Professional Documents
Culture Documents
• ACTIVE
Bounty Hunter: Assassin Talent Tree
Career Skills: Athletics, Brawl, Perception, Piloting !Planetary!, Piloting ISpacel, Ranged !Heavy I, Streetwise, Vigilance
Assassin Bonus Career Skills: Melee, Ranged IHeavy I, Skulduggery, Stealth • PASSIVE
Before making a non When targeted by combat Add+ 10 per rank of Le
thrown ranged attack, may check. may perform a thal Blows to any Critical
perform a Sniper Shot ma Dodge incidental to suffer a Injury results inflicted on
neuver to increase the number of strain no greater opponents.
weapon's range by 1 range than ranks of Dodge, then
band per rank in Sniper upgrade the difficulty of the
Shot. Upgrade the difficulty check by that number.
of the attack by 1 per range
band increase.
•
Gadgeteer�Talent Tree
ACTIVE
Bounty Hunter:
Career Skills: Athletics, Brawl, Perception, Piloting !Planetary), Piloting !Space), Ranged !Heavy I, Streetwise, Vigilance
Gadgeteer Bonus Career Skills: Brawl, Coercion, Mechanics, Ranged !Light)
Cannot run out of ammo Choose 1 weapon. armor, Add 1 damage per rank of After hitting with combat
due to (i{J. Items with Limit or other item and give it a Point Blank to damage of check, may spend tJ tJ
ed Ammo quality run out of permanent improvement one hit of successful attack to disorient target for num
ammo as normal. while it remains in use. while using Ranged [Heavy) ber of rounds equal to
or Ranged [Light) skills at ranks in Disorient.
close range or engaged.
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Remove up to •• from Add D per rank of Stalker Remove • per rank of Remove • per rank of Ex
skill checks to find food, to all Stealth and Coordi- Outdoorsman from checks pert Tracker from checks to
water. or shelter. Survival to move through terrain or find tracks or track targets.
checks to forage take half manage environmental ef Decrease time to track a
the time. fects Decrease overland target by half.
travel times by half .
Remove • per rank of Add D per rank of Hunter After making a successful
Outdoorsman from checks to all checks when interact attack, may spend 1 Desti
to move through terrain or ing with beast or animals ny Point to add damage
manage environmental ef [including combat checks) equal to Cunning to one hit
fects. Decrease overland Add + 10 to Critical Injury
travel times by half results against beasts or
animals per rank of Hunter.
Add D per rank of Hunter Remove • per rank of Ex Add D per rank of Blooded
to all checks when interact pert Tracker from checks to to all checks to resist or re
ing with beast or animals find tracks or track targets. cover from poisons, ven
[including combat checks). Decrease time to track a oms, or toxins. Reduce du
Add + 10 to Critical Injury target by half ration of ongoing poisons by
results against beasts or 1 round per rank of Blooded
animals per rank of Hunter. to a minimum of 1.
• ACTIVE
Colonist: Politico Talent Tree
Career Skills: Charm, Deception, Knowledge !Core Worlds!, Knowledge !Education!, Knowledge llorel, Leadership,
Negotiation, Streetwise • PASSIVE
Politico Bonus Career Skills: Charm, Coercion, Deception, Knowledge !Core Worlds!
• ACTIVE
Explorer: Fringer Talent Tree
Career Skills: Astrogation, Cool, Knowledge !Lore), Knowledge !Outer Rim), Knowledge IKenologyl, Perception,
Piloting ISpacel, Survival • PASSIVE
Fringer Bonus Career Skills: Astrogation, Coordination, Negotiation, Streetwise
Remove • per rank of Remove • per rank of When healing strain after Remove • per rank of
Galaxy Mapper from As Street Smarts from Street an encounter, heal I addi Street Smarts from Street
trogation checks. Astro wise or Knowledge [Under tional strain per rank of wise or Knowledge [Under
gation checks take half world) checks. Rapid Recovery. world) checks.
normal time.
Permission granted to print and photocopy this page for personal JlS
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Explorer: Scout Talent Tree
Career Skills: Astrogation, Cool, Knowledge I Lore I, Knowledge !Outer _Rim!, Knowledge IXenologyl, PerDeption, Pilot
ing !Space), Survival • PASSIVE
Scout Bonus Career Skills: Athletics, Medicine, Piloting !Planetary!, Survival
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•
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Once per session. when May upgrade difficulty of When first acquired, May upgrade difficulty of
attempting to purchase a incoming Charm. Coercion, choose 1 skill; Charm. Co incoming Charm, Coercion,
legally available item. re or Deception checks once ercion. Deception, or Ne or Deception checks once
duce its rarity by 1 per per rank of Nobody's Fool. gotiation. When making per rank of Nobody's Fool.
rank of Know Somebody. checks with that skill,
spend <;tl to gain addition
al '¢f equal to ranks in
Smooth Talker.
