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• ACTIVE
Bounty Hunter: Assassin Talent Tree
Career Skills: Athletics, Brawl, Perception, Piloting !Planetary!, Piloting ISpacel, Ranged !Heavy I, Streetwise, Vigilance
Assassin Bonus Career Skills: Melee, Ranged IHeavy I, Skulduggery, Stealth • PASSIVE

• GRIT • LETHAL BLOWS • STALKER • OOOGE

Add + 10 per rank of Le­ When targeted by combat


thal Blows to any Critical check, may perform a
Injury results inflicted on Dodge incidental to suffer a
opponents. number of strain no greater
than ranks of Dodge, then
upgrade the difficulty of the
check by that number.

• PRECISE AIM • JUMP UP • QUICK STRIKE • QUICK DRAW

Once per round, may per­ Add D per rank of Quick


form Precise Aim maneu­ Strike to combat checks
ver Suffer a number of against targets that have not
strain no greater than ranks acted yet this encounter.
in Precise Aim. then reduce
target's melee and ranged
defense by that number.

• TARGETED BLOW • STALKER • LETHAL BLOWS • ANATOMY LESSONS


After making a successful Add D per rank of Stalker Add+ 10 per rank of Le­ After a making a successful
attack, may spend 1 Desti­ to all Stealth and Coordi- thal Blows to any Critical attack, may spend 1 Desti­
ny Point to add damage Injury results inflicted on ny Point to add damage
equal to Agility to one hit. opponents. equal to Intellect to one hit.

• STALKER • SNIPER SHOT • DODGE • LETHAL BLOWS

Before making a non­ When targeted by combat Add+ 10 per rank of Le­
thrown ranged attack, may check. may perform a thal Blows to any Critical
perform a Sniper Shot ma­ Dodge incidental to suffer a Injury results inflicted on
neuver to increase the number of strain no greater opponents.
weapon's range by 1 range than ranks of Dodge, then
band per rank in Sniper upgrade the difficulty of the
Shot. Upgrade the difficulty check by that number.
of the attack by 1 per range
band increase.

• PRECISE AIM • DEADLY ACCURACY • DEDICATION • MASTER OF


SHADOWS
Once per round, may per­ When acquired, choose 1
form Precise Aim maneu­ combat skill. Add damage Once per round. suffer 2
ver. Suffer a number of equal to ranks in that skill to strain to decrease difficulty
strain no greater than ranks one hit of successful attack of next Stealth or Skuldug­
in Precise Aim. then reduce made using that skill. gery check by one.
target's melee and ranged
defense by t�at number.
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Gadgeteer�Talent Tree
ACTIVE
Bounty Hunter:
Career Skills: Athletics, Brawl, Perception, Piloting !Planetary), Piloting !Space), Ranged !Heavy I, Streetwise, Vigilance
Gadgeteer Bonus Career Skills: Brawl, Coercion, Mechanics, Ranged !Light)

• BRACE • TOUGHENED • INTIMIDATING • DEFENSIVE STANCE


Perform the Brace ma­ May suffer a number of Once per round, may per­
neuver to remove • per strain to downgrade diffi­ form Defensive Stance ma­
rank of Brace from next culty of Coercion checks. or neuver and suffer a num­
Action. This may only re­ upgrade difficulty when tar­ ber of strain to upgrade
move • added by envi­ geted by Coercion checks. difficulty of all incoming
ronmental circumstances. by an equal number. Strain melee attacks by an equal
suffered this way cannot ex­ number Strain suffered
ceed ranks in Intimidating. this way cannot exceed
ranks in Defensive Stance.

• SPARE CLIP • JURY RIGGED • POINT BLANK • DISORIENT

Cannot run out of ammo Choose 1 weapon. armor, Add 1 damage per rank of After hitting with combat
due to (i{J. Items with Limit­ or other item and give it a Point Blank to damage of check, may spend tJ tJ
ed Ammo quality run out of permanent improvement one hit of successful attack to disorient target for num­
ammo as normal. while it remains in use. while using Ranged [Heavy) ber of rounds equal to
or Ranged [Light) skills at ranks in Disorient.
close range or engaged.

• TOUGHENED • ARMOR MASTER • NATURAL • STUNNING BLOW


ENFORCER
When making Melee
checks, may inflict damage
as strain instead of wounds.
This does not ignore soak.

• JURY RIGGED • TINKERER • DEADLY ACCURACY • IMPROVED


STUNNING BLOW
Choose 1 weapon, armor, May add 1 additional hard When acquired, choose 1
or other item and give it a point to a number of items combat skill. Add damage When dealing strain dam­
permanent improvement equal to ranks in Tinkerer. equal to ranks in that skill to age with Melee or Brawl
while it remains in use. Each item may only be one hit of successful attack checks. may spend <1J to
modified once. made using that skill. stag €ier target for 1 round
per (!) .

• INTIMIDATING • DEDICATION • IMPROVED • CRIPPLING BLOW


ARMOR MASTER
May suffer a number of Increase the difficulty of
strain to downgrade diffi­ When wearing armor with a next combat check by 1 If
culty of Coercion checks, or soak value of 2 or higher, in­ check deals damage, target
upgrade difficulty when tar­ crease defense by 1 suffers 1 strain whenever
geted by Coercion checks. he moves for the remainder
by an equal number. Strain of the encounter.
suffered this way cannot ex­
ceed ranks in Intimidating.

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Bounty Hunter: Survivalist Talent Tree


Career Skills: Athletics, Brawl, Perception, Piloting !Planetary!, Piloting !Space!, Ranged I Heavy I, Streetwise, Vigilance
Survivalist Bonus Career Skills: Knowledge !Xenologyl, Perception, Resilience, Survival

• FORAGER • STALKER • OUTDOORSMAN • EXPERT TRACKER

Remove up to •• from Add D per rank of Stalker Remove • per rank of Remove • per rank of Ex­
skill checks to find food, to all Stealth and Coordi- Outdoorsman from checks pert Tracker from checks to
water. or shelter. Survival to move through terrain or find tracks or track targets.
checks to forage take half manage environmental ef­ Decrease time to track a
the time. fects Decrease overland target by half.
travel times by half .

• OUTDOORSMAN • SWIFT • HUNTER

Remove • per rank of Add D per rank of Hunter After making a successful
Outdoorsman from checks to all checks when interact­ attack, may spend 1 Desti­
to move through terrain or ing with beast or animals ny Point to add damage
manage environmental ef­ [including combat checks) equal to Cunning to one hit
fects. Decrease overland Add + 10 to Critical Injury
travel times by half results against beasts or
animals per rank of Hunter.

• TOUGHENED • EXPERT TRACKER • STALKER • NATURAL


DUTDDDRSMAN
Remove • per rank of Ex­
pert Tracker from checks to
find tracks or track targets.
Decrease time to track a
target by half

• TOUGHENED • HUNTER • EXPERT TRACKER • BLOODED

Add D per rank of Hunter Remove • per rank of Ex­ Add D per rank of Blooded
to all checks when interact­ pert Tracker from checks to to all checks to resist or re­
ing with beast or animals find tracks or track targets. cover from poisons, ven­
[including combat checks). Decrease time to track a oms, or toxins. Reduce du­
Add + 10 to Critical Injury target by half ration of ongoing poisons by
results against beasts or 1 round per rank of Blooded
animals per rank of Hunter. to a minimum of 1.

• ENDURING • DEDICATION • HERDIC FORTITUDE

May spend 1 Destiny Point


to ignore effects of Critical
Injuries on Brawn or Agility
checks until the end of the
Colonist: Doctor Talent Tree
Career Skills: Charm, Deception, Knowledge !Core Worldsl, Knowledge !Education!, Knowledge llorel, Leadership,
Negotiation, Streetwise
Doctor Bonus Career Skills: Cool, Knowledge I Education I, Medicine, Resilience

• SURGEON • BACTA SPECIALIST • GRIT • RESOLVE

When making a Medicine Patients regain 1 addition­ When a character involun­


check to help a character al wound per rank of Bac­ tarily suffers strain. he suf­
heal wounds, the target ta Specialist when they fers 1 less strain per rank of
heals 1 additional wound recover wounds from bac­ Resolve, to a minimum of 1
per rank of Surgeon. ta tanks or long term care.

• STIM APPLICATION • GRIT • SURGEON

Take the Stim Application When making a Medicine


Action; make an Average check to help a character
(+ +l Medicine check. If heal wounds, the target
successful. 1 engaged ally heals 1 additional wound
increases 1 characteristic per rank of Surgeon
by 1 for the remainder of
the encounter and suffers
4 strain .

• SURGEON . GRIT • BACT A SPECIALIST • PRESSURE POINT

When making a Medicine Patients regain 1 addition­ When making a Brawl


check to help a character al wound per rank of Bac­ check against an opponent,
heal wounds, the target ta Specialist when they instead of dealing damage,
heals 1 additional wound recover wounds from bac­ may deal equivalent strain
per rank of Surgeon. ta tanks or long term care. plus additional strain equal
to ranks of Medicine (this
ignores soak) .

• IMPROVED STIM • NATURAL DOCTOR • TOUGHENED • ANATOMY LESSONS


APPLICATION
After making a successful
When performing Stim Ap­ attack, may spend 1 Desti­
plication Action, may in­ ny Point to add damage
crease difficulty of check to equal to Intellect to one hit..
Hard (+ + +J. and target
only suffers 1 strain.

• SUPREME STIM • MASTER DOCTOR • DEDICATION • DODGE


APPLICATION
Once per round, suffer 2 When targeted by combat
When performing the Stim strain to decrease the dif­ check, may perform a
Application Action. spend ficulty of a Medicine check Dodge incidental to suffer a
� to increase an addi­ by 1 number of strain no greater
tional Characteristic by 1. than ranks of Dodge, then
upgrade the difficulty of the
check by that number.

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• ACTIVE
Colonist: Politico Talent Tree
Career Skills: Charm, Deception, Knowledge !Core Worlds!, Knowledge !Education!, Knowledge llorel, Leadership,
Negotiation, Streetwise • PASSIVE
Politico Bonus Career Skills: Charm, Coercion, Deception, Knowledge !Core Worlds!

• KILL WITH . GRIT • PlAUSIBLE • TOUGHENED


KINDNESS DENIABILITY

Remove • per rank of Kill Remove • per rank of


with Kindness from all Plausible Deniability from
Charm and Leadership all Coercion and Decep­
checks. tion checks.

• INSPIRING • KILL WITH • SCATHING TIRADE • PlAUSIBLE


RHETORIC KINDNESS DENlABILITY
Take a Scathing Tirade ac­
Take the Inspiring Rhetoric Remove • per rank of Kill tion; make an Average [. Remove • per rank of
action; make an Average with Kindness from all +1 Coercion check. Each Plausible Deniability from
r+ .) leadership check. Charm and Leadership >tf causes one enemy in all Coercion and Decep­
Each >tf causes 1 ally in checks. close range to suffer 1 tion checks.
close range to recover 1 strain. Spend -t} to cause 1
strain. Spend -tJ to cause affected enemy to suffer 1
1 affected ally to recover 1 additional strain.
additional strain.

• DODGE • IMPROVED • IMPROVED • WELL ROUNDED


INSPIRING RHETORIC SCATHING TIRADE
When targeted by combat
check. may perform a Each ally affected by In­ Each enemy affected by
Dodge incidental to suffer a spiring Rhetoric gains Don Scathing Tirade suffers •
number of strain no greater all skill checks for a num­ on all skill checks for a
than ranks of Dodge. then ber of rounds equal to number of rounds equal to
upgrade the difficulty of the ranks in Leadership. ranks in Coercion.
check by that number.

• GRIT • SUPREME INSPIRING • SUPREME • NDBDDY'S FOOL


RHETORIC SCATHING TIRADE
May upgrade difficulty of
incoming Charm, Coercion,
or Deception checks once
per rank of Nobody's Fool.

• STEELY NERVES • DEDICATION • INTENSE PRESENCE

Spend 1 Destiny Point to Spend 1 Destiny Point to


ignore effects of Critical recover strain equal to Pres­
Injuries on Willpower or ence rating.
Presence checks until the
end of the encounter.

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• ACTIVE
Colonist: Scholar Talent Tree
Career Skills: Charm, Deception, Knowledge !Core Worlds), Knowledge !Education), Knowledge ILorel, Leadership,
Negotiation, Streetwise • PASSIVE
Scholar Bonus Career Skills: Knowledge IOuter Rim I, Knowledge I Underworld I, Knowledge IXenologyl, Perception

• RESPECTED • SPEAKS BINARY • GRIT • BRACE


SCHOLAR
Perform the Brace ma­
May downgrade difficulty neuver to remove • per
of checks to interact with rank of Brace from next
institutes of learning by Action. This may only re­
one level per rank of Re­ move • added by envi­
spected Scholar. ronmental circumstances .

• RESEARCHER • RESPECTED • RESOLVE • RESEARCHER


SCHOLAR
Remove • per rank of Re­ When a character involun­ Remove • per rank of Re­
searcher from all Knowl­ May downgrade difficulty tarily suffers strain, he suf­ searcher from all Knowl­
edge checks. Researching a of checks to interact with fers 1 less strain per rank of edge checks. Researching a
subject takes half the time. institutes of learning by Resolve, to a minimum of 1 subject takes half the time.
one level per rank of Re­
spected Scholar.

