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KingdomHearts D&D - DM GUIDE
KingdomHearts D&D - DM GUIDE
[Story Trigger]
When a player arrives at the stone wall, it will trigger a heartless encounter
Shadow[edit]
Small fiend (Heartless), chaotic evil
Shadow Walk The shadow can merge into the ground when it moves. The shadow's moment does not provoke opportunity attacks when moving in
and out of a creature's range.
ACTIONS
Claw . Melee Attack: +4 to hit, finesse, reach 5ft., one target. Hit 6 (1d6 + 2) slashing damage
STORY ELEMENT:
DIALOGUE: “You’re wondering why you’re here. I brought you here last night whilst you were asleep. This is Destiny
Island. It was the birthplace of a powerful warrior. That warrior has forgotten who he is. Your mission is to go to Earth and
give him THIS: (Small, shiny silver mickey symbol)\
“This pendant will restore his memory to its original place. Make sure you get it to him.”
“Unfortunately, the wizard Yensid has blocked off all possibilities of Kingdom citizens to travel to Earth. You’ll have to
seek out a powerful weapon: Oathkeeper”
“Travel to Castle Oblivion to find it. You’ll seek passage there at Disney Castle. Try the Door of Destiny right behind me.
Good luck…”
ACTIONS
Claw. Melee Attack: +6 to hit, reach 5ft., one target. Hit 7 (1d6 + 3) slashing
damage
“Hey! You guys are keyblade wielders too?! WOW! Do you guys know Sora?!”
“Disney Castle?? Um…yeah, I think you can get there by way of Twilight Town. Just take a gummi ship! Here. This is my
registry for Chip and Dale’s Gummi Service! You should be able to contact them over by the main Square!”