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Enjoying a meal and a flagon of ale in the sunshine at the courtyard of the inn is a rarity for your party in Gloomhaven, which has lately been wreathed in a drab grey sky to match the colours of its cobbles and walls. How nice that the world sits at the center of the fixed stars, and a strong sword arm can fix all ills But that this is illusion you did not yet know, when your peaceful friend Ilucido sits down with you and grabs a drink. “Have you heard tale of the ghost ship that came into the harbour? no one on board but bloodstains, and loaded with crates to boot? The docksmen won't go near it. I have heard enough t pique my curiosity, though some hints from my studies have given me pause to thought, I imagine the dock authorities have wrapped it up tight, but I might take a a an Are you interested in coming along, might be some fun to poke about if we can get near it?” Indeed, might be some employment to be had to guard or unload it, and your pocket is pretty tight right now. Settling up, you all grab your gear in case the dock authorities need a little muscle in exchange for coin, and head off in the sunshine down Gloomhaven’s stinking streets, while Illucido happily discusses his latest research and art endeavors. Along the way, you pass through a less reputable neighborhood, where some persons oF other are Heavies festival Ragged yellow flags line the street, and a few ale keg stations are set up along the bs ‘A number of Vermlings have flocked to the free drink (of which your party also partakes) as several guards eye them warily, though the Vermlings seem quite content and no threat to anyone. A. religious sect you don't recognize has a rundown temple on the right side of the street, splashed with yellow paint and some bizarre yellow sigil that pierce Thal en focus on. A group of sickly ee eercicliery Fallows robes march the street chanting some nonsense about “the King in Yellow”. Fat up the street in a square is a small altar. Sometimes life is great, and no one will bother you all geared up while you quaff the barely tolerable free ale, but Illucido’s eyes are disturbed as he clutches atone of your sleeves and whispers, “I have a bad feeling.” Pshaw, it's a nice day, your nd has always been a harmless dreamer, though the heat is almost intolerable now as you sweat dizzily and lean on the keg for support. Strangely, you see crazed eyes peering at you from behind — shuttered windows in the temple. Damn, that ale must be spiked, though the Vermlings swarming street seem pretty happy with it. Suddenly, the daylight itself twists as if being cast by a hard alien sun, and the street seems to lurch half out of the world. At the square in the distance, a figure in yellow robes and a golden mask with a taunting wide frozen smile now stands motionless upon the altar, arms upraised, and the air to its side ripples. There is something strangely compelling and equally hideous about the figure, and it is hard to look away, but then the fabric of space itself tears apart to its side as eee reaesb ae hele peep eee teer etch Sortie, ott The group of yellow robed cultists in the square at your back are chanting “Have you seen the Yellow Sign?” deaw wicked knives, then advance towards you with murderous sabid visages. The Vermlings run towards their clan bolthole in a sunken side alley, creating bedlam, The city guards, unsure what to do, start off in both disections. Illudico shocks you when he starts towards the golden faced smirking figure. “This King in Yellow, if we are not all ro perish, I must unmask him!” Special Rules: All characters start the scenario with POISON. One character must the scenario beside Ilucido. If Illucido dies, the scenario is lost. start Ilucido, the Gity Gaurds and Townsfolk are considered allies to the players and each other, and enemies to the monsters. Gaurds and Townsfolk use the monster attack modifier deck. They do not dcop money tokens if they are killed, Townsfolk - have HP of Normal Vermling Scouts. Each turn they perform a Move 2 action at Initiative sr towards the back wall of the side alley (Bib). Note that stairs count as difficult terrain, The Townsfolk can be granted actions. Each time a Townsfolk is killed, the furthest character from it gains, CURSE. The City Guards are not Townsfolk. [The Festival of the King in Yellow Special Rules (cout): Cultists - Spawned Cultists drop loot tokens. The King in Yellow - Boss. Does not and cannot be forced to interact in any way other than via the Boss deck actions described lbelow. Immune to all actions, conditions and effects, does not lmove or attack, and has no HP. You may use an Elite Saavas lLavaflow standee to represent the King in Yellow. [Only reshuffle the Boss action ldeck after all 8 cards have been ignore the _ shuffles Command Souls. hough you feel the pull, your will is strong enough to resist the command lof the King in Yellow. But that lcannot be said for the poor Vermling townsfolk, who like marionettes. All Townsfolk are forced to Move 1 hex towards their nearest enemy. Then STUN all Townsfolk. Special 2: Have you seen the Yellow Sign? A vast horrible sigil iin an alien sky is glimpsed through the portal to the side of the King in Yellow, before a demon claws its y through. Summon a Sun Demon adjacent to the King in Yellow (E/N/N), then Spawn a Cultist (E/N/IN) at “a” or "b" (alternate, scarcing with "a"), sd cultists jump out of the iindows.. [Boss non-special actions: Whisper Doubts. Though you are hacking down these you become frozen in fear as you Any time a Boss non-special card is played, instead of the card lAction, | IMMOBILIZE and ICURSE the player character with he quickest Initiative this round, Mucide - Illucido cannot be granted attack actions. Place a Normal Savas Icestorm standee for Illucido, and give him HP of a (La) Ilucido otherwise use Icestorm actions or stats, Each turn Illucido performs a Move 2, then HEAL 1 Ally Range 1 action at Initiative 49. Ilucido always moves with the King in Yellow as his target. does not any. If Illucido ends a move beside the King in Yellow, he unmasks the King in Yellow. Only Ilucido can unmask the King in Yellow, The first time a Townsfolk is killed, read (1) on the following Page City Townsfolk Illucido Living Guard ee ahs eos9 King in Sun Cultist Living Yellow Demon Corpse O8eod te Pillar Fountain Ga) Ga) Barrel G3) Damage oo Note: the map is, Stairs (G2) orientation. intended to be read and played in a horizontal

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