• CDDEBREAKER • KNOWLEDGE • NATURAL SCHOLAR • WELL ROUNDED


SPECIALIZATION
Remove • per rank in Co­
de breaker from checks to When acquired, choose 1
break codes or decrypt Knowledge skill. When
communications. Decrease making that skill check,
difficulty of checks to may spend <!! result to
break codes or decrypt gain additional successes
communications by 1 equal to ranks in Knowl­
edge Specialization.

• KNOWLEDGE • CONFIDENCE • RESOLVE


SPECIALIZATION
May decrease difficulty When a character involun­
When acquired, choose 1 of Discipline checks to tarily suffers strain, he suf­
Knowledge skill. When avoid fear by 1 per rank fers 1 less strain per rank of
making that skill check, of Confidence. Resolve, to a minimum of 1
may spend <!! result to
gain additional successes
equal to ranks in Knowl­
edge Specialization.

• STROKE OF GENIUS • MENTAL FORTRESS • DEDICATION • TOUGHENED

Once per session, make Spend 1 Destiny Point to


one skill check using Intel­ ignore effects of Critical
lect rather than the charac­ Injuries on Intellect or
teristic linked to that skill. Cunning checks until end
of encounter.

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• ACTIVE
Explorer: Fringer Talent Tree
Career Skills: Astrogation, Cool, Knowledge !Lore), Knowledge !Outer Rim), Knowledge IKenologyl, Perception,
Piloting ISpacel, Survival • PASSIVE
Fringer Bonus Career Skills: Astrogation, Coordination, Negotiation, Streetwise

• GALAXY MAPPER • STREET SMARTS • RAPID RE[DVERY • STREET SMARTS

Remove • per rank of Remove • per rank of When healing strain after Remove • per rank of
Galaxy Mapper from As­ Street Smarts from Street­ an encounter, heal I addi­ Street Smarts from Street­
trogation checks. Astro­ wise or Knowledge [Under­ tional strain per rank of wise or Knowledge [Under­
gation checks take half world) checks. Rapid Recovery. world) checks.
normal time.

• SKILLED JD[KEY • GALAXY MAPPER • GRIT

Remove • per rank of Remove • per rank of


Skilled Jockey from all Pi­ Galaxy Mapper from As­
loting [Planetary) and Pi­ trogation checks. Astro­
loting [Space) checks the gation checks take half
character attempts. normal time.

• MASTER • DEFENSIVE • RAPID RE[DVERY • DURABLE


STARHDPPER DRIVING
When healing strain after
Once per round, suffer 2 Increase defense of vehicle an encounter, heal I addi­
strain to decrease the diffi­ or starship being piloted tional strain per rank of
culty of next Astrogation by I per rank of Defensive Rapid Recovery.
check by I to a minimum Driving.
of Easy (+J

• RAPID RE[DVERY • JUMP UP • GRIT • KND[KDDWN

When healing strain after


an encounter, heal I addi­
tional strain per rank of
Rapid Recovery.

• DEDI[ATIDN • TOUGHENED • DODGE • DODGE

When targeted by combat When targeted by combat


check, may perform a check, may perform a
Dodge incidental to suffer a Dodge incidental to suffer a
number of strain no greater number of strain no greater
than ranks of Dodge, then than ranks of Dodge, then
upgrade the difficulty of the upgrade the difficulty of the
check by that number. check by that number.

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Explorer: Scout Talent Tree
Career Skills: Astrogation, Cool, Knowledge I Lore I, Knowledge !Outer _Rim!, Knowledge IXenologyl, PerDeption, Pilot­
ing !Space), Survival • PASSIVE
Scout Bonus Career Skills: Athletics, Medicine, Piloting !Planetary!, Survival

• RAPID RECOVERY • STALKER • GRIT • SHORTCUT


When healing strain after Add D per rank of Stalker During a chase. add D per
an encounter, heal 1 addi­ to all Stealth and Coordi- rank in Shortcut to any
tional strain per rank of checks made to catch or
Rapid Recovery

• FORAGER • QUICK STRIKE • LET'S RIDE • DISORIENT


Remove up to •• from Add D per rank of Quick Once per round. may After hitting with combat
skill checks to find food, Strike to combat checks mount or dismount a ve­ check, may spend tJ tJ
water, or shelter. Survival against targets that have not hicle or beast , or enter a to disorient target for num­
checks to forage take half acted yet this encounter. cockpit or weapon station ber of rounds equal to
the time. on a vehicle, as an inci­ ranks in Disorient.
dental.

• RAPID RECOVERY • NATURAL HUNTER • FAMILIAR SUNS • SHORTCUT


When healing strain after Once per session, may per­ During a chase. add D per
an encounter. heal 1 addi­ form a Familiar Suns maneu­ rank in Shortcut to any
tional strain per rank of ver; make aHard !+ + +l checks made to catch or
Rapid Recovery. Knowledge (Outer Rim) or
(Core Worlds) check to re­
veal the current type of plan­
etary environment and oth­
er useful information.

• GRIT • HEIGHTENED • TOUGHENED • QUICK STRIKE


AWARENESS
Add D per rank of Quick
Allies within close range Strike to combat checks
add D to Perception or against targets that have not
Vigilance checks. Engaged acted yet this encounter
allies add DD

• UTILITY BELT • OEOICATIDN • STALKER • DISORIENT


Spend 1 Destiny Point to Add D per rank of Stalker After hitting with combat
perform a Utility Belt inci­ to all Stealth and Coordi- check, may spend tJ tJ
dental; produce a previously to disorient target for num­
undocumented item or ber of rounds equal to
weapon [with restrictions] ranks in Disorient.
from a tool belt or a satchel.

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Explorer: Trader Talent Tree


Career Skills: Astrogation, Cool, Knowledge I lore!, Knowledge I Outer Rim!, Knowledge IXenologyl, Perception, Pilot­
ing ISpacel, Survival
Trader Bonus Career Skills: Deception, Knowledge !Core Worlds!, Knowledge !Underworld!, Negotiation

• KNOW SOMEBODY • [ONVIN[ING • WHEEL ANO OEAL • SMOOTH TALKER


DEMEANOR
Once per session, when When first acquired, choose
attempting to purchase a Remove • per rank of 1 skill; Charm, Coercion.
legally available item, re­ Convincing Demeanor Deception. or Negotiation.
duce its rarity by 1 per from Deception or Skul­ When making checks with
rank of Know Somebody. duggery checks. that skill, spend <;tl to gain
additional '¢f equal to ranks
in Smooth Talker.

• WHEEL ANO OEAL • GRIT • SPARE [LIP • TOUGHENED

Cannot nun out of ammo


due to'@. Items with Limit­
ed Ammo quality run out of
ammo as normal.

• KNOW SOMEBODY • NOBOOY'S FOOL • SMOOTH TALKER • NOBOOY'S FOOL

Once per session. when May upgrade difficulty of When first acquired, May upgrade difficulty of
attempting to purchase a incoming Charm. Coercion, choose 1 skill; Charm. Co­ incoming Charm, Coercion,
legally available item. re­ or Deception checks once ercion. Deception, or Ne­ or Deception checks once
duce its rarity by 1 per per rank of Nobody's Fool. gotiation. When making per rank of Nobody's Fool.
rank of Know Somebody. checks with that skill,
spend <;tl to gain addition­
al '¢f equal to ranks in
Smooth Talker.

• WHEEL ANO DEAL • STEELY NERVES • BLA[K MARKET • BLA[K MARKET


EO NT ACTS [ONTAETS
Spend 1 Destiny Point to
ignore effects of Critical When purchasing illegal When purchasing illegal
Injuries on Willpower or goods, may reduce rarity gooos, may reduce rarity
Presence checks until the by 1 per rank of Black by 1 per rank of Black
end of the encounter. Market Contacts, increas­ Market Contacts. increas­
ing cost by 50 percent of ing cost by 50 percent of
base cost per reduction. base cost per reduction.

• KNOW SOMEBODY • NATURAL • OEOI[ATION • MASTER MER[HANT


NEGOTIATOR
Once per session, when When buying or selling
attempting to purchase a goods, or paying off or
legally available item, re­ taking Obligation, may
duce its rarity by 1 per suffer 2 strain to sell for
rank of Know Somebody. 25% more, buy for 25%
less, pay off 1 more Obli­
gation, or take 1 less.
Hired Gun: Bodyguard Talent Tree
Career Skills: Athletics, Brawl, Discipline, Melee, Piloting I Planetary I, Ranged llightl, Resilience, Vigilance
Bodyguard Bonus Career Skills: Gunnery, Perception, Piloting !Planetary!, Ranged I Heavy I

• TIJUGHENED • BARRAGE • DURABLE • GRIT


Add I damage per rank
of Barrage to I hit of suc­
cessful attack while using
Ranged [Heavy) or Gun­
nery skills at long or ex­
treme range.

• BODY GUARD • HARD HEADED • BARRAGE • BRACE

Once per round, perform When staggered or disori­ Add I damage per rank Perform the Brace ma­
the Body Guard maneuver ented, perform the Hard of Barrage to I hit of suc­ neuver to remove • per
to guard an engaged charac­ Headed action; make a cessful attack while using rank of Brace from next
ter. Suffer a number of strain Daunting !++++l Dis­ Ranged [Heavy) or Gun­ Action. This may only re­
no greater than ranks of cipline check to rernove nery skills at long or ex­ move • added by envi­
Body Guard, then until the status. Difficulty reduced treme range. ronmental circumstances.
beginning of the next turn per rank of Hard Headed.
upgrade the difficulty of
combat checks targeting the
character by that nurnber.

• BODY GUARD • SIDE STEP • DEFENSIVE STANCE • BRACE

Once per round, perform Once per round, may per­ Once per round, may per­ Perform the Brace ma­
the Body Guard maneuver form Side Step maneuver form Defensive Stance ma­ neuver to remove • per
to guard an engaged charac­ and suffer a number of strain neuver and suffer a num­ rank of Brace frorn next
ter Suffer a number of strain to upgrade difficulty of all ber of strain to upgrade Action. This may only re­
no greater than ranks of incoming ranged attacks by difficulty of all incoming move • added by envi­
Body Guard, then until the an equal number for the melee attacks by an equal ronmental circumstances.
beginning of the next turn next round. Strain suffered number for the next round.
upgrade the difficulty of this way cannot exceed Strain suffered this way
combat checks targeting the ranks in Side Step. cannot exceed ranks in De­
character by that number. fensive Stance.

• SIDE STEP • DEFENSIVE STANCE • HARD HEADED

Once per round, may per­ Once per round, may per­ When staggered or disori­
form Side Step maneuver form Defensive Stance ma­ ented, perform the Hard
and suffer a number of strain neuver and suffer a num­ Headed action; rnake a
to upgrade difficulty of all ber of strain to upgrade Daunting !++++J Dis­
incoming ranged attacks by difficulty of all incoming cipline check to rernove
an equal number for the melee attacks by an equal status. Difficulty reduced
next round. Strain suffered number for the next round. per rank of Hard Headed.
this way cannot exceed Strain suffered this way
ranks in Side Step. cannot exceed ranks in De­
fensive Stance.

• DEDICATION • BARRAGE • IMPROVED


HARD HEADED
Add I damage per rank
of Barrage to I hit of suc­ When incapacitated due
cessful attack while using to strain exceeding thresh­
Ranged [Heavy) or Gun­ old, may take a more dif­
nery skills at long or ex­ ficult Hard Headed action
treme range. to reduce strain to I be­
low threshold.

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Hired Gun: Marauder Talent -Tree


Career Skills: Athletics, Brawl, Discipline, Melee, Piloting !Planetary), Ranged !Lightl, Resilience, Vigilance
Marauder Bonus Career Skills: Coercion, Melee, Resilience, Survival • PASSIVE

• TOUGHENED • FRENZIED ATTACK • FERAL STRENGTH • LETHAL BLOWS


When making a Melee or Add I damage per rank of Add+ I 0 per rank of Le­
Brawl check, suffer a num­ Feral Strength to one hit of thal Blows to any Critical
ber of strain to upgrade successful attacks made us­ Injury results inflicted on
the attack an equal num­ ing Brawl or Melee skills.. opponents.
ber of times. The strain suf­
fered may not exceed
ranks in Frenzied Attack.

• FERAL STRENGTH • TOUGHENED • HERDIC FORTITUDE • KNOCKDOWN

Add I damage per rank of May spend I Destiny Point


Feral Strength to one hit of to ignore effects of Critical
successful attacks made us­ Injuries on Brawn or Agility
ing Brawl or Melee skills.. checks until the end of the

• ENDURING • LETHAL BLOWS • TOUGHENED • FRENZIED ATTACK

Add+ I 0 per rank of Le­ When making a Melee or


thal Blows to any Critical Brawl check, suffer a num­
Injury results inflicted ber of strain to upgrade
opponents. the attack an equal num­
ber of times. The strain suf­
fered may not exceed
ranks in Frenzied Attack .