Once per round, perform When staggered or disori Add I damage per rank Perform the Brace ma
the Body Guard maneuver ented, perform the Hard of Barrage to I hit of suc neuver to remove • per
to guard an engaged charac Headed action; make a cessful attack while using rank of Brace from next
ter. Suffer a number of strain Daunting !++++l Dis Ranged [Heavy) or Gun Action. This may only re
no greater than ranks of cipline check to rernove nery skills at long or ex move • added by envi
Body Guard, then until the status. Difficulty reduced treme range. ronmental circumstances.
beginning of the next turn per rank of Hard Headed.
upgrade the difficulty of
combat checks targeting the
character by that nurnber.
Once per round, perform Once per round, may per Once per round, may per Perform the Brace ma
the Body Guard maneuver form Side Step maneuver form Defensive Stance ma neuver to remove • per
to guard an engaged charac and suffer a number of strain neuver and suffer a num rank of Brace frorn next
ter Suffer a number of strain to upgrade difficulty of all ber of strain to upgrade Action. This may only re
no greater than ranks of incoming ranged attacks by difficulty of all incoming move • added by envi
Body Guard, then until the an equal number for the melee attacks by an equal ronmental circumstances.
beginning of the next turn next round. Strain suffered number for the next round.
upgrade the difficulty of this way cannot exceed Strain suffered this way
combat checks targeting the ranks in Side Step. cannot exceed ranks in De
character by that number. fensive Stance.
Once per round, may per Once per round, may per When staggered or disori
form Side Step maneuver form Defensive Stance ma ented, perform the Hard
and suffer a number of strain neuver and suffer a num Headed action; rnake a
to upgrade difficulty of all ber of strain to upgrade Daunting !++++J Dis
incoming ranged attacks by difficulty of all incoming cipline check to rernove
an equal number for the melee attacks by an equal status. Difficulty reduced
next round. Strain suffered number for the next round. per rank of Hard Headed.
this way cannot exceed Strain suffered this way
ranks in Side Step. cannot exceed ranks in De
fensive Stance.
Permission granted to print and photocopy this page for personal JlSl_
.rill
"' •
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Add 0 per rank of Com Once per encounter. may Add 1 damage per rank of Once per round, may per
mand when making Lead use Second Wind inciden Point Blank to damage of form Side Step maneuver
ership checks. Affected tar tal to heal strain equal to one hit of successful and suffer a number of strain
gets add 0 to Discipline ranks in Second Wind. Ranged [Heavy) or Ranged to upgrade difficulty of all
checks for next 24 hours. (Light) attacks made while incoming ranged attacks by
at close range or engaged. an equal number. Strain suf
fered this way cannot ex
ceed ranks in Side Step.
Once per encounter. may May decrease difficulty Add I damage per rank of
use Second Wind inciden of Discipline checks to Point Blank to damage of
tal to heal strain equal to avoid fear by 1 per rank one hit of successful
ranks in Second Wind. of Confidence. Ranged [Heavy) or Ranged
(Light) attacks made while
at close range or engaged .
When acquired, choose 1 Once per round, may per Once per round, may per
combat skill. Add damage form a True Aim maneuver form a True Aim maneuver
equal to ranks in that skill to to gain benefits of aiming to gain benefits of aiming
one l1it of a successful at and upgrade combat check and upgrade combat check
tack made using that skill. once per rank of True Aim. once per rank ofTrue Aim.
..
Take a Full Throttle action; Remove • per rank of Remove • per rank of Once per round. may
make a Hard (+ + +l Pi Skilled Jockey from all Pi Galaxy Mapper from As mount or dismount a ve
loting check to increase a loting (Planetary) and Pi trogation checks. Astro hicle or beast, or enter a
vehicle's top speed by 1 loting (Space) checks the gation checks take half cockpit or weapon station
for a number of rounds character attempts. normal time. on a vehicle. as an inci
equal to Cunning . dental.
Remove • per rank of Spend 1 Destiny Point to Remove • per rank of When healing strain after
Skilled Jockey from all Pi add additional damage Galaxy Mapper from As an encounter. heal 1 addi
loting (Planetary) and Pi equal to half Agility [round trogation checks. Astro tional strain per rank of
loting (Space) checks the ed up) to one hit of success gation checks take half Rapid Recovery.
character attempts. ful attack made with ship or normal time.
vehicle-mounted weaponry.
