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o he Threat in the Museum Requirements cenario 1 Sanctuary Available for DonatiowShop Available: Yes Ilucido catches up with you a few days after the horror in the slums, and explains how he helped a Professor acquaintance of his with aquiring the goods from the ghost ship for the museum, “There were some odd things in there, things I had only just begun to get the gist of, powerful but disturbing. I was helping the Professor analyze them, but, well, I had pressing business elsewhere...” A distant look passes his face for a moment “And now the good Professor says that circumstances have run amok. Come to the museum and take a look, could you?” 228 Professor Nevermore cracks open the door to the museum basement and stutters nervously. “These ate, were, the, the museum stacks. Beyond you will find some working chambers where we prepare specimens, and, and, some old exhibits.” You peer through into the shadowed chamber, and see bookshelves, artifacts, and boxes inajumbled mess. Professor Nevermore slams the door shut. “I was researching the finds that had come from that ill- fated ship. Illucido has helped provide some insight into a few of the ancient relies that had been unearthed from, well, from...” He trails off, removing his spectacles and cleaning them with shaking hands, before he can find his voice again. “What came from beyond...those accursed. relics...1 ran. I beseech you, go in and clear out those..things. Our budget is not large, but I can at- least compensate you a little. If they ‘oh, T fear!” Goal: Investigate all Arcane Relics You glance at your partners, They don’t seem motivated either to help out this crazy old Quatryl, and turn to go, Ilucido puts a hand on your arm to stay you The King in Yellow. There link, I am sure. that ship on an expedition and disturbed something it should not have, and the arcane relics we packed back from its hold are part of it. I think there is danger past that door to all of us, grave danger, and I would like to help stop it. But what I knowledge, and it is you who is strong enough to recapture it. Please investigate the relies and bring what you can find so that I may understand further, help all of us. “Friend. I saw too. Someone took need is and Your friend has you convinced to at least take a look, And you suppose some pay from PMs Niteriiore! would fl that empty space in your purse. eeseliyitee becca tan crazy old Professor's imagination be, seeing ghosts it seems! Openin; the tec while the preree clutches Illucido’s sleeve, you step forward into the dusty and dilapidated stacks to clear out the old man’s bad dreams, and find Ilucido’s relics that he is so interested in, Based on the state of the stacks, it might be a while to find them. Navigating around feteratventem cede tculc Wait, was that something moving in the shadows? The hair stands on the back of your neck as you hear the good Professor close and lock the door to the stacks behind you. Special ales: 4 ate the Arcane Relics (page Dbypedorntog LOOT them. Note that you can perform an after action investigating, if possible, Any triggered effects happen immediately after the investigation. Gain 1 XP for each investigation. If repeating the scenario, investigated Arcane Relies must be reset but do not gain XP or loot from reset Relies. Hexes containing uninvestigated Relics are not empty, but are not obstacles. The double wall hexes inside the stacks count as room walls, and are not considered obstacles. Once all Arcane Relics have been investigated, read 3). ee ee ‘The Specimen Lab The stacks were enough! You open the door to what appears to be a laboratory, which is in disarray. Water has leaked from broken pipes and mixed with some chemicals that have come loose from their crates. It coats the floor in greasy toxic colours and emanates a noxious acidic smell. Something vile oozes out of the Teol Ne aioe aie disturbance. Special Rules: The water hexes count as both difficult and hazardous t all figures except the oozes, which are unaffected by the water hexes. Oozes cannot loot Arcane Relices. nearest ain to (a) The Mausoleum Exhibit Entering this chamber, you see ancient totems to strange gods, sarcophagi, and some very odd exhibits. I's quiet, until some of the exhibits in a corner start to shamble towards you! The Threat in the Museum Special Rules: At the start of the turn after opening the door and each second turn thereafter, summon Living Dead until all three Axcane Relies & Orsi in the room