• TOUGHENED • FERAL STRENGTH • NATURAL • LETHAL BLOWS


BRAWLER
Add I damage per rank of Add+ I 0 per rank of Le­
Feral Strength to one hit of thal Blows to any Critical
successful attacks made us­ Injury results inflicted on
ing Brawl or Melee skills.. opponents

• FRENZIED ATTACK • ENDURING • DEFENSIVE STANCE • DEDICATION

When making a Melee or Once per round, may per­


Brawl check, suffer a num­ form Defensive Stance ma­
ber of strain to upgrade neuver and suffer a num­
the attack an equal num­ ber of strain to upgrade
ber of times. The strain suf­ difficulty of all incoming
fered may not exceed melee attacks by an equal
ranks in Frenzied Attack. number for the next round.
Strain suffered this way
cannot exceed ranks jn De­
fensive Stance.
• ACTIVE
Hired Gun: Mercenary Soldier Talent Tree
Career Skills: Athletics, Brawl, Discipline, Melee, Piloting I Planetary), Ranged I Light!, Resilience, Vigilance
Mercenary Soldier Bonus Career Skills: Discipline, Gunnery, Leadership, Ranged I Heavy I • PASSIVE

• CDMMAND • SECDND WIND • POINT BLANK • SIDE STEP

Add 0 per rank of Com­ Once per encounter. may Add 1 damage per rank of Once per round, may per­
mand when making Lead­ use Second Wind inciden­ Point Blank to damage of form Side Step maneuver
ership checks. Affected tar­ tal to heal strain equal to one hit of successful and suffer a number of strain
gets add 0 to Discipline ranks in Second Wind. Ranged [Heavy) or Ranged to upgrade difficulty of all
checks for next 24 hours. (Light) attacks made while incoming ranged attacks by
at close range or engaged. an equal number. Strain suf­
fered this way cannot ex­
ceed ranks in Side Step.

• SECDND WIND • CDNFIDENCE • STRONG ARM • POINT BLANK

Once per encounter. may May decrease difficulty Add I damage per rank of
use Second Wind inciden­ of Discipline checks to Point Blank to damage of
tal to heal strain equal to avoid fear by 1 per rank one hit of successful
ranks in Second Wind. of Confidence. Ranged [Heavy) or Ranged
(Light) attacks made while
at close range or engaged .

• FIELD COMMANDER • CDMMAND • NATURAL • SNIPER SHOT


MARKSMAN
Take the Field Commander Add 0 per rank of Com­ Before making a non­
action; make a Average mand when making Lead­ thrown ranged attack, may
(+ +l Leadership check. ership checks. Affected tar­ perform a Sniper Shot ma­
A number of allies equal to gets add 0 to Discipline neuver to increase the
Presence may immediate­ checks for next 24 hours. weapon's range by I range
ly suffer 1 strain to perform band per rank in Sniper
1 free maneuver. Shot. Upgrade the difficulty
of the attack by 1 per range
band increase.

• IMPROVED FIELD • GRIT • TOUGHENED


COMMANDER

Field Commander action


affects allies equal to dou­
ble Presence. and may
spend <1J to allow allies to
suffer 1 strain and perform
1 free action instead .

• DEADLY ACCURACY • TRUE AIM • DEDICATION • TRUE AIM

When acquired, choose 1 Once per round, may per­ Once per round, may per­
combat skill. Add damage form a True Aim maneuver form a True Aim maneuver
equal to ranks in that skill to to gain benefits of aiming to gain benefits of aiming
one l1it of a successful at­ and upgrade combat check and upgrade combat check
tack made using that skill. once per rank of True Aim. once per rank ofTrue Aim.
..

Smuggler: Pilot Talent Tree


Career Skills: Coordination, Deception, Knowledge !Underworld), Perception, Piloting ISpacel, Skulduggery,
Streetwise, Vigilance
Pilot Bonus Career Skills: Astrogation, Gunnery, Piloting I Planetary I, Piloting ISpacel

• FULL THROTTLE • SKILLED JOCKEY • GALAXY MAPPER • LET'S RIDE

Take a Full Throttle action; Remove • per rank of Remove • per rank of Once per round. may
make a Hard (+ + +l Pi­ Skilled Jockey from all Pi­ Galaxy Mapper from As­ mount or dismount a ve­
loting check to increase a loting (Planetary) and Pi­ trogation checks. Astro­ hicle or beast, or enter a
vehicle's top speed by 1 loting (Space) checks the gation checks take half cockpit or weapon station
for a number of rounds character attempts. normal time. on a vehicle. as an inci­
equal to Cunning . dental.

• SKILLED JOCKEY • DEAD TO RIGHTS • GALAXY MAPPER • RAPID RECOVERY

Remove • per rank of Spend 1 Destiny Point to Remove • per rank of When healing strain after
Skilled Jockey from all Pi­ add additional damage Galaxy Mapper from As­ an encounter. heal 1 addi­
loting (Planetary) and Pi­ equal to half Agility [round­ trogation checks. Astro­ tional strain per rank of
loting (Space) checks the ed up) to one hit of success­ gation checks take half Rapid Recovery.
character attempts. ful attack made with ship or normal time.
vehicle-mounted weaponry.

• IMPROVED FULL • IMPROVED DEAD • GRIT • NATURAL PILOT


THROTTLE TO RIGHTS

Suffer 1 strain to attempt Spend 1 Destiny Point to


Full T h rottle as a maneu­ add additional damage
ver and decrease its diffi­ equal to Agility [rounded
culty to Average (+ +l- up) to one hit of successful
attack made with ship or
vehicle-mounted weaponry.

• GRIT • SUPREME FULL • TRICKY TARGET • DEFENSIVE


THROTTLE DRIVING
Count vehicle or starship
piloted as having a silhou­ Increase defense of vehicle
ette 1 lower when being or starship being piloted
attacked. by 1 per rank of Defensive
Driving

• MASTER PILOT • DEDICATION • TOUGHENED • BRILLIANT


EVASION
Once per round when pilot­
ing a starship, may suffer 2 Once per encounter may
strain to perform any action take Brilliant Evasion action.
Select 1 opponent and
make Opposed Piloting
[Planetary or Space) check
to stop opponent from at­
tacking character for rounds
equal to Agility.

Permission granted to print and photocopy this page for personal


t \ ....
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• ACTIVE
Smuggler: Scoundrel Talent :rree r

Career Skills: Coordination, Deception, Knowledge !Underworld), Pen;eption, Piloting ISpacel, Skulduggery,
Streetwise, Vigilance • PASSIVE
Scoundrel Bonus Career Skills: Charm, Cool, Deception, Ranged I light)

• BLACK MARKET • CONVINCING • QUICK DRAW • RAPID REACTION


CONTACTS DEMEANOR
Suffer a number of strain to
When purchasing illegal Remove • per rank of add an equal number of >tf
goods, may reduce rarity Convincing Demeanor to initiative checks. Strain
by 1 per rank of Black from Deception or Skul­ suffered cannot exceed
Market Contacts, increas­ duggery checks. ranks in Rapid Reaction.
ing cost by 50 percent of
base cost per reduction.

• CONVINCING • BLACK MARKET • CONVINCING • QUICK STRIKE


DEMEANOR CONTACTS DEMEANOR
Add D per rank of Quick
Remove • per rank of When purchasing illegal Remove • per rank of Strike to combat checks
Convincing Demeanor goods, may reduce rarity Convincing Demeanor against targets that have not
from Deception or Skul­ by 1 per rank of Black from Deception or Skul­ acted yet this encounter.
duggery checks. Market Contacts, increas­ duggery checks.
ing cost by 50 percent of
base cost per reduction .

• HIDDEN STORAGE • TOUGHENED • BLACK MARKET • SIDE STEP


CONTACTS
Gain hidden storage in ve­ Once per round, may per­
hicles or equipment that When purchasing illegal form Side Step maneuver
holds items with total en­ goods, may reduce rarity and suffer a number of strain
cumbrance equal to ranks by 1 per rank of Black to upgrade difficulty of all
in Hidden Storage Market Contacts, increas­ incoming ranged attacks by
ing cost by 50 percent of an equal number for this
base cost per reduction. round. Strain suffered this
way cannot exceed ranks in
Side Step

• TOUGHENED • RAPID REACTION • HIDDEN STORAGE • SIDE STEP

Suffer a number of strain to Gain hidden storage in ve­ Once per round, may per­
add an equal number of >tf hicles or equipment that form Side Step maneuver
to initiative checks. Strain holds items with total en­ and suffer a number of strain
suffered cannot exceed cumbrance equal to ranks to upgrade difficulty of all
ranks in Rapid Reaction. in Hidden Storage incoming ranged attacks by
an equal number for this
round. Strain suffered this
way cannot exceed ranks in
Side Step

• DEDICATION • NATURAL • SOFT SPOT • QUICK STRIKE


CHARMER
After making a successful Add D per rank of Quick
attack, may spend 1 Desti­ Strike to combat checks
ny Point to add damage against targets that have not
equal to Cunning to one hit. acted yet this encounter.

"'
f ......

J -'
and photocopy thl ge for personal use. IC LFL 2013.
�----------------------------------------�
Smuggler: Thief Talent Tree
Career Skills: Coordination, Deception, Knowledge !Underworld!, Perception, Piloting !Space!, Skulduggery,
Streetwise, Vigilance
Thief Bonus Career Skills: Computers, Skulduggery, Stealth, Vigilance

• STREET SMARTS • BLACK MARKET • INDISTINGUISHABLE • BYPASS SECURITY


CONTACTS
Remove • per rank of Upgrade difficulty of Remove • per rank of
Street Smarts from Street­ When purchasing illegal checks to identify character Bypass Security from
wise or Knowledge [Under­ goods. may reduce rarity once per rank of Indistin­ checks made to disable a
world) checks by I per rank of Black guishable. security device or open a
Market Contacts. increas­ locked door.
ing cost by 50 percent of
base cost per reduction .

• BLACK MARKET • DODGE • GRIT • HIDDEN STORAGE


CONTACTS
When targeted by combat Gain hidden storage in ve­
When purchasing illegal check, may perform a hicles or equipment that
goods. may reduce rarity Dodge incidental to suffer a holds items with total en­
by I per rank of Black number of strain no greater cumbrance equal to ranks
Market Contacts. increas­ than ranks of Dodge, then in Hidden Storage.
ing cost by 50 percent of upgrade the difficulty of the
base cost per reduction . check by that number.

• STALKER • GRIT • RAPID REACTION • SHORTCUT

Add D per rank of Stalker Suffer a number of strain to During a chase. add D per
to all Stealth and Coordi- add an equal number of >tf rank in Shortcut to any
to initiative checks. Strain checks made to catch or
suffered cannot exceed
ranks in Rapid Reaction .

• BYPASS SECURITY • NATURAL ROGUE • STREET SMARTS • JUMP UP

Remove • per rank of Remove • per rank of


Bypass Security from Street Smarts from Street­
checks made to disable a wise or Knowledge [Under­
security device or open a world) checks
locked door.

• MASTER OF • DODGE • INDISTINGUISHABLE


SHADOWS
When targeted by combat Upgrade difficulty of
Once per round, suffer 2 check. may perform a checks to identify character
strain to decrease difficulty Dodge incidental to suffer a once per rank of Indistin­
of next Stealth or Skuldug­ number of strain no greater guishable.
gery check by I . than ranks of Dodge, then
upgrade the difficulty of the
check by that number.
Technician: Mechanic Talent Tree
Career Skills: Astrogation, Computers, Coordination, Discipline, Knowledge !Outer Rim), Mechanics, Perception,
Piloting !Planetary)
Mechanic Bonus Career Skills: Brawl, Mechanics, Piloting ISpace), Skulduggery

• GEARHEAD • TOUGHENED • FINE TUNING • SOLID REPAIRS

Remove • per rank of When reducing the amount The character repairs + 1
Cearhead from Mechan­ of system strain a starship hull trauma per rank of Sol­
ics checks. Halve the or vehicle suffers, reduce 1 id Repairs whenever he re­
credit cost to add mods additional strain per rank of pairs a starship or vehicle.
to attachments . Fine Tuning.

• REDUNDANT • SOLID REPAIRS • GEARHEAD • GRIT


SYSTEMS
The character repairs + 1 Remove • per rank of
Once per session, may hull trauma per rank of Sol­ Cearhead from Mechan­
take a Redundant Systems id Repairs whenever he re­ ics checks. Halve the
Easy [.)
action; make an pairs a starship or vehicle. credit cost to add mods
Mechanics check to har­ to attachments.
vest components from a
functioning device to re­
pair a broken one without
breaking the first device.

• SOLID REPAIRS • ENDURING • BAD MOTIVATOR • TOUGHENED

The character repairs + 1 Once per session, may take


hull trauma per rank of Sol­ a Bad Motivator action;
id Repairs whenever he re­ make a Hard (•••) Me­
pairs a starship or vehicle. chanics check to cause
one targeted device to
spontaneously fail.

• EDNTRAPTIDN • SOLID REPAIRS • FINE TUNING • HARD HEADED

Once per session, take The character repairs + 1 When reducing the amount When staggered or disori­
Contraption action; make a hull trauma per rank of Sol­ of system strain a starship ented, perform the Hard
Hard (•••) Mechanics id Repairs whenever he re­ or vehicle suffers, reduce 1 Headed action; make a
check to fashion a device to pairs a starship or vehicle. additional strain per rank of Daunting(••••) Dis­
solve a current problem us­ Fine Tuning. cipline check to remove
ing just the tools and parts status. Difficulty reduces
on hand. per rank of Hard Headed .

• NATURAL • HOLD TOGETHER • DEDICATION • IMPROVED


TINKERER HARD HEADED
Spend 1 Destiny Point to
perform a Hold Together in­ When incapacitated due
cidental immediately after to strain exceeding thresh­
vehicle or starship takes old, may take a more dif­
damage to turn it into sys­ ficult Hard Headed action
tem strain. to reduce strain to 1 be­
low threshold.

