You are on page 1of 3

GAME CONTENTS OBJECT OF THE GAME

9 white A game of Corinth will let you live a few weeks in a harbor in the
1 pad of scoring sheets 1 Harbor Board dice Ancient World. Play the role of merchants delivering goods and
4
44
44
5
55
55
10
10
10
10
10
+1
+1
+1
+1
+1 goats and become the most well known among your peers…
+1 +1
+1 +1

By the end of the game (18 turns for 2 or 3-player games, 16 turns
+1
+1
+1 +1
+1
+1
3 3 5 8
33 33 55 88
33 33 55 88
+1
+1
+1

for 4-player games) it will be clear to everyone who will be immor-


+1
+1
4 2 3 4 6

3 yellow
44 22 33 44 66 2x =1
44 22 33 44 66 2x =1=1
2x
2x
2x =1=1

5 55
55
1 11
11
2 2
2 22
3 3
3 33
66
66
6
2x
2x
2x
2x
=1
=1=1
2x =1=1

dice talized as the best trader in Corinth! Make sure it’s you!
3/
3/
3/
3/

GAME SETUP
I II III IV V VI
I II II IIII III III
III IV IV
IV V VV VI VI
VI
I II III IV V VI

This rules leaflet

+1
4
5
10

+1
+1

+1

8
5
10 3
3 +1
5
4
+1
+1
6 2x =1
3 4
2

Put the Harbor Board ➊ in the +1


8 4
5
3
3 +1
2x =1

middle of the 4table and 5give each 10 3 6


1 2
6 2x =1 5
3 4
2
4

player a sheet and a pencil ➋. 5 1 2 3 6


2x =1 3/

Select a first player in any way of your +1 +1


V VI
III IV
I II

3/

choosing and give


3
him the 95 white dice8
Player Sheet
3
V VI
III IV

➌.
I II

Leave the yellow dice on the side for Gold +1


Shops Market
now ➍.
4
Each player starts2 the game
3 with
4 1 Gold 6
2x =1 +1

Coin and 1 Goat (circled symbols on the District 4 5 10

sheets). +1 +1
Steward
2x =1 3 3 5 8

5 1 2 3 6 +1

In a 4-player game, each player crosses out Goods 4 2 3 4 6


2x =1
Gold
the 2 leftmost spots on the Turn Track.
5 1 2 3 6
2x =1
Goats
3/

Turns
3/ Buildings
Harbor
I II III IV V VI
I II III IV V VI

Goats ­­
1
Once they have played their turn, if there are still yellow dice on The first player who checks all the symbols in a District (except for
HARBOR PURVEYANCE the board, they are removed. the orange one) also circles the bonus spot on the top left corner Steward move
+1 example
Each player in clockwise order then takes their turn by doing the of the District. They will
4 score extra5points at the 10
end of the game.
The first player crosses out the leftmost available spot on their Every other player crosses that spot out. They can still deliver
Turn Track. same thing. +1
goods to this district, but they won’t get the
4
bonus, even
5
if they 10
They can now purchase up to 3 yellow dice if they want. Each die Note: If a player cannot take any action with the dice at their check all the symbols.
disposal, they still have to choose a group and remove it from +1 +1
costs 1 Gold Coin (to spend a Coin, simply cross one of the surround-
ed symbols out). They also take the 9 white dice and roll them all. the board. If a dice roll leads to less groups than there are +1 1 +1
3 3 5 8
players in the game, the leftover players get to take a “move
The first player then sorts the dice by value. All dice that show the the Steward one step” action in compensation (see below). 4 52
highest value are put on the Gold District of the Harbor. Place the 3 3 5 8 3 10
other dice one group per District on the Harbor, starting with the Once all players have taken their turn, all remaining dice are re- +1
lowest ones on the Goat District then going up the scale. moved from the Harbor. If all spots from all players’ Turn Tracks = 3 Steps +1
are checked, the game comes to an end and +1you may then proceed Here, with 3 dice, you can finish the 8 points shop, then the 3 points one,
4also getting 3 bonus points
to the scoring. Otherwise, the player seated at the first player’s 2 as you3are the first
4 player to 6deliver all goods
Dice
4 placement
5 examples
10 left takes the white dice and becomes the new first player. They to that district... Good Game!4 2 3 4
2x
6
=1 3 3 5 8
Check one 2x =1
Highest proceed to the next Harbor purveyance Phase. symbol in the
value blue district.
Note:
AC­TIONS +1 DESCRIPTION
+1 ● You can check symbols in any order in a district, no need
5 to finish shops
1 in a specific
52 order.
3 1 62 3 6
2x =1 2x
4
=1
2 3 4 6

