Professional Documents
Culture Documents
--------
Sword Art Online
Hollow Realization
by Xenomanx
----------------------------------------------------------------------
--------
The story, particularly the antagonist, are well below the level of
quality I
would expect from Kawahara (almost as if to prove the above quote) but
the
gameplay happily makes up for it. Particularly challenging and fun is
the
Sacrament Invasion, a series of optional and increasingly difficult
dungeons.
----------------------------------------------------------------------
--------
Regarding Equipment:
----------------------------------------------------------------------
--------
Template for SI dungeons data
<Area name>
<Location Name>
<SI Dungeon Name>
<Treasure Chest #1> (<stats, effect>)
<Treasure Chest #2> (<stats, effect>)
<Sacrament> (<stats, effect>)
<guide>
<ascii map, not to scale, or very good>
map key:
1 = Chest #1, 2 = Chest #2 A = Attack Target (non boss), B = Boss,
D = Defense Target, E = Entrance, S = Sub-Boss (defending barrier)x
T = Teleport Stone, X = barrier
Rustoria Plains
Fuldum Trail
Shifting Path of Myrtel
Pendant of Divines (HP, DEX, CRT ATK +30%)
Curse Canceler (HP, STR, Defense +10%)
Pure Blue Crystal (STR, VIT, CRT +5)
It is a relatively strait path to the boss, you just have to run past
a bunch
of normal mobs down the U-shaped corredt, off one easy barrier sub-
boss and
youre there. If you want the S rank you will need to wait for some
attack
bosses to show up, so you may as well get the chests while you're
waiting.
B
D___ |
| | | X
|_| |________|__ D
| | S
|
_| 1
| D-|_______ E
|____________|
|
2
Rustoria Plains
Mimariana Pass
Sodom's Gaol
Girdle of Lightning (VIT, AGI, SP Based ATK UP +5%)
Earring of the Lost (DEF +23, SP, STR, recast time -5%)
Pure Green Crystal (VIT, DEX, Movement Speed +3%)
In order for the boss to appear you need to defeat a bunch of attack
targets,
which are hidden inside of other attack targets. Fortunately these
guys are
easy. If you are using a SS with multiple strikes you can finish them
all in 1
go. For an S rank, work your way CCW around the main loop from west to
north,
getting both treasures and defeating the souther 2 attack targets
along the
way, and the north defense point should be coming under attack at just
the
right time. Rescue them and beat the 3rd attack target, make your way
back
east and pick up the 4th. Protect the east defense target then make
your way
east to the last attack target and the boss. You don't need to
protect the
south defense target for the S rank. This boss is a good bit more
dangerous
then the last as it has some nasty AoE attacks. Be ready to switch or
evade
at any time if your HP is low. Fortunately he goes down pretty
quickly. The
Earring of the Lost is one of the best helmets IMHO.
D
A/\
/ \
/ \
/ \__2
/ \_\
E_________/ A \D_______
\ / \___\________ B
\ / A
\A /A
\ /
\ __/
\/ 1
D
Oldrobe Forest
Grillim Forest
Litlefoot Forest Maze
Angelic Wristband (STR, VIT, Aggro Gain +5%)
Band of Banishment (DEX, AGI)
Pure Red Crystal (STR, AGI, Max HP +10%)
B
|
|
|
___| ___|_
| | |
| | D
D___ |
|_| _D
| |
2___|___|_|
|
____ |
| |
1_________|
|
|
E
Oldrobe Forest
Kark
Chateau Moreas Ruins
Ring of the Dawn (STR, DEX, CRT + 5)
Dire Demon Girdle (VIT, AGI)
Pure White Crystal (DEX, AGI, Recast Time - 3%)
There are a whole lot of barriers in this dungeon, but the mobs are
weak.
The boss isn't that hard either, although it moves a bit faster than
most.
Theres not much to say about this dungeon, just be quick and a S rank
is
guaranteed.
E
|
|
S
X
__XS_|_SX__
| |
S 1
X
D|_____|SX____D
S | |
X D |
| S
2 X
|
____XS__|
|
S
X
|
B
A____AA
|
|
___|
|
|
A___|
| |
| |
1 ___A___|D
| | | |
| | | |
|_____A__|___A___|A
A | | | |
| | | |
D|___A___|___|__A
A| | |
A__| | |
| D 2
_|
|
E_|
This is hands down the hardest dungeon in update 1. The dungeon itself
is
straitforward, but the boss is very tough. It is not 1 but 2 very
durable
golems, either of which on its own would be enough to rank strongest
boss in
update 1 and you have to fight them both at once. To top it off they
can
resurrect eachother with full hp so you have to finish them off within
a few
seconds of eachother. Note that all golems, especially boss ones, are
weak to
blunt attacks and strong against slash and thrust. I recommend using a
blunt
SS on your favorite weapon to chain and down one of these then pummel
him to
halfway through his last bar. Next, stop, reapply buffs and replenish
SP as
needed then do the same to his friend. Finally fight them both at
once, AoE
attacks are recommended for this final stage only, and do NOT let one
outlive
the other by more than 10 seconds or so.
