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Encounter/Boss
Health Energy
10 10 Escort
Health Energy 0 0
10 10
Block 0 Add to
Damage
Defend 0 0
Player 5 0 0 0 0 Bezzelquark’s
Enhancifier
Player 7 0 0 0 0
Player 1 0 0 0 0
Player 2 0 0 0 0
Player 3 0 0 0 0
Player 4 0 0 0 0
Player 5 0 0 0 0
Player 6 0 0 0 0
Player 7 0 0 0 0
Raw Normal 0 0
Raw Piercing 0 0
Total 0 0
Modifier 1 1
Holy
1 Endurance
Haste (+1/+1
2 Group Mvt)
Good
3 Fortune
Sun (+2/+2
4 vitals @ start
of each turn)
1
Inventory
Name Combat Effect (must Out of Combat Effect Source Cost 1/hero # Possessed
Defend & Use item) limit
Mystic Tonic Heal 6 energy -or- Heal 6 energy -or- remove Shrine 2 N
remove all conditions on all conditions on 1 hero
1 hero
Luck Stone N/A (NOTE: may only Reroll 1 die out of combat - City 2 N
use 1 per game turn) or- redraw 3 circumstances
-or- redraw 3 quests
2
References
Game Difficulty Dead King Movement Group Movement
+5 vitals/hero
Easy +1 damage
+10 vitals/hero
Moderate
+2 damage
+25 vitals/hero
Difficult +3 damage
+50 vitals/hero
Heroic +4 damage
+100 vitals/hero
+6 damage
+1 additional target
Epic
+8 gold after battle
+1 Power Up card
after battle
3
Calculator
4
Generally: only fill in yellow cells. Gray cells are for calculations
Difficulty modifier: Does not auto-populate. See Reference tab for numbers
Encounter/Boss: Fill in raw vitals. Total below gives you the actual numbers
Write the numbers in the Starting box below (I didn't have this auto-populate because it changes each round)
Fill in player names, if desired.
Regular damage goes in the "Normal" damage section
Piercing damage goes in the Piercing section
Favored opponent rolls go in the Favored Opponent column. Note: put the raw dice roll in for energy, the sheet
doubles the damage for you!
For all damage, put raw numbers in. Don't forget to put in any block/defend values, and the sheet does the calculation.
The modifier at the bottom is there in case some effect reduces your total damage (i.e. if the group doesn't roll a
survival success, damage is reduced by 1/2.) This may calculate the reduction at the wrong point- if so I'll go back and
update it.
Once the round of combat is complete, take the number from the "End" cell and write it into the "Start" cell, then go
through and 0 out all damage. You're ready for the next round of combat!
I added the "add to damage" box close to this area, because I found I was frequently going back to the "real" battle
board to verify that number. For some reason, it just needed to be closer for me.
I also added the Group Purchases and Shrines- these are for tracking only (since they're on the "real" board.)
Other useful tabs: Reference shows the game difficulty levels and starting movement rules
I started the inventory tab as something I could print out, because I always run out of space on my char board. I
suppose you could also use it in game. I tried to group items by use, rather than purchase location.
The calculator tab is just there when I need to do math (i.e. the group has 200 gold, what are we going to buy)