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And so the nightly hunt begins...

Welcome to the official Bloodborne Mini

Guide! On the pages that follow you’ll find

everything you need to know about starting Contents


out in Bloodborne. Information that can’t found Hunting Grounds
This chapter combines a
anywhere else is yours to study, and detailed
walkthrough and an area guide,
maps to show you Yharnam as only its creators covering all of Central Yharnam.

have seen it. From your first steps in Central The Bestiary
A few of Central Yharnam’s
Yharnam to landing the killing blow against
lethal inhabitants are dissected
Father Gascoigne, we’ll guide you all the way here and the battle with Father
Gascoigne is covered in detail.
and ensure nothing is missed.
Arsenal & Attire
This chapter is full of exclusive
stats and numbers that break
down the tools at your disposal.

The content of this mini guide is taken from the Bloodborne Official

Collector’s Edition guide by Future Press. For details on the guide’s full

contents, check out the last page of this guide.

Bloodborne Collector’s Edition Guide


For purchasing details visit future-press.com
Chapter Overview The Bestiary

Knowing your enemy is key in a game like Bloodborne, and there


In this guide we’ve taken direct excerpts from three different
chapters of the full official guide. These are large and detailed
Central Yharnam Cleric Beast [P15] Item legend
Blood Vial ✕2
Strong Enemies To Cathedral Ward [P65] are plenty of themHuntsman’
to get familiar with.
s Minion This chapter breaks down
(Brick)
their defenses and attack patterns to provide effective, reliable strat-
These brutes hit hard and move surprisingly quickly for such large opponents. They
A Y Coldblood Dew (1) ✕1
Quicksilver Bullets ✕10 Quicksilver Bullets ✕10 will approach until just outside your reach and close the remaining distance with
egies for tackling them, either alone or in groups. For this mini guide
B
chapters, so we’ll briefly go through how each of them works.
Z
Scourge Beast
their Shoulder Charge, which can be difficult to avoid, but offers a prime opportunity
Enemies C Blood Vial ✕4 a Blood Stone Shard ✕1
to interrupt them and follow through with a visceral attack or charged ü. At close
D Blood Vial ✕2 b Coldblood Dew (3) ✕1

we’ve had to select a few key enemies from Central Yharnam. The
Regular HP Echoes Page range they’ll take a couple of steps forward and perform a furious Brick Combo

Strong Enemies
E Molotov Cocktail ✕6 c Coldblood Dew (1) ✕1 Scourge Beasts are fast, aggressive and tough; they attack quickly attack consisting of multiple swift blows with the bricks they carry; this offers
Huntsman (Torch & Axe) 150 48 198
F Pebble ✕8 d Blood Stone Shard ✕2 and often strike several times in a row. They have a weakness to another good opportunity for an interrupt, but it’s safest just to quickstep behind
full guide covers all enemies, including enemy Hunters and all of the
Huntsman (Torch & Shield) 70 48 199
G Molotov Cocktail ✕4 e Saw Spear ✕1 fire, so Molotovs and Fire Paper are very effective, as are serrated them and keep your distance, since they will turn toward you after each swing in the
Huntsman (Sickle) 70 48 197
H Blood Stone Shard ✕1 f Coldblood Dew (1) ✕1 weapons such as the Saw Cleaver and the Saw Spear. They also flinch combo. They’ll also sometimes raise both arms slowly above their heads and slam
Huntsman (Cleaver) 70 48 196 Great Bridge [P15]
foes that roam the Chalice Dungeons.
Quicksilver Bullets ✕5 Madman's and stumble easily, so transformation attacks can be useful with fast their hands down; this attack strikes only a small area directly in front of them and
I g Knowledge ✕1 Father Gascoigne [P18]
Huntsman (Cutlass) 150 48 201 weapons. If you have enough stamina to kill a Scourge Beast in one offers yet another excellent opportunity for an interrupt, or time to get behind them
J Coldblood Dew (1) ✕1
Huntsman (Pitchfork) 150 48 205 h Coldblood Dew (1) ✕1 chain, keep swinging; if not, save enough to quickstep a safe distance and execute a charged attack. If you stay behind them for too long, though, they’ll
K Blood Vial ✕2 away and recover. Visceral attacks are the fastest way to damage perform a quick 360–degree spin attack, which will strike you if you’re extremely
Huntsman (Rifle) 90 48 215 i Oil Urn ✕2
Blood Stone Shard ✕1

Scourge Beast
L them, but their unpredictable attacks make it difficult to interrupt or close. Shooting them in the head will stop them in their tracks and knock them out
j Blood Stone Shard ✕1

Enemy Text
Wheelchair Huntsman (Pistol) 80 58 214
stagger them. The variants found in Yahar’gul and the Upper Cathedral of their actions.

Hunting Grounds
M Blood Vial ✕2
Rabid Dog 80 53 216 k Quicksilver Bullets ✕10
You awaken in a clinic full of rusty medical equipment. Mad- N Molotov Cocktail ✕4 Ward differ in appearance and elemental weaknesses, but behave in
Madman's
men roam the streets, and the howls of beasts echo through Carrion Crow 70 29 218
O Torch ✕1
l Knowledge ✕1 exactly the same way as those encountered in Central Yharnam. Strategy
the city. Behind shuttered doors, Yharnamites warn you of your Large Huntsman (Torch & Saw) 226 73 218

1
m Hunter Attire Set ✕1
plight; as an outsider wandering the streets on the night of the Large Huntsman (Spear)* 282 73 222
P Oil Urn ✕2
n Thick Coldblood (5) ✕1 Strategy Scourge Beasts
Interrupting theirare fast,Charge,
Shoulder aggressive
Brick Combo and
and tough;
Downwardthey Slam isattack quickly
by far the
Q Coldblood Dew (1) ✕1

Enemies are categorized as Regular, Strong or Boss. Regardless of


and often strikeway several times in ahulking
row.enemies.
They have a weakness to
Hunt, you are alone. You also hear rumors of a Healing Church most effective of dealing with these Alternately, strafing
Labyrinth Rat 99 62 223 R Blood Vial ✕6 o Blood Stone Shard ✕1
where you may find information on the Paleblood you seek, but In some areas you can lure Scourge Beasts to narrow doorways and or quickstepping behind them when they use their Downward Slam will give you

2
fire, so Molotovs and them
FirewithPaper are strike.
veryWhen
effective, as are serrated
Rotted Corpse 240 56 223 p Coldblood Dew (2) ✕1
first you must brave the beasts of Yharnam and the mindless S Blood Stone Shard ✕1 other borders that stop them from following you, then use ranged enough time to stagger a charged fighting them up close,
hunters that stalk the alleyways. As the afternoon fades into
evening, the nightly hunt begins...
*Strong version protects Hunter’s Garb: 359 HP, 257 Echoes. T
U
Blood Stone Shard ✕1
Pebble ✕10
q
r
Saw Hunter Badge ✕1
Bold Hunter's Mark ✕2
weapons or far–reaching melee attacks to kill them with little risk to
yourself – this is especially useful in early areas, or if you’re being
category, the text is written to give you an overview of the enemy’s
weapons such
try to stay as orthe
beside Saw
behind themCleaver andwatching
while keeping the Saw out forSpear. They also flinch
their Turnaround
Swing. p chains are effective during their lengthy recovery, but be sure to leave
Strong HP Echoes Page
and stumble easily, so totransformation
quickstep away if youattacks
can’t finishcan
thembe useful
Hunts- with fast
threat level and how it behaves in the first paragraph, followed by
Blood Stone Shard ✕1 s Red Jeweled Brooch ✕1 chased while low on health. Quickstepping forward through their yourself enough stamina off. As
Difficulty Area B | Cleric Beast B | Father Gascoigne A Scourge Beast 521 336 227 V
Huntsman’s Minion (Brick) 279 158 230 W Coldblood Dew (1) ✕1
Blood Gem
t Workshop Tool ✕1
attacks to get behind them works well – they turn slowly, so this is weapons. If youarehave
man’s Minions enough
very tough stamina
enemies, tofighting
try to avoid kill amoreScourge
than oneBeast
at a timein one
Recommended Player Level 25-35 | Weapon Upgrade +3 your chance to use an p chain or land a charged attack from behind – if you encounter two of them close together, lure one at a time with Pebbles and
key strategies for fighting it in the second paragraph. Bosses require
chain,make keep sureswinging; if ofnot,
roomsave
to fightenough to quickstep a safe distance
Pungent Blood
Timezones Huntsman’s Minion (Statue) 279 158 234 X Cocktail ✕2 to stagger them. The Flamesprayer is highly effective against Scourge you have plenty them in a safe spot.
Insight Encounter the Cleric Beast ✕1, Defeat the Cleric Executioner 344 340 233 Beasts, especially if you’re forced to fight more than one at a time; away and recover. Visceral attacks are the fastest way to damage
This is no standard walkthrough, nor even a standard area guide; much more in-depth coverage, so we’ve included their key attacks,
Beast ✕1, Encounter Father Gascoigne ✕3,
when powered up with Bone Marrow Ash, it will tear them to shreds
Maneater Boar 423 431 237
in seconds. Another useful strategy is to throw a Pungent Blood Cock- Basic Information them, but their unpredictable attacks make it difficult to interrupt or
Witness Father Gascoigne’s transformation ✕1 Item Drops
Boss HP Echoes Page tail and hit them from behind with a charged attack while they are stagger
Vial ✕4 [5%],them.
Blood VialThe variants found in Yahar’gul and the Upper Cathedral
it’s actually a hybrid chapter that shows you everything there is to Defeat Father Gascoigne ✕2
Cleric Beast
Father Gascoigne
3016
2032
4000
1800
259
265
chasing it; this item can also be used to buy yourself time to escape if
you aren’t able to fight your way out of the encounter.
which are referenced in the strategy text, as well as details on pre-
Central Yharnam 279 158
Blood ✕2 [85%],
Shining Coins ✕3 [5%], Shining Coins ✕2 [5%]
123 82 103 103 90 95 100 250 180 —
Ward differ in appearance and elemental weaknesses, but behave in
Blood Vial ✕4 [5%], Blood Vial ✕2 [85%],

know about each area while also providing a critical route to follow. paring to fight them and on the environment you battle them in.
Cathedral Ward 441 552
NPC Basic Information exactly
Shining Coins ✕3 the sameCoins
[5%], Shining way as those
✕2 [5%] encountered in Central Yharnam.
132 88 110 110 90 95 100 250 180

3
The Clinic [P16] Special Weakness: Serration
Item Drops Blood Vial ✕4 [5%], Blood Vial ✕2 [85%],
Start Name Page Name Page
Healing Church Workshop 455 469 Shining Coins ✕3 [5%], Shining Coins ✕2 [5%]
132 88 110 110 90 95 100 250 180

All areas begin with an overview page on which you’ll find the full Iosefka 292 Older Sister 299
Central Yharnam

