, Blk_Back
! 0 ! Front, Blk_Front, Blk_Right, Bl
END

REACTION DYNAMITE_EXPLOSION 0
Attacker Move Defender Location
default
! 0 ! !

END
REACTION DYNAMITE_BUNDLE_EXPLO 0
Attacker Move Defender Location
default
! 0 ! !
END

REACTION MOLOTOV_COCKTAIL_EXPL 0
Attacker Move Defender Location
default
! 0 ! !
END

REACTION BEAKER_EXPLOSION 0
Attacker Move Defender Location
default
! 0 Indy !
! 0 ! !
END

REACTION GUARDIAN_DART 0
Attacker Move Defender Location
default
! 0 ! !
END

REACTION WALL_DART 0
Attacker Move Defender Location
default
! 0 ! !
END

REACTION INDY_REVOLVER_BULLET 0
Attacker Move Defender Location
default
! 0 MeiYing_Ninja !
! 0 Terracottasoldier !
! 0 NaziFlameSoldier bhigh
! 0 NaziFlameSoldier bmid
! 0 Human BACK, BLK_BACK
! 0 Human BLK_FRONT, FRONT, LEFT,
! 0 Human BACK, BLK_BACK
! 0 Human BLK_FRONT, FRONT, LEFT,
! 0 Indy !
! 0 ! !
! 0 ! bhigh
! 0 ! !
END

REACTION INDY_LUGER_BULLET 0
Attacker Move Defender Location
default
! 0 MeiYing_Ninja !
! 0 Terracottasoldier !
! 0 NaziFlameSoldier bhigh
! 0 NaziFlameSoldier bmid
! 0 Human BACK, BLK_BACK
! 0 Human BLK_FRONT, FRONT, LEFT,
! 0 Human BACK, BLK_BACK
! 0 Human BLK_FRONT, FRONT, LEFT,
! 0 Indy !
! 0 ! !
! 0 ! bhigh
! 0 ! !
END

REACTION INDY_MAUSER_BULLET 0
Attacker Move Defender Location
default
! 0 MeiYing_Ninja !
! 0 Terracottasoldier !
! 0 NaziFlameSoldier bhigh
! 0 NaziFlameSoldier bmid
! 0 Human BACK, BLK_BACK
! 0 Human BLK_FRONT, FRONT, LEFT,
! 0 Human BACK, BLK_BACK
! 0 Human BLK_FRONT, FRONT, LEFT,
! 0 Indy !
! 0 ! !
! 0 ! bhigh
! 0 ! !
END

REACTION INDY_PISTOL_BULLET 0
Attacker Move Defender Location
default
! 0 MeiYing_Ninja !
! 0 Terracottasoldier !
! 0 NaziFlameSoldier bhigh
! 0 NaziFlameSoldier bmid
! 0 Human BACK, BLK_BACK
! 0 Human BLK_FRONT, FRONT, LEFT,
! 0 Human BACK, BLK_BACK
! 0 Human BLK_FRONT, FRONT, LEFT,
! 0 Indy !
! 0 ! !
! 0 ! bhigh
! 0 ! !
END

REACTION SMG_BULLET 0
Attacker Move Defender Location
default
! 0 Terracottasoldier !
! 0 Human BACK, BLK_BACK
! 0 Human BLK_FRONT, FRONT, LEFT,
! 0 Indy !
! 0 Human BACK, BLK_BACK
! 0 Human BLK_FRONT, FRONT, LEFT,
! 0 ! !
END

REACTION MACHINEGUN_BULLET 0
Attacker Move Defender Location
default
! 0 Terracottasoldier !
! 0 Human BACK, BLK_BACK
! 0 Human BLK_FRONT, FRONT, LEFT,
! 0 Indy !
! 0 Human BACK, BLK_BACK
! 0 Human BLK_FRONT, FRONT, LEFT,
! 0 ! !
END

REACTION TOMMYGUN_BULLET 0
Attacker Move Defender Location
default
! 0 Terracottasoldier !
! 0 Human BACK, BLK_BACK
! 0 Human BLK_FRONT, FRONT, LEFT,
! 0 Indy !
! 0 Human BACK, BLK_BACK
! 0 Human BLK_FRONT, FRONT, LEFT,
! 0 ! !
END

REACTION CARDUDE_BULLET 0
Attacker Move Defender Location
default
! 0 Indy !
! 0 Terracottasoldier !
! 0 ! !
END

