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ABSTRACT can mean losing out on significant opportunities for team building
Distributed teams are increasingly common in today's workplace. that rely on the development of rapport with other team members.
For these teams, face-to-face meetings where members can most Online games like World of Warcraft and Battlefield provide
easily build trust are rare and often cost-prohibitive. 3D virtual opportunities for players around the world to work together to
worlds and games may provide an alternate means for achieve in-game goals cooperatively [15]. However, our informal
encouraging team development due to their affordances for facile observations reveal that much in-game discussion has nothing to
communication, emotional engagement, and social interaction do with the game. Instead, players use the game as an opportunity
among participants. Using principles derived from social to connect with friends, share recent events in their lives, and
psychological theory, we have designed and built a collection of discuss projects they are working on outside the game world [15].
team-building games within the popular virtual world Second
Life. We detail here the design decisions made in the creation of This research is inspired by the following question: Can we bring
these games and discuss how they evolved based on early the kind of distributed team building activities that happen
participant observations. naturally in online games to distributed teams in business?