Career Skills: Coordination, Deception, Knowledge !Underworld), Pen;eption, Piloting ISpacel, Skulduggery,
Streetwise, Vigilance • PASSIVE
Scoundrel Bonus Career Skills: Charm, Cool, Deception, Ranged I light)
Suffer a number of strain to Gain hidden storage in ve Once per round, may per
add an equal number of >tf hicles or equipment that form Side Step maneuver
to initiative checks. Strain holds items with total en and suffer a number of strain
suffered cannot exceed cumbrance equal to ranks to upgrade difficulty of all
ranks in Rapid Reaction. in Hidden Storage incoming ranged attacks by
an equal number for this
round. Strain suffered this
way cannot exceed ranks in
Side Step
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�----------------------------------------�
Smuggler: Thief Talent Tree
Career Skills: Coordination, Deception, Knowledge !Underworld!, Perception, Piloting !Space!, Skulduggery,
Streetwise, Vigilance
Thief Bonus Career Skills: Computers, Skulduggery, Stealth, Vigilance
Add D per rank of Stalker Suffer a number of strain to During a chase. add D per
to all Stealth and Coordi- add an equal number of >tf rank in Shortcut to any
to initiative checks. Strain checks made to catch or
suffered cannot exceed
ranks in Rapid Reaction .
Remove • per rank of When reducing the amount The character repairs + 1
Cearhead from Mechan of system strain a starship hull trauma per rank of Sol
ics checks. Halve the or vehicle suffers, reduce 1 id Repairs whenever he re
credit cost to add mods additional strain per rank of pairs a starship or vehicle.
to attachments . Fine Tuning.
Once per session, take The character repairs + 1 When reducing the amount When staggered or disori
Contraption action; make a hull trauma per rank of Sol of system strain a starship ented, perform the Hard
Hard (•••) Mechanics id Repairs whenever he re or vehicle suffers, reduce 1 Headed action; make a
check to fashion a device to pairs a starship or vehicle. additional strain per rank of Daunting(••••) Dis
solve a current problem us Fine Tuning. cipline check to remove
ing just the tools and parts status. Difficulty reduces
on hand. per rank of Hard Headed .
May add I additional hard Remove • per rank of May add I additional hard
point to a number of items Utinnil from checks to point to a number of items
equal to ranks in Tinkerer. And or scavenge items or equal to ranks in Tinkerer.
Each item may only be gear Such checks take Each item may only be
modined once. half the time. modined once.
• ACTIVE
Technician: Slicer Talent Tree
Career Skills: Astrogation, Computers, Coordination, Discipline, Knowledge lOoter Riml, Mechanics, Perception,
Piloting !Planetary) • PASSIVE
Slicer Bonus Career Skills: Computers, Knowledge !Education), Knowledge !Underworld!, Stealth
When making a Computers Once per round, may take Spend 1 Destiny Point to
check may spend � to a Master Slicer incidental to ignore effects of Critical
make further Computers suffer 2 strain and decrease Injuries on Intellect or
checks within this system difficulty of Computers or Cunning checks until end
other slicing checks by 1 , to of encounter.
a minimum of Easy [.).
Permission granted to print and photocopy this page for personal JlS
• ACTIVE
Ace: Driver Talent Tree
Career Skills: Astrogation, Cool, Gunnery, Mechanics, Perception, Piloting !Planetary), Piloting !Space), Range !Light)
Driver Bonus Career Skills: Cool, Gunnery, Mechanics, Piloting !Planetary) • PASSIVE
CHARACTER CREATION
MZOP' ...... 'MW
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Perform the Brace ma Cannot run out of ammo Once per round, may per
neuver to remove • per due to ff/J. Items with Limit form a True Aim maneuver
rank of Brace from next ed Ammo quality run out of to gain benents of aiming
Action. T his may only re ammo as normaL and upgrade combat check
move • added by envi once per rank of True Aim.
ronmental circumstances .
May spend 1 Destiny Point Choose 1 weapon, armor, Once per round, may per
to ignore effects of Critical or other item and give it a form a True Aim maneuver
Injuries on Brawn or Agility permanent improvement to gain benefits of aiming
checks until the end of the while it remains in use. and upgrade combat check
once per rank of True Aim.
Take a Full Throttle action; Remove • per rank of Remove • per rank of Once per round, may
make a Hard ( •• +J Pi Skilled Jockey from all Pi Galaxy Mapper from As mount or dismount a ve
loting check to increase a loting (Planetary) and Pi trogation checks. Astro hicle or beast, or enter a
vehicle's top speed by I loting (Space) checks the gation checks take half cockpit or weapon station
for a number of rounds character attempts. normal time. on a vehicle, as an inci
equal to Cunning. dental.
Remove • per rank of Spend I Destiny Point to Remove • per rank of When heating strain after
Skilled Jockey from all Pi add additional damage Galaxy Mapper from As an encounter. heat I addi
loting (Planetary) and Pi equal to half Agility (round trogation checks. Astro tional strain per rank of
loting (Space) checks the ed up) to one hit of success gation checks take half Rapid Recovery
character attempts. ful attack made with ship or normal time.
vehicle-mounted weaponry .
