You are on page 1of 224

Table ol Contents

aow,to Ptu s
The B'asiCs •••••••••••••••••••••••••••••••••••••••••••••••••5
Controlling Mario~•••••••••••••••••••••••••••••••••••••• 6
suns1and1Tianslprmations~ aJ
ltemsland Oliiects• ••••••••••••••••••••••••••••••••••••• ,10
~111t111iil~~---····················································· I~
11Ji1llctllrct11~ll\i•••••••••••••••••••••••••••••••••••••••••••••••••1III
"'orlctC,11e •••••••••••••••••••••••••••••••••••••••••••••••• 111
"'orlct'~c, •••••••••••••••••••••••••••••••••••••••••••••••
"'orlct'l'hree) •••••••••••••••••••••••••••••••••••••••••••••
W..orlCIJl!,OUI/ •••••••••••••••••••••••••••••••••••••••••••••••. SI
"'orlct Pive}••••••••••••••••••••••••••••••••••••••••••••••• &~
"'orlct Six~ •••••••••••••••••••••••••••••••••••••••••••••••••. 1,1
"'orlct seven •••••••••••••••••••••••••••••••••••••••••••• ~
"'orlcl Eil:lit 101
S~eciilllOne)
~ . ••••••••••••••••••••••••••••••••••••••••••••• ·118
5Aeci81Trw:o •••••••••••••••••••••••••••••••••••••••••••• 129
-· l'liree) •••••••••••••••••••••••••••••••••••••••••••
SRec1al
1
·1'4 1
~C!~i;al)l!,011,, ••••••••••••••••••••• ~····:··~···········••}1!5~)
5Reci81 m;we •••••••••••••••••••••••••••••••••••••••••••• 185
S~cic1.ISix~ ••••••••••••••••••••••••••••••••••••••••••••• 17...11)
SA"eci81 seven ••••••••••••••••••••••••••••••••••••••••• 190~
- - - - -·- - --

SReciill Eii,tit •••••••••••••••••••••••••••••••••••••••••• 2c,~


l'c1.ltlit~t. ••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 22c,
How to Use irhis Guide
This guide contains all the information you'll need to explore every area, collect every item, and complete every level in the
game. With our labeled maps and proven strategies, you'll always know exactly where you're going and the best way to
get there.

This chapter As you flip through the guide, you'll notice a variety of
tells you informative boxes. Different boxes serve different purposes,
everything but they all containuseful information.
you need to
know about
the game's
basic elements • TIP
and unique Tip boxes indie,te reeommended actions. Whether they detail
features. If unique opportunitiesor advanced ttctics, these boxes aim to
you're looking improve your overall experience.

NOTE
Note boxes provide additional information without reeommending
a eourse of action. The,e boxe, are generally used to point
This chapter out available options, or to explain some of the game's b11ic
contains useful elements and feotures.
information
about the many
enemies you'll
face in the CAUTION
game. You have
to know your Caution boxes ore used to relay urgent inform,tion. These boxes
enemy to beat often warn of dongerous situations, but they're ,lso used to
your enemy, point out any unexpected consequencesI course of action might
and this section have. Whether it details I preearious pl,tlorm or an mily
allows you to mimd opportunity, , Caution box is ,lways worth reading.
do just that.

The
walkthrough
contains a
labeled map
for each of the
game's levels.
Use these maps
to find the

i
Star Medals,
Red Rings, and
power-ups
located
throughoutthe game. Eachmap contains a seriesof
numbered points that indicate particularly important or
dangerous areas. For more information on one of these
areas, look for the correspondi
ng number in the level's
walkthrough text.
ta-•a
T~t!J~asi~sJ
U!m9Jllt@itOJ!ffl1Snleen1 Game1B~
All of the action
may take place PlayableLevels
on the top Reach the Goal
screen, but the Pole-that's all
Touch Screen is you have to do
an invaluable to beat a level.
tool. The bar Of course, what
at the top sounds like a
of the Touch simple task is
Screen displays made much
the current more difficult
level, the Star by relentless
Medals you've enemies, devious traps, deadly falls, and any number of
collected, and other challenges. The game keeps track of each level you
the extra lives clear, each Star Medal you collect, and whether or not
you have at you've made it to the very top of each Goal Pole. If you
your disposal. hope to see everything the game has to offer, you must
The buttons in complete all of these tasks.
the bottom-
right corner LockedLevels
temporarily change the camera angle, allowing you to get
Each world
an enhanced view of the area. However, the bulk of the 0i]c:(8 ()()0 contains at least
Touch Screen is reserved for its most important feature.
When an active suit or transformationis replaced with a one locked
new power-up, your original power-up is moved to the
level. To unlock
Touch Screen-as long as you have the space for it. This these levels,
you must collect
means you can carry up to two power-ups at any time.
the indicated
amount of Star
Medals. You can
often skip past
To use your stored power-up, simply tap the icon in the center of locked levels, but doing so will affect your Star Rating.
the Touch Screen.

During level Toad'sHouses


selection, all Every so often,
of the Touch you'll gain
Screen's access to a
information is Toad House.
moved up to These areas
the top screen. are completely
In its place, optional, so you
you'll find some can safely skip
handy naviga- past each of
tional tools. Tap them.
the tabs along
the top of the
Touch Screen
to quickly
move between
available
worlds. The
Touch Screen
also displays a
simple map of your selected world. When you tap a point
on the map, Mario automatically runs to the corresponding
level.
Red Toad
Houses each
contain a 3D areas
Gitt Box that contain optical
you can open illusions that
to collect a make it difficult
power-up. to determine
When you exit the locations
the house, it of platforms,
disappears from pick-ups, and
the map if you opened the Gitt Box. Before you enter a other important
red Toad House, make sure you have room to collect the objects. Each
power-up. time you enter a 30 area, a special icon appears in the
lower-right corner of the screen. If needed, adjust the 3D
The blue Toad House in World 3 contains an album that depth slider on your Nintendo 3DS system to break the
you can use to view the various pictures you collect on your
illusion.
adventure. This house never disappears, so you can visit as
often as you like.
Controllin9
1Mario
Mystery Boxes
As you unlock Basit~~bJJ.esi
new areas,
you'll discover Jump
a variety Press @(or
of Mystery @)to jump
Boxes. These into the air.
special areas Whether you're
offer simple bounding
challenges and between
useful rewards. platforms
Mystery Boxes or attacking
accessed from vulnerable
the level- enemies,
selection screen jumping is one of the most important skills you can master.
usually contain The longer you hold the Jump button, the longer you'll
a random stay in the air. Tap the button for a quick hop, and hold the
encounter. button for a significant leap.
Defeat all
enemies or Dash

power-ups, or even Star Medals!


' objects to
earn coins,
Hold©(or@)
while moving
to break into a
After you enter a Mystery Box, you have 10 seconds to run. Aside from
identify and complete the challenge. When the time the obvious
expires, the Mystery Box disappears. time-saving
benefits, dashing
greatly increases
StreetPass the height and
When you have StreetPass activated, you can distance of your
exchange Mystery Boxes with other players and have jumps.
Toad Houses appear! A Mystery Box from another
player will always contain a Star Medal and is the only Crouch
way you can reach the maximum of 999! You'll know
When your
when you receive a Mystery Box from another player
height prevents
because it will be marked with their Mii character's
you from

I
face on the world-select screen. Your best times for
entering a
every level will be shared with other players you meet
narrow passage
through StreetPass as well after you've viewed the
or avoiding
ending for Super Mario 3D Land for the first time.
an incoming
hazard, press
CD (or [D)to
crouch down.
Crouching greatly reduces your movement speed, but it
allows you to reach many of the game's secret areas.
lldvancedMb:v.es Somersault
Crouch down
long Jump and hold the
While running, tap CTI (or [D) quickly then ® (or@) just Circle Pad in
before you jump to perform a long jump. This move adds a your intended
little extra distance to Mario's leaps! direction, then
press® (or
Rolling Long Jump @) to perform
a somersault.
When a low Use this handy
ceiling prevents
move to smash
you from
through Blocks and speed through narrow passages.
leaping across
a large gap,
the rolling long BackRip
jump might The backflip
just do the takes a moment
trick! During a
to charge up,
somersault, tap
but the extra
CTI (or [D), then quickly press® (or@) to dive forward. height is well
This allows Mario to minimize the height of his jump worth the wait.
without sacrificing distance.
Hold CTI (or
[D) to crouch
Ground-Pound down until you
start to emit a
Jump into the faint glow, then press@ (or@) to launch into a vertical
air, then press backflip. If you're attempting to reach a ledge or platform,
CTI (or [D) to it's best to face away from your target as you crouch down.
slam down with
impressive force.
Use a ground Side-Flip
pound to smash
To perform a
Blocks, enemies,
side flip, dash in
cardboard
one direction,
cutouts, and a
then simulta-
variety of other objects.
neously reverse
direction and
Wall-Jump press@(or
@). This move
Jump toward a
shifts your
wall and hold
momentum,
the Circle Pad in
allowing you to change directions without skidding to
the direction of
a stop. Use side flips to spring away from unexpected
the wall as you
dangers.
make contact.
When you start
to slide down,
hit@(or@)
to push off
of the wall. Wall jumps allow you to reach much greater
heights than would otherwise be possible. If you position
yourself between two suitably located surfaces, you can
usually perform a series of wall jumps to reach otherwise-
inaccessible areas.
Climbing
Some levels
contain poles In his standard form, Mario can jump,
or trees that dash, and smash with the best of them.
you can climb. With his impressive athleticism and
Jump onto resilience, Mario is capable of overcoming
a climbable almost any challenge. If Mario suffers
object to latch damage, he's reduced to a more vulnerable
on, then use form. When this happens, look for a Super
the Circle Pad Mushroom to get Mario back into fighting
to move in any shape.
direction. To stop climbing, simply jump away from the
object. If you climb to the very top of a tree, Mario pops
out of the leaves to perform a handstand. Press@ (or@)
from this position to handspring up to floating objects or
Small!Ma1io1
high ledges. When Mario takes damage, he becomes
Small Mario. In this state, Mario is at his
Swimming most vulnerable. Small Mario can't break
through Blocks, and a single hit will put an
When you head end to his adventure. This doesn't mean
into the water, Small Mario is defenseless, however. In
walking just this form, Mario can still combat enemies,
doesn't cut traverse hazardous areas, and perform his
it; tap@ (or acts of customary heroism-he just has to be a little more
@)to swim. cautious until he finds a fresh power-up.
Swimming

When Mario collects a Fire Flower, he's


transformed into Fire Mario. In this
form, Mario can use fireballs to attack
his enemies from a safe distance. Not all
enemies are vulnerable to fireballs, but Fire
Bouncing
Mario can easily adapt to these situations.
requires
Fire Mario has all of Super Mario's acrobatic
precision timing
moves, so he's always ready to switch up his
and a suitable
attacks. This rare transformation also makes
target. You can
our hero a bit more durable. When Fire Marlo takes damage,
bounce off of
he simply reverts to Mario's normal form.
tightropes, Note
Blocks, rubber When in this form, press 0 (or@) to skip a fireball across
platforms, and the ground. Fireballs bounce off of walls, making them
a variety of particularly effective in enclosed spaces. Fireballs can also
enemies. Jump onto your target and hit@ (or@) just as you be used to ignite special pedestals, revealing hidden items
make contact. If you time it right, you'll spring high into the air. or secret areas in the process.

B,oomeran9.JMar,io1
When Mario collects a Boomerang Flower,
he becomes Boomerang Mario. Like
the Fire Mario transformation, this form

i
allows Mario to attack from a distance.
However, Mario can use boomerangs to
take out flying enemies his fireballs could
never reach! Boomerangs are also able to
collect pick-ups, making this a particularly
versatile transformation.
When in this form, press 0 (or@) to throw a boomerang.
You can only use one boomerang at a time. After you
throw a boomerang, you must wait for it to return or break
before you can throw the next one.
White Tanooki
NOTE If you lose five lives on a single level, you'll have the
Enemies that can withstand fireballs generally are immune to opportunity to don the White Tanooki Suit. This suit
has all the abilities of a standard Tanooki Suit, but it
boomerang attacks.
also makes Mario immune to damage. Keep in mind.
however, that this suit won't protect you from deadly
falls. If you lose ten lives on a single level, the P-Wing
Ttlnooki!MiHib> becomes available. The P-Wing is a powerful item that
takes you straight to the end of a level. When these
When Mario collects a Super Leaf, he items are available, you can collect them from the
transforms into Tanooki Mario. In this Assist Blocks that appear at the start of the level (or
form, Mario can perform gravity-defying near the Checkpoint Flag, if you've made it that far).
flutter jumps and devastating tail whips! Be warned that Assist Blocks aren't offered in Special
Flutter-jumping slows Mario's descent to Worlds, nor do they appear in any levels you've
such an extreme, he practically walks on already cleared.
air. Tanooki Mario can use his tail whip to
attack enemies, smash Blocks, and activate
Tail Wheels. When combined with Mario's acrobatic skill,
the Tanooki Suit is one of his most versatile outfits.
Flutter-jump by holding @ (or@) while in the air. This not Using the Propeller Box, Mario can launch
only extends the duration of your jump, it allows you make himself to amazing heights and float
midair adjustments for precision landings. To perform a tail gently to the ground. This allows Mario
whip, tap@ (or@). to explore areas that would otherwise be
impossible to reach. The Propeller Box acts
as a temporary suit that Mario can slip
Slatue)MiHiO) right over his current outfit. When he suffers damage, the
Propeller Box is destroyed.
When Mario collects a Statue Leaf, While in the air, press® (or@> to launch yourself upward
he undergoes a special Tanooki trans-
with a burst of speed. You must return to the ground
formation. As long as he's wearing a before you can use the ability again. After each launch,
neckerchief, Tanooki Mario can perform a hold ® (or@) to slow your descent. This ability can be used
groundpound to turn into Statue Mario. anytime before you land. Each Propeller Box can only be
In this form Mario can't move, but he's used while you're in the level--0nce you reach the Goal
immune to all damage. Each Statue Mario Pole, Mario tosses it away.
transformation is temporary, but the next
one is only a ground pound away; as long
as you have a Statue Leaf, the Statue Mario form can be
used whenever you like. NOTE
Jump into air, then press CD (or [D) to become Statue The Propeller Box is very useful, but it does limit the effects of
Mario. Hold the button to maintain the transformation for certain power-ups. While active, the Propeller Box prevents you
up to eight seconds. from throwing fireballs and boomerangs; tail whips, however, can
still be used.

I TIP
Statue Mario is best used to denect projectiles and moving
hazards. Although some enemies ignore Statue Mario, others will
? Boxes look just like ? Blocks, but they
rush in and wait for the transformation to wear off!
behave very differently. When Mario hits
one of these rare items, the ? Box breaks
free and encases Mario's upper body! Like
Propeller Boxes, ? Boxes act as temporary
suits. As Mario moves, the ? Block
generates coins. When he takes damage,
the ? Box is destroyed.

I TIP
If you reach the Goal Pole with an active Propeller Box or
? Box, you'll be rewarded with an extra life!
Super leaf
When Mario collects a Super Leaf, he
Super Mushroom becomes Tanooki Mario. The Super Leaf
The Super Mushroom turns Small Mario is one of the game's most important
into Mario. You'll find a few of these in power-ups-fortunately,it's also one of
predetermined locations, but they have the most common.When you come across
a real knack of showing up when Mario a Tail Wheel, chances are there's a Super
is at his most vulnerable. When you're Leaf in the area.
playing as Small Mario, Blocks that would
otherwisecontainmore advanced power-upsusually Statue Leaf
provide Super Mushrooms.
This power-up grants Mario an enhanced
Tanooki transformation, allowing him
to become Statue Marioat any time.
NOTE Once you reach the Special Worlds, the
Super Mushrooms don't override other power-ups. If you're Statue Leaf is a very common-and very
,lready carrying , spue power-up, you can collect , Super welcome-power-up.
Mushroom to earn 10 coins.
Propeller Box
1-Up Mushroom When you find a Propeller Box, it's fairly
likely you're going to need it. Since these
The 1-Up Mushroom is among the most items can only be used within the level,
important power-ups you can find. make sure you search each area for ledges
Instead of granting new abilities, a 1-Up and objects high above the ground.
Mushroomprovidesyou with an extra
life. These valuable items are spread all
throughout the game, so make sure you
grab each one you find.
Coin
You'll find coins scattered throughout
The Fire Flower turns Mario into Fire every level. Whether they're hidden in
Mario. This useful power-up is fairly rare, Blocks or out in the open, coins are the
so take full advantage when you're lucky most common pick-up you'll find. Each
enough to find one. time you collect 100 coins, you earn an
extra life.

This power-up grants Mario the NOTE


Boomerang Suit. You'll find Boomerang Mony levels contain large golden rings called coin rings. These
Flowers throughout the game, and they're are typically used to mark suggested paths. Pm through a coin
always worth collecting.
ring lo collect five coins.

Superstar
Star Medal
When collected, Super Stars make Mario
temporarily immune to all damage. While Star Medals are, hands down, the most
under the Super Star's effect, Mario can important pick-ups you'll come across.
defeat enemies simply by running through Each level has three Star Medals, and you'll

i
them. These rare power-ups cannot be need to collect all of them to earn the
stored, so make sure you'reready to use one beforeyou maximum Star Rating. Locked levels can
collect it. only be accessed after you've collected the
required Star Medals. You'll have to do a lot of footwork to
track them all down, but your effort will be rewarded.
Red Coin Note Block
Red Coins appear after you pass through Note Blocks put a little extra spring in
a Red Ring. They vanish after a short time, Mario's step. Note Blocks are usually
so you must move quickly if you hope to located below items and platforms that
collect them. If you manage to get them can only be reached with a well-timed
all, you'll be rewarded with a power-up. bounce.

• Clock SuperNote Block


Mario is always racing against the clock, Super Note Blocks always lead to secret
and + Clocks allow him to stay one step areas, so never pass one by without
ahead. Blue+ Clocks grant 10 additional hopping on.
seconds, while green + Clocks provide a
whopping 100 seconds.

DirectionalBlock
Directional Blocks can be used to reach
Block objects and platforms that would be
Blocks are common objects in nearly every otherwise inaccessible. When you hit a
level, but they serve a variety of purposes. Directional Block, it moves in the direction
Some Blocks form platforms or ledges to indicated by its arrow. A single hit causes
help you reach new areas, while other the Directional Block to move a short
Blocks form obstacles that slow your distance. Use additional hits to gradually move it into the
progress through a level. Most Blocks can desired position.
be smashed, but occasionally you'll find one that contains a
pick-up or a Tail Wheel. You won't generally have enough
time to check every Block in a level, but small groups of
!Block
Blocks are usually worth a look. Each time you hit a ! Block, a face block

II
pops out of it. Hit the ! Block until all of
its face blocks are in place to create a
?Block temporary path. ! Blocks reset after a short
? Blocks always contain an item of some time, so it's important to move quickly.
kind. Most ? Blocks contain coins, but
they're also the most common source of
power-ups. As a rule, you should never
WarpBox
pass by a ? Block without checking its When you touch a Warp Box, you're
contents. whisked away to a predetermined
location. Although some Warp Boxes allow
you to move freely between areas, others
disappear once you use them. If you're not
~ TIP sure where a Warp Box leads, take care of
Not all Blocks can be mn! lnvi,ible Block, are only revealed any unfinished business before you enter it.
when hit from below, and they always contain an item of ,ome
kind. More often than not, you'll find lnvi,ible Block, by
accident, but ii never hurt, to keep an eye out for a circle of
Baddie Box
coins or a ,uspiciou,ly placed Block. When you approach a Baddie Box, an
enemy pops out of it. Baddie Boxes
contain an endless supply of willing foes,
RouletteBlock so it's usually best to run right past them.
A Roulette Block quickly cycles through
a number of power-ups. When you hit
a Roulette Block, it rewards you with its
currentcontents. Rock
When Mario runs up to a Rock, he kicks it
into the air. When the Rock lands, it cracks
open and reveals a coin. If you manage to
kick a Rock into a pipe, you'll be rewarded
with a 1-Up Mushroom.
PSwitch
Step on a P Switch to uncover secret coins,
reveal hidden trails, or move platforms
I TIP
Try to reach the top of every Goal Pole! This is an important step
into place. Most P Switch effects are
in unlocking the game's ultimate challenge.
temporary, so make sure you move quickly!

Red Ring Binoculars


Before you pass through a Red Ring, make Binoculars can provide useful information
sure you check for nearby enemies. After about the path ahead of you. Occasionally,
you trigger the Red Ring, you have a short you'll find valuable items and alternate
time to collect the revealed red coins. routes that can't be seen from the main
In some levels, Red Rings are your only path. Whenever you're looking through
source for vital power-ups. If you find an Binoculars, keep an ear out for Toad. Toad
unusable Tail Wheel at the start of a level, check the path calls out if he's in the area, so he's fairly
ahead for a Red Ring. easy to find. When you zoom in on Toad, he always rewards
you in some way. Toad is eager to give gifts, so you can
usually count on a power-up of some kind. Every so often,
however, Toad will reward you with a valuable Star Medal.
NOTE
Each Red Ring olfers a predetermined power-up, but the reward Pipes
switchet to a 1-Up Mushroom if you're already using, suit or Pipes offer a quick and easy way to move
transformation. between areas. Some pipes simply allow
you to proceed through the level, but many
of them lead to secret rooms. Every pipe
leads somewhere, so make sure to keep an
eye out for them.
Step on a Flip Panel to create a temporary
path. Flip Panels reset after a short time, so
make sure you're not standing on the path
Tail Wheel
when they do. When you spot a Tail Wheel, there's
probably a valuable item somewhere
above you. Tail-whip a Tail Wheel to raise
yourself up to a secret area. Of course, only
Tanooki Mario can do this, so you'll have to find a suitable
power-up.
Touch a Checkpoint Flag to mark your
progress through a level. If you lose a life
later in the level, you'll be returned to the Switchboard
Checkpoint Flag. This is a real time-saver,
When you find a Switchboard, hop on
so make sure you have plenty of extra
to go for a ride. When you step onto
lives on hand to be able to start from the
a Switchboard, it activates one of two
Checkpoint Flag if needed.
switches. Each switch moves the car in the corresponding
direction. The trip is rarely a smooth one, however. Always
be ready to reverse direction or jump to safety.

NOTE
When Small Mario triggers a Checkpoint Flag, it return, Mario
cannon
to his normal size.
Some levels contain special cannons that
you can use to reach new areas. After

Goal Pole you climb into a cannon, use the reticle


to choose your trajectory. When you do,
The Goal Pole signals the end of a level. To keep in mind that the obvious target is not

i
claim victory, you must jump onto the Goal always the best one. Before you fire off a cannon, always
Pole before time runs out. lf you manage check the area for valuable pick-ups and alternate routes.
to jump to the very top of a Goal Pole,
you're rewarded with an extra life.
Gbombas1
••
Goombas are one of the most common
enemies you'll encounter. These grumpy
These dangerousenemies may looksimilar
to Koopa Troopas, but their projectile
little creatures generally patrol small areas, attacks make them much more formidable.
waddling toward Mario whenever they Hammer Bros can be identified by their
spot him. To defeat a Goomba, simply hop green outfits. When they spot you, they
onto its head-one jump, and it's done. attack by throwing hammers. Boomerang
If a Goomba has a Tanooki tail, a little more Bros don blue outfits. As you can
caution is advised. Tail Goombas jump probably guess, they attack by throwing
toward you, and a midair collision can be boomerangs. After two throws,a Bro
a painful experience. When it lands, the usually jumps to a new location before
Tanooki Goomba performs a tail whip. Jump resuming his attacks. To defeat a Bro, get
over the attack to safely land on its head. in closeand jump on his head.
When a Goomba has wings, it's known
as a Paragoomba. These enemies are just
as vulnerable to your jumps, but they're
generally a bit harder to reach. Paragoombas When you'retraversingprecarious
don't usually react to Mario's presence, so it's
platforms,few enemies pose a larger
often easierto slip right past them.
threat than the Stingby. Stingbies are
extremely territorial, and they're always
preparedto deal with trespassers.Jump on
these enemies to defeatthem, but make
sure you avoid their stingers.Stingbiescan chaseyou over
Biddybuds aren't particularly aggressive,
long distances, but they aren't able to change their altitude.
but that doesn't mean they aren't
If you're just looking to avoid a fight, make your way to
dangerous! These creatures usually
higher ground or drop down out of their paths.
appear in groups, circling platforms or
marching in formation. Jump on a
Biddybud to defeat it.
Winged Biddybuds, or Para-Biddybuds, 8iranha1e1ants1
follow predetermined paths as they Throughout your adventure, you'll
patrol the skies. Like their earthbound encountera varietyof Piranha Plants.The
counterparts, Para-Biddybuds can be colorof each plant indicatesits specific
defeated with a simple jump. attack. Red Piranha Plants wait for you to
get close, then they lunge forward and
snap their jaws. Inky Piranha Plants are
black with white spots. These enemies spit
out globs of ink that temporarily obscure
When you jump on a Koopa Troopa, it yourvision. Fire Piranha Plants,whichare
tucks into its shell. Once this happens, you black with orange dots, begin spitting
can kick the shell into nearby enemies. fireballs as soon as they see you. All
Position yourself so that the shell is directly three varietiesare vulnerableto your
between you and your target, then run jumps. As long as you remember to dodge
straight ahead to launch a powerful their attacks, they shouldn't give you
projectile along the ground. much trouble.

CAUTION
Green Shells plow right through mo,! enemies, but they ricochet
off of walls. When you kick one, make ,ure you don't find
yourself caught in its path!
Cheep Cheeps are common enemies found Thwomps are immune to all standard
in underwater areas. These wide-eyed fish attacks, so don't bother trying to harm
are usually content to let you swim right them. When you approach a sleeping
past them, but you'll take some damage if Thwomp, its eyes spring open and it slams
you brush up against one. If you'd rather to the ground. As long as you stay near it,
not take your chances, use an underwater the agitated enemy slams down at regular
ground pound to attack a Cheep Cheep from above. intervals. Between each attack, you usually have just
enough time to dash through the impact zone.
These creatures are most commonly found
in Bowser's castles, but you'll encounter
Bloopers are anothercommon aquatic them in a variety of other levels, too. On
enemy. These sneaky squids are more rare occasions, you'll even find Thwomps
aggressive than Cheep Cheeps, so it's equipped with Tanooki tails. Tail Thwomps
usually best to keep your distance. The are much more mobile than their wall-
Blooper's erratic movements can make it sliding counterparts, but they use a similar slam attack.
hard to dodge in tight spaces, so they'll
put your swimming skills to the test. To defeat one of these
enemies without the aid of a power-up, use an underwater
ground pound to attack them from above-just watch
out for the Blooper's charge! After a Blooper winds up to Despite their size, Wallops are incredibly
attack, it swims upward with a sudden burst of speed. nimble creatures. When you approach
one, it blocks your path by mirroring each
of your movements. Hop up to bait the
Wallop into doing the same, then slip
past it while it slams to the ground. Like
Porcupuffers aren't aggressive, but their
Thwomps, Wallops are immune to standard attacks, but
large size often makes it difficult to swim
these enemies can often be used as mobileplatforms.
past them. The Porcupuffer's spikes protect
it from standard attacks, but a single
fireball is enough to take one out. If you
find yourself without a suitable power-up,
however, you'll have to rely on precision swimming.
Drag lets may not be the fastest-moving
Porcupuffers usually follow a predetermined path. As long
enemies, but their fireballs make them
as you keep your distance, you should be able to pass right
fairly effective guards. When you
by them.
approach one of these creatures, it takes
a deep breath to build up an attack. Dash
in and jump on a Draglet's head to finish it
off quickly.
Spike Eels are big, durable, and always
ready for a meal. These giant creatures are
spread throughout most underwater areas,
waitingin their dens for a tasty snack to
These enemies may seem fragile, but Dry

II
swim by. Luckily, Spike Eels are usually very
Bonesare one of the game's most resilient
easy to spot. When you approach a Spike
creatures. When you jump on a Dry Bones,
Eel, it swims about halfway out of its den. After a moment,
it crumbles to pieces. Unfortunately, your
it pulls back into its den and repeats the process. If you have
victory is short lived-within moments, a
a suitable power-up, you can hit a Spike Eel with a few
downed Dry Bones is back in the fight. You
projectiles to make it back off. If you keep attacking, you'll
can repeat the process as often as you like, but the result is
eventually defeat it. This takes a fairly long time, however, so
always the same.
it is usually best to swim past them.

i • TIP
Mario's Statue form i, powerful enough to defeat , Spike Eel
with I tingle ground pound. Statue Lem, aren't generally
provided in underwaterareas, so consider bringing one along
when you he,d into one of these levels.
Magikoopas can be a handful! These Rocky Wrenches are commonly found on


enemies appear out of thin air, conjure a airships, but you'll have to deal with them
magical attack, then vanish from sight to in a variety of levels. These crafty moles
start the whole process over. If you can show themselves just long enough to
reach one of these elusive enemies, you throw a wrench at you before dropping
can defeat it by jumping on its head. A back out of sight. To defeat a Rocky
Magikoopa is most vulnerable just before it casts a spell, so Wrench, dodge its attack and jump on its head.
that's your best opportunity to attack. It's not always possible
to get in close, however. If a Magikoopa proves particularly
troublesome, it is usually best to simply move on. BulletJBillSJ
These fast-moving enemies mean business!
Once fired, Bullet Bills travel in a straight
line, ready to take out anyone unfortunate
Lava Bubbles are living enough to be in their path. You can jump
fireballs that can be found on a Bullet Bill to defeat it, but it is usually
in most of Bowser's castles. best to simply stay out of its way.
These creatures can't be Banzai Bills are much larger than Bullet
destroyed, so it's best to move Bills, but they're fairly similar in most
past as quickly as possible. respects. Like Bullet Bills, Banzai Bills are
Lava Bubbles aren't partic- vulnerable to your jumps. Of course, it's
ularly hostile, but they do have a knack for springing into much more difficult to get above these
your path when you least expect it. massive enemies.
Every so often you'll spot a Tail Bullet Bill.
This enemy performs tail whips as it travels
along its path, so use caution if you try to
Magmaarghs are large lava-dwelling slip past one.
monsters. After a Magmaargh emerges,
it moves straight ahead, passing through
any obstacles in its path. These enemies
are immune to all attacks, but they're
fairly easy to avoid. Just wait for the
Magmaargh to passby, then continueon your way before
the next one emerges. Bob-ombs may be small, but they pack
quite a punch. When left alone, a Bob-omb
wanders aimlessly around a small area. If
you get too close, however, the Bob-omb
scrambles toward you as it prepares to
These sneaky little critters are detonate. Kick flashing Bob-ombs away
generally found in underground from you, or use a projectile to cause an instant explosion.
areas. Monty Moles burrowout of When you stumble upon a group of these enemies, it's
sight, only to spring up when you generally best to retreat until they explode.
approach. After they emerge, they
usually follow a predetermined path. Monty Moles almost
always appear in groups, but as long as you survive the
initial ambush, they aren't particularly difficult to handle.
Fuzzies are usually found on tightropes,
Step aside to let a Monty Mole walk right past you, or jump
on its head to defeat it. but these odd little guys often travel along
special tracks. Fuzzies rarely work alone. If
you find one, chances are there are more
in the area. These critters are immune to
your attacks, so you'll generally have to
Morty Moles can be found in underground find a way around them.
areas, but they venture up to the surface on
occasion. They don't react to your presence,
but these oversized enemies can still be
a handful. You must jump on a Morty
Mole two times to defeat it. As they tend
to appear in narrow passages, this may not always be an
option. When you don't have enough space to jump, look
for a power-up, or find a route that takes you around them@
BlokkablOkS)
Sandmaarghs lurk underground, just Blokkabloks often contain useful
waiting for the chance to spring to the power-ups, so it's usually worth
surface. Watch the shadow as it approaches. having a look. The top of a
When the Sandmaargh is directly below Blokkablok is covered in spikes, so
you, the shadow disappears. When that you have to attack from below. As a
happens, jump away to dodge the beast Blokkablok circles an area, it usually
as it breaks through the surface. To defeat the Sandmaargh, alternatesbetweenfloating in the
hop on its head before it dives back underground. air and sliding along the ground.
These enemies always follow predetermined paths. Watch
a Blokkablok as it circles an area, then move into a suitable
location along its path. Crouch down and wait for the
enemy to return, then jump up to hit each Block in its body.

Pokeys may sport friendly grins, but these


prickly foes are best avoided. However, if
you have an appropriatepower-up, you CAUTION
can use boomerangs, fireballs, or tail whips
to take down these opponents a piece at a
You must hit every Block to defeat the enemy. II you miu one,
time. Damage a Pokey's head to defeat it. make sure you crouch under the spike u its tail pum over you.

