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000000.000| ALWAYS| Logging started at 2021-12-03T16:15:32.

146
000000.497| ALWAYS| CFG| CrashHandler(Sentry)
000002.097| ALWAYS| CFG| Command Line: "138.0.15.78 5369
c7jGHhxPkHqGjNZ+V96+/g== 21883436" "-PlayerID=21883436" "-GameID=1176070847" "-
Region=LA1" "-PlatformID=LA1" "-Locale=es_MX" "-SkipBuild" "-EnableCrashpad=true"
"-EnableLNP" "-UseDX11=1:1" "-UseMetal=0:1" "-UseNewX3D" "-UseNewX3DFramebuffers"
"-RiotClientPort=4392" "-RiotClientAuthToken=nNxRVZ06uWrxV-e9OJ_uZw"
000003.852| ALWAYS| CFG| Build Version: Version 11.23.409.0111 (Nov 12
2021/12:01:08) [PUBLIC] <Releases/11.23> ChangeList: 4090111
000003.864| ALWAYS| Live Profiling enabled. Will overwrite old RPD.
000004.628| ALWAYS| LCURemotingClient: Initializing on port 4392
000005.017| ALWAYS| LCURemotingClient: Connected to app process.
000005.167| ALWAYS| FLOW| Initializing Renderer
000005.179| ALWAYS| r3dRenderLayer::Init enter
000005.179| ALWAYS| r3dRenderLayer::Init() exit successfully
000005.954| ALWAYS| rr3dRenderLayer::InitDevice(XRes = 1366, YRes = 768, BPP = 32)
enter
000005.954| ALWAYS| rr3dRenderLayer::InitDevice: Creating X3D device
000005.962| ALWAYS| DXGI version: 1.6
000005.970| ALWAYS| Detected Adapter 'Intel(R) HD Graphics'
000006.013| ALWAYS| DXGI: Tearing support enabled.
000007.287| ALWAYS| DX11 feature level: 11.0
000008.613| ALWAYS| Using X3D Platform: DX11
000008.967| ALWAYS| X3D: Focus Gained
000009.052| ALWAYS| r3dRenderLayer::RecreateOwnedResources
000009.052| ALWAYS| r3dRenderLayer::InitResources exit successfully
000018.525| ALWAYS| GameStartData::GameID=1176070847
000018.576| ALWAYS| CONN| Connecting to address (138.0.15.78) port (5369)
000018.626| ALWAYS| CONN| Waiting for response from game server...
000018.876| ALWAYS| CONN| Hard Connect at LocalSimTime(0.000)
000019.143| ALWAYS| ALE-M1UGR2ZG 0.045667
000019.150| ALWAYS| ALE-M1UGR2ZG 0.052821
000019.154| ALWAYS| ALE-M1UGR2ZG 0.056982
000019.154| ALWAYS| ALE-M1UGR2ZG 0.057069
000019.479| ALWAYS| CONN| Game Info Received ServerSimTime(0.000)
PreviousDisconnectCount(0)
000019.484| ALWAYS| ROST| CONNECTION READY | TeamOrder 0) 'Abalck22' -
Champion(Jinx) SkinID(37) TeamBuilderRole(NONE) PUUID(5706a7d4-eea7-5756-bc54-
af9730961329) ConnectionState(Connected)
000019.484| ALWAYS| ROST| CONNECTION READY | TeamOrder 1) 'juicewlr' **LOCAL** -
Champion(Yone) SkinID(0) TeamBuilderRole(NONE) PUUID(75e56368-33c6-5abd-bed9-
a401de1a51ba) ConnectionState(Connected)
000019.484| ALWAYS| ROST| CONNECTION READY | TeamOrder 2) 'GiulianTD' -
Champion(Senna) SkinID(1) TeamBuilderRole(NONE) PUUID(c9b7a142-c99e-56e8-9968-
399047c08d4f) ConnectionState(Connected)
000019.484| ALWAYS| ROST| CONNECTION READY | TeamOrder 3) 'reww4n' -
Champion(Yasuo) SkinID(17) TeamBuilderRole(NONE) PUUID(81565908-1cc8-5f57-8d73-