Permission granted to print and photocopy this page for personal


; . .t
t �·
' _.-....
• ACTIVE
Technician: Outlaw Tech T�lent Tree·
Career Skills: Astrogation, Computers, Coordination, Discipline, KnQwledge !Outer Rim!, Mechanics, Perception,
Piloting !Planetary! • PASSIVE
Outlaw Tech Bonus Career Skills: Knowledge !Education!, Knowledge !Underworld!, Mechanics, Streetwise

• TINKERER • UTINNI! • SPEAKS BINARY • TINKERER

May add I additional hard Remove • per rank of May add I additional hard
point to a number of items Utinnil from checks to point to a number of items
equal to ranks in Tinkerer. And or scavenge items or equal to ranks in Tinkerer.
Each item may only be gear Such checks take Each item may only be
modined once. half the time. modined once.

• SOLID REPAIRS • GRIT • UTINNI! • TOUGHENED

The character repairs + I Remove • per rank of


hull trauma per rank of Sol­ Utinnil from checks to
id Repairs whenever he re­ And or scavenge items or
pairs a starship or vehicle. gear Such checks take
half the time.

• UTILITY BELT • SIDE STEP • BRACE • DEFENSIVE STANCE


Spend I Destiny Point to Once per round. may per­ Perform the Brace ma­ Once per round . may per­
perform a Utility Belt inci­ form Side Step maneuver neuver to remove • per form Defensive Stance ma­
dental; produce a previously and suffer a number of strain rank of Brace from next neuver and suffer a num­
undocumented item or to upgrade difficulty of all Action. This may only re­ ber of strain to upgrade
weapon [with restrictions) incoming ranged attacks by move • added by envi­ difficulty of all incoming
from a tool belt or a satchel. an equal number for the ronmental circumstances. melee attacks by an equal
next round. Strain suffered number for the next round.
this way cannot exceed Strain suffered this way
ranks in Side Step. cannot exceed ranks in De­
fensive Stance.

• JURY RIGGED • INVENTOR • JURY RIGGED

Choose I weapon. armor. When constructing new Choose I weapon, armor.


or other item and give it a items or modifying attach­ or other item and give it a
permanent improvement ments, add D or remove • permanent improvement
while it remains in use. per rank of Inventor while it remains in use.

. INVENTOR • DEDICATION • KNOWN • BRACE


SCHEMATIC
When constructing new Perform the Brace ma­
items or modifying attach­ Once per session, may per­ neuver to remove • per
ments. add D or remove • form the Known Schematic rank of Brace from next
per rank of Inventor. maneuver; make a Hard Action. This may only re­
!+++J Knowledge (Edu· move • added by envi­
cation) check. Success ronmental circumstances.
grants familiarity with a
building or ship's design.

· ge for personal use.© LFL 2013.


..

• ACTIVE
Technician: Slicer Talent Tree
Career Skills: Astrogation, Computers, Coordination, Discipline, Knowledge lOoter Riml, Mechanics, Perception,
Piloting !Planetary) • PASSIVE
Slicer Bonus Career Skills: Computers, Knowledge !Education), Knowledge !Underworld!, Stealth

• CDDEBREAKER • GRIT • TECHNICAL • BYPASS SECURITY


APTITUDE
Remove • per rank in Co­ Remove • per rank of
debreaker from checks to Bypass Security from
break codes or decrypt checks made to disable a
communications. Decrease security device or open a
difficulty of checks to locked door.
break codes or decrypt
communications by 1

• DEFENSIVE SLICING • TECHNICAL • GRIT • BYPASS SECURITY


APTITUDE
When defending comput­ Remove • per rank of
er systems, add • per Bypass Security from
rank of Defensive Slicing checks made to disable a
to opponents' checks. security device or open a
locked door

• NATURAL • BYPASS SECURITY • DEFENSIVE SLICING • GRIT


PROGRAMMER
Remove • per rank of When defending comput­
Bypass Security from er systems. add • per
checks made to disable a rank of Defensive Slicing
to opponents' checks .

• DEFENSIVE SLICING • IMPROVED • CDDEBREAKER • RESOLVE


DEFENSIVE SLICING
When defending comput­ Remove • per rank in Co­ When a character involun­
er systems, add • per Defensive Slicing now up­ debreaker from checks to tarily suffers strain. he suf­
rank of Defensive Slicing grades opponents' diffi­ break codes or decrypt fers 1 less strain per rank of
to opponents' checks. culty once per rank of communications. Decrease Resolve, to a minimum of 1
Defensive Slicing; this re­ difficulty of checks to
places the usual benefits. break codes or decrypt
communications by 1.

• SKILLED SLICER • MASTER SLICER • MENTAL FORTRESS • DEDICATION

When making a Computers Once per round, may take Spend 1 Destiny Point to
check may spend � to a Master Slicer incidental to ignore effects of Critical
make further Computers suffer 2 strain and decrease Injuries on Intellect or
checks within this system difficulty of Computers or Cunning checks until end
other slicing checks by 1 , to of encounter.
a minimum of Easy [.).

Permission granted to print and photocopy this page for personal JlS
• ACTIVE
Ace: Driver Talent Tree
Career Skills: Astrogation, Cool, Gunnery, Mechanics, Perception, Piloting !Planetary), Piloting !Space), Range !Light)
Driver Bonus Career Skills: Cool, Gunnery, Mechanics, Piloting !Planetary) • PASSIVE

• FULL THROTTLE • ALL-TERRAIN • FINE TUNING • GEARHEAD


DRIVER
Take a Full T hrottle action; When reducing the amount Remove • per rank of
make a Hard (+++l Pi· Do not suffer usual penal­ of system strain a starship Gearhead from Mechan­
loting check to increase a ties for driving through dif­ or vehicle suffers, reduce I ics checks. Halve the
vehicle's top speed by I ficult terrain when using Pi­ additional strain per rank of credit cost to add mods
for a number of rounds loting [Planetary). Fine Tuning. to attachments.
equal to Cunning.

• GRIT • SKILLED JOCKEY • RAPID REACTION • GRIT

Remove • per rank of Suffer a number of strain to


Skilled Jockey from all Pi­ add an equal number of*'
loting [Planetary) and Pi­ to intiative checks. Strain
loting [Space) checks the suffered cannot exceed
character attempts. ranks in Rapid Reaction.

• IMPROVED FULL • TRICKY TARGET • FINE TUNING • TOUGHENED


THROTTLE
Count vehicle or starship When reducing the amount
Suffer I strain to attempt piloted as having a silhou­ of system strain a starship
Full T hrottle as a maneu­ ette I lower when being or vehicle suffers, reduce I
ver and decrease its diffi­ attacked. additional strain per rank of
culty to Average (++J. Fine Tuning.

• DEFENSIVE • SKILLED JOCKEY • NATURAL DRIVER • GEARHEAD


DRIVING
Remove • per rank of Remove • per rank of
Increase defense of vehicle Skilled Jockey from all Pi­ Gearhead from Mechan­
or starship being piloted loting [Planetary) and Pi­ ics checks. Halve the
by I per rank of Defensive loting [Space) checks the credit cost to add mods
Driving. character attempts. to attachments.

• SUPREME FULL • FULL STOP • MASTER DRIVER • DEDICATION


THROTTLE
When piloting a ship or ve­ Once per round when driv­
hicle. take a Full Stop ma­ ing a vehicle, may suffer 2
neuver to reduce speed to strain to perform any action
zero and suffer system
strain equal to the speed
reduced.

CHARACTER CREATION
MZOP' ...... 'MW
"-.. .

"

*Ace: Gunner Talent Tree


Career Skills: Astrogation, Cool, Gunnery, Mechanics, Perception, Piloting I Planetary I, Piloting !Space), Range llightl
Gunner Bonus Career Skills: Discipline, Gunnery, Ranged I Heavy I, Resilience

• DURABLE • GRIT • PRECISE AIM • BARRAGE

Once per round, may per­ Add 1 damage per rank


form Precise Aim maneu­ of Barrage to 1 hit of suc­
ver. Suffer a number of cessful attack while using
strain no greater than ranks Ranged (Heavy) or Gun­
in Precise Aim. then reduce nery skills at long or ex­
target's melee and ranged treme range.
defense by that number.

• TOUGHENED • BRACE • SPARE CLIP • TRUE AIM

Perform the Brace ma­ Cannot run out of ammo Once per round, may per­
neuver to remove • per due to ff/J. Items with Limit­ form a True Aim maneuver
rank of Brace from next ed Ammo quality run out of to gain benents of aiming
Action. T his may only re­ ammo as normaL and upgrade combat check
move • added by envi­ once per rank of True Aim.
ronmental circumstances .

• DURABLE • ENDURING • JURY RIGGED • PRECISE AIM

Choose 1 weapon, armor, Once per round, may per­


or other item and give it a form Precise Aim maneu­
permanent improvement ver. Suffer a number of
while it remains in use. strain no greater than ranks
in Precise Aim, then reduce
target's melee and ranged
defense by that number.

• TOUGHENED • ENDURING • BRACE • BARRAGE

Perform the Brace ma­ Add 1 damage per rank


neuver to remove • per of Barrage to 1 hit of suc­
rank of Brace from next cessful attack while using
Action. T his may only re­ Ranged (Heavy) or Gun­
move • added by envi­ nery skills at long or ex­
ronmental circumstances. treme range .

• HERDIC FORTITUDE • JURY RIGGED • DEDICATION • TRUE AIM

May spend 1 Destiny Point Choose 1 weapon, armor, Once per round, may per­
to ignore effects of Critical or other item and give it a form a True Aim maneuver
Injuries on Brawn or Agility permanent improvement to gain benefits of aiming
checks until the end of the while it remains in use. and upgrade combat check
once per rank of True Aim.

*This specialization has been heavily changed, please see


CHARACTER CREATION
AGE OF REBEl I ION
errata in the Age of Rebellion Final Update, Page 2.
• ACTIVE
Ace: Pilot Talent Tree
Career Skills: Astrogation, Cool, Gunnery, Mechanics, Perception, Piloting IPlanetary I, Piloting ISpacel, Range I light!
Pilot Bonus Career Skills: Astrogation, Gunnery, Piloting !Planetary!, Piloting !Space) • PASSIVE

• FULL THROTTLE • SKILLED JOCKEY • GALAXY MAPPER • LET'S RIOE

Take a Full Throttle action; Remove • per rank of Remove • per rank of Once per round, may
make a Hard ( •• +J Pi­ Skilled Jockey from all Pi­ Galaxy Mapper from As­ mount or dismount a ve­
loting check to increase a loting (Planetary) and Pi­ trogation checks. Astro­ hicle or beast, or enter a
vehicle's top speed by I loting (Space) checks the gation checks take half cockpit or weapon station
for a number of rounds character attempts. normal time. on a vehicle, as an inci­
equal to Cunning. dental.

• SKILLED JOCKEY • OEAO TO RIGHTS • GALAXY MAPPER • RAPID RECOVERY

Remove • per rank of Spend I Destiny Point to Remove • per rank of When heating strain after
Skilled Jockey from all Pi­ add additional damage Galaxy Mapper from As­ an encounter. heat I addi­
loting (Planetary) and Pi­ equal to half Agility (round­ trogation checks. Astro­ tional strain per rank of
loting (Space) checks the ed up) to one hit of success­ gation checks take half Rapid Recovery
character attempts. ful attack made with ship or normal time.
vehicle-mounted weaponry .

• IMPROVED FULL • IMPROVED OEAO • GRIT • NATURAL PILOT


THROTTLE TO RIGHTS

Suffer I strain to attempt Spend I Destiny Point to


Full Throttle as a maneu­ add additional damage
ver and decrease its diffi­ equal to Agility (rounded
culty to Average (••). up) to one hit of successful
attack made with ship or
vehicle-mounted weaponry.

• GRIT • SUPREME FULL • TRICKY TARGET • DEFENSIVE


THROTTLE DRIVING
Count vehicle or starship
piloted as having a silhou­ Increase defense of vehicle
ette I tower when being or starship being piloted
attacked. by I per rank of Defensive
Driving .

• MASTER PILOT • OEOICATION • TOUGHENED • BRILLIANT


EVASION
Once per round when pilot­
ing a starship, may suffer 2 Once per encounter may
strain to perform any action take Brilliant Evasion action.
Select I opponent and
make Opposed Piloting
(Planetary or Space) check
to stop opponent from at­
tacking character for rounds
equal to Agility.
:

• ACTIVE
Commander: Commodore Talent Tree
Career Skills: Coercion, Cool, Discipline, Knowledge !Galactic Civil War!, Leadership, Perception, Ranged llightl, Vigilance
Commodore Bonus Career Skills: Astrogation, Computers, Knowledge IEducationl, Knowledge IDuter Rim) • PASSIVE

• SOLID REPAIRS • COMMAND • RAPID REACTION • GALAXY MAPPER

T he character repairs + 1 Add D per rank of Com­ Suffer a number of strain to Remove • per rank of
hull trauma per rank of Sol­ mand when making Lead­ add an equal number of *' Galaxy Mapper from As­
id Repairs whenever he re­ ership checks. Affected tar­ to initiative checks. Strain trogation checks. Astro­
pairs a starship or vehicle. gets add D to Discipline suffered cannot exceed gation checks take half
checks for next 24 hours. ranks in Rapid Reaction . normal time.