Fake Blocks blend right into the


With their spike-covered shells, Spinies environment,waitingfor a chanceto
are able to fend off most attackers. These pounce. When you approach a Fake Block,
bulky turtles are fairly aggressive, so it's it blinks its eyes and springs into action.
usually best to keep your distance. Their Stay clear of its attack, then jump on it and
tops are well protected, but they're still smash it from above.
vulnerable from the side. A fireball,
boomerang, or tail whip is all it takes to dispatch a Spiny. If
you don't have a suitable power-up, however, Spiniesare
best left alone.
Chain Chomps are fast. tough, and
downrightferocious.When you
approach a Chain Chomp, it lunges
at you with startling speed. If you
manage to avoid the attack, it's only
When it comes to dealing with the
becauseyourenemy is securelyfastenedto the ground.
Flophopper, it's all about choosing the
Chain
- Chomps are immune to yourattacks, so nothingshort
right moment. One half of its body is
of a Super Star can overcome their snappingjaws. These
covered in deadly spikes; the other half is
enemies are often used to guard important objects. When
completely unprotected. The Flophopper
you need to venture into a Chain Chomp's territory, bait it
moves by flipping end over end,
into attackingbeforeyou move into range. After it lunges,
regularly exposing its vulnerable underbelly in the process.
the Chain Chomp takes a couple of seconds to recover-
When its spikes are safely out of the way, jump onto a
make sure you're back out of range before it does!
Flophopper to take it down.

Prongos are protected by heavy armor, so


E there'sno sensein facingthem head-on.
s Instead, wait for yourenemy to make

I
the first move. When a Prongo attacks,
it jumps in the air and dives toward you.
If you step out of the way, the overeager
enemy drives itself into the ground. Jump onto its flailing
legs to defeat it.
Prongos can deflect fireballs and boomerangs, but the
Tanooki Suit's tail whip is capable of knocking them off
their feet. You still have to finish them off with a jump, but
it certainly speeds up the process.
e~
Peepa aren't aggressive, but their eerie
Boos are about as sneaky as it gets. These gaze can be a little unnerving. These
devious little ghosts only approach while grinning ghosts usually appear in large
your back is turned. When you face a groups, twirling gracefully as they circle
Boo, it covers its eyes, hoping you won't the area. Like Boos, Peepa temporarily
notice it. Boos are immune to all standard vanish when you hit them with a fireball,
attacks, so unless you find a Super Star boomerang, or tail whip.
nearby, you don't have much choice but to play along.
More common power-ups won't defeat these enemies, but
they can allow you to escape dangerous situations. When
you hit a Boo with a fi reball, boomerang, or tail whip, it
CioiinCiolf,er:sJ
temporarily disappears. Coin Coffers aren't easy to find, but they're
Tail Boos are a little more aggressive than well worth tracking down. When you
standard Boos. When your back is turned stumble across a Coin Coffer's hiding spot,
to one of these enemies, they move in it attempts to flee. Jump on its head five
with a series of tail whips. times to defeat it. If you land all five jumps
without touching the ground, you're
Big Boos behave exactly like the smaller
rewarded with an extra life.
versions, but these massive enemies are
completely immune to projectiles and tail
whips.
I TIP
Ground pound a Coin Colfer lo defeat ii in one hit!
Shr M,~11 111 Pr,peller Box

l·Up M111hm111 f Rulett, Block

~S11p1rMuhH111 "S11perSt1t

~ Fir, Ft,wer Q Re4 Riis


• S•perluf " C~eckp,ilf Flis
>... B111mus Flower > Gui Pele

St.tu Luf • Bis Gui Pol,


O lr,iw,r,Bu

i
.
;
a
j
I
I
Defeat the Tail
Goomba in
The first
~ Star Medal the tunnelto
is located near collect a Super
Leaf. Jump up
the beginning of
to the single
the level. Hit the
? Block at Point Block and smash
1 to reveal a
it to uncover
a Tail Wheel.
Super Leaf, then
Tail-whip the
move toward
the bottom Tail Wheel to raise the platform through a hole in the
of the screen. tunnel's ceiling. Jump off of the platform before it drops
When you spot back to the ground. Grab the green + Clock, then smash the
crates and search the area for coins. When you're ready to
the tightrope to
continue, follow the trail of coins back down to the main
the right, hop
on and collect path.
the Star Medal.
Use the
Binoculars to get
a better look
at the rest of
Smash the crate the level. Scan
at Point 2 and the area for the
head into the remaining Star
secret area. After Medal, then
you collect the look for Toad
hidden 1-Up near the Goal
Mushroom,turn Pole at the end of the level. When you zoom in on Toad, he
around and head attempts to show you how to complete the level.
back outside.

The
After you _,, level's last
reach the Star Medal is
Checkpoint Flag, floating high
move to the abovethe main
left and climb path. Use the
the tree near Note Block on
the wall. When the path's left
you reach the side and climb
top of the tree, the steps to the tightrope. Move to the center of the
handspring onto 0
tightrope, then bounce up to grab the Star Medal.
the Note Block Continue across the tightrope and hit the? Block on
and bounce up the next platform to collect another Super Leaf.
to the floating
platform.Enter
the nearby Pipe
to find a secret • TIP
area. Reaching Run through the Fluff beneath the tightrope to reveal a Super
the Star Medal
Mushroom.
isn'tquite as simple as it seems. Jump up to the view
plate to shift the camera angle, then jump over and
The Big Tail
grab the Star Medal on the other side of the room.
Goomba can be
a troublesome
obstacle. To
help overcome
• TIP its size
Don't be too quick to move past the checkpoint. Run through the advantage,
Fluff to reveal a Super Mushroom, and climb the remaining tree, climb up to the
to find a coin and a hidden Super Leaf! platform on the
path's right side
and drop down for a surpriseattack.
Worldl::.2

I Start

I
©
0 ©

II
0

.!..

i
a.
St1t Me4d 1;) Saper M111hroom • Super luf
Legend
St1tueluf -# R:oulett,BlockQRe4R:ins 'p.GulPole 3li.W1rpBu
l-UpM111hroom ~Fireflower '}J,.. B,ommngflower IIPropellerBox SuparStar J Chec•pointfl19 •Big Gui Pole
There's a Fire
Flower in one The level's
of the ? Blocks -' second
at Point 1. Star Medal is
Grab this useful located at Point
power-up to 5. The secret
make your run area's exit Pipe
through the places you past
level much the Star Medal,
easier. so be sure to
head back if you need to collect it. Clear out the Inky
Piranha Plant, then walk across the moving platforms.
After you When the platform passes under the Star Medal, jump
-' deal with up to collect it.
the Inky Piranha
Plant, move to
the right edge
of the bridge. When you
When the ../ reach the
bridge rotates wooden bridge,
0
around,it takes look for the Star
you right through the level's first Star Medal. Medal along the
back wall. Avoid
the spiked balls
as you make
Don't missthe your way across
coin past the the bridge. After you're safely across the gap, move
Checkpoint to the back wall and clear out the Inky Piranha Plants
Flag-collect along the ledge to the left. Jump up to collect the Star
it to reveal a Medal beforeyou move on.
hidden trail
of coins in the
If your Fire
area.
Flower power-up
is sti 11 active,
use a fireball
Before you deal
with the Koopa to ignitethe
pedestal at Point
Troopas at Point
7. Collect the
4, locate the
revealed coins,
Invisible Blocks
then use the
near the room's
entrance to find
Pipe to reach the 0
level's Goal Pole.
a Super Star.
ti Use the brief
==-------...;;::.., period of invin-
cibility to clear out the Koopa Troopas without worrying After you complete
about stray Green Shells. Check the ? Blocks to find another World 1-2, you gain
Fire Flower before you move on. accessto your first
Mystery Box. This
Mystery Box serves
~ TIP as a tutorial, but it
- -----·----U4.15Hop onto the ? Block, also gives you the
along the back wall. chance to earn a
Star Medal. Grab
Jump up to find a
the Fire Flower near the back wall, then destroy the
l?) ~ hidden ledge, then Goomba Boardsand collect your reward before time
move to the left runs out.
? to collect a 1-Up
j.
Mushroom. II you
follow the ledge to the right, you'll eventually find a World Warp
Pipe that lead, to World 2.
World1·3

o
I

c

v St1r Me~tl ID Pr,ptlltr Bu

i
1-Up M11hroe11 -# Ruletta Block
S11pttMuhrao11 " S1parStu

~fireflottr QRe4RiR9

• Superluf ':J Chec•poiRtfl19

';;."" BooJ111m9 Flower '\> Gui Pol,

Sttt111Lur • Big Gui Pote


Start
To collect
-' the level's
first Star Medal,
you'll need
Ground-pound
a little help
the tree stumps
from an old
to collect some
friend. When
the level starts,
coins and a
Super Leaf. Clear
use the nearby
out the Fire
Binoculars to
Piranha Plants
locate Toad up
to earn a Fire
on the cliffs to
Flower. There
the right. When
are some tricky
you zoom in on
areas coming up, so consider switching back to the Tanooki
Toad, he throws
Suit after you grab the new power-up. You can drop down
the Star Medal
from the nearby blue grate and follow the cloud platforms
into place.
down to another Star Medal, but you won't be able to return
When you're
to this area. There's an alternate path down to the Goal Pole,
ready to collect the Star Medal, use the Note Block to
so consider exploring the area fully before you choose a route.
bounce up and grab it.

I TIP
I TIP
You don't need to collect the Star Medal right away. Make sure
~- Before you leave the
1
areo, look for the
you hit the nearby Roulette Block before you move up the path. • hidden tunnel near
Point 3. When you
111 find the entrance, head
inside to collect ,
I-Up Mushroom.

After you enter


the Mystery Box Use the
at Point 2, run Super
to the ? Block to Note Block
the right. This ? at Point 5 to
Block contains an bounce up to
endless supply of a secret area.
coins, so collect Jump along the
as many as you cloud platforms
can beforetime to find the Star
runs out. Medal at the
end of the path.
A large jump
can send you
soaring right
over the Star
Medal, so use
the trail of coins
There's a
to help ensure a
hidden Pipe proper approach. If you miss the Star Medal, you must
below the blue revisit the level to make another attempt.
grate at Point
3. When you're
ready to move
on, drop down ) Jump
from the ledge \ through
and use the the Red Ring
Pipe to enter at Point 6 for
a secret area. a chance to
Before you grab another
leave, hit the power-up. You
Block near the don't have much
right wall to time, so hop
reveal a Fire between the cloud platforms as they move across the gap.
Flower.
To collect the remaining Star Medal, head
back to the blue grate near the tree stumps.
Drop down along the moving cloud platforms
until you see the Star Medal. Make sure you time
"
yourjump with the movingplatformsto ensure
a safe landing. When the platform moves back to
the right, follow the coins down toward the end
of the level.

See map on next page

After you
You must collect • total of three Star Medals to unlock this reach the
level. If you haven't met the unlock requirement,, revisit Checkpoint
completed levels or continue to play through the game until you Flag, continue
onto the next
collect enough Star Medals to access this level.
Switchboard
and look for
Jump up and hit the Star Medal
the ? Block at below you.
Point 1 to reveal Follow the coins
a Super Leaf. down to the
The Tanooki lower tracks,
Suit's tail whip then move
is a great way back to the left.
to clear enemies Watch out for
from the tracks, the Paragoomba
so make sure guarding the
you'rein a positionto catch it when it appears. area, and make
sure you reverse direction before the Switchboard
drops off the edge of the tracks.
Use the
./ geyser
at Point 2 to
launch the
Switchboard
Hop off of the
onto the tracks
Switchboard
above you. The
to enter the
geyser erupts
Mystery Box at
at regular
Point 4. Hit the
intervals, so
? Block on the
try to match its
left to revea I
timing. After
a Super Leaf,
you grab the
then use the
Star Medal,
remainingtime
drop back
to collect as
down to the
many coins as
lower tracks
possible.
and continue

I
through the level.
@ ©
''
'I
• '
'' I
I
I

l
I
I
I r r
I
I I
I I
'I I
I
I I
I
I I
I I I
I I I
I I I
I I I I
I I I I
I I I I
I I I I
I I I I

I
I
J
I
: I
I
r ,' r ' I
I If
I I
Lqend
I
1, 2
I
Stu M,,11 II Propeller Bor

~ I-Up Muhroom ,f Ruleth Blotk


~SMp1rMuhru11 S•p•r Stu

~Firaflower Q R,,Ri•!
I SMperluf ~ Cheekp1i.tFl15
'I );;"' B11111m, Flower 'p. 6111 Pol,
', ... - --- - - -- - - - .... ,
'-----------... \
I
Stllu Luf • Bi,G11IPtl,

' '
~:
: I

,1 ('
, 1 1 I
'
I I I
I I
I
I
'I
To reach the top
of this level's
When
Goal Pole,
you reach
make a running
the geysers at
jump from the
Point 5, jump
Switchboard
in place to
as it reaches
slow down the
the end of the
Switchboard.
upper tracks.
When the water
Normally, a
drops down,
successfuljump requires precision timing, but the Tanooki
move over the
Suit can be used to make the task much easier.
first geyser.
Alternate
directions
to keep the After you complete
Switchboard in World 1-4, a Toad
place until the House appears on
geyser launches the level-selection
you to the screen. When
upper tracks. Collect the Star Medal to the left, then you find yourself
turn around and drop back down to the lower tracks. in need of a
When the geysers die down, continue to the right and power-up, unwrap
grab the green + Clock at the end of the tracks. When the Gift Box inside
you're ready to continue, use the geyser to return to the house to collect a Fire Flower. Remember, you can
the upper tracks. only get the power-up from a Toad House once, so
make sure you save it for when you need it.

Before you
head into the
Pipe, move the
Switchboard
back to the left,
and hit the?
Block at the end
of the tracks.
When the 1-Up
Mushroom
appears, move quickly to grab it before it slides off the
Switchboard.

I
i
j
i
I
0

L~nd
Stu M,~11 II Prop,llu Bu

I-Up M111~roo111 .., Roul1tt, Bloc•


~S11puMuhroo111 "S11puStar

~ Fire Fl1wu Q Red Rin!


• S11puluf :J Ch,ckpoi11tfl1,

":J,' Baom1r1n! Flowu '\>- Gui Pole

Shtu Lur • Bi! Goal Pole

:)EiWup Bo-
This level's
first Star
Medal is floating
When Bowser
above a pool
appears, he
of lava. A Lava begins spitting
Bubble surfaces
fireballs at you.
from the pool at
The walkway
regular intervals. provides some
To safely collect cover from the
the Star Medal, time your jump to avoid this fiery obstacle.
attacks, but
you'll need to
When you reach dodge a few
the first Dry Bones, fireballs on your way to face Bowser. Move quickly when
hit the nearby? you're exposed, and keep an eye out for the Dry Bones
Block and collect along the path.
a Super Leaf. The
Tanooki Suit can As you
be a great help approach the
in navigating bridge, Bowser
the castle'smany moves in to
obstacles. block your
path. Continue
0 I TIP to dodge his
fireballs until
There', a Super you see a
Star hidden in an chanceto move
Invisible Block near past him. His attacks destroy the nearby columns on impact,
the Checkpoint Flag. so draw his fire to these targets if you'd like to collect some
Stand on the platform's coins and a Super Mushroom.

back-left corner and jump Occasionally,


straight up to find it. Bowser jumps
into the air. If
you're close
enough,
The Star you may be
Medal at able to dash
Point 3 is on a underneath
small platform him before he
attached to lands. For a
the main path. safer alternative,wait for Bowserto move out of the center
Jump over the of the path, then use the opening to slip past him. If you
rotating fireballs sufferany damage duringthe encounter, be sure to take
and grab the advantage of your momentary invincibility-dash along the
Star Medal as you continue through the castle. edge of the bridge before he has a chance to land another
attack.

When you slip


Don't rush past Bowser,
past the he uses a long
twoThwomps jump to move
at Point4! ahead of you.
Wall-jump onto Keep running
the second until you
Thwomp, or slip see Bowser's
into the space shadow closing

I
behind it and in, then hang
wall-jump all the back to stay clear of his landing. Repeat the process until
way to the Star you reach the switch at the end of the bridge. Jump onto
Medal. Bowser the switch to complete the encounter, then continue to the
guards the end of the level.
path ahead, so

I consider using the


nearby Binoculars

i to get a look at
the area. When

I you're ready to move on, drop back down to the main path.

I
Legend
Stir Medal II Propeller Box

1-Up Muhroom # Rnleth Block


1;;) Super Mushroom " Super Stu

~Fire flower Q Re~ Ring


I Super leaf }I Chaekpointfla9

~"" Boomer1n9 flower ). Goal Pole

Shtue leaf • Bi9 Goal Pole

Use the Binoculars at the start of


the level to locate Toad near the
top of the castle. When you zoom in on
him, Toad tosses a Star Medal onto a
distant platform. When you make your
way to the Star Medal's location,use
.ci..--- the rubber platforms to reach it.
* TIP
Trigger the P
Switch at Point
4 to reveal a
trail of musical
notes. Collect
all of the notes
before they
vanish to earn
a Super Leaf.
One of the? After you
Blocks at Point 2 collect your
contains a Super
power-up,
Leaf. After enter the secret
you collect it, passage to
head toward the right and
the castle grab a 1-Up
and hit the Mushroom.
Roulette Block
to grab another
power-up.

Before you
~ climb the .:::••~.,
castle, look for
the Star Medal
to the right of
To collect the stairs. Clear
this level's out the Goomba
second Star patrolling the
Medal, find the area, then slip
Pipe at Point through the opening behind the stairs to collect the
3. Defeat the Star Medal.
Piranha Plant,
then use the
Pipe to enter a Kick the Rock
secret area. Step at Point 6 to
onto the view uncover a Coin
plate to reveal Coffer. Jump on
the Star Medal's the cowardly
true location, enemy five
then jump up times without
along the used touching the
Blocks on the ground to earn
right wall. The an extra life.
used Block below the Star Medal casts a shadow on
the ground, so use this to line up your jump. Hop To reach the
across to grab your prize, then drop to the ground and top of the Goal
head back through the Pipe. Pole, step on
the Flip Panel
at Point 7, then
climb up to the
rubber pad.
A well-aimed
bounce will

i
take you clear
to your target, but the Tanooki Suit makes your task much
easier.
World'2·2


II
Legend
Stahe Leaf f R .. 1,11, s1 ... 0 R,d R1,, '),,. Go,I Pol, iilil w .. p Bu I
1.u, Muhmm ~ Fire Flower ~.,Boomerntflo'llfer PtoptllerBu S,puSt" 'f> Choe•p,l,t Flos •s11Go,I Pol, __J

NOTE The first


..,, Star Medal
To progrm through this level, you must use , number of Flip
is floating along
Panels to mate temporary walkways. Many of the walkways pm the back wall at
over hazardous areas, so move quickly to cross each walkway the start of the
before it disappears. level. Step on
the Flip Panel
on the ledge to
the right, then
follow the walkway to collect the Star Medal. Before
you move on, drop down and enter the Pipe to the
right to find a secret area.
*
After TIP
you ,ollect the Star Medal, drop down and
below the walkway lo enter a secret area.
u,e the Pipe
After you
collect the
blue+ Clock at
Point 4, smash
the Blocks to
. reveal a Super

When you reach Leaf. The Flying


Point 2, make
? Block to the
a running leap right contains a
through the stash of coins,
coins to the but be sure you stay ahead of the vanishing tiles if you
choose to collect those coins.
left. Hit the ?
Block on the
next platform
to collect a Fire Once
Flower, then _.., you're
leap back to outside, drop
the main path. down from the
The gap is fairly Pipe and move
large, so make
to the building
sure you're
to the left. Use
running at full a somersault
speed before or tail whip to
you attempt the smash through
jump. the Blocks long
the base of the
building, then
head inside.
Perform a wall
jump off of
the back wall,
Light the
then collect the
.., pedestal
level's last Star Medal from the ledge.
at Point 3 to
reveal a trail of
coins. Follow
the coins to
find a secret After you complete
area containing World 2-2, you
a Star Medal unlock another
and a green+ Mystery Box.
Clock. This Mystery Box
contains a random
0 encounter. Clear
the area and collect
your reward before
time runs out.

NOTE
If you no longer have the Fire Flower, you can still collect the
Star Medal and + Clock from the secret area.

i
World'2·3
o

..
·~ OlJi'.JI ..


StuMe,11
l*nd

I-Up Mushm111
1;) S11par Muhroo111
B Pr1p,lluBu

f Roulett,Block
" S11p1rS11r
- •
~FittFlow,r

.Sqperlur
Q RedRins
Checkpointfl19 o
StatuLur • Bi5GutPol1
:lII.W1rpBu

The level
starts on a
Mario-shaped NOTE
platform. The Propeller Box i, the ,imple,t w,y to move between
Before you pl,tlorm,. There ore ieverol Propeller Box power-up, ,pr"d
trigger the throughout thi, level, so be iure to grob , new one if you toke
nearby P damage from an enemy.
Switches, hit
the ? Block
to collect a
Propeller Box-you'll need this power-up to collect many of
the coins revealed by the P Switches.
There's a Tail
Wheel hidden
in a single Makesure
../ you have ~· .
Block on the
a Propeller Box
platform. If
power-upbefore ~ •
you don't have
you attempt to •
a Super Leaf
collect the Star
~ handy, you can Medal at Point
£\ get one from
5. Jump onto the
the P Switch
Paragoombato
at Point 2. Land on the P Switch to reveal a trail of musical clear a path, then drop down through the coin ring to
notes. Use the Propeller Box to fly above the nearby coin grab the Star Medal. As soon as you collect it, use the
ring, then drop straight through the notes. Collect all of the Propeller Box to fly back up, then make a safe landing
notes before they vanish to earn your power-up.
on one of the nearby platforms.

When
Jyou have
Smash
a Tanooki Suit,
._,,. the single
use the Tail
Block at Point
Wheel on the
6 to reveal a
first platform. Tail Wheel,
0 Tail-whip the
then use it to
wheel until you reach the coins
reach the Luigi-
high above the
shaped platform platform. With
directly above
the help of a
you. Collect the Propeller Box
Star Medal from
power-up, jump
the center of
through the
the platform,
coins to collect
then use the P
the level's last
Switch to reveal
Star Medal.
more coins.
When you'reready to continue,drop down from
the platform and hold the jump button to make a
controlled landing.

Before you
\ Smash complete the
the single level, enter the
Block at Point 4 small castle just
to reveal a Tail past the Goal
0 Wheel, then use Pole to find a
a series of tail secret platform.
whips to reach Collect the 1-Up
the Red Ring Mushroom near
far above the the center of
platform. Clear the area, then
the Paragoomba use the Warp
out of the way, Box to exit the
and touch the area.
Red Ring before

I
the platform
drops away.
Jump up and
use the Propeller
... Box to collect the Red Coins directly above you. Grab
them all to earn another power-up, then drop back
down to the mushroom-shaped platform.
0

Legend
Ill Prop11/1rBu

1-u, Mu~rHIII f Rultlh Blick

~S1p1rMushrn111 •· S1p1r Stu

~fire flower Q R,,Ri"!


• Super Lu( }I Checkp1i1tFl1s

~· Boo111mns Flower \.,. Go,I Pole

l
St1tw1 Luf • Si5Gul Poli
riI!)Wup Bu
The Red-Blue
Panels Use the
throughout ../ Super
this level flip Note Block
positions each at Point 4 to
time you jump. bounce up to
Plan your jumps a secret area.
carefully to Jump along the
ensure that cloud platforms
there's always a to find the
platform to land on. second Star
Medal floating
at the edge of
the area. Leap
~ TIP out to collect
Pe,ky Stingbie, can it, then drop
prmureyouinto back down to
making unplanned the main path. EI:]
jump,, ,o try to deal When you
with them on ,olid land, hit the Flying Roulette Block to collect another
power-up.
ground. Draw them
away from Red-Blue
0
Platforms to deal with them at a ,ale location.

The
One of the level's last
Blocks at Star Medal is
Point 2 holds located above
a Super Leaf. a large cluster
You'll need the of flipping
Tanooki Suit's platforms. Avoid
tail whip to the rotating
collect one of obstacles and
the upcoming jump onto the Flying ? Block. When the ? Block moves
Star Medals, under the Star Medal, jump up to collect it. Use a quick
so make sure you grabthe power-upbeforeyou continue ground pound to lock the ? Block in place while you
through the level. choose a path across the remaining platforms.

To reach the
Before you
top of the Goal
-" collect the
Pole, you must
Star Medal at
jump from
Point 3, wait for
the Red-Blue
0 a Goomba to
Platform. If you
pop out of the
fall before you
nearby Baddie
make your jump,
Box. When
move underthe
the Goomba
platform and
falls through the gap, jump over to collect the Star
jump straight up. When the panel flips, it sweeps you back
Medal. The platform will swing into place to provide
into positionto make anotherattempt.
a landing spot. but make sure you jump away before
the next enemy arrives.

After you complete

i.
'C
World 2-4, a Toad
House appears on
the level-selection
screen. When
you find yourself
in need of a
power-up, unwrap
the Gift Box inside
the house to collect a Super Leaf. Remember, you can
only get the power-up from a Toad House once, so
make sure you save it for when you need it.
I
Start

II 0

o Le!jend
Stu Med1I i1;) Super Mushmm • S11par luf St1t11e Luf ., Roulette Bloc• Q Red Ring P, Gui Pole uiiJ Wup Box
~ 1-Up Mohmm ~ Fire Flowtr ">.,"' Boomeun9 Flower 111 PropelluBu Super Star }I Checkpoint Flag • Bi9 Goal Pole

Many airships
CAUTION have jet engines
that blast
This level scrolls to the left at, set speed. If you're too slow, dangerous
you'll be pushed off of the screen. Move quickly, but try to leave exhaust across
enough space lo spot upcoming hazards and enemies. their decks.
Engines fire
at regular
intervals, but
you may not
always have the time to wait for a clear path. Jump over
the flames when you can't afford to stand still, but make
sure you have a safe spot to land.
Use the
../ Warp Box Boom Boom
near the Bullet alternates
Bills to reach between two
the ship in the basic attacks,
background. and you'll
The ship's deck spend most of
the encounter
has several
coins and a avoidingthem.
Roulette Block If you stay on
to collect, but your toes, you
the Star Medal should be able to defeat him without much trouble. When
is located along Boom Boom begins his spin attack, dash aroundthe room
the upper to stay clear of his flying fists. After a moment, Boom Boom
platform. You becomes dizzy and falls to the ground. Jump on his head
don't have to deliver a damaging blow, then move away before he
much time on recovers.
the ship, so you
may want to grab the Star Medal before you collect When Boom
the nearby items. Use the Warp Box at the end of the Boom tucks into
ship to return to the main path. his shell, he
speeds directly
toward you and
bounces off the
walls. Try to stay
When near the center
_,, you reach of the room,
Point 3, deal and jump clear
with the Rocky of Boom Boom each time he approaches you. After a few
Wrench, then bounces,he emerges from his shell and attemptsanother
perform a wall spin attack. Continue to dodge Boom Boom's attacks, and
jump to collect jump on his head each time he becomes vulnerable. Land
the Star Medal three successful blows to end the encounter.
floating high
above the deck.

NOTE
It's much safer lo approach Boom Boom when he's dizzy, but
When you can jump on his head al any point during his spin attack.
you reach
If you're running low on lime, you can ,ave a few monds by
the last ship,
the level stops
attacking Boom Boom " soon " he emerges from his shell.
scrolling. Drop
down from
Before you
either side of
jump onto the
the upper deck
Goal Pole, move
to find a Star
to the ship's
Medal. When you're ready, climb the stairs on the
left edge. Walk
right and return to the upper deck.
to the end of
the bowsprit to
collect a 1-Up
There's a 1-Up
Mushroom.
Mushroom
hidden in an
E
s Invisible Block to

I the right of the


Pipe. When the
1-Up Mushroom
I appears, move
quickly to collect
it before it drops
off the deck.
Lei,end
fJStarM,d1I • PropellerBox
1-Up Mushroom -# Roulath Bleek
~Super Mushroom Super Star

~Fire flower Q RedRin9

• Superluf }ii CheekpointFlag

~"' Boommng Flower js.,. Goal Pole

Stlfue leaf • BigGulPole

The first Star Medal is on a moving


platform beside the tower. Bounce up
to the Cannon at Point 1, then climb
inside and search for the Star Medal.
Aim the Cannon at the coin ring,
and watch the platform as it moves
along the side of the tower. When it
reaches the bottom of its path, fire
the Cannon to land safely near the
Star Medal.
After you reach
the Checkpoint
• TIP Flag, drop down
look for the 1-Up to the ledge
Mushroom Board ne,r on the tower's
the base of the tower. left side. Hit
the ? Blocks
Fire yourself up to the
through the
ledge and and move to door to find a
the ? Block, along the Super Leaf and
back wall. Stand under some coins, but
the gap in the? Block, and jump up lo collect a 1-Up Mu,hroom watch out for
from an Invisible Block! the Fake Block
hidden along
the wall. If you
Hit the P Switch have a Propeller
at Point 2 to Box, you can
reveal a trail of collect three
notes. Collect secret 1-Up
all of the notes Mushrooms!
before they Stand to the
disappear to right of the door, and launch yourself into the air. Steer
obtain a Super aroundthe cornerof the tower,and lookfor the small
Leaf. You don't tunnel in the wall. Float down and enter the tunnel to
have much collect these hidden power-ups.
time to reach the end of the trail, but make sure you stay
clear of any Pokeys that cross your path. Your presence
will attract the Sandmaargh in the area, but you can safely
\.... ") Whenyou
ignore them as long as you keep moving.
reach the
Red Ring at Point
6, stand at the
Search end of the ledge
the wall and watch the
at Point 3 to nearby steps
find the Block emerge from
at the base the wall. When
of the tower. the closeststep appears, jump through the Red Ring and
Somersault follow the steps up to the door above the ledge. Collect all
through the five Red Coins before they vanish to receive a Super Leaf.
Block to collect
the hidden Star Medal. After you crawl back outside,
make sure you grab the green+ Clock to the right.
The last
Star

,•
,, Hit the? Block at
Point 4 to reveal
a Propeller Box.
This power-up
is needed to
collect many of
Medal is near
the Thwomp at
Point 7. If you
have a Propeller
Box, stand on
the Star Medal's
the coins outside shadow and
the tower. fly straight up
Defeat attacking to collect your
Sandmaargh to prize. If you're
give yourself a little breathing room, but remember that new not currently

j
'i.
Sandmaargh will soon move into the area.
using this
power-up,wait
for the Thwomp
to slam down,
then hop on and
go for a ride. When the Thwomp reaches the top of its
path, perform a wall jump to reach the Star Medal.
Lt!lend
St1r Medll II Prop,11,rBu:

I-Up Muhroo11 f Roulette Block

Super Muhroom ·• S11p1rSttr


~fireflowu Q R,dRins
• Superluf }I Checkp1intFI,,
'w};, Boor111rn, Fl,wu )I.. Gui Pol,
Sttt111Lur • Bi! Gui Pol,
:[LWarpBu

Start
After you hit
the P Switch, When
follow the trail .../ you reach
of coins to the the first Spike
Blocks at Point Eel, wait for
1. Hit one of it to attack.
the Blocks to When the Spike
collect a Fire Eel pulls back
Flower, then into its den, it
blast through reveals a small
the nearby crates to find a hidden Super Mushroom.
opening in the
ground. Use a
few fireballs
\. ) Make sure to keep the
you hang Spike Eel in
on to that Fire place as you
Flower! Use drop through
a fireball to the opening.
clear away the If you've lost
Blooper, then your power-up, you must move quickly to slip past the
swim through Spike Eel before it begins its next attack. Use the Pipe
the Red Ring. to enter a secret area, then collect the Star Medal at
0 Collect all of the Red Coins before they disappear to the far side of the room.
earn another power-up.

The Pipe
Watch at Point 5
.,I out for takes you to the
the three base of the Goal
Cheep Cheeps Pole, but there's
patrolling a much better
the water at route above the
Point 3! Dodge nearby Spike
around them, Eel. Wait for
or take them the Spike Eel
out with a few to drop into
fireballs. Swim its den, or hit
into the small it with a series
hole in the wall, of fireballs to
then drop down speed up the
into the hidden process. When
passage. Move the path is clear,
left to collect swim up to the
0 surface. Collect the Star Medal floating above the
a Star Medal
behind another brown grate. water, then use the Pipe to travel to the Goal Pole.