• ACTIVE
Commander: Commodore Talent Tree
Career Skills: Coercion, Cool, Discipline, Knowledge !Galactic Civil War!, Leadership, Perception, Ranged llightl, Vigilance
Commodore Bonus Career Skills: Astrogation, Computers, Knowledge IEducationl, Knowledge IDuter Rim) • PASSIVE
T he character repairs + 1 Add D per rank of Com Suffer a number of strain to Remove • per rank of
hull trauma per rank of Sol mand when making Lead add an equal number of *' Galaxy Mapper from As
id Repairs whenever he re ership checks. Affected tar to initiative checks. Strain trogation checks. Astro
pairs a starship or vehicle. gets add D to Discipline suffered cannot exceed gation checks take half
checks for next 24 hours. ranks in Rapid Reaction . normal time.
Add D per rank of Com Suffer a number of strain to Remove • per rank of
mand when making Lead add an equal number of *' Galaxy Mapper from As
ership checks. Affected tar to initiative checks. Strain trogation checks. Astro
gets add D to Discipline suffered cannot exceed gation checks take half
checks for next 24 hours. ranks in Rapid Reaction . normal time.
T he character repairs + 1 Take the Fire Control action; Remove • per rank of
hull trauma per rank of Sol all combat checks made Galaxy Mapper from As
id Repairs whenever he re from current starship or ve trogation checks. Astro
pairs a starship or vehicle. hicle count their target's sil gation checks take half
houette as one higher than normal time.
normal until beginning of
next turn. Does not stack.
CHARACTER CREATION
AGE 01" Rmii1.UDII
*Commander: Squad Leader Talent Tree ' �...
Career Skills: Coercion, Cool, Discipline, Knowledge !Galactic Civil War I, Leadership, Perception, Ranged !Light!, Vigilance
Squad Leader Bonus Career Skills: Gunnery, Mechanics, Piloting !Planetary), Piloting !Space)
CHARACTER CREATION
ACiE OF RDIELUON *This specialization has been heavily changed, please see
errata in the Age of Rebellion Final Update, Page 2.
• ACTIVE
Commander: Tactician Talent Tree
Career Skills: Coercion, Cool, Discipline, Knowledge !Galactic Civil War), Leadership, Perception, Ranged llightl, Vigilance
Tactician Bonus Career Skills: Brawl, Discipline, Leadership, Ranged IHeavyl • PASSIVE
CHARACTER CREATION
ACE 011' REIIEUIDIII
• A[TIVE
Diplomat: Ambassador Talent Tree
Career Skills: Charm, Deception, Knowledge !Core Worldsl, Knowledge llorel, Knowledge !Outer Rim), Knowl
edge IKenologyl, Leadership, Negotation • PASSIVE
Ambassador Bonus Career Skills: Charm, Discipline, Knowledge !Core Worldsl, Negotiation
CHARACTER CREATION
ACZ OF REBElliON
Diplomat: Agitator Talent Tree
Career Skills: Charm, Deception, Knowledge !Core Worlds), Knowledge llorel, Knowledge !Outer Riml, Knowledge
IXenologyl, Leadership, Negotation
Agitator Bonus Career Skills: Coercion, Deception, Knowledge !Underworld!, Streetwise
When first acquired, choose Before making a social When buying or selling
I skill; Charm. Coercion. check, may spend credits. goods, may suffer 2 strain
Deception. or Negotiation. For every 50 credits spend. to sell for 25% more. buy
When making checks with upgrade the ability of the for 25% less.
that skill. spend � to gain check once.
additional >tf equal to ranks
in Smooth Talker.
CHARACTER CREATION
ACE OF' REBELLIOII
• ACTIVE
Engineer: Mechanic Talent Tree
Career Skills: Athletics, Computers, Knowledge !Education), Mechanics, Perception, Piloting !Space), Ranged llightl,
Vigilance • PASSIVE
Mechanic Bonus Career Skills: Brawl, Mechanics, Piloting !Space), Skulduggery
Remove • per rank of When reducing the amount The character repairs + I
Gearhead from Mechan of system strain a starship hull trauma per rank of Sol
ics checks. Halve the or vehicle suffers, reduce I id Repairs whenever he re
credit cost to add mods additional strain per rank of pairs a starship or vehicle.
to attachments. Fine Tuning.
