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JCEXXX10.1177/0891241619864405Journal of Contemporary EthnographyMcKinnon-Crowley
Article
Journal of Contemporary Ethnography
2020, Vol. 49(1) 118–142
Fighting Gendered © The Author(s) 2019
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DOI: 10.1177/0891241619864405
https://doi.org/10.1177/0891241619864405
a Woman in a journals.sagepub.com/home/jce
Contemporary Gaming
Community
Saralyn McKinnon-Crowley1
Abstract
This scholarly personal narrative (Nash 2004) draws on the author’s
experiences as a woman in a male-dominated gaming community. In
such a space, being a woman who plays the game problematizes notions
of gender for both the author and for her most-often male opponents.
When playing the game, she operates in a liminal space between expert
and outsider because of her gender identity. At the same time, her gender
troubles her men opponents. She discusses her struggles for acceptance
in this community and how her notions and enactment of gender have
changed as a result of her experiences. In the article, the author explains
the social norms of the game and the demographic breakdown of the
game’s players; to accomplish this, the author shares stories from her
time as a player.
Keywords
gender, gaming, community, scholarly personal narrative
Corresponding Author:
Saralyn McKinnon-Crowley, University of Texas at Austin, 1912 Speedway, Stop D5000,
Austin, TX 78712, USA.
Email: saralyn@austin.utexas.edu
McKinnon-Crowley 119
―Jessica Estephan, Meet Jessica Estephan, Magic: The Gathering’s First Female
Grand Prix Winner (Orsini 2018, para. 20).
It’s Friday night, and approximately forty people (thirty-nine men and one
woman—me) have come to our local game store in order to play in a tourna-
ment for the collectible card game Magic: The Gathering1 (hereafter Magic).
The tournament begins, and pairings are posted, meaning that we know our
opponents for the first round. I remain seated, away from the pairings, rea-
soning that if my opponent does not know me personally, he will quickly
identify me because I am the only woman present. “. . .[Author Name]?” I
look up to see a twenty-something white man I do not recognize. My heart
sinks slightly. “I think we’re playing,” he says. “Great,” I reply, trying not to
sound downcast or sarcastic, striving for a polite tone. New opponents might
come with preconceived notions about women in Magic, and if they have not
heard about me, may think I will be an easy opponent. We introduce our-
selves, and I go through the complex motions designed to prove that I am not
an opponent to be taken lightly, despite my gender presentation.
I find it important to demonstrate my game knowledge early and often.
The game begins, my heart full of hope that my opponent will be polite and
friendly, but my brain wary that he may be trying to manipulate the rules to
his advantage, assuming I do not know them, or he may be unpleasant or
upset if he loses. If he wins, he is one of many men who win and lose at
Magic on a regular basis, and my loss could be seen as proof that women are
inferior players. If I win, it may be blamed on my “feminine wiles,” a com-
ment made to me in the past that I will unpack below, or contribute to a posi-
tive stereotype about women Magic players.
In this Scholarly Personal Narrative (Nash 2004; Nash and Viray 2013), I
discuss the data collected from my four years of lived experience playing
Magic in competitive tournament settings. I examine my time playing Magic
and what I have learned about performing gender as a woman in a male-
dominate environment. I begin by discussing my methods, describe my own
positionality, discuss Magic and its demographics, review previous research
on the topic on gender in gaming in general, and share stories about how my
gender performance shaped and is shaped by my interactions with the com-
munity. This article engages with literature about women and gaming, spe-
cifically women and Magic, and theories of gender performance more
broadly. Through this Scholarly Personal Narrative, this article presents an
answer to a commonly asked question in the community: why are there so
few women in Magic?
120 Journal of Contemporary Ethnography 49(1)
Methods
Scholarly personal narratives (SPN) are “each writer’s deliberate attempt to
create a life by imposing a series of narrative-specific meanings on it” (Nash
2004, 9). They are academic works, grounded in theory and in a careful
examination of one’s own life, which communicate true stories (Nash 2004).
As Nash said, “your own life has meaning, both for you and for others. Your
own life tells a story (or a series of stories) that, when narrated well, can
deliver to your readers those delicious aha! moments of self and social
insights that are all too rare in more conventional forms of research” (2004,
24). SPN differs from autoethnography in its more diffuse focus and tech-
niques for research (Ng and Carney 2017).