__D_____B
|
DSX|___
_|_____| |
| | | _|
E | |______| D
|_| | |
| | 2
|____|
1
Kurjiez Desert
Gebuerno
Ruins of Castle Vassa
Dark Saint Earring (Def + 23, STR, VIT, Max HP +10%)
Hoop of Containment (HP, SP)
Pure Black Crystal (STR, AGI, Dash ATK: +10%)
Its another gauntlet of barriers, not much else to say. Just do what
you did
in Chateau Moreas and you'll be fine.
S_____X_______B
|
X_________S
X |
__| D
S |
D|_|
|
_|
2_|_|_X_ D
S_|_X____S_1
_____|_|
|
E
Oltrum Bastion
Illial Temple: Lift
Oltrum Abbey: Cloister
Divine Embrace (VIT, DEX, Dash ATK: +120%)
Prominence Ring (STR, DEX, Increased SS Damage +10%)
Pure Grey Crystal (VIT, DEX, Parry Time: +10%)
E
|
|
|
___|X__
| | |
1 S |
|
|
_______|
|
S|X__ 2_
| | __|
D | | |S
S| | |
|X_| D
|
D X
| |
__XS___|
| |
|_
|S
X
|
B
----------------------------------------------------------------------
--------
Update 2:
----------------------------------------------------------------------
--------
Jeweled Peaks Lakes
One Fall Cataract
Karmic Vaiance Zone
Mirror Shell (DEF +25, Damage Reduction % +40, ATK, VIT, AGI, Parry
Time: +5)
Aegis Bangle (SIR, VIT)
Ancient Onyx (STR, AGI, SP Based ATK UP +5%)
Let me just say that I HATE this dungeon. Despite being the first in
Update 2
it is one of the worst. The reason for this is the entire dungeon is
filled
with tainted water that, if you step in it, you will be inflicted with
'slow'
status. So you cant just run through those long corridors like in
other
dungeons, you have to jump and dash from rock to rock, and you'll
still have
to get debuffed at the boss and chests. As near as I can tell it is
impossible
to get both chests and still get an S rank. To clear this dungeon work
your
way CW from the entrance while air dashing over the water. If you fall
in
anways either treat the debuff immediately or just keep walking in the
water
until it wears off, as you can't get slowed a second time until it
has. The
first chest is guarded by turtle with rather high HP, defeat him if
you want
the shield. Continue CW and beat both sub-bosses, which are poisonous
slimes
with very low HP. If you want the S rank continue CW and rescue the 2
eastern
defense points, then work your way back to the west one, then go
strait to the
boss. You can go to the second chest if you want, it is guarded by a
jellyfish
with very low HP that spams sleep debuffs, but you wont have time for
the S
rank. The boss is a slime that uses wide area attacks and debuffs with
both
poison and paralysis. To top it off he is camping in the slow
inflicting
water, so you WILL be debuffed for the duration of this fight. At
least his
attacks aren't that strong so just keep slashing away and he will go
down
eventually. Once again, I HATE this dungeon.
_____2
|
|
D_____SX_|_SX_______D
| B |
| |
| |
1_|______________|
| |
| D
E
Rustoria Plains
Lake Steschal
Ruined Gates of Lun Puj
Blazing Bangle (STR, VIT)
Resurrection Belt (VIT, DEX, SP Regen +3)
Ancient Emerald (VIT, DEX, Backstab CRT Up +8)
S____ S
| |
| |
|____|2
| D|
___|__|
| | |__S
S| |
E_____|__D__X__B
|
|
S____ |
| | S
| | |
|__|___|
|D |
___|__|
| |
| |
S 1|____S
Rustoria Plains
Sophinastum Gorge
Middark: Infernal Path
Morion Ring (STR, VIT, Defense +10%)
Joker's Burgonet (DEF + 25, SP, DEX)
Ancient Sapphire (STR, VIT, HP Based ATK +10%)
The boss is waiting immediatly after the barrier, which has only a
single
sub-boss, albeit a moderately tough NM. The only catch to this dungeon
is that
the boss will teleport after fighting him for a while to one of the
defense
points chosen at random. If you are slow enough he can teleport
repeatedly.
Aside from having to fight him twice he is fairly weak, and should go
down
easily to the usual tactics. Note that if you are really fast you can
beat
him before his first teleport, and that he may, on rare occasions, get
stuck
in the wall, in which case just wait for him to teleport again. No
need to
worry about time as you get much more than you need.