Once per session, take The character repairs + I When reducing the amount When staggered or disori
Contraption action; make a hull trauma per rank of Sol of system strain a starship ented, perform the Hard
Hard 1+ + +J Mechanics id Repairs whenever he re or vehicle suffers, reduce I Headed action; make a
check to fashion a device to pairs a starship or vehicle. additional strain per rank of Daunting !++++J Dis
solve a current problem us Fine Tuning cipline check to remove
ing just the tools and parts status. Difficulty reduces
on hand. per rank of Hard Headed.
CHARACTER CREATION
ACZ Of' REBElliON
...
When a character involun Once per encounter, may When healing strain after
tarily suffers strain, he suf use Second Wind inciden an encounter, heal 1 addi
fers I less strain per rank of tal to heal strain equal to tional strain per rank of
Resolve, to a minimum of I. ranks in Second Wind. Rapid Recovery.
The character may spend 1 When healing strain after When a character involun When staggered or disori
Destiny Point to perform a an encounter, heal I addi tarily suffers strain, he suf ented, perform the Hard
Move maneuver as an inci tional strain per rank of fers I less strain per rank of Headed action; make a
dental to attempt to move Rapid Recovery. Resolve, to a minimum of I. Daunting 1++++1 Dis
into cover or out of the cipline check to remove
blast range of a weapon or status. Difficulty reduced
explosion. per rank of Hard Headed.
CHARACTER CREATION
/Ita. OF REBELLION
• ACTIVE
Engineer: Scientist Talent Tree
Career Skills: Athletics, Computers, Knowledge !Education), Mechanics, Perception, Piloting !Space), Ranged llightl,
Vigilance • PASSIVE
Scientist Bonus Career Skills: Computers, Knowledge !Education), Knowledge llorel, Medicine
Once per session, make When constructing new May add 1 additional hard
one skill check using Intel items or modifying attach point to a number of items
lect rather than the charac ments, add D or remove • equal to ranks in Tinkerer.
teristic linked to that skill. per rank of Inventor. Each item may only be
modified once .
CHARACTER CREATION
ACE OF REBI1LIOIII1
*Soldier: Commando Talent Tree • ACTIVE
Career Skills: Athletics, Brawl, Knowledge !Galactic Civil War), Medicine, Melee, Ranged llightl, Ranged I Heavy!,
Survival • PASSIVE
Commando Bonus Career Skills: Brawl, Melee, Resilience, Survival
*This specialization has been heavily changed, please see errata in the
CHARACTER CREATION
CHARACTER CREATION
AGE OF' REBEl I ION
• ACTIVE
Soldier: Sharpshooter Talent Tree
Career Skills: Athletics, Brawl, Knowledge !Galactic Civil War!, Medicine, Melee, Ranged llightl, Ranged IHeavyl,
Survival • PASSIVE
Sharpshooter Bonus Career Skills: Cool, Perception, Ranged llightl, Ranged IHeavy I
Remove • per rank of Ex Before making a non Perform the Brace ma
pert Tracker from checks to thrown ranged attack, may neuver to remove • per
find tracks or track targets. perform a Sniper Shot ma rank of Brace from next
Decrease time to track a neuver to increase the Action. T his may only re
target by half. weapon's range by 1 range move • added by envi
band per rank in Sniper ronmental circumstances.
Shot. Upgrade the difficulty
of the attack by 1 per range
band increase.
Once per round, may per When acquired, choose 1 Add + 10 per rank of Le
form a True Aim maneuver combat skill. Add damage thal Blows to any Critical
to gain benefits of aiming equal to ranks in that skill to Injury results inflicted on
and upgrade combat check one hit of successful attack opponents.
once per rank of True Aim. made using that skill.
Perform the Brace ma Add + 10 per rank of Le Before making a non Once per round, may per
neuver to remove • per thal Blows to any Critical thrown ranged attack, may form a True Aim maneuver
rank of Brace from next Injury results inflicted on perform a Sniper Shot ma to gain benefits of aiming
Action. T his may only re opponents. neuver to increase the and upgrade combat check
move • added by envi weapon's range by 1 range once per rank of True Aim.
ronmental circumstances. band per rank in Sniper
Shot. Upgrade the difficulty
of the attack by 1 per range
band increase.
Remove • per rank of Ex When acquired, choose 1 Increase the difficulty of
pert Tracker from checks to combat skill. Add damage next combat check by 1. If
find tracks or track targets. equal to ranks in that skill to check deals damage, target
Decrease time to track a one hit of successful attack suffers 1 strain whenever
target by half. made using that skill. he moves for the remainder
of the encounter.