Old Yharnam
520
364
336
987
Blood Vial ✕3 [92%], Blood Stone Shard ✕1 [8%]
Blood Stone Shard ✕2 [8%], Blood Stone Shard
108 108 108 108

108 108 108 108


75

75
48

48
65

65
200 270

200 270
✕ —
Hemwick Charnel Lane 544 797
Blood Vial ✕4 [5%], Blood Vial ✕2 [85%], Shining
Coins ✕3 [5%], Shining Coins ✕2 [5%]
135 90 113 113 90 95 100 250 180 Strategy
Enemy Data
Imposter Iosefka 294 Lonely Old Woman 303 ✕1 [87%], Beast Blood Pellet ✕1 [5%]

area map alongside a breakdown of everything the area contains: Gilbert


Young Girl
295
301
Eileen the Crow 304
Yahar'gul (Blood Moon) 1844 3881
Blood Stone Chunk ✕1 [4%], Twin Blood Stone
Shards ✕2 [15%], Twin Blood Stone Shards ✕1 135 135 135 135 75 48 65 200 270
Yahar'gul (Blood Moon) 1441 2079
Blood Vial ✕4 [2,5%], Blood Vial ✕2 [17,5%],
162 108 135 135
In some areas you can lure Scourge Beasts to narrow doorways and
Shining Coins ✕3 [2,5%], Shining Coins ✕2 [2,5%]
90 95 100 250 180

[76%], Beast Blood Pellet ✕1 [5%]


enemies, NPCs, items and landmarks.
Key Attacks
Blood Stone Chunk ✕1 [4%], Twin Blood Stone
other borders that stop them from following you, then use ranged
Name Interrupt Notes
Upper Cathedral Ward 1451 1637 Shards ✕2 [10%], Twin Blood Stone Shards ✕1 206 206 28 138 75 48 65 200 270 weapons or far–reaching melee attacks to kill them with little risk to
The enemy data tables show you their basic information and
[15%], Blood Stone Shard ✕2 [28%] Shoulder Charge Yes Best chance to perform an interrupt; otherwise quickstep forward or sideways.

Key Attacks Brick Combo Yes yourself


Multiple hits with individual–tracking;
this isquickstep
especially
forward oruseful
sideways.in early areas, or if you’re being

Area Details
Dry Dock [P16] Downward Slam Yes Close–range, chased
long windup; while low
quickstep onpast
forward health.
them. Quickstepping forward through their
Name
Gnawing Grab
Interrupt
Yes
Notes
Quickstep in any direction; dodge forward through it to get behind them. dropped items for all areas they appear in (though we’ve omitted
Turnaround Swing Yes
attacks to get behind them works well – they turn slowly, so this is
Short–range 360–degree spin attack; strafe or quickstep backward.

Chalice Dungeon data for this miniguide). To the right of that you’ll
your chance to use an p chain or land a charged attack from behind
Lunge Yes Quickstep left or right.

to stagger them. The Flamesprayer is highly effective against Scourge


Here we show key information about the area. We’ve come up with see their defense data and weaknesses. Bosses and Strong Ene-
Beasts, especially if you’re forced to fight more than one at a time;
when powered up with Bone Marrow Ash, it will tear them to shreds
some small signifiers to give you an idea of an area’s difficulty level The Plaza
[P10]
mies have their key attacks listed, along with info on whether or not
in seconds. Another useful strategy is to throw a Pungent Blood Cock-
and its place within the game’s overall flow. Use information such the attack can be interrupted with a gunshot. tail and hit them from behind with a charged attack while they are
chasing it; this item can also be used to buy yourself time to escape if
as the difficulty and recommended player level to decide when to you aren’t able to fight your way out of the encounter.

tackle an area or when to leave a difficult boss for later. Basic Information
Special Weakness: Serration
Interrupt the Shoulder Charge just as they begin moving toward you. Sneak behind them for a charge attack during the Downward Slam.
Item Drops
Quickstep forward past the Gnawing Grab... ...and stagger them with a charge attack from behind.
Main Street [P8] The Canal [P16] Central Yharnam 520 336 Blood Vial ✕3 [92%], Blood Stone Shard ✕1 [8%] 108 108 108 108 75 48 65 200 270 ✕ —

Items 6 B L O O DB O R N E GA M E S TO P S TA R TE R E DITIO N M IN I GU IDE


22 BLOODBORNE GAME STOP STARTE R E DITION MINI GUIDE
HU N TI N G G R O U N D S [ C E N T R A L Y HA R N A M ] 7
Old Yharnam 364 987
Blood Stone Shard ✕2 [8%], Blood Stone Shard
✕1 [87%], Beast Blood Pellet ✕1 [5%]
108 108
TH E108 108
B ESTIA RY 75 48N G 65
[ ST RO 200
EN EM IES ]270 23

Blood Stone Chunk ✕1 [4%], Twin Blood Stone


Yahar'gul (Blood Moon) 1844 3881 Shards ✕2 [15%], Twin Blood Stone Shards ✕1 135 135 135 135 75 48 65 200 270
Item locations are shown as numbered icons on the overview map, [76%], Beast Blood Pellet ✕1 [5%] Ke

Central Yharnam
Blood Stone Chunk ✕1 [4%], Twin Blood Stone
and these correspond to the numbers in the Item Legend list. Most To Cathedral Ward [P65] Upper Cathedral Ward 1451 1637 Shards ✕2 [10%], Twin Blood Stone Shards ✕1 206 206 28 138 75 48 65 200 270
N
Strong Locked Item legend [15%], Blood Stone Shard ✕2 [28%] S
items have black icons on the map, but some very important ones Lamp Cleric Beast [P15]
Enemy Door A Blood Vial ✕2 Y Coldblood Dew (1) ✕1 Key Attacks B

are colored gold to make them stand out, and they also appear by Locked Door
B Quicksilver Bullets ✕10 Z Quicksilver Bullets ✕10
Name Interrupt Notes
D
Lever Boss Enemies C Blood Vial ✕4 a Blood Stone Shard ✕1 T
the focal point header so that you can easily find the text describing Regular
(one side)
HP Echoes Page D Blood Vial ✕2 b Coldblood Dew (3) ✕1
Gnawing Grab Yes Quickstep in any direction; dodge forward through it to get behind them.

how to get them. ... NPC


SniperHuntsman (Torch & Axe) 150
Bell Ringer70
48 198
E
F
Molotov Cocktail ✕6
Pebble ✕8
c
d
Coldblood Dew (1) ✕1
Blood Stone Shard ✕2
Lunge Yes Quickstep left or right.

EnemyHuntsman (Torch & Shield) 48 199


G Molotov Cocktail ✕4 e Saw Spear ✕1
Huntsman (Sickle) 70 48 197
H Blood Stone Shard ✕1 f Coldblood Dew (1) ✕1
Split Maps Regular
Enemy
Enemy Huntsman (Cleaver)
Huntsman (Cutlass)
Ambush
Note
70
150
48
48
196
201
Great Bridge [P15]
I Quicksilver Bullets ✕5
Coldblood Dew (1) ✕1
Madman's
g Knowledge ✕1 Father Gascoigne [P18]
J
Huntsman (Pitchfork) 150 48 205 h Coldblood Dew (1) ✕1
K Blood Vial ✕2
Huntsman (Rifle) 90 48 215 i Oil Urn ✕2
Each page has its own map, which is a section cut from the area’s
Arsenal & Attire
L Blood Stone Shard ✕1
Wheelchair Huntsman (Pistol) 80 58 214 j Blood Stone Shard ✕1
M Blood Vial ✕2
k Quicksilver Bullets ✕10
overall map. For these maps we sometimes include areas from
Rabid Dog 80 53 216
You awaken in a clinic full of rusty medical equipment. Mad- N Molotov Cocktail ✕4 Madman's
men roam the streets, and the howls of beasts echo through Carrion Crow 70 29 218 l Knowledge ✕1
O Torch ✕1
different floors layered on top of each other in order to make the the city. Behind shuttered doors, Yharnamites warn you of your Large Huntsman (Torch & Saw) 226 73 218

1
P Oil Urn ✕2 m Hunter Attire Set ✕1
plight; as an outsider wandering the streets on the night of the Large Huntsman (Spear)* 282 73 222 Coldblood Dew (1) ✕1 n Thick Coldblood (5) ✕1
Q
area’s geography clear. In these cases, if an item is on a lower Hunt, you are alone. You also hear rumors of a Healing Church
where you may find information on the Paleblood you seek, but
Labyrinth Rat 99 62 223 R Blood Vial ✕6 o Blood Stone Shard ✕1
Rotted Corpse 240 56 223 p Coldblood Dew (2) ✕1
floor it will be slightly faded. The route lines on the maps are very first you must brave the beasts of Yharnam and the mindless
hunters that stalk the alleyways. As the afternoon fades into *Strong version protects Hunter’s Garb: 359 HP, 257 Echoes.
S
T
Blood Stone Shard ✕1
Blood Stone Shard ✕1 q Saw Hunter Badge ✕1
I

important. They show two distinct things: the critical path through evening, the nightly hunt begins... Strong HP Echoes Page U
V
Pebble ✕10
Blood Stone Shard ✕1
r
s
Bold Hunter's Mark ✕2
Red Jeweled Brooch ✕1
Quickstep forward past the Gnawing Grab... ...and stagger them with a charge attack from behind.

Area B | Cleric Beast B | Father Gascoigne A Scourge Beast 521 336 227
the area, colored red, and optional exploration paths, colored blue. If
Difficulty Blood Gem
Huntsman’s Minion (Brick) 279 158 230 W Coldblood Dew (1) ✕1 t Workshop Tool ✕1
Recommended Player Level 25-35 | Weapon Upgrade +3
Pungent Blood
22 B L O O D B O RN E GAM E STO P STARTE R E D IT IO N M IN I GUIDE
you pay attention to the icons, such as Levers, Lamps and Ambush Timezones
Insight Encounter the Cleric Beast ✕1, Defeat the Cleric
Huntsman’s Minion (Statue)
Executioner
279
344
158
340
234
233
The Arsenal chapter is very special indeed: we’ve gathered
X Cocktail ✕2
data it reveals the relative power of each attack! The type lets you know
Enemies, you should be able to make your way through an area Beast ✕1, Encounter Father Gascoigne ✕3,
Witness Father Gascoigne’s transformation ✕1
Maneater Boar 423 431 237 on every aspect of the weapons and items that you have at your dis- which type of gems can be used to strengthen each attack and
with minimal surprises or missed opportunities, allowing you to read Defeat Father Gascoigne ✕2
Boss
Cleric Beast
HP
3016
Echoes
4000
Page
259
posal, so everything you want to know about Bloodborne’s combat what defense type enemies will use against it. Stamina costs are
the text only when needed. Father Gascoigne 2032 1800 265
is answered here in hard numbers. We’ve selected the Saw Spear also listed; this can’t be seen in-game, but it can be found in these
NPC
Start
The Clinic [P16]
Name Page Name Page
and two basic sidearms for inclusion in this mini-guide to give you tables. The key attack diagrams also show the important hit frames
Focal Points Iosefka
Imposter Iosefka
292
294
Older Sister
Lonely Old Woman
299
303
examples of how different weapons and damage types work with of the weapon’s most commonly used attacks.
Gilbert 295 Eileen the Crow 304 your character’s stats.
Each point along the route line is given a name, and corresponds to
Young Girl 301
Gems and Stat Growths
the text you’ll find elsewhere on the page with the same name. The Normal and Transformed Modes
text is also color-coded according to the route lines, so if you only Dry Dock [P16] This section shows how your weapon’s power will increase as you
want to follow the critical path then you only need to read the red Each weapon in Bloodborne can be transformed, and their proper- level up. Additionally, you can see how much damage you will gain
points. ties are very different in each mode. Here we present information from increasing each of your character’s stats when using a maxed-
on each individual attack for both modes of each weapon. The dam- out weapon; use this to plan your character build! We also provide
age multiplier (Dmg x) is a special value that can’t be seen in-game; tips for gem options that may be useful for different playstyles.
The Plaza
[P10]