• KNOWN • COMMANDING • GRIT • FAMILIAR SUNS


SCHEMATIC PRESENCE
Once per session, may per­
Once per session, may per­ form a Familiar Suns maneu­
form the Known Schematic ver; make aHard (+ + +1
maneuver; make a Hard Knowledge (Outer Rim) or
(+++1 Knowledge (Edu­ (Core Worlds) check to re­
cation) check. Success veal the current type of plan­
grants familiarity with a etary environment and oth­
building or ship's design. er useful information.

• [[]MMAND • RAPID REACTION • GALAXY MAPPER

Add D per rank of Com­ Suffer a number of strain to Remove • per rank of
mand when making Lead­ add an equal number of *' Galaxy Mapper from As­
ership checks. Affected tar­ to initiative checks. Strain trogation checks. Astro­
gets add D to Discipline suffered cannot exceed gation checks take half
checks for next 24 hours. ranks in Rapid Reaction . normal time.

• HOLD TDGETHER • COMMANDING • GRIT • MASTER


PRESENCE STARHDPPER
Spend 1 Destiny Point to
perform a Hold Together in­ Once per round, suffer 2
cidental immediately after strain to decrease the difA­
vehicle or starship takes culty of next Astrogation
damage to turn it into sys­ check by 1 to a minimum
tem strain. of Easy (+J

• SOLID REPAIRS • FIRE [[]NTRDL • DEDICATION • GALAXY MAPPER

T he character repairs + 1 Take the Fire Control action; Remove • per rank of
hull trauma per rank of Sol­ all combat checks made Galaxy Mapper from As­
id Repairs whenever he re­ from current starship or ve­ trogation checks. Astro­
pairs a starship or vehicle. hicle count their target's sil­ gation checks take half
houette as one higher than normal time.
normal until beginning of
next turn. Does not stack.

CHARACTER CREATION
AGE 01" Rmii1.UDII
*Commander: Squad Leader Talent Tree ' �...

Career Skills: Coercion, Cool, Discipline, Knowledge !Galactic Civil War I, Leadership, Perception, Ranged !Light!, Vigilance
Squad Leader Bonus Career Skills: Gunnery, Mechanics, Piloting !Planetary), Piloting !Space)

• GRIT • QUICK STRIKE • LET'S RIDE • DEFENSIVE


DRIVING
Add D per rank of Quick Once per round, may
Strike to combat checks mount or dismount a ve­ Increase defense of vehicle
against targets that have not hicle or beast, or enter a or starship being piloted
acted yet this encounter. cockpit or weapon station by 1 per rank of Defensive
on a vehicle. as an inci­ Driving.
dental.

• FIELD COMMANDER • CONFIDENCE • QUICK STRIKE • HEIGHTENED


AWARENESS
Take the Field Commander May decrease difficulty Add D per rank of Quick
action; make a Average of Discipline checks to Strike to combat checks Allies within close range
1+ +l Leadership check. avoid fear by 1 per rank against targets that have not add D to Perception or
A number of allies equal to of Confidence. acted yet this encounter. Vigilance checks. Engaged
Presence may immediate­ allies add DO
ly suffer 1 strain to perform
1 free maneuver.

• COMMAND • GRIT • FULL STOP • DEFENSIVE


DRIVING
Add D per rank of Com­ When piloting a ship or ve­
mand when making Lead­ hicle, take a Full Stop ma­ Increase defense of vehicle
ership checks. Affected tar­ neuver to reduce speed to or starship being piloted
gets add D to Discipline zero and suffer system by 1 per rank of Defensive
checks for next 24 hours. strain equal to the speed Driving.
reduced.

• IMPROVED FIELD • COMMAND • FORM ON ME • TRICKY TARGET


COMMANDER
Add D per rank of Com­ All allies in close range gain Count vehicle or starship
Field Commander action mand when making Lead­ the benefits of the Gain the piloted as having a silhou­
affects allies equal to dou­ ership checks. Affected tar­ ette 1 lower when being
ble Presence. and may gets add D to Discipline attacked.
spend <!J to allow allies to checks for next 24 hours.
suffer 1 strain and perform
1 free action instead.

• MASTER LEADER • CONFIDENCE • DEDICATION • BRILLIANT


EVASION
Once per round, suffer 2 May decrease difficulty
strain to decrease difficulty of Discipline checks to Once per encounter may
of next Leadership check by avoid fear by 1 per rank take Brilliant Evasion action.
of Confidence. Select 1 opponent and
make Opposed Piloting
[Planetary or Space) check
to stop opponent from at­
tacking character for rounds
equal to Agility.

CHARACTER CREATION
ACiE OF RDIELUON *This specialization has been heavily changed, please see
errata in the Age of Rebellion Final Update, Page 2.
• ACTIVE
Commander: Tactician Talent Tree
Career Skills: Coercion, Cool, Discipline, Knowledge !Galactic Civil War), Leadership, Perception, Ranged llightl, Vigilance
Tactician Bonus Career Skills: Brawl, Discipline, Leadership, Ranged IHeavyl • PASSIVE

• DUTODDRSMAN • COMMANDING • TOUGHENED • SIDE STEP


PRESEN[E
Remove • per rank of Once per round, may per­
Outdoorsman from checks Remove • per rank of form Side Step maneuver
to move through terrain or Commanding Presence and suffer a number of strain
manage environmental ef­ from Leadership checks. to upgrade difficulty of all
fects. Decrease overland incoming ranged attacks by
travel times by half. an equal number for the
next round. Strain suffered
this way cannot exceed
ranks in Side Step.

• DUTODDRSMAN • CONFIDEN[E • QUI[K DRAW

Remove • per rank of May decrease difficulty


Outdoorsman from checks of Discipline checks to
to move through terrain or avoid fear by 1 per rank
manage environmental ef­ of Confidence.
fects. Decrease overland
travel times by half.

• NATURAL • TOUGHENED • BODY GUARD • BODY GUARD


DUTODDRSMAN
Once per round, perform Once per round, perform
the Body Guard maneuver the Body Guard maneuver
to guard an engaged charac­ to guard an engaged charac­
ter. Suffer a number of strain ter. Suffer a number of strain
no greater than ranks of no greater than ranks of
Body Guard, then until the Body Guard, then until the
beginning of the next turn beginning of the next turn
upgrade the difficulty of upgrade the difficulty of
combat checks targeting the combat checks targeting the
character by that number. character by that number.

• CONFIDEN[E • [OMMANDING • FIELD EDMMANDER • SIDE STEP


PRESEN[E
May decrease difficulty Take the Field Commander Once per round, may per­
of Discipline checks to action; make a Average form Side Step maneuver
avoid fear by 1 per rank (+ +J Leadership check. and suffer a number of strain
of Confidence. A number of allies equal to to upgrade difficulty of all
Presence may immediate­ incoming ranged attacks by
ly suffer 1 strain to perform an equal number for the
1 free maneuver. next round. Strain suffered
this way cannot exceed
ranks in Side Step.

• COORDINATED • NATURAL LEADER • IMPROVED FIELD • DEDI[ATIDN


ASSAULT COMMANDER
Once per session, may re­
Take the Coordinated As­ roll any 1 Cool or Leader­ Field Commander action
sault maneuver; a number ship check. affects allies equal to dou­
of engaged allies equal to ble Presence, and may
Leadership ranks add t} to spend ® to allow allies to
combat checks until begin­ suffer 1 strain and perform
ning of next turn. Range in­ 1 free action instead.
creases per rank of Coordi­
nated Assault.

CHARACTER CREATION
ACE 011' REIIEUIDIII
• A[TIVE
Diplomat: Ambassador Talent Tree
Career Skills: Charm, Deception, Knowledge !Core Worldsl, Knowledge llorel, Knowledge !Outer Rim), Knowl­
edge IKenologyl, Leadership, Negotation • PASSIVE
Ambassador Bonus Career Skills: Charm, Discipline, Knowledge !Core Worldsl, Negotiation

• INDISTINGUISHABLE • KILL WITH • NDBDDY'S FDDL • CONFIDENCE


KINDNESS
Upgrade difficulty of May upgrade difficulty of May decrease difficulty
checks to identify character Remove • per rank of Kill incoming Charm. Coercion, of Discipline checks to
once per rank of Indistin­ with Kindness from all or Deception checks once avoid fear by 1 per rank
guishable. Charm and Leadership per rank of Nobody's Fool. of Confidence
checks.

• INDISTINGUISHABLE • GRIT • GRIT • DODGE

Upgrade difficulty of When targeted by combat


checks to identify character check. may perform a
once per rank of Indistin­ Dodge incidental to suffer a
guishable. number of strain no greater
than ranks of Dodge, then
upgrade the difficulty of the
check by that number.

• KILL WITH • INSPIRING • STEELY NERVES • CONFIDENCE


KINDNESS RHETORIC
Spend 1 Destiny Point to May decrease difficulty
Remove • per rank of Kill Take the Inspiring Rhetoric ignore effects of Critical of Discipline checks to
with Kindness from all action; make an Average Injuries on Willpower or avoid fear by 1 per rank
Charm and Leadership 1+ +J Leadership check. Presence checks until the of Confidence.
checks. Each >tf causes 1 ally in end of the encounter.
close range to recover 1
strain. Spend t) to cause
1 affected ally to recover 1
additional strain.

• IMPROVED • WORKS LIKE • DODGE


INSPIRING RHETORIC A CHARM
When targeted by combat
Each ally affected by In­ Once per session, make check, may perform a
spiring Rhetoric gains Don one skill check using Pres­ Dodge incidental to suffer a
all skill checks for a num­ ence rather than the char­ number of strain no greater
ber of rounds equal to acteristic linked to that skill. than ranks of Dodge, then
ranks in Leadership. upgrade the difficulty of the
check by that number.

• SUPREME INSPIRING • NATURAL CHARMER • DEDICATION • SIXTH SENSE


RHETORIC

CHARACTER CREATION
ACZ OF REBElliON
Diplomat: Agitator Talent Tree
Career Skills: Charm, Deception, Knowledge !Core Worlds), Knowledge llorel, Knowledge !Outer Riml, Knowledge
IXenologyl, Leadership, Negotation
Agitator Bonus Career Skills: Coercion, Deception, Knowledge !Underworld!, Streetwise

• PLAUSIBLE • NDBDDY'S FDDL • GRIT • INTIMIDATING


DENIABILITY
May upgrade difficulty of May suffer a number of
Remove • per rank of incoming Charm. Coercion, strain to downgrade diffi�
Plausible Deniability from or Deception checks once culty of Coercion checks, or
all Coercion and Decep� per rank of Nobody's Fool. upgrade difficulty when tar�
tion checks. geted by Coercion checks,
by an equal number. Strain
suffered this way cannot ex�
ceed ranks in Intimidating .

• STREET SMARTS • STREET SMARTS • CONVINCING • INTIMIDATING


DEMEANOR
Remove • per rank of Remove • per rank of May suffer a number of
Street Smarts from Street� Street Smarts from Street� Remove • per rank of strain to downgrade diffi�
wise or Knowledge (Under� wise or Knowledge (Under� Convincing Demeanor culty of Coercion checks, or
world) checks. world) checks. from Deception or Skul� upgrade difficulty when tar�
duggery checks. geted by Coercion checks,
by an equal number. Strain
suffered this way cannot ex�
ceed ranks in Intimidating .

• CONVINCING • PLAUSIBLE • SCATHING TIRADE


DEMEANOR DENIABILITY
Take a Scathing Tirade ac�
Remove • per rank of Remove • per rank of tion; make an Average c+
Convincing Demeanor Plausible Deniability from +l Coercion check. Each
from Deception or Skul� all Coercion and Decep� >tf causes one enemy in
duggery checks. tion checks. short range to suffer 1
strain. Spend 0 to cause 1
affected enemy to suffer 1
additional strain.

• NATURAL • NDBDDY'S FDDL • IMPROVED • INTIMIDATING


ENFORCER SCATHING TIRADE
May upgrade difficulty of May suffer a number of
incoming Charm, Coercion, Each enemy affected by strain to downgrade diffi�
or Deception checks once Scathing Tirade suffers • culty of Coercion checks. or
per rank of Nobody's Fool. on all skill checks for a upgrade difficulty when tar�
number of rounds equal to geted by Coercion checks,
ranks in Coercion. by an equal number. Strain
suffered this way cannot ex�
ceed ranks in Intimidating.

• INTIMIDATING • DEDICATION • SUPREME • INCITE REBELLION


SCATHING TIRADE
May suffer a number of Once per session, may take
strain to downgrade diffi� an Incite Rebellion action;
culty of Coercion checks, or make a Hard c+ + +l Co­
upgrade difficulty when tar� ercion check to cause a
geted by Coercion checks, number of people up to
by an equal number. Strain ranks in Coercion to become
suffered this way cannot ex� rebellious until the end of
ceed ranks in Intimidating. the encounter.
• ACTIVE
Diplomat: Quartermaster Talent Tree
Career Skills: Charm, Deception, Knowledge !Core Worlds!, Knowledge llorel, Knowledge !Outer Rim), Knowledge
IXenologyl, Leadership, Negotation • PASSIVE
Quartermaster Bonus Career Skills: Computers, Negotiation, Skulduggery, Vigilance

• KNOW SOMEBOOY • SMOOTH TALKER • WHEEL AND DEAL • GRIT

Once per session. when When first acquired, choose


attempting to purchase a I skill; Charm, Coercion.
legally available item. re­ Deception. or Negotiation.
duce its rarity by I per When making checks with
rank of Know Somebody. that skill, spend � to gain
additional >tf equal to ranks
in Smooth Talker.