CHARACTER CREATION
AGE OF REBEUJOIIII
• ACTIVE
Spy: Infiltrator Talent Tree
Career Skills: Computers, Cool, Coordination, Deception, Knowledge I Galactic Civil War), Perception, Skulduggery,
Stealth • PASSIVE
Infiltrator Bonus Career Skills: Deception, Melee, Skulduggery, Streetwise
When targeted by combat When making a Melee or Once per round, may per
check. may perform a Brawl check, suffer a num form Defensive Stance ma
Dodge incidental to suffer a ber of strain to upgrade neuver and suffer a num
number of strain no greater the attack an equal num ber of strain to upgrade
than ranks of Dodge, then ber of times. The strain suf difficulty of all incoming
upgrade the difficulty of the fered may not exceed melee attacks by an equal
check by that number. ranks in Frenzied Attack. number. Strain suffered
this way cannot exceed
ranks in Defensive Stance.
CHARAcrER CREATION
AGE OF RFBE' I.,..
Spy: Scout Talent Tree
Career Skills: Computers, Cool, Coordination, Deception, Knowledge !Galactic Civil Warl, Perception, Skulduggery,
Stealth
Scout Bonus Career Skills: Athletics, Medicine, Piloting I Planetary I, Survival
When healing strain after Add D per rank of Stalker During a chase, add D per
an encounter, heal 1 addi to all Stealth and Coordi- rank in Shortcut to any
tional strain per rank of checks made to catch
Rapid Recovery.
Remove up to •• from Add D per rank of Quick Once per round, may After hitting with combat
skill checks to find food, Strike to combat checks mount or dismount a ve check, may spend 0 0
water, or shelter. Survival against targets that have not hicle or beast . or enter a to disorient target for num
checks to forage take half acted yet this encounter. cockpit or weapon station ber of rounds equal to
the time. on a vehicle, as an inci ranks in Disorient.
dental.
When healing strain after Once per session, may per During a chase, add D per
an encounter. heal 1 addi form a Familiar Suns maneu rank in Shortcut to any
tional strain per rank of ver; make aHard (+ + +l checks made to catch or
Rapid Recovery. Knowledge (Outer Rim) or
(Core Worlds) check to re
veal the current type of plan
etary environment and oth
er useful information.
Spend 1 Destiny Point to Add D per rank of Stalker After hitting with combat
perform a Utility Belt inci to all Stealth and Coordi- check, may spend 0 0
dental; produce a previously to disorient target for num
undocumented item or ber of rounds equal to
weapon (with restrictions) ranks in Disorient.
from a tool belt or a satchel.
CHARACTER CREATION
ACE OF RESEUJON
• ACTIVE
Spy: Slicer Talent Tree
Career Skills: Computers, Cool, Coordination, Deception, Knowledge !Galactic Civil Warl, Perception, Skulduggery,
Stealth • PASSIVE
Slicer Bonus Career Skills: Computers, Knowledge !Education), Knowledge !Underworld!, Stealth
When making a Computers Once per round. may take Spend 1 Destiny Point to
check, may spend � to a Master Slicer incidental to ignore effects of Critical
make further Computers suffer 2 strain and decrease Injuries on Intellect or
checks within this system difficulty of Computers or Cunning checks until end
other slicing checks by 1 , to of encounter.
a minimum of Easy(.).
CHARACTER CREATION
ACE OF RFPE' I ..
ACTIVE
Universal: Recruit Talent Tree
Recruit Bonus Career Skills: Athletics, Discipline, Survival, Vigilance
PASSIVE
Cost 5
Cost 25
BETA UPDATE
10
age of rebellion
Permission granted to print and photocopy this page for personal use. © LFL 2013. © FFG 2013
Universal: Force Sensitive Exile Talent Tree
Gain Force Rating 1
� FORCE SENSITIVES
• FORAGER
Remove up to •• from
skill checks to find food,
water, or shelter. Survival
checks to forage take half
the time.
• SUPERIOR
REFLEXES
Permission granted to print and photocopy this page for personal se. (g LFL 2013.
• ACTIVE
• PASSIVE
Universal: Force Sensitive Emergent Talent Tree
Gain Force Rating 1
� FORCE SENSITIVES ONLY
• INDISTINGUISHABLE • GRIT
Upgrade difficulty of
checks to identify character
once per rank of Indistin
guishable.
• TOUGHENED
• GRIT • INDISTINGUISHABLE
Upgrade difficulty of
checks to identify character
once per rank of Indistin
guishable.
• TOUGHENED
THE FORCE
AGE OF' REBElliON
Force Power Tree: Sense • FORCE ABILITY
Prerequisites: Force Rating 1 +
The Force user can sense the Force interacting with the world around him.
The user may spend 0 to sense all living things within short range (including sentient and non-sentient beings).
The user may spend 0 to sense the current emotional state of one living target with whom he is engaged.
• CONTROL • CONTROL
Ongoing effect: Commit 0. Once per round, when an attack targets the Effect: Spend 0. The Force user senses the current thoughts of one liv
Force user, he upgrades the difficulty of the pool once. ing target with whom he is engaged.