4 B L OO DB ORNE GAM ESTO P STARTER E DI TI ON MI NI GUI DE C H A PT E R O V E R V I E W [ HOW TO U S E ] 5

Main Street [P8] The Canal [P16]


Central Yharnam Cleric Beast [P15] Item legend
A Blood Vial 52 Y Coldblood Dew (1) 51
To Cathedral Ward [P65]

B Quicksilver Bullets 510 Z Quicksilver Bullets 510


Enemies C Blood Vial 54 a Blood Stone Shard 51
D Blood Vial 52 b Coldblood Dew (3) 51
Regular HP Echoes Page
E Molotov Cocktail 56 c Coldblood Dew (1) 51
Huntsman (Torch & Axe) 150 48 198
F Pebble 58 d Blood Stone Shard 52
Huntsman (Torch & Shield) 70 48 199
G Molotov Cocktail 54 e Saw Spear 51
Huntsman (Sickle) 70 48 197
H Blood Stone Shard 51 f Coldblood Dew (1) 51
Huntsman (Cleaver) 70 48 196 Great Bridge [P15]
I Quicksilver Bullets 55 Madman's
Huntsman (Cutlass) 150 48 201 g Knowledge 51 Father Gascoigne [P18]
J Coldblood Dew (1) 51
Huntsman (Pitchfork) 150 48 205 h Coldblood Dew (1) 51
K Blood Vial 52
Huntsman (Rifle) 90 48 215 i Oil Urn 52
L Blood Stone Shard 51
Wheelchair Huntsman (Pistol) 80 58 214 j Blood Stone Shard 51
M Blood Vial 52
Rabid Dog 80 53 216 k Quicksilver Bullets 510
You awaken in a clinic full of rusty medical equipment. Mad- N Molotov Cocktail 54 Madman's
men roam the streets, and the howls of beasts echo through Carrion Crow 70 29 218 l Knowledge 51
O Torch 51
the city. Behind shuttered doors, Yharnamites warn you of your Large Huntsman (Torch & Saw) 226 73 218

1
P Oil Urn 52 m Hunter Attire Set 51
plight; as an outsider wandering the streets on the night of the Large Huntsman (Spear)* 282 73 222 Coldblood Dew (1) 51 n Thick Coldblood (5) 51
Q
Hunt, you are alone. You also hear rumors of a Healing Church Labyrinth Rat 99 62 223 o Blood Stone Shard 51
R Blood Vial 56
where you may find information on the Paleblood you seek, but
Rotted Corpse 240 56 223 S Blood Stone Shard 51 p Coldblood Dew (2) 51
first you must brave the beasts of Yharnam and the mindless
hunters that stalk the alleyways. As the afternoon fades into *Strong version protects Hunter’s Garb: 359 HP, 257 Echoes. T Blood Stone Shard 51 q Saw Hunter Badge 51
evening, the nightly hunt begins... U Pebble 510 r Bold Hunter's Mark 52
Strong HP Echoes Page
V Blood Stone Shard 51 s Red Jeweled Brooch 51
Difficulty Area B | Cleric Beast B | Father Gascoigne A Scourge Beast 521 336 227
Blood Gem
Huntsman’s Minion (Brick) 279 158 230 W Coldblood Dew (1) 51 t Workshop Tool 51
Recommended Player Level 25-35 | Weapon Upgrade +3
Pungent Blood
Timezones Huntsman’s Minion (Statue) 279 158 234 X Cocktail 52
Insight Encounter the Cleric Beast 51, Defeat the Cleric Executioner 344 340 233
Beast 51, Encounter Father Gascoigne 53, Maneater Boar 423 431 237
Witness Father Gascoigne’s transformation 51
Boss HP Echoes Page
Defeat Father Gascoigne 52
Cleric Beast 3016 4000 259
Father Gascoigne 2032 1800 265

NPC
The Clinic [P16]
Start Name Page Name Page
Iosefka 292 Older Sister 299
Imposter Iosefka 294 Lonely Old Woman 303
Gilbert 295 Eileen the Crow 304
Young Girl 301

Dry Dock [P16]

The Plaza
[P10]

Main Street [P8] The Canal [P16]

6 B L OO DB ORNE GAM ESTO P STARTER E DI TI ON MI NI GUI DE H UN TI N G G R O UN D S [ C E N TR A L YHA R N A M ] 7


Central Yharnam

...
02 04

Courtyard Gate
Courtyard Gate Main Street

The courtyard outside the clinic has two gates. One is locked and When you get to the top of the stairs overlooking Main Street, you’ll
can’t be opened until later, so proceed through the other one (after notice a large group of Huntsmen slowly making their way up the
The Clinic
picking up the item near it). Be careful as you move up the path to street. While you can wait until they’re much further up the street
the right, because there’s an enemy patrolling on the other side of
the carriage ahead. Just past him there’s a switch to lower a ladder,
before proceeding, it’s best to deal with them sooner rather than
later, so that you don’t accidentally run into them further along the
1
but if you don’t have a weapon you’ll need to lure him away from it street. Wait until they’re just past the bottom of the stairs, and then
before you try to climb up. While you’re doing that it’s well worth use a Pebble to attract one of the rear enemies and separate it from
picking up the Firebombs at the end of the path; they’ll be very the group; once it’s down, do the same thing again for one or two
useful in the upcoming sections. [a 02] more until you feel comfortable finishing off any that remain.
[a 05/06]
Gilbert’s House

Upon reaching the top of the ladder you’ll find yourself outside
Gilbert’s House Gilbert’s house, by the Central Yharnam Lamp. If you have not yet
been to the Hunter’s Dream to collect your weapons, use the Lamp
here to do that now, because proceeding without them would be
... extremely difficult. Gilbert knows the area well and often has hints
about places that you may want to investigate, so it’s worth check-
A Blood Vial 52
ing back with him often. After you’ve been to the Hunter’s Dream
B Quicksilver Bullets 510
you can also return to the Clinic and speak with Iosefka to get a
C Blood Vial 54
potent healing item. For more information on Iosefka, refer to page
D Blood Vial 52 245, and turn to page 126 to find out more about Gilbert. [a 03]
E Molotov Cocktail 56
05
F Pebble 58 Overpass
G Molotov Cocktail 54
Overpass
As you approach the Overpass you’ll be able to pick up a number of
Pebbles that you can use to quietly get the attention of an enemy,
or separate one from a group. A Huntsman will attempt to ambush
you when you reach the other side of the Overpass, so don’t run
Main Street ahead too quickly. Once you’ve dealt with him you can either head
down the stairway, or drop through a gap in the railings for a small
... shortcut. [a 04]

The Clinic
06

With the blood still wet on your contract you’ll awaken in a small
room in Iosefka’s Clinic with a small note on a chair in front of you
providing the only hint of what to do. There are two doors in the
room: one of them cannot be opened from this side, so go through
the other one and head down the stairs. You’ll soon come across
a Scourge Beast feasting on a corpse. Defeating it barehanded is
difficult; your safest option is just to run past it. If it kills you, you’ll
03
be transported to the Hunter’s Dream, where you can acquire your
first weapons and then return to the Clinic to exact your revenge
upon the beast. [a 01]
01

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Central Yharnam
COMBAT FOCUS Hunter’s Flame

Main Street Gate

If you go back in the opposite direction that the group of enemies


was moving in, you’ll come to a gate that you passed shortly after
exiting the Clinic, and you can open it now for an alternate route B
back to Gilbert’s house. Also in this area is a small dead-end alley,
where a dangerous Executioner lurks. This enemy can be very C
difficult to beat at such an early stage in the game, and since there’s
nothing to be gained from entering the alley, it’s recommended that A 02
you avoid it until you’re stronger.

Wagon Stairs 01

Heading straight up Main Street to the Hunter’s Flame area will If you want to take out all of the enemies in this area, doing so
mean fighting a large group of enemies while dealing with ranged from the right side path is best, because it allows you to pick off
attacks – a daunting task if you’re just starting out. An easier Silent Stairs the enemies in small groups. Standing at Position A where the
approach is to go up the small set of stairs behind the wagon on broken railing is, wait for the group of two enemies that patrol
the right and take the path along the side of the main area. Kill the
enemy at the bottom of the stairs before he wakes up, and head up
At the end of the stairs there’s a small opening in the railings on the
left, and this position gives you an excellent vantage point over the
the area directly below you to get close to the large wooden
door on the right, and then drop down and take them out. Look
1
into the small side area to the right to pick up a very useful weapon entire area. If you’re apprehensive about engaging the enemies, it’s to Position B now, where the dog is, and wait until the enemies
upgrade material – just be mindful of the enemy that will try to possible to get through while only fighting a single Rabid Dog. There patrolling the path above it get close, and then run to the dog
ambush you there. You can use this item to upgrade your weapon are two groups of two enemies that patrol the area ahead of you, and kill it while in their line of sight. This makes them run down
at the Workbench in the Hunter’s Dream, so make sure you return so watch their movements, and when they’re nearing their furthest the stairs, at which point you should retreat back near the door,
often to keep your weapon as strong as possible. As you continue point away from the carriage, drop down. Move up until you can where you have more room to take them out. Your next target 03
along the path, a bell will ring that causes the enemies in the Hunt- see the dog and use a Pebble to lure it towards you so that you can should be the Huntsman with a rifle at Position C. Walk up
er’s Flame area to begin their patrol routes. Some of them will then kill it away from any other enemies. If you timed things correctly behind him and use a charged ü to take him out. From there,
come up one of the central sets of stairs behind you, so be ready to you should now be able to walk up the stairs that are near the dog if you walk forward you should be able to get the attention of The Plaza
face them. [a 01] and continue along under the archway to the Plaza. If you run up the enemy on the opposite side of the flame, and again retreat
the stairs the Huntsman on the carriage roof will hear you, so it’s back towards the door to fight him away from the other enemies. After heading into the Plaza you should first go to the left and take
G Molotov Cocktail 54 important to walk. Move back around the carriage to where the dog was, and slowly out the three Carrion Crows there. Individually they are fairly weak,
H Blood Stone Shard 51 walk up the stairs so that you don’t alert the Huntsman on top but if they surround you they can be dangerous, so it’s best to go in
Kennels Shortcut
of it; keep walking along the path and use a charged ü to kill swinging and try to kill them as quickly as possible – then break the
I Quicksilver Bullets 55
him when you get close. There should only be two enemies left coffins they were guarding and claim the hidden item. Next, cross
J Coldblood Dew (1) 51 around the flame now, so drop down and take out the closest over to the other side of the Plaza, where you finally find out what’s
K Blood Vial 52 one quickly while the final one tries to move around the flame. been pounding on the gate this whole time. The Huntsman’s Minion
L Blood Stone Shard 51 hits hard, but since it has its back to you, you can run up behind it
and get close enough to hit it with a charged ü attack as it is turn-
M Blood Vial 52 ing around. If you then follow up with a transform attack combo to
N Molotov Cocktail 54 keep it off balance, you can nearly kill it before you need to back off
Main Street Gate O Torch 51 and let your stamina recover. Once it’s dead, make sure you pick up
the Torch, and then continue up the stairs towards the Well.
P Oil Urn 52 Hunter’s Flame [a 03]
Q Coldblood Dew (1) 51
If you’re playing online, and made it to the Cleric Beast but
... were defeated, it’s worth returning to the Hunter’s Dream so
that you can acquire the Beckoning Bell if you have not al-
ready done so. When you then make your way back through

