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Grey Alien

Greys are psychics, their use of magic should be interpreted as psionic ability.
Aliens’ enhanced senses allow them to Search (2 in 6 chance) more effectively than others and are less often surprised
than other races (1 in 6 chance).
Aliens are very quick and agile, and so add one to their Dexterity modifier and receive a one point bonus to Armor
Class when not surprised.
Due to their size, Aliens cannot use large weapons, and must use medium weapons two-handed.

Saving Throws Spells Per Level


Level Experience HP Paralyze Poison Breath Device Magic 1 2 3 4 5 6 7 8 9 Search
0* - 1d6 12 10 15 11 14 2 in 6
1 0 1d6 10 8 13 9 12 1 2 in 6
2 3,000 +1d6 10 8 13 9 12 2 2 in 6
3 6,000 +1d6 10 8 13 9 12 2 1 2 in 6
4 12,000 +1d6 8 6 10 7 10 2 2 3 in 6
5 24,000 +1d6 8 6 10 7 10 3 2 1 3 in 6
6 48,000 +1d6 8 6 10 7 10 3 2 2 3 in 6
7 96,000 +1d6 6 4 7 5 8 3 3 2 1 4 in 6
8 192,000 +1d6 6 4 7 5 8 4 3 2 2 4 in 6
9 384,000 +1d6 6 4 7 5 8 4 3 3 2 1 4 in 6
10 576,000 +2** 4 3 4 3 6 4 4 3 2 2 5 in 6
11 768,000 +2** 4 3 4 3 6 5 4 3 3 2 1 5 in 6
12 960,000 +2** 4 3 4 3 6 5 5 4 3 3 2 1 5 in 6
13 1,152,000 +2** 3 2 3 2 4 5 5 4 3 3 2 1 6 in 6
14 1,344,000 +2** 3 2 3 2 4 6 5 4 4 3 2 2 6 in 6
15 1,536,000 +2** 3 2 3 2 4 6 5 5 4 3 3 2 1 6 in 6
16 1,728,000 +2** 2 1 2 1 3 6 6 5 4 4 3 2 2 6 in 6
17+ +192,000/lvl +2**/lvl 2 1 2 1 3 7 6 5 5 4 3 3 2 1 6 in 6
*NPCs only, all Player Characters begin at Level 1. **Constitution modifiers no longer apply.

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