• STRENGTH • RANGE
When using Sense's ongoing effects, upgrade the pool twice, in Spend 0 to increase power's Spend 0 to increase num
stead of once. range by a number of range ber of targets affected by
bands equal to range up power equal to magnitude
grades purchased. upgrades purchased.
Ongoing effect: CommitO Once per round, when the Force user makes Spend 0 to increase power's Spend 0 to increase num
a combat check, he upgrades the ability of that check once.. range by a number of range ber of targets affected by
bands equal to range up power equal to magnitude
grades purchased. upgrades purchased.
rely on Sense to augment their defensive (and eventu • The user may spend 1 Force point to sense the
ally offensive) abilities or invest in the ability to read current emotional state of one living target with
the emotions and feelings of others. They can even whom he is engaged.
read their surface thoughts, which can be particularly
valuable in a wide variety of situations. UPGRADES
BASIC POWER Sense's upgrades are split into two groups: those that
allow the Force user to protect himself from danger
Sense's basic power allows the Force user to sense and augment his attacks, and those that allow him to
the living Force interacting with the world around him. detect the thoughts of others. The upgrades are listed
This allows him to perceive other life close by and below. However, as with any power, see the Sense
read the emotions of a single individual. The basic Force Power Tree above to see the upgrade paths,
power has two ways to spend Force points: availabilities, and costs.
• The user may spend 1 Force point to sense all liv Control Upgrade: The Force user gains the ability to
ing things within short range of himself (includi-ng sense danger the moment before it strikes, allowing him
both animals and sentient beings). to anticipate attacks and avoid incoming blows. This
power gains the Ongoing effect Commit 0. Once per
•
THE FORCE
'EDCE OF T1tE EMPIRE
..
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Sp ecial Rule !Oe use): When guiding and shaping thoughts, only e may be used to generate negative emotions such as rage, fear, and hatred. Only 0
may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be generated with either 0 or e.
The character may spend 0 to stress the mind of one living target he is engaged with, inflicting 1 strain.
Spend 0 to increase power's Spend 0 to increase targets The Force user may make an opposed Discipline vs. Discipline check
range by a number of range affected equal to magnitude combined with an Influence Power check. If the user spends 0 and
bands equal to range up upgrades purchased. succeeds on the check, he can force the target to adopt an emotional
grades purchased. state or believe something untrue, lasting for 1 round or 5 minutes.
• CONTROL • STRENGTH
When making a Coerce, Charm, Deception, Leadership, or Negotiation check, the Force user may roll an Influence
Power check as part of his dice pool. He may spend 0 to gain '* or 0 [user's choice) on the check.
• RANGE • MAGNITUDE
UPGRADES
When upgrading this power, the user can choose INFLUENCE SPECIAL RULE
whether he wishes to influence and sway large crowds
of people with his abilities, or if he wishes to directly hen Influence is used to guide and shape
modify the thoughts or emotions of others. The up
grades are listed below. However, as with any power,
W thoughts and emotions, 0 may only gener
ate points used to create negative emotions such
see the Influence Force Power Tree above for upgrade as rage, fear, and hatred. e may only generate
paths, availabilities, and costs. Force points used to create positive emotions
Control Upgrade: The Force user gains the ability to sucl1 as peace. tranquillity, and friendliness. Oth
alter the thoughts and emotions of the target. The Force el· emotions such as confusion can be generated
user makes an opposed Discipline vs. Discipline check witll either 0 ore This rule is in addition to the
with a living target he is engaged with, making an Influ rule about usinge or 0 results. This means that
ence Power check as part of the pool. To succeed, he to generate negative emotions. the average play
must gain and spend at least one Force point and he er must first roll 0. then flip a Destiny Point and
suffer suain to use them.
•
THE FORCE
U>GE OF THE EMPIRE
Force Power Tree: Move • FORCE ABILITY
Prerequisites: Force Rating 1 +
The Force user can move small objects via the power of the Force.
The user may spend 0 to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range
Spend 0 to increase targets Spend 0 to increase sil Spend 0 to increase power's Spend 0 to increase power's
affected equal to magnitude houette able to be target range by a number of range range by a number of range
upgrades purchased. ed equal to strength up bands equal to range up bands equal to range up
grades purchased. grades purchased. grades purchased.
Spend 0 to increase targets Spend 0 to increase sil The Force user can pull ob Spend 0 to increase power's
affected equal to magnitude houette able to be target jects out of secure mount range by a number of range
upgrades purchased. ed equal to strength up ings or out of an oppo bands equal to range up
grades purchased. nent's grasp. grades purchased.