After you complete


World 3-2, a Toad
House appears on
the level-selection

i
screen.Instead
of providing a
power-up, this blue
house allows you to
reviewthe photo-
graphs you collect at the beginning of each world.
Unlike a red Toad House, this house doesn't disappear
when you leave. Return to World 3 wheneveryou
want to reviewyour album.
Worldl·I

-. • GiJ

I•
©

-
I

End

4
- ~
Stir Medal
I-Up Muhroom
Le!lend
ID
..,
Propeller Bu
Roulette Block
0

~Sup1rMu1hroo11 • $gp1rSt1r

•I ~


fire Flower

S1p1r Lur
":,)... B1111arus Flower

Stah,Luf
Q Re~
E1
\>-

Ri"S

Chekp1i1t

Goal Pole

BisGulP.I,
Fits

:Jii: Wup Box

Start
Move quickly
across the Medal in the
narrowDonut corner of the
Blocks-each room. When
platform drops you're ready
away soon after to leave, use
you step on it. If the Pipe on
a crossing gets the ground to
off to a bad returnto the
start, look for a Checkpoint Flag.
patch of solid ground. Missing platforms are replaced after
a few seconds, so you'll be able to make a fresh attempt
without losing much time. After you deal with the first
Stingby, jump onto the nearby ? Block and look for the Tail The path
Wheel near Point 1. If you have a Tanooki Suit handy, you splits
can use the wheel right away; if not, you'll need to return just past the
to this area after you find a Super Leaf. Checkpoint
Flag. To collect
When you reach
the Star Medal,
the Star at Point
follow the
2, run straight
Donut Blocks
across the
to the left.
Donut Blocks to
When you reach
plow through
the last of the
the Stingbies
platforms, use
along the path.
a series of wall
You don't have
jumps to climb
enough time
up to the ledge
to make it to solid ground, but the Super Star should allow
above you. After
you to clear the bulk of the path.
you collect the
Star Medal, jump
•••m-;;.:::=:3=:,,ifr=s,{
down from the ledge to return to the main path.
\. ) Pass
through
the Red Ring at
Point 3 to reveal When
five Red Coins ../ you reach
spread across the Point 6, use
Donut Blocks. the Binoculars
You have very to locate Toad
little time to on a ledge just
collect the coins, and the nearby Stingbies can make it ahead of you.
particularly difficult to negotiate the falling platforms. When you zoom
Enemy attacks can force you out of position, so jump in on him, Toad
between coins to leave some of the Donut Blocks tosses the level's
available for emergency landings. Collect all of the Red last Star Medal
0
Coins before they vanish to collect a Super Leaf, then intoyourpath.
continue along the path to find a Checkpoint Flag. If you Continuetoward
intend to return to the Tail Wheel, remember to give the the end of the
latforms a few secondsto reappear. level, and collect
the Star Medal
on yourway to
the Warp Box.
After you
have a (!)~ After you use
Super Leaf, use the Warp Box.

i
the Tail Wheel run to the end
near the start of the path.
of the level to You must jump
reach a Pipe from the Donut
high above the Blocks to reach
main path. Enter the top of the
the Pipe to find a secretarea. Jump ontothe first row Goal Pole. This
of Blocks and smash at least one of the Blocks above isn't a problem if
you. Jump up to the second row and collect the Star you have a Tanooki Suit, but if you've lost your power-up, make
sure you stick to the center of the path. Keep your speed up, and
jump from the edge of the platform before it drops away.
0

\/

Legend
Star Medal II PropallerBu

l·Up Mushroom rf Roulette Block


~SuperMushroom "SuparShr

~ Fire Flower Q Red Ring


0
• Super luf P Checkpoint fltg

"};;"' Boomerang Flower IP" Goal Pole

Statue Luf • Big Gui Pole

fiIDWup Bu
At the start of ill]]Gmilil)~
the level, there's end of the path, __,.
an Invisible make a running
Block you can leap to collect
use to reach the Star Medal
the tightrope before you drop
above you. down to the
You'll miss some ground.
valuable items
if you take
this shortcut, but it allows you to complete the level very
quickly.
Avoid the
Fuzzies along
the tightropes
Use the at Point 5, then
rubber pad bounce up to
near the tree at collect another
Point 2 to reach Super Leaf in
the tightrope the? Block
above you. Hit above you.
the ? Block to
collect a Super
Drop down into
0 Leaf, then
the small pit
continue up the
at Point 6 to
side of the tree.
reveal a trail of
When you reach
musical notes.
the highest
tightrope, use D Collect all of the
notes before
the Directional
Blocks to create
a path to the
a they vanish to
obtain another
power-up.
level's first Star
Medal. It takesseveral hitsto movethe Directional
Blocks into place, but make sure you don't knock them
out of reach. Collect the green + Clock from the top of Don't be
the tree, then jump across the Directional Blocks and too quick
grab the Star Medal. to hit the Flying
? Block at Point
7! You'll need
it to reach the
level's last
When you reach
Star Medal.
Point 3, hop
Hop onto the
onto the rubber
Flying ? Block
pad to hit the
and ride along
Warp Box. After
as it moves
a moment, you
away from
appear near
the main path.
the tightrope
When you're in
above the level's
position, jump
starting point.
up to grab the
Star Medal and
teleport to the end of the level.
Hit the
../ Directional
Block at Point ~ To reach the
4 to move it top of the Goal
toward the Pole, hit the
Super Note Flying ? Block
Block. Bounce when it reaches
up and use the
the center of
Super Note J
the tightrope.
Block to reach a secret area. When you land, grab the The used Block
doesn't give
Star and run through the area. When you reach the
--- you much room
to build up speed, but the jump is fairly easy if you've
managed to hang on to your Tanooki Suit.
End J>'

4 © 0

o
••

Leflend
Stu Medal ID Propeller Bu

I-Up M111hroom # RHlette Block


~SuparMushroom Super Star 0
_efire Flower Q Red Ring

• Super Lui P Checkpointfl1g

);i.. Boommng Flower '> Gui Pole

Stttuelu( .. Bi!GoalPole

Ql'j)Warp Box
NOTE You need
to move
You mu,! collect a total of IS Star Medals to unlock this level.
quickly if you
If you haven't met the unlock requirements, revisit completed hope to collect
levels or continue to play through the game until you collect the level's last
enough Star Medals to access this level. Star Medal. The
fast-moving
platforms
The scrolling provide very
level forces you few landing spots, and the patrolling Para-Biddybuds
to keep moving, can be difficult to avoid. The Tanooki Suit makes
but make sure things much easier, but speed is still your best tactic.
you hit the Dodge the enemies along the path, and grab the Star
Blocks at Point Medal before the platforms move out of position.
1. The hidden
Super Leaf will
be a big help
The two
as you continue
platforms at
along the path.
the end of the
level drift out
of position as
0 Use the soon as you
stacked approach, so
Blocks at Point you must move
2 to reach the quickly if you
first Star Medal. hope to reach
Use a tail whip the top of the Goal Pole. As soon as you teleport to the
to clear the area, dash to the right and hop up the platforms to attempt
Para-Biddybud
out of your path .._ __ ._ ..... _ _.._ your jump.

beforeyou continue.

Collecting
the Star
Medal at Point 3
can be risky, and
the scrolling
background
doesn't give
you much time
to set up your
approach. Step onto the Donut Block and wait for it to
drop. If you have a Tanooki Suit, stand on the edge of
the platform and flutter-jump to safety as soon as you
collect the Star Medal. If you've lost your power-up,
begin a running leap as the platform approaches the
Star Medal to grab it as you jump up to the Warp Box.

;
!
'i
o

Legend
St1r Medll ID Propeller Bu

I-Up Muh,00111 " Rulette Block


1j;> Super M111hm111 ·• S11par Star

~ Fir1 Flower Q Red Ri•! O


a.superluf

© '."' Boommn5 Flow1r

St1tu1 luf
'(P,- Gui Pol,
• Bi5 Gut Pole

:)II; Wup Bu

•·.,i ~ £_ -~. @379


10 _. ~. The first
When you
first land on .,. Star Medal
the ship, run is located on a
t;;J~- - toward the small platform
'···r-,------·-
i _.::........,..
· bottom of
the screen to
near the Spike
Pillar at the
\.,_. I collect a Super start of the
Mushroom. level. Wait for
the piston to
pull back into its chamber,then jump acrossto collect
the Star Medal.
. CAUTION
In addition to the Spike Pillars, the ship's defenm include ·: JI,:' ~- J.", JI. ' 91>247
Point Sis the lut
small Cannons that lire spiked balls. Thm Cannons have limited gap along the Spike
~ ' " ·-
targeting capabilities, but their short reload times don't give Pillars. To reach the
vou much breathing room. Jump over their attack,, and trv to end of the path, vou fl#!.;.
get past them as quicklv as possible. must speed acrou the
Donut Blocks u soon
u the pistons pull
Ill• ........
- - - - ....J1-.1 -
Binoculars at awav from the walkwav.
Point 3 to locate
the upcoming
Star Medal,
then search ~ TIP
the area for
Toad. Tilt the Before vou enter the
Pipe at the end of the
walkwav, smash the
crate on the ,hip's
cabin to collect another
Super Mushroom.

Boom Boom
is back for
When you reach anotherround,
Point 4, wait for and he's tipped
the Spike Pillar the odds in
to pull back from his favor. His
the walkway, attacks remain
then drop down unchanged,
to trigger the but the moving
Bob-ombsnear the belts on the
crates. Jump back ground can make it a bit harder to dodge him. Each belt
up to the ledge has arrowsindicatingits direction,so plan yourroute
before the piston returns,and wait for the Bob-ombsto detonate. accordingly.Usethe belts to increaseyourspeed as you
When the coast is clear. drop down and somersaultthrough the circle the room. Wait for Boom Boom to become dizzy, then
remaining crates until you find a Fire Flower power-up. jump on his head to deal a damaging blow.
When Boom
Boom tucks
The
into his shell,
walkway's
0 alternate
last stretch takes
between the
you through
belts to stay
a long row of
near the center
Spike Pillars.
of the room.
Look for coins
Dodge the shell
floatingover
until Boom
smoother
Boom reemerges, then look for another chance to attack.
sections of the
Land three successful blows to end the encounter.
walkway. These
indicate small

i
gaps between
Before
groups of Spike
you jump
Pillars. Each time
onto the Goal
the pistons pull
Pole, check the
back intotheir
left edge of
chambers,move
the ship. Walk
i to the next gap and wait for the pistons to reemerge.
~ When you reach the gap at Point 5, look for the small
to the end of
the bowsprit
j platform along the edge of the walkway. Drop down
from the front of the platform, then move to the right.
to collect the
level's last Star Medal.
I Jump over to collect the Star Medal from the Donut
Block, then hop back to safety before it falls away.

I
0

Legend
v Stu Me41I • Pnpellu Bu

1-Up Mushroom ,f Rulette 81,ck

~ Super Muhm111 " Supu Stu

~ fitt Fl1war Q R14 Ri11s


Ii SMparluf ~ Checkpoi11tfl1s

~ .. 800111,rus Flower P, Gui P1l1

Stttoluf • Bis Goal Pol,


(1IDW1rp Bu
Run through the Run through
bushes at Point the three
1 to reveal two bushes at Point
Coin Coffers. 3 to reveal a
If you want to trail of musical
claim your extra notes. Collect
lives, try to deal all of the notes
with the Coin before they
Coffers before vanish to earn a
they flee to more Fire Flower. The
hazardous areas. trail takes you past a Piranha Plant and two Koopa Troopas,
so consider clearing the area of enemies before you trigger
the musical notes.

Use the Somer-


Binoculars
./ sault
at Point 2 to through the
search the area.
Block at Point
Toad is perched 4 to find the
high up on one level's first Star
of the stone Medal.
spires. When
you zoom in
on him, he
throws a 1-Up
Mushroom
down to you.
Bounce
..,, between
the rubber
platforms at
Point 5, then use
the Super Note
Block to reach a
secret area. The
~ TIP cloud platforms
""
·, .
.. 342 II vou're just looking can be difficult

. ~'1
to get through the to navigate, so
level quicklv, climb plan your jumps
the trees near the carefully. Use
your shadow
Binoculars. Handspring
to help guide
from the tree on the your landings,
left to reach the nearby and make your
0 ledge and skip part of the map, or handspring from the free on way to the end
the right to meal , Propeller Box. of the clouds. Bounce from the rubber platform at the
edge of the area to collect the Star Medal. If you fall
from the platforms, you must revisit the level to make
another attempt.

i
Use the
Binoculars
After you
../ reach the at Point 8 to
search the tree
Checkpoint
Flag, the main for Toad. When
you zoom in
path continues
on him, he
to the right.
tosses a Super
However,if you
want to collect Star down to
the level's last you. After you
Star Medal, collect it. clear a path to the top of the tree, or use your
temporary invincibility to defeat the nearby Chain Chomps.
you'll need to
head in the
other direction . When you
Make a running reach the top
leap from the of the tree,
platform's left jump onto the ?
edge and enter Block at Point 9.
the Cannon. When you're in 0
Place the reticle directly over the Star Medal, then fire position, jump
the Cannon to collectit. straight up to
hit a hidden
Block and reveal
another 1-Up Mushroom.
) At Point 7,
a ferocious
Chain Chomp ~ TIP
is guarding the If you managed to hang on to the Propeller Box, it', very easy to
Red Ring at the reach the top of the Goal Pole. II not, make a running leap onto
base of a large the rubber pad and u,e a well-timed bounce to gain the height
tree. Bait the
you need.
Chain Chomp
into attacking,
then leap over the enemy and pass through the Red
Ring. Grab at least two of the Red Coins, then dodge
the Chain Chomp as it recovers. Collect all of the Red After you complete
Coins before they vanish to receive another Fire Flower. World 4-1, you
gain access to a
new Mystery Box.
This Mystery Box
containsa random
encounter.Clear
the area and collect
your rewardbefore
time runs out.
0

- Star Mt~1I
Legend
• Prop,ller Bu

t-Up M111hroo11 ., lh11l1tt1 Bloc~


~ S•per Muhroo111 .. s11,er Star

i ~ Fira Fl1wer

.S11parluf

Stttuluf

QEWup Bu
Q
P

Re4 Riis
Ch1ckp1intfl1s

~ .. Btommns Ft,war P, Gui Polt


Bis G11I P,r.
NOTE
This level is filled with ! Blocks needed to create temporary There's another
paths. Each path is revealed one face block at a time, so be sure Fire Flower in
the ? Block at
you hit a ! Block until it dims. Point 5. Drop
down to grab
it, then use the
rubber pad to
The level's
..,. first Star continue up to
Medal is hidden the next floor.
in a small
opening above
Point 1. Stand Use the
on the rotating ../ giant !
shadow, then Blockto create
jump straight a stack of face
up to collect the Star Medal. blocks. Use a
series of wall
jumps to move
One of the? up the stack's
Blocks at Point right side. When
2 contains a Fire you reach the
Flower. Make top, jump up
sure you grab to collect the
it before you Star Medal and
continueup to drop back to the
the next floor. floor.

Goomba Towers
can be a great
source of extra
I ives. When you The Pipe at
find a stack of Point 7 leads to
at least five the Goal Pole,
Goombas,try but there's a
to defeat them World Warp
all without Pipe hidden
touching the nearby. If
ground. Aim your first jump carefully, then bounce in place you'd rather
as you clear out each of the Goombas. skip straight to
World 5, jump
back to the
After you left and drop
-' defeat down to the
the Goomba rubberpad near
Tower at Point the wall. Use
4, crouchdown a well-timed
and enter the bounce to gain
small passage some extra
in the wall. height, then
Drop down and perform a series
collect the Star of wall jumps to
Medal from the reach a hidden ledge. When you land, continue to the right
room below and drop down to find the World Warp Pipe.
you. Jump onto
the rubber pad
to bounce up to
a green + Clock,
then drop down
from the ledge
to returnto the main path.
ti
II o
I
-p
-
0

Le!lend
--
SterMedll

1-Up Muhroom

,I
PropellerBu

Rnlette Block
©
1;) Super Mnhroom "SuperSttr

~fireflowtr QR,~ Rin!

• S1p1rlul :1- Chukptifttflls


~., 811111uu5 Flewer '»,. Gui Pole
St.tu luf • Bi! Gotl Pole

:i]LWupBox
NOTE
You must collect a total of 30 Star Medal, to unlock this level. you reach the
If you haven't met the unlock requirement,, revisit completed edge of the
level, or continue to play through the game until you collect clouds, jump
enough Star Medal, to aeeess this level. through the
Star Medal and
drop back down
to the main
path.
• TIP
Thi, level is filled with spinning, ,quare-,haped platforms. The
platforms are fairly my to rush across, but ,peed isn't alway,
an option. When you need to ,tay on a spinning platform, move
Toad is
lo the right edge of the platform and balance on the corner II it J standing
move, into the top po,ition. Match the platform', ,peed to avoid on the large
falling, or jump up to buy some time u the nut flat edge moves wall near the
into place. Goal Pole. Use
the Binoculars 0
at Point 4 to
filr/Gmilll locate him.
The first (i'),©© When you
" Star Medal - zoom in on
is floating Toad, he throws
above the long the level's last
blue platform Star Medal
near the start down to you.
of the level. Continuealong
Use small the spinning
adjustments to platforms to
stay on top of the platform as it spins. Move toward collect it. but
the background to grab the Star Medal, then return to watchout for the Paragoomba patrollingthe area!
the foregroundand continue alongthe main path.

Search the ? Jump


Blocks at Point through
2 to collect a the Red Ring
Super Leaf. at Point 5 and
The Tanooki collect the Red
Suit makes it Coins from the 0
much easier green platform.
to negotiate Collect all of
the spinning the Red Coins
platforms, before they vanish to claim a power-up.
so don't continue along the path without collecting this
valuablepower-up.
To reach the
top of the
When Goal Pole, you
:.., you reach must perform
Point 3, wait a well-timed
for the green jump from the
platform to nearby spinning
tilt up toward platform. Dash
the Super Note along the
Block. Make a platform as
runningleap one of its cornersmovestoward the Goal Pole, then leap
onto the the Super Note Block, then bounce up to a from the edge before it drops too low. It can be a fairly
hidden area in the clouds. Hit the? Block to collect a challenging jump, but if you've managed to hang on to
Super Star, then follow the path to the right. When your Tanooki Suit, you shouldn't have much trouble.
Lqend
Stu M,~il Iii Propaller Bu

l·Up Mukroom ., Roglette Block

K\SuptrMuthroom .. Super Stu

i
"W'
r.;") Fire Flower Q Red Ring I

• Superluf 'Ji ChckpointF1g

., Boomerang Flower .. Goal Pole

. ~ Shiu Lea( • BigGulPole

i 0ID Warp Box

j
i
I
The invisible
platforms
spread around
this level are
When you
always present,
approach the
but you must
? Blocks near
get very close
the Checkpoint
to them before
Flag, several
they can be
Boos appear
seen. When
aroundyou.
you aren't sure which directionto head, walk along the
Hit the ? Block
edges of your current platform. Look before you leap, but
remember that steep drops aren't youronly concern- in the center
of the row to
watch out for any Boos that might be sneaking up on you
collect a Super Star, then circle the platform to clear out
as you searcheach area for hidden paths.
all of the enemies. When you run through the Tail Boo, it
Use the P drops a Super Leaf. There are two more Booshiding near
Switch at Point the platform's back-left corner, so try to find them before
2 to reveal the Super Star wears off. When you'reready to continue,
nearby coins. move to the platform's back-right corner to reveal the path
Collect the out.
six coinsfrom
the platform,
then head To collect 0
for the coins ..,. the Star
near the top Medal at Point
of the screen. These coins mark the path to the next area, 6, you have to
but make sure you wait for the moving platform to arrive make a leap
before you try to collect them! of faith-the
invisible
platform
The level's doesn't appear
-' first Star until you'reaboveit! Hop over to the Star Medal to
Medal is in reveal the platform, then cross back to the main path.
a small gap
between the
When you reach
Peepa at Point
Point 7, a Big
3. Approach the
Boo appears
Peepa, then slip
behind you. This
through the
enemy is too
Star Medal as it circlesinto position.
large to dodge
along narrow
platforms,
When you so you must
./ reach the prevent it 0
Checkpoint Flag, from catching up with you. Face the Big Boo to keep it from
move to the moving, then quickly search for the next invisible platform.
right to reveal You only have a moment before the Big Boo resumesits chase,
the hidden but the delay should give you enough time to reveal the path.
path at the
corner of the When you
platform. Smash attempt to cross
the Pipe Board the moving
at the end of platforms at
the walkway. Point 8, they slide
When a real out of allgnment.
Pipe appears in Turnaroundto
its spot, use it keep the Big Boo
to enter a secret frommoving,
area. Step on and wait forthe
the view plate platforms to move back together. Continue to the end of the
in the cornerof the room to reveal the opticalillusion, path to find the exit. If you want to turn the tables on the Big
Boo, ground-pound the Block near the door to collect a Super
then jump up along the used Blocks to reach the top
of the stack. Jump acrossthe room to collect the green Star, then head back to confront your pursuer.
+ Clock and the Star Medal, then drop down and head
back through the Pipe.
0
Le!lend
Star Med1I

l·Up Mushroom

~Super Mushroom

*
~Fire flower

Superluf
,;> Boomerang Flower

St.tu, Luf

II PropellerBu
If RoulathBloc•
,, Super Star

Q RedRin9
GID Wup Bu
~ Ch1ckpointFl1g

p. Gui Pole Start


• Big Gui Pole
0

Follow the trail


of coins across
the Flip Panels
at Point 1. The
Flip Panels
always provide
temporary

i
paths, but when
used together,
they create
elaboratestructures.When you spot a cluster of Flip Panels,
it's usually best to trigger them all.

i
J
]i

i
i
As the
...,... moving
The Mystery platform
Box at Point 2 reaches Point
is filled with 5, flutter-jump
Invisible Blocks. over the Warp
When you enter Box. If you
the Mystery touch the Warp
Box, jump Box before you
aroundthe collect the Star Medal, you'll need to revisit the level
room to collect to make another attempt to collect the Star Medal.
as many coins as
possible before
time runs out.

Step on
./ both Flip
Panels at Point
6, then jump
up along the
path to the left.
When you reach
Trigger the platform,
., both hop onto the
of the Flip temporary
Panels at Point walkway to
3 to create collect the Star
a temporary Medal.
structure
. Jump
up along the
structure's right
side to collect
a Star Medal,
then hop over
to the nearby
platform before
the Flip Panels
reset.

One of the
Blocks at Point
4 contains a
Super Leaf, so
make sure you
grab it before of the level,
you leave the trigger both of
area. When the Flip Panels.
you approach Wall-jump up to
the Blocks, the temporary
the nearby Sting by moves in to attack. Defeat the Stingby, platform, then
then get to the moving platform before the green tiles make a running
disappear. If the moving platform is out of position, jump leap to the top
onto one of the Blocks at the end of its path and wait for it of the Goal Pole.
to return.
Shr M•~•I
l.e!lend
• Prop,llerBox
Ro11l1tte Block
o
I-Up Muhroem f
0 ~S11perMuhrao111 '' SMparSttr

,@Fire Flower Q RedRins


.S11perluf ~ Cheek,•i•tfl•t
)/, .. Bao1111tnt Flowu )a.. SHI Pol,
Stat111Luf • Bis Gui P,le
QID Warp Bu

Between the scrolling level, the

i
..., Red-Blue Panels, and the attacks of
troublesome Rocky Wrenches, collecting
the first Star Medal takes a bit of
planning. Jump up to hit the? Block at
the start of the level and the Red-Blue
Panelsswitch positionsto showtheir
blue sides. Walk onto the nearby
i platform and wait for the first wrench
to fly past you. Jump to the red half of the frame to flip the platforms, then follow the wrench toward the bottom of
i the screen. Make yourway acrossthe Red-Blue Panels to collect the Star Medal before it moves off the screen.

I
I
Make sure you Porn Porn has
hit the ? Blocks two basic attacks,
at Point 2- and you'll need
one of them to move quickly
contains a Super if you hope to
Leaf! dodge them.
When she
arrives, Porn Porn
beginsthrowing
boomerangs at
• TIP you. Dodge her attacks as you close the distance,and jump on
her head when you get into range.
After you collect the Super Leal, you can hop onto the u,ed
Blocks and leap to the ship's upper deck. This alternate route Like Boom
prevents you from collecting the second Star Medal, but ifs a Boom, Porn
Porn tucks into
great option ii speed is your priority.
her shell after
you damage
her. Insteadof
bouncing off
When the
the walls, she
path takes
launchesinto the
you into the
air and attempts
lower decks,
to drop down on you. Use her shadow to pinpoint her location.
drop down to
She pausesfor a moment before she slamsto the ground, so
collect the Star
just keep moving to stay clear of her landing spot. After four
Medal. The
attempts, Porn Porn emerges from her shell and resumesher
nearby Fake
boomerang attacks.
Block attacks
as you approach, so be ready to defend yourself. Take Continue to
care of the enemy, grabthe Star Medal, and returnto dodge her
the main path before you're pushed off of the screen. attacks, and look
for opportunities
to deal damage.
Jump on Porn
The Boom- Pam's head a
erang Bro total of three
at Point 4 can times to end the
make it tough encounter.
to collect the
nearby Star
Medal. Dodge • TIP
his attacks as you
make your way
When Pom Pom tucks into her shell, hop onto her back and
acrossthe Red-BluePanels,and plan each of your jumps bounce in place. After the first few bounces, you'll earn an extra
to ensure a safe landing. Take out the Boomerang Bro, life each time you land on her. This lactic isn't without risks,
then collect the Star Medal before it moves off the screen. however; ii you ,lip off, you're sure lo suffer damage. Stay near
the center of the shell for the duration of the attack, but make
sure you jump clear before Pom Pom reemerges!
When you reach
the Pipe on the
last ship, drop Before you jump
down from the to the Goal Pole,
upper deck. walk onto the
Search the Blocks ship's bowsprit.
at Point 5 to The Block at
reveal a 1-Up the end of the
Mushroom, then bowsprit holds
use the steps to a coin, but the
the right to return to the upper deck. nearby Invisible
Block contains a
1-Up Mushroom!
0

o
Ledend
St1rMed1I Ill Propeller Box

1-Up Muthroom f Roulett, Block


':1;) Super Mushroom ·' Supar Star

Q Red
*
~ Fire Flower

Super Lui
)j" Boommn9 Flower
'P
)I,-
Ring

Checkpoint Fll9
Go1l Pole

0
• Stlfue

{liiJWarpBax
luf • Bi! Goal Pole

When the level
starts, grab the After you
Boomerang ./ take care
Flower. The of the Pokeys
Boomerang along the main
Bros you path, use the
encounter Pipe at Point 2

i
in this level to enter a secret
provide area. Hop onto
additional the Blocks and
Boomerang Flowers, so try to ensure you have at least one make a running
i. of these power-ups at all times. leap to collect
the Star Medal
high above the
ground. When
you're ready
to leave, head
through the Pipe
in the corner.

@$]
• TIP • TIP
When you exit the secret are,, the Pipe returns you to the main The best way to avoid the spiked balls is to stond near the
path. When you emerge, follow the path back toward the start bottom of the screen. Eventually, some spiked bills will roll
of the level and defe,t the Boomerang Bro to collect another through this section of the platform, but it's much easier to
Boomerang Flower. dodge , single hazard at a time than lo run around the area.

Use the P Switch


at Point 3 to
\ ) Jump up
reveal a trail of
to hit
musical notes.
the Red Ring
Collect all of the
as soon as it is
notes before
within range.
they vanish to
More spiked
earn another
balls are on
Boomerang
the way, so
Flower.
the sooner
you reveal the Red Coins, the better your chances of 0
collecting them without taking damage. Collect all
Don't rush
of the Red Coins before they vanish to earn another
past the
Boomerang Flower.
Tail Thwomps
at Point 4! Slip
past the first
Thwomp, then Watch
jump onto the the top
second one. screen's right
Ride along on side for the Star
top of the Thwomp as it patrols the ledge. When the Medal at Point
Star Medal is in range, jump from the Thwompto 7. The safest
collect it. way to collect
this Star Medal
is to throw a
23 @225 When you boomerangat it. If you don't have a Boomerang Suit
jump onto handy, make a steered jump to grab the Star Medal
the platform without falling from the platform.


at Point 5, it
begins rising.
The ride to the
surface is a long
one, and there
are plenty of
hazards along Use the Cannon
the way. When the platform begins to move, a Boomerang at Point 8 to
Bro appears. Defeat him to collect another Boomerang reach the top of
Flower, then prepare for the next threat. Sandmaargh and the Goal Pole.
spiked balls will keep you on your toes, but there are some Place the reticle
valuable items along the way. in the center
of the coin
ring, then fire
the Cannon to
make a perfect
landing.
!'
I
I Legend
Star Medal

I-Up Mushroom
0
ct) Super Mushroom

~Fire flower

• Superluf
);,., Boomemg Flower

Statue Leaf

IDPropellerBox
if R:oulath Block
" Super Star

O RedR;,9
;JID Warp Box
}I Cheekpointfl19

~ G .. IP,le
• Bi!Gul Pole

i
The ? Blocks in
the first room There
are arranged ../ are four
in the shape of pedestals in the
an exclamation room at Point
mark. Stand 3. Circle the
under the gap room and use
between the your fireballs to
? Blocks, then light each of the
jump straight pedestals. When
up to collect a Fire Flower from an Invisible Block. You'll the path to the
need this power-up to access a secret area, so make sure right opens up,
you grab it beforeyou move on. head into the
next room. Grab
the green + Clock
near the door,
When you
then cross the
reach the
room to collect
room at Point
the Star Medal.
2, wait for the 0
spiked balls
to pass above
you, then jump
up and follow If you've
them toward _.,., lost at
the bottom of least two lives
the screen.The since reaching
level's first Star the Checkpoint
Medal is located Flag, a Roulette
on a hidden Block appears at
platform at the Point 4. Grab a
edge of the power-up if one
room. Jump up is available,then move toward the top of the screen.
to the platform Jump over the spikes as they roll back and forth across
and continue toward the bottom of the screen to the room, and keep moving until you find the level's
collect the Star Medal. Drop down from the platform last Star Medal. Time your jump to avoid the spikes
and head into the passageon the room's right side. as you grab the Star Medal, then head through the
opening in the wall to the right.

To reach the
top of the Goal
Pole, you must
make a running
leap from the
crumbling
platform. The
platform begins
to crack as soon
as you step on it,
so you must move quickly!
®-

0
• I
I

- o I

I
I
- St1tMed1l
Le!lend
o
II
........

Propeller Bu

1-Up Mushroom ti Roulette Block


1;l Super Muhroom " Super Shr
~ Fire Flower Q Rid Rin9
0 I Superlul "}} Checkpointfl19

o ...._... Boomerang Flowar

""Statue
rJID Wup Bu
Luf
P,,

Goal Pole

Bi9 Goal Pole

Due to moving
platforms and
NOTE hazardous

I
You must collect a total of 40 Star Medal, to unlock thi, level. obstacles, this
If you haven't met the unlock requirement,, revisit completed level requires
levels or continue to play through the game until you collect both careful
enough Star Medals to aeeess this level. planning and
a. quick thinking.
Watch the
path ahead
of you, and jump between moving platforms to pick the
safest route. Many obstaclesand enemies are on the move,
however, so always keep one eye on your immediate
surroundings
.
Hit the ? Blocks
at Point 2 to find
a Boomerang filr/Gmilifl~
Flower. This
a Super Star, O:l'il'il
handy power-up
then follow
makes it much the path to the
easier to clear
right. When you
enemies from
reach the end of ~
your path as you
the clouds, jump
ride along the
through the
moving platforms.

·-~


Take out both
of the Fire
Piranha Plants
at Point 3 to
Star Medal and
drop back down
to the main path.

collect a Fire
! Flower. If you've To collect
the level's
managed to
hang on to your last Star Medal, •
Boomerang ride the moving
Suit, you can platforms to
defeat both foes without leaving the safety of the moving Point 7. The
platform. platforms split

To collect
to follow two
different paths,

so make sure you're standing on the left platform
the Star when they do. Jump over to collect the Star Medal,
Medal at Point then follow the Donut Blocks up to the main path. By
4, jump from the the time you arrive, the moving platform that split off
blue platform as to the right should be there to meet you.
it drops down
along its track.
If you time the
jump properly,
you'll land on the blue platform as it swings back up.
For a safer alternative, land on the small platform
below the Star Medal, then wait for the blue platform
to make another pass along its track.

Hit the ? Block


at Point 5 to
collect another
Fire Flower,
then hop off of
the platform
before it moves
away from the
ledge. There's
a Super Note
Block floating out of view, so look for its shadow on the To reach the
nearby checkered tiles. top of the Goal
Pole, make a
runningleap
Climb the from the blue
pole at platform. The
Point 6, and use
timing can be
the Super Note difficult, and
Block to bounce you only get
up to a secret one attempt
area. When you each time you visit the level. Start running as the platform
land, hit the ? reachesthe Goal Pole's base, then jump from the edge
Block to collect when it reaches the end of its track.
worlds:.~

o
0

• ~. "l'~@ilD

......

-.!. •
I
Le!lend
StuMed1I ID PropellarBox

i
1-Up Muhroom f Roulette Block
(I;) Supar Mu,hroom " Sup,rShr
~FiraFlower Q RedRin!
• SuperLur :i Checkpoint Fl1g
.... ~ Boomerng Flower )I,. God Pol,
Statue Leaf • BigGoalPole

JID W1rp Box


Don't miss the
secret passages Crouch
at Point 1. Clear down
out the Morty to enter the
Moles as they narrow passage
emerge from at Point 3.
the wall, then When the path
slip behind opens up, drop
the main path down to collect
to find some the Star Medal
valuable items. Run through the upper passage to collect below you.
some unseen coins, then head into the lower passage to
find a hidden 1-Up Mushroom.