REACTION TURRETGUN_BULLET 0
Attacker Move Defender Location
default
! 0 Terracottasoldier !
! 0 Human BACK, BLK_BACK
! 0 Human BLK_FRONT, FRONT, LEFT,
! 0 Indy !
! 0 Human BACK, BLK_BACK
! 0 Human BLK_FRONT, FRONT, LEFT,
! 0 ! !
END

REACTION INDY_TURRETGUN_BULLET 0
Attacker Move Defender Location
default
! 0 Terracottasoldier !
! 0 Human BACK, BLK_BACK
! 0 Human BLK_FRONT, FRONT, LEFT,
! 0 Indy !
! 0 Human BACK, BLK_BACK
! 0 Human BLK_FRONT, FRONT, LEFT,
! 0 ! !
END

REACTION NAZIPLANE_BULLET 0
Attacker Move Defender Location
default
! 0 Indy !
! 0 ! !
END

REACTION FENGTWINS_WINDMILL 0
Attacker Move Defender Location
default
! 0 FengTwins !
! 0 FengTwins !
! 0 ! BACK, BLK_BACK
! 0 ! BLK_FRONT, FRONT, LEFT,
! 0 ! !
END

REACTION INDY_WHIP 0
Attacker Move Defender Location
default
! 0 MeiYing_Ninja !
! 0 Terracottasoldier !
! 0 Human BACK
! 0 Human BLOCK, FRONT, LEFT, RIGH
END

REACTION INDY_WHIP_GRAB 0
Attacker Move Defender Location
default
! 0 MeiYing_Ninja !
! 0 Terracottasoldier !
! 0 !
! 0 !
END

REACTION CROSSBOW_BOLT 0
Attacker Move Defender Location
default
! 0 Indy !
! 0 Terracottasoldier !
! 0 ! Back
! 0 ! Front
! 0 ! !
END

REACTION SPEARGUN_SPEAR 0
Attacker Move Defender Location
default
! 0 ! !
END

REACTION KRAKEN_POLYP 0
Attacker Move Defender Location
default
! 0 ! !
END

REACTION INDY_WHIP_CLEAR 0
Attacker Move Defender Location
default
! 0 MeiYing_Ninja !
! 0 Terracottasoldier !
! 0 BACK
! 0 FRONT, LEFT, RIGHT
END

REACTION INDY_WHIP_CLEAR_DAMAG 0
Attacker Move Defender Location
default
! 0 MeiYing_Ninja !
! 0 Terracottasoldier !
! 0 BACK
! 0 FRONT, LEFT, RIGHT
END

REACTION MEIYING_GUIDED_ENERGY 0
Attacker Move Defender Location
default
! 0 ! !
END

REACTION EVILSPIRITRED_SHOT 0
Attacker Move Defender Location
default
! 0 ! !
END

REACTION MKB_Beam 0
Attacker Move Defender Location
default
! 0 ! !
END

REACTION THROWING_KNIFE 0
Attacker Move Defender Location
default
! 0 Indy !
! 0 Terracottasoldier !
! 0 ! Back
! 0 ! Front
! 0 ! !
END

REACTION Soul_Crystal 0
Attacker Move Defender Location
default
! 0 ! Back
! 0 ! Front
! 0 ! !
END

REACTION MYB_Beam2X 0
Attacker Move Defender Location
default
! 0 ! Back
! 0 ! !
END

REACTION Dragon 0
Attacker Move Defender Location
default
! 0 ! Back
! 0 ! !
END
SeqCategory Conditions Reaction AttackerReaction Momentum
R_RopeShot
!

SeqCategory Conditions Reaction AttackerReaction Momentum

! NULL
! BulletBlock
! SOLO,ZERO_HEALTH KnockedForwardFromGun
! SOLO,ZERO_HEALTH KnockedBackFromGun
! PistolHitBack
! PistolHitFront
! SOLO,ON_ROPE NULL
!

SeqCategory Conditions Reaction AttackerReaction Momentum

! NULL
! BulletBlock
! SOLO,ZERO_HEALTH KnockedForwardFromGun
! SOLO,ZERO_HEALTH KnockedBackFromGun
! PistolHitBack
! PistolHitFront
! SOLO,ON_ROPE NULL
!