79c757a330ef) ConnectionState(Connected)
000019.484| ALWAYS| ROST| CONNECTION READY | TeamOrder 4) 'Sr LightNight ' -
Champion(Viego) SkinID(0) TeamBuilderRole(NONE) PUUID(b1aefd7b-5954-567a-a4b1-
f9bc75e611b0) ConnectionState(Connected)
000019.484| ALWAYS| ROST| CONNECTION READY | TeamChaos 0) 'MXLB2' -
Champion(Quinn) SkinID(0) TeamBuilderRole(NONE) PUUID(4e782cf6-d3cf-577b-8ed3-
c3b759f99980) ConnectionState(Connected)
000019.485| ALWAYS| ROST| CONNECTION READY | TeamChaos 1) 'Champetalover' -
Champion(Tristana) SkinID(0) TeamBuilderRole(NONE) PUUID(578c32b4-cee0-5498-9f43-
cf125ab03c96) ConnectionState(Connected)
000019.485| ALWAYS| ROST| CONNECTION READY | TeamChaos 2) 'TzMartinez2001' -
Champion(Lux) SkinID(0) TeamBuilderRole(NONE) PUUID(9ad328ec-96bd-5b76-a807-
b2e542ac4e0e) ConnectionState(Connected)
000019.485| ALWAYS| ROST| CONNECTION READY | TeamChaos 3) 'MAT2019' -
Champion(Graves) SkinID(0) TeamBuilderRole(NONE) PUUID(a40406b4-ce8f-5a9b-8742-
7b417ffdb079) ConnectionState(Connected)
000019.485| ALWAYS| ROST| CONNECTION READY | TeamChaos 4) 'luigi1111' -
Champion(Yasuo) SkinID(0) TeamBuilderRole(NONE) PUUID(ef287460-dd4f-53dd-8a5b-
2c02ee913fb2) ConnectionState(Connected)
000019.509| ALWAYS| CFG| MultiplayerSettings Encryption=true Compression=true
MinimumSizeToCompressPayloadThreshold=0 CompressionLevel=3 Logging=false
Wireless=false Redundancy=false Threshold=0 Resends=20 Timeout=8.000
TimeoutDisplay=3.000 MinLatency=0.000
000019.594| ALWAYS| CONN| Game Server Connection Established after 0.967 seconds,
0 retries
000074.650| ALWAYS| Set focus to app
000074.662| ALWAYS| CFG| OS Version: 10 Professional, x64 CPU: Intel(R)
Celeron(R) CPU N2805 @ 1.46GHz, 1472Mhz (2 cores) Instruction Set Level 6Physical
memory: 2147483648Display info: Intel(R) HD Graphics 1076627456 10.18.10.4276
Driver: 10.18.10.4276
000074.796| ALWAYS| LCURemotingClient: Initializing on port 4392
000074.822| ALWAYS| LCURemotingClient: Initializing on port 4392
000074.941| ALWAYS| LCURemotingClient: Connected to app process.
000075.010| ALWAYS| LCURemotingClient: Connected to app process.
000075.283| ALWAYS| LCUVoiceChatClient: Disabling voice, channel not available at
startup
000075.433| ALWAYS| LCUChatClientAsync: Chat session is "loaded".
000092.320| ALWAYS| FLOW| Begin Async Loading
000153.489| ALWAYS| LOAD| LOADING: Begin Game Object Update
000153.689| ALWAYS| LOAD| LOADING: End Game Object Update
000203.945| ALWAYS| PreloadGlobalEffects
000205.662| ALWAYS| PreloadGlobalEffects Finished
000212.440| ALWAYS| ALE-MM44G8Q7 (120.0489121 162.736107 0.086851 0.003774)
000338.103| ALWAYS| FLOW| Async Loading Complete
000338.581| ALWAYS| FLOW| Data Load Complete
000338.581| ALWAYS| FLOW| Start Main Loop
000339.003| ALWAYS| FLOW| Switching Game State from GAMESTATE_PREGAME to
GAMESTATE_SPAWN for reason Received StartSpawn packet.