NOTE
This level', well-guarded tunnels contain several valuable items.
To collect all available coins, Star Medals, and power-ups, you
must explore nearlv every path. Crouch through narrow pamges, 0
wall-jump to high ledges, and look for alternate routes to avoid
Before you
any enemies protected by low ceilings.
continueto
the Checkpoint
Flag, wall-jump
up to the
To collect ledge at Point
./ this level's 4. Search the
first Star Medal, Blocks to grab
locate the a Fire Flower.
Invisible Blocks This power-up
at Point 2. Jump allows you to clear out remainingenemies with ease, so
onto the used considerheadingback to searchany tunnelsyou may have
Blocks, then skipped.
hop over to the
ledge on the
right. Continue
to the right Before you
until you find drop down the
the Star Medal. large hole near
the Checkpoint
Flag, use a O
fireball to ignite
the pedestal
to the right.
As you collect
the revealed
coins, find the
Invisible Blocks
on either side of
the hole-the
one on the right
contains a 1-Up
Mushroom.
Take out the There are five
Rocky Wrench Pipes at Point
at Point 6, then 8, but only one
kick the nearby of them leads
Rock into the to the exit. Kick
Pipe to earn the nearby Rock
an extra life. into any of the
Enter the Pipe Pipes to earn
to find a secret an extra life,
area containing then enter the
several coins second Pipe from the right to travel to the surface.
and a green+
Clock. Before
Before you can
you leave,
reach the top
smashthe Block
of the Goal
in the corner
Pole, you must
of the room to
find a way onto
collectanother
the nearby
Fire Flower.
platforms.
The upcoming
When the
tunnelsare
patrolling
packed with enemies, and this valuable power-up makes it
Morty Mole
much easier to safely navigatethem.
0 moves into position,hop on its head and use a well-timed
jump to bounce up to the lower platform. If you prefer, you
can also make a running leap from the top of the Pipe for a
Before you more direct route to the platforms.
head up
to the surface,
crouchdown
and enter the After you complete
narrow passage World 5-4, a Toad
at Point 7. House appears on
When the path the level-selection
opens back up, screen. When
take out the you find yourself
Morty Mole in need of a
and drop down power-up,unwrap
from the ledge. the Gift Box inside
Searchthe area the house to collect a Boomerang Flower. Remember,
to collect a Star you can only get the power-up from a Toad House
Medal and a once, so make sure you save it for when you need it.
green + Clock,
then wall-jump
back up to the narrowpassage.

I.
• Legend
Stu Medal

l·Up Muhro1111

~Sup11M111hrooM

*
~Fireflawsr

Superluf
..,_.. Baomarug Flower

Stahe luf

l!I Propeller Bu
Roul,tte BJ1ek
' Super Stir
0

Q Re~ Ri~9
:1fi: Warp Bu

ti Ckeekpoi~t Ff15
.. Goal Pole

• BigGulPole

o
To progress Defeat the Big
through the Tail Goombas
level, you'll at Point 6 to
need to get collect a Super
your hands Leaf, then
on a Propeller smash the
Box. Check the nearby Block
? Blocks at the to reveal a Tail
start of the level Wheel. Jump
to reveal one of up to find the
these essential power-ups. Flying ? Block
above the
The Propeller platform-with
Box makes it the help of
much easier to a Propeller
defeat groups Box, you
of enemies shouldn't have
without any trouble
touching the reachingit.
ground. Look After you
for marching collect the 1-Up
Biddybuds and Mushroom, use the Tail Wheel to reach the platform high
0 Goomba Towers for opportunities to earn extra lives. above you. Grab the green + Clock, then step on the P
Switchto reveal a trail of coin rings.
fill]GIDfil) Step on the P
When r?1i'i)0 Switch at Point
-' you reach - 7 to reveal a
Point 3, walk ~ trail of musical
off the platform notes. Hop off
and drop of the platform
through the and steer your
coins. When you fall through the
reach the Star notes. The trail
Medal, use the leads you up to
Propeller Box to reach the next platform. the next platform, so don't hit the jump button until you
reach the turn. Collect all of the notes before they vanish to
collect another power-up.
Use the
Binoculars at
Point4 to scout To collect
the area ahead
the Star
of you. Toad is Medal at Point
standing on the 8, try to land
level's highest on the nearby
platform, so tilt Block. Simply
the Binoculars jump over to
up to find him. the Star Medal,
If you zoom in on Toad, he heads off to the end of the level
then use the
and places a Super Mushroom near the base of the Goal
Propeller Box to reach the rubber platform.
Pole.

fill]GIDfil) As you
To collect f'i:',t::iiJ approach the
Goal Pole,
.../ the Star
Medal at Point touchdown

i
5, bounce from on each of the
the nearby Para-Biddybuds
rubber platform along the way
and follow the to collect two
extra lives. Drop
trail of coins.
Grab the Star to the platform
and collect the Super Mushroom near Toad, then use the
Medal, then use the Propeller Box to reach the next
platform. Propeller Box to reach the top of the Goal Pole.
Worlds-castle

1111111©
-w-1-1
©C!J

©
~

f
EJ
s

Lqend
Stu M,~1/ • Propelltr Su

1-Up Muhroom if Rnl,th 81,ek 0


~ Saper Mushroom " Saper Silt

~ Fire Flower Q Red Rin9

• SaperLur ,:ii CheekpointFl19 •

)I;.. Bm1mn9 Flower ~ Go.I Pole

St1tu1 luf • 8i9 Gui Pol,

DE W1rp Bu
NOTE At Point
...,, 5, the
You must collect a total of 50 Star Medals to unlock this level.
moving
II you haven't met the unlock requirements, revisit completed platforms sink
levels to collect sufficient Star Medals. into the lava.
Stay on the
platforms until
The spiked you collect the
obstacles and Star Medal, then
submerging jump to safety before you're lowered into the lava.
platforms can
be tough to
navigate. Wait
for a new
platform to rise Bowser begins
out of the lava. his fire attacks
then dash in as soon as
and search the ? Block to collect a Fire Flower. he appears.
Check the
BI ocks above
the moving
0 platforms to
Use the find a 1-Up
Blocks Mushroom.
along the wall Dodge Bowser's fireballs, and keep pace with the platforms
to jump onto to avoid sinking into the lava. When you're ready, jump
the Thwomps along the platforms and follow the walkway to Bowser.
at Point 2.
Move across the As in yourfirst
Thwomps to battle with
collect the Star Bowser, you
Medal, then drop back down to the walkway. There's must slip past
a Draglet waiting for you past the Thwomps, so be him and trigger
prepared to defend yourself as you land. the switch at
the end of the
bridge. Bowser
Sta1Meilal still has his
To collect 52 ~-""' @299 fireballs and
the Star jumps, but he's added a powerful tail whip to his arsenal.
!.( " .

'~I~
Medal at Point Try to stay close to Bowser as you dodge his fireballs, and
3, wait for a jump over his tail each time he spins around. Bowser's first
platform to tail whip should destroy the columns along the back of the
emerge from
the lava. Jump
!IL~~ platform. Slip behind Bowser and jump over the gap in the
walkway to continue toward the bridge.
across to grab
the Star Medal, Along the
then ride the platform toward the next walkway.
~4.; @085

~ !~i.
path's wider
sections, you
should be
able to get
) After you past Bowser
clear out
the Draglet
at Point 4,
- - - - .
without much
trouble, but the
comparatively

i
hop onto the narrowbridge
nearby moving makes things a little more difficult. Stay close to Bowser
platforms. Pass and dodge his attacks until he moves from the center of
through the the path. If Bowser attempts a tail whip as you run past
Red Ring, then him, you should be able to make it all the way to the switch
collect the Red Coins as you ride across the lava. A Dry before he completes his attack. When you successfully cross
j Bones emerges from the Baddie Box along the path, so
be ready to avoid it. Collect all of the Red Coins before
the bridge, jump on the switch to end the encounter.

j they disappear to collect another Fire Flower.

i
i
o

o
Legend 0
StuMed1l ID Propeller Bu

~ l·Up Mushroom f Roulette Block


~SuperMu1hroom " SuperSt1r

~ fir• Flower Q R,~ Ri11t

• Superluf P Ch1ckpoi11tfllt

~"' Boormus Flower P.. Gui Pole


Shtue Luf • Bi! Goll Pole

GE! Wup Bu

NOTE
Most of the power-ups in thit level are contained in Roulette
Blocks, which makes it difficult to develop a reliable strategy for
dealing with enemies. As you progress through the area, adjust
your tactics to take advantage of the power-ups you receive.
When Before
the level you leave
starts, jump the underwater
onto the stone area, swim up
platforms to and collect the
the left. Drop Star Medal
down to collect above the
the Star Medal Pipe. There are
from the hidden two Bloopers
ledge, then return to the main path. swimmingnearby. If you don't have a power-up
capable of defeating them, draw them away from the
Star Medal before you attempt to collect it.
As you move
between
islands, check
the wooden
bridges for When you reach
weak spots. Point6, run
Porcupuffers through the
can smash waterfall to find
through cracked Toad waiting
planks, so be inside of a
particularlycautiouswhen you spot one of these locations. Mystery Box.
Stay back until you're ready to cross, then dash over the Run to Toad to
cracked planks before a Porcupuffer destroys them. receive a 1-Up
Mushroom,
then hit each
of the Roulette
Blocks to collect
You won't 1lw1y1 receive warning signs of nearby Porcupullers. an assortment
Keep an eye out for these oversized enemiu u you move across of power-ups.
tightropes and narrow platforms.

There's a lot to
do at Point 3, so
take a moment
Hit the
to explore the
_,,. Flying?
area. After
Block at Point
you trigger the
7, then use it to
Checkpoint
reach the short
Flag, kick the
tightrope above
Rock into the
you. Jump from
Pipe at the edge
the edge of
of the island. Use the nearby Binoculars to search the ledge
the tightrope
to the left. Zoom in on Toad, then watchhim as he enters a
to collect the
secret area behind the nearby waterfall. Before you follow
level's last Star
him, enter the Pipe to find an underwaterarea.
Medal.

) When
you reach
Point 4, wait
for the Cheep

I
Cheeps to swim
toward you.
When they turn
around, dart
through the
Red Ring. Collect the Red Coins before they vanish to
obtain another power-up.
--Iii •IllIll
Le!lend
Stir Medi!
1-Up Murhroom

~Super Mushroom

- I ~Fire flower
Start
I
---
• SuperLur
..;" Boo1111ru9 Flower

o Stttu,Luf
IIIPropallerBox
# Roulette Block
SuparSflr
QRedRing 0
!1IQ W1rp Box

Chackpointfl19

o \.,, Gui Pole

• BigGulPola

©
I
,-------~
~
=11
-

--- II
0

)>, End
Watch your
step! The blue
plates at Point ball. When the
1 contain spiked ball rolls
retractable toward you,
spikes that run back to the
emerge right and use
at regular the ledge to
intervals. move out of its
Similar hazards path. When it's
appear throughout the level, so learning to navigate them safe, head back
is essential. Wait for the spikes to drop down, then move up and collect the Star Medal.
across the plates.

When you
approach
I ,1p
There', a I-Up Mushroom floating jurt above Point 4. Alter you
the Star Medal
collect the Star Medal, jump onto the elevator and ride up to
at Point2, a
Pokey pops out
find it.
of the ground
to prevent you One of the
from collecting Blokkabloks at
it. Run toward Point 5 contains
the bottom of the screen and wait for the Blokkablok a Super Leaf.
to pass by. Defeat the Blokkablok to collect a Fire The Tanooki Suit
Flower, then clear the Pokey away from the Star Medal. makes it much
easier to safely
navigate the
upcoming spikes,
I TIP
The mret pauage
so take the time
to defeat these enemies.
•-2 '\ .~ Q:182

. .,. behind the back wall


offers an alternate route
to the Star Med,/.
Before you enter the
~~ room, jump up to find
thepmagetotheright.
the nearby
platforms to
When
obtain another
-' you reach
Super Leaf. The retracting spikes make the task a little
Point 3, locate
more difficult, so plan your jumps carefully.
0 the Block in
the back wall.
Somersault When you
through the emerge from
Block and the Pipe, catch
collect the Star up to the Flying
Medal from the secret area behind the wall. ? Block to
collect a 1-Up
Mushroom.
If you've
Ride up

I
managed to
to Point hang on to a
4, then make a Tanooki Suit, you shouldn't have any trouble reaching the

f
...
·c
running leap to
the ledge on the
left. Follow the
top of the Goal Pole. If you've lost your power-up however,
you can use the Flying ? Block to gain some extra height.
Avoid hitting it until it's near the Goal Pole, then use it as a
path up to find makeshift platform.
a Star Medal
near a spiked
World&·3

o
[I]
I 0

[I]

Le!lend
StuMedal • PropelterB01

I-Up Muhroom ,f Roulette Block


If;) Super Mushroom " Super Star

Q Red Ring 0

*
~ Fire Flowar

Superlul }'l Checkpointfl1g

..... Boommng Flower\.,. Go,I Pole

Statue luf • Bi9Go1IPole

:JIDWarpBox

The level starts in a small room with


three portraits. A platform moves
between the portraits, exposinga
hidden Warp Box at each location.
Stand in the corner near the bottom
of the screen and wait for the
platform to carry you to the portrait
of piano keys. Use the exposed
Warp Box to enter the first area.
When you The level's
_., last Star
- land on
the giant piano, Medal follows
hit the P Switch a short path on
and follow the the room's right
trail of coins. side. Jump up
The Star Medal to grab the Star
at Point 2 Medal, then
follows a small head into the
path above the gap in the keys. Face the nearby Boo shadows in the background. When you approach the
to keep it from moving toward you, then jump across books on the back wall, they vanish to reveal another
the gap when the Star Medal moves into position. Use Warp Box.
the Warp Box at the end of the trail to return to the
portraits at the start of the level.
The ? Block at
Point 6 contains
a Fire Flower.
Ride the Make sure to
...I platform keep an eye
to the portrait of on the nearby
a cube and step Boo while you
into the exposed collect the
0
Warp Box. This power-up.
area contains
a complex
arrangement of
used Blocks.The level's second Star Medal floats along a Follow the
set path. Grab the Star Medal when it moves into view, tightrope to
then use the Warp Box on the structure's top-left corner Point 7. When
to leave the area. the Big Boo
appears, turn
aroundand
Use the Warp lead it to the
Box behind
stairs to the
the remaining
left. Draw the
portrait to
Big Boo to the
reach a library.
center of the
When you
platform, then
arrive, hit the ?
head up the
Block to collect
stairs to slip
some coins,
past the massive
then face the enemy.
nearby Boo to keep it from moving toward you. At regular
intervals, the bookshelves pull back to reveal a ledge. When
0 they do, head up the ramp along the left wall and follow
the ledge to the right. Avoid the Peepa in your path, and
jump up to the platform along the right wall before the
bookcases push you off of the ledge. ~ TIP
There are two Invisible
, us,o

-
Blocks at Point 7 that
NOTE you can use to leap
If you have unfinished business in one of the other areas, use right over the Big Boo.
the Warp Box on the library floor to return to the portraits. This tactic saves , bit
of time, but you'll miss

i
out on the coins that
appear when the Big Boo reveals itself.

-----World 6-MysteryBox-----
After you complete World 6-3, you gain access to a
new Mystery Box.
Legend
Star
!U Medal llill
1911 PropellerBor
IC'\ S - P Mushroom If Roulett, Block
...,.
a-, up,rMuhmm
. , Super Silr
.acFireFlower Q
• S,po,lul R,dRi,1
'.ii' 8 f' ChookpoiotFl,9
oom,mg Flower >, Gui Pole
St1tueleaf • a· 9
1
Qii] W1tp Bu Gui Pol,
This level's
colorful
platforms \..._) Run
vanish and through
reappearin the Red Ring at
time with the Point 5, then
music. Use collect the Red
the beat to Coins from the
anticipateeach edge of the
platform's platform. As
appearance,and time yourmovements accordingly
. you jump up
to collect the
Checkthe? higher Red Coin,
Blocksat Point the Wallop
2 to collect a across the gap
Super Leaf. mimics your
The Tanooki movements.
Suit's flutter As the Wallop
jump makes slams down,
negotiating jump across
this level much the gap to collect the next two Red Coins.Repeat
easier, so make the process to get past the second Wallop and collect
sure you grabthis power-up beforeyou move on. the last Red Coin before it vanishes. It takes a bit of
planning to keep the Thwumps from blocking your
path, but your efforts will be rewarded with a Super
Leaf.
Use the
../ Wallop at
Point 3 to reach
the Star Medal
abovethe door.
Jump up to coax
-' ~e~:l's last .!.
the Wallop into
Star Medal is
doingthe same,
then hop onto floating above
the rotating
it when it slams down. To gain some extra height, bait
spikes at Point
the Wallopinto jumpingagain, then make a running
6. The used
leap to collect the Star Medal.
Blockmakes
for a very small
landing spot, so the Tanooki Suit is a great help.
Flutter-jump directly to the Star Medal, then jump
To collect back to the main path. If you don't have a Super Leaf,
the level's move acrossthe first groupof coloredplatformsto
second Star approach the Star Medal from the other direction.
Medal, perform
a wall jump
near the door
at Point 4. It's
possible to
make the jump
without a Tanooki Suit, but a flutter jump makes it
much easier to steeryour landing.
E

i
...
'C
Legend
Star Medal

I-Up Muhroom
~SuperMuthroom
~
*
~Fir,Flower
End
Superluf
';."' Boomem9 Flower

Statue Luf

II Prop,llerBo-
f Rulette Bloc•

" Super Stu

Q RedRins 0
m:J Warp Box
P Cheekpointfl1g

P, God Pole
• Big Goal Pole

o
o
Start
One of the
Blocks at Point 3
NOTE contains a 1-Up
You must collect a total of 60 Star Medal, to unlock this level. Mushroom.
If you haven't met the unlock requirement,, revisit completed Before you
level, or continue to play through the game until you collect move on, make
enough Star Medal, to accm this level. sure you search
the Blocks along
the wall.
When you land
on the rubber
platform at
Point 1, it begins \..) Jump
moving to the down
right. Each time through the Red
you bounce Ring at Point
into the air, aim 4, then bounce
your landing to up to grab the
keep pace with Red Coins above
O the platform. the rubber
There are a few platforms. To
obstacles along collect all of the Red Coins quickly, try to grab at least
the path ahead, two of them each time you're launched into the air.
so make sure When you're ready, bounce up to the ledge and grab
you bounce over the last Red Coin to collect a Super Leaf.
them before the
platform leaves
you behind.

When the
rubber
platform passes

Search the
...I Blocks at
G)::;;==~5;;11:(:1 underthe wood
barriers at Point
5, wall jump
Point 2 to find
between them
a Super Leaf.
until you reach
The level's first
the Star Medal
Star Medal is
above the main path. The rubberplatformcontinues
directly below
along the main path, so keep moving to ensure you
you. Drop down ·~~~~ L... aren't left behind.
to the rubber
platform and use the Star Medal's shadow to pinpoint
its location. After you collect it. bounce back up to the
main path and continueto the right.
Before you r,.,,,.ic'!'.. ir.11 •a;:.;~!,:;~EE~
-' collect the
level's last Star
Medal, clear out
the patrolling ~
'1i:a===!
Paragoombas
at Point 6. Wait
for the rubber

I platform to
move away from the Star Medal, then drop down to

t
D,
collect it.
Legend
StuMed,I
1-Up Mushroom

1;,}Supar Mushroom

~FireFlowar

I
• Super Lui

...._.. Boomer1n9 Flower

Statulul

II PropallerBox

'f Roulette Bloc•


• SuparShr

Q Red Ring
'1IiJ Warp Box

'?- Chec.pointflag

\I,, Gail Pole


• Big Goal Pole

o
0

o I
The level's
./ first Porn Porn
Star Medal is may not have
located behind learned any
new tricks, but
the crates at
Point 1. Jump the hazardous
over the crates environment
or somersault
makes things
through them a little more
to grab the Star Medal before it moves off the screen. difficult this
time around.
When the battle begins, jump clear of Porn Pam's first
One of the attack and make your way to one of the room's longer
Blocks at Point platforms. Dash toward the top of the screen to dodge her
2 contains a next attack, then make a running leap onto Porn Pam's
Super Leaf. As head. If you're not careful, your momentum can carry you
soon as you right into the flames. Try to land on Porn Pam's platform,
grab it. hurry to then jump away beforeshe recovers.
the Directional
Blocks to the When Porn Porn
right. tucks into her
shell, simply
jump between
the platforms
The to avoid her
.., second attacks. When
Star Medal is she reemerges,
located high wait for her to
above the deck select a new
at Point 3. platform. When she resumes her boomerang attacks, make
Quickly push your way toward her and deliver another blow. Repeat the
the Directional process one more time to end the encounter.
Blocks up along
the wall, then use them to reach the Star Medal Before you jump
before it moves off of the screen. for the Goal
Pole, collect the
1-Up Mushroom
at Point 6. Walk
Use a wall to the end of
the bowsprit,
jump to
reach the Star then jump up
Medal at Point to reveal the
Invisible Blocks
4. If you move
quickly, you can above you.
0
grab it before it
appears on the
screen. Perform
the wall jump as soon as you get past the nearby
Spike Pillars, then head to the Pipe at the edge of the
ship.

When you reach


Point 5, move

i
to the front-
right corner
of the ship.
Jump straight
up to find an
Invisible Block,
and grab the
1-Up Mushroom
before you head in to face Porn Porn.
\> Enil

Legend
Star Medal ID Propeller Bu
~1-UpMushroom ,f Roulette Bloek
~Super Mushroom ·• Super Star

~Fire Flower Q R,dRing


lsuperleaf ~ ChaekpointFltg

..._... Boommn5 Flower\>- Goal Pole

Stttueluf • Bi9 Goal Pole


:rn; Wtrp Box

Smash the
Pipe Board Search the
near Point 1 to ? Blocks
reveal a trail of at Point 2 to
Coins. There are collect a Fire
also two Rocks Flower, then use
nearby, so give a few fireballs
each of them a to take out the
kick before you nearby Cheep
dive into the Cheeps. When
water. the area is clear, destroy the stacked crates to find the
level's first Star Medal. After you collect it, trigger the
P Switch on the ledge to open a panel in the wall to
the right.
At Point 3, a
trail of coins
leads you up NOTE
through a If vou've lost vour power-up, simplv wait for the Spike Eel, to
narrow passage. move on their own. This method obviouslv takes a little longer, so
Before you make sure vou grab the green + Clock before vou leave the area.
collect them,
clear out the
Porcupuffer to
the right. Enter Swim
the Pipe to find a secret area with a green + Clock and a -..I into the
nice stashof coins.When you'reready to continue,use the openingat
Pipe to return to the main path. Follow the trail of coins Point 7 to find
straight up and smash through the Blocks to collect another the level's last
green + Clock. Star Medal. As
you approach
the Star Medal,
') When an Spike Eel
you reach appears in the
the Checkpoint background.
Flag, move Grab the Star
toward the Medal, then
0 background and turn around
swim through and swim back
the Red Ring. to the main
Hurry back to path. If you've
the Checkpoint Flag and collect the Red Coins to earn managed to
a power-up. hang on to a Fire Flower, consider using a few fireballs
to stun the Spike Eel before you attempt your escape.

Look for the


1-Up Mushroom When you return
behind the crates to the surface,
at Point 5. Use smash the nearby
your fireballs crates to find
to destroy the anotherFire
crates,then fire Flower. Clear the
off a few more Piranha Plant
to keep the Spike from the Pipe,
Eel from moving =::;::::;:::;:
:::;;:::;;:::;;:::;;:::;;
:::;;:::;;===-
.J then head out to
off the ledge. the end of the
level.

To reach Use a fireball


-' the Star to clear away
Medal at Point the Piranha
6, use some Plant near the
fireballs to Goal Pole, then
push one of the hop up to the
nearby Spike second Pipe.
Eels down to Jump straight
the left. Swim up to reveal an
into the opening to collect the Star Medal, then use Invisible Block.
your fireballs to shoot your way back out. There's After you collect the 1-Up Mushroom, jump up to the next
Pipe, then make a running leap to the Goal Pole.

i
a green+ Clock on the ledge above you, so use the
same method to deal with the next Spike Eel.

I
j
i
i
II ©
II

Star M,4,1
I-Up Mohmm
Le!lend
e
- Prop,llerBox
# Rul•tt• Bloc•
J>End

~SYperMuhr0111 " S•perStu


~Fi,.flower Qlh,lliR!

• S•perluf "g Cheekpoi.t Fla,

..;"" Boamenn, Flower )a. Goal P,11


St.tu Luf • BigGulPole 0
:m: Warp Box

©
o
.... o
Start

I ...
• • • •
"
The ? Block at
Point 5 contains
To collect
a Fire Flower.
-../ the first
Star Medal, Run past both
you'll have to Chain Chomps
use the giant ! to bait them
Block at Point 1. into attacking,
Circle the Chain then dash in and
Chomp until it hit the ' Block
lunges toward before they
recover.
you, then hit
the ! Block three
times to create
a temporary To collect
path. Jump up the level's
along the face last Star Medal,
blocks to collect you must
the Star Medal dodgea series
from the ledge. of hazards.
Jump in place
to dodge the
Look for the first set of
0 1-Up Mushroom spikes each time they swing toward you, and try to
at Point 2. gauge the timing of the retractable spikes in the next
Whether you platform. Jump over to the Star Medal just as the
choose to follow spikes are about to lower, then hop across the gap
the walkway or to the right as the next set of swinging spikes moves
leap across the away from the ledge.
gap, make sure

To reach the
top of the
The metal Goal Pole, use
platforms at the platform
Point 3 are all at Point 7 as
connected, a ramp. Jump
so the entire onto the blue
walkway reacts panel and
to your weight. hop over the
When you spikes as they
stand on the roll toward you. Make sure you land on the blue panel to
blue panels, prevent the platform from tipping the other direction, then
the platforms tilt to the left; when you stand on the purple make a running leap to the Goal Pole.
O panels, the platforms tilt to the right. Every time the
walkway tilts, the spikes on each platform roll downward.
Make your way across the platforms, and dodge the spikes
After you complete
as they roll back and forth.
World 7-2, a Toad
House appears on
the level-selection
The level's screen. When
second you find yourself
Star Medal is in need of a
floating above power-up,unwrap
the Donut the Gift Box inside
Blocks at Point the house to collect a Fire Flower. Remember, you can
4. Stand on only get the power-up from a Toad House once, so
one of the make sure you save it for when you need it.
walkway's blue
panels to draw the spikestoward you. Hop over the
spikes, then jump over to the Star Medal. Return to
the walkway before the Donut Blocks drop away, and
follow the path to the ledge.
-
·------·


0
·------·
·------·
L~end
St1rliledal • Propeller Bu
I-Up MnhreoM ., R111ltth Block

~ SMper Muhm11 Supu Stu

~ Fir, Flower Q Red Rias


• Super Luf !- Chec•p,id Fl19
._ .. Bao1111ru9 Flower 't>- Gut Pol,

Shiu Lur • Bit Gui Pole


:!IL Warp Bu
Before you
enter the
You must collect a total of 60-70 Star Medals to unlock this Warp Box at
level. If you haven't met the unlock requirements, revisit Point 4, take
completed levels or continue to play through the game until you a momentto
collect enough Star Medals lo access this level. use the nearby
Binoculars. Aim
the Binoculars
Watch out for up and to the
Fuzzies as you right to find a
navigate the group of Toads
tightropes. on a small
Speed isn't platform. When
always your
you zoom in on
best option. the Toads, they
Make sure you toss two Super
look before you Mushrooms
bounce! down to you.

Before
you use After you
0 the Warp Box reach Point 5,
at Point 2, drop be especially
down to grab careful when
the Star Medal you bounce
below you. between
When you land, tightropes.
move to the Patrolling
left, then bounce back up and enter the Warp Box. Fuzzies and
Para-Biddybuds
aren't always easyto see. Before each bounce, make sure
you checkthe area above you.

Arrange
.._,, the Direc-
tional Blocks When
at Point 3 to ..,, you reach
create a path to Point 6, wait
the Super Note for the Fuzzy
Block, then use to move out
it to bounce of your path,
up to a secret then bounce up
area. When you to collect the
land, search Star Medal. Use
0 the ? Block to a wall jump to avoid falling off of the screen, then
collect a Super continue up the path.
Star. Dash to
the right to find
the second Star To reach the top
Medal at the of the Goal Pole,
end of the path. use the Direc-
tional Blocks to
create a platform
above the

i
tightrope. You
need enough
height to make a
proper jump, but
be careful not to hit the Directional Blocksout of reach.

i
i
I
I
0

II II

Legend
St1rM1d1I • PropellerBu

l·Up Muhm111 ,f Rt11l1th 81,c~

~S,perM1uhm111 S1p1rSt1r

~ fire Flower Q Rt~ Ri~s

• S1p1r Luf }J Chn~poi1t Fl19

,. .. Boo111m119 Flowu. Goal Pol,


Stllu Luf • Bi9GulP.l1
m, W'1rpBox
When you reach
the Bob-ombs Before
at Point 1, stay ../ you use
near the left the Warp Box at
edge of the Point 4, perform
gear to take a wall jump to
advantage of collect the Star
its clockwise Medal above
rotation-the you. To avoidan
extra speed unfortunate fall,
helps you reach the next gear before the Bob-ombs make sure you steer toward the ledge as you push off
detonate. of the wall.

The level's
_,,, first Star
Medal is floating \) When
near the pole at you pass
Point 2. Climb to through the
the top of the Red Ring at
0 Point 5, a trail
pole, then wait
for the swinging of Red Coins
platform leads toward
to return. When you see its shadowappear on the the background.
platform, jump out to collect the Star Medal. To collect them
all, trigger the
Red Ring as the
platform rotates
When you reach
into position.
the openings
If you time it
at Point 3, take
properly, you
the time to
can run straight
explore each
through the Red
of them. The
Coins to collect
area on the
another power-up.
left contains a
? Block with a
Fire Flower, and
the area on the right leads to the main passage. The blue
platforms pause in front of the opening in the middle, so To collect
that's the safest spot to begin your search. Head inside and -' the level's
drop downto the area on the left, or make a runningleap last Star Medal,
O from the ledge to reach the area on the right. move to the
platform at
Point 6 and
stand on one of
• TIP its extensions.
One of the Morty Moles is holding a Super Mushroom, so defeat As the platform
them all before you continue through the level. rotates, it carriesyou throughthe Star Medal.

i
lll
'C
a.

.
:I
"'11
IJ

i;J
f ~
_____ __JI _J _J s~©

©
. 0

o
~

_J

©
_rJ o •
_J
.
_J © 0

_J_J
o .
Le!lend
...:, Stu Me41I 8 Pr1pellar Box

I-Up Mushroom ., Roulett, Block


~SuparMuhroom " SuparStu

Q R,4
*
~ fir, Fl,war Rin5

, Sup,rluf ti Checkpoillfflas
,Ii. Boomm15 Ff1w1r 'I>, Gui Pile

Stan Sfltue luf • Bi5 Goal Pole

:iJL Wtrp Bu
Watch out for
the Grinders Before you .,!..


scattered ..,; approach
throughout the platforms !'
the level. You'll at Point 4, look
find these for the Star
hazards wedged Medal near the
between background.
\ platforms
or mounted
Run across the
platforms and
on posts. Once they start spinning, Grinders can signifi- hop over the first Grinder, then deal with the Tail
cantly alter the environment. Try to identify any panels or Goomba blocking your path. Grab the Star Medal from
platforms that might be cut loose as you approach them. the last platform, then hurry over to the Checkpoint
Flag. These platforms drop away when they're cut
loose, so you must move quickly.
CAUTION
Some platforms move along a set path alter they're cut loose, The ? Block at
but others drop right out of the level. Unless you know what Point 5 contains
effect a Grinder will have, it's best to limit the time you spend a Super Leaf. The
Tanooki Suit is
on each platform.
especially helpful
in the upcoming
0
area, so make
When sure you grab
.._.,.. you reach this power-up
Point 2, before it drops
Grinders begin out of reach.
to separate the
platforms. The
loose platforms When
vanish after a ../ you jump
short time, so on the large
you must move quickly! Grab the Star Medal near the platform at
back wall, then dodge the remaining saw blades as Point 6, it starts
continuealongthe main path. moving. Stay
near the left
edge and clear
There's a 1-Up out any enemies
Mushroom in a that cross your
secret? Block path. As the
at Point3! platform passes
As you move through each
through the set of Grinders,
narrow corridor, its cut sections
perform a series drop away.
of wall jumps Stay to the left
to reach the top to collect the
of the large panels. After you collect the 1-Up Mushroom, level's last Star Medal, then jump across the platform's
jump back down to the main path. One of the ? Blocks remaining sectionsto continuealongthe path.
ahead of you contains a Super Leaf, so make sure you grab
it before you move on.
Use the wood
platforms at
Point 7 to reach

i
the top of the
Goal Pole. The
platforms are
cut loose as you
approach them,
so make sure you
j move quickly.

j
I
I
world 7-ShiR
Legend
Stu M,d1I Prop,ller Bor

l·Up M111kroo111 f Rnl1ft1 Block

't;} Sup,r Muhm111 Super Shr

~ fire Flower Q Red Ring

• Superluf g Checkpaintfll9

';J," Boorneran9 Flower 'p. Gui Pole


Statue Luf

'.lII. Wup Box

©
NOTE When
you reach
This level contains several spinning, cylindrical pl1tform1. To the Pipe at
safely cross one of these pl,tform,, you must also move ag,inst Point 4, deal
its spinning motion. These platforms vary in size, speed, and with the Rocky
direction, so use caution each time you step onto a new one. Wrenches, then
use the steps
to the right to
reach the upper
deck. Hop onto
Move
the purple
_,, onto the
casing near
spinning
the spinning
platform at
platform, and
Point 1 and
jump up to
collect the
collect a 1-Up
level's first Star
Mushroom from
Medal. Run back
an Invisible
to the top of
Block. Move onto the spinning platform and collect
the platform before you fall off, then continue to the
the Star Medal as it moves toward you.
right.