Though SPNs may draw on the techniques of ethnography in their
research, their methods are not “grounded in the techniques of ethnographic
(anthropological) analysis and interpretation” in the way that autoethnogra-
phies are (Nash and Viray 2013, 46). Nash and Viray explain autoethnogra-
phy as concerned with “the self’s ongoing relationship with the culture. The
ideal outcome of autoethnographic research is to use the self as a lens primar-
ily to understand the socio-cultural context that forms the background for the
McKinnon-Crowley 121
the link between the domestic sphere coupled with the lack of respect most
competitive players have for the subgroup. Out of the approximately 12 mil-
lion Magic players active in the game either digitally or in person during the
time of data collection, between 25 and 35 percent are women (Rosewater
2017b).2 WoTC market data shows that the large majority of women players
in the game, estimated at 38 percent of the total Magic-playing population in
June 2017, prefer casual play to competing in tournament (Rosewater
2017a).3 Very few women enter tournaments at either the local game store or
on the regional or national level, as I have done. The literature on gender and
gaming and Magic more generally offers some explanations for this fact.
Review of Literature
In what follows, I write about women in Magic generally, review the litera-
ture about women in (mostly digital) gaming, and previous research about
Magic.
When women my age [23] grew up, we weren’t really allowed to like “boy
things.” So if I started [playing games] through my own independent will at 19,
but my male counterparts have been playing and thinking about games since
they were young, there’s a significant disadvantage there. Women are
competitive, it’s just hard to compete at something you’re [sic] opponents have
a 10-year head start at. (Orsini 2018, para. 17)
Though I did grow up playing strategic board and card games, Estephan’s
explanation provides a useful, if gender-essentialist (Schrock and Schwalbe
2009), method of understanding why there are so few women who compete
in tournaments. Magic personality Thea Miller’s (2018) post about women
in Magic argues that for women who participate in tournaments at local
game stores without men allies, covert sexism and unspoken exclusions
from the local community require too much effort to make the game fun, and
implicitly but forcefully encourage women to exit the tournament scene. In
an unwelcoming environment, learning the game and expending the consid-
erable time and energy required to get better at it becomes exponentially
more challenging. Anecdotally, out of the thousands of games I have played
124 Journal of Contemporary Ethnography 49(1)
“Magic”al Research
Previous scholarly research on Magic about the gaming experiences have
focused on a dyad of non-tournament players learning how to interact with
the game (Dodge and Crutcher 2018), an ethnography of an all-male gam-
ing enclave (Kinkade and Katovich 2009), and the experience of using
Magic as a way to actively interact and create what Martin terms a “fantas-
tic imaginary” realm (2004, 36). These experiences differ from my own.
Dodge and Crutcher (2018) discuss an informal setting in which a man
teaches a woman how to play the game. In the article, Dodge, a woman,
learns Magic literacy in a casual environment, becoming familiar with the
specific language patterns unique to the game (Dodge and Crutcher 2018),
similar to the “kitchen table” experience I mentioned above. The setting is,
however, removed from the formal, rule-bound tournament setting in which
I interact with the game most frequently. Even when I do engage in casual
Magic play, I dedicate myself to improving my skill at the game; it is nearly
identical to tournament play. I practice with other players to get better in
tournament settings. Kinkade and Katovich’s ethnography of three Magic
gaming stores identifies four types of players; women, by contrast, are rel-
egated to observer status, or what they term “gathered groupies” (2009, 16).
In their narrative, these women are silent. They describe the “gathered
groupies” in the following manner:
I cannot see myself in their narrative because I take an active and engaged
role in Magic and do not exist solely to provide implicit support for a man
Magic player.
In Martin’s description of interviews with 15 Magic players in New
Zealand (2004, 138), one participant explains his interactions with the game
in the following manner: “it’s escapism from the real world. You forget about
your worries and woes and concentrate on something else” (2004, 140). This
aspect of Magic is closed to someone like me, whose identity is marked on
my body in a way that differentiates me from the typical white, man, cisgen-
der Magic player; I likely share this experience with others who do not fit
those identities. I cannot disguise my body enough to play the game in a
purely escapist fashion. I can minimize the physical attributes of my gender
through clothing—a choice explored below—but my gender is always there
and conditions my interactions with other Magic players. This article adds to
the scholarly literature about women in gaming, specifically those who play
collectible card games, as well as the literature about Magic.
