● 1001 Nights (stories within stories in the Sultan's court)
● 3:16, Carnage Amongst the Stars (Space Marines) ● Action Castle (a kooky party game based on old text adventures like ZORK) ● AGON (heroic adventurers seeking glory in a mythic world) ● ALIEN RPG (by Fria Ligan) ● All Men Must Die (the RPG for Game of Thrones) ● Apocalypse World (sexy-ass post apoc action and the grandaddy of many great games) ● Band of Blades (fantasy military action) ● Blades in the Dark (the criminal underworld in a haunted city) ● Bliss Stage (teen survivors fight alien invaders in the dream world using their relationships to form battle mechas) ● Bluebeard's Bride (gorgeous horror/suspense) ● Bootleggers (prohibition-era gangsters) ● Breakers (dungeon crawling as a blue-collar job) ● Burning Wheel (gritty, personal fantasy adventure) ● Classic D&D (I love the 1981 Basic set by Tom Moldvay) ● Cthulhu Dark (super simple and smart system for cosmic horror) ● Copperhead County (modern day rural crime fiction. FitD) ● Danger Patrol (pulpy sci-fi heroic action) ● Dogs in the Vineyard (Western frontier justice among the faithful) ● Dread (horror gaming using a jenga tower) ● Dream Askew (post apocalypse survival and community) ● Dungeon World (epic fantasy adventure) ● Dust Devils (Western cinematic rpg) ● Electric Bastionland (weird fantasy, one of my favorites in the genre) ● FATE (a light and fast system for playing your own homebrew ideas) ● Feng Shui (fast and furious Hong Kong cinema action) ● Fiasco (poor impulse control and bad decisions. the "Coen Brothers" rpg) ● Flying Circus (fantasy pilots in a Miyazaki style WWI) ● Girl Underground (Alice in Wonderland style adventures) ● Grey Ranks (teenage polish soldiers in WWII) ● InSpectres (it's Ghostbusters) ● Infected (zombie survival horror) ● Into the Odd (possibly my favorite 'dungeon adventure' game) ● Kagematsu (a wayward ronin and a village in trouble. very innovative and cool.) ● The King is Dead (GMless war for the throne) ● Lacuna (surreal thriller action in the dream world) ● Lady Blackbird (steampunk + Firefly-esque romantic adventure) ● Masks (teen superheroes) ● Microscope (a kind of meta rpg for building a setting and history) ● Monsterhearts (teen monster romance and adventure) ● Montsegur 1244 (besieged cathars facing the pyre) ● Murderous Ghosts (modern survival horror) ● Mutant Year Zero (post apocalypse survival adventure) ● The Mustang (tragic Western folktale) ● My Life With Master (minions of a mad scientist explore love and hope) ● Night Witches (badass lady pilots in WWII) ● Pendragon (a long Arthurian campaign driven by the characters' passions) ● Poison'd (pirates, but without the gloss of heroism. can go to dark places) ● Polaris (tragic fantasy at the end of an age) ● Prince Valiant (one of the first 'storytelling' games) ● Psi-Run (supers on the run from govt agents) ● The Quiet Year (community and survival in the apocalypse) ● Romance Trilogy (by Emily Care Boss -- it's how you get Shooting the Moon, Breaking the Ice, and Under my Skin, all in one volume) ● Sagas of the Icelanders (brilliant historical roleplaying) ● Savage Worlds (combo of tabletop war game and rpg) ● Scum & Villainy (space adventure in the vein of Star Wars and Cowboy Bebop) ● The Shab Al-Hiri Roach (the dark world of petty academics and a Sumerian god-monster) ● The Shadow of Yesterday (non-traditional fantasy adventure) ● Shipwreckers (Cornish coastal salvagers in the 1700s) ● Shooting the Moon (love-triangle fun a la The Philadelphia Story) ● Stars Without Number (sandbox sci-fi adventure) ● Steal Away Jordan (slave narratives in the antebellum south. so good! kind of hard to find: http://www.indiepressrevolution.com/xcart/Steal-Away-Jordan-PDF.html ● Sundered Land (mini-rpgs for fantasy anthology storytelling plus a great tutorial for RPG design) ● Swords Without Master (pulpy swords and sorcery with a novel game format) ● Thou Art But a Warrior (collapse of empire in Moorish Spain) ● Torchbearer (modern design for classic dungeon crawling) ● Trollbabe (big hair, big horns, badass lady adventurers) ● Undying (the very best vampire rpg, for real) ● Unknown Armies (modern occult action/intrigue) ● Warhammer 2nd Ed. (dark and weird fantasy) ● The Warren (like Watership Down -- and just as brutal) ● World Wide Wrestling (professional wrestling action) ● Zenobia (old-school adventures in the ancient world)
Old, weird, or obscure games:
● Metamorphosis Alpha (dungeon crawling iiiin spaaaaace) ● Tunnels & Trolls (classic dungeon crawling fun) ● Call of Cthulhu (venerable horror/investigation rpg) ● Gangbusters (prohibition era action plus some ahead-of-its time innovations) ● Gamma World (mutant post apocalypse -- I started with 2nd edition) ● Cyberpunk 2020 (classic cyberpunk rpg) ● Traveler (classic sci-fi rpg) ● Talislanta (weird fantasy rpg with a system that inspired Apocalypse World) ● Contenders (the desperate lives of prize-fighters) ● Geiger Counter (escape the alien survival horror) ● The Mountain Witch (samurai on a doomed mission) ● Beast Hunters (two-player competitive monster hunting game) ● Best Friends (the frenemies rpg) ● Inheritance (wonderful pseudo-larp viking funeral game -- sadly out of print!) ● Refuge in Audacity (hilarious spoof rpg) ● Usagi Yojimbo (the rpg of the comic, with some great mechanics) Games that are in development: ● Blades Against Darkness (dungeon adventure in a weird fantasy world) ● Girl by Moonlight (magical girl relationships and battles) ● Misbehavin’ (prohibition era gangsters plus magic)