• SMOOTH TALKER • GREASED PALMS • MASTER MERCHANT • TOUGHENED

When first acquired, choose Before making a social When buying or selling
I skill; Charm. Coercion. check, may spend credits. goods, may suffer 2 strain
Deception. or Negotiation. For every 50 credits spend. to sell for 25% more. buy
When making checks with upgrade the ability of the for 25% less.
that skill. spend � to gain check once.
additional >tf equal to ranks
in Smooth Talker.

• GRIT • WHEEL AND DEAL • BOUGHT INFO • GRIT

Instead of making a Knowl­


edge check. may take a
Bought Info action; spend
credits equal to 50 times the
difficulty of the check to
pass with one >tf .

• KNOW SOMEBODY • SOUND • SOUND • INTENSE FOCUS


INVESTMENTS INVESTMENTS
Once per session. when Perform an Intense Focus
attempting to purchase a At the start of each ses­ At the start of each ses­ maneuver; suffer I strain
legally available item. re­ sion. gain I 00 credits for sion. gain I 00 credits for and upgrade the ability of
duce its rarity by I per each rank of Sound In- each rank of Sound In- the next skill check once.
rank of Know Somebody.

• DEDICATION • NATURAL • SUPERIOR • TOUGHENED


NEGOTIATOR REFLEXES

CHARACTER CREATION
ACE OF' REBELLIOII
• ACTIVE
Engineer: Mechanic Talent Tree
Career Skills: Athletics, Computers, Knowledge !Education), Mechanics, Perception, Piloting !Space), Ranged llightl,
Vigilance • PASSIVE
Mechanic Bonus Career Skills: Brawl, Mechanics, Piloting !Space), Skulduggery

• GEARHEAD • TOUGHENED • FINE TUNING • SOLID REPAIRS

Remove • per rank of When reducing the amount The character repairs + I
Gearhead from Mechan­ of system strain a starship hull trauma per rank of Sol­
ics checks. Halve the or vehicle suffers, reduce I id Repairs whenever he re­
credit cost to add mods additional strain per rank of pairs a starship or vehicle.
to attachments. Fine Tuning.

• REDUNDANT • SOLID REPAIRS • GEARHEAD • GRIT


SYSTEMS
The character repairs + I Remove • per rank of
Once per session, may hull trauma per rank of Sol­ Gearhead from Mechan­
take a Redundant Systems id Repairs whenever he re­ ics checks. Halve the
Easy !+J
action; make an pairs a starship or vehicle. credit cost to add mods
Mechanics check to har­ to attachments.
vest components from a
functioning device to re­
pair a broken one without
breaking the first device.

• SOLID REPAIRS • ENDURING • BAD MOTIVATOR • TOUGHENED

The character repairs + I Once per session, may take


hull trauma per rank of Sol­ a Bad Motivator action;
id Repairs whenever he re­ make a Hard !+++J Me­
pairs a starship or vehicle. chanics check to cause
one targeted device to
spontaneously fail.

• EDNTRAPTIDN • SOLID REPAIRS • FINE TUNING • HARD HEADED

Once per session, take The character repairs + I When reducing the amount When staggered or disori­
Contraption action; make a hull trauma per rank of Sol­ of system strain a starship ented, perform the Hard
Hard 1+ + +J Mechanics id Repairs whenever he re­ or vehicle suffers, reduce I Headed action; make a
check to fashion a device to pairs a starship or vehicle. additional strain per rank of Daunting !++++J Dis­
solve a current problem us­ Fine Tuning cipline check to remove
ing just the tools and parts status. Difficulty reduces
on hand. per rank of Hard Headed.

• NATURAL • HDLD TOGETHER • DEDICATION • IMPROVED


TINKERER HARD HEADED
Spend 1 Destiny Point to
perform a Hold Together in­ When incapacitated due
cidental immediately after to strain exceeding thresh­
vehicle or starship takes old. may take a more dif­
damage to turn it into sys­ ficult Hard Headed action
tem strain. to reduce strain to I be­
low threshold.

CHARACTER CREATION
ACZ Of' REBElliON
...

Engineer: Saboteur Talent Tree


Career Skills: Athletics, Computers, Knowledge I Education), Mechanics, Perception, Piloting ISpacel, Ranged llightl,
Vigilance • PASSIVE
Saboteur Bonus Career Skills: Coordination, Mechanics, Skulduggery, Stealth

• RESOLVE • SECOND WINO • GRIT • RAPID RECOVERY

When a character involun­ Once per encounter, may When healing strain after
tarily suffers strain, he suf­ use Second Wind inciden­ an encounter, heal 1 addi­
fers I less strain per rank of tal to heal strain equal to tional strain per rank of
Resolve, to a minimum of I. ranks in Second Wind. Rapid Recovery.

• GRIT • POWERFUL BLAST • TOUGHENED • SECOND WINO

Increase Blast damage Once per encounter, may


dealt by explosives, ex­ use Second Wind inciden­
plosive weapons, and gre­ tal to heal strain equal to
nades by +I per rank of ranks in Second Wind.
Powerful Blast.

• TIME TO GO • RAPID RECOVERY • RESOLVE • HARD HEADED

The character may spend 1 When healing strain after When a character involun­ When staggered or disori­
Destiny Point to perform a an encounter, heal I addi­ tarily suffers strain, he suf­ ented, perform the Hard
Move maneuver as an inci­ tional strain per rank of fers I less strain per rank of Headed action; make a
dental to attempt to move Rapid Recovery. Resolve, to a minimum of I. Daunting 1++++1 Dis­
into cover or out of the cipline check to remove
blast range of a weapon or status. Difficulty reduced
explosion. per rank of Hard Headed.

• IMPROVED • POWERFUL BLAST • SELECTIVE • TOUGHENED


TIME TO GO DETONATION
Increase Blast damage
When activating Time to Go, dealt by explosives. ex­ When using any weapon
allow 1 engaged ally to also plosive weapons, and gre­ with the Blast quality, spend
perform an out of turn Move nades by + 1 per rank of 0 to exclude 1 target that
maneuver as an incidental to Powerful Blast. would normally be affected
attempt to move into cover by the explosion per rank in
or out of the blast range of a Selective Detonation.
weapon or explosion.

• DEDICATION • MASTER GRENEDIER • SELECTIVE • IMPROVED


DETONATION HARD HEADED
Decrease the 0 cost to
activate the Blast quality When using any weapon When incapacitated due
on any weapon used by I with the Blast quality, spend to strain exceeding thresh­
to a minimum of I. 0 to exclude I target that old, may take a more dif­
would normally be affected ficult Hard Headed action
by the explosion per rank in to reduce strain to I be­
Selective Detonation. low threshold.

CHARACTER CREATION
/Ita. OF REBELLION
• ACTIVE
Engineer: Scientist Talent Tree
Career Skills: Athletics, Computers, Knowledge !Education), Mechanics, Perception, Piloting !Space), Ranged llightl,
Vigilance • PASSIVE
Scientist Bonus Career Skills: Computers, Knowledge !Education), Knowledge llorel, Medicine

• KNOWLEDGE • RESPECTED • RESEARCHER • SPEAKS BINARY


SPECIALIZATION SCHOLAR
Remove • per rank of Re­
When acquired, choose 1 May downgrade difficulty searcher from all Knowl­
Knowledge skill. When of checks to interact with edge checks. Researching a
making that skill check, institutes of learning by subject takes half the time.
may spend � result to one level per rank of Re­
gain additional successes spected Scholar.
equal to ranks in Knowl­
edge Specialization.

• RESEARCHER • KNOWLEDGE • HIDDEN STORAGE • TINKERER


SPECIALIZATION
Remove • per rank of Re­ Gain hidden storage in ve­ May add 1 additional hard
searcher from all Knowl­ When acquired, choose 1 hicles or equipment that point to a number of items
edge checks. Researching a Knowledge skill. When holds items with total en­ equal to ranks in Tinkerer.
subject takes half the time. making that skill check, cumbrance equal to ranks Each item may only be
may spend � result to in Hidden Storage. modified once.
gain additional successes
equal to ranks in Knowl­
edge Specialization.

• RESPECTED • MENTAL FORTRESS • SPEAKS BINARY • INVENTOR


SCHOLAR
Spend 1 Destiny Point to When constructing new
May downgrade difficulty ignore effects of Critical items or modifying attach­
of checks to interact with Injuries on Intellect or ments, add D or remove •
institutes of learning by Cunning checks until end per rank of Inventor.
one level per rank of Re­ of encounter.
spected Scholar.

• NATURAL SCHOLAR • STROKE OF GENIUS • INVENTOR • TINKERER

Once per session, make When constructing new May add 1 additional hard
one skill check using Intel­ items or modifying attach­ point to a number of items
lect rather than the charac­ ments, add D or remove • equal to ranks in Tinkerer.
teristic linked to that skill. per rank of Inventor. Each item may only be
modified once .

• INTENSE FOCUS • CAREFUL • DEDICATION • UTILITY BELT


PLANNING
Perform an Intense Focus Spend 1 Destiny Point to
maneuver; suffer 1 strain Once per session, may intro­ perform a Utility Belt inci­
and upgrade the ability of duce a "fact" into the narra­ dental; produce a previously
the next skill check once. tive as if a Destiny Point had undocumented item or
been spent. weapon (with restrictions)
from a tool belt or a satchel.

CHARACTER CREATION
ACE OF REBI1LIOIII1
*Soldier: Commando Talent Tree • ACTIVE

Career Skills: Athletics, Brawl, Knowledge !Galactic Civil War), Medicine, Melee, Ranged llightl, Ranged I Heavy!,
Survival • PASSIVE
Commando Bonus Career Skills: Brawl, Melee, Resilience, Survival

• BLOODED . GRIT • TOUGHENED • POINT BLANK

Add D per rank of Blooded Add 1 damage per rank of


to all checks to resist or re­ Point Blank to damage of
cover from poisons, ven­ one hit of successful attack
oms, or toxins. Reduce du­ while using Ranged [Heavy)
ration of ongoing poisons by or Ranged (Light) skills at
1 round per rank of Blooded close range or engaged.
to a minimum of 1

• TOUGHENED • DURABLE • BLOODED

Add D per rank of Blooded


to all checks to resist or re­
cover from poisons, ven­
oms, or toxins. Reduce du­
ration of ongoing poisons by
1 round per rank of Blooded
to a minimum of 1 .

• BLOODED • ARMOR MASTER • NATURAL • FERAL STRENGTH


DUTOOORSMAN
Add D per rank of Blooded Add 1 damage per rank of
to all checks to resist or re­ Feral Strength to one hit of
cover from poisons, ven­ successful attacks made us­
oms, or toxins. Reduce du­ ing Brawl or Melee skills..
ration of ongoing poisons by
1 round per rank of Blooded
to a minimum of 1

• TOUGHENED • HERDIC FORTITUDE • DURABLE • KNOCKDOWN

May spend 1 Destiny Point


to ignore effects of Critical
Injuries on Brawn or Agility
checks until the end of the

• IMPROVED • DEDICATION • UNSTOPPABLE • FERAL STRENGTH


ARMOR MASTER
Add 1 damage per rank of
When wearing armor with a Feral Strength to one hit of
soak value of 2 or higher, in­ successful attacks made us­
crease defense by 1 . ing Brawl or Melee skills..

*This specialization has been heavily changed, please see errata in the
CHARACTER CREATION

Age of Rebellion Final Update, Page 2. ACE OP' RIEIIELLIDII


..... ..

Soldier: Medic Talent Tree


Career Skills: Athletics, Brawl, Knowledge !Galactic Civil War I, Medicine, Melee, Ranged llightl, Ranged IHeavyl,
Survival
Medic Bonus Career Skills: Knowledge IXenologyl, Medicine, Resilience, Vigilance

• FORAGER • STIMPACK • GRIT • SURGEON


SPECIALIZATION
Remove up to •• from When making a Medicine
skill checks to And food, check to help a character
water, or shelter. Survival heal wounds, the target
checks to forage take half heals 1 additional wound
the time. per rank of Surgeon.

• TOUGHENED • SURGEON • STIMPACK • BACTA SPECIALIST


SPECIALIZATION
When making a Medicine Patients heal 1 additional
check to help a character wound per rank of Bacta
heal wounds, the target Specialist when they heal
heals 1 additional wound wounds from bacta tanks
per rank of Surgeon. or long term care.

• WELL ROUNOEO . GRIT • STIM APPLICATION • MASTER DOCTOR

Take the Stirn Application Once per round, suffer 2


Action; make an Average strain to decrease the dif­
!+ +l Medicine check. If ficulty of a Medicine check
successful, 1 engaged ally by 1.
increases 1 characteristic
by 1 for the remainder of
the encounter and suffers
4 strain.

• OOOGE • NATURAL DOCTOR • IMPROVED STIM • STIMPACK


APPLICATION SPECIALIZATION
When targeted by combat
check, may perform a When performing Stirn Ap­
Dodge incidental to suffer a plication Action, may in­
number of strain no greater crease difficulty of check to
than ranks of Dodge, then Hard !+ + +J. and target
upgrade the difficulty of the only suffers 1 strain.
check by that number.