Theoretical Framework
Mayock’s (2016) work on gender shrapnel in the academy influences my
thinking. Writing specifically about incidents taking place in academic orga-
nizations, Mayock defined gender shrapnel as
While Magic players are not formal members of an organization in the same
way that faculty and staff are contractually tied to a university, the patterns of
discrimination Mayock (2016) described resonate strongly with my experi-
ences in the community.
Results
Why Are There So Few Women in Magic? My Interpretation
In what follows, I talk about my attempts and my failures to be a welcomed
and valued member of the community. I describe my experiences with the
McKinnon-Crowley 127
men and boys who play Magic, focusing on how I dealt with my own liminal
identity and embodied state in a near-homosocial environment and how I
learned to adapt to community norms. I then trouble my process of adaptation
by discussing my own communication style and failure to fit in, coupled with
the problem of an angry woman. Next, I describe the most overt examples of
exclusion from the community as demonstrated through others’ sexist acts. I
internalized my exclusion by distancing myself from other women Magic
players. Despite my efforts to educate potential allies about my experiences
and the negative consequences of their actions, I describe how I remained an
outsider in the community.
Babes in Guyland
I would estimate that most of my Magic opponents are between 18 and 30
years of age. These players fall squarely into the age bracket described in
Kimmel’s book Guyland. “Guyland” describes an age range and a mindset
possessed by men (or “guys,” in Kimmel’s terms) between 16 and 26 years
old (2008, 4–5). Men who inhabit Guyland are influenced by shared, unstated
rules governing behavior called the Guy Code, such as “it’s better to be mad
than sad” and “it’s all good,” meaning that guys are encouraged to be stoic,
and anger is the only acceptable emotion to experience (Kimmel 2008, 45).
One feature of the Guyland experience is the social self-selection to spend
time in guy-only spaces, like sports bars or local game stores (Kinkade and
Katovich 2009). Guys are encouraged to prove their masculinity through
competitive endeavors.
Many (though not all) of the players I encounter are looking for a girl-
friend/wife/partner, and few seem to have ever socialized with a woman who
is neither a family member nor a potential romantic partner. I present a prob-
lem, because I am neither and yet still exist in a mostly men, nearly homoso-
cial space. In addition, even if I were considered to be romantic partner
material, my husband also plays Magic and is known in the community. Most
people know both of us, and we make no effort to disguise our relationship.
Some friends deliberately or accidentally downplay our relationship, not
remembering that we are legally married or attempting to flirt with me seri-
ously or nonseriously. As above, many Magic players’ social awkwardness
makes their motives tricky to determine.
Owing to gender socialization and the manifold difficulties I face as a
woman in American society, I do encounter extra difficulties when deter-
mining how to act in common Magic social situations. Because I am a
woman, I am afraid that being friendly to a stranger or an acquaintance could
128 Journal of Contemporary Ethnography 49(1)
be interpreted as flirting and that I would be blamed for anything bad that
happened to me as a result. Being friendly, a cornerstone of American social
interaction (Moffatt 1989) and a privilege that men Magic players can exer-
cise unthinkingly, presents difficulties for me even as a wedding ring–wear-
ing married woman. For that reason, I likely present as cold or rude when
interacting with people I do not know well.
Stuck with the intractable problem of my woman presence, most of my
friends from Magic consider me to be a “bro” like them, further effacing my
gender and making my own camouflage more effective, though I am aware
my “bro” status is only provisional (Kimmel 2008, 15). Because of this treat-
ment, I find myself encouraged to operate like a “bro” and learn the codes of
speech and behavior on the fly (Kimmel 2008, 250). It is a bit like being an
anthropologist who has previously learned about a culture solely from sec-
ondary sources, only to be suddenly placed into it. Kimmel (2008, 250) wrote
that the “bro” identity is one way for women to escape being either a “babe,”
a possible romantic partner, or a “bitch,” a woman who is neither a babe nor
a bro. Some men have difficulty determining whether to give me a hug, which
seems to be the preferred greeting strategy for meeting a woman, or giving
me a handshake, the seemingly preferred greeting strategy for men. In one
typical tournament, I was playing Magic casually with a group, in which I
was—unsurprisingly—the only woman. One of the players referred to us as
“bros,” paused, and added “and [Author Name].” I did not even notice my
gender exclusion until he inserted my name. Though I am considered a “bro,”
I do not always follow the speech norms.
