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Kendall Cook Module 003 886343 1232763181
Kendall Cook Module 003 886343 1232763181
Please
look at the samples provided on Moodle. Provide 3 to 4 apps/steps for students to
complete along with a creative title, helpful description, and relevant SC teaching
standards. There must be one app per step.
Relevant SC Standards:
K.G.2 Identify and describe a given shape and shapes of objects in everyday
situations to include two-dimensional shapes (i.e., triangle, square, rectangle,
hexagon, and circle) and three-dimensional shapes (i.e., cone, cube, cylinder, and
sphere).
Description: This app lesson develops young students’ ability to identify and describe
shapes.
Step 1: Students will watch an interactive video on the YouTube app called, “Name the
Shape Game” by Jack Hartmann. This video displays the names and pictures of several
shapes, what two-dimensional/three-dimensional shapes look like, and being able to
identify shapes in everyday life.
[https://apps.apple.com/us/app/youtube-watch-listen-stream/id544007664]
Step 2: Students will create shapes by using rubber bands through the Geoboard app.
[https://apps.apple.com/us/app/geoboard-coordinates-cartesian/id1502705201]
Step 3: Students will create bingo cards using the Bingo Card Generator app to engage
with in the classroom. Each student will either write the name of a shape or draw an
image of a shape on the board. The students will search their cards for the answer and
the first student who successfully answers the questions to have a bingo on their card
wins. Each student will take screenshots of five different bingo cards that they made
with the answer attached to submit to the teacher.
[https://apps.apple.com/us/app/bingo-card-generator-create-make-and-print-
custom/id757575893]