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OUTLINE

To prepare for your Artifact 3: Emerging Technologies Project, fill in the template below
with information you find through research. (Remember to keep track of where you are
getting your information and use Citation Machine to cite sources using APA style).

I. Emerging Technology 1: Augmented Reality

A. How does the emerging Augmented reality (AR) refers to a view of the
technology work? physical world that has computer-generated
additions or augmentation to what you see,
hear, feel, and smell.

Allowing me to get more in depth with


B. How does it impact your teaching students and help my lessons become
decisions? more detailed.

students will understand the


C. How does it impact your student's concept better when they will
learning? visualize it in reality.

students will get to learn quickly


with 3-dimensional model
representations.

Today, 95% of teens own a


smartphone. Parents and teachers
don’t have to spend extra on
buying tools for interactive learning
and teaching.

AR apps the users can learn


anytime and anywhere from their
smartphones. It is the best way to
replace paper books, posters, huge
physical models etc.
a. Creating a context for learning
D. How is it being used in an: is crucial for deepening
understanding. immersive,
a. elementary classroom sensory nature of VR improves
b. middle school classroom the quality of students’
c. high school classroom language; the immediacy of the
experience is particularly
beneficial for those students
who struggle to think of what to
write.
b. math, language, critical
thinking, and collaboration
skills through an augmented
reality game. was designed to
require math, language, and
critical thinking skills. Students
are physically engaged in
creative problem solving and
skill acquisition while
participating collaboratively in
the real world to which a
computer has added virtual
elements. HARP game.
c. unparalleled opportunity it
gives your students to truly
inhabit the perspectives of
others.

apps such as NearestWiki allow a user


E. What are the benefits for use in the to point his or her phone’s camera at a
classroom? building or place, and its image on the
camera screen will be supplemented
with computer-generated data
identifying information and relevant
facts about that place.
II. Emerging Technology 2: Adaptive Learning Technologies

A. How does the emerging every learner their own personalized


technology work? course, made specifically for their
strengths, weaknesses, goals, and
engagement patterns. which uses
artificial intelligence to actively tailor
content to each individual’s needs

grasp cohort dynamics through


B. How does it impact your teaching real-time analytics and know exactly
decisions? what their learners are struggling with,
so they can quickly adapt instruction.

Learners receive the right content at the


C. How does it impact your student's right time, maximizing learning
learning? efficiency, effectiveness, engagement,
and retention

a. sites such as DreamBox Learning and


D. How is it being used in an: ScootPad have already been deployed to
address individual learner needs in math
and in Common Core content.
d. elementary classroom
b. Through learner analytics and adaptive
e. middle school classroom learning technologies, content can be
f. high school classroom adjusted real-time to give students
uniquely personalized instruction
c. technology can be brought to bear that
will adjust learning pathways to result in
meaningful personalized learning
experiences based on individual learner
data.

help each learner learn as efficiently


E. What are the benefits for use in the and effectively as possible.
classroom?

III. Emerging Technology 3: Virtual and Remote Laboratories

A. How does the emerging reflect a movement among education


technology work? institutions to make the equipment and
elements of a physical science
laboratory more easily available to
learners from any location, via the web

Allows students to do trial and error


B. How does it impact your teaching and allows me to show them where
decisions? they went wrong.

Some emerging virtual lab platforms


C. How does it impact your student's also incorporate reporting templates
learning? that populate with the results of the
experiments so that students and
teachers can easily review the
outcomes.
Students can typically access virtual
labs 24/7, from wherever they are, and
run the same experiments over and
over again.

a. Online lab model-


D. How is it being used in an: accommodates students who
need to work at an adjusted
g. elementary classroom pace. Students purely learn
h. middle school classroom online in this model.
i. high school classroom Professionals – who aren’t
necessarily teachers – supervise
b. Molecular Workbench offers
hundreds of virtual science labs
for physics, biology, chemistry,
and more.
c. This provides students with a
realistic view of system behavior and
allows them access to professional
laboratory tools from anywhere,
whenever they need. Additionally,
remote labs alleviate some financial
burden for institutions as they can
forgo purchasing specific equipment
and use the remote tools that are at
their disposal.

Virtual laboratories are web


E. What are the benefits for use in the applications that emulate the operation
classroom? of real laboratories and enable
students to practice in a “safe”
environment before using real,
physical components.
APA Resources: Sagar, P. (2018, December 14). “The Impact Of Augmented Reality In
Education.” Retrieved April 08, 2019, from
https://elearningindustry.com/augmented-reality-in-education-impact

“ClassVR.” (n.d.). Retrieved April 08, 2019, from


http://www.classvr.com/virtual-reality-in-education/virtual-augmented-reality-in-elementary-educa
tion/

“What is Adaptive Learning Anyway?” (n.d.). Retrieved April 09, 2019, from
https://www.mheducation.com/ideas/what-is-adaptive-learning.html

“Virtual and Remote Laboratories.” (n.d.). Retrieved April 10, 2019, from
https://www.nmc.org/horizon_topic/virtual-and-remote-laboratories/

WeAreTeachers Staff on July 10, 2. .. (2018, July 10). 10 “Virtual Lab Activities to Try With Your
Interactive Projector”. Retrieved April 11, 2019, from
https://www.weareteachers.com/virtual-lab-activities/

Lever-Duffy, J., & McDonald, J. B. (2011). Teaching and learning with technology (6th ed.). P.
316, 317, 273, 324. Retrieved April 17, 2019, from
https://ereader.chegg.com/#/books/9780134519906/cfi/248!/4/2@100:0.00

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