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RF01 Nature is Metal

Requirements: Ration
Goal: Kill all enemies Author: Steve Rodrigue

Introduction:
can clearly see that he is entering some
meditation phase. almost like he wants
Having gathered all your weapons and to leave this plane. A bit worried, you Special Rules:
rations, you start walking with Trond grab your weapon as a strange energy, All characters start with MUDDLE as
to the north until you reach a small like some static is buzzing into your a scenario effect.
wood. The Aesther leads the way but hands, feet and ears. In a bright flash,
stops suddenly in a small clearing. You Trond simply vanishes from sight.

Cave Bear Giant Hound Log (x2) Thorns (x2)


Viper

Maps: Bear Trap Bush (x4) Stump (x2) Treasure


(x1) Tile (x1)
A4a
B1b
G1a
Tree (x2)
L1b

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Created with Silent Bridge — https://silent-bridge.chantry-games.com
Conclusion:
As the last creature dies, you start to
feel a familiar buzz in your ears. You
hear a voice… From "another plane"?
You can't be sure.

"I phased out successfully, I've attached


myself to your bodies. We are now
ready to take the road. I did not want to
do that in town. I did not want the
guards or anyone else to see us in town
while I was doing this. I did not want
to draw any attention to us. To help us,
I've hidden some rations in a bush just
over there. Follow the road to the north,
I'll manifest myself only if necessary,
I'll focus all my energy into containing
those summons."

New location:
More than a headache (RF02)

Reward:
15 collective experience

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Created with Silent Bridge — https://silent-bridge.chantry-games.com

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