Sometimes, I only learn that I have violated the guy code after I have said
something considered inappropriate. I do not perceive it to be my responsibil-
ity to preserve the illusion of my “brohood,” and often gleefully violate the
guy code to remind them of my own difference (Kimmel 2008). For example,
one of my acquaintances asked me, I assume in jest, “[Author Name], what’s
wrong with ‘Adam’?” I replied, honestly, “He’s [expletive] depressed, you
idiot.” This was both true and inappropriate to the guy code, I suspect because
of the reference to mental illness and therefore a perceived weakness. I also
comment on things that are apparently considered taboo in guy interaction,
like cleanliness and hygiene. Once, I was complimenting another player,
“Joel,” to my opponent, “Carl,” about how I respected his ability to disregard
what other people thought. The third player, Adam, asked me if he, too, did
not care what other people thought. I told him “if you did, you would shower
more,” a violation of the Guy Code. My opponent, Carl, informed me that I
said what everyone else was thinking but would not say. Ultimately, I choose
when to express my difference and when to try to blend in (Mayock 2016).
McKinnon-Crowley 129
Every time we choose to “shut up”—and there are many good, self-preserving
reasons to choose to—we are silencing ourselves and indulging our
environments in the practice of gender inequity. . . . This concept of a woman’s
decision (or reaction) to occupy as little space as possible so as not to draw
attention to herself and not to attract unwanted [gender] shrapnel is at the core
of the identity questions raised by women’s and gender studies. It is the result
of gender socialization so firmly inculcated that many of us don’t recognize
[the phenomenon]. (2016, 102)
“n00b,” short for “newbie,” referring to a player who has only recently begun
to play the game. Other terminology specific to Magic includes “cracking
packs,” opening fifteen-card packs of random Magic cards, “mulliganing,”
shuffling initial opening hands of cards back into the deck and drawing one
fewer card, “mana-screwed” and “mana-flooded,” meaning not enough or
too much of an in-game resource (GhostofEnlil 2014),4 and common card
keywords indicating that the card has a particular ability in the game, such as
“vigilance,” “shroud,” “haste,” “trample,” “lifelink,” and many more (Dodge
and Crutcher 2018, 177). Though I am fluent in Magic terminology, this does
not always protect me from the specter of difference. As evidenced from the
conversation above, I employ a mode of conversation that violates norms of
both Guyland and feminine conversational style.
Polite to a Fault?
Though I try to be a polite and pleasant opponent, I am often ruthless, aggres-
sive, and operate by the mantra “my opponent’s fun is not my responsibility”
within games. Though women “are socialized to behave obediently and gra-
ciously,” in gameplay I am anything but ladylike (Mayock 2016, 113).
Sometimes I feel bad about this. On one occasion, I lost a frustrating game,
and my opponent took the opportunity to tell me that he thought the matchup
was a poor one for him. Angry and disagreeing with his faulty conclusion, I
replied, “do you know what your deck does?” I have often said that I am my
truest self when playing Magic, because I am free of constructs about how
women are supposed to behave in society and can focus on the game. In many
ways, Magic acts as wish fulfillment in my life, allowing me to escape soci-
etal norms about appropriate feminine behavior and just play. Though I try to
forget my marginalized identity when at Magic, I am sure others are con-
scious of it for my sake. My focus on being polite is likely tied up in my
gender expression. Though I always try to be polite when playing Magic, I
am not always nice, and this has become acceptable. Expressing anger is a
different story.
status” (2016, 99). I become especially frustrated when I lose a game due to
variance or luck rather than especially skilled play on my opponent’s part or
a mistake on mine and work hard to quash my anger in those scenarios. Anger
expressed by women makes people nervous in a way anger expressed by men
does not (Mayock 2016). In reality, however, these norms can make playing
competitive Magic more painful than fun for me. My feminist identity was
awakened through anger. I agree wholeheartedly with Tompkins, who wrote,
“It was this anger—the anger of someone whose intellectual position grew
out of her own life—that enabled me to write a book” (1996, 107) and also
enabled me to write this scholarly personal narrative. In Magic, however,
anger is usually seen as an undesirable overreaction to a game, or as Magic
players often facetiously call it, “a children’s card game.”