Check the Blocks


at Point 2 to find Boom Boom
a Boomerang and Porn
Flower. This Porn make a
power-up formidable
allows you to team, so it's
defend yourself best to deal
as you cross with them
the upcoming individually.
platforms, so
When the battle
make sure you grab it. starts, jump
onto Porn Pom's platform and dodge her attacks. Boom
Boom can't leave the blue tiles, so stay on the platform
Run until you're ready to deal with him.
along the Boom Boom
spinning and Porn Porn
platforms at don't have any
Point 3 to new attacks,
collect the so you should
second Star know what
0 Medal. There's to expect.
a troublesome Dodge Porn
Magikoopa guarding the area, so consider clearing the Pam's attacks
path with a well-aimed boomerang. and jump
on her head, then avoid her shell as she attempts to
retaliate. Repeat the process until you defeat her, then
turn your attention to Boom Boom. Stay on the platform
until he becomes dizzy, then jump on his head to deliver
a damaging blow. Return to the platform and repeat the
process until you end the encounter.

i
Before you jump
to the Goal Pole,
jump onto the ?
Block above the
ship's bowsprit.
Locate the
Invisible Block
above you to
collect a 1-Up
Mushroom.
WorldEi9bt
World8·1

L~end

~FiraFlower

• S11per LHf

,t/6 8101111tlllf Flow1r

• St.tu Luf

BProp,llerBu
if Roul1tt1 Bleck
.. S11p1rStu

Q Red Rift!

l£. Warp Bu

'I.I C~eckpoiftl fl•!

P,, Gut Ptle

• Bit Goal Pol,


As you move
through the
Jump onto
level, look
.J the Block
for the small
at Point 5, then
panels with tan
follow the ledge
outlines. These
to the second
panels mark the
Star Medal.
paths traveled
Check the
by spiked balls,
surrounding?
so use caution
Blocksfor coins,
when you move acrossthem.
then continueto
Find the the end of the
Invisible Block ledge and return
at Point 2 to to the main
collect a Super path.
Leaf, then use
the moving
platforms to
reach the next
area. When you
collect the coins As you head
from the narrow ledge above you, crouchdown to avoid down the ramp
the Fuzzies as they pass by. near the end of
the level, you
must dodge a
Climb up series of spiked
./ to the! balls. Watch the
Block at Point background for
3, and use it giant spiked
to create a balls. Take extra
temporary path. care to dodge these oversized hazards!
Follow the face
blocks to the
level's first Star The level's
Medal, then J last Star
make a running Medal is located
leap toward above the long
the Pipe in the ramp, but you
background. must use the
Cannon at Point
7 to reach it.
Aim directly
at the Star
Medal, then fire
When you cross yourself out of
the moving the Cannon to
platforms at collect it.
Point 4, watch
the stairs for
approaching
spiked balls.

,~.. .
E
• TIP • TIP
i.1. .
••5! ~ ""..,t• _0208
•." One of the nearby
? Blocks is actually
To reach the top of the Goal Pole, you must fire yourself out
of the Cannon. The Goal Pole offers a very small target, and a

··-·
/ctfl
. · ,'7r
I
a ? Box, Grab this
temporary suit,
missed shot can end in di..,ter. Place the bottom edge of the
reticle on the tip of the Goal Pole, then fire the Cannon to
then move around to complete the level.
. ~,
' ~_j,_ ......
generate some extra
coins.
World8·2

• •
L~nd
., St.rM,,.i 8PrtpellerBu

1-UpMuhmm ,f R01l1th Bltck

't;;,S11perMuhroo111 " Super Stu

.s;, Fir, Flowtr QR,~ Rin9

.S11perluf 'a Ch1ckpoint Flt9


°" Boo1111m9 Flowtr )I,. Gui Pole
Sttt111 Luf • Bi9 Goll Pole

JI!. Wup Bu

----·-·······------················

//-~


When you
The level's
approach the
-' first Star
pole at Point 5,
Medal is floating it moves away
near the poles at from you. Dash
Point 1. Wait for to the pole and
the nearby jet jump on before
engines to vent it reaches the
their exhaust, end of the Donut
then jump from Blocks.
the pole to collect the Star Medal. It won't take long for
the engines to fire up again, so you mustmove quickly.
When you're ready to continue,jumponto the pole to CAUTION
the right and ride to the next platform.
The pole passes by a ••90 @169

The jet engines


at Point2 are
always active,
cluster of jet engines,
so be sure to watch
the path ahead of you.
... ll - -
and the pole
To avoid the flames, . I ; ~
passes right you must adjust
through their your position to slip
exhaust. Climb through the ,mall gap, between the engine,.
to the top of
the pole to
pass above the
flames, and wait for the pole to reach the next platform. While
you're
chasing the next
The movingpole,
second look for the Star
Star Medal is Medal at Point
located just past 6. Veer overto
the rotating grab it, then
platforms at swerve back to
Point 3. Ride the main path and catch up to the pole.
down to the
Star Medal,
then hop onto Before you
the Donut jump to the
Blocksto collect Goal Pole,
it. search the
bushesat Point
7 to find a Coin
Coffer. Wait for
the Coin Coffer
to move away
from the edge
of the platform, then attempt to collect your extra life.
Smash the Blocks
at Point 4, then
hop onto the
used Block in
the corner.

i
Jump straight
up to find an
Invisible Block,
then collect the
revealed Super
Leaf.
J }>End

Lf!jend
_, Shr Me411 II PropellarBox
I-Up '4u1hru111 ,I RHl1tt, Block
i;> Supar Mnhroom " Suptr Stir

~ Fire Flowe, Q R,4 Ring


• Superluf ti Checkpoint Fl19

.;;' Bo11111mn9 flower )>. Gui Pole


Stltueluf • 8i9Gul Pole

'.lI!. Werp Bu




NOTE
You must collect a total
of 70-80 Star Medals to
unlock this level. If you

D
haven't met the unlock
requirements,re~isit
completed levels or
continue to play through
the game until you collect
enough Star Medals lo
mm this level.
o
~ Thislevel
~ containsa
wide variety
Once you ..!.
have a
of green- Super Leaf,
and-yellow returnto the
platforms. Tail Wheel near
Some of these the start of the
platforms spin level. Use the
continuousl
y,
wheel to raise
some rotate at the ship up to
regular intervals, and some swivel back and forth to create the ledge, then jump over and collect the Star Medal.
multiple paths. As you traverse the level, you must adjust to Jump down to the main path, and returnto the
the size, shape, and motion of each platform. This level is spinning platforms near the Checkpoint Flag.
packed with Rocky Wrenches, so time your jumps to avoid
their attacks.
There's a Tail
Wheel on the Jump ..l,.
small, floating along
ship at Point 2. the spinning
If you brought platforms to
a Tanooki collect the
Suit into the Star Medal at
level, you can Point s. Before
use the wheel you move on,
right away. If head over and
not, you must deal with the nearby Rocky Wrench. Hop to the next
returnto this platform and smash the 1-Up Mushroom Board to
area after you reveal a real 1-Up Mushroom.
collect a Super
Leaf. Use the
nearby spinning
The long .i.
platform at Point
platforms
6 sweeps along
a 90-degree arc.
Wait for the
platform to lie
flat, then jump
on and run to
the right. Try to
reach the end
of the platform ();fjJ
beforeit returns
to its upright
position . If
you pass you're in danger
through the Red of falling, look
Ring at Point for the narrow
3, step onto ledge near the
the spinning middle of the
platform to the platform.
left. Jump up to
collect a Super
Star from the To find
Invisible Block ...I the Star
above you. Medal at Point