have been investigated, as follows: For four characters: one Normal 1 Living Dead at ¢ and e and one Alternatively, you may try Elite Living Dead at d; for three for the Stretch Goal: Kill all characters: one Normal Living Monsters. All players gain & Dead at ¢ and one Elite Living BLESS. If you succeed, read Dead at d; for two characters: one Conclusion B,. Failure’ will Elite Living Dead at d. result in 2 CURSE each, but you are still considered to have completed Conclusion A. Se on @@ wees es you think you can lose them in the warren of the stacks, though Barrel Crate Pillar Cabinet Totem Bookcase Seacl they may cause plenty of damage (3) Gg) Ga)_Gx2) (a) (x3) Interior © Wall You may end the scenario now, suffer 1 CURSE per character, Sarcophogas Water Rubble Damage Arcane Sand read Conclusion A. (x4), (xto) (xs). Trap (xa) Relic (xo) to the museum on the way out. ~----Arcane Relics Index------- In the Stacks: 1. Map of the Outer Worlds. Planets unknown to you glow on the parchment as you unroll it Choose to either gain 1 BLESS and discard one card from your hand, or gain 1 CURSE. 2. The Tablet of the Forgotten Emperor. Reading the strange symbols imprinted on this ancient clay tablet, ain an understanding that por fap VTech Biter vor 1 wave had. Who is this accursed Roteg, forgotten to time? HEAL 1. Choose to either gain 1 BLESS or remove 1 Curse from your attack modifier deck. Summon Night Demons at a (E+N/2N/E). 3. Mirror of the Void. You wish you had not looked at the reflection. Gain 1 CURSE. Summon Night Demons at a: (@N/E/N). Then swap positions with the furthest ally in the room. Conclusion ft Exhausted from the evadin; Bie rltnediRee: cee blarilcring about in the stacks, and best forgotten knowledge you have Mie eescdiia the Povicls of the museum, you slope your way back to the entry where Professor Nevermore and Illucido are waiting nervously for you. Illucido takes the relics you pass scateehoeis tiny could: Lee, Professor Nevermore peeks past you and peevishly —grumbles, "Look what you have let happen to iny stacks!" Then as his gaze fixes with fascination upon the Arcane Relics, disdainfully passes Maeda. You inked Your ife for this cheapskate Quatryl, and he is worried about his broken bookshelves! the In the Specimen Lab: 4 Occult Orrery. You are compelled to start up the gears of a strange contraption. As you do. so, the sharp edge of a Aywheel cuts you and the machine almost seems io absorb your blood. Te begins to whir madly, and the very air around you twists as its mechanical planetary orbs dance around a dark metal star. Refresh any spent items. Gain WOUND. PUSH-—1, You cannot choose to be pushed into adjacent obstacles. 5. Food of the Gods. Gracking open this large amphora, the cloying but disturbingly delicious smell entices you with visions of ritual feasts. Unfortunately, something else finds the smell attractive, and crawls out of a storage box. in POISON, STUN. Summon Oozes at b: GN/2N/N). 6 Secret Alchemy. _ Rooting through the shelves, you find some helpful vials. Gain one Minor Mana Potion (Item #20). Gain STRENGTHEN. Conclusion B: Exhausted from the _ battle against the creatures you have slain and sanity scouring lore investigated in the bowels of the museum, you find your way back to the entry where Ilucido and Professor Nevermore nervously wait, Illucido takes the relies you pass him gingerly. Nevermore mops his brow while thanking you profusely, then as his gaze fixes with rapture upon the Arcane Relics, distractedly passes you a meager reward, Even Vermlings pay better than this cheapskate Quatryl! BLE and Professor In the Mausoleum Exhibit: 7. Vile Statuette. A small statue of an erotic sea goddess, horridly monstrous, but entrancing. Gain IMMOBILIZE and +10 GP. 8 Strange Mummy. You are not even sure what shape the thing is under the wraps, and you do not want to know. However, it is not your choice as it sits upright. Summon one Normal Living Dead in an empty hex adjacent to the character. 9. The Book of the Dead. The| ages are made of the shin of your race, ache end arp iree ecb Deep understanding comes with a| terrible price Gain ¥. Gain 2 CURSE, 2 BLESS, STUN. All Living Dead suffer (L+1) damage Reward fi: Bonus +3 GP for Each Player. Scenario 3 The Garden of Corruption, Reward B: Bonus +5 GP for Each Player. Each player may either receive 2 BLESS to be used in the next scenario or remove 1 CURSE from| their attack modifier deck. Scenario 3 The Garden of Corruption.

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