Outside of individual games, however, I am one of the few people who has
a full working knowledge of what my regular opponents do outside of Magic.
For added context, I possess this knowledge in an environment where any
question along the lines of “how are you?” is generally interpreted to mean
“what’s your win/loss record in this tournament?” I know who works where,
who is in school, where, and studying what, who has children, and who has
recently begun or ended a relationship; I remember and ask about these topics
each week. I do not tolerate bullying or inappropriate behavior. If I believe a
player is being bullied or misinformed by their opponent, I will step in (within
the bounds of the game) and I will say something. Friends of mine have joked
that I am our “social chair” for Magic, and I have difficulty determining
whether that is a comment dependent on gender bias. As Mayock said,
“Greater social sensitivity and politeness are the burden of subordinates in a
climate when one has to pay attention to the nuances of the struggle for equal-
ity” (2016, 63) and I experience this burden even when facing overt sexism.
Perennial Outsider
When playing Magic, I operate in a liminal space between expert and out-
sider. I have excellent working knowledge of the game’s rules. My local
game store sponsors me, meaning that I receive financial support from them
when I play in large tournaments and can borrow cards directly from the
store. Those who are not regular players at my local store, however, do not
know my credentials; if I offer an opinion or answer a rules question, they
ignore me or assume I am wrong. This creates a bind because demonstrating
my expertise through past accomplishments is not gender-appropriate, but
nonetheless, bragging is one of the few ways available to gain Magic social
capital. According to Mayock, “it is culturally acceptable for boys and men to
brag about real and perceived accomplishments” but “it is unacceptable for
girls and women to do the same” (2016, 116). “Mansplaining,” assuming that
I need to have concepts explained to me simply because I am a woman,
abounds (Rothman 2012; Solnit 2012).
I frequently experience gender microaggressions, described by Sue as
“brief and commonplace daily verbal or behavioral indignities, whether
intentional or unintentional, that communicate hostile, derogatory, or nega-
tive gender slights and insults that potentially have a harmful impact on
women” (2010, 164). It hurts to be on guard all the time. It hurts every time
my Magic friends ask my husband’s opinion instead of mine, listen to me but
disregard my thoughts on an issue, card choice, or match analysis, or worse,
ignore me entirely. It hurts when my opponents of all genders “mansplain,”
doubt my knowledge of the rules, or explain something I said in their own
words, as if I am incomprehensible because of being a woman (Solnit 2012).
Buck (2018) describes her experience working in the video game industry in
a similar manner:
138 Journal of Contemporary Ethnography 49(1)
Being a woman in stereotypically men’s spaces means that some men will be
threatened by you. Men you don’t expect will suddenly be threatened by you.
And because toxic masculinity encourages them to hide these feelings, chances
are . . . THEY WILL TAKE IT OUT ON YOU. [emphasis in original]6
community provides one explanation for the paucity of women in the Magic
community during the time of data collection.
As of now, April 2019, I no longer play Magic competitively in person.
After a lengthy discussion in October 2018 with two men players at a tourna-
ment, whom I had known for years and had beaten in games many times in
which they refused to listen to me and argued with each other about how two
cards in my deck functioned, I realized that if I could not convince these two of
my prowess after years of play, there was nothing further to prove. My outsider
status was permanent. Since January 2019, I am playing more Magic than
ever—at least an hour a day—but online and from the safety of my home. The
“outsider within” has become the outsider without (Hill Collins 1986, S15).