... The Plaza you’ll notice a new brightly lit message just to the
side of the central fountain (a similar one can also be found
... Kennels Shortcut just down the stairs from Gilbert’s Gate if you’re coming
from that direction). This message gives you a hint about

... Just past the stairs leading down to the Plaza you’ll see a row of using the Bell to call for assistance if you’re having trouble.
objects on the left side of the area, some of which can be broken to Doing so will summon aid, in the form of Father Gascoigne.
reveal a hidden gap in the railings; using your weapon to break the From that point on he will stay with you until you either
objects is recommended, to avoid accidentally rolling through the
reach the Canal area, or face the Cleric Beast. He’s a powerful
gap. Dropping down through the gap will take you to the Kennels,
bypassing the Great Bridge and allowing you to either progress to ally, so once you have him at your side it’s well worth taking
The Plaza the Dry Dock or work back around to create an easy path back up the time to lead him to any enemies that are still alive in
to Gilbert’s Gate. You can also knock on the door of the house near the area, as he will help to dispatch them. This is especially
Silent Stairs the shortcut to speak to one of the local residents and hear their worthwhile if you’ve yet to go through the Bridge Residence
thoughts on outsiders. [a 02]
to unlock Gilbert’s Gate.
Wagon Stairs

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Central Yharnam
Canal Residence

Climbing this ladder will take you up to another small area above the
canals, and if you head around to the right you can fight your way
COMBAT FOCUS The Well Main Street Overlook through a group of Carrion Crows to reach an item. After crossing
the bridge there’s a door on the right that you can knock on to speak
When you reach the top of the bridge, you can cross straight over with one of the local residents. In the opposite corner there’s yet
it to find this small overlook area, where you’ll be able to replenish another ladder that will take you up towards the Plaza, but standing
your Pebble supply and pick up another Blood Stone Shard. You can below it is a Huntsman’s Minion; thankfully he has his back to you,
drop off the ledge to get back down to the Hunter’s Flame area so you can sneak up and use a charged attack to stagger him from
if you wish, and if you’ve killed all the enemies then this can be a behind. Next to the gate at the top of the ladder you’ll notice a glow
good time to head back and upgrade your weapon. On the opposite coming from the window, and if you approach it you can talk to the
B side of the area there’s an alley leading to another ledge that you Young Girl inside the house. If you want, you can offer to help look
03

can drop off; you’ll land on a series of wooden platforms. These will for missing mother, and to help aid your search she’ll give you the
lead you down to the Aqueducts, where you’ll be able to find some Tiny Music Box, which is useful in an upcoming boss battle. To find
useful items, and if you wish to return there’s a series of ladders out more about the Young Girl’s story, refer to page 234. [a 03]
A that you can use to climb back up. [a 01]
Twin Wolves

As you make your way along the Great Bridge you’ll encounter two
Scourge Beasts. These can be very dangerous enemies, especially
when you have to face two of them at once. Running straight up
1
and fighting them head on can be problematic because of how
aggressive they are, so if you want to fight them on the bridge,
it’s a good idea to weaken them from a distance with Molotovs,
or Throwing Knives if you have any. Alternatively, you can run past
them and head into the Bridge Residence, where you’ll be able to 04

The Well can be difficult, especially if you run straight up the fight them in relative safety using long ranged attacks, since they
stairs, but if you’re patient and tactical it can be done relatively cannot pass through the doorway. [a 04]
safely. At first glance it appears that you only have to deal with
01 Blood Vial 56
one Rabid Dog patrolling the area between the top of the stairs R
and the Well, and another stationary one at Position A. When you S Blood Stone Shard 51
reach the top of the stairs, however, a large group of enemies T Blood Stone Shard 51
including a sniper and another Rabid Dog will come down the Aqueduct Main Street Overlook U Pebble 510
stairs at Position B. Try to deal with the two dogs that are already V Blood Stone Shard 51
in the area first. Start by running up the stairs to the patrolling Upon dropping down to the walkways above the Aqueduct, you’ll be l Madman's Knowledge 51
one and killing it as quickly as possible, and then throw a Pebble able to see a number of Large Huntsmen patrolling around the area, m Hunter Attire Set 51
at the stationary one at the back if it hasn’t spotted you already. so try to watch their routes and pick them off one at a time to keep Twin Wolves
n Thick Coldblood (5) 51
Run back down the stairs so that it follows you, allowing you to the fights manageable. If you’re confident in your shooting skills,
kill it out of the patrolling group’s line of sight. interrupting their attacks so that you can stagger them for a visceral
attack is by far the quickest way to dispatch them. Near the opposite
Next, run back up the stairs so that the sniper and one or two of end of the Aqueducts there’s a beam with an item on it about half-
the patrolling enemies spot you, and then retreat again. Once the way down the wall, and if you line yourself up carefully you can drop
Huntsman with the rifle spots you he will rarely change position, onto the beam to retrieve it. Once you’re on the beam, drop down ... The Well
so you can use the railings and the wall to the side of the stairs again and kill the Labyrinth Rats below you quickly, because another ...
as cover from his shots, to avoid worrying about him while fight- Large Huntsman is around the corner nearby and you’ll want to face
ing the others. Repeat this tactic for any other patrolling enemies, him one-on-one. When the area is clear, go around the corner and
and then move up and take out the rifleman. Finally, if you did not pick up the Attire set the Large Huntsman was guarding, and then
kill the Huntsman’s Minion that was pounding on the door at the either backtrack along the Aqueducts and use the ladders to reach
Plaza, it will approach from behind when you enter the Well area, the Main Street Overlook, or drop down to the Canals and use the
so make sure you’re prepared for it. ladders there to get back to the Great Bridge via the Plaza. [a 02]

Canal Residence

02

Aqueduct

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Central Yharnam
Bridge Residence

Crumbled Stairs
Going through the residence will allow you to reach and unlock
Gilbert’s Gate and create an extremely useful shortcut back to the
BOSS Cleric Beast
Great Bridge and later sections of the area; opening this shortcut is
Opposite the Bridge Residence you’ll find a set of crumbled stairs strongly recommended before you attempt to fight the Cleric Beast, Although this boss is optional, just encountering it gives you 1
near some breakable objects. You can drop down from here, making so that you can quickly return if you’re defeated. The residence itself Insight point, which will open the ability to level up your character
for another shortcut to the kennels area. This will allow you to skip is extremely dark, so it’s worth equipping the Torch you acquired in back at the Hunter’s Dream if you have not already done so. Even if
going through the residence and dealing with the Cleric Beast if you the Plaza. There are two enemies hidden behind objects on the top you’re defeated by the boss, you’ll be able to gather up some Blood
wish, but is not recommended for your first time through the area. floor – take them out first before proceeding downstairs. You’ll be at- Echoes and increase your level before attempting it again, and on
[a 01] tacked by an enemy at the bottom of the stairs, so make sure you’re your second attempt you can summon Father Gascoigne to make
ready for him, and then turn and start making your way towards the the fight much easier if you’re online. Upon defeating the Boss,
glowing item at the back of the room. When you get close you’ll the Great Bridge Lamp will appear, which you can use to return
see a lifeless body in a wheelchair, but this enemy will spring to life to the Hunter’s Dream to level up using the Cleric Beast’s Blood
when you walk past it for the item, so start attacking it as soon as Echo bounty, and from there return to the Central Yharnam Lamp to
01
you’re in range. [a 02] continue. [a 05]

Gilbert’s Gate

After exiting the residence you’ll need to run up some stairs (taking
out an enemy and picking up the Blood Stone Shard along the way)
to reach the switch at the top, so that you can finally unlock this
1
gate. Once unlocked, you’ll have a quick route from the Central Yhar-
nam Lamp to both the Great Bridge and later sections of the area,
W Coldblood Dew (1) 51 02 making it the most important shortcut in the area. [a 03]
X Pungent Blood Cocktail 52 Cleric Beast
Y Coldblood Dew (1) 51
Z Quicksilver Bullets 510
a Blood Stone Shard 51
05
b Coldblood Dew (3) 51

Great Bridge
World Changes

●● Gain Insight to awaken the Doll and allow for character leveling
Wide Terrace
●● Great Bridge Lamp is activated
Dog Kennels
03
Wide Terrace

When you reach the steps at the top of the Wide Terrace you’ll see
... Great Bridge two Huntsman’s Minions patrolling the area below. Since fighting
... them both at the same time is very dangerous, you should try to
The final obstacle blocking your path to the end of the bridge is a separate them. One of them sometimes gets closer to the stairs
group of enemies consisting of a Huntsman’s Minion and three than the other one, so if you stand roughly halfway between the
Carrion Crows. Conserving resources for the upcoming Boss fight is stairs and the corner of the nearby building it should see you and
important, so it’s best to try and separate the enemies to make the come running. Lure this first one back to the stairs and kill it there,
fight easier. To accomplish this, throw a Pebble at the Minion to lure before moving up and finishing off the other one. At the far end of
it back towards you and fight it away from the other enemies; if you the Wide Terrace is an elevator that isn’t usable yet, so follow the
still have Throwing Knives left they can also be very useful for killing path up the stairs on the right. If you turn right again at the top of
it as it tries to close in. Once it’s down, move up and take out the the stairs and go under the bridge, you’ll be able to unlock another
remaining enemies before pushing onwards. [a 04] door on the bottom floor of the Bridge Residence, which will allow
Crumbled Stairs you to skip the Wide Terrace altogether on subsequent trips through
the area.

