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Peoples of Eldanaar: Orc

BRIEF DESCRIPTION
Preferred Professions: Orcs favor the Fighter profession, but have been known to touch
Cleric.

Stats Resistance Bonus


St Co Ag Qu SD Re In Pr Stamina Will
Magic
3 4 0 3 1 0 0 -2 10 10 10
Endurance Points Power Points
35 25

General Information
Demeanor: Extremely war-like in nature, Orcs will ravage the countryside, dominating the
lesser races of Goblinoids and Kobolds. They are very cannibalistic in nature, and will often play with
their prey, before consuming it.
Appearance: Orc males average at 6' in height, while females average slightly more (6'2”).
Orcs possess a remarkable porcine cast to its features. Slanted eyes and flattened snout-like noses with
large jutting tusks complete the image of this heavily muscled race. A race built for fighting hard and
dying harder, the orc on average weighs 220 pounds.
Lifespan: Orcs can live up to 100 years, but the warriors are almost destined to die in combat
before reaching such an age. Orcs mature around 15 years of age.
Culture: Orcs are seen exclusively in Tribe cultures.
Special Abilities:
Night Vision – Orcs are mostly nocturnal people, and can clearly see up to 100' on a starlit night.
By light of a full moon, they can see up to 500' as if it was daylight. In total darkness they are as blind
as humans. With artificial illumination, they may see up to twice as far as the light provides.
Accelerated Healing – Orcs have adapted to lives of violence, and the natural recovery time is
halved. The amount of time required by magical healing (if any) is not halved.
Dense Musculature – Orcs are a very sturdy kind, as such they receive a +5 to both their OB
and DB, yet suffer a -25 to all swimming maneuvers. The weight modifier has already been
determined.

Orc Blood (Greater) – Stat Option:


● +1 St
● +1 Co

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