3 3 5 8 Get Gold or Goats ● On the other hand, it is always mandatory to finish a shop
Note: If a player ends up in a situation where it is not possible
to proceed to a complete move with the Steward (not enough
When a player selects a dice group on the Gold or Goats District, they before starting another one. Gold Coins to decrease the number of steps for instance), they
get as many coins or animals as the number of dice that were in that cannot choose that action.
Lowest
group (circling that many symbols+1 on their sheet). Move the Steward 5
3/ 1 2 3 6
value As an action, it is possible to move the Steward in the market instead 3/
The effect of the Steward depends on the circled symbol: ­­­­
of the regular action of the district
I
where
II
theIIIdice group
IV
wasV taken.VI
4 2 3 4 6
Note: Yellow dice only benefit the first player of each round. 2x =1 In this case the player must move the Steward by as many steps as
I II III IV V VI

the value of the dice in the chosen group. In the matching district, cross off as many
There is another way to get some thanks to the Steward (see goods as depicted in the selected Market space.
below). It is possible to spend Gold Coins to modulate the Steward move-
Note: In the unlikely event that all the dice roll to the exact ment : each Gold Coin spent allows you to increase or decrease I II III IV V VI

same value, congratulations! You just won the current game and 2x =1 the number of steps by one. One of the buildings does the same Get as many Goats or Gold Coins as depicted.
every one1after it…Snap thing (see below).
5 2 a picture,3 post it on social
6 media, frame
it in your game-room and give this game to a friend. Note: The number of dice in the group does not impact the Add a yellow die to all following dice rolls by that
number of steps. player (never more than 3 yellow dice though).
ROUND OVERVIEW Deliver Goods In order to move the Steward in the market, trace a path by draw-
ing a line one step at a time, then circle the final symbol and benefit The first time you reach one of these spots, record
Note: Rules for 2-player games are slightly different. Check the When a player selects a dice group in one of the 4 other districts, your points in the adjacent text diamond: 1 point
from the effect of that symbol (see below). for each circled symbol in the market, plus 1 point
differences at the end of this document. they can deliver Goods to shops in that District. They check as many
symbols 3/ The first Steward move starts from the central spot of the market per circled “+1” spot. For the second or third spot,
on their sheet as the number of dice that were in the Dis- add the score of the previous text diamond to the
The first player chooses a group of dice, removes them from the (where the Steward is shown). Following moves proceed from the
harbor board then takes the corresponding action. After that, they
trict. To help keep track of finished shops (shops where all symbols
spot where the previous one ended. Players may not move through
+1 points earned by the move between the previous
have been delivered), they can also circle the spot on top of the spot and the current one (see the scoring exam-
I can build
II one orIIImore buildings
IV if they
V wish. VI or end on a spot that has already been crossed or circled. ple at the end of the rules).
shop when they have checked all the symbols.
2 3
+1 +1

3
Construct Buildings
+15 8

+1
At the+1end of their turn, after taking their action, a player can con-
struct one or more buildings.
2x =1
To construct a building, spend the number of Gold +1 Coins and/or
2 10
Goats 3shown on 4
top of 6that building on2xthe =1sheet by crossing out
+1
that many circled symbols. Check the box corresponding to that
2x building
=1 and you can benefit from its power going forward.
+1 +1
2x =1
1 2 3 Temple6 - During the final scoring,
+18
each constructed building (including
this one) is worth 3 points. +1
3/
6 Warehouse 3/
- Each time you take
2x =1
the “deliver goods” action, check one A 4-player game scoring sheet example
more VIsymbol in that district.
2-PLAYER GAMES
III IV V

2x =1
6 Stable - Each time you move the Stew- In a 2-player game, a round takes place as follows:
ard, you can increase or decrease the ● The first player proceeds to the Harbor Purveyance Phase
number of steps by 1 or 2 for free (this
can be combined with the spending of ● The first player takes a turn then the remaining yellow dice
Gold Coins). are removed from the harbor
● The second player takes a turn
3/
● The first player takes another turn
Store - Each time you take the “get
VI gold” action, take 2 more coins. Play then goes to the following round, with the second player as
the new first player.

FINAL SCORING
Once all players have taken their turn in the final round (all spots CREDITS
are checked on all players’ Turn Tracks), the game is over and each Game Design: Sébastien Pauchon
player proceeds to scoring.
"Yspahan, the Dice Game...It has been quite some time since I got this
Add up the points from the completed shops, the bonus points from funny title in my head. So, even if the game is now called Corinth,
the complete districts, 1 point per group of two remaining Gold I would like to thank the DoW Team for believing in this project of mine.
Coins, 1 point per group of two remaining Goats, the points from There is still a thorny question though...What to do with a roll of
the Steward and the points from the Temple. 9 identical dice?"
Illustrations: Julio Cesar
The player who scores the most points wins the game.
Graphic Design: Cyrille Daujean
In case of a tie, the player with more remaining gold coins wins. If Editor: Jesse Rasmussen
still tied, players share victory. Days of Wonder and the Days of Wonder logo are registered trademarks of Days of
Wonder, Inc. and copyrights © 2019 Days of Wonder, Inc. All Rights Reserved.
4

You might also like