Gilbert’s Gate Dog Kennels

There are a large number of caged Rabid Dogs in this area, and it’s
Bridge Residence
important to kill them as you come to them, because if left alone
they will burst out of their cages when you reach the Canal Bridge
and attack you from behind. Kill the two dogs on the upper part of
the area first, and then go down the stairs and kill the two just to
the left, before taking out the last two on the way to the bridge.
Just before the bridge you’ll be able to take a path to the left, where
you’ll see an item sitting on the ground near the end. Before picking
04
it up, continue around the corner and take out another Rabid Dog
that’s hiding there.

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Central Yharnam
Dry Dock – Rafters

Upon entering this building you’ll notice a large set of stairs directly
Canal Bridge ahead, and while that is the obvious way to proceed, there is anoth-
er, more lucrative way. Before progressing, however, it’s worth ap-
As you cross the Canal Bridge you’ll see another Rabid Dog barking proaching the top of the stairs and taking out the Large Huntsman
angrily at a door, so run up and take it out while it’s distracted. With that starts walking up them. Once he’s down, break through the
the area now clear you can knock on the door the dog was interest- barrels and crates at top of the stairs to reveal an opening that you
ed in and speak with the Lonely Old Woman in the house. It turns can drop through to reach the rafters. As you look out across the
out she’s looking for a safe place to spend the night while the hunt rafters you’ll notice some more barrels on the right-hand side about
is on, but since you know of no such place at this time, you can’t halfway along. These are blocking another doorway that you can go
help her yet. It’s important to remember this location, however, so through to reach a balcony, where you’ll find the Eileen the Crow. If
04
that you know to return once you do find a sanctuary. Check page you go through all of her dialogue she will give you some items and
345 to find out more about this character. [a 01] a Gesture before telling you to continue with your hunt, but if you
want to learn just what else Eileen is up to, refer to page 112.
01
Back in the main room you’ll notice two bodies hanging from the Dry Dock – Lower Floor
ceiling with items on them, but since they’re too far out of reach,
you need to break the chains holding them, so that they drop down There are a lot of Labyrinth Rats in the alcoves here, so kill them as
to the floor below. Wide-arcing, long-range attacks are generally you come to them, before picking up the Saw Spear. Once you have
your safest option for breaking the chains, but you can also shoot it, look to the back of the canal, where you’ll find another alcove
them if you have the bullets to spare. When you’re ready to pro-
ceed, go to one of the walkways around the outskirts of the rafters
with some rats in it; drop down and take them out so that you can
get the item they were guarding. To get the remaining item that you
1
and drop down to the upper floor from there, taking care that you chopped down earlier you’ll need to exit the Dry Dock and climb
don’t accidentally drop down to the lowest floor. [a 02/03] the ladder outside, so that you can get back to the Upper Floor, and
Canal Bridge Dry Dock – Upper Floor then drop down again on the other side. There are more rats in the
alcoves on that side too, so deal with them first before going for the
item. [a 04]
Dry Dock – Rafters
Canal Walkways

The ladder here leads up to the Canal Walkways, which you can use
to re-enter the Dry Dock to get the remaining item on one of the
... bodies you chopped down from the Rafters. Before you start ex-
ploring the area, however, you’ll need to deal with two-rifle carrying
Huntsmen and a patrolling Large Huntsman. The Huntsmen with
the rifles are the biggest initial threat, so try to use the statues on
02
the sides of the nearby bridge to block their shots as you move in
Dry Dock – Lower Floor to take them out. Once they’ve been dealt with you can focus your
attention on the Large Huntsman without having to worry about
incoming gunfire.

If you follow the walkways along you’ll be able to get some more
items, as well as take out a large number of Carrion Crows that
... would otherwise drop down onto you if you were to run along the
Canal below. Near the end of the walkway you can cross another
bridge, where you’ll find two more crows pecking away at a wooden
03 coffin. Kill the crows and destroy the coffin to reveal the item that
was hiding behind it. The final item in this area is dangling precari-
ously on a beam below, so you need to line yourself up carefully and
Dry Dock – Upper Floor drop down onto it to retrieve it. If you miss the beam, simply climb
the ladder and work your way back around to try again.
If you killed the Large Huntsman on the stairs when you first en-
tered, you should only have to contend with two more of them on The Canal
this floor: one stationary one with his back to you on the same side
as the stairs, and another patrolling on the opposite side. If the one At the end of the small canal is a wooden platform sticking out over
near the stairs has not detected you yet, you can walk up slowly an adjoining canal, from which you can access a ladder that leads up
and use a charged attack from behind; make sure you finish him off to the Canal Residence. If you look down below the platform you’ll
quickly, however, because a Huntsman armed with a rifle will come see an item surround by a large number of Rotted Corpses, and
c Coldblood Dew (1) 51 running out onto the walkway near the exit and start firing at you while they’re dormant now, some of them will come to life when
d Blood Stone Shard 52 shortly after that. Once the Large Huntsman is down, run up to the you get close to them, and the remaining ones will do so after you
e Saw Spear 51 Huntsman, using the pillars and coffins for cover, and kill him before pick up the item. Try to finish off all of the ones that come to life
f Coldblood Dew (1) 51 going after the final Large Huntsman. The items on the bodies that when you drop down before picking up the item, so that you don’t
g Madman's Knowledge 51 you chopped down from the rafters are on either side of the central have to contend with them all at the same time. Once they’ve all
h Coldblood Dew (1) 51 The Canal canal on the lower floor, meaning that you need to pick a side to been defeated, continue up the canal while taking out the enemies
Canal Walkways drop down to get the first item you want. If you stand with the as you come to them.
i Oil Urn 52
j Blood Stone Shard 51 stairs to your back, it’s recommended that you drop down onto the
Quicksilver Bullets 510
left side of the canal below, so that you can get the Saw Spear first.
k

16 B L OO DB ORNE GAM ESTO P STARTER E DI TI ON MI NI GUI DE H UN TI N G G R O UN D S [ C E N TR A L YHA R N A M ] 17


Central Yharnam

Canal Exit Ambush Bridge

After descending the stairs in the canal, make sure you go into the Before you start crossing the bridge, make sure you’ve gone into
small alcove on the right and get the Blood Stone Shard to help the small building on the left and activated the elevator inside, as
05
further upgrade your weapons. Just past that alcove you’ll have to that will give you a straight path between here and the Central
defeat some more Rotted Corpses, and there are also two Carrion Yharnam Lamp – especially handy since there’s a boss coming up.
Crows sitting on a beam; use Pebbles or your gun to knock them When you start crossing the bridge you’ll notice a group of enemies
down so that you can fight them. At the end of the canal, just to the on the other side, along with a mysterious ball just behind them; Oedon Chapel Path
right of the Boar Tunnel, you’ll find a ladder that you can use to ac- continue across the bridge until the enemies catch sight of you,
cess the Ambush Bridge above. Head up the ladder and activate the and then backtrack quickly into one of the side alcoves along the Oedon Chapel Path When you’re ready to continue, open the
elevator to create a shortcut back here, and then decide whether to bridge. A Huntsman with a torch will soon set the bale of hay ablaze gate at the back of the area and continue
tackle the Boar Tunnel or the Ambush Bridge first. [a 01-03] and then a Huntsman’s Minion will kick it along the bridge, killing along the path into the building at the end,
any enemies in its path; make sure you’re off to the side so that and then climb the ladder to reach the small
you don’t get caught up in the destruction. Finish off any remaining library room above. A small note containing
enemies before crossing the bridge. After going up the first set of some information that will help you piece
stairs leading on from the bridge you’ll come to a small area with together the mysteries surrounding the
two enemies standing around an item; try to sneak up on them so hunt can be found on one of the tables, so
that you can use a charged ü and Visceral Attack follow-up on one
of them to get an early advantage in the fight.
make sure to give it a quick read. There’s
also a chest near the door containing the
1
Blood Gem Workshop Tool, which will let
you fortify your weapons with Blood Gems
back at the Workbench in the Hunter’s
Dream. [a 05]

01

Boar Tunnel

04
Father Gascoigne
02

BOSS Father Gascoigne

The only thing standing between you and the next area now is
Father Gascoigne, and if you’ve fully explored Central Yharnam you
should have been able to upgrade your weapon to +2, which will aid
03
you greatly in the battle. If you spoke to the Young Girl and got the
Canal Exit
Tiny Music Box after offering to find her mother, you can use it pe-
riodically in the fight to briefly disorientate Gascoigne, allowing you
to get some easy hits in. Once he’s been defeated, a new Lamp will k Quicksilver Bullets 510
Boar Tunnel appear near the fountain – make sure to light it, but don’t use it just o Blood Stone Shard 51
yet. Follow the path around to the upper part of the area and drop p Coldblood Dew (2) 51
When you approach the entrance to this tunnel you’ll see a large down onto a small rooftop to find the Red Jeweled Brooch that the q Saw Hunter Badge 51
Maneater Boar at the other end guarding a pair of items. If you Young Girl said her mother was wearing. The Brooch can be used to r Bold Hunter's Mark 52
stay at the entrance to the tunnel the beast will eventually charge obtain a useful Blood Gem, or you can return it to the Young Girl; to s Red Jeweled Brooch 51
straight at you, and you can avoid this by stepping to one side as help inform your choice, please refer to page 234. [a 04] t Blood Gem Workshop Tool 51
it draws near, after which you’ll be able to turn around and attack it
from behind. Or, with a full bar of Endurance, if you sprint straight World Changes
towards it as soon as you enter the tunnel you can get behind it
before it has time to charge. Once the beast is dead and you have ●● Tomb of Oedon Lamp is activated
the items, head back down the tunnel and up the ladder. Alternative- ●● Gain access to the Cathedral Ward
ly, if you crossed the Ambush Bridge first, you can climb down the
ladder at the end of the bridge and sneak up behind the boar for an ●● The Insight Trade shop opens up in the Hunter’s Dream
easy kill. Ambush Bridge

39

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Regular Enemies Carrion Crow
Large, jet-black birds that lie on the ground, blend into shadows and can be very hard to spot in dark
areas or among the rubble littering Yharnam’s streets. They flock together in tightly-clustered groups

Huntsman (Cleaver)
and are almost never encountered alone; trying to fight too many at once can quickly lead to death,
so take care not to walk into a nest of them. If you approach them head on, they’ll usually fly into the
air to perform a combo with their claws and beaks; this attack inflicts several hits in quick succession
Armed with meat cleavers, these huntsmen are and causes you to flinch, which can prove lethal if several Carrion Crows use it on you at once. They’ll
nearly identical to the ones carrying sickles – they also sometimes attack you up close with short-ranged pecks, but these are easily avoided by staying
appear in the same places and attack in the same behind them and out of their reach. A later variation of this enemy has the head of a Rabid Dog, but
way, swinging their makeshift weapons back and attacks in exactly the same way as the normal version.
forth and occasionally performing a rapid chain of
flailing slashes. Like the sickle-wielding Huntsmen, Jump attacks from outside the range of their flying combo will allow you to strike them before they
many of their swings have forward momentum and can react; you can also bait their flying attack and quickstep sideways, positioning yourself to strike
can hit you from a short distance away. once they’ve landed. Their peck has very short range but is quick and difficult to avoid; the best strat-
egy is to stay to their sides and take advantage of their slow movements to hit them with far-reaching
Treat them the same as those with sickles – stand attacks or thrown weapons before they can counterattack. Molotovs and Throwing Knives are effective
no closer than two meters away and bait their at a distance; sweeping horizontal swings from weapons such as the transformed Hunter’s Axe can
attacks, then strafe or quickstep out of the way and be used to mow down groups of them from behind if you can sneak up undetected.
hit them while they recover. You can also strafe counterclockwise or quickstep forward through their
attacks to position yourself behind them for a charged strike, which will allow you to perform a visceral
attack. In general, p combos or interrupts work best to dispatch them individually; if facing a group, Basic Information
Item Drops
Molotovs will get the job done.