SeqCategory Conditions Reaction AttackerReaction Momentum

! NULL
! BulletBlock
! SOLO,ZERO_HEALTH KnockedForwardFromGun
! SOLO,ZERO_HEALTH KnockedBackFromGun
! PistolHitBack
! PistolHitFront
! SOLO,ON_ROPE NULL
!

SeqCategory Conditions Reaction AttackerReaction Momentum


! SOLO,ON_ROPE NULL
! NULL
! NULL
! R_FrontFall
! KnockedBackFall
! R2_HeadB
! R2_HeadF
!

SeqCategory Conditions Reaction AttackerReaction Momentum

! SOLO,ON_ROPE NULL
! NULL
! R_FrontFall
! KnockedBackFall
! R2_HeadB
! R2_HeadF
!

SeqCategory Conditions Reaction AttackerReaction Momentum

! R_FrontFall
! KnockedBackFall

SeqCategory Conditions Reaction AttackerReaction Momentum

SeqCategory Conditions Reaction AttackerReaction Momentum

SeqCategory Conditions Reaction AttackerReaction Momentum

SeqCategory Conditions Reaction AttackerReaction Momentum

! SOLO,ON_ROPE NULL
!

SeqCategory Conditions Reaction AttackerReaction Momentum

SeqCategory Conditions Reaction AttackerReaction Momentum

SeqCategory Conditions Reaction AttackerReaction Momentum

! NULL
! NULL
! FtExplode
! FtExplode
! SOLO,ZERO_HEALTH KnockedForwardFromGun
! SOLO,ZERO_HEALTH KnockedBackFromGun
! PistolHitBack
! PistolHitFront
! SOLO,ON_ROPE NULL
! SOLO,ZERO_HEALTH ShotDeath
! SOLO,ZERO_HEALTH DeathBehind
!

SeqCategory Conditions Reaction AttackerReaction Momentum

! NULL
! NULL
! FtExplode
! FtExplode
! SOLO,ZERO_HEALTH KnockedForwardFromGun
! SOLO,ZERO_HEALTH KnockedBackFromGun
! PistolHitBack
! PistolHitFront
! SOLO,ON_ROPE NULL
! SOLO,ZERO_HEALTH ShotDeath
! SOLO,ZERO_HEALTH DeathBehind
!

SeqCategory Conditions Reaction AttackerReaction Momentum


! NULL
! NULL
! FtExplode
! FtExplode
! SOLO,ZERO_HEALTH KnockedForwardFromGun
! SOLO,ZERO_HEALTH KnockedBackFromGun
! PistolHitBack
! PistolHitFront
! SOLO,ON_ROPE NULL
! SOLO,ZERO_HEALTH ShotDeath
! SOLO,ZERO_HEALTH DeathBehind
!

SeqCategory Conditions Reaction AttackerReaction Momentum

! NULL
! NULL
! FtExplode
! FtExplode
! SOLO,ZERO_HEALTH KnockedForwardFromGun
! SOLO,ZERO_HEALTH KnockedBackFromGun
! PistolHitBack
! PistolHitFront
! SOLO,ON_ROPE NULL
! SOLO,ZERO_HEALTH ShotDeath
! SOLO,ZERO_HEALTH DeathBehind
!

SeqCategory Conditions Reaction AttackerReaction Momentum

! NULL
! SOLO,ZERO_HEALTH KnockedForwardFromGun
! SOLO,ZERO_HEALTH KnockedBackFromGun
! SOLO,ON_ROPE NULL
! BulletHitBack
! BulletHitFront
!

SeqCategory Conditions Reaction AttackerReaction Momentum

! NULL
! SOLO,ZERO_HEALTH KnockedForwardFromGun
! SOLO,ZERO_HEALTH KnockedBackFromGun
! SOLO,ON_ROPE NULL
! BulletHitBack
! BulletHitFront
!

SeqCategory Conditions Reaction AttackerReaction Momentum

! NULL
! SOLO,ZERO_HEALTH KnockedForwardFromGun
! SOLO,ZERO_HEALTH KnockedBackFromGun
! SOLO,ON_ROPE NULL
! BulletHitBack
! BulletHitFront
!

SeqCategory Conditions Reaction AttackerReaction Momentum

! SOLO,ON_ROPE NULL
! NULL
!