Spend 0 to increase targets Spend 0 to increase sil The character can perform fine manipulation of items, allowing him
affected equal to magnitude houette able to be target to do whatever he would normally with his hands via this power at
upgrades purchased. ed equal to strength up this power's range.
grades purchased.
Control Upgrade: The Force user gains the ability to hitting multiple targets with the Auto-fire quality.) This
move objects fast enough that they become difficult attack follows all the rules for ranged attacks, such as
to dodge and can be used as weapons. The impacts ranged defense and aiming
deal damage both to the targets and the object being
Control Upgrade: The Force user gains the ability to
moved. The Force user makes a Discipline check with
pull objects off of secure mountings or from an op
a difficulty equal to the silhouette of the object being
ponent's grasp.
thrown, making a Move power check as part of the pool.
To successfully hit the target, he must gain enough Force Control Upgrade: The Force user gains the ability to
points to move the object from its starting location to perform fine manipulation of items, allowing him to
the target and he must succeed on the check. The dam do whatever he could normally do with his hands to a
age is resolved following all the rules for ranged attacks. held item (if manipulating something such as a control
Silhouette 0 objects deal 5 damage, while other objects board, the controls count as a silhouette 0 item).
deal damage equal to 10 times their silhouette. The Strength Upgrade: Spend 0 to increase the maxi
number of targets affected by a single object is up to the mum size of objects a character can move by a number
GM, but in general, a single object should only affect a equal to the number of Strength upgrades purchased
single target (unless it's particularly large). (Also note, if
the player wants to use Move to throw multiple objects
Range Upgrade: Spend 0 to increase the maximum
range at which the Force user can move objects by a
at multiple targets, he may do so using all the rules for
•
THE FORCE
ax;£ OF THE EMPIRE
Force Power Tree: Enhance • FORCE ABILITY
Prerequisites: Force Rating 1 +
When making an Athletics check. the Force user may roll an Enhance Power check as part of the pool.
The user may spend 0 to gain '>tf or 0 [user's choice) on the check.
Take a Force Leap action; make a Enhance Power check. The user may
spend 0 to jump horizontally to any location in short range.
When performing a Force Leap, the user can jump vertically in addition to
horizontally
Ongoing effect: Commit 0. The user increases his Brawn characteristic Spend 0 to increase power's
by 1 [to a maximum of 6). range by a number of range
bands equal to range up
grades purchased.
• CONTROL • CONTROL
feats not otherwise achievable by other beings, leaping Control Upgrade: Enhance can be used with the
long distances or incredible heights Brawl skill.
Control Upgrade: Enhance can be used with the Co Control Upgrade: This power gains the Ongoing ef
ordination skill. fect: Commit 0. The Force user increases his Brawn
characteristic by 1 [to a maximum of 6)
Control Upgrade: Enhance can be used with the Pi
loting [Planetary ) skill. Control Upgrade: The force user can take a Force
Leap action to make an Enhance Power check. He
Control Upgrade: Enhance can be used with the Pi
may spend 0 to jump horizontally to any location
loting [Space) skill.
within short range. He can use this to leap over ob
Control Upgrade: This power gains the Ongoing ef stacles or impassable terrain, but cannot leap directly
fect: Commit 0. The Force user increases his Agility vertically.
characteristic by 1 [to a maximum of 6).
Control Upgrade: When taking a Force Leap action,
Control Upgrade: Enhance can be used with the Re the Force user can leap to any location in range verti
silience skill. cally as well as horizontally
THE FORCE
ACE OF REBELLION
Force Power Tree: Foresee • FORCE ABILITY
Prerequisites: Force Rating 1 +
The Force user can feel the Force flowing around everything, seeing what is and what will be.
The user may spend 0 to gain vague hints of events to come, up to a day into his future.
• CONTROL • STRENGTH
When making an skill check to determine initiative, the Force user may roll a Foresee Power check as part of the pool. Spend 0 to pick out specific
He may spend 0to gain {:) per point on his check. details equal to strength up
grades purchased .
Spend 0 to increase targets Spend 0 to increase power's The user may spend 0 to Spend 0 to increase the
affected equal to magnitude range by a number of range gain '>tf instead of {:) [his days into the future the user
upgrades purchased. bands equal to range up choice). can see equal to duration up
grades purchased. grades purchased.
• RANGE • STRENGTH
Spend 0 to increase power's Spend 0to increase power's Spend 0 to pick out specific
range by a number of range range by a number of range details equal to strength up
bands equal to range up bands equal to range up grades purchased.
grades purchased. grades purchased.
• CONTROL • DURATION
When performing a Foresee Power check as part of an initiative check, the Force user may spend 0 to allow all af Spend 0 to increase the
fected targets to take one free maneuver before the first round of combat begins. days into the future the user
can see equal to duration up
grades purchased.
THE FORCE
ACE OF REBELUON