• ANATOMY LESSONS • OEOICATION • IT'S NOT • SUPREME STIM


THAT BAO APPLICATION
After a making a successful
attack, may spend 1 Desti­ Once per session when an When performing the Stirn
ny Point to add damage ally would suffer a Critical Application Action. spend
equal to Intellect to one hit. Injury, may take an It's Not <lJ to increase an addi­
That Bad action; make a tional Characteristic by 1.
Hard !+ + +J Medicine
check to stop the ally from
gaining the critical injury

CHARACTER CREATION
AGE OF' REBEl I ION
• ACTIVE
Soldier: Sharpshooter Talent Tree
Career Skills: Athletics, Brawl, Knowledge !Galactic Civil War!, Medicine, Melee, Ranged llightl, Ranged IHeavyl,
Survival • PASSIVE
Sharpshooter Bonus Career Skills: Cool, Perception, Ranged llightl, Ranged IHeavy I

• EXPERT TRACKER • SNIPER SHOT • BRACE • GRIT

Remove • per rank of Ex­ Before making a non­ Perform the Brace ma­
pert Tracker from checks to thrown ranged attack, may neuver to remove • per
find tracks or track targets. perform a Sniper Shot ma­ rank of Brace from next
Decrease time to track a neuver to increase the Action. T his may only re­
target by half. weapon's range by 1 range move • added by envi­
band per rank in Sniper ronmental circumstances.
Shot. Upgrade the difficulty
of the attack by 1 per range
band increase.

• GRIT • TRUE AIM • DEADLY ACCURACY • LETHAL BLOWS

Once per round, may per­ When acquired, choose 1 Add + 10 per rank of Le­
form a True Aim maneuver combat skill. Add damage thal Blows to any Critical
to gain benefits of aiming equal to ranks in that skill to Injury results inflicted on
and upgrade combat check one hit of successful attack opponents.
once per rank of True Aim. made using that skill.

• BRACE • LETHAL BLOWS • SNIPER SHOT • TRUE AIM

Perform the Brace ma­ Add + 10 per rank of Le­ Before making a non­ Once per round, may per­
neuver to remove • per thal Blows to any Critical thrown ranged attack, may form a True Aim maneuver
rank of Brace from next Injury results inflicted on perform a Sniper Shot ma­ to gain benefits of aiming
Action. T his may only re­ opponents. neuver to increase the and upgrade combat check
move • added by envi­ weapon's range by 1 range once per rank of True Aim.
ronmental circumstances. band per rank in Sniper
Shot. Upgrade the difficulty
of the attack by 1 per range
band increase.

• EXPERT TRACKER • DEADLY ACCURACY • TOUGHENED • CRIPPLING BLOW

Remove • per rank of Ex­ When acquired, choose 1 Increase the difficulty of
pert Tracker from checks to combat skill. Add damage next combat check by 1. If
find tracks or track targets. equal to ranks in that skill to check deals damage, target
Decrease time to track a one hit of successful attack suffers 1 strain whenever
target by half. made using that skill. he moves for the remainder
of the encounter.

• QUICK FIX • NATURAL • DEDICATION • TARGETED BLOW


MARKSMAN
Once per session. make After making a successful
one skill check using Agility attack, may spend 1 Desti­
rather than the characteris­ ny Point to add damage
tic linked to that skill. equal to Agility to one hit.

CHARACTER CREATION
AGE OF REBEUJOIIII
• ACTIVE
Spy: Infiltrator Talent Tree
Career Skills: Computers, Cool, Coordination, Deception, Knowledge I Galactic Civil War), Perception, Skulduggery,
Stealth • PASSIVE
Infiltrator Bonus Career Skills: Deception, Melee, Skulduggery, Streetwise

• GRIT • DODGE • FRENZIED ATTACK • DEFENSIVE STANCE

When targeted by combat When making a Melee or Once per round, may per­
check. may perform a Brawl check, suffer a num­ form Defensive Stance ma­
Dodge incidental to suffer a ber of strain to upgrade neuver and suffer a num­
number of strain no greater the attack an equal num­ ber of strain to upgrade
than ranks of Dodge, then ber of times. The strain suf­ difficulty of all incoming
upgrade the difficulty of the fered may not exceed melee attacks by an equal
check by that number. ranks in Frenzied Attack. number. Strain suffered
this way cannot exceed
ranks in Defensive Stance.

• STUNNING BLOW • GRIT • SOFT SPOT • JUMP UP

When making Melee After making a successful


checks. may inflict damage attack, may spend I Desti­
as strain instead of wounds. ny Point to add damage
This does not ignore soak. equal to Cunning to one hit

• KNOCKDOWN • FRENZIED ATTACK • GRIT • DODGE

When making a Melee or When targeted by combat


Brawl check. suffer a num­ check, may perform a
ber of strain to upgrade Dodge incidental to suffer a
the attack an equal num­ number of strain no greater
ber of times. The strain suf­ than ranks of Dodge, then
fered may not exceed upgrade the difficulty of the
ranks in Frenzied Attack. check by that number.

• NATURAL • TOUGHENED • IMPROVED • DEFENSIVE STANCE


BRAWLER STUNNING BLOW
Once per round. may per­
When dealing strain dam­ form Defensive Stance ma­
age with Melee or Brawl neuver and suffer a num­
checks. may spend � to ber of strain to upgrade
stagger target for I round difficulty of all incoming
per �. melee attacks by an equal
number. Strain suffered
this way cannot exceed
ranks in Defensive Stance .

• DEDICATION • CLEVER SOLUTION • MASTER OF


SHADOWS
Once per session. make
one skill check using Cun­ Once per round, suffer 2
ning rather than the charac­ strain to decrease difficulty
teristic linked to that skill. of next Stealth or Skuldug­
gery check by one.

CHARAcrER CREATION
AGE OF RFBE' I.,..
Spy: Scout Talent Tree
Career Skills: Computers, Cool, Coordination, Deception, Knowledge !Galactic Civil Warl, Perception, Skulduggery,
Stealth
Scout Bonus Career Skills: Athletics, Medicine, Piloting I Planetary I, Survival

• RAPID RECOVERY • STALKER • GRIT • SHDRT[UT

When healing strain after Add D per rank of Stalker During a chase, add D per
an encounter, heal 1 addi­ to all Stealth and Coordi- rank in Shortcut to any
tional strain per rank of checks made to catch
Rapid Recovery.

• FORAGER • QUI[K STRIKE • LET'S RIDE • DISORIENT

Remove up to •• from Add D per rank of Quick Once per round, may After hitting with combat
skill checks to find food, Strike to combat checks mount or dismount a ve­ check, may spend 0 0
water, or shelter. Survival against targets that have not hicle or beast . or enter a to disorient target for num­
checks to forage take half acted yet this encounter. cockpit or weapon station ber of rounds equal to
the time. on a vehicle, as an inci­ ranks in Disorient.
dental.

• RAPID RE[OVERY • NATURAL HUNTER • FAMILIAR SUNS • SHDRT[UT

When healing strain after Once per session, may per­ During a chase, add D per
an encounter. heal 1 addi­ form a Familiar Suns maneu­ rank in Shortcut to any
tional strain per rank of ver; make aHard (+ + +l checks made to catch or
Rapid Recovery. Knowledge (Outer Rim) or
(Core Worlds) check to re­
veal the current type of plan­
etary environment and oth­
er useful information.

• HEIGHTENED • QUI[K STRIKE


AWARENESS
Add D per rank of Quick
Allies within close range Strike to combat checks
add D to Perception or against targets that have not
Vigilance checks. Engaged acted yet this encounter.
allies add DD

• UTILITY BELT • DEDIEATIDN • STALKER • DISORIENT

Spend 1 Destiny Point to Add D per rank of Stalker After hitting with combat
perform a Utility Belt inci­ to all Stealth and Coordi- check, may spend 0 0
dental; produce a previously to disorient target for num­
undocumented item or ber of rounds equal to
weapon (with restrictions) ranks in Disorient.
from a tool belt or a satchel.

CHARACTER CREATION
ACE OF RESEUJON
• ACTIVE
Spy: Slicer Talent Tree
Career Skills: Computers, Cool, Coordination, Deception, Knowledge !Galactic Civil Warl, Perception, Skulduggery,
Stealth • PASSIVE
Slicer Bonus Career Skills: Computers, Knowledge !Education), Knowledge !Underworld!, Stealth

• COOEBREAKER • GRIT • TECHNICAL • BYPASS SECURITY


APTITUDE
Remove • per rank in Co­ Remove • per rank of
debreaker from checks to Bypass Security from
break codes or decrypt checks made to disable a
communications. Decrease security device or open a
difficulty of checks to locked door.
break codes or decrypt
communications by 1.

• DEFENSIVE SLICING • TECHNICAL • GRIT • BYPASS SECURITY


APTITUDE
When defending comput­ Remove • per rank of
er systems, add • per Bypass Security from
rank of Defensive Slicing checks made to disable a
to opponents' checks. security device or open a
locked door.

• NATURAL • BYPASS SECURITY • DEFENSIVE SLICING • GRIT


PROGRAMMER
Remove • per rank of When defending comput­
Bypass Security from er systems, add • per
checks made to disable a rank of Defensive Slicing
security device or open a to opponents' checks.
locked door.

• DEFENSIVE SLICING • IMPROVED • CDDEBREAKER • RESOLVE


DEFENSIVE SLICING
When defending comput­ Remove • per rank in Co­ When a character involun­
er systems, add • per Defensive Slicing now up­ debreaker from checks to tarily suffers strain, he suf­
rank of Defensive Slicing grades opponents' difA­ break codes or decrypt fers 1 less strain per rank of
to opponents' checks. culty once per rank of communications. Decrease Resolve, to a minimum of 1.
Defensive Slicing; this re­ difficulty of checks to
places the usual benefits. break codes or decrypt
communications by 1.

• SKILLED SLICER • MASTER SLICER • MENTAL FORTRESS • DEDICATION

When making a Computers Once per round. may take Spend 1 Destiny Point to
check, may spend � to a Master Slicer incidental to ignore effects of Critical
make further Computers suffer 2 strain and decrease Injuries on Intellect or
checks within this system difficulty of Computers or Cunning checks until end
other slicing checks by 1 , to of encounter.
a minimum of Easy(.).

CHARACTER CREATION
ACE OF RFPE' I ..
ACTIVE
Universal: Recruit Talent Tree
Recruit Bonus Career Skills: Athletics, Discipline, Survival, Vigilance
PASSIVE

BASIC COMBAT Second Wind OUTDOORSMAN Tactical COMBAT


TRAINING TRAINING
Once per encounter, may Remove ∫ per rank of
Brawl and Ranged (Light) use Second Wind inciden- Outdoorsman from checks Melee and Ranged (Heavy)
become career skills. tal to heal strain equal to to move through terrain or become career skills.
ranks in Second Wind. manage environmental ef-
Cost 5 fects. Decrease overland Cost 5
Cost 5 travel times by half.

Cost 5

Second Wind Vehicle Combat WELL TRAVELLED TOUGHENED


Training
Once per encounter, may Knowledge (Core Worlds) Gain +2 wound threshold.
use Second Wind inciden- Gunnery and Piloting and Knowledge (Outer Rim)
tal to heal strain equal to (Planetary) become ca- become career skills. Cost 10
ranks in Second Wind. reer skills.
Cost 10
Cost 10 Cost 10

QUICK DRAW GRIT TOUGHENED SPARE CLIP


Once per round, draw or Gain +1 strain threshold. Gain +2 wound threshold. Cannot run out of ammo
holster a weapon or acces- due to µ. Items with Limit-
sible item as an incidental. Cost 15 Cost 15 ed Ammo quality run out of
ammo as normal.
Cost 15
Cost 15

Second Wind JUMP UP GRIT Creative Killer


Once per encounter, may Once per round, may stand Gain +1 strain threshold. Redice the crit rating of im-
use Second Wind inciden- from seated or prone as an provised weapons by 2 (to
tal to heal strain equal to incidental. Cost 20 a minimum of 1).
ranks in Second Wind.
Cost 20 Cost 20
Cost 20

Dynamic Fire DEDICATION TOUGHENED ENDURING


When making a ranged at- Gain +1 to a single charac- Gain +2 wound threshold. Gain +1 soak value.
tack while engaged with an teristic. This cannot bring a
opponent, may suffer 2 characteristic above 6. Cost 25 Cost 25
strain to reduce the ranged
modifier by 1. Cost 25

Cost 25

BETA UPDATE
10
age of rebellion

Permission granted to print and photocopy this page for personal use. © LFL 2013. © FFG 2013
Universal: Force Sensitive Exile Talent Tree
Gain Force Rating 1
� FORCE SENSITIVES

• FORAGER

Remove up to •• from
skill checks to find food,
water, or shelter. Survival
checks to forage take half
the time.

• CONVINCING • INTENSE FOCUS • QUICK DRAW


DEMEANOR
Perform an Intense Focus
maneuver; suffer 1 strain
and upgrade the ability of
the next skill check once.

When the character heals


strain at the end of the en­
counter, he may add 0
per Force Rating. He re­
gains additional strain
equal to 0 generated.

• STREET SMARTS • STREET SMARTS

Remove • per rank of Remove • per rank of


Street Smarts from Street­ Street Smarts from Street­
wise or Knowledge [Under­ wise or Knowledge [Under­
world) checks. world) checks.