i
Hurry over to 7, stand at the
the Red Ring, edge of the
then collect long platform
the Coins from
the spinning
~~~~~
flat. Jump over
n\ ',/
platforms. While to grab the Star
the Super Star is active, it protects you from the nearby
I Rocky Wrenches. Gather all of the Red Coins before
they vanish to earn a Super Leaf.
Medal, then wait as the platform returns to its upright
position.When the platformmoves back into range,
j --==:....---==--.:;, jump on and ride up to the next area.

i
i
'

filJ:i:l

,·------------------------------------ ~
3 ----------------------------------- ~

Legend

© Stu M,~11

1-UpM111hmm

1;) Supu Muhroom

~Firtflower

.S11ptrluf
,.;. 800111,rus Fl111tar

Shtue luf

B Prop,llu8u

,f Rul1t11 Bluk

"SupuStu

Q RdRins
:itr.WtrpBu
g Ch,ckpointflts

P, Gui Pote
• Big Gui Pole
Hit the? Block
at Point 1 to When
collect a Fire ../ you reach
Flower. As the revolving
the platform platform at
continues Point 4, walk
through the along its edge
area, use a to collect the
few fireballs to second Star
slow down any Medal. Before
Boos that get you move on,
too close for searchthe?
comfort. This Block at the
power-up also center of the
lets you light platform to
the torch in the collect a Super
next area, so try
Star. When the
to hang onto it! Boos appear,
run to the left
and take out the first enemy to collect a Super Leaf.
Clear out the remaining Boos before the Super Star
wears off to earn an extra life.
Use the
Switch-
board at Point
2 to chase the
Avoid the
Star Medal
...; Boos and
along the
Peepa as you
tracks. When
ride the moving
the Star Medal
platform to
stops, keep the
Point 5. When
Switchboard
you approach
below it and
the Star Medal,
wait for the
a Big Boo
stone barriers
appears to the right. Run up to grab the Star Medal,
to emerge from
then dash to the opposite edge of the platform.
the background.
The Big Boo starts chasing you as soon as you turn
Wall-jump up to ~!.':,....:.--:::'
your back, so spin aroundto face it as the platform
the Star Medal,
continues along its path.
then wait for
the barriers to pull away from the tracks.
When you reach
the end of the
Use the level, hop onto
Switchboard the platform and
to reach the ride up toward
Roulette Block at the top of the
Point 3. Before Goal Pole. As the
you collect your platform moves
power-up, face into position,
the nearby Boo make a running
to keep it from leap from its edge.
movingtoward

i
you.

I
j
i
i
•@ Fifi
U!__!_l)

•I
Legend

-
...., Star Medel l!I PropellerBot
!·Up Muskroom ,f Ro11lett1 Block

1;> S11per Muhroom . s ,,r


11 .Star
,, Fir,Flower Q RedR1R!
~ S•perluf g Chookp,;,1fl,1
-..,,, Bu111,r1119 flower ).,. Gotl Pol, p I

• Stat.,Luf
::;_ • Bis Gul 11

:m:, W1tp Bu
This level
contains several
') After
Red-BluePanels, you pass
so you must through the
plan your jumps Red Ring,
accordingly. jump along
The crumbling the platforms
platforms at to collect the
Point 1 don't Red Coins. The
give you much
nearby Rocky
time to react-make sure the Red-Blue Panel's blue side is
Wrenches can make your task fairly difficult, so time
showing by the time you reach it. each of your jumps to dodge their attacks. Collect all of
the Red Coins before they vanish to earn a Super Leaf.
The Star
Medal
at Point 2 is
located on the The level's
blue side of a last Star
flipping panel. Medal is inside
To collect it, you the Mystery Box
must jump to at Point 7. Clear
the platform out the Rocky
Wrenches inside
while its red panel is showing. When you jump
toward the gap, the blue panel swings up to present the Mystery
the Star Medal and a safe landing spot. Box, then
wall-jump up to
the Star Medal
Before you cross beforethe time
the flipping runs out.
platforms at
Point 3, watch
the Bullet Bills
movingtoward
you. When the
first Tail Bullet

The Banzai Bills


aroundPoint
8 travelover
One of the the red halves
Blocks at Point of the flipping
4 contains a platforms. Time
Boomerang your jumps to
Flower. This avoid these
power-up is
particularly
useful in
massive enemies
as you make your '=============:: : ===-'
way through the area.
dealing with
troublesome
As you move
Rocky Wrenches, so make sure you grab it on the way to
along the
the Checkpoint Flag.
flipping
platforms at
Point 9, time
your jumps
to dodge the
attacks from the

i
located near Rocky Wrench
the Red Ring at at the end of
Point S. There's the path. When you're close enough, jump onto the enemy
a Rocky Wrench and make a running leap to the top of the Goal Pole.
just below the
Star Medal,
so be careful when you attempt to collect it. Use a
well-aimedboomerang to smash throughincoming
wrenches and defeat this enemy from a distance. If
you've lost your power-up,time yourjumpsto dodge
the Rocky Wrench's attacks, then jump on its head to
collect the Star Medal.
Worlil a:...aowser: P-art I

[?~~~--
iiiiiiiiii111111d
II

11':-
Ii
11111


~

,2 r· Stu Medel

1-Up Muhroom

1;) Saper
Le!lend

M111hroom
IJI PropellerBox
,f Roulett• Block

·' Super Stu

IUI LJ Q R,dRin9
*
~Fire flower

Superlur 'Q Cheekpoint Fla9

,ii' Boommng Flower )I.. Gui Pole


e, Statue
I
Luf • Bi9GulPol1
1 Jn, Wup Box

o 1-
sll
JIL
When the level
starts, run
NOTE toward the two
You must collect a total of 80-90 Star Medals to unlock this Magikoopas at
level. If you hmn't met the unlock requirements, revisit the end of the
completed level, to collect sufficient Star Medals. walkway. If you
move quickly,
you can defeat
both opponents
before they
have a chanceto attack. When you jump on the P Switch, a
large platform emerges from the lava.
Before you hit
the ? Block at On your
Point 2, wait for way to
the Magmaargh face Bowser,
to emerge from jump up
the lava. After it and throw a
passes through boomerang
the platform, through the
collect the coins Star Medal at
from the ? Block Point 6.
before the next Magmaargh appears. There's a Lava Bubble
near the edge of the platform, so make sure you avoid it
when you jump to the walkway.

Bowser's fireball
When and tail whip
,..,,, you reach attacks are
Point 3, wait similar to those
for the geysers used by the
to die down, imposters you
then jump over faced in other
to the pole. castles, but his
Move around jump attack
to the front of is far more
the pole before the geysers start up again, then slide dangerous. Each time Bowser lands, it sends a shock wave
down to collect the Star Medal near the lava. There's through the area. To avoid taking damage, you must jump
a Ma'gikoopa )lllaiting on the ledge above you, so be over each shock wave as it moves toward you.
ready to defend yourself as you climb up the pole.
As you dodge
Bowser's
attacks, look
for opportu-
There
nities to slip
are three
Boomerang
past him. When
Bowser jumps
Bros waiting for
to the edge of
you at Point 4.
the path, hop
Their combined
over the shock
attacks can
wave and run through the opening. Keep an eye on Bowser
be difficult to
each time you pass him. If he winds up for a tail whip, be
dodge, so move
prepared to jump over the incoming attack. Keep running
quickly to thin
until Bowser jumps past you, then hop over the shock wave
out their ranks.
and look for your next opportunity.
Dash to the
Boomerang Bro Watch out
on the right. for the Lava
After you dodge Bubbles near
his first attack, the end of
jump on his the bridge. To
head to defeat safely cross the
him. After a moment,the BoomerangBro to the left last two gaps,
jumps toward you. Wait for him to do so, then jump on you must time
his head before he attacks. After you even the odds, your jumps to
defeatthe last Boomerang Broto reveal a Boomerang avoid these
Flower.Collectthe power-up,then use a boomerangto troublesome obstacles in addition to dodging Bowser's
collect the nearby Star Medal. attacks. When you see an opening, head for the switch at
the end of the bridge. Dodge past the second group of Lava
Bubbles, then jump on the switch to end the encounter.
The Magikoopas
at Point 5
can be a real
nuisance, so
take them out
as soon as they
appear. Throw
a boomerang
at the enemy to
the right, then
jump on the remaining enemy before it has a chance ~
to attack. ~
\> End

Legend
_, St1rMe41I • Propeller Bu

1-Up Muhoo111 f RHlttte Bloek


1;} Super Mushroom •· Super Stu

~fireflo'llfer Q RedRin!
I SYperluf g Cheekpoifttf11s

..; 81111uus flower P. Goal Pele


i:}St.tuluf • Bi!Gul Pole

1IL W'trp Bu

GI
·©· .
4
0

Start
When you stand
on the cage-like The level's
platforms at second
Point 1, they Star Medal is
sink into the located inside
lava. Cross each the platform at
platform before Point 5. Stop
it sinkstoo low, the cylindrical
or jump in place cage next to the
to allow it to platform, then
rise back up. You'll find several of these cage-like platforms wait for the geyser below the Star Medal to subside.
on your way through the level. Some of them contain Jump to the center of the platform to push it down
valuable objects, but many of them are placed above through the Star Medal, then hop back to the cylin-
dangerous geysers. Be sure you check for items and hazards drical cage.
each time you encounterone of these platforms.
When you reach
the cylindrical
cage at Point 2, The last
hop on and move Star
forward until it Medal is on the
begins to roll. As large, spinning
the cage picks platform at
up speed, walk Point 6. The
in the opposite platformreacts
direction to keep to your weight,
from falling off. The cage reacts to your weight, so your position so it only spins
affects the speed and direction of the roll. if you stray
from the center
of the path.
Like the Eachtime you
..I cylindrical reach a gap,
cage, the carefully spin
platform at Point the platform
3 reacts to your to move a
weight. As the -,,: walkway into
platform rolls, it f!!!!!"'
~ the top position. The path takes you through geysers
moves along a and Magikoopas, so stay on your toes. When you
length of a giant reach the end of the path, carefully spin the platform
bolt. Roll the platform counterclockwise, and dodge the to bring the Star Medal to you. When you're ready to
attacks of the nearby Magikoopa until you reach the end continue, spin the platform until you drop through the
of the bolt. Jump up and grab the Star Medal, then roll gap to find a Warp Box.
the platform the other direction to reach the Warp Box.

) When
CAUTION
you reach Make sure you collect the Star Medal before you drop through
Point 4, draw the gap. Once you drop down, there's no way back up!
the Wallop
toward the
bottom of the
screen, then
jump through
the Red Ring.
As the Wallop

i
slams down,
follow the Red
Coins to the
next platform.
As you move
across the
j platform, it
begins to roll.
j Stay near the edge of the platform to gain as much
speed as possible. Collect the remaining Red Coins

I before they vanish to earn a Super Leaf.

I
0

0110

111111 111111
;;
D •
i~ ... LIJli i'.,jLJ.Jl,j...,~G11D111111
Lqend
Stu M,41! • Prop,11,, Bu

l·Up Mnkroo111 -# lhul,tte Btu•


'.1;) S,per Muhr .. ,. " S,per St1r

~ Fir, flower Q Re4 Ri•!


-I SMperluf g Chee.p1i.tft1,

;,;; Boo111eru9 Flower ).. G01I Pole

Stlfualuf • Bi9GulPol1
lL Wup Bu
NOTE After you
./ reach the
You must collect a total ol 100 Star Medals to unlock this
secondcart, you
level. II you haven't met the unlock requirements, revisit must dodge
completed levels to collect sufficient Star Medals. another series
of fireballs. As
When the level you move along
starts, you find the tracks,
yourself riding watch for the
a largecart into shadowsof incomingfireballs.Adjustyour positionto
Bowser's lair. avoid each of the fireballs as they pass by, then jump
After the tracks up to grab the Star Medal at Point 4.
dip down to
the lava, the
cart takes you
through a series
of fireballs.
Stand at the at Point 5 to
corner of the collect a 1-Up
cartto avoid Mushroom, then
the first fireball. hop into the
After you turn nearby Cannon.
the corner, Aim for the
watch the back center of the
wall for more Red Ring, then
approaching fire yourself
fireballs, and move around the cart to dodge them. to the next
platform. When
you land, collect
the Red Coins
As you to earn a Super
../ approach Leaf. Use the
Point2, moveto second Cannon
the back of the to fire yourself through the stack, then follow the path
cart. If you stay to the tower's entrance.
near the edge,
the cart should
carry you safely
When you enter
through the
the tower,
next few fireballs. When you reach the Star Medal,
Bowser appears
jump up to grab it, then dodge the remaining fireballs.
on a nearby
platform. This
encounter is
significantly
The level's
differentfrom
second
your previous
Star Medal is
battles. Rather
high above
than block your path, Bowser uses a variety of long-range
the wooden
attacks to hinder your progress. You must dodge his attacks
platforms at
as you traverse the level, but watch the path for additional
Point 3. There's
enemies, unstable platforms, and other commonhazards.
a geyser
beneath each
of the platforms , so use cautionas you move across

i
them. Jump on the Dry Bones guarding the second
platform, then crouch down and wait for the geyser
to erupt. When the geyser launches the platform into
the air, perform a backflip to collect the Star Medal
aboveyou.
columns. Stay
Point 7 to collect nearthe columns
a Super Leaf. The until one of
Tanooki Suit's Bowser's attacks
flutter jump destroys them,
makes it much then jump onto
easier to avoid the switch and
enemies and continuealong
the path.

When Bowser
movesto Point returns, he
8, he throws a resumes his
seriesof large long-range
barrels at you. attacks. Dodge
Move along Bowser's
the edges of fireballs, and
the path, and watchout for
dodge around the additional
each barrel as enemies and
it rolls toward you. Each time you step on a blue platform, unstable
it drops away. Move quickly, and avoid running along the platforms as
center of the path. you continue
As you along the path.
approach Point When you reach
9, Bowser uses the top of the
more familiar tower, Bowser
tactics. Dodge chases you
his fireballs, across a Block-
jumps, and tail covered bridge.
whips until you Keep running, and jump over any Blocks in your path. Stay
see a chance ahead of Bowser until you reach the end of the bridge.
to slip past Jump on the switch to end the chase, then follow the path
him. The switch at the end of the bridge is blocked by four to the end of the level.
You've defeatedBowser and rescuedthe princess,but the adventuredoesn't end
there! After you complete the main game, you can play through a series of Special
Worlds. Many Special Worlds use new enemies, items, and featuresto create fresh
challenges on familiar maps. As you play through each of these levels, keep an eye
out for relocated platforms, power-ups, and Star Medals.
As you progress through the Special Worlds, Star Medals become much more
important . Unlock requirements can jump by as much as 40 Star Medals between
locked levels, so consider making Star Medals a priority. If you need to revisit
completedlevels, use the Pipeson the level-selection screen to move between the
worlds and the Special Worlds.

Le!lend
St., Me4tl ID Prtpeller8ox

i
I-Up Muhm111 f Ro1!1tte Block
1t;,super Mushroo111 '' Super Stu

~Fire Fieser Q R,4Ri•s


.S,ptrluf g Ch.ckpoit1tfl19

,i, 81111ern9 Flewer P,, Gui Pile


'f!},Statuluf • Bi9 Goal Pol,
Warp Bu
Jump onto the
rubber platform
at Point 4, and
Grab the Statue bounce up to
Leaf from the find a Statue
tree stump at Leaf concealed
Point 1 to gain in an Invisible
an enhanced Block. Hop
Tanooki Sult. over to grab it,
This level is and continue
filled with to the right to
find a Super
Star. Before
you collect it,
crouchdown
one more way and search
to defeat them. the narrow
passage in the
wall to find a
hidden 1-Up
Mushroom.
The? Block at When you're ready, head back and grab the Super Star,
Point 2 contains then continue along the main path.
a Poison
Mushroom that
will follow you
around the area As you
..,I follow
after it emerges.
Avoid the ? Block the rubber
or use the nearby
platforms along
Super Star to ~;:.:::...;:;!;;;.;_....,:~~_;,~-"--;::;:;.:.,,:.J the castle wall,
protect yourself from the Poison Mushroom's effects. collect the Star
Medal at Point
5. When you

I TIP
Poison Mushroom, move along the ground, which limit, their
reach the top of
the castle, grab
the Super Star
ability to follow you. When you discover one of these nasty near the ledge
item,, head for higher ground or jump across a gap. and clear out all
of the nearby
Prongos.

The level's
.......,. first
Star Medal is
floating above
the platform at
Before you
Point 2. There
jump for
are several
ways to reach it, the Goal Pole,
look for the
but it's easiest
platforms along
to flutter-
the castle's front
jump from the
edge. Follow
nearby steps.
When you land,
the platforms to -- •-•IL"=-'"·•'
find the level's
hop onto the
last Star Medal.
nearby Block
and perform a
Crouch-Jump to
collect the Star
Medal.
o

.......................,. ©

1111111


Legend
Stu M,~11 t;> S1ptr Mn~rooM • Super Luf ~Stlfuluf P, Gui Pole t WupBu

. 1-Up Mukroo111 ~ Fire Flowtt • Boommns flower la Propeller Bu , Super Stir 'Q Checkpoint Flis • Bis GOif Pole
After
you grab
Thi, level contains a Cosmic Clone. This relentless enemy
the second
mimics each of your actions as it follows you through the area. Star Medal,
move toward
When the level the bottom
starts, dash to of the screen
the? Blocks and continue
at Point 1 to to the right.
collect a Fire Jump onto the
Flower. If you rubber platform
move quickly, at Point 4 and
you should be bounce through
able to grab the the level's last
power-up before Star Medal.
the Cosmic Clone materializes. Continue along the path and Head across
use your fireballs to clear out the Spinies ahead of you. the bridge to
the right, and
dodge the spikes until you reach the other side.
When
you reach
the crumbling Jump onto the
platforms at rubber pad at
Point2, veer Point 5, then
toward the back bounce up to
wall to collect the ledge above
the first Star you. Follow the
Medal. Cross path to the left
the platforms before they fall apart, or drop down to grab a 1-Up
and use the Pipe on the ground to return to the path. Mushroom,or
head to the right
to find the exit Pipe.

Use the Super


As you Star at Point
approach 6 to take care
the Star Medal of the Cosmic
at Point 3, Clone. Once
watchout for you have a
the spikes that little breathing
swing through room, hop onto
the area. Stay the moving
ahead of the platforms and
CosmicClone, but make sure you clear the spikes make a running leap to the top of the Goal Pole.
when you jump up to collect the Star Medal.

I TIP
You can also jump over to the narrow ledge along the back wall.
The jump is fairly difficult however, so it's generally safer to
deal with the spikes on the bridge.
To traverse !hi, level, vou must use the available Cannons to fire
voursell between platform,. To ensure a sale landing, aim each
Cannon at the coins placed along the main path.

All
./ three of
this level's
Star Medals
are located
on small,
fireball-shaped
platforms
located away
from the main
path. When
you enter the
first Cannon,
look for the
Star Medal to
the left. Place
the reticle's
lower edge just
above the Star Medal, then fire yourself over to the
platform. After you collect the Star Medal, use the
Warp Box to returnto the Cannon.

When you
reach the
Goomba-shaped
platform, collect
a power-up
from the
Roulette Block.
The Baddie
Boxes provide
an endless
supplyof enemies, so it's best to keep moving. When you're
ready to continue,head to the Cannon across the platform.

Cannon at Point
3, shoot yourself
through the Red

i
Ring near the
cloud-shaped
platform. When
you land, collect
all of the Red Coins before they vanish to earn another
power-up.
After you
enter the
IOne ofTIP
the ? Blocks i, actually , ? Box! This temporary power-up
Cannon at Point
4, look for the generates coins a, you move through the level.
fireball-shaped
platform to
the left. Place When you
the reticle just ...,;/' enter the
above the Star Cannon at Point
Medal to ensure 7, look for the
a safe landing. fireball-shaped
After you collect platform to the
the Star Medal, right. Place the
use the Warp lower edge of
Box to return to the reticle along
the Cannon. the front edge
of the platform.
After you collect
the Star Medal,
use the Warp
When you
Box and return
reach Point 5,
to the Cannon.
look for the
single Block
placed along
the back wall.
Somersault
through the
Block, then After you complete
follow the Special 1-3, a Toad
passage to House appears on
enter a hidden the level-selection
Mystery Box. screen. When
When you land, you find yourself
move around in need of a
the room and power-up, unwrap
search the the Gift Box inside
Blocks above the house to collect a Super Leaf. Remember, you can
you. You have only get the power-upfrom a Toad House once, so
very little time make sure you save it for when you need it.
to collect their
contents, so try to hit at least two fresh Blocks during each
jump.
IThereTIP
are four t-Up Mushrooms near the end of the level. Use
IThereTIP
are additional passage, hidden throughout the platform.
the la,t Cannon to lire yourself through one of the three 1-Up
Mushrooms on the way to the Goal Pole. When you land, head
Search each of them to collect some extra coins. into the castle just pa1t the Goal Pole to collect another I-Up
Mushroom.
The P Switch at
Point 6 reveals a
trail of musical
notes. Collect
all of the notes
before they
vanish to earn
another Statue
Leaf. Before you
continue, check
the platform for? Blocks, a green + Clock, and additional P
Switches.
A)8~-----

Legend

I-UpM11hm11
~S1perM11h,11111

~firefltwtt

* S,perluf

~StttHl.ttf

Iii Pnptlltr Boi


ti R11l,tt1 Bl,ck
,, S11ptrSttr
QR,dRi,9
[!IL rlarp Bu

\!,, Gui Pole


• Bi,G11I P,t,
Run through the s .
The level's ..!.. Fluff near the
first Star Checkpoint Flag
Medal is located to reveal a Super
Mushroom, then
on the stone
formationsat use the Warp Box
Point 1. Hop to travel across
onto the small the gap. The
formationto leftmost? Block
the left, then across the gap
backflip up to the Star Medal. contains a Poison
Mushroom,
so it's best to
As you move avoid it. Search
along the path, the remaining
Blocks, then
watch out
check behind
for incoming
boomerangs. the waterfall to
collect a 1-Up
The narrow
Mushroom.
path doesn't
leave you much
room to dodge.
When you spot
When
a Boomerang Bro, stay out of range and wait for the attack.
you reach
When the second boomerang switches direction, follow it
Point 6, look for
back to your attacker.
the tightrope
located high
above the main
Pass path. Bounce up
through to the tightrope
the Red Ring at and follow it to
Point 3, then the level's last
bounce along Star Medal.
the tightrope to
collect the Red
Coins. You must
move quickly, so
time each bounce to avoid the Paragoombas ahead of
you. Collect all of the Red Coins before they vanish to
earn a power-up.
----::;;;;==-==':I
As you
As you
approach Point
approach
7, a Boomerang
Point 4, jump
Bro drops into
onto the
your path. Wait
Boomerang
by the ledge to
Bro to collect
allow the first
a Boomerang
attack to pass
Flower. The
over you, then
second Star
move quickly
Medal is floating high above the platform. Use the
to defeat your opponent. When the path is clear, make a
Star Medal's shadow to determine its location, then
running leap to the top of the Goal Pole.
perform a wall jump to collect it.
Legend

l·Upl411hm111

't> S,per Muhroo11


~fir1Fl1wer

• S,perluf
..;" 81t111eru9 Fl,wer

es11t1tluf

8 PrtpelluBu
># RHllft1 Block
" S,per Stu

Q Rt~Ri119
~ W1rpBu

g Ch,ckp,illtfllt

'p,. Gui Pole

I
• Bit G11I Pol,

·c
a.
NOTE CAUTION
You must collect a total of 110 Star Medal, to unlock this level. There's , bou battle toward the end of the level, so you'll want
II you haven't met the unlock requirements, revisit completed to make sure you have enough time to complete it. Consider
levels to collect sufficient Star Medals. ignoring enemies and coins to shave v,luable seconds oll of your
trip through the castle.

NOTE
You start thi, level with very little time on the clock. To extend Jump
the time limit, you must collect the + Clocks located throughout ../ onto the
the level. ? Block at Point
2 to collect
the first Star
Medal. Before
When the level
you move on,
starts, you have
ground-pound
just 30 seconds
the ? Block to
on the clock.
collect a Statue Leaf.
Drop down and
grab the blue+
Clock at Point Don't let the
1 to add 10 Hammer Bros at
seconds to the Point 3 slow you
time limit. There down. It takes
aren't many+ them a moment
Clocks along the to spot you, so
main path, so it's just dash straight
essential to keep between them.
moving. As you
move across the
gears, look for
another blue+
Clock near the
rotating fireballs. ~!:!:;;:;:~!!~~!!!!!!!!!!!!!!!!!!!!!!!)
uoo9 Depending
Dodge the on how many
-" Prongo at + Clocks you
. - .-- - - - - - - - ;t ci managed to
Point 4 and grab
the blue+ Clock
at the cornerof
e ·_; ft.-
I'/_
. ~,cl 1711:if ,t\_.
·1•· ·.··~·---,
collect, you may
need to pick
the platform.
Jump straight
up to reveal
_.-
- -

_,.--- -

--
:.. . ' 1 _ -· \, - . \ up the pace a
bit. After you
slip past Dry
a Super Star Bowser, he uses
hidden in an Invisible Block, then hop up and collect a massivejump to get back in front of you. If you can afford
the Star Medal. to take some damage, consider runningstraightthrough
his landing spot. The impact will cost your active power-up,
but you'll save precious time. When you reach the end of
the bridge, collect the green + Clock and step on the switch.

I rv TIP
T to reach the Thwomps at Point S he fore the Super Star wun
With 100 extra seconds on the clock, you should have
plenty of time to reach the end of the level.

off!
After you complete
Special 1-Castle,
There's Luigi is unlocked
a blue+ as a playable
Clock behind character! To switch
each of the between Mario
Thwomps at and Luigi, tap the
Point 5, so make icon in the lower-
sure you grab right corner of the
them both. After touch screen during
you slip behind level selection.
the second Any power-ups
Thwomp, you have will carry
wall-jump up to over to the new
the Star Medal character, so you
above you. can switch as often
Continue wall- as you like!
jumping until
you reach the
t::==:-;:---,i••r!!E!li Luigi has all of
Mario's moves, but
ledge. Collect
he's able to jump
the blue + Clock near the Binoculars, then run to the
much higher. Unfor-
left to collectanotherone. Drop back down to the main
tunately, his longer
path and continue through the level.
legs make him less
agile on the ground.
"----~----._.. ,...., Sudden stops cause
Luigi to slide farther than his brother would, making it
The encounter a bit more difficult to navigatesmall platforms .
with Dry Bowser Eachtime you complete a level, the game records
is almost whichcharacter was used. To unlockthe game's final
identical to an challenge, you must complete each level with both
earlier boss Mario and Luigi and reach the top of each Goal Pole at
battle, so you least once.
shouldn't have
much trouble
defeating him.

I
f...
Dodge his
fireballs as you close the distance, then look for an oppor-
tunity to slip past him.

'C
saecial 11\wo
SRecia1,2-1

o 0

~nd
Stir M,~1l ID Propeller Bu
I-Up Muhmm f lhulett, Block

~ Super Mushroom " Super Stu

~ Fire Flower Q Re~ Ri~9


• S1per Luf :' Chtckpoi11tfla9
~., 800111eru9 Flower ),- Goal Pol,

Stth• Luf • Bi9GulPole


:iI!.WupBu
When you The
.., reach the second
Note Blocks at Star Medal is
Point1, bounce floating near
up to grab the the back wa II at
level's first Star Point4, so make
Medal. sure you'rein
position to grab I
it. As you jump
along the moving platform, look for the Star Medal's
shadowto pinpointits location.

) Take
out the When you
Piranha Plant reach the
and Fire Piranha end of the level,
Plant at Point 2, use the moving
then stay near platforms
the back wall to reach the
as you continue level's last Star
0 to the right. Medal. As the
After you pass platforms reach
through the Red the top of their path, make a running leap to the
Ring, collect the building in the background. After you collect the Star
Red Coins from Medal, hop back down to the platforms and make a
the platforms running leap for the Goal Pole.
ahead of you.
Stay clear of the
Piranha Plants
and collect all of
A\\ml!mll!/IHI,®
the Red Coins to earn a Fire Flower.

Hit the? Block


at Point 3 to
collect another
Fire Flower,
then use the
Note Blocks
to bounce up
to the next
platform.

E
~E
:.
E
"C
.
....
a.

!!

..
E

i;;
i ~
o
Lqend
Star Me~al
I-Up Muhroom 0
~SuperMuhrotm

~Fire Flower

*S11parluf
);;.. Bn111er11! Fl,wer

Stat111 luf

II Propellu Box

-f Roulett1 Block
.. Super Stir

QR,~ Rid!

'.JIL Wup Bu
_? Cheekp,iRI Fh1

\>, Gui Pale

• Bi5GulPole
• TIP
You start this level with very little time on the clock. To extend If you have • Statue Leaf handy, use , ground pound to clear out
the time limit, you must collect the + Clocks located throughout the Spike Eel before you swim down to the hidden + Clocks. This
the level. is much laster than waiting for the Spike Eel to move back into
its den.
This level's
underwater
areas make
When you reach
it particularly
Point 4, touch
difficult to
down onto the
stay ahead
rubber pad to
of the clock.
bounce through
Swimming is
the coin rings
much slower
and returnto
than runningon
the surface.
dry ground, and the unpredictable Bloopers can force you
off course. You'll find several blue+ Clocks in each area,
and you'll need to collect nearly all of them to reach the
end of the level.
After you
0 hop out
Collect the of the water,
Star Medal run to the left
at Point 2, then and wall-jump
slip under the up to the level's
nearby Blooper last Star Medal.
to collect the + If you have
Clock below the enoughtime,
coin ring. stand on the Pipe and jump straight up to reveal an
InvisibleBlockcontainingfive coins. When you're
ready to leave, enter the Pipe to travel to the Goal
Pole.

Touch
down on
the rubber pad
at Point 3 to
launch yourself
through the
Star Medal
aboveyou.
Wait for the
nearby Spike
0 Eel to pull back
into its den,
then drop down
through the
openingin the
tunnel floor.
Ground-pound
the Blooper and
collect the two blue + Clocks.

i
5Recial'2·3
o
"l""'1'
I I
L*nd
St11 Med1I

l·Up Muhru111
I
I
I
I
1;} S1p1r Mushroom
~Fire flower

3 I
I
,' ,'
I I
• S~p,r Luf
cp> I "}J;°' Boomuu! flower
I I
I I ~St1tu1Luf
I I .PropellerBn
I I
I ' ' I
I
I
I
I
,f RHlette Block
I ' I
I I
I Super Stir
' I
I
I ' I I QR,~ Rins
I I
I I
:lJ7.. Wup Bu

,'~
I ~ Ch1ckpointFl1!

P, G11I Pole
0

I
I
I
I I
I I

I
(i' • Bi5Gul Pol,
I I
I I

'\ I
I
I

I
I
I
:~
I
I
I
I
I
I
I
I
I I
I I


I


I I I I
I I I I I
I

I
o

I
Start

As you slip There's a gap


through the in the tracks at
Fuzzies near the Point 2. As you
start of the level, begin to drop,
keep an eye out make a running
for the Statue leap to the next
Leaf at Point 1. Switchboard. As
The power-up you continue
moves in and out along the tracks,
of reach, so you you'll encounter
may have to delay your approach to collect it. several dangerous drops. Depending on the situation, you
may need to reversedirectionor jumpto safety.

• TIP
After you collect the Statue Leal, you can use Mario's statue
form to ride straight through most enemies and obstacles!
Defeat the
-..I second
Blokkablok The geyser at
at Point 3 to Point 6 doesn't
collect another fire off when
Statue Leaf, you first pass
then continue over it. Move
along the the Switchboard
tracks. As you just past
approach the the geyser,
Star Medal, then reverse
jump over directionbefore
the spikes you fall off of the tracks. When the geyser launches you
and collect intothe air, make a runningleap to the next Switchboard.
it. If you're
having trouble Sta1Meilal

••
avoiding the Before U228

--~---
spikes, ground- ./ you enter
pound into your statueform and allow them to swing
the Pipe at
right into you. After you destroy the hazard, simply
the end of the
jump up to grab the Star Medal. tracks, use the
Switchboard to
0 collect the Star

) When
Medal at Point
7. Stop the
-==-:...---
you drop Switchboard before it falls off the tracks, then grab
down to Point the Star Medal and head back to the right.
4, watch out
for the Fuzzies
As you
patrolling the
approach the
tracks. The ?
Fuzziesat Point
Block to the
8, jump up to
left contains
slow down the
a Poison
Switchboard.
Mushroom,
Wait fora
so it's best to
chance to
skip it. Jump
slip past the
through the
patrolling
Red Ring, and
enemies, or use yourStatue form to ride straightthrough
use the next
them. Continue to the end of the tracks, then jump to
Switchboard to
safety as the Switchboard falls through the gap.
collect the first
three coins. Hop over to the next track and collect the
After you pass
remainin Red Coinsto earn a Statue Leaf.
through the
Pipe, use the l
Block to create
Pass over a temporary
the geyser path to the
at Point 5, then Switchboard. To
reverse direction reach the top of
to approach it the Goal Pole,
from the right. you must jump
When you're from the Switchboard before it drops down to the lower
launched into tracks.

i
the air, look for
the Star Medal
floating high
above the tracks.
Jump up to grab
the Star Medal
before you drop
back down to
the tracks. Pass
over the geyser
once more and jumpto the nextSwitchboard
.
©

ID
p End

Legend
Star Med1I ID Propeller Bot
1-Up Mushroom 'f Roulette Block
t:(;) Super 14ushroom Super Stir
4 0 ~Fire flower QRedlfot9

• Superluf ~ Chaekpointfl19

e .;i Boom•mg Flower ).. Goal Pole

m'.J
• Stlfue luf

W1rp Bot
• Big Goll Pole

o ©

o
Start 1 ID
Grab the
Propeller Box ) There's a
at the start of Red Ring
the level, and floating above
use it to climb the platforms at
up along the Point 4, so look
platforms. The for its shadow
Propeller Box as you approach
is required to
the area. Stand
move between at the center
areas, so there are more of them located throughout the of the shadow, and use the Propeller Box to fly up
level. If you lose this essential power-up, check nearby? through the Red Ring. Float down through each of the
Blocks to find a replacement. Red Coins before they vanish to earn a Statue Leaf.

The wooden
When you barriers at Point
..I reach the 5 are too high
Blocks at Point to fly over,
2, fly up to the so you must
ledge above approach them
you. Run to the from below.
left until you Hop off of the
0 find the Star platform and
Medal, then pass under the
head back to first barrier,
the right and then hold the
drop down to jump button to
the main path. fly up between
Before you
them. When
move on, search you start to
the nearby float back
Blocks to find a down, steer
Statue Leaf. toward one of
the barriers and
perform a series
of wall jumps to reach the next platform. When you land,
The use the Propeller Box to reach the ledge above you. Follow
...,. second the 1-Up Mushroom Boards to the left to discover a real
Star Medal is 1-Up Mushroom hidden among them.
floating high
above Point 3;
consider using
When you
the nearby
../ reach the
Goomba Tower
Donut Blocks at
to give you the
Point 7, fly up
extra boost
and collect the
you'll need to
level's last Star
collect it. Move
Medal. Float
toward the
Goombas until
down to ensure
they attack, a safe landing
as you return to the path. Clear out the Goomba
then stand near
Tower to collect a few more extra lives, then continue
the Star Medal's
to the end of the level.
shadow. When

I
they move into range, use the Propeller Box to fly into
the air. Bounce off of the Goomba at the top of the
stack, and fly up to grab the Star Medal. On your way
down, clear out each of the Goombas to earn some
extra lives.

NOTE
II you'd rather not deal with the Goomba Tower, climb the
platform, to the right, then fly back to collect the Star Medal.
5Recial'2·S
l~nd
Stu M,,,r ID Prop1ll1tBu

• I-Up M111hrooM

1t> S11pu Muhru111


.., Rnltth Btu•

" S11p1r Stu

• ~Fire Flower
.S11perLur
Q Re,RiR!
'!J ChukpoiRtfl1,
~ .. Boormu, Flowar '\>, Gui Pol,
e Shtuelur • Bi! Gui Pole
ID,W.rp Bu

o 0

•• ...;J.
o Start

0
To progress One of the
through this Blocks at Point
level, you 2 contains a
must use Flip Statue Leaf.
Panels to create Make sure you
temporary grab it before
paths. Many of the Flip Panel
these paths are resets.
longeror more
complicated
than those
found in similar
levels. Before
you trigger
a Flip Panel,
check the area
for patrolling
Stingbies.
!,. ~ Whenyou
Step on trigger the Flip
-" each of Panels at Point
the Flip Panels 6, their paths
at Point 3. combine to
Start from the form a large
platform's right structure. As the
edge to end paths emerge,
with the Flip dash ahead of
Panel on the them before
left. As the three they trap you in the corner. Jump up along the structure to
paths connect, find two more Flip Panels.
follow them up
to the level's
first Star Medal. After you
Climb up along climb up
the path and to Point 7, jump
grab the Star onto the Flip
Medal, then Panel to the left.
jump over to the platform before the path collapses. Follow the path
through its first
left turn, and
When you step dash along the
on the two Flip straightaway.
Panels near When you reach
the Checkpoint the second turn,
Flag, their paths jump straight
combine to wind off of the path
past three Warp to find the last
Boxes. Enter the Star Medal on a
nearest Warp hidden platform.
Box to collect a
green + Clock
floating above
the Checkpoint Before you can
Flag. Wait for reach the top
the Flip Panels of the Goal
to reset, then Pole, you must
trigger them reach the Flip
again and run to Panel floating
the end of the above the
path. platform. When
you trigger the
Flip Panel on
the ground, it creates a small structure. Jump up to land
As you on each level of the structure as it unfolds. Hop up to the
approach floating Flip Panel, then make a running leap to the top of
the end of the the Goal Pole.
path, jump
down to the
lower Warp
Box. When you
emerge, you
automatically
collect the

I
second Star
Medal. Trigger
the Flip Panels
one more time,
and run to the
remainingWarp
Box to move on.
©

Le!lend
II Propeller Box
l·Up Mushroom -# Roulette Blotk

• II
~S•perMushroom
~Fire flower

I S,perlear ~
"SuperStu

Q Ra~ Rin!
CheckpointFlag

'•
~ .. Boomerang Flower )>. Goal Pole
~Stlfueleaf • BigG01IPole

crtIJ Wup Box

NOTE
You must collect a total of 120 Star Medal, to unlock this level.
If you haven't met the unlock requirements, revisit completed
levels to collect sufficient Star Medals.
Start
When the level
starts, move The
toward the second
bottom of the Star Medal is on
screen to find a small platform
a hidden Super at Point 4.
Mushroom. When you jump
When you over to collect
search the it, a Banzai Bill
nearby? Blocks, appears right in
avoid the one front of you. Jump back to the walkway and get clear
on the right; of the Banzai Bill before it leaves its chamber.
it contains
a Poison
Mushroom. As
you continue
along the main • TIP
path, you must .:.. .: 11254 You'll lace several more
negotiate Banzai Bills ,long the
unstable
~
path to the right, and

that runs alongside


these hazards.
platforms,
Bob-ombs, and retractable spikes. The narrow strip of wood
the spikes allows you to avoid most of

' .. J
...... ../ ... \\\• ..··
i- i- .. '6 ••
the retracflble spikes
don't leave much room
to dodge these m111ive
enemiet. When you're
stuck in the path ol, Banzai Bill, stand nm the edge ol the
When spike, and crouch down. It's I tight squeeze, but the Banzai Bill
you pass should pm right by you.
through the Red
Ring at Point 2,
a small Cannon
appears at As you
the end of the ../ make your
platform. As way across
you collect the the walkway,
Red Coins, the look for the
Cannon fires platforms at
spiked balls at Point 5. Drop
you. Dodge the down to find
attacks, and the Star Medal
collect all of the floating above a set of retractable spikes. Wait for
Red Coins to the spikes to drop down, then jump across and grab
earn a Statue the Star Medal. Hop back to the platforms before the
Leaf. spikes reappear and return to the main path.

When you
The first reach the end
-' Star Medal of the level,
is located above walk onto the
one of the small ship's bowsprit.
Cannons. As Smash the 1-Up
you approach Mushroom
the Cannons Board to collect
near Point a real 1-Up

I
3, dodge the Mushroom,
spiked balls they fire at you. After you make it safely then head to the right to attempt your Goal Pole jump.
past the Cannons, you're free to collect the Star
Medal. Hop on the Cannon and perform a backflip, or
flutter-jump from the ledge to the right.
5Aecial l'bree
5Recial3·1

Le!lfnd


StarMe~al l!J PttptllerBtt

I-Up M11ht1111

1;) S1per Muhr1111 .. S,puSttr

~Firefltwtr Q Re4Ri•t
.S,ptrluf g Chu•p,i1tfl19

...; B11111m9 Fltwtr '). G1tl P,I,

'e Stat11Lt1f • Bi9Gt1IP,l1


:[f. Wup Bu
As you When
ride the .....,. you reach
platform at the swinging
Point 1, look for platforms at
the Star Medal Point 4, the
floating to the camera angle
right. Make a tilts down to
runningleap show a Star
through the Medal below
Star Medal to land safely on the next platform. you. Move
down along
the platforms
and grab the
Star Medal as
When you swing into
you jump range.
to the rubber
platform at
Point 2, bounce
in place until
the next
To reach the
platform swings
top of the Goa I
toward you. Pole, you must
When it moves
leap from the
into range,
platform as
bounce onto the
it swings into
blue platform position. Start
and jump over
running when
to collect the
the platform
Star Medal.
reaches the
Land on the?
base of the Goal Pole, then jump from the edge as the
Block below the -----·-- platform reaches the end of its track.