000393.340| ERROR| >>> BuffHashMap::HashToName - Match not found for hash 09e6dd91
000395.805| ALWAYS| FLOW| Spawning completed
000395.805| ALWAYS| FLOW| Switching Game State from GAMESTATE_SPAWN to
GAMESTATE_GAMELOOP for reason Received Game Start Packet.
000406.593| ALWAYS| CONN| Local Player has received reconnection confirmation.
000409.286| ALWAYS| FLOW| SEJ-8711AB1A 311.607
000410.301| ALWAYS| FLOW| SEJ-9651ACAB
000410.725| ALWAYS| FLOW| SEJ-B2890C00
000412.108| ALWAYS| GAMESTATE_GAMELOOP UpdateVis
000416.040| ALWAYS| GAMESTATE_GAMELOOP AudioUpdate
000416.040| ALWAYS| GAMESTATE_GAMELOOP EndRender & EndFrame
000416.327| ALWAYS| FLOW| SEJ-891ACC45
000416.375| ALWAYS| PRFW| Detected very long frame: 77.384s
000417.985| ALWAYS| PRFW| Detected very long frame: 1.574s
000440.306| ALWAYS| PRFW| Detected very long frame: 1.207s
000664.509| ALWAYS| VfxCreation: effectKey 839100579 didn't resolve to anything
000664.509| ALWAYS| VfxCreation: effectKey 839100579 didn't resolve to anything
000664.509| ALWAYS| VfxCreation: effectKey 839100579 didn't resolve to anything
000736.568| ALWAYS| PRFW| Detected very long frame: 1.227s
000846.100| ALWAYS| VfxCreation: effectKey 839100579 didn't resolve to anything
000846.100| ALWAYS| VfxCreation: effectKey 839100579 didn't resolve to anything
000846.100| ALWAYS| VfxCreation: effectKey 839100579 didn't resolve to anything
000925.794| ALWAYS| PRFW| Detected very long frame: 1.538s
000956.797| ALWAYS| PRFW| Detected very long frame: 4.571s
000969.255| ALWAYS| PRFW| Detected very long frame: 1.158s
000971.201| ALWAYS| PRFW| Detected very long frame: 1.946s
000986.454| ALWAYS| PRFW| Detected very long frame: 2.847s
001043.714| ALWAYS| VfxCreation: effectKey 839100579 didn't resolve to anything
001043.714| ALWAYS| VfxCreation: effectKey 839100579 didn't resolve to anything
001159.028| ALWAYS| VfxCreation: effectKey 839100579 didn't resolve to anything
001159.028| ALWAYS| VfxCreation: effectKey 839100579 didn't resolve to anything
001270.419| ALWAYS| VfxCreation: effectKey 3272931171 didn't resolve to anything
001359.376| ALWAYS| PRFW| Detected very long frame: 1.275s
001410.101| ALWAYS| VfxCreation: effectKey 839100579 didn't resolve to anything
001626.952| ALWAYS| VfxCreation: effectKey 3272931171 didn't resolve to anything
001879.324| ALWAYS| FLOW| Switching Game State from GAMESTATE_GAMELOOP to
GAMESTATE_ENDGAME for reason Received Game End Packet.
001879.325| ALWAYS| FLOW| ALE-8SDFH23F
001890.328| ALWAYS| FLOW| Switching Game State from GAMESTATE_ENDGAME to
GAMESTATE_PRE_EXIT for reason Game Ended. Closing after delay is satisfied.
001890.981| ALWAYS| CONN| Requesting disconnect (22)
001890.981| ALWAYS| FLOW| Switching Game State from GAMESTATE_PRE_EXIT to
GAMESTATE_EXIT for reason PreExit Game State is Complete.
