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The Art of the RPG: Using Role Play to treat Social

Anxiety Disorder
Andrew Stegenga
Wake Forest University Department of Counseling

ABSTRACT METHODS DISCUSSION


Social Anxiety Disorder (SAD) affects a broad swath of people in • PsycINFO and Google Scholar yielded the most robust results; though PubMed provided articles that were used as well. There is not a large pool of research about the implementation of
the US regardless of age, ethnicity, and gender. SAD is marked by RPG in therapy with SAD specifically. However, there are multiple
anxious feels of negative social evaluation and performance. “social phobia” as well as "role play” OR “rpg” OR “d&d” were keywords that yielded the most robust results other studies that have proven such psychotherapeutic means have
There are currently multiple effective treatments that help • Implementation of RPGs into therapy is an emerging field proven successful in quelling issues that are parallel with many that
afflicted individuals learn to reevaluate social interactions and • Many conclusions were reached primarily on an inferential basis; replication would be beneficial to determine efficacy of emerge from SAD. I would recommend further research into the
situations to see them as less threatening. Tabletop Role Playing direct effects’ RPG psychotherapy on symptoms of SAD. It has been
treatment.
. games (TRPGs) have been used as a treatment for SAD with noted that an increase in effect yield occurs with the inclusion of
hopeful results. TRPGs allow for an individual to experience an • Literature search dates conducted between 1998 and 2006 as well as between 2011 and 2017 . reflection at the end of the session (Betz, 2011) therefore the
alternative world and the influence they can have within it in a • Dungeons and Dragons: The use of a fantasy game in the psychotherapeutic treatment of a young adult, authored by Wayne inclusion of post-session reflection is paramount for any further
safe and low-risk environment. The TRPG experience ultimately Blackmon and published in 1994, sheds light on the first inclusion of TRPGs as an avenue that possesses therapeutic qualities conducted experiment.
serves as a more enjoyable and lower risk method to learn social The relative stability in the persistence of SAD across all age
and was therefore included despite it being outside the suggested date range.
skills and interpersonal navigation as compared to traditional groups, at least as shown in the US, should mark the need for more
methods, such as CBT, exposure therapy, and social skills learning in-depth and diverse study of effective general treatments that can
programs. work across all age groups, as current literature seems to be
RESULTS limited to adolescences through young adulthood. Since there are
INTRODUCTION differing socio-cultural conclusions regarding the method and
TRPGs importance of social interaction, it may be interesting to conduct
Social Anxiety Disorder (SAD), also known as Social Phobia, – George Enfield describes using TRPGs with four further research on the prominence of SAD and role-play therapy
currently afflicts 6.3 percent or roughly 15 million Americans – At the heart of the role-play experience is across varying cultures, as much research originates in the US.
healthy dissociation, moving beyond oneself to boys; two who experienced abuse and neglect
according to the Anxiety and Depression Association of within their families and two others that
America. The underlying physiological evidence of SAD can experience life or circumstances as someone
equipped with a different set of skills. experienced impulsive and aggressive attitudes
be seen through the implementation of fMRI, Functional at home and school. He reported a reduction of RECOMMENDATIONS FOR FUTURE RESEARCH
Magnetic Resonance Imaging, demonstrating hyperactivity disruptive and aggressive behavior at home and
within the Prefrontal Cortex, Insula, and Amygdala. These – Blackmon (1994) used the emotions and in the classroom. An increase in communication • There is evidence in the effectiveness of Live Action
parts of the brain have demonstrated importance in motivations experienced by a client’s Dungeons between the boys was also witnessed, they were Role Play (LARP) in treating elements parallel with
processing self-image and self-consciousness (Stein, 2015). and Dragons character as a vehicle for personal able to cooperatively plan activities within the SAD, however, little research has been conducted
SAD most commonly surfaces around the age of 13 and emotional expression. The client was eventually game. The boys were also seen to have gained between SAD and LARP directly.
afflicts adolescence to a slightly higher degree than other able to talk about his own emotions without the leadership skills and were better at expressing
age groups, however, SAD is still quite persistent among all need to displace them upon his D&D character. their own needs and ideas.
other age groups. This literature review will mainly refer to • Virtual Reality (VR), is of interest for future research
the affected population between adolescence and early because it allows users to interact with the
– Daniau’s 2016 study of a group of young adults MMORPGs
adulthood, in part because these groups comprise the environment more directly as compared to standard
playing a simplified version of a TRPG concluded
majority of facilitated research regarding SAD. means, this is because they are physically able to
that an experienced player could “learn to play
One of the most well-known (and researched) perform the actions (i.e. unsheathing a sword, picking
and explore a wide range of specific learning
MMORPGs to date is World of Warcraft (WoW). A apples, opening door).
There are effective medications and psychotherapies for possibilities,” through these possibilities, she
dealing with SAD, such as cognitive behavioral therapies, states that it may be possible for the skills 2011 survey study by Snodgrass, Lacy, Francois-
exposure therapies and social skills training (Adaa.org, 2019 learned for the game to transfer into “human Dengah, Fagan, and Most of 264 WoW users, the
authors found support for a relationship SELECTED REFERENCES
& ). Medication used to treat SAD has seen success in the skills” (p.26). Depending on the goal of the
adult population, however, many concerns exist about its game, it is possible for participants to learn “soft between “dissociation, relaxation, and positive Blackmon, W. D. (1994). Dungeons and Dragons: The use of a
use on adolescents or young adults that are still developing skills” such as leadership, diplomacy, and well-being” (p.41). The game created a state of fantasy game in the psychotherapeutic treatment of a young adult.
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(Haller, Kadosh, Scerif, & Lau, 2015). Alternative, RPG, spontaneous problem-solving that may help to
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temporarily forget about real-life stressors, The influence of a modified tabletop role-playing game on ELA
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while other participants found WoW to create
Table-top Role-Playing Games: stress that was positively stimulating and Daniau, S. (2016). The transformative potential of role-playing
Small group format, typically anywhere between two – A TRPG of Richard Connell’s The Most Dangerous therefore enjoyable. games: From play skills to human skills. Simulation & Gaming,
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