2
Central Yharnam 70 29 Pebble ✕1 [6%], Pebble ✕2 [3%], Antidote ✕1 [1%] 56 56 56 56 35 50 40 120 180 ✕ —
Cathedral Ward 123 110 Pebble ✕1 [6%], Pebble ✕2 [3%], Antidote ✕1 [1%] 62 62 62 62 35 50 40 120 180

Basic Information Old Yharnam 121 64 Pebble ✕1 [6%], Antidote ✕1 [3%], Antidote ✕2 [1%] 60 60 60 60 35 50 40 120 180
Item Drops Healing Church Workshop 127 85 Pebble ✕1 [6%], Pebble ✕2 [3%], Antidote ✕1 [1%] 62 62 62 62 35 50 40 120 180
Central Yharnam 70 48 Blood Vial ✕1 [8%] 70 70 70 70 67 65 75 120 180 — — Hemwick Charnel Lane 152 199 Pebble ✕1 [6%], Pebble ✕2 [3%], Antidote ✕1 [1%] 63 63 63 63 35 50 40 120 180
Healing Church Workshop 215 114 Blood Vial ✕1 [8%] 77 77 77 77 67 65 75 120 180 Pebble ✕1 [6%], Pebble ✕2 [3%],
Forbidden Woods 179 284 Beast Blood Pellet ✕1 [0,5%]
69 69 69 69 35 50 40 120 180
Forbidden Woods 301 556 Blood Vial ✕1 [8%] 88 88 88 88 67 65 75 120 180
Pebble ✕1 [6%], Pebble ✕2 [3%],
Yahar’gul (Blood Moon) 403 347 Blood Vial ✕1 [4%] 95 95 95 95 67 65 75 120 180 Iosefka's Clinic 179 284 Beast Blood Pellet ✕1 [0,5%]
69 69 69 69 35 50 40 120 180

Upper Cathedral Ward 483 436 Pebble ✕1 [6%], Pebble ✕2 [3%], Antidote ✕1 [1%] 77 77 77 77 35 50 40 120 180

Labyrinth Rat Nightmare of Mensis 547 831 Pebble ✕1 [6%], Pebble ✕2 [3%], Antidote ✕1 [1%] 83 83 83 83 35 50 40 120 180

Giant rats inhabiting the central sewers of Yharnam

Rotted Corpse
in large colonies. While not too dangerous on their
own, they are never encountered alone and can
become a serious problem in groups if you don’t
have a few Molotovs handy. Labyrinth Rats use ba- Rotting remains of drowned scourge victims that
sic claw swipes, forward lunges and a bite combo; aren’t quite dead, these slow-moving enemies have
their attacks have enough windup for you to quick- little ability to attack and aren’t much of a threat,
step out of the way and counterattack, but it’s still even in large numbers. That said, don’t take them
a good idea not to let them get too close. They’re lightly – rushing blindly into a group can still lead to
not quite as agile as Rabid Dogs, but they move the situation getting out of hand. Rotted Corpses
quickly and will keep up the pressure by constantly can only attack the area directly in front of them;
running toward you if you try to back off. They will they’ll use a slow, short-range vomit projectile,
also sometimes leap sideways immediately after a quick overhead slam and a shove combo,
striking in an attempt to avoid your counterattack. but not much else. They can be hard to
Although Labyrinth Rats cannot be staggered or interrupted, you can knock them out of their attacks spot, because they are always partly
by shooting them. submerged in stagnant water and are
motionless until you approach; pay
In many spots where groups of Labyrinth Rats are visible below you, you can hit several at once with careful attention to your surroundings in
a single Molotov from a safe vantage point – just be careful not to stand too close to the edge, or you these situations to avoid ambushes.
risk falling into the lower area and being swarmed. If you have no choice but to face them on even
ground, try to avoid being seen by several at once – fighting a group leaves very few safe openings Stay behind them or to their sides; from these positions you can beat them to death with p chains at
for you to attack. Thrust attacks from weapons like the Saw Spear in transformed mode will stop them little risk to yourself. Sweeping horizontal swings such as the Hunter Axe’s L2 and charged ü attacks
in their tracks at a safe distance; however, they cannot be interrupted or staggered. If you do end up in transformed mode are very effective for eliminating large groups; if you have no choice but to fight
fighting several at once, back away from them and wait for a chance to use a sweeping horizontal them head-on, use jump attacks from outside their reach to prevent them from hitting you as you
attack to hit all of them at the same time – if you can keep up the combo long enough to kill one or approach.
two of them, you can buy yourself enough breathing room to mop up any that remain.
Basic Information
Basic Information Item Drops
Item Drops Blood Vial ✕1 [20%],
Central Yharnam 239 56 Bold Hunter’s Mark ✕1 [2%]
84 84 84 84 65 75 70 120 210 — —
Throwing Knife x2 [5%],
Central Yharnam 98 62 Throwing Knife x1 [15%]
63 63 63 63 80 40 30 200 270 ✕ —
Forbidden Woods 434 427 Blood Vial ✕1 [24%], Sedatives ✕1 [1%] 98 98 98 98 65 75 70 120 210

20 B L OO DB ORNE GAM ESTO P STARTER E DI TI ON MI NI GUI DE TH E B E S TI A R Y [ R E G U LA R E N E M I E S ] 21


Strong Enemies Huntsman’
s Minion (Brick)
These brutes hit hard and move surprisingly quickly for such large opponents. They
will approach until just outside your reach and close the remaining distance with

Scourge Beast
their Shoulder Charge, which can be difficult to avoid, but offers a prime opportunity
to interrupt them and follow through with a visceral attack or charged ü. At close
range they’ll take a couple of steps forward and perform a furious Brick Combo
Scourge Beasts are fast, aggressive and tough; they attack quickly attack consisting of multiple swift blows with the bricks they carry; this offers
and often strike several times in a row. They have a weakness to another good opportunity for an interrupt, but it’s safest just to quickstep behind
fire, so Molotovs and Fire Paper are very effective, as are serrated them and keep your distance, since they will turn toward you after each swing in the
weapons such as the Saw Cleaver and the Saw Spear. They also flinch combo. They’ll also sometimes raise both arms slowly above their heads and slam
and stumble easily, so transformation attacks can be useful with fast their hands down; this attack strikes only a small area directly in front of them and
weapons. If you have enough stamina to kill a Scourge Beast in one offers yet another excellent opportunity for an interrupt, or time to get behind them
chain, keep swinging; if not, save enough to quickstep a safe distance and execute a charged attack. If you stay behind them for too long, though, they’ll
away and recover. Visceral attacks are the fastest way to damage perform a quick 360–degree spin attack, which will strike you if you’re extremely
them, but their unpredictable attacks make it difficult to interrupt or close. Shooting them in the head will stop them in their tracks and knock them out
stagger them. The variants found in Yahar’gul and the Upper Cathedral of their actions.
Ward differ in appearance and elemental weaknesses, but behave in
exactly the same way as those encountered in Central Yharnam. Strategy

Strategy Interrupting their Shoulder Charge, Brick Combo and Downward Slam is by far the
most effective way of dealing with these hulking enemies. Alternately, strafing
In some areas you can lure Scourge Beasts to narrow doorways and or quickstepping behind them when they use their Downward Slam will give you
other borders that stop them from following you, then use ranged
weapons or far–reaching melee attacks to kill them with little risk to
yourself – this is especially useful in early areas, or if you’re being
enough time to stagger them with a charged strike. When fighting them up close,
try to stay beside or behind them while keeping watching out for their Turnaround
Swing. p chains are effective during their lengthy recovery, but be sure to leave
2
chased while low on health. Quickstepping forward through their yourself enough stamina to quickstep away if you can’t finish them off. As Hunts-
attacks to get behind them works well – they turn slowly, so this is man’s Minions are very tough enemies, try to avoid fighting more than one at a time
your chance to use an p chain or land a charged attack from behind – if you encounter two of them close together, lure one at a time with Pebbles and
to stagger them. The Flamesprayer is highly effective against Scourge make sure you have plenty of room to fight them in a safe spot.
Beasts, especially if you’re forced to fight more than one at a time;
when powered up with Bone Marrow Ash, it will tear them to shreds
in seconds. Another useful strategy is to throw a Pungent Blood Cock- Basic Information
Item Drops
tail and hit them from behind with a charged attack while they are
Blood Vial ✕4 [5%], Blood Vial ✕2 [85%],
chasing it; this item can also be used to buy yourself time to escape if Central Yharnam 279 158 Shining Coins ✕3 [5%], Shining Coins ✕2 [5%]
123 82 103 103 90 95 100 250 180 — —
you aren’t able to fight your way out of the encounter.
Blood Vial ✕4 [5%], Blood Vial ✕2 [85%],
Cathedral Ward 441 552 Shining Coins ✕3 [5%], Shining Coins ✕2 [5%]
132 88 110 110 90 95 100 250 180
Basic Information
Special Weakness: Serration Blood Vial ✕4 [5%], Blood Vial ✕2 [85%],
Item Drops Healing Church Workshop 455 469 132 88 110 110 90 95 100 250 180
Shining Coins ✕3 [5%], Shining Coins ✕2 [5%]
Central Yharnam 520 336 Blood Vial ✕3 [92%], Blood Stone Shard ✕1 [8%] 108 108 108 108 75 48 65 200 270 ✕ —
Blood Vial ✕4 [5%], Blood Vial ✕2 [85%], Shining
Blood Stone Shard ✕2 [8%], Blood Stone Shard Hemwick Charnel Lane 544 797 Coins ✕3 [5%], Shining Coins ✕2 [5%]
135 90 113 113 90 95 100 250 180
Old Yharnam 364 987 ✕1 [87%], Beast Blood Pellet ✕1 [5%]
108 108 108 108 75 48 65 200 270
Blood Vial ✕4 [2,5%], Blood Vial ✕2 [17,5%],
Blood Stone Chunk ✕1 [4%], Twin Blood Stone Yahar'gul (Blood Moon) 1441 2079 Shining Coins ✕3 [2,5%], Shining Coins ✕2 [2,5%]
162 108 135 135 90 95 100 250 180
Yahar'gul (Blood Moon) 1844 3881 Shards ✕2 [15%], Twin Blood Stone Shards ✕1 135 135 135 135 75 48 65 200 270
[76%], Beast Blood Pellet ✕1 [5%] Key Attacks
Blood Stone Chunk ✕1 [4%], Twin Blood Stone Name Interrupt Notes
Upper Cathedral Ward 1451 1637 Shards ✕2 [10%], Twin Blood Stone Shards ✕1 206 206 28 138 75 48 65 200 270
[15%], Blood Stone Shard ✕2 [28%] Shoulder Charge Yes Best chance to perform an interrupt; otherwise quickstep forward or sideways.

