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Ranger 5 Outlander

CLASS & LEVEL BACKGROUND PLAYER NAME


Crowfoot
Human Chaotic Neutral 6500
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
14 +1 30 ft. I'm driven by a wanderlust
15 ARMOR that led me away from home.
CLASS
+3 PROFICIENCY BONUS INITIATIVE SPEED

+2 PERSONALITY TRAITS

Hit Point Maximum


● +5
Strength
DEXTERITY Life is like the seasons, in constant

13



+4

+2
Dexterity
Constitution
43 change, and we must change with it.
CURRENT HIT POINTS IDEALS
-1
Intelligence
+1 +1
Wisdom
I suffer awful visions of a coming disaster
-1
Charisma and will do anything to prevent it.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
14
Acrobatics (Dex) Total SUCCESSES I remember every insult I've received and
+2 nurse a silent resentment towards anyone
Animal Handling (Wis) 1D10 FAILURES
who's ever wronged me.
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+5
Athletics (Str)

9 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int)
S. Sword +5 1d6+2/P Ranger Class Features:
-1 Insight (Wis)
-Favored Enemy: Giants
Intimidation (Cha) Handaxe +5 1d6+2/S -Natural Explorer: mountain
WISDOM Investigation (Int)
Shortbow +4 1d6+1/P -Fighting Style: Two-Weapon
Medicine (Wis)
12 Nature (Int)
Fighting
-Spellcasting
+1 Perception (Wis)
-Ranger Archetype: Hunter
Performance (Cha)
-Primeval Awareness
CHARISMA Persuasion (Cha)
-Hunter's Prey: Giant Killer
Religion (Int)
8 -Extra Attack
Sleight of Hand (Dex)

+4
Stealth (Dex)
-1 ●
+4
Survival (Wis)
Background Feature:
Wanderer
SKILLS ATTACKS & SPELLCASTING

Feat: Skulker
0 PASSIVE WISDOM (PERCEPTION)
CP 30 Shortsword,
handaxe, shortbow,
SP 45 backpack, bedroll,
Common
blanket, tinderbox,
Giant EP
mess kit, candle x3,
torch x2, waterskin.
GP 31 whetstone, rations
x10, hemp rope 50',
PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
32 5'10" 180 lbs.
AGE HEIGHT WEIGHT
Crowfoot
Blue Fair Black
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

No one knows the true name of this man, and no


one knows the origin of why he is called
"Crowfoot". Some have said it is because he coats
his arrows in a poison made from a plant called
Crow's Foot, while others have speculated it is
because he steps lightly, like a crow. No one has
ever asked him, of course. Even if they did, he
would not enlighten them. Crowfoot does not
speak very often; he is secretive and insular. He is
comfortable under the rain and stars, and with all
manner of beasts. The one exception is snakes;
he is terribly afraid of them and believes them to
be a bad omen.

Crowfoot sees patterns in all things: the days,


nights, and seasons. He looks for patterns in
people as well, and can be quite observant. He is
driven to travel the world, never lingering in one
place for too long. He never really takes the time
to form any lasting human relationships. The
reason for this is unknown. Perhaps it is because
he has recurring dreams of the world on fire. He
does not know why he has these dreams or what
they mean but they feel as real as anything in his ADDITIONAL FEATURES & TRAITS
waking life. Maybe this has prevented him from
truly bonding with anyone.

He has wandered for years the lands south of Leather armor +2


Silverymoon: the High Forest, the Far Forest, the
Lost Peaks, the Star Mounts, the Dire Wood, and
Arrow +1, x20
the Graypeak Mountains. In this time he has slain Potion of Greater Healing
no less than seven hill giants and has developed
quite the skill-set for dealing with them. He has
learned their language and kept many villages
safe from their raids.

Crowfoot respects Selune, and is fascinated by


the stars. He wishes to learn all the constellations
and the stories behind them. He has used them
frequently to navigate over the years. His ultimate
goal is to one day find something that will end his
wanderlust. What will it be?

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Ranger WIS 12 +4
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

Cure Wounds

Hunter's Mark
4
Speak with Animals
SPELLS KNOWN

2 2
Darkvision

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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