SeqCategory Conditions Reaction AttackerReaction Momentum

! NULL
! SOLO,ZERO_HEALTH KnockedForwardFromGun
! SOLO,ZERO_HEALTH KnockedBackFromGun
! SOLO,ON_ROPE NULL
! BulletHitBack
! BulletHitFront
!

SeqCategory Conditions Reaction AttackerReaction Momentum

! NULL
! SOLO,ZERO_HEALTH KnockedForwardFromGun
! SOLO,ZERO_HEALTH KnockedBackFromGun
! SOLO,ON_ROPE NULL
! BulletHitBack
! BulletHitFront
!
SeqCategory Conditions Reaction AttackerReaction Momentum

! SOLO,ON_ROPE NULL
!

SeqCategory Conditions Reaction AttackerReaction Momentum

! ! NULL
! ! NULL
! SOLO,ZERO_HEALTH KnockedForwardFromGun
! SOLO,ZERO_HEALTH KnockedBackFromGun
! FengTwinWindmillFanReact

SeqCategory Conditions Reaction AttackerReaction Momentum

! NULL
! NULL
! PistolHitBack
! PistolHitFront

SeqCategory Conditions Reaction AttackerReaction Momentum

! NULL
! NULL
! HOLDING_ITEM R_DisarmTarget WhipDisarm
! GR_WhipGrab WhipGrapplePunch

SeqCategory Conditions Reaction AttackerReaction Momentum

! SOLO,ON_ROPE NULL
! NULL
! R_FrontFall
! KnockedBackFall
!
SeqCategory Conditions Reaction AttackerReaction Momentum

SeqCategory Conditions Reaction AttackerReaction Momentum

SeqCategory Conditions Reaction AttackerReaction Momentum

! NULL
! NULL
R_WhipClearForward
! R_WhipClear

SeqCategory Conditions Reaction AttackerReaction Momentum

! NULL
! NULL
! R_WhipClearDamageForward
! R_WhipClearDamage

SeqCategory Conditions Reaction AttackerReaction Momentum

SeqCategory Conditions Reaction AttackerReaction Momentum

SeqCategory Conditions Reaction AttackerReaction Momentum

!
SeqCategory Conditions Reaction AttackerReaction Momentum

! SOLO,ON_ROPE NULL
! NULL
! R3_HeadStaggerB
! R3_HeadStaggerF
!

SeqCategory Conditions Reaction AttackerReaction Momentum

! R_FrontFall
! KnockedBackFall
!

SeqCategory Conditions Reaction AttackerReaction Momentum

! R_FrontFall
! KnockedBackFall

SeqCategory Conditions Reaction AttackerReaction Momentum

! R_FrontFall
! KnockedBackFall
LengthMod Tween Skip Homing Damage Sound Effect
3 3 0
50 0 75 C_sfx_gut_Punch*

LengthMod Tween Skip Homing Damage Sound Effect


3 3 0
50 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
50 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
50 25 C_sfx_gut_Punch*
50 25 C_sfx_gut_Punch*
50 10 35 25 C_sfx_gut_Punch*
50 10 35 25 C_sfx_gut_Punch*
50 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
50 25 C_sfx_gut_Punch*

LengthMod Tween Skip Homing Damage Sound Effect


3 3 0
50 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
50 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
50 50 C_sfx_gut_Punch*
50 50 C_sfx_gut_Punch*
50 10 35 50 C_sfx_gut_Punch*
50 10 35 50 C_sfx_gut_Punch*
50 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
50 50 C_sfx_gut_Punch*

LengthMod Tween Skip Homing Damage Sound Effect


3 3 0
50 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
50 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
50 75 C_sfx_gut_Punch*
50 75 C_sfx_gut_Punch*
50 10 35 75 C_sfx_gut_Punch*
50 10 35 75 C_sfx_gut_Punch*
50 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
50 75 C_sfx_gut_Punch*

LengthMod Tween Skip Homing Damage Sound Effect


3 3 0
50 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
50 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
50 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
50 150 C_sfx_gut_Punch*
50 150 C_sfx_gut_Punch*
50 50 C_sfx_gut_Punch*
50 50 C_sfx_gut_Punch*
50 100 C_sfx_gut_Punch*

LengthMod Tween Skip Homing Damage Sound Effect


3 3 0
50 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
50 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
50 75 C_sfx_gut_Punch*
50 75 C_sfx_gut_Punch*
50 25 C_sfx_gut_Punch*
50 25 C_sfx_gut_Punch*
50 75 C_sfx_gut_Punch*