Key Attacks Brick Combo Yes Multiple hits with individual tracking; quickstep forward or sideways.
Downward Slam Yes Close–range, long windup; quickstep forward past them.
Name Interrupt Notes
Turnaround Swing Yes Short–range 360–degree spin attack; strafe or quickstep backward.
Gnawing Grab Yes Quickstep in any direction; dodge forward through it to get behind them.
Lunge Yes Quickstep left or right.

Interrupt the Shoulder Charge just as they begin moving toward you. Sneak behind them for a charge attack during the Downward Slam.

Quickstep forward past the Gnawing Grab... ...and stagger them with a charge attack from behind.

22 B L OO DB ORNE GAM ESTO P STARTER E DI TI ON MI NI GUI DE TH E B E S TI A R Y [ S TR ON G E N E M I E S ] 23


Boss into a beast, and phase 3 begins. He will become very fast and aggressive, but he gains
weaknesses to both fire and saw attacks. It is possible to fight him normally in this form by
dodging behind him, but it’s difficult.

Environment
Father Gascoigne
The graves and trees can get in the way of your attacks and movement, but Gascoigne can
Preparation get stuck on them as well. There are also stairs that lead up to an upper terrace, a clear,
open space with plenty of room for you to move, and there’s a broken rail that will allow you
Leveling up before facing Gascoigne is a very good idea; to do so, to jump down to heal when needed.
you’ll need to get at least one point of Insight before returning to Where you choose to fight Gascoigne should be based on which aspect of the fight causes
the Hunter’s Dream. If you are having trouble, increase your Vitality. you the most trouble. If you are getting stuck on obstacles, fighting upstairs may be better
Every level up will raise your defense, but raising your Vitality also for you. If his gunshots are more annoying to deal with, having the trees and graves to block
increases your HP for extra survivability. You should also fully explore them may be more valuable. Be warned that in phase 3, Gascoigne can destroy the small
Central Yharnam in order to find eight Blood Stone Shards; you can graves with his attacks; the large, central monument can still be used to slow him down,
use these at the workbench in the Hunter’s Dream to upgrade your however.
weapon to +2, greatly increasing your damage. If you don’t have any
Molotovs for phase 3, consider buying some from the shop. Finally,
make certain that you’ve started the Little Girl’s quest and received
the Tiny Music Box from her. This can be used to stun Gascoigne Strategies
during the fight. Before the fight, equip your Tiny Music Box and
Molotovs in your Quick Items, as well as Throwing Knives if you
choose to use them. It’s recommended to remove other items so
that they don’t get in the way during the battle. If you have done all
of this and are still having trouble, you can stockpile Blood Echoes
safely between the Central Yharnam Lamp and the Dog Kennels;
Key Strategies
His Jumping Attack is used from long range, and hits hard, so either
stay close or be ready to dodge it. His Spin Attack hits twice in the
area around him, so you need to dodge either backward out of its
2
every additional point of Vitality will help. You can also go online and During his first phase, quickstepping and using charged range, or forward, through the attack.
use a Beckoning Bell to summon another player for help at the cost attacks is a good idea until you’re familiar with Gascoigne’s
of one point of Insight. Once again, gunshot interrupts are a viable alternate strategy; just
attacks. Use interrupts when up close once you begin to rec-
remember that the timing will be slightly later since he is holding
ognize his slower attacks. When he transforms his weapon
Overview the two-handed version of the axe. You can also back off a bit and
you can switch to using your Throwing Knives to move him use Throwing Knives if you like; he shoots less often during this
You’ll face Father Gascoigne after crossing Central Yharnam’s Lower into phase 3 of the fight. While he’s transforming, use a Mol- phase. The downside to this tactic is that it puts you in the range
Bridge. During phase 1, he will attack you with his Hunter’s Axe and otov, then use the environment and the Music Box to slow from which he likes to use his Jumping Attack. If you keep space
a blunderbuss. He uses the normal Hunter’s Axe moveset with a behind you to dodge backwards, this can be ok; consider fighting
him down while you finish him with more Molotovs.
couple of additions, such as the Rising Shear. He will also shoot at upstairs if you want to use this method.
you at medium range, so be careful if you evade backwards away
from his attacks. Be warned that he will sometimes shoot you if you Phase 3
dodge backwards away from his melee. Phase 1
After losing around a quarter of his health, he can transform his Phase 3 will begin with his transformation. Use your Tiny Music
weapon to begin phase 2. Sometimes the timing of this trans- During Phase 1, focus on quickstepping through Gascoigne’s attacks Box just as the transformation ends – he will stumble about, before
formation varies; he likes to have some space before he extends and counterattacking with an p m combo. You should dodge to- finally roaring and shaking himself free from the stun. While he is
his axe. His attacks are a bit slower in this phase, but he has a lot ward Gascoigne so that you pass through his attack and get behind stunned quickly use your Molotovs, making sure you’re locked on
more range. His spin slash hits twice, so be careful when dodging him. The p will cause him to flinch, and the m will cause him to and not too far away. Two Molotovs will greatly weaken him; if you
forward. He will start using jumping attacks to close the distance, stumble. After the m, be ready to roll toward him again; after a manage to land three, he will be nearly dead.
but be warned that, unlike a player using the Hunter’s Axe, he slight pause, he will either attack you again or quickstep and shoot
can still shoot you. After losing 70% of his health, he will change his gun. Roll through his attack or his bullets and attack him again, To finish Gascoigne off, there are three main strategies: running
but don’t bother trying to continue the combo after the first m; away and using items, dodging through his attacks and striking him
Basic Information sometimes you can, but he will often quickstep back and shoot you from behind, and using gunshot interrupts. If you choose to run
Weakness (Beast Form): Serration
Item Drops
out of it. away and use Molotovs and Throwing Knives, try to use the large
Human Form — 95 95 95 95 80 65 120 999 999 — —
2031 1800 central monument to slow him down, and only throw an item while
Beast Form Oedon Tomb Key 126 126 126 126 160 50 120 999 999 ✕ — If he hits you once or twice, back off and heal. If you stay in the he’s recovering from a missed attack.
lower area, try to position a tree or large tombstone between you
Key Attacks
and Gascoigne; if on the upper level, drop down on the small roof to If you choose to fight him in melee, dodge forward through his
Human Form Interrupt Notes heal, then drop down to the ground and head back upstairs. When attacks; his forward movement will carry his attacks past you. Once
Scattergun Burst No Quickstep forward through it. attacking, stay close so that he doesn’t shoot often. When healing, you’re behind him, counter with an p or an m transformation
Horizontal Chop Yes Quickstep in the opposite direction of the swing. make sure you have cover to block bullets. The one attack to watch attack. When he uses his Ground Pound, get behind him and you’ll
Spark Uppercut Yes Interrupt it or quickstep sideways. out for is his Rising Shear; it’s slightly slower than his normal attack, have time for two or three hits. It’s easier to fight him upstairs if you
so you need to dodge forward a little bit later. are using this strategy, and if you need to heal, make sure to drop to
Jump Attack Yes Interrupt it or quickstep forward or sideways.
the ground from the roof before doing so – he’s quite fast and can
Charged Spin Yes Used after transforming his axe; identical to the player version of the charged ü. Quickstep backward. An alternate strategy for this phase is to shoot him during his easily pounce on you while you are on the roof.
attacks for an interrupt. When he staggers after the interrupt, you
Beast Form Interrupt Notes
can use a Visceral Attack to deal a lot of damage quickly. If you are The final strategy is by far the most risky; Gascoigne can be inter-
Aerial Dive No Leaps high into the air, hovers momentarily and dives at your current location; roll toward him. confident in your timing, this is an easy way to win. rupted using gunshots in this phase, but he is so fast and aggres-
Downward Slam Yes Raises arms slowly and slams the ground; strafe backward and interrupt it or quickstep forward past him. sive that one miss can end your life. This method is stylish, but not
Claw Combo Yes Fast hits with heavy forward momentum. Quickstep forward or sideways and strafe behind him. Phase 2 for the faint of heart. If you do get hit, remember the monument or
Howl No Not an offensive move; mainly an opportunity for you to get in a few free hits or oil him.
the drop to the roof as ways to buy time and heal.
Phase 2 is largely the same as Phase 1. You can fight him in the
same way, but there are a couple of new attacks to watch out for.
24 B L OO DB ORNE GAM ESTO P STARTER E DI TI ON MI NI GUI DE THE BE S TI A R Y [ BOS S ] 25
Saw Spear Normal Mode Tactics

The Saw Spear’s normal


The Saw Spear is very similar to the Saw Cleaver, but the spear puts more mode closely resembles that
emphasis on skill. It only requires 7 strength and 8 skill, so it’s another of the Saw Cleaver. When
weapon that most characters will be able to use. The transformed mode compared to transform
is a one-handed weapon, so you can still use your off-hand weapon when mode, the attacks are all
transformed. The Saw Spear has both normal physical attacks and thrusting slightly faster and cost less
attacks; the thrusting attacks, in particular, are powerful and have good range. stamina. They are also weak-
The thrust damage type is effective against some enemies with otherwise er, though. If you are able
strong physical defense. Both of the Saw Spear’s modes deal an extra 20% to strike an enemy multiple
damage to enemies weak against serrated weapons. times at close range, normal
mode is better.
One of the trick weapons of the workshop, commonly used by those who
dedicate themselves to the hunt. This saw, effective at drawing the blood
of beasts, transforms into a medium-range spear. The saw, with its set of Normal Mode Attacks Properties
blood-letting teeth, has become a symbol of the hunt, and only grows in Attack Dmg ✕ Type Stamina Impact Note
effectiveness the more grotesquely transformed the beast. p 1.00 20 Light faster than Transformed p chain

↳p (2nd) 1.02 20 Light

↳p (3rd) 1.04 20 Light


Acquisition
Gem Advice ↳p (4th) 1.06 20 Light
Type Obtained from Page Badge Required for Purchase
↳p (5th) 1.09 20 Light very efficient damage; use when possible