Star Medal, or steer your jump to meet the platform
as it reaches the end of its path.

\ ) As you
swing
toward the Red
Ring at Point 3,
try to stay near
the center of
the platform.
Jump up to pass
through the
Red Ring, then
continue along
the path. The
Red Coins are
farther away
than normal, so
keep moving

I
until you see
them. Collect
the Coins from each of the platforms, then jump onto
the nearby Blocks to grab the last one. Collect all of
the Red Coins before they vanish to earn a power-up.
o
••• •• -
••

Legend
St1rM1d1I Ill PropellerBox
I-Up M11hm111 ,t R11l1tt1 81,ck

t;) S1p1r M11hroo111 " S11per Stu


~ Fir1 Fl,wer Q Rd Rin!

• S•per luf 'g Checkp,int fl•!

.,.; Booimu§ Flower )I, Gul Pole


e. St1t111 luf • Bi! Gotl Pole

:!Jl: W1rp Bu
,.• This level
utilizes the
colorful
spinning
platforms
The ? Block at
Point 5 contains
another Statue
Leaf. Make
sure you collect


found in World this valuable
4-3. However, power-up
the location, before it
direction,and slides off the
size of each platform.
platform makes for some challenging jumps. As you move
along the first group of spinning platforms, watch out for
the gap at Point 1. Jump from the red platform and bounce fillj(IDfil)
off of a nearby Paragoomba to safely reach the ledge. As you run f6j
.,,, along the -
One of the? green platform
Blocks at Point at Point 6, look
2 contains a for the small,
Statue Leaf. red platform to
Make sure you the left. When
collect it before you'rewithin
you continue to range, jump
the next series across to the
of spinning red platform
platforms. to collect the
level's last Star
Medal.
fillj(IDfil)
, The level's (!)
_. first Star
Medal is located
on the blue
platform at
Point 3. Flutter-
jump over to
collect it, then
returnto the
main path.

When
you reach
Point 4, use the
Star Medal's
shadow to
pinpoint its
location. Jump
up to the Blocks
along the back
wall. If you still
have a Tanooki
Suit, flutter-
jump over to
the Star Medal;
if not, perform
a wall jump to
gain enough
distance.
Legend
Stu Me~tl ID ,,.,,11.,e ..
I-Up M11hm,. ff RHl•tt• Bltck
~S,ptrMuhrt11n , SiperStu

~fir,Fl,w,, O R,4Ri,1
f S,ptrluf Q ChukpeiitFl19

, 811•1ru9 Fl,wer ), G11I Pole


ic;..s,,,
# .. i..,, • 8i9G11IPtl1

1JL ""' Bu

• •

~-----·
• •



• •
NOTE
You start this level with verv little time on the clock. To extend to the right and
the time limit, vou must collect the + Clocks located throughout let the incoming
the level. Fuzzies pass
by, then grab
the Statue Leaf
The level starts that's trailing
with just 30 behind them.
seconds on
the clock, so
speed should
be your priority.
Collect the+ When
Clocks located ~ you reach
throughout the /iii
l',--.--11-----, Point 4, the
level, and avoid level's last
enemy encounters whenever possible. Star Medal is
floating directly
above you.
Slip Jump up to grab
../ past the it, then continue
Fuzzies, and use along the tightropes.
the Note Block
at Point 2 to
bounce straight To reach the
up to the top of the Goal
tightrope above Pole, perform
you. The Star a well-timed
Medal is just bounce from
above the Fire the nearby
Piranha Plant to tightrope. With
the left. Bounce enough height,
over and grab you shouldn't
the Star Medal, have any trouble
then drop down making a perfect landing.
and take out
the Fire Piranha
Plant. Head back to the right and drop down to grab -----Spedal Box-----
3-Mystery
the Super Mushroom and a+ Clock, then bounce up After you complete Special 3-3, you gain access to a
and enter the Warp Box. new MysteryBox. This MysteryBox containsa random
encounter.Clear the area and collectyour reward
beforetime runs out.

Grab the
..., Star Medal
at Point 3, then
jump into the
nearby Warp
Box. When
you emerge,

i
you land on a
tightrope. Move

D,
e ~End

c
le!lend
St., Med1I ID Prepeller Bu

I-Op Muhrum ,f R01l1tt1 Block

~Superl4ushroo111 S11p1rS1.,

~ Fire Flower Q Red Ri119


• S,per Luf 'Q Checkpoi11tfl19

' 81111m11, flower p. s .. r Pole

~StatuLHr • 8i9GulPol1

GlDWup Box

o
This level Defeat the
has very few Boomerang
enemies, so Bros at Point
most of your 5 to collect a
time is spent Boomerang
negotiating Flower. The
devious traps. hazards just
Spiked hazards ahead are
are located particularly
throughout devious, but this
each area, and they can vary in size, shape, and behavior. useful power-up should help you get through them.
Timing is essential! Before you charge into a cluster
of swinging spikes, take a moment to observe their
movements and identify the nearest safe areas. The
level's last
Star Medal
is floating
The first above the
.J Star Medal Donut Blocks
is located at at Point 6.
Point 2. As Dodge through
you dodge the the spikes,
spikes along the
then jump over to grab it. When you land, try to
walkway, time touch down on a single platform. If the path ahead
yourjump to is clear, make a running leap across the gap. If you
grab the Star
need a momentto time yourjump, hop between
Medal. It won't take long for the spikes to return, so the remainingDonut Blockswhile you lookfor an
make sure you keep moving.
opening.

As you The spikes


approach near the end
Point 3, giant of the level
spiked balls can make it a
begin rolling bit difficult to
across the jump across the
tilting walkway. Donut Blocks.
Dodge through You have a
the spiked little time
balls, or tilt the before each
walkway to roll each of the hazards out of your path. platform drops away, so make sure the path is clear before
you attempt each jump. When you reach the last pair of
platforms, make a running leap to the top of the Goal Pole.

When
you reach
the end of the
tilting walkway,
listen for the
distinctive
sound of
the nearby

i
Star Medal.
Wall-jump off of the archway's left side to grab the
hidden Star Medal before you move on.
5Recial3·5
Legend
._.i StarM,411 II Prop,llerBox
I-Up Muhroom tf Ro11l1th Block
t;> Super Muhroom ·' s~per St,r
Q R,4
*
~


Fira Flower

Super luf
Rin!

ti Chekpoint Flag
Boomeru9 flower \.- Gotl Pele
-, St1tu,Lur • Big Gui Pole

(!}I. Warp Bu

I !
This level is
very similar to Collecting
World 6-4, but the level's
the vanishing last Star Medal
platforms are a
is a dangerous
bit tricker this undertaking.
time around.
Negotiate
Once again,
the vanishing
the colored platforms and
platforms rotating spikes
appear and disappear in time with the music, but each to reach Point 5, then leap across to grab the Star
one only stays in place for a single beat. To cross the gaps Medal. The used Block doesn't offer much room to
along the path, you must anticipate the appearance of each land, so accuracyis the key to a safe jump.
platform. Listen to the music, and jump between beats to
ensure your intendedplatformappears below you.

One of the? When you cross


Blocks at Point the platforms
2 contains at Point 6,
a Poison make sure
you time your
Mushroom.
When you jumps to avoid
search these ? the swinging
Blocks, avoid spikes. Listen
hitting the one to the beat of
in the middle. the music, and
watch the spikes swing back and forth. It's best to step onto
the blue platform as the spikes are swinging toward you.
As you jump over the spikes, the yellow platform should
When
appear beneath you.
_,, you reach
Point 3, wait
for the Wallop
to meet you at
the door. Jump
up to bait the
Wallop into
doing the same,
then hop onto its head when it slams to the ground.
When the Wallop recovers, jump up and grab the Star
Medal.

The
second
Star Medal
is floating
just past the
Checkpoint Flag.
Jump to the
Star Medal just
as the yellow
platforms are
about to appear,
then hop off

I.
before they
vanish again.
Hop over to the
pink platform
'C
as it appears,
or simply leap
clear across the gap.
I
Start



Stir Md1I

1-Up M11~r1111
©
Lqend
Iii

Pr1p1ller Bex

..f RHldte Bltck


S1p1r Mu~rHM " S1per Star

~ firt Fl,wer Q R,, Ri•t


• $1p1rl.e1f 'Iii Chc•p1i1tfla9

..; BH111trt119 Fl1w1r )I. GoalP,I,


~StllHLuf • Bi9G11IP1l1

{ttI. Wup Bu
NOTE The level's
./ last Star
You must collect a total ol 140 Star Medals to unlock this level.
Medal is located
II you haven't met the unlock requirements, revisit completed below the main
levels to collect sufficient Star Medals. path. Deal with
any emerging

When you reach


the tightrope,
____ . 41492
Bullet Bills, and
drop through

-
the gap at Point
bounce up 4. Run through
to avoid the \
ll., -~ - .; ...----'-
the Star Medal,
incoming Bullet ..... but make sure
Bills. These fast- you avoid any
moving enemies exhaust from
are located all
throughout the
10 O"""'-"-'• the nearby jet
engines.
level, so always
be ready to make an emergency jump.

Before you make


The first
../ Star Medal your Goal Pole
is located on the jump, look for
the group of
ledge at Point
Toads cheering
2. Jump up to
you on. Run
collect it, then
through the
continue along
the ledge to group of Tanooki
avoid the Bullet Toads to reveal
a nice stash of
Bills shooting across the deck.
coins.

Hit the
? Block
at Point 3 to
collect a Statue
Leaf, but move
quickly to avoid
the Bullet Bills.
Watch out
for the Rocky
Wrench to
the right, and
wall-jump to
the Star Medal
floating high
above the deck.

i..
....
E
...
'C

..
i.
.
E

i
CIC
IE
f ~
~nd
Ster Mdal II Pnptller Bu

I-Up Muhr1111 ,f Rullft, Bl,ck

~ S,per MuhrnM s,,., Shr


~ Fire Fl,wer Q Rd Ri11t
• S1p1rl11f liil Ch1ckp1i11tfllt

~ 8011mu1 flower ),, Gul Pele


~Stlfuluf • BitG11IPol1
011. Wup Bu
When the level StarMeilal
starts, hit the The level's


31 0248
Roulette Block to first Star
collect a random Medal is located
power-up. When on the edge of
.

••
you're ready the retractable
spikes. As you
pass between
the spikes,
watch for -

As you ride the Star Medal to appear on the right. When you're
through the close enough, jump over and grab it. Return to the
level, groups platforms and deal with any remaining Prongos.
of enemies The platforms near the bottom of the screen are
drop onto the about to drop away, so make sure you stay near the
platforms. background.
Depending on
the power-up
you received
from the The
Roulette Block, these encounters can vary in difficulty. second
Watch the platformsfor the shadowsof incomingenemies. Star Medal
is floating
above a rubber
platform that
appears to the
left. A group of
platforms begin
Magikoopas is
to drop away.
waiting nearby, so try to collect the Star Medal before
As you deal
they have a chance to attack. The Magikoopas follow
with incoming
you to the end of the path, and you have very little
enemies, try to
room to dodge their attacks. If possible, use a few tail
stay near the
whips to clear them out of the area.
center of the platforms.

Soon after
the Bob-ombs
appear, spiked Before
balls start -' you jump
rolling across to the Goal
the platform. Pole, check the
Use a few nearby building
tail whips to for the level's
deal with the last Star Medal.
Bcb-ombs as Jump up along
quickly as possible, then prepare for the spiked balls. Move the moving
toward the bottom of the screen and stand at the edge of platforms, then
the platforms. Make sure you position yourself on the line make a running
that divides the two sections. Stay put as the spiked balls leap onto the
bounce off of each other and roll safely past you. building. Move
to the right
until you find
the Star Medal's
shadow. Stand
E on the shadow
and perform a backflip to collect the Star Medal.
~E
:.
2
'C

..
a.

:2
"'
.
I
"'
i;
i Ii,
Legend

I-Up Muhm11

1;) Super Mushroom

~fire flower

.Superluf
~., 800111eru5 Flower

St.tueluf

II PropelluBox
f Rul1tt1 Block

"SuptrSflr

Q RdRin!
lr.WupBu
:' Ch1ckp1i11t Fii,

)I, Gui Pole


• Bi, Goal Pol,

NOTE
Thi, level contains a Cotmi, Clone. This relentless enemv
mimics each of vour actions as it follows vou through the area.
When the
level starts,
dash past the
Boos to reveal ~ TIP
the invisible
Before you collect the Star Medal, mrch the large platform',
platforms at
Point 1. Hit
front-left corner. Stand in the center of the revealed platform,
the P Switch then jump straight up to collect a 1-Up Mushroom from ,n
at the end of Invisible Block.
the path, then
circle around
After the Warp
and follow the
Box drops you
Donut Blocks to
at Point 4, the
the Warp Box.
Cosmic Clone
can make it very
hard to search
for invisible
platforms.
When you're
When you not sure where
appear in to go, circle the edges of your current platform to keep the
the next area,
Cosmic Clone from catching you.
look for the
Star Medal to
the right. As
you approach
it, the invisible
platformsveer
off to the right. Medal at Point
Make a running 5. Make a
leap straight running leap
through the through the
Star Medal. Star Medal,
As you pass then wall-jump
over the gap, over the Cosmic
more platforms Clone. When
materialize to you land, follow
provide a safe landing. When you land, dodge past the platforms to
the Peepa and continue along the path. the exit.

When you
approach
the Star Medal
at Point 3, it
flees down the
path. Follow it
onto the large
platform to
find a row of
? Blocks. As
you approach

i
them, you
find yourself
surrounded by
Boos. Hit the
? Block in the
center of the
row to collect a
Super Star. Dash through the Tail Boo to the right to
collect a Statue Leaf, then run through the remaining
enemies. When you'reready to move on, grab the
Star Medal and find the hidden platforms to the right.
Legend
ID Proptller8ox

I
As you drop
After you down to the
deal with the next walkway,
Flophopper at watch out for
Point 1, search
the Bullet Bills
the nearby flying in from
Blocks to collect the right. Hop
a Statue Leaf. up and search
the nearby?
Block to reveal a
Boomerang Flower.

The level's
first The
Star Medal is second
hidden behind Star Medal is
the waterfall floating below
at Point 2. the path at
Run through Point 5. Wait
the water to for a Banzai Bill
collect it, then
collect the coins from the nearby ? Block. When you
to appear, then
J=-=-
follow it toward "'E,Jb...;...l.lL
the Star Medal. Drop down to grab the Star Medal,
return to the main path, watch out for the Bullet Bills
approaching from the right. and wall-jump back up to the path before the next
Banzai Bill arrives. Dash across the smaller gaps to
the right and drop down to the next walkway. As you
continue along the path, keep an eye out for more
Bullet Bills.

The last
./ Star Medal
is floating under
the bridge at
Point 6. Use a
boomerangto
collect it before
you jump to the
Goal Pole.

-----Spe<ial 4-MysteryBox:-----
After you complete Special4-3, you gain accessto a
new Mystery Box. This MysteryBox containsa random
encounter. Clear the area and collectyour reward
before time runs out.
massive enemy.

~E
.
....
..
;!
'C

.i
I
.
I
0
;
! l§S
o
Legend
_,, Stu M1~1I 8 Prop,ller Bu:

I-Up M11hm11 of R11lett1 Sltck


1d S1per Muh,.... S,per Shr

~ Fire Fl,wu Q Rd Ri119

• Super Luf 'Q Chukpoi11t Flt9

~.., Boo111m119 Flower '> Gui P1l1

St.tu Luf • Bi9 Goal Pol,


mw,,,eox

Start
As you drop

NOTE
down to Point
4, look for the
4
·-·
You start this level with very little time on the clock. To extend Goomba near
the time limit, you must defeat the enemies located throughout the center of
the level. the platform.
Try to land
directly on its
The level starts
head, then hop
with just 30
onto the nearby
seconds on the
Switchboard.
clock. Each time
you defeat a
Goomba you
earn a blue+ Ride the
Clock. Hurry -' Switch-
down the path board to the
and clear out end of the
every Goomba you find. tracks, then
drop down to
the wooden
The first platforms below
Star Medal you. The last .I

is located on Star Medal is off to the right, leap out to grab it.
the main path.
follow the
steps down to
Point 2 to grab NOTE
it on your way Even ii you're using , Tanooki transformation, collecting the
through the
Star Medal makes it very difficult to re,ch the top of the Goal
level.
Pole. II needed, revisit the level to make a fresh attempt.

The
_,. second
Star Medal is
located above
the? Block
at Point 3. If
you've cleared
out each enemy
along the path,
you should have a fair amount of time on the clock.
Hurry across the cloud platforms and head into the
final stretch.

l
I
i.
i.
j
I;;
i ~
........ End

Le!lend
--
II PupellerBox

1;) Super

*
~Fire
Mnhr11111

flower

S,pe,L11I

Stlfu luf
ll


" Super Stu

Q Re~ Ri115
C~eckpoiftt

Bis Gui Pole


Fits ••
JE Warp Box
Start
The? ) If you're
Block at quick
Point 1 contains enough, you
a Poison should be able
Mushroom,so to take out both
it's best to avoid of the Boos near
it. Hop onto the the Red Ring.
blocks and up to ........
the ledge. The
_.,....,...,;~'"""'*...,.., ....,... If the Super
Star wears off
level's first Star before you reach Point 4, try to draw the Boos away
Medal is hidden from their platforms before you pass through the Red
on a small Ring. The Red Coins are scattered across the crumbling
platform behind platforms, so you must plan each jump carefully.
the wall. Collect all of the Red Coins before they vanish to earn
a power-up.

When
The Peepa at ._/ you reach
Point 2 can Point 5, you
be difficult to must perform
dodge.Hop a series of wall
onto the ? Block jumps to reach
and use the the next area.
extra height to The second
jump right over Star Medal is
them. floating high
above the
ledge, so use an
extra wall jump
The ? Block at to grab it when
Point 3 contains you're within
a Super Star. range. When
After you you're ready to
collect it, dash move on, drop
across the back down to the main path.
crumbling
platforms to
continueto the
next area. Jump A Big Boo
over any gaps is blocking
to maintain the path at
your speed, and Point 6. Jump
clear out the across the gap
enemies along to dodge it,
the path until then follow
the Super Star the crumbling
wears off. platforms to
find the last
Star Medal.
Make a running
leap through
the Star Medal,
then follow the
platforms to the
next area.
Le!lend
Stir Medal .... Boom.,u, Flower SuperSt1r
NOTE
You must collect a total of 160 Star Medals to
I-Up Muhmm Stttut Lui QR,~ Rin, unlock this level. If you haven't met the unlock
~SMperMushrum Jfi. W.rpBu g: Chekpoi1t fits requirements, revisit completed levels to collect
~Fir,Flower B Prop1ll1r8u P,, Goal Pele sufficient Star Medals.
at s~,erluf
' Rtulette Block • Bi5GnlPolt

...
---... - t:[tE) o.

After you
enter the Pipe When you
at Point 1, emerge at
you must face Point 2, watch
a Hammer out for attacks
Bro and two from the nearby
Boomerang Hammer Bro. A
Bros. Dash in short Blokkablok
and take out is circlingthe area,
the Hammer so be especially
Bro before he careful when you
has a chance dodge incoming
to attack, then hammers. Defeat
dodge incoming the Hammer
boomerangs Bro, then hit the
and choose your Blokkablok's
next target. single ? Blockto
Take out all reveal a Super
three enemies Mushroom.
to earn a When the area is clear, hit the ! Blockalong the backwall to
Boomerang Flower, then use the Pipe to leave the room. create a temporary path. Walk to the end of the face Blocks,
then jump up to collectthe level'sfirst Star Medal.
When Boom
Clear out
Boom tucks into
his shell, the
the two
Boomerang spikes at the
Brosat Point centerof the
roomemerge. If
3, then use the
! Block to the you stay across
right. When the the room from
face Blocksare Boom Boom,
in place, follow the spikes
them to find actually help protect you from his attacks. Wait for Boom
the second Star Boom to emerge, then repeatthe process.Jump on his
Medal. head three times to defeat him, then exit through the Pipe.

Run acrossthe
Donut Blocks
and collect the
green + Clock.
When Porn
Pornappears,
Walk onto dash along the
.,. the ship's Donut Blocks
bowsprit to find to flank her,
the ! Block at then jump on
Point 4. Use the her head to deal some damage. It takes some time for the
! Blockto create Donut Blocks to reappear, so plan your route carefully.
a temporary
path, then To dodge Porn
follow the face Pam's shell
Blocks to the attack, circle
left. Grab the along the
level's last Star outside of the
Medal, then Donut Blocks.
hurry back to As long as you
the ship before keep moving,
the! Block the shell won't
resets. hit you. By the
time you completethe circle, Porn Pornshould emerge from
her shell. Wait for her to choose a platform, then dodge her
boomerangs and deliver another blow. Repeat the process
until you defeat her and end the encounter.

Boom Boom
hasn't learned When you're
any new moves, ready to end
but the room's the level, jump
retractable onto the ? Block
spikesmake at Point 5 and
make a running
things a little
more difficult leap to the top
thistime of the Goal
around.When Pole.
Boom Boom performshis spinningattack,the spikesappear
alongthe room'swalls. This prevents you from running
away from Boom Boom, so you'll have to be a little more
aggressive.Jump over his spinningarms and land on his
head to deliver a damaging blow.
Sgecial P.ive
s~ecialS·I

·~End

Lqend
Star M,4,1 B Prep,ller Bu

I-Up Mu~m• ' Rt1l1tt1 Bite•


1;> S,per M11~rH• · $1p1r Shr
~ Fir, Fl.wer Q Rd Ri•!

• S1perl1d 'Q Checkp1i.tfl19


...;, B11•1rn9 Fl,wu )I.. C11I P,I,
e, Sftt11 Luf • Bi9 Cul Pelt

JlL W,rp Bu

11

-
This level
contains several
When
Red-Blue Panels, ._,, you reach
so you must plan Point 4, follow
each of your the path to the
jumps to safely left to find the
cross them. As second Star
you plan your Medal. More
route, keep spiked balls
an eye on any appear in front
nearby Boos. of you. Grab the
Star Medal, and
Sta1Meilal stay put until
One of the @345 the spiked balls
Blocks at drop down to
\ the platforms.
Point 2 contains
Follow them out
a Statue Leaf. ~ to the right and
While you
collect it, face continuealong

..
the nearby Boo
to keep it from
·I~ the main path.

sneaking up
on you. Jump J-325
onto the Blocks

-··
When
and hop on the . : \ ../ you reach
platform, then
look for the Star
~ Point 5, look
for the Star
Medal floating
Medal on the
to the right.
Before you
collect it, make
.- \\ path below
you. There are
a few sneaky
sure that the Red-Blue Panels are showing their blue
Booshidingin
sides. Jump out to the Star Medal and drop down on
the area, so be
the red panel as it moves into place.
careful! Drop
down to one of
the blue panels,
When you and run toward
reach Point 3, the Star Medal
watch out for until the Boos
the spiked balls appear. Dodge
rolling across around them
the Red-Blue and time yourjumps to make sure you always have
Panels. Each a panel to land on. After you grab the Star Medal,
time a spiked continue along the platforms.
ball appears in
front of you,
use a jump to flip the Red-Blue Panels out from under it. As When you reach
the spiked ball falls harmlessly through the path, continue Point 6, wait
along the repositioned Red-Blue Panels until you spot the for the row of
next hazard. spiked balls to

I
roll across the
path. When it's
clear, dash to the
right and make a
D,
running leap to
the Goal Pole.
5Recial5·2

- .. End

Start

Lqend
8 Pr1p1llarBu
t-Up Mu~rH• ii R11lttt, Bl11k
s,,., ... ~,... ·· $1ptt Stu

~firtFl,wu Q R1IRi15

• S1p1rU,f Q C~ukp,i•t Flis


..;, BH•m•t Fl,w,r \., Gt1I Pel,
~Stlluh,f • Bi5Gt1IP,I,
{al Wup Bu
When you
reach Point 3,
NOTE jump across
This level contains a Cosmic Clone. This relentlm enemy the gap and
mimics each of your actions as it follows you through the area. grab the 1-Up
Mushroom. If
the swinging
Dodge the spikes
spikes are in
as you make
the way, follow
your way to the
the path to the
Chain Chomp at
1-Up Mushroom,then jump acrossthe gap to circlearound
Point 1. If you
the Cosmic Clone.
move quickly,
the Cosmic
Clone shouldn't
materializeuntil As you
you make it past dodge the
the spikes. spikes along the
tilting walkway,
hopover and
grab the Star
Use the Medal at Point
! Block 4. If you move
to create a quickly, the
temporary path CosmicClone shouldn't materializeuntil you leave the
to the right. Donut Blocks.
When at least
two face blocks
are in place,
follow them up Run between
to the nearby the Chain
Star Medal. The Chomps and
ledge is very hit the ? Block
small, and the at Point 5 to
Cosmic Clone
reveal a Fire
is right behind Flower. Jump
you. Step on up to collect
one side of the the power-up
ledge, then before it lands,
circle through the Star Medal to avoid the Cosmic or circle around one of the Chain Chomps and grab it on
Clone as you jump back down to the main path. your second pass.

The last
Star Medal
is floating
above the
retractable
spikes at Point
6. If the spikes
are up when
you arrive, lead

I
the Cosmic Clone in a circle until you can continue.
Dodge the swinging spikes until the retractable spikes
drop down, then hop over to grab the Star Medal and
continuealongthe path.
D,
S~ecial5·3
~nd
St1rMd1I

1
1-Up Mu~m•

~ S1ptt Mu~m•
~Firefl,wer
• s,,.,1. ..,
8u111r111, fl,wu
~ s,,, .. 1. .. ,
ID Prop,llet Bu
if R11lett1 Bltck
" S,perSttr
QRdRi•!
rt,r,Bu
g C~eckp1i1t fl•t
)., , .. 1,,1.
• Bi90t1/P,l1

:-=:llll::1111:=-:=-:

o
~:llll::llll::llll::Jlla:~:Jml.:llll::.m:

:llll::llll::llll:~:llll:=-=----~~~~----:llll::llll::llll:©

:llll::llll::llll::llll::llll::llll:~:1111:~

Stan
....:.....~1--~~~~~~~~- _.-c::ma_:mc:mc=-:=-: .... :mc~©
Wait
for the
geyser at Point
1 to die down,
then move the When you
Switchboard to drop down
the end of the to Point 5,
tracks. When jump across the
the geyser Donut Blocks
erupts, head to keep at least
back over it two of them in
to reach the ? place. After you
Block on the collect the Star

1,..~I'll!
ii1iillllllll
upper tracks. Medal, use the remaining platforms to return to the
Switchboard.
Block, then hop
Jump onto the?
up to collect the Make sure
first Star Medal. you smash the
Blocks at Point
6! The one on
Stop the the left contains
Switchboard at a Statue Leaf.
Point 2, and hit As you continue
the ? Block to along the
collect a Statue tracks, watch
Leaf. Make sure out for the Fake
you're in position Block hiding in the Blocks ahead of you.
to catch it, then
jump across
to the next \) Jump
Switchboard. through
Watch out for the Red
the jet engines Ring at Point
along the tracks. 7, then dodge
Wait for the the Bullet Bills
flames to die
down before you
attempt to move
the Switchboard
past them. power-up.

Make sure the


The second
Switchboard is
Star Medal
moving at top
is located at
speed when you
Point 3. Watch
reach the geyser
out for patrolling
at Point 8. As
Paragoombas,
you're launched
and jump up to
into the air,
grab it as you
make a running
pass by.
leap for the top
of the Goal Pole.
The jet engines
at Point 4 are
placed very
dose to each
other, but
they have a
convenient
firing pattern.
Stop near the
first engine and
wait for it to vent its exhaust. As the remaining engines
begin to shut down, continue along the tracks.
5Recial5·4

j> End

Legend

l
StuMd1I

I-Up Muhm•

't;)SMplt J411hrHIII

~Fir,Fl,wer
.Sup11Lur
• Bn111er111, flow1r

es111uluf
1DPr,p1lt1rBu

' Rt1ltth Bleck


· S•perStar
Q RdRi15
Wup Bu
g: c~,e•r•i•t fl.,

1-1
'p. Gui P,I,
• Bi! Gotl Pole

o
~
Red Rini
') Due to the As you
scrolling approach
level and Point 4, look
moving for the Star
platforms, you Medal along
must move very the screen's
quickly to stay right edge.
on the screen. Stand on the
Pass through pink platform
the Red Ring at below the Star Medal, and wait for a moving platform
Point 1, then to enter the area. Jump onto the platformbeforeit
jump along blocks your path, and grab the Star Medal as you
the platforms continuethroughthe level.
to collect the
Red Coins.
Watch out
for attacking
enemies, and
When you ..!.,..
reach the
collect all of the Red Coins to earn a Statue Leaf.
Flop hoppers
at Point 5,
move quickly
to reach the
The first next platform .
...,, Star Medal The last Star
is placed right in Medal is off to
your path. Pass the right, so ~
through Point you must grab
2 to collect it, it before the
then continue platformsmove
to the Warp out of position
.
Box.

After you
pass through
the Warp
Box, the level
starts scrolling
upward.
Platforms move
in from either
side of the
screen, so you
have plenty of options as you make your way up the path.
Try to reach the coinsalong the way, but make sure you
aren't left behind.
SRecialS·S

I T-> .
I @irD

Stu M,411 ID Pr,,,u., Bu


I-Up Mu~m• ,f RHlett, Bleck
l;) s,,., Mu~rH• ·• s,,., s,.,
~ fire Fl1w1r Q R,4 Ri•t
• S1p1r Luf 'Q C~tckp1i1tfllt

Bu,11,1111 Fl,wu P, GHI P1l1


es,.tul,d • Bis Gui Pol,

Jl1 W1tp Box


To reach the
end of this
level, you
must use Warp The fourth
Boxes to move
room is filled
through a series with Dry Bones.
of rooms. Each Dodge around
room contains
these persistent
enemies and
multiple Warp
Boxes, only one head up to the
of which leads to the next area. When you enter a new second floor.
area, look for a single coin located near one of the Warp To move on to
Boxes-this coin always marks the correct path. To leave the the next area,
first room, run through the coin and enter the Warp Box find the Warp
near the right wall. Box in the small
bookcaseon the
The second back wall.
room is filled
with Tail
Goombas.

The fifth
room has a
single Goomba
patrolling the
second floor.
After you
search the first
The third room floor, head up
is filled with and defeat
Piranha Plants. the Goomba
When you to collect the
arrive, clear out level's first Star
the enemies in Medal. The
front of you, nearby Warp
then search the Box is marked
? Block on the with a single
left to collect a coin. When
Fire Flower. The you're ready,
? Block on the use it to move on to the next room.
right contains
a Poison
Mushroom, so
it's best to avoid
it. Move up the The sixth room
ramp to the left is filled with
to find a single Prongos. Hit
coin near a the? Block
Warp Box. to collect a
Boomerang
Flower, then
make your
way up to the
second floor.
Find the coin
located at the
edge of the
walkway, then
jump to the
nearby Warp
Box.
The
seventh
room is filled
with Peepa,
but there's a
single Goomba
on the first
floor. Defeat
the Goomba
to collect the
second Star
Medal, then
head up the
ramp to the left.
The ? Block at
the top of the
ramp contains
a Statue Leaf,
so make sure you search it on yourway to the second
floor. When you're ready to continue, use the Warp
Box located near the back wall.

The eighth
../ room is
filled with Boos,
but there's a
single Goomba
on the lower
floor. Dodge
past the Boos
and defeat
the Goomba
to collect the
level's last Star
Medal. When
you're ready to
leave this room,
head up to the
second floor
and enter the
Warp Box near the back wall.
SRecial s-castle

rn §]
··1
••

Le!lend
Stir Me~,I Ill Prepelltr Bu
I-Up MuhrH• -4 R11t11t, Bleck
1;) S,pu M11hr11• · S,p,r Stu

~Firefl,wer Q R,~Ri15
I s,, .. t.. 1 'Q Chckp,i.t flas

~ Stah1L1af • 8i59ul P,I,


~w.,,sox

NOTE NOTE
You murt collect, total of 180 Star Medals to unlock this level. You start this level with very little time on the clock. To extend
If you haven't met the unlock requirement,, revisit completed the time limit, you must def,at the enemies located throughout
levels to collect sufficient Star Medals. the level.
The level starts
with just 30
On your
seconds on the ..,) way to
clock. You land
Dry Bowser,
on a Goomba
make sure you
when you enter
collect the Star
the castle,
Medal at Point
but there are
5. Stay clear of
many more
Dry Bowser's
along the path.
fireballs, and
There's a boss battle toward the end of the level, so defeat
watch out for gaps in the moving platforms. When
every Goomba you see to ensure you have enough time to
you're within range, make a running leap up to the
complete it.
Star Medal, then continue along the path.

The first
'-' Star Medal This time
is located above around, Dry
the moving
Bowser attacks
platforms at with fireballs,
Point 2. When jumps, and
a platform tail whips.
appears from This battle is
the lava, jump very similar
over and grab the Star Medal. to previous
encounters,
but keep an eye on the clock. Make sure you take out any
The moving
remainingGoombasto extendthe time limit, and move up
platforms will
the path as soon as you find an opening.
eventually carry
you to the next The bridge is
area, but the divided into
ride will waste some fairly
precioustime. small sections.
Leap across This doesn't
the moving leave you
platforms to much room to
speed up the trip. When you reach the next area, find a gap dodge incoming
in the Lava Bubbles and take out the Goombas at Point 3. attacks,
but make
sure you stay close to Dry Bowser. If you retreat to a
When distant platform, you'll miss your chance to slip past him
......,. you reach unharmed. Dodge his attacks until he jumps into the air,
Point 4, stand then dash to the end of the bridge. Hit the switch to end
on the edge of a the encounter, then make your way up to the Goal Pole.
metal platform
as it approaches
the Star Medal.
Grab the Star
Medal and jump
to safety before the platform sinks into the lava.
Legend
Stu M1~1I
111
!·Up M11kr11111

~S,puMuhrtom
~Fir1fl1wu

.S,ptrluf
~ a,..,,.. , Fltwtr
e;, St1111 le1f
Prtptller Bu:
E
111 ,t Rt1l1tt1 Bltck
~E
....
:.
E
'C
® .!. Start
Q
" S1ptrStu

RdRi•!

.
:; 'Q
W,r,Bu

Chtekp1i1t Ft,,

"'.
E
), G11I P,I,

iJ • BisGulP,11

I
.
0

!
... ~
When the level After you
starts, hit the ? collect the
Block at Point second Star
1 to reveal a Medal, drop
Propeller Box. straiqht down
Each of the and head
nearby? Blocks through the
containseither nearby door.
a Propeller Box Search the?
or a Poison Blocks along the
Mushroom, so it's best to avoid them for now. Search the wall to collect a Statue Leaf. When you're ready, move back
area for coins and other objects,or use the PropellerBox to to the door and fly up to the next ledge.
scale the tower.

\ ) Hop
NOTE through
You'll need a Propeller Bu to collect each of this level', Star the Red Ring at
Medals. If you lese your power-up along the way, return to Point Point 5, then
I to find a replacement, follow the Red
Coins to the
right. Collect
all of the Red
Coins before
Use a they vanish to
Propeller earn a Statue
Box to fly up Leaf. When you
to the Note reach the next
Block at Point door, use the
2. Bounceoff of Propeller Box to
the Note Block, fly to the top of
then perform a the tower.
wall jump and
fly up to the
first Star Medal.
If you're having
trouble reaching
Before
it, float around
you jump
the corner to
to the Goal
the right. Touch
Pole, make sure
down on the
you collect the
platform to
level's last Star
recharge your Propeller Box, then fly up to the Star
Medal. Look for
Medal.
it's shadow at
Point 6, then
use the Propeller Box to fly up and grab it.

The
second
Star Medal is
floating inside
the tower.
Fly up from
below and use
a wall jump to
grab the Star
Medal, or simplymake your way Up alongthe various
platforms.
o
o

©
-..-
I ~
End

L~nd
Stir 1111411
I-Up M1t~rH•

•I
-
l;) S1p1r Mnhr1111

~Fir1fl1w1r

* s,,.,1. ..,
..:. 811•er11,

~Sttt.,Lt,f
Fl,wu
I
E
a.
Iii Prep,ll1t Bu

., R111,11, er .. • I
I
E " S,per Stir

E
.
.... O Roi Ritt
i.
.
Wup Bu
Start
:;
.
"'E •
'Q Chu•p,i.tflit

"'° s..1,,1,
BitG11I Pol,
o
3
l!
l5<>
cc
:IE
i ~
\ ) Pass
You start this level with very little lime on the clock. To extend through
the lime limit, you must defeat the enemies located throughout the Red Ring at
Point 3, then
the level.
follow the Red
Coins across the
Move quickly Donut Blocks.
across the As you grab
Donut Blocks, each Coin, try
but make sure to leave the
you jump on surrounding
the Goombas area. Collect all
along the way. of the Red Coins
Each time you to earn a Statue
defeat one, Leaf, then
10 seconds turn around
are added to the clock. If you fail to defeat these enemies and follow the
before the platforms break apart, you'll find it very difficult Donut Blocks
to complete the level within the time limit. toward the background.

When When
-' you reach you reach
Point 2, draw all Point 4, perform
of the nearby a series of
Goombas to wall jumps to
your position. reach the ledge
It takes a while above you.
for the third Run through
Goomba to the Star Medal
reach you, so on the Donut
jump between Blocks, then
Donut Blocks to drop down onto
slow the rate the Goomba
at which they and continue
drop. After you alongthe main
defeat all three path.
enemies, dash
to the edge of
the Donut Blocks and jump through the Star Medal.

Drop
..,, down
to defeat the
Goomba at
Point 5, then
make a running
leap through
the Star Medal.
When you land,
head through the Warp Box and follow the path to
the Goal Pole.
-
Start

81 Pr,p1ll1r8u


II
1-Up Muhm• ' R11lttt1 Bttc•
S1p1r M11hr1t11 " S1p1r St1r

~ fir• flower Q R,, Ri~t


I s,,.,i..., ~ Chu.p,i.tFl,5
B11111u1115 fl1w1r )Ii. G11I P,I,
• Bit Gui P1l1

When the level

i
starts, dodge
past the Chain
Chomp and hit
the Flip Panel
'i on the ground.
Climb up and
trigger the Flip
Panel to the
left to create a
temporary bridge to the next ledge.
When you
search the ?
Blocks at Point The last
2, avoid the Star Medal
one on the is floating near
left-it contains the end of the
a Poison path. The area
Mushroom. is swarming
Step on the with Stingbies,
Flip Panel and but you may
search the two not have
remaining enoughtime to
Blocks to collect engage them.
a Super Star. Dodge past
Follow the path the enemies
as it leads you and position
to the back yourself behind
wall, then leap the Star Medal.
to the platform Jump out to
on the left. collect it and
When you land, jump up to find the Statue Leaf hidden in drop down to the Flip Panel. Jump up along the path
an Invisible Block. as it unfolds above you, or wait for the Flip Panel to
reset before you jump to the Pipe.

Before you
trigger the
Flip Panel, jump When you
to the ledge exit the
on the left to Pipe, drop down
find the level's and somersault
Checkpoint through the
Flag. When Blocks to the
you're ready, left. Wall-jump
returnto the onto the
Flip Panel and Stingby, then
follow the path collect the Star
to the first Star Medal from the
Medal. The? ledge.
Block along the
way contains
a Poison
Mushroom,so
it's best to avoid searching it.

Watch out for


the spikes at
Point 4. Jump
• TIP
across the ? II you lo,t your Tanooki
Block, then transformation,bounce
double back oll of a Paragoomba to
and grab the
1-Up Mushroom
reach the top of the
behind you. Goal Pole.
There's another
1-Up Mushroom to the right, but you must move quickly if
you hope to collect both of them. The path runs to the end
of the area, and you must travel the entire distance before
it vanishes.
Legend
StarMd1I
l·Up M1t~rn•

S1per Mtt~rtt•

~Firefl,wer

• S,perl.taf


BH111ru9 Fl,w,,
~St,t111luf
ID Pr,,,u., Bu
f RHllfttBIHk

•• .. S1per Stu

Q R,4Rio9
"''' a ...


g C~1dp1i1t flat

p. G11IPtl1
• Bi9GulP1l1

•• -
- o

••
-
•o
NOTE When you
.., spot the
This level contains a Cosmic Clone. Thi, relentlm enemy
Star Medal at
mimics each of your actions as it follow, you through the area. Point 4, jump
over and grab
it. Jump back
to the right
Run past
and follow
~the?
the spinning
Blocks at Point
platforms to the end of the level. It won't take long
1, then circle
for the CosmicClone to reappear,so keep movingto
back and use
reach the Goal Pole!
them to reach
the Star Medal
on the ledge
to the left. To
ensure you avoidthe CosmicClone, dropdown from
the ledge before you turn back to the right.

When
you reach
the spinning
platform at
Point 2, try
to collect the
nearby Star
Medal. If the
platform's angle
doesn't allow this, jump to the ledge and circle back
to make a second attempt.Eachtime you change
direction , make sure you leave enoughspace to run
past the Cosmic Clone as it catches up to you.

Hop onto the


small platform
at Point 3, then
jump up to
reveal a Super
Star hidden
in an Invisible
Block. Use this
power-up to
temporarily
clear out the Cosmic Clone, then bounce up to the next
area.
s~ecial&·S
Le!lend
Stu M1~1I II Pr1p1ller Soi

l·Up Muhm• ;f RHlette Block

t;) S11per M11hm111 '' S1per Stu

~fir1Flower Q RelRi,9
• Super Lt,( 'g Checkpoi~t Fl•t
~

I
'~,-

" ---.
----- --- -------

o ,, BH111r119 Flowet

i::,S111.,L11f

(D'.!.W1tp Bot
\.,, G11I P1l1

• Bi9G11I Pol1

i
I!!
i.
c 1: t
.i
I

j
I;
i Iii,
As you ride
the platform Search


through the the edge
first area, watch of the large,
out for thistles rotating
and Boos along platform to
the path. Adjust find the level's
your position second Star
each time Medal. Before
the platform you leave, hit
rotates, and be careful when you attempt to collect the the nearby? Block to reveal a Super Star and three Big
nearby coins. Boos.Grab the Super Star and clear out the enemies
before its effect wears off.
Search the ?
Blocks at Point 2
to collect a Fire The next
Flower. Move platformcarries
toward the you through
bottom of the several enemies,
screen to find a but the thistles
pedestal. Light along the
the pedestal path are just
to reveal as dangerous.
two Poison Watch for
Mushrooms upcoming
and a Super hazards, and dodge through the gaps as you pass by them.
Mushroom.
Destroy Sta~Meilal
the Poison
Mushrooms
Before
you head • ,.
u237
with your
fireballs, then
grab the Super
Mushroom and hop onto the nearby Switchboard.
through
the door at
Point 7, collect
the coins to the
...
\~
,.

right. Jump up
The Boos along to reveal the
the tracks can be three Invisible
troublesome, so Blocks just ••97 u217
aboveyou.

·•
be sure to keep ~j

an eye on them. Hop onto the


When one of used Blocks
these enemies and jump up to
is blocking you, reveal two more
use a fireballto Invisible Blocks.
temporarily clear Continueup the
it from your path. wall to find one
more InvisibleBlock,then use it to reach the level's
last Star Medal.
When you !.
drop down
to the lower
tracks, continue
left until the
Switchboard
stops at Point
4. Jump up to
collect the Star
Medal, then grab a power-up from the Roulette Block.
SRecial 6-ShiR

Legend