LengthMod Tween Skip Homing Damage Sound Effect


3 3 0
50 C_sfx_gut_Punch*
50 C_sfx_gut_Punch*

LengthMod Tween Skip Homing Damage Sound Effect


3 3 0
50 150 C_sfx_gut_Punch*

LengthMod Tween Skip Homing Damage Sound Effect


3 3 0
50 190 C_sfx_gut_Punch*

LengthMod Tween Skip Homing Damage Sound Effect


3 3 0
50 75 C_sfx_gut_Punch*

LengthMod Tween Skip Homing Damage Sound Effect


3 3 0
50 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
50 75 C_sfx_gut_Punch*

LengthMod Tween Skip Homing Damage Sound Effect


3 3 0
10 0 100 C_sfx_gut_Punch*

LengthMod Tween Skip Homing Damage Sound Effect


3 3 0
10 0 40 C_sfx_gut_Punch*

LengthMod Tween Skip Homing Damage Sound Effect


3 3 0
127 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
127 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
127 10 0 0 0 C_sfx_gut_Punch*
127 10 0 0 0 C_sfx_gut_Punch*
127 150 C_sfx_gut_Punch*
127 150 C_sfx_gut_Punch*
127 10 35 150 C_sfx_gut_Punch*
127 10 35 150 C_sfx_gut_Punch*
127 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
127 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
127 10 0 0 0 C_sfx_gut_Punch*
127 150 C_sfx_gut_Punch*

LengthMod Tween Skip Homing Damage Sound Effect


3 3 0
127 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
127 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
127 10 0 0 0 C_sfx_gut_Punch*
127 10 0 0 0 C_sfx_gut_Punch*
127 75 C_sfx_gut_Punch*
127 75 C_sfx_gut_Punch*
127 10 35 75 C_sfx_gut_Punch*
127 10 35 75 C_sfx_gut_Punch*
127 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
127 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
127 10 0 0 0 C_sfx_gut_Punch*
127 75 C_sfx_gut_Punch*

LengthMod Tween Skip Homing Damage Sound Effect


3 3 0
127 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
127 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
127 10 0 0 0 C_sfx_gut_Punch*
127 10 0 0 0 C_sfx_gut_Punch*
127 100 C_sfx_gut_Punch*
127 100 C_sfx_gut_Punch*
127 10 35 100 C_sfx_gut_Punch*
127 10 35 100 C_sfx_gut_Punch*
127 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
127 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
127 10 0 0 0 C_sfx_gut_Punch*
127 100 C_sfx_gut_Punch*

LengthMod Tween Skip Homing Damage Sound Effect


3 3 0
127 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
127 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
127 10 0 0 0 C_sfx_gut_Punch*
127 10 0 0 0 C_sfx_gut_Punch*
127 100 C_sfx_gut_Punch*
127 100 C_sfx_gut_Punch*
127 10 35 100 C_sfx_gut_Punch*
127 10 35 100 C_sfx_gut_Punch*
127 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
127 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
127 10 0 0 0 C_sfx_gut_Punch*
127 100 C_sfx_gut_Punch*

LengthMod Tween Skip Homing Damage Sound Effect


3 3 0
25 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
25 25 C_sfx_gut_Punch*
25 25 C_sfx_gut_Punch*
25 10 35 10, 2000, 0 25 C_sfx_gut_Punch*
25 10 35 25 C_sfx_gut_Punch*
25 10 35 25 C_sfx_gut_Punch*
25 25 C_sfx_gut_Punch*

LengthMod Tween Skip Homing Damage Sound Effect


3 3 0
50 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
50 40 C_sfx_gut_Punch*
50 40 C_sfx_gut_Punch*
50 10 35 10, 2000, 0 40 C_sfx_gut_Punch*
50 10 35 40 C_sfx_gut_Punch*
50 10 35 40 C_sfx_gut_Punch*
50 40 C_sfx_gut_Punch*

LengthMod Tween Skip Homing Damage Sound Effect


3 3 0
50 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
50 50 C_sfx_gut_Punch*
50 50 C_sfx_gut_Punch*
50 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
50 10 35 50 C_sfx_gut_Punch*
50 10 35 50 C_sfx_gut_Punch*
50 100 C_sfx_gut_Punch*