• SUPERIOR
REFLEXES

Permission granted to print and photocopy this page for personal se. (g LFL 2013.
• ACTIVE

• PASSIVE
Universal: Force Sensitive Emergent Talent Tree
Gain Force Rating 1
� FORCE SENSITIVES ONLY

• INDISTINGUISHABLE • GRIT

Upgrade difficulty of
checks to identify character
once per rank of Indistin­
guishable.

• TOUGHENED

• GRIT • INDISTINGUISHABLE
Upgrade difficulty of
checks to identify character
once per rank of Indistin­
guishable.

• TOUGHENED

When the character recov­


ers strain at the end of the
encounter. he may add 0
per Force Rating He re­
covers additional strain
equal to 0 generated.

• FORCE OF WILL • DEDICATION

Once per session. make


one skill check using Will­
power rather than the char­
acteristic linked to that skill.

THE FORCE
AGE OF' REBElliON
Force Power Tree: Sense • FORCE ABILITY
Prerequisites: Force Rating 1 +

• SENSE BASIC POWER

The Force user can sense the Force interacting with the world around him.

The user may spend 0 to sense all living things within short range (including sentient and non-sentient beings).

The user may spend 0 to sense the current emotional state of one living target with whom he is engaged.

• CONTROL • CONTROL

Ongoing effect: Commit 0. Once per round, when an attack targets the Effect: Spend 0. The Force user senses the current thoughts of one liv­
Force user, he upgrades the difficulty of the pool once. ing target with whom he is engaged.

• DURATION • RANGE • MAGNITUDE

Spend 0 to increase power's Spend 0 to increase num­


range by a number of range ber of targets affected by
bands equal to range up­ power equal to magnitude
grades purchased. upgrades purchased

• STRENGTH • RANGE

When using Sense's ongoing effects, upgrade the pool twice, in­ Spend 0 to increase power's Spend 0 to increase num­
stead of once. range by a number of range ber of targets affected by
bands equal to range up­ power equal to magnitude
grades purchased. upgrades purchased.

• CONTROL • RANGE • MAGNITUDE

Ongoing effect: CommitO Once per round, when the Force user makes Spend 0 to increase power's Spend 0 to increase num­
a combat check, he upgrades the ability of that check once.. range by a number of range ber of targets affected by
bands equal to range up­ power equal to magnitude
grades purchased. upgrades purchased.

rely on Sense to augment their defensive (and eventu­ • The user may spend 1 Force point to sense the
ally offensive) abilities or invest in the ability to read current emotional state of one living target with
the emotions and feelings of others. They can even whom he is engaged.
read their surface thoughts, which can be particularly
valuable in a wide variety of situations. UPGRADES

BASIC POWER Sense's upgrades are split into two groups: those that
allow the Force user to protect himself from danger
Sense's basic power allows the Force user to sense and augment his attacks, and those that allow him to
the living Force interacting with the world around him. detect the thoughts of others. The upgrades are listed
This allows him to perceive other life close by and below. However, as with any power, see the Sense
read the emotions of a single individual. The basic Force Power Tree above to see the upgrade paths,
power has two ways to spend Force points: availabilities, and costs.

• The user may spend 1 Force point to sense all liv­ Control Upgrade: The Force user gains the ability to
ing things within short range of himself (includi-ng sense danger the moment before it strikes, allowing him
both animals and sentient beings). to anticipate attacks and avoid incoming blows. This
power gains the Ongoing effect Commit 0. Once per


THE FORCE
'EDCE OF T1tE EMPIRE
..

\1 1 Force Power Tree: Influence


., • FORCE ABILITY
Prerequisites: Force Rating 1 +

• INFLUENCE BASIC POWER

The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Sp ecial Rule !Oe use): When guiding and shaping thoughts, only e may be used to generate negative emotions such as rage, fear, and hatred. Only 0
may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be generated with either 0 or e.
The character may spend 0 to stress the mind of one living target he is engaged with, inflicting 1 strain.

• RANGE • MAGNITUDE • CONTROL

Spend 0 to increase power's Spend 0 to increase targets The Force user may make an opposed Discipline vs. Discipline check
range by a number of range affected equal to magnitude combined with an Influence Power check. If the user spends 0 and
bands equal to range up­ upgrades purchased. succeeds on the check, he can force the target to adopt an emotional
grades purchased. state or believe something untrue, lasting for 1 round or 5 minutes.

• CONTROL • STRENGTH

When making a Coerce, Charm, Deception, Leadership, or Negotiation check, the Force user may roll an Influence
Power check as part of his dice pool. He may spend 0 to gain '* or 0 [user's choice) on the check.

• RANGE • MAGNITUDE • DURATION

Spend 0 to increase power's Spend 0 to increase targets Spend 0 to increase dura­


range by a number of range affected equal to magnitude tion by number of rounds [or
bands equal to range up­ upgrades purchased. minutes) equal to duration
grades purchased. upgrades purchased.

• RANGE • MAGNITUDE

Spend 0 to increase power's Spend 0 to increase targets


range by a number of range affected equal to magnitude
bands equal to range up­ upgrades purchased.
grades purchased.

UPGRADES

When upgrading this power, the user can choose INFLUENCE SPECIAL RULE
whether he wishes to influence and sway large crowds
of people with his abilities, or if he wishes to directly hen Influence is used to guide and shape
modify the thoughts or emotions of others. The up­
grades are listed below. However, as with any power,
W thoughts and emotions, 0 may only gener
ate points used to create negative emotions such
see the Influence Force Power Tree above for upgrade as rage, fear, and hatred. e may only generate
paths, availabilities, and costs. Force points used to create positive emotions
Control Upgrade: The Force user gains the ability to sucl1 as peace. tranquillity, and friendliness. Oth­
alter the thoughts and emotions of the target. The Force el· emotions such as confusion can be generated
user makes an opposed Discipline vs. Discipline check witll either 0 ore This rule is in addition to the
with a living target he is engaged with, making an Influ­ rule about usinge or 0 results. This means that
ence Power check as part of the pool. To succeed, he to generate negative emotions. the average play­
must gain and spend at least one Force point and he er must first roll 0. then flip a Destiny Point and
suffer suain to use them.


THE FORCE
U>GE OF THE EMPIRE
Force Power Tree: Move • FORCE ABILITY
Prerequisites: Force Rating 1 +

• MOVE BASI[ POWER

The Force user can move small objects via the power of the Force.

The user may spend 0 to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range

• MAGNITUDE • STRENGTH • RANGE • RANGE

Spend 0 to increase targets Spend 0 to increase sil­ Spend 0 to increase power's Spend 0 to increase power's
affected equal to magnitude houette able to be target­ range by a number of range range by a number of range
upgrades purchased. ed equal to strength up­ bands equal to range up­ bands equal to range up­
grades purchased. grades purchased. grades purchased.

• MAGNITUDE • STRENGTH • CONTROL

Spend 0 to increase targets Spend 0 to increase sil­ Disci­


The Force user can hurl objects to damage targets, by making a
affected equal to magnitude houette able to be target­ pline check combined with a Move power check, dealing damage equal
upgrades purchased. ed equal to strength up­ to 1 0 times silhouette.
grades purchased.

• MAGNITUDE • STRENGTH • CONTROL • RANGE

Spend 0 to increase targets Spend 0 to increase sil­ The Force user can pull ob­ Spend 0 to increase power's
affected equal to magnitude houette able to be target­ jects out of secure mount­ range by a number of range
upgrades purchased. ed equal to strength up­ ings or out of an oppo­ bands equal to range up­
grades purchased. nent's grasp. grades purchased.

• MAGNITUDE • STRENGTH • CONTROL

Spend 0 to increase targets Spend 0 to increase sil­ The character can perform fine manipulation of items, allowing him
affected equal to magnitude houette able to be target­ to do whatever he would normally with his hands via this power at
upgrades purchased. ed equal to strength up­ this power's range.
grades purchased.

Control Upgrade: The Force user gains the ability to hitting multiple targets with the Auto-fire quality.) This
move objects fast enough that they become difficult attack follows all the rules for ranged attacks, such as
to dodge and can be used as weapons. The impacts ranged defense and aiming
deal damage both to the targets and the object being
Control Upgrade: The Force user gains the ability to
moved. The Force user makes a Discipline check with
pull objects off of secure mountings or from an op­
a difficulty equal to the silhouette of the object being
ponent's grasp.
thrown, making a Move power check as part of the pool.
To successfully hit the target, he must gain enough Force Control Upgrade: The Force user gains the ability to
points to move the object from its starting location to perform fine manipulation of items, allowing him to
the target and he must succeed on the check. The dam­ do whatever he could normally do with his hands to a
age is resolved following all the rules for ranged attacks. held item (if manipulating something such as a control
Silhouette 0 objects deal 5 damage, while other objects board, the controls count as a silhouette 0 item).
deal damage equal to 10 times their silhouette. The Strength Upgrade: Spend 0 to increase the maxi­
number of targets affected by a single object is up to the mum size of objects a character can move by a number
GM, but in general, a single object should only affect a equal to the number of Strength upgrades purchased
single target (unless it's particularly large). (Also note, if
the player wants to use Move to throw multiple objects
Range Upgrade: Spend 0 to increase the maximum
range at which the Force user can move objects by a
at multiple targets, he may do so using all the rules for


THE FORCE
ax;£ OF THE EMPIRE
Force Power Tree: Enhance • FORCE ABILITY
Prerequisites: Force Rating 1 +

• ENHANCE BASIC POWER

When making an Athletics check. the Force user may roll an Enhance Power check as part of the pool.

The user may spend 0 to gain '>tf or 0 [user's choice) on the check.

• CONTROL • CONTROL • CONTROL

Take a Force Leap action; make a Enhance Power check. The user may
spend 0 to jump horizontally to any location in short range.

• CONTROL • CONTROL • CONTROL

When performing a Force Leap, the user can jump vertically in addition to
horizontally

• CONTROL • CONTROL • RANGE

Ongoing effect: Commit 0. The user increases his Brawn characteristic Spend 0 to increase power's
by 1 [to a maximum of 6). range by a number of range
bands equal to range up­
grades purchased.

• CONTROL • CONTROL

Ongoing effect: Commit 0. The user increases his Agility characteristic


by 1 [to a maximum of 6).

feats not otherwise achievable by other beings, leaping Control Upgrade: Enhance can be used with the
long distances or incredible heights Brawl skill.

Control Upgrade: Enhance can be used with the Co­ Control Upgrade: This power gains the Ongoing ef­
ordination skill. fect: Commit 0. The Force user increases his Brawn
characteristic by 1 [to a maximum of 6)
Control Upgrade: Enhance can be used with the Pi­
loting [Planetary ) skill. Control Upgrade: The force user can take a Force
Leap action to make an Enhance Power check. He
Control Upgrade: Enhance can be used with the Pi­
may spend 0 to jump horizontally to any location
loting [Space) skill.
within short range. He can use this to leap over ob­
Control Upgrade: This power gains the Ongoing ef­ stacles or impassable terrain, but cannot leap directly
fect: Commit 0. The Force user increases his Agility vertically.
characteristic by 1 [to a maximum of 6).
Control Upgrade: When taking a Force Leap action,
Control Upgrade: Enhance can be used with the Re­ the Force user can leap to any location in range verti­
silience skill. cally as well as horizontally

THE FORCE
ACE OF REBELLION
Force Power Tree: Foresee • FORCE ABILITY
Prerequisites: Force Rating 1 +

• FORESEE BASIC POWER

The Force user can feel the Force flowing around everything, seeing what is and what will be.

The user may spend 0 to gain vague hints of events to come, up to a day into his future.

• CONTROL • STRENGTH

When making an skill check to determine initiative, the Force user may roll a Foresee Power check as part of the pool. Spend 0 to pick out specific
He may spend 0to gain {:) per point on his check. details equal to strength up­
grades purchased .

• MAGNITUDE • RANGE • CONTROL • DURATION

Spend 0 to increase targets Spend 0 to increase power's The user may spend 0 to Spend 0 to increase the
affected equal to magnitude range by a number of range gain '>tf instead of {:) [his days into the future the user
upgrades purchased. bands equal to range up­ choice). can see equal to duration up­
grades purchased. grades purchased.

• RANGE • STRENGTH

Spend 0 to increase power's Spend 0to increase power's Spend 0 to pick out specific
range by a number of range range by a number of range details equal to strength up­
bands equal to range up­ bands equal to range up­ grades purchased.
grades purchased. grades purchased.

• CONTROL • DURATION

When performing a Foresee Power check as part of an initiative check, the Force user may spend 0 to allow all af­ Spend 0 to increase the
fected targets to take one free maneuver before the first round of combat begins. days into the future the user
can see equal to duration up­
grades purchased.

Range Upgrade: Spend 0 increase the maximum


FORCE POWER: FORESEE
range at which the Force user can jump by the num­
ber of Range upgrades purchased. The Force user Force users often have precognitive flashes about
may not activate this multiple times. Remember that people and situations through their abilities. These
the Force user must still spend Force points to acti­ powers are rarely so clear and obvious as to provide
vate the power's actual effects. unequivocal visions of the future, but are certainly
Control Upgrade: The Force user only needs to use enough to give a Force user pause for thought when
a maneuver to perform a Force Leap, instead of an he has a "bad feeling about something"
action. The power of foresight has been used in countless
different ways by countless different Force users
throughout history. Some use it to gain vague images
far into the future, while others use it to predict the
movements of their foes, or see an unexpected event
in their near future.

THE FORCE
ACE OF REBELUON

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