001892.227| ALWAYS| FLOW| Finished Main Loop
001893.228| ALWAYS| =================== Perf Stats (all in ms)
=========================
001893.228| ALWAYS| Average Frame Time: 81.45
001893.228| ALWAYS| Average FPS: 12.28 fps
001893.228| ALWAYS| StdDev Frame Time: 58.32
001893.228| ALWAYS| Max Frame Time: 4570.83
001893.228| ALWAYS| Ave GPU Frame Time: 46.86
001893.228| ALWAYS| StdDev GPU Frame Time: 27.88
001893.228| ALWAYS| Max GPU Frame Time: 3146.29
001893.228| ALWAYS| Histogram Buckets:
[0.0,1.0,2.0,5.0,7.5,10.0,18.0,35.0,50.0,75.0,100.0,500.0,1000.0,340282346638528859
811704183484516925440.0]
001893.229| ALWAYS| Frame Time Histogram:
[0,0,0,0,0,0,0,0,323,8683,6782,2145,20,9]
001893.229| ALWAYS| GPU Time Histogram:
[0,0,0,0,0,0,0,945,13558,3200,115,140,3,1]
001893.229| ALWAYS| Max Memory Allocated = 1013.027MB
002080.830| ALWAYS| FLOW| Cleanup Complete
002083.894| ALWAYS| FLOW| LCU Game End Status: GAMEFLOW_EVENT.GAME_COMPLETED
Result: 200: SUCCESS
002113.627| ALWAYS| FLOW| ALE-8SDFH23F
002113.861| ALWAYS| BackingData::CleanupData
002113.861| ALWAYS| - displayedRankedTier: (0) ()
002113.861| ALWAYS| - displayedRankedDivision: (0) ()
002113.861| ALWAYS| BackingData::CleanupData
002113.861| ALWAYS| - displayedRankedTier: (6) (BRONZE)
002113.861| ALWAYS| - displayedRankedDivision: (2) (II)
002113.861| ALWAYS| BackingData::CleanupData
002113.861| ALWAYS| - displayedRankedTier: (0) ()
002113.861| ALWAYS| - displayedRankedDivision: (0) ()
002113.861| ALWAYS| BackingData::CleanupData
002113.861| ALWAYS| - displayedRankedTier: (6) (BRONZE)
002113.862| ALWAYS| - displayedRankedDivision: (2) (II)
002113.862| ALWAYS| BackingData::CleanupData
002113.862| ALWAYS| - displayedRankedTier: (0) ()
002113.862| ALWAYS| - displayedRankedDivision: (0) ()
002113.862| ALWAYS| BackingData::CleanupData
002113.862| ALWAYS| - displayedRankedTier: (6) (BRONZE)
002113.862| ALWAYS| - displayedRankedDivision: (3) (III)
002113.862| ALWAYS| BackingData::CleanupData
002113.862| ALWAYS| - displayedRankedTier: (0) ()
002113.862| ALWAYS| - displayedRankedDivision: (0) ()
002113.862| ALWAYS| BackingData::CleanupData
002113.862| ALWAYS| - displayedRankedTier: (0) ()
002113.862| ALWAYS| - displayedRankedDivision: (0) ()
002113.862| ALWAYS| BackingData::CleanupData
002113.862| ALWAYS| - displayedRankedTier: (0) ()
002113.862| ALWAYS| - displayedRankedDivision: (0) ()
002113.863| ALWAYS| BackingData::CleanupData
002113.863| ALWAYS| - displayedRankedTier: (0) ()
002113.863| ALWAYS| - displayedRankedDivision: (0) ()
002114.257| ALWAYS|
{"exit_code":"EXITCODE_NONE","messageType":"riot__game_client__connection_info","me
ssage_body":"Game exited"}
002115.142| ALWAYS| FLOW| Destroying the renderer
002115.142| ALWAYS| r3dRenderLayer::Close() enter
002124.419| ALWAYS| r3dRenderLayer::Close() exit

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