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TREBLE OF CONTENTS Level 1: Big Apple, 3AM. Level 2: Alley Cat Blues. Level 3: Sewer Surfin Level 4: Technodrome: Let's Kick Shell. Level 5: Elevator... Level 6: Prehistoric Turtlesaurus. Level 7: Skull and Crossbones. Level 8: Bury My Shell at Wounded Kne¢ Level 9: Starbase: Where No Turtle Has Gone Before..11 Level 10: Technodrome: The Final Shell Shock...... 12 © WS fie ie ON ee ee Level 1: Big Apple 3AM Boss: Baxter Stockman Board Set: 1A, 1B, 1C Board 1 Wrecking balls - if character moves through space, roll 1 attack die ai take applicable damage. Board 2 Krane Robot Lasers- when moving through this space roll two attack die and take appli- cable damage. mF i Level 2: Alley Cat Blues Boss: Metalhead Board Set: 2B, 5B, Blank Use street level maps see additional photos Use vehicles as depicted in photo Place a single sewer lid on all boards to cover sewer spots and use as throw- able objects rai : ead Surfin’ Level 4: Techno-Drome: Let’s Kick Shell ‘oss: Rat King Boss: Alopex & Old Hob tee Board Set: 4A, 4B, 4C Board 1 Spike mines- when moving over these roll 1 attack dies and take applicable damage Board 2: Place 8 mousers on board instead of Foot Clan ninjas and use mouser character rules (otherwise use ninjas) Board 2 Pizza Aliens- When moving through theses spaces or ending turn adjacent, roll 2 attack die and take applicable damage Board 3: Electric gate- if turtle moves into this spac take one damage. Board 2 Closing Gate- take one damage or use two movement actions to move through spaces Boss board- Place Boss figure on battle boat, if turtle ends tum next to boat, roll 1 attack die and take appli- cable damage. Level 5: Elevator a Shredder: My patience is wearing Boss: N/A thin. I'm banishing you to a Board Set: Elevator . timewarp, from which you will never return! Spawn six ninjas 3 from each elevator door and place turtles in middle of elevator( defeat 3 rounds of spawns) SSS Level 6: Prehistoric Turtlesaurus Boss: Slash Board Set: 6A, 6B, 6C On board B, if a turtle moves through the fallen stalactite space, roll an attack die and take relat damage Level 7: Skull and Crossbones Boss: Bebop & Rocksteady Board Set: 5A, 5B, 5C Board A&B Broken planks- When moving across these spaces(red outlined planks), roll attack die and take appli- cable damage Board 2 Rolling Barrels- at the end of each turtle: turn roll a D8 and 2 die, characters in that row take applicable Level 8: Bury My Shell at Wounded Knee Level 9: Starbase: Where No Turtle Has Gone Before Boss: Leatherhead Boss: Krang Board Set: 7A, 7B, 7C Board Set: 8A, 8B, 8C On board B, on the villain: On board B if a turtle turn they roll a d6 where ends their turn on a each side corresponds with pressure plate, roll an a barrel row. If a turtle attack die and take occupies that row, it rolls an relative damage. attack die and takes relative damage. eo So WS Level 10: Technodrome: The Final Shell Shock “Turtle soup... my favourite” | Special Base Rules: Turtles have one life and if knocked out, their dice are no longer usable and they can only be revived by giving a full pizza found on the board. Turtles get one special ability card(in games they had one special move) Setup: In each level place one full Pizza on the top row/middle column spot on second and third boards to represent pizza health in game Place six foot clan ninjas on far right column of each board in straight vertical line. This will be the same spawn zone for new figure on each board. Keep the remaining foot clan ninjas off to side to spawn when needed. Villain deck is built of all foot clan ninja cards and reset card. Villain draws like normal and card abilities( defense and attack bonus)apply while played Start turtles in middle of far left column of the first board. Each board must be cleared and is active while turtles are on it and there are still foot clan ninjas. Turtles cannot move back into cleared boards once on the next board. To move to the next board turtles must clear current board. Once Turtles clear board place six foot clan ninjas on far right column of next board. Do this for the first two boards. Third board is the boss battle board. After second board is cleared, place boss figure in third board in middle location. BOSS FIGHTS: Choose a villain character(karai, shredder, old hobb) and take all of that characters cards and the reset card to form that bosses deck. Boss turn draws up to 4 cards for starting hand and plays two, draw two cards every turn. the boss figure can be activated multiple times on villain turn. When reset card is pulled, gain a focus. Bosses start with 4 focus. To defeat boss deplete characters health once and then give the boss the awaken health and depleat this to finish him/her (character is starting to get red) If villain card says spawn minions, you can use villain cards to activate minions as with actions listed on bosses cards as if they were the same as minion card. Once Villain has no more health and is knocked, out move to next level.

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