The findings of this article indicate that access is not the same as inclu-
sion. When attempting to diversify a community, even one focused on leisure
like Magic, my experience indicates that learning jargon, selective accep-
tance on the part of some members, and even the presence of verbally sup-
portive allies is not sufficient to ensure belonging. Years immersed in this
community did not guarantee my belonging. Individual outsiders must make
choices for themselves about whether the effort taken to join the community
is commensurate with the outcome they hope to receive. This article also
reinforces the need for allies in action rather than allies in words only. A truly
welcoming community requires allies and members of the in-group to notice
and disrupt the exclusive actions of other members. This is difficult work, but
necessary for a truly inclusive space.
Limitations
I collected data for this SPN and crafted the narrative based on my experi-
ences in one particular game store over four years of participation in one
corner of the competitive Magic gaming community. As a cisgender, able-
bodied white woman who often engaged in this hobby and participated in the
community in the company of her husband, other SPNs or autoethnographies
from the vantage point of someone with other identities historically marginal-
ized in the Magic community could add a different perspective in an analysis.
The experiences of transgender players, players of color, players with dis-
abilities, and men players would contribute a different perspective and add to
our understanding of this community. An outsider perspective could shed
new light onto aspects of the community I have taken for granted.
Acknowledgments
The author would like to thank Beth Bukoski, Leia Cain, Aaron Voyles, and Aren
Wilson-Wright for their conversations and comments about this manuscript. A
140 Journal of Contemporary Ethnography 49(1)
previous version of this paper was presented at the Fourteenth International Congress
on Qualitative Inquiry, May 2018. The author would also like to thank the audience
members at that session for their feedback and the anonymous reviewers for their
thoughts.
Funding
The author(s) received no financial support for the research, authorship, and/or publi-
cation of this article.
ORCID iD
Saralyn McKinnon-Crowley https://orcid.org/0000-0002-5553-1744
Notes
1. Magic: The Gathering is a registered trademark owned by Wizards of the Coast
LLC, a subsidiary of Hasbro, Inc.
2. Rosewater, Mark. 2017b. “Shekelsteinberg Asked: Greetings Mr. Rosewater,
May I Ask Why Spike Is Portrayed as a Female, When Only About 1% Of
Professional Players are Girls, It’s Not Honest to Make People Feel Included in
a Representation of a Player Base They” (Tumblr post). Blogatog, November 16.
Retrieved July 10, 2018 (http://markrosewater.tumblr.com/post/167547562988
/greetings-mr-rosewater-may-i-ask-why-spike-is).
3. Rosewater, Mark. 2017a. “Ru-Ron Asked: I Think One of the Reasons the Community
Argues with You Is That You Defend Points That Are Contrary to Our Experiences.
I Agree That You Have No Reason to Lie to Us, But as an Example, the” (Tumblr
post). Blogatog, June 22. Retrieved July 10, 2018 (http://markrosewater.tumblr.com
/post/162137383148/i-think-one-of-the-reasons-the-community-argues#notes).
4. GhostofEnlil. 2014. “/r/magic TCG’s List of Terms, Slang and Jargon.”
Reddit.com, December 10. Retrieved July 10, 2018 (https://www.reddit.com/r
/magicTCG/comments/2ox0iu/rmagic_tcgs_list_of_terms_slang_and_jargon/).
5. Handy, Emma. 2017. “Being a Trans Woman in Competitive Magic” (Facebook).
Facebook.com, April 22. Retrieved July 10, 2018 (https://www.facebook.com/notes
/emma-handy/being-a-trans-woman-in-competitive-magic/1694014020892995/).
6. Buck, Emily Grace. 2018. “Being a Woman in Stereotypically Men’s Spaces
Means That Some Men Will Be Threatened by You. Men You Don’t Expect Will
Suddenly Be Threatened by You. And Because Toxic Masculinity Encourages
Them to Hide These Feelings, Chances Are. . . THEY WILL” (Tweet). Twitter.
com, June 26. Retrieved July 10, 2018 (https://twitter.com/emilybuckshot/status
/1011697596572655621).
McKinnon-Crowley 141
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Author Biography
Saralyn McKinnon-Crowley is a doctoral student at the University of Texas at
Austin in the Department of Educational Leadership and Policy. Her work focuses on
gender in the academy as well as informational inequities in higher education in finan-
cial aid and community college transfer. She is also a dedicated gamer.