Shr Medal liJ PropellerBu
I-Up lilu1hroo111 If Roulette Bloc~
" S11perS1tr

Q Re4Rins
*
~FireFJ,w.,
Super Lui
.,.; Boommns Ft1wer P, Gui Pole
ic:., St,t111 luf • Bis Gut Pale
J1:t Warp Bu

o ©

position, jump to one of the Blocks along the center of the


path and flip the platforms into a more accommodating
You must collect a total of 200 Star Medals to unlock this arrangement.
level. If you haven't met the unlock requirements, revisit
completed levels to collect sufficient Star Medals. When you reach

i
Point 2, hit the
Due to the ? Block at the
scrolling level, center of the
you don't have Blokkablok
much time to reveal a
to plan your Statue Leaf.
j route along
the Red-Blue
The nearby
Stingbies make
j Platforms. If you lt dangerous to
stay put, so consider moving on as soon as you collect it.
find yourself

i; in a difficult

i
To collect Jump up
the first past the
Star Medal, Fake Blocks
hurry down to at Point 4 and
Point 3 and drop returnto the
through the gap ship's deck.
in the stacked You need to
Blocks. Grab the keep moving,
Star Medal to so it's best not
the right. then to fight them.
jump back up The second Star
through the Medal is located r•",--f'--"I
Blocks before on the Red-Blue
they move off Panel in the
the screen. Enter background. If
the Pipe to the the platform's
left to initiate blue panel is
a boss battle, showing, jump
or take the shortcut to the right. To skip directly to the up to move the Star Medal into place. When you see
next area, jump up to the ledge and crouch near the the Star Medal. run over and grab it beforeit moves
used Blocks. Somersault through the single Block at the off the screen.
center of the stack to find a secret passage.

The
level's last
If you choose to Star Medal is
enter the Pipe, located above
you'll find that
the Red-Blue
Boom Boom has Panel at Point
learned a new 5. Stand on the
ability. When blue panel near
he follows the Star Medal,
you with his
then jump up to collect it. There's a set of spikes
spinningattack,
attached to the platform's red panel, so make sure you
he leaves a jump far enough to avoid them as you land.
trail of fire on the ground. You can jump over the flames
while you wait for Boom Boom to get dizzy, but consider
stopping his attack early. Leap over Boom Boorn's spinning When you reach
fists, and land on his head to deliver a damaging blow. the end of the
When Boom level, wall-jump
Boom tucks into between the
his shell, he stacked Blocks
behaves like he at Point 6. When
did in previous you reach the
battles. Dodge top, ground-
his attacks as he pound the Block
bounces around nearest the Goal
Pole to collect a 1 0190
the room, and
wait for him to Statue Leaf.
reemerge.
Whenever
Boom Boom's
head is exposed,
he's vulnerable
to your attacks.
Simply jump on
his head three
times to end the
encounter.
Le!lend
Stir M,~al
I-Up Mu~r,111
[
~S1puM111~r1111

~Fire Flo.,,.,

._
s,,erluf
B111111r111! Flower
1
~Stlfnluf

Iii Prop1llu8u
if Rnl,tte Bluk
" S1per Stir

Q Re~ Ri11!
----
Vt'up Bu

lil ChukptiRIFla!

)> Gui P,I,

• Bi9G11I Pole
/
/

- I

i.
i
NOTE
You ,tart this level with very little
time on the clock. To extend the time
limit, you mu,t defeat the enemie,
located throughout the level.
j
I
I
Each time
you defeat a
Bounce up to
Boomerang Bro,
the tightrope
you extend the
at Point 4 and
time limit by 10
hit the ? Block
seconds. There
to collect a
are plenty of
Boomerang
enemies along
Flower.
the path, but
their ranged
attacks can
make it tough
to maintain After you
a quick pace. clear out
Collect a the Boomerang
power-up from Bros at Point 5,
the Roulette bounce off of
Block at Point the rubber pad
1, then head and continueup ~~
across the the tightropes.
tightropes. When you reach -
You'll find at least one Boomerang Bro at the end of the highest
nearly every tightrope, so use caution as you cross. Avoid tightrope,
bouncing,and let the boomerangs passoveryou as you collect the Star
close in on your attacker. When you're within range, Medal from
take out the enemy and jump clear of any returning the post to the
boomerangs. right.

NOTE
Like in World 3-4, there's a secret shortcut at the start of the
level. Stand on the small ledge near the tightrope on the right, Hit the Roulette
then jump straight up to reveal an Invisible Block. You can use Block at Point 6 to
this Block to reach the tightrope above you, but you'll miu the drop a power-up
...
level', first Star Medal if you choo,e to do 10. into the nearby
pit. Hop down
to collect it, then
-,
continuetoward
The first the end of the
Star level.
Medal is hidden
behind the tree
at Point 2. Head
fill]Gnfil
back to grab Clear ~
it. then circle out the
aroundthe enemies at Point
tree and collect 7 and move ~
another power-up from the nearby Roulette Block. under the Warp
Box. Before
you use it, walk
Hit the ? Block toward the
at Point 3 to bottom of the

-
reveal a Super screen to find the
Star. Follow the rubber platform
power-upas it below the ledge.
bounces to the Drop down to
right. Catch the collect the level's
Super Star as last Star Medal,
it drops down then bounce
from the Blocks, back up to the
then hurry to the nearby enemies. Warp Box. ~
St1rMd1I

I-Up Mu~m•

*
~FirtFl,wer
s,,.,1.,,1
..; BH•o119 Fl,wer
~St1t11L.11f

8Pr,p1ll1r8u

i
,I RHl1tt1 Bltck

.. S1per Stu

Q R14Ri19
'.!IL w.,, ...
g Ch1kp1i1tfl1t

i ). 0 .. 1,,1,

j • Bl901tl Ptlt

I
i
NOTE
Thi, level contains a Cosmic Clone. This relentless enemy
When you
mimics mh or your actions u it r,11,w, you through the "''·
reach Point 4,
wait for all of
This level is the vanishing
similar to World platforms to
6-4, but the appear before
Cosmic Clone you walk across
makes it a them. Keep
significantly movingto
different stay ahead of
experience. the Cosmic Clone, but move slowly enough to leave each
Once again, platform just before it disappears. Jump over the fireballs
the colored each time they approach, and make yourway to the next
platformsappear and vanish in time with the music. Use area. If you managed to earn the Red Ring's Statue Leaf,
the beat to determine the best time to cross each group of however, it's much easier to simply flutter-jump between
platforms. the woodenplatforms .

The
• TIP ...,,,. second
When you're waiting for a platform to appear, run in a small Star Medal is
circle to stay in position while you avoid the Cosmic Clone. floating out of
view, so use the
shadow at Point
5 to determine
Hop onto its location. Use
the? a wall jump to
Blocks at Point launch yourself through the Star Medal and over the
2, then jump up Cosmic Clone. After you land, lead the Cosmic Clone in
to collect the a circle until you see an opportunityto cross the next
level's first Star group of colored platforms.
Medal. The?
Blocks contain
several coins,
/_
so dropdown and circleback aroundif you wish to The
search them. level's last
Star Medal is
floating above
the yellow
platform at
Point 6. Leap
to the Star
Coins at Point 3, Medal after the
jump through yellow platform
the Red Ring appears, then
just before the dodge the
blue platform spikesand
appears. Follow continueto the
the trail across right. Hit the
the first group Block along the
of platforms, back wall to
then start across collect a Super
the second Star, then use it to temporarily defeat the Cosmic
group. These Clone.
platforms
are arranged
differently from
the others, so
be careful when you cross them. Collect all of the Red
Coins to earn a Statue Leaf.
l~nd
Stu Md1I Pr,p,ller Bu

1-u, M .. ~,... " R .. 1,0, Bltck

·• S,per Stu
Q R,4Riit
g C~eckp1i11t Flit

..; 8H11mt9 fl,wtr )I. Gui Pol,


• Bit G11I P1l1
Wup Bu

••
••

i
i.
When you reach
the gear at Point
1, Tail Bob-ombs
float down into
your path. Move down and head
quickly to avoid into the narrow
these dangerous passage near the
enemies as you back wall to find
continue across
a hidden 1 -Up
the platforms. Mushroom.

Jump over
.., to the
wooden blocks
at Point 2, then
rapidly use the
! Block to create
a temporary
path. Follow
the face blocks
to the first Star
right contains a
Medal, then
Super Star. The
jump across to
next ? Block contains a Poison Mushroom, so don't waste
the pole on the
time searching it. When you're ready, collect the Super Star
right.
and use the Warp Box to returnto the main path.

rotate into
Ride the position, jump
../ blue through the Red r
platforms to the Ring at Point 6.
highest ledge Dash through
at Point 3, then the first two
head through Red Coins, then
the opening return to the platform's edge. As the platform rotates,
to grab the it carries you through the remaining Red Coins. Keep
level's second an eye on the nearby Rocky Wrench, and jump over
Star Medal. any incoming attacks. Collect all of the Red Coins
After you drop before they vanish to earn a Statue Leaf.
down from the
ledge, search
the? Block
near the back
wall to collect To collect
some coins, ../ the
then returnto level's last Star
the blue platforms. Ride back up to the highest ledge, Medal, stand
then jump down to the ledge on the right. on the edge of
the L-shaped
platform at
This narrow
Point 7. When
the platform
corridor is filled
with Fuzzies. rotates, grab the Star Medal and make your way back
Look for to the main path.
openings to slip
past each group
of enemies as
you make your
way through
the area. Crouch
Leilend
End
£ Prtpeller8u
I-Up Muhm• ,t R11l1tt1 Bleck

S1p1r Muhr1111 .. S,perStu

~ fitt Flower Q Ref Ri19


• S1p1rL,1f 'g Checkpoi•t F/19

..; B1111u119 Fl,wu .. G11I P,11

~St,tHLttf • Bi9Geal Pel,


WupBex

o
1•1•1

o
••
Start
The level's
second
Thi, level contains a Co,mic Clone. Thi, relentlm enemy
Star Medal is
mimics each of your actions a, it follow, you through the area. floating above
the Flying?
The level's Block at Point 3.
Big Cosmic Hit the ? Block
Clone can be to keep it from
troublesome, moving,then
but you'll circle back and use it to reach the Star Medal.
encounter much
greater dangers
on your way
Point 4
to the Goal
combines
Pole. As you
all of the
jump along the flipping platforms, watch out for patrolling
Stingbies and revolving spikes. Make sure you have a safe level's hazards
into one very
place to land before you commit to each jump. You must
dangerous area.
keep your distance from the Cosmic Clone, but stay focused
You must time
on the level's less predictable hazards.
your jumps
to flip each
platforminto
To avoid place while you
the spikes avoid revolving
at Point 2, you spikes, a
must run along patrolling
the Red-Blue Stingby, and the
Panels. Once Cosmic Clone.
you pass the The position
spikes, jump of the spikes
across the will determine the safest route, but the Cosmic Clone
platform's hinge doesn't afford you much time to survey the area.
to flip the first Choose your path quickly, and try to clear out the
Star Medal into Stingby as you jump between platforms. After you
place. As soon make it past the first set of spikes, look for the last
as you collect Star Medal on the platforms ahead of you.
it, leap across
to the next
platform to stay To reach the
ahead of the top of the Goal
Cosmic Clone. Pole, you must
jump along
the Red-Blue
Panels at Point
5. The Cosmic
Clone follows
you until you
end the level, so
rememberto keep moving.
©

Legend
Stu Md,I

1
1-Up M111hr11111

©
~ Shtutluf
It PrtpellerBox
E ,t RHlett, Block
~E " S,per Stu
.
:. Q R14Ri•9
E
...
'C

.
;.
~ Warp Box

ti Chukp•i-t Fl19 © o
E
. \II, Gui Pol,
• Bit G11t P1t1
:J
ii
0

I
...
iii!
~
filI]Gmill]
After you.!,rrb
...,,, make it
You must collect a total of 200 Star Medal, to unlock this
through the
level. If you haven't met the unlock requirements, revisit Flophoppers,
completed level, to collect sufficient Star Medal,. collect the Star
Medal at Point
3. The nearby
As you move Magikoopa
between follows you
ships, keep an across the next few platform, so watch out for
eye out for incoming attacks.
Flophoppers.
These
troublesome
enemies patrol
many of the Before
level's spinning you enter
platforms. Since
the Warp Box
these enemies at Point 4, use
are on the the steps to the
move, it can
right to reach
be difficult to the upper deck.
avoid them. Jump onto
When you the spinning
reach the three platform and
? Blocks on grab the last
the second Star Medal,
ship, hit the one in the middle to collect a Fire Flower. The then drop back
remaining ? Blocks contain Poison Mushrooms, so it's best down to the
to avoid them. lower deck.
When you're
ready to move
on, use the
~ TIP Warp Box to reach the end of the level.
You can use fireball, to clear out problematic Flophoppers, but
it's much harder to hit hovering Magikoopas. When you spot a
Magikoopa, jump on its head or focus on dodging its attacks.
Before you
jump to the
Goal Pole, walk
When across the ship's
""' you reach bowsprit to
Point 2, make collect a 1-Up
a runningleap Mushroomfrom
onto the Flying Toad.
? Block, then
jump up and
collect the Star
Medal. If you
miss the Flying ? Block on your first attempt, hit it to
lock it into place, then backflip onto the used Block.
After you collect the Star Medal, make your way
across the spinning platforms to the right.
SRecial i=c:astle
lei,end
Shr Mo~al lb Propeller Bu
I-Up M111ht1111 f R11lett1 Bluk

~SuperMushroo111 SMper Stu

~fiuflnm Q Re4Ri"t
• Supe,Luf 'g Chu•poiRtfltt
' Boo111ern9 Ff,wer )ii. G11I Pol,
i::,Statueluf

Wup Bu

i
a.

NOTE
You must collect a total ol 220 Star Medal, to unlock this
NOTE
Thi, level challenge, you with both a Co,mic Clone and a
starting time limit of 30 seconds. To complete the level, you
level. II you haven't met the unlock requirements, revi,it
muit keep moving to stay ahead of the Cosmic Clone while you
completed levels to collect sufficient Star Medals.
collect the + Clock, located throughout the area.
This level Watch out
contains a Big for the Blocks
Cosmic Clone. at Point 4.
This enemy Whether you
behavesjust choose to jump
like the smaller over them or
Cosmic Clones, somersault
but it's much through them,
more dangerous it's essential
in tight spaces. that you keep
Its increased size also allows it to smash through various moving. Dart
obstacles, so look for chances to use this to your advantage. around the
Aside from the Cosmic Clone, there are no enemies in this level. columns along
Keep moving, and focus on collecting the available + Clocks. the path, or
use the Cosmic
Clone to destroy
When them.
./ you reach
Point 2, lead the
Cosmic Clone
past each of
the columns
to clear them As you
from the area. ...; approach
Jump onto the the columns at
? Block, then Point 5, move
leap through to the center of
the Star Medal the path and
to the left. With wall-jump up
the columns through the
out of the way, Star Medal. Slip
you have a little under the Cosmic Clone as it destroys both columns
more room to and follow the path to the bridge.
move. Circle
back to collect the Statue Leaf from the ? Block, then
continue along the path. Weave through
the remaining
columns as
you make your
There's a way across the
Super Star bridge. If you're
hidden in an having trouble
Invisible Block slipping past an
at Point 3. Run obstacle, circle
to the back-left back and allow
edge of the the Cosmic Clone to destroy it. This method takes a little
platform and more time, but it helps ensure your enemy won't catch up
jump straight to you. When you reach the end of the bridge, the Cosmic
up to reveal the Clone vanishes. Grab the green + Clock, then follow the
Super Star. Use path up to the Goal Pole.
this power-up
to temporarily
defeat the
Cosmic Clone,
then continue
along the path
to find the
second Star Medal in a small alcove. If you failed to
grab the Super Star, the Cosmic Clone makes the tight
space fairly dangerous. In this case, stick close to the
wallsto ensure a safe returnto the walkway.
I
D
D

B I

Legend
Stu M•41I Pr1p1U1r Bu

I-Up M11hr11• .f R11l11t1 81,d

'.1;) S•ptr MuhrHM " S1p1r Stu

~ Fire Fl,.,u Q R14 Ri~t


I

i
$1puluf g Chckp1i1tfltt

..; B111111r1119 Fl,wu ). &t1I P,I,


~ Stttu Luf • Bit Gui Ptlt
Wup Bu
NOTE When
You mu! collect• total of 230 Star Medal, to unlock this you reach
level. If you haven't met the unlock requirements, revisit the crumbling
platforms at
completed level, to collect sufficient Star Medals.
Point 4, collect
the Star Medal
near the back
wall. Circle
NOTE around to
This level challenges you with both a Cosmic Clone and a avoid the Cosmic Clone as you grab the blue+ Clock
,tarting time limit of 30 seconds. To complete the level, you near the bottomof your screen. Use the remaining
platforms to to continue along the path, or drop down
must keep moving to stay ahead of the Cosmic Clone while you and enter the Pipe to the leh.
collect the + Clocks lmted throughout the area.

When the level Avoid the


starts, collect Green
the blue + Clock Shell at Point
at Point 1 and 5, and move
continue across past the Blocks
the bridge. to find the last
Jump over the Star Medal's
first two sets shadow.
of spikes, then Wall-jump up to
somersault the Star Medal,
under the third. then head
Grab the+ through the
Clock near the nearby Pipe.
back wall and
continue to the
leh.

Search the
There are three
Blocks at Point
? Blocks at Point
6 to find a
2. The ? Block
Super Star. Grab
in the middle
the power-up
contains a Fire
before it
Flower, but
bounces out
the other two
of the area,
contain Poison
and use it to
Mushrooms.
temporarily
defeat the Cosmic Clone. With your enemy out of the way,
you shouldn't have any trouble reaching the top of the
Goal Pole.
The first
Star Medal
is floating
above the
swingingspikes
at Point 3. Wait
for the spikes
to move toward
you, then jump
over them to safely collect the Star Medal.
5Recial8·2

Legend

l
Stu Mt41I

I-Up M11hm11
t;) s,,., Muhroo111
~fir,flnttr

• • • .Superluf
..;; Btumut FltWtr
• • ~StttHluf

• o Preptller Box
'# R11l11t, Block
" S11p,,S11,
O R,4RiRt
Wtrp Bu
Q Chukp,i11tfl11
)Ii. Gui P1l1

o • Bit G11I Pol,

This level
NOTE contains many
You must collect, total ol 240 Star Med1l1 to unlock this of the spinning
level. II you h,ven't met the unlock requirements, revisit platforms
completed levels to collect sufficient Star Medal,. you first
encountered
in World 8-3.
Once again,
the platforms
• TIP come in a wide
To collect this level', second Star Med,!, you'll need some type variety of shapes and sizes, so use caution as you jump
ol Tanooki Suit. The level cont,ins two Roulette Blocks, but between them. There are several Rocky Wrenches along
there's no guarantee you'll get the desired power-up. II you hope the path, and they can be very dangerous in large groups.
to collect all three Star Medals on your tint visit, make sure you Watch out for incoming wrenches. As you make your way
across the platforms, keep an eye out for incoming attacks.
have an appropriate power-up before you enter the level.
The level's When
first Star you reach
Medal is above Point 5, stop
the spinning near the end
platform at of the large
Point 2. Move to green platform
the platform's and ride it
right side toward the
and match its level's last Star
speed to keep from falling off. When the platform's Medal. Adjust
extension lifts you toward the Star Medal, jump up to your position
collect it. to keep from
slipping off on
the way down,
then hop over
to the spinning
platform. After
Take out both you collect the
of the Rocky Star Medal, use the Warp Box to return to the main
Wrenches path.
at Point 3,
then jump to
the spinning
platform There are two
on the left. Warp Boxes near
Continue across Point 6, but only
to the small, one allows you
boat-shaped to reach the top
platform and of the Goal Pole.
clear the Rocky When you're
Wrench out of ready to leave
the Pipe. the area, move
to the left and
use the Warp Box
behind the Pipe II'tij~jillijl
~f--'"'ltij~~I
Board. When
you emerge,
Pass smash the 1-Up
through Mushroom Board
the Pipe to to reveal a real
reach a large 1-Up Mushroom,
platform high then make a
above the main running leap to
path. Smash the the top of the
Block to reveal Goal Pole.
a Tail Wheel,
then ground-
pound the
nearby Roulette
Blocks. If you're
lucky enough to
collect a Statue
Leaf, use the
Tail Wheel to
reach the Star
Medal above you. When you're ready to continue,
drop down through the trail of coins to return to the
main path.
ffl Ill~ [!J
~

L~end
St.r M,~11

D I-Up Mu~m•

o 1.? S,p,r Muhm111


~
* s,,.,Lt,f
~fir1Fl,wu

~St.t11L1d

CPr1p1ll1r8u

i
I
., R11l1tt1 81,d

,, S,pu Stu

Q Rt~Ri•t
Wup Bu
~ Chukp1idfl11

)I. Got! P,I,


i 1
iii
Start
• Bit OHi Pole

I
I
NOTE To collect
the Star
You must collect a total ol 250 Star Medals to unlock this
Medal at Point
level. II vou haven't met the unlock requirements, revisit 4, move toward
completed levels to collect sufficient Star Medals. theThwomp
to get its
attention.Wait
for it to slam
NOTE down, then wall
This level challenges vou with both a Cosmic Clone and a jump through the Star Medal. The Thwomp moves
starting time limit of 30 seconds. To complete the level, vou back up while the Cosmic Clone performs its wall
must keep moving to stav ahead of the Cosmic Clone while vou jump, so dash to the left while the path is clear.
collect the + Clocks located throughout the area.

To stay ahead The last


of the clock, Star Medal
you'll need to is hidden inside
collect nearly of a column at
every + Clock Point S. Use the
along the path. Cosmic Clone
It's important to to destroy the
move quickly, but column at the
don't cut corners left edge of the
if it means you'll path, then circle
miss one of these essential items. around to collect
the revealed
Star Medal.

The level's
first
Star Medal
is floating at
Point 2. As
the platforms
pass below it,
they sink into
the lava. Hop After you complete
onto the nearest platform, and grab the Star Medal Special 8-3, a Toad
as soon as it's within reach. You must keep moving to House appears on
avoid the Cosmic Clone, so run along the edge of the the level-selection
platform if you need to buy a little time. Once you screen. When
have the Star Medal, jump to the next platform to you find yourself
avoid sinking into the lava. in need of a
power-up, unwrap
the Gift Box inside
After you dash the house to collect a Super Leaf. Remember, you only
through the get the power-up from the Toad House once, so make
first group of sure you save it for when you need it.
Thwomps, jump
straight onto
the moving
platforms to
the right. Grab
the blue+ Clock
floating above
the lava, then jump acrossthe platformsto save precious
seconds on the way to the next area.
I·· ·

©·········
30 o

I·· ·
Sttr Md1l lfl PrtptlltrBu

i
t-Up Mu~m11 ' R11l1tt1 Bleck
l;) s,,., Muhr1111 .. S,per Stu

Q R1~Ri11!
*
~Firtfl,wu

S,puluf ·g Chtckp1i1tfl19

e, ShtH Luf • Bi9GulP1lt

lr.WtrpBu
NOTE Jump
You must collect a total of 260 Star Medal, to unlock this through
level. If you haven't met the unlock requirements, revisit the Red Ring
completed levels to collect sufficient Star Medal,. at Point 3,
then dodge
around the
Thwomp and
follow the Red
Coins onto the
You start this level with very little time on the clock. To extend rolling platform.
the time limit, you must collect the+ Clocks located throughout Stand on the
the level. platform's right
side to get it
moving, then
As you jump adjust your
along the position to keep
sinking from falling
platforms, off. Collect
ground-pound the last two Red Coins before they vanish to earn a
the ? Block Boomerang Flower.
at Point 1
to collect a
Boomerang
Flower, then When
hop over and grab the blue+ Clock on the next platform. "-" you reach
Nearly all of the+ Clocks in this level are located along the the platform
main path. As long as you keep a reasonable pace, you at Point 4,
shouldn't have much trouble staying ahead of the clock. jump off of the
rolling cage and
grab the blue
At Point +Clock.Use
.,; 2 you a boomerang
must collect the to collect the Star Medal to the right, then leap back
Star Medal to onto the rollingcage and continuethroughthe area.
the right, then
use the Warp
Box to the left.
Spinning the
Try to
platform along
the bolt is a fairly slow process, so use a boomerang
.J keep the
platform fairly
to collect the Star Medal from a distance. To save time
steady on your
on the way to the Warp Box, drop down from the
way to Point 5.
platform and run along the top of the bolt.
When the two
Magikoopas
appear, take
them both out
before they
have a chance
to attack.
Continueto
the end of the
platform to
find the level's
last Star Medal.
You must move
quickly, but don't allow the platform to spin out of
control!Use a boomerangto collectthe Star Medal,
then spin the platform until you drop down to the
Warp Box.
Le!lend

l
Stu M,4,1
l·Up N11~r1t•
s,,., ... ~,...
~Fir1Flewer

• S1p1rl.,f
.;J, BtHtrut Fl,w,,
~St1t11L11f

ti Pr1p1ller Bu
f Rt1l1tt1 Blttk
, s,,.,s,.,
Q Rd Ritt
Wup Bu
g C~ukp1i1t

),, G11I P1l1


Flit
o
• BitC11IPtl1

i
i
j
i;
f
The platform
at Point 4 is
NOTE spinning much
You must collect a total ol 270 Star Medal, to unlock thi, more slowly
level. II you haven't met the unlock requirements, revisit than the others.
completed level, to collect sufficient Star Medal,. After you
jump on, dash
straight across
the top of the
platform and
Thi, level contains a Cosmic Clone. Thi, relentless enemy leap from the
mimic, each of your actions as it follow, you through the area. edge. As soon
as you reach the
next platform,
This level's jump up and
cylindrical improve your
platforms spin position. The
at very high Cosmic Clone
speeds, so it's is right behind
generally easier you, so you
to jump along have to keep
them instead moving. The path across the spinning platforms is marked
of trying to run with coins. Jump acrossthe gap to the left, then follow the
straight across. coins around the area.
If you choose to run along the surface of each platform,
it will take nearly all of your speed to keep from falling
off. This is the only way you are likely to collect the coins,
however. To grab the coins, run against the motion of the The last
platform, then veer gently toward your intended direction. Star Medal
The Cosmic Clone makes this method particularly risky, so is located on
you must keep an eye on your oversized opponent. the spinning
platform at
Point S. Leap
directly to the
The level's Star Medal,
./ first Star then follow the
Medal is behind coins to the right.
the Blocks at
Point 2. Hop
over the Blocks When you
to grab the Star reach the last
Medal, then ship, run onto
jump back out the bowsprit
of the area before the Cosmic Clone arrives. As you to find a Super
continue across the deck, weave between the stacked Star. Use the
Blocks to maintain your speed. power-up to
temporarily
dispatch the
Cosmic Clone,
The second then move back to the right and jump to the top of the
Star Medal Goal Pole.
is floating above
the Blocks at
Point 3. Run
along the Blocks
and grab the
Star Medal, then
leap back to the
main path and continue to the right.
SRecial a-Bowser

D,,,
D

....,,--
,. 11 ~ 0

Io St1tMd•I

l·Up M11~m111
S,per M11~r11111
Iii Pt1ptll1r8ot

f RHlett, Bltck
•· $1per Stu

Q Rd
*
~ fir, Fl.wet
s,,., lHf g

.;. 8111m119 Fl,w1r ~ Oul P,1,


Ri•t
C~tckp1i1t Fl,,

i
~Sht11Luf • BltOotl Ptl,
(!t1Wup Bu

NOTE NOTE
You must collect, iotal ol 290 Star Medals to unlock this You start this level with very little time on the clock. To extend
level. II you haven't met the unlock requirements, revisit the time limit, you must defeat enemies and collect the +
completed levels to collect sufficient Star Medals. Clocks located throughout the level.
The level
begins with a
30-second time
NOTE
limit. You gain The level', last Star Medal must be collected during the
extra time for upcoming boss battle,
each Hammer
Bro you defeat,
but there are As you
also several + battle
Clocks located your way past
along the main path. There's a boss battle toward the end of Dry Bowser,
the level, so make sure you earn as much time as possible. make sure you
grab the Star
Medal at Point
Keep an
4. If you end
eye on the encounter
the clock when before you collect it, you must revisit the level to
you reach the make anotherattempt.
Switchboard
at Point 2.
Avoid the
Magmaarghs When Dry
as they swim Bowser appears,
across your he begins
path, but don't attacking with
stop moving fireballs. As you
unless it's make your way
absolutely toward him,
necessary. watch for the
Jump on the? Hammer Bros
Block above the that spring up
tracks to collect along the path. New Hammer Bros appear throughout the
the level's first Star Medal, then drop back onto the encounter, so take them out as quickly as possible.
Switchboard and continue to the right.
When you reach
Dry Bowser,
dodge his
fireballs and tail
whips until he
The
second jumps into the air.
Star Medal is When he lands,
the impact sends
located behind
the Hammer
a powerful shock
wave through the \;ii;;~;;;.,..;;;;;:;;;;;i;;;;:;;;;i;;;;;;;;;;ir;;;;;
.
Bros at Point 3.
area. It's very difficult to dodge this attack if you're too close
Clear out the
to his landing spot, so it's best to keep your distance. Jump
two enemies
over the shock wave as it approaches you, then slip past Dry
on the lower
Bowser as he begins his next attack. When he jumps ahead of
platform, then
you, repeat the processto continue along the path.
head up and
take care of the You've survived
last Hammer several similar
Bro. After encounters, so
you grab the the time limit
Star Medal, maybe your
jump along biggest concern.
the hidden Make sure you
platforms just past the purple carpet. defeat each
Hammer Bro as
it appears,and
remember to collect the Star Medal at Point 4. Stay clear of Dry
Bowser's attacks, and run past him each time you see an opening.
Cross the bridge and jump on the BowserSwitch to end the
encounter.

~
saecial a-crown

-
••

II
L~end
Stu M,411
l·Up M11~rH•
s,,., ....~,...
I
4

, Btt•1r11t Fl,wu
~St1t11U1f
Iii ,,.,.11,,811
E
f R.. 1,tt,BIN•

I " S,p,r Stu


:. QRdRi11
I. w,,, a ...
Q C~tckp1i1tfl1s
j ),. 0111 P,I,

j • BitGHI P,I,

!
I
I @iB
21

1S
/'/
",1i \
'\ f,
! "''"I

14

NOTE
In order lo gain access to this level you must finish every world
as both Mario and Luigi, collect all the Star Medals, and reach
the top ol every Goal Pole.
You've done it all: completed every level as Mario and Luigi, Leap to the
collected every Star Medal, and reached the very top of Goomba on the
every Goal Pole. Surely with all of that playtime you can wooden block,
easily finish this new level you've unlocked, right? Well you then bounce
are in for a surprise. This level is by far the most difficult in across to the
Super Mario 30 Land. It will take longer to complete than blue platform.
any other level and has no checkpoints or power-ups. In the Jump to the
following pages, we will assist you in conquering this truly Goomba on the
challenging level by showing you what lies ahead, recom- used Blocks, then
mended jumps, and what not to do. Even with all of our bounce clear
tips, this level will take quite a few attempts; the timing for across the next gap. The success of each jump depends on
some of the jumps required has to be precise. Good luck, maintaining your speed. You don't have much time to react,
have fun, and remember that this level wasn't meant to be so keep watching the path ahead of you!
conquered on the first try!

When the stage As soon as you


begins, run land, leap across
forward and to the next used
jump onto the Block. The used
first yellow Block makes a
platform. While for very small
dodging the target, and the
hammers from slightest delay
the Hammer can send you
Bros, jump to sailing right
the blue platform that isn't occupied by an enemy. From past it.
this platform, jump to the red platform. If you're quick
enough, you can jump right onto the head of the Hammer
Maintain your
Bro residing on it. Ignore the other Hammer Bro-just focus
speed as you
on jumping along the platforms.
land to dash
right over the
small gaps along
Boomerang the path. When
Bro moves in you reach the
to attack, just very end of the
jump right by path, jump up to
him. If you're the used Blocks
fast enough, along the wall in front of you.
you'll be out of
range before he
throws his first
boomerang. When you reach the large platform, take the • TIP
Warp Box to the next area. This is a great spot to catch your breath. The section you just
completed is very difficult to master, and it probably took you
Now things more than one attempt! II you did it on your first try,
really get
congratulations! You are quite the platforming master!
tough! After
you exit the
Warp Box, run
toward the
Goomba ahead
of you. Keep
your speed up
as you jump
E onto its head and bounce to the next platform. You don't

; want to lose your momentum here-stopping


your chances of failure!
increases

I
When you're For the jump
ready to from the
continue,follow wooden
the used Blocks platform, you'll
to the right. want to hold
After you jump back a little
acrossthe first in orderto
gap, it'sessential not overshoot
that you keep Toad standing
moving. Leap ahead of you.
from the Land directly on Toad's head and bounce toward the next
used Blocks platform while still holding forward the entire time. Go
and bounce down the Pipe, and prepare to face Porn Porn and Boom
acrossthe two Boom at the same time.
Paragoombas.
If you time each
jump properly,
you should land
near the Blokk-
ablock on the As soon as
blue platform. the encounter
begins, jump
to the higher
Next take out ground and jump
the Blokkablok on Porn Pam's
before you head for the
pressonward. first hit. Shortly
After you have after, Boom
dispatched the Boom should be
Blokkablok, jump finishing spinning and fall over dizzy; jump on his head for
up onto the next the first hit.
three platforms
and stop. Repeat this
pattern until
When you you finish off
reach the third Porn Porn,
platform, move and get ready,
toward the becauseas soon
front edge as she's finished,
to gain the the second level
attention of a drops, allowing
Sting by. Let the Boom Boom to
Stingby come chase you with no safe spot to stand. For the final hit on
to you and Boom Boom, have him chase you while you run along the
jump on it to remove an unnecessaryhazard for the jumps outside wall. Do not stop, and make sure not to loop back,
ahead. becauseBoom Boom leavesbehinda trail of fire while he is
spinning. Once he stops, jump on him for the last time, and
prepareto move on to the next area.
Onceyou have
dispatched the In this next area,
Stingby, get a full you are greeted
runningstart and by Toad and a
jump to the next Switchboard.
platform. Like the Hop on the
last area, you'll Switchboard, and
want to keep ride it forward,
runningforward revealingFuzzies
without stopping that are in your
between your jumps. From the next platform you land on, way.
jump from the very edge towards the next wooden one.
Use the Switch- After you
board's front pass by the
and back arrows final Fire Bar,
to time going get ready to
through the jump off your
Fuzzies. You will Switchboard
need to jump onto a new
over the last set platform that
of Fuzzies since has a Warp Box.
their path goes Take a quick
directly down the area you need to travel. The Switchboard breather, and jump into the Warp Box when you are ready.
will fall twice onto new tracks. Once it hits the bottom set
of tracks, you'll need to jump to the next Switchboard as
soon as the one you are on starts falling into the starry
night sky. I TIP
If you brought along a Super Leaf, now is the time to use it! The
Tanooki Suit is a great help on the Donut Blocks ahead of you.
The next section
isn't so bad
when compared
to the last but Now you'll need
can easily turn to dodge Fire
disastrous if you Bars and move
let your guard very quickly or
down. Ride the risk falling due
Switchboard to all of the
near its center, Donut Blocks.
but keep on the forward arrow while kicking away any Tail Keep moving
Bob-ombs that get near you. through the area
quickly while
A soon as the dodging all of the Fire Bars. Try not to run across every
Tail Bob-ombs Donut Block just in case you need to jump a step backward
are gone, you'll to avoid a Fire bar.
notice some
very nasty After clearing
hazards ahead: the final Fire
multiple Fire Bar, take
Bars. Go ahead another quick
and step back breather,
and forth on because once
the Switchboard while the Fire Barsare in yourview before you jump into
you approach them; learn their pattern some, and then the next Warp
proceed when you are ready. Box, you can't
stop!
You'll want to do
very short little
As soon as you
jumps here that
emerge from the
clear the Fire
Warp Box, you'll
Bars but keep
see those purple
your Switchboard
dots you've come
moving forward.
to know quite
The longer you
well. Yep, its Big
linger in the path
Cosmic Clone
of the Fire Bars,
time! When you
the higher your chance of not making it through.

i
land from the
Warp Box, run ahead and jump immediately to your left.

i.

I
j
i
i
-~ Take a good
look at the
You emerge
from the Warp
area ahead; Box to have
just circle a few Toad standing
times to keep before you, and
the Big Cosmic there's a green
Clone off you. switch. What
At first glance challenges
you appear to await you now
be blocked in, after all you
but there is actually a way for you to get through: crouch! have just been through? Just one. Step onto the green
switch, and then proceed onto the yellow I ift platform to
your right to face this challenge ..
Crouch-walk
underthe set of
engines that are The only
the second set challenge left
from the edge is to not fall off
as shown in the the platform
screenshot. from excitement!
You've done it!
The hardest level
of Super Mario
3D Land has
As soon as you been defeated
are clear, start
runningand
jump past the Proceed
Chain Chomp. through the
You will then final Warp Box
need to jump after seeing
over the spiked the special
bar in your way. thank-you
message. Time
your jump
Just keep perfectly, and
jumping at this get that final
point as you
move forward in
order to keep the
Wallops in place
that block your
way. Don't stop
for anything, and
jump into that '--...;==;::..-=
Warp Box!
course Unlocks
Star Medals Reguired to Unlock
3
15
30
40
so
&O
W7·3 70
80
90
100

Star Medals Reguired to Unloclc


110
120
140
160
180
200
220
230
240

I
i
250
260
270

i 290

II
i
Stai Ratings
Numller ot Stars Conctnions
complete we-Bowser: Part 2 and receive the
normal endins.

Complete an stases in worlds 1·8and collect an


Star Medals hom each stase.

Receive the special endins by completins an Special


Worlds and completins W·8 Bowser: Part 2 a second
time.

Collect an Star Medals from every stase and have


viewed the special endins.

Collect an Star Medals from every stase. reach the


top of every Goal Pole. complete every stase with
Mario and Luisi (excludin9 Crown stase) and have
viewed the special endins.
The Prima Games logo is a registered Important:

II
trademark of Random House, Inc., registered Prima Games has made every effort to determine that the
in the United States and other countries. information contained in this book is accurate. However,
Primagames.com is a registered trademark the publisher makes no warranty, either expressed or
of Random House, Inc., registered in the implied, as to the accuracy, effectiveness, or completeness
United States. Prima Games is an imprint of of the material in this book; nor does the publisher
Random House, Inc. assume liability for damages, either incidental or conse-
quential, that may result from using the information in
TM & @ 2011 Nintendo. Nintendo properties are this book. The publisher cannot provide any additional
trademarks of Nintendo. @ 2011 Nintendo. All Rights information or support regarding gameplay, hints and
Reserved. strategies, or problems with hardware or software. Such
questions should be directed to the support numbers
provided by the game and/or device manufacturers as set
No part of this book may be reproduced or transmitted
forth in their documentation. Some game tricks require
in any form or by any means, electronic or mechanical,
precise timing and may require repeated attempts before
including photocopying, recording, or by any information
the desired result is achieved.
storage or retrieval system without written permission
from Prima Games.
Nick van Esmarch
Product Manager: Jesse Anderson Nick's obsession with gaming began in the days of 8-bit
consoles and 1-button controllers. Born and raised in
Copyeditor: Julia Mascardo
sunny California, Nick spent most of his childhood indoors,
Design & Layout: careful to avoid nearly all forms of social interaction.
Jody Seltzer, Bryan Neff, & Melissa Jenee Smith At the age of 22, he moved to Los Angeles to pursue
Manufacturing: Stephanie Sanchez opportunities in video game retail, eventually settling into
a mildly successfulacting career. Nick now spends all of
Maps: Anne DeGovia & In Color Design
his energy balancing acting and writing opportunities to
support his fiercely defended gaming addiction.
Prima Games would like to thank: Rich Amtower,
Nate Bihldorff, Scot Ritchey, Ryan Gilbert, Kevin ISBN 978-0-307-89386-4
Stone, Zac Mccue, Josh Newman, Kindra Timmerwilke,
Shannon Jaye Roberts, Austin A. King, Scott Willson, Printed in the United States of America
Stacy Kolden, Marissa Sipos, Kaori Yagi, and the NCL
EAD Super Mario 3D Land Team. 11121314LL10987654321

All products and characters mentioned in this book are


trademarks of their respective companies.

P.rimapames)
An lmprint,ol1Random House?.ilnc.,
3pp!frava Rid,!e ..Court~Suite,100)
Roseville,,:,A~95661)
...
w;ww.!a.._;
primagames!com) wt

You might also like