LengthMod Tween Skip Homing Damage Sound Effect


3 3 0
50 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
50 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
50 20 C_sfx_gut_Punch*

LengthMod Tween Skip Homing Damage Sound Effect


3 3 0
50 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
50 50 C_sfx_gut_Punch*
50 50 C_sfx_gut_Punch*
50 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
50 10 35 50 C_sfx_gut_Punch*
50 10 35 50 C_sfx_gut_Punch*
50 50 C_sfx_gut_Punch*

LengthMod Tween Skip Homing Damage Sound Effect


3 3 0
50 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
50 200 C_sfx_gut_Punch*
50 200 C_sfx_gut_Punch*
50 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
50 10 35 200 C_sfx_gut_Punch*
50 10 35 200 C_sfx_gut_Punch*
50 200 C_sfx_gut_Punch*
LengthMod Tween Skip Homing Damage Sound Effect
3 3 0
50 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
50 20 C_sfx_gut_Punch*

LengthMod Tween Skip Homing Damage Sound Effect


3 3 0

50 5 C_sfx_gut_Punch*
50 5 C_sfx_gut_Punch*
50 5 C_sfx_gut_Punch*

LengthMod Tween Skip Homing Damage Sound Effect


0 0 0
50 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
50 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
50 10 35 2 C_sfx_gut_Punch*
50 10 35 2 C_sfx_gut_Punch*

LengthMod Tween Skip Homing Damage Sound Effect


0 0 0
50 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
50 10 35 10, 2000, 0 0 C_sfx_gut_Punch*

LengthMod Tween Skip Homing Damage Sound Effect


3 3 0
50 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
50 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
50 100 C_sfx_gut_Punch*
50 100 C_sfx_gut_Punch*
50 100 C_sfx_gut_Punch*
LengthMod Tween Skip Homing Damage Sound Effect
3 3 0
50 100

LengthMod Tween Skip Homing Damage Sound Effect


3 3 0
50 50 C_sfx_gut_Punch*

LengthMod Tween Skip Homing Damage Sound Effect


0 0 0
50 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
50 10 35 10, 2000, 0 0 C_sfx_gut_Punch*

LengthMod Tween Skip Homing Damage Sound Effect


0 0 0
50 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
50 10 35 10, 2000, 0 0 C_sfx_gut_Punch*
10
10

LengthMod Tween Skip Homing Damage Sound Effect


3 3 0
50 50 C_nfx_magic_energyBallHit MeiYingBoss_GuidedEnerg

LengthMod Tween Skip Homing Damage Sound Effect


3 3 0
50 50 C_nfx_spirit_ball_hitIndy MeiYingBoss_GuidedEnerg

LengthMod Tween Skip Homing Damage Sound Effect


3 3 0
100 DragonAttack Kai_FleshBurn
LengthMod Tween Skip Homing Damage Sound Effect
3 3 0
50 10 35 10, 2000, 0 0 W_nfx_impact_knife*
50 10 35 10, 2000, 0 0 W_nfx_impact_knife*
50 100 W_nfx_impact_knife*
50 100 W_nfx_impact_knife*
50 100 W_nfx_impact_knife*

LengthMod Tween Skip Homing Damage Sound Effect


3 3 0
50 C_sfx_gut_Punch*
50 C_sfx_gut_Punch*
50 50 C_sfx_gut_Punch*

LengthMod Tween Skip Homing Damage Sound Effect


3 3 0 0
50 150 P_nfx_electricShock MeiYingBoss_Electricity
50 150 P_nfx_electricShock MeiYingBoss_Electricity

LengthMod Tween Skip Homing Damage Sound Effect


3 3 0 0
50 150 DragonAttack Kai_FleshBurn
50 150 DragonAttack Kai_FleshBurn
Range

Range

Range

Range

Range
200
200

Range

200
200

Range

Range

Range

Range

Range
Range

Range

Range

Range

Range
Range

Range

Range
Range

Range

Range

Range
Range

Range

Range

Range

Range
Range

Range

Range

Range

Range

MeiYingBoss_GuidedEnergyHit

Range

MeiYingBoss_GuidedEnergyHit

Range

Kai_FleshBurn
Range

Range

Range

MeiYingBoss_Electricity
MeiYingBoss_Electricity

Range

Kai_FleshBurn
Kai_FleshBurn

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