3
As you see in the “Damage from Normal Central Yharnam / Shop 126 Saw Hunter's Badge
p (backstep) 0.95 15 (+10) Light
Upgrades” table, the Saw Spear does Uncanny Central Pthumeru Root Chalice N/A N/A
have Arcane scaling. This does not p (rolling) 0.95 17 (+10) Light fast startup
Lost Lower Pthumeru Root Chalice N/A N/A
affect your physical damage, though, p (frontstep) 0.95 17 (+10) Light fast startup
so it is completely unused unless you Available Gem Slots Damage from Upgrades Physical
p (sidestep) 1.00 17 (+10) Light better damage than p (frontstep / rolling)
put an elemental gem into your weap- Weapon Weapon Level Base Scaling
Weapon p (dash) 1.09 30 (+X) Normal
on. If you want to make an elemental Type Level
1 3 6
version of this weapon, you’ll need to ü 1.20 35 Normal
Normal Radial Radial Waning 0 85 D D D
slot a gem such as Fire or Odd Arcane. ü (charged) 1.90 50 Normal continuously hold the button to execute
Doing so will convert all of your weap- Uncanny Radial Radial Triangular 1 93 D D D
ü (backstep) 1.10 25 (+10) Normal
on’s physical damage to the element Lost Radial Triangular Waning 2 101 D D D
that you used, and strength and skill ü (dash) 1.26 45 (+X) Normal
Average Physical Attack Increase (Strength) 3 109 D D D
will no longer benefit you. 4 117 D D D
ü (forward leap) 1.40 50 Normal tap forward on the stick just as you press ü to execute
Stat Range Damage per Point Estimated Attack Gained
5 125 D D D Transform Attack 1.30 23 (+X) Normal press m while performing another action to execute; forced Guard Break
Instead, your arcane stat will be used 8 to 25 2.17 39
to increase the spear’s damage. 6 133 D C D
26 to 50 1.20 30 Normal Mode p
Since the Saw Spear is already quite 50 to 99 0.27 13
7 141 D C C Normal Mode Key Attacks
specialized for killing beasts, fire is a 8 149 D C C
Note: this table represents growth with a +10 weapon
good element to choose. Most beasts 9 157 D C C The Saw Spear p attacks are nearly identical to the Saw Cleaver’s p attacks.
are already weak against fire, and Average Physical Attack Increase (Skill) The p chain is the fastest way to deal damage, and its damage modifiers
10 170 D C C
the serrated bonus will apply to that Stat Range Damage per Point Estimated Attack Gained increase during combos. The rolling and frontstep ps have the quickest startup
damage as well! 9 to 25 2.94 50 of all the Saw Spear’s attacks; they can be useful when you need to strike quickly,
26 to 50 1.52 38
and they are hard to interrupt. Take note that the sidestep p has a higher dam-
age multiplier than the rolling or frontstep ps even though it costs the same
50 to 99 0.33 16
amount of stamina.
Note: this table represents growth with a +10 weapon Normal Mode ü

A fully-charged ü attack is slow to perform, but can stagger the enemy when
you connect from behind; you can then follow up with a rear visceral attack or
another charged ü. It also has the highest damage modifier of any attack on this
weapon, making it particularly good against enemies with high defense. If you
have to fight with single strikes, a dashing ü is reasonably powerful and quick,
though it does cost a lot of stamina.

The transformation attack is a good combo tool. It executes quickly and has a Normal Mode Transform Attack
decent impact; breaking an enemy’s super armor with this technique forces them
to stumble more than a normal p. The long reach and good damage of the trans-
formed p and ü attacks are good natural follow-ups if the enemy is pushed
back by this attack.

26 B L OO DB ORNE GAM ESTO P STARTER E DI TI ON MI NI GUI DE A R S E N A L & A TTI R E [ SAW SPEAR ] 27


Transformed Mode Tactics Left Hand Weapons
The Saw Spear is great in transformed
mode. A look at the tables will show you
that the damage multipliers are good,
but what the numbers don’t show you is
the range and versatility of the moveset. Hunter Pistol
If you need to hit groups or move around Damage from Upgrades
and hit hard with single strikes, trans- Base Scaling
Weapon
formed mode is much better than normal Level
mode. Pistol made at the workshop, for hunters stalking beasts. Hunter firearms are specially
0 70 D
crafted to employ Quicksilver Bullets fused with the wielder’s own blood, boosting damage
1 79 D
against beasts. The pistol is a quicker draw than the blunderbuss, allowing for speedier
2 88 D
Transformed Mode Attacks Properties responses to attacks.
3 97 C
Attack Dmg ✕ Type Stamina Impact Note
4 107 C
p 1.09 Physical 25 Light good damage modifier and range, but slower than Normal p chain Required Stats Basic Info
5 115 B
↳p (2nd) 1.11 Physical 25 Light hits high; good for striking enemy weak points Strength Skill Bloodtinge Found Unlock in Shop Circle Slot
6 124 B
↳p (3rd) 1.09 Physical 25 Light 7 9 5 Hunter's Dream [256] Saw Hunter Badge Yes
7 133 B
↳p (4th) 1.11 Physical 25 Light The Hunter Pistol is better than blunderbuss-type weapons at interrupting enemy attacks. It also deals better 8 142 B
p (backstep) 0.92 Thrust 30 (+10) Light fast with good range damage from range. Compared to the chief pistol alternative, the Evelyn, the Hunter Pistol has higher base
9 151 B
damage but lower scaling. If your character has less than 20 bloodtinge, the Hunter Pistol is stronger than
p (rolling) 1.09 Physical 23 (+10) Light fast startup 10 160 A
the Evelyn. At 21 points, they are equal in power. If your bloodtinge is 22 or higher, Evelyn is a better choice.
p (frontstep) 1.09 Physical 23 (+10) Light fast startup
p (sidestep)
p (dash)
1.09
0.89
Physical
Thrust
23 (+10)
35 (+X)
Light
Light
3
ü 1.34 Thrust 35 Normal very good damage modifier and range; key attack
ü (charged) 1.75 Thrust 50 Normal continuously hold the button to execute; can aim manually when unlocked
ü (charged follow-up) 1.55 Physical 50 Heavy tap ü after performing an ü (charged)
ü (backstep) 1.19 Physical 25 (+10) Normal better damage and armor break than p (backstep)
ü (dash) 1.19 Physical 45 (+X) Normal hits high; good for striking enemy weak points
ü (forward leap) 1.34 Thrust 50 Normal tap forward on the stick just as you press ü to execute
Transform Attack 1.24 Physical 30 (+X) Light press m while performing another action to execute; forced Guard Break

Transformed Mode p
Transformed Mode Key Attacks
Hunter Pistol Hunter Blunderbuss
The first p attack hits in a sweeping arc from the right of your character to
the left and is excellent against a crowd. The second strikes overhead, mak-
ing it useful for striking enemy weak points. The third p sweeps horizontally
from left to right. Do not underestimate the value of these attacks. They have
a good combination of speed, power, and range. Just be careful in narrow Hunter Blunderbuss
spaces; the first attack in particular tends to be stopped by walls. You can Damage from Upgrades
often get around this restriction by standing on the left side of a corridor to Base Scaling
Transformed Mode ü Weapon
leave free room to swing on the right. Level
A blunderbuss created at the workshop for the hunters’ line of work. Hunter firearms are
A better option is to simply use the ü in these situations; it’s a straight 0 20 D
specially crafted to employ Quicksilver Bullets fused with the wielder’s own blood, boost-
thrust that won’t hit the walls. It also has a fantastic damage modifier and 1 22 C
ing damage against beasts. The impact of this highly-effective weapon counters beasts’
deals thrust damage rather than normal physical damage. You’ll often see 2 25 C
this attack deal more damage than you would expect against foes with high swift movements, and its wide spread is nigh-on guaranteed to hit the mark.
3 27 B
defenses, such as Brainsuckers. This is the Saw Spear’s key attack. When
4 30 B
used while not locked-on, you can control the direction of the attack until the Required Stats Basic Info
last second. The charged ü shares this property and has an even higher 5 32 B
Transformed Mode Transform Attack Strength Skill Bloodtinge Found Unlock in Shop Circle Slot
multiplier, but it does take more time and stamina to execute. When used 6 35 B
7 9 5 Hunter's Dream [256] Saw Hunter Badge Yes
from behind, it can stagger an opponent. 7 37 A
Blunderbuss-type firearms do more damage than pistols when close to the target and less when farther 8 40 A
Also note that the ü, both charged and uncharged, can actually be aimed away. The bullets spread out, making it easier to hit quick enemies. Blunderbuss shots also have a stronger
9 42 A
upwards if you are not locked on. The follow-up ü has a heavy impact that impact than bullets fired from pistols. If you have 27 bloodtinge or less, Ludwig’s Rifle is stronger than the
10 45 A
blows small enemies away and causes even large foes to stumble. Master Hunter Blunderbuss. From 28 to 32 bloodtinge their damage is the same, and from 33 bloodtinge onward
manually aiming the ü attacks of this weapon, and you’ll be a great asset to the Hunter Blunderbuss is stronger.
any Chalice Dungeon expedition! The dashing ü is another excellent attack;
it hits high enough to strike the heads of tall foes, like Vicar Amelia.

28 B L OO DB ORNE GAM ESTO P STARTER E DI TI ON MI NI GUI DE A R S E N A L & A TTI R E [ LE F T HA N D W E A P ON S ] 29


COLLECTOR‘S EDITION GUIDE

And so the nightly hunt begins...


Yharnam is dark, mysterious and unforgiving, especially for
outsiders on the night of a hunt. But fear not! This very special
guide is your key to mastering the merciless challenges, navigating
the darkest depths of the city and uncovering all of its mysteries.

Hunting Grounds
From the streets of Yharnam to the end of the adventure, critical
routes and rewarding detours are plotted on detailed, invaluable
maps. Text points highlight events, encounters, and tactics for each
area’s key landmarks. This hunter’s compendium leaves no paving
stone unturned.

The Bestiary
A good hunter knows his enemy’s weaknesses. Study your prey
carefully and discover all of the elements that make them what they
are. Use the invaluable information we provide to rip your enemies
BONUS CHEST apart.

Exclusive interview with Bloodborne’s


Arsenal and Attire
creator, Hidetaka Miyazaki
Your weapon is only lethal if you know how to use it. Here you’ll learn
Lore index to aid in your research about weapon properties, hidden damage modifiers, attack ranges,
of this dark world swing speeds, and much more. Whether you’re hunting beasts or
other hunters, you’ll have the knowledge... and the advantage.
The Art of Bloodborne – every page
is a masterpiece of its own
The Chalice Dungeons
Exclusive Dynamic Theme: let the
These mean labyrinths of death provide an unending treasure trove
Hunter’s Mark adorn your PS4
of discovery and despair. Though the walls may shift and the denizens
may change, we’ve prepared exhaustive notes detailing the horrifying
and mysterious Chalice Dungeons.

Hunter’s Appendices
The world of Bloodborne is deep. Inside you’ll find behind the scenes
info on the world and its characters from the people who created
them! If you seek 100% completion, search no further.

For purchasing details visit future-press.com


ISBN: 978-3869930695

©2015 Sony Computer Entertainment Inc.


Bloodborne is a trademark of Sony Computer Entertainment America LLC

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