2 D__ D
| | |
|___ BXS|____|
| | |
_|__| |
| |___
D _| |_E
_|
1__|
Rustoria Plains
Guban Hill
The Phantom Reach
Fallen Sphere Necklace (HP, STR, HP Recovery +10%)
Earrings of Guidance (DEF + 25, SP, AGI)
Ancient Diamond (DEX, AGI, CRT ATK +20%)
D
2 __|__
| | |
|______| |
| | |
D-| |_____|___
| |B | |
|______|__| |
| | |
| |______|
| | \
|_____| 1
| \
D |
E
Oldrobe Forest
Teim Valais Estuary
Poisoned Swamp
Inferno Belt (STR, VIT, Attack + 10%)
Wisp Whisperer Earrings (DEF +25, SP, AGI)
Ancient Ruby (STR, AGI, Damage Multiplier: +10%)
Although very linear, this is one of the most original dungeons in SI,
and
despite its name, it is not filled with poison. There are a series of
6
indestructable 'Weak Rocks' (W on my ascii map) and a bunch of mobs
called
explosive eyes (marked with cross swords like a sub-boss, but not on
my map
because they are literally everywhere). After losing over half their
HP these
eyes will blow themselves up in a huge AoE explosion, destroying
nearby walls
and damaging you and your party if you don't evade. You have to use
normal
attacks because SS will probably 1 hit them, and if you accidentally
kill them
just wait for them to repop. The first chest in this dungeon is hiding
on top
of some rocks and you will have to climb up to reach it. The boss is a
giant
version of the explosive eyes aptly called 'Huge Explosive Eye' and
like his
smaller cousins he uses massive AoE attacks. Though he doesn't self
destruct
he can cause pretty hefty damage and debuffs, so try to switch or run
away
when you see a big attack coming. Note that you can walk around the
first rock
in this dungeon.
D
/\ / \
E-W-\ / \
W W W
\ / \
S W W
X / \
\_____/ \___D
| 1 | | B |
|__D| | |
|2__|
Oldrobe Forest
Felldart Passage
Prison of the Forgotten
Ars Guard(DEF +25,Damage Reduction % +40,ATK +138,VIT,AGI,CRT
Resistence +10%)
Slave-King's Helm (DEF +25, SP, DEX)
Ancient Amethyst (VIT, AGI, HP Recovery +5%)
Hordethorne
Pollen Sprayer
To clear this dungeon you need to defeat the boss called 'Pollen
Sprayer' 5
times. The boss will appear at random when you kill his minions called
'Hordethorn' an indeterminate number of times. The minions are marked
with
the crossed swords and pop in large numbers in the open area where the
boss
appears. They are weak and can be killed several at a time using an
AoE SS.
Since the boss may pop behind you and there is no notice when he does,
I
sugget keeping an eye on the map. You will see a dot appear when there
is a
boss. Note that it is possible for 2 bosses to appear at once.
Fortunately,
the boss is also pretty weak, which is good since you need to fight
him 5
times. The only thing to watch out for is his debuffs, but you can
stop him
from using them with a switch hit. The dungeon itself is fairly large
and the
defense points are spread out so time is a serious issue. If you want
the
chests and a S rank you will probably need 4 or more attack bosses
repelled.
I recommend fighting a few bosses until all 3 targets are under
attack, then
rescue them all starting with the west one. You can then rescue the
west one
a second time after a few more bosses, then return to finish the
dungeon.
2
|
_______|___
|
|
|
D |
| | D
|______| /
|B | /
|__|___________/
| |
_______| |
| | |
| |_____________|___
| | |
|__1 | |
| |
E |
|________D
The boss of this dungeon is invincible until you kill his 7 minions,
hidden
through the rest of the dungeon. My map doesn't show it very well but
the
passageways are quite wide and there are plenty of blind corners for
these
guys to hide in. Furthermore, they are not always in the same places.
The boss
is always in the place closest to the entrance, but the minions will
be in 7
of the other A on the map at random. They will probably only take a
few good
SS each to kill off, finding them all is the real challenge. Also, you
can't
see them until you get kind of close. I'm not sure if that is by
design or
due to technical limitations. The boss itself, like most everything in
this
dungeon, is a treant. That means he is slow, has high HP, and like to
use AoE
attacks with stun. Be ready to switch or evade, both of which will
probably
fail so you will lose your chain a few times. Slash and blunt attacks
seem to
work better then thrust. There is ample time so even if you go around
the
whole dungeon 2 or 3 times looking for that one minion you missed you
should
have no problem getting S rank so long as you rescue the defense
points. A
CCW route will take you past the defense points in the order they are
attacked
but you will probably pass the first one before it needs saving so get
it on
the return trip. IMHO Luxurious Pendant is awesome, try to get a good
one.
E A__A________A
| | |
| | |__
A____B____A | A |D
| A | ASX__| |A
|A |___| |__A _A|
| | A A | | A
|_________| |__A_____|2
A A| D D
1
Kurjiez Desert
Remetta Excavation
Fury's Cradle
Helm of Revelation (DEF +26, SP, VIT, Backstab CRT +10%)
Hazardwall(DEF +25, Damage Reduction % +40, ATK + 146, DEX, AGI,
Defense +15%)
Ancient Hermatite (VIT, DEX, CRT Resistence: +15%)
You will notice immediately what kind of dungeon this is; there are
666 attack
targets and you have a whopping 90 minutes on the timer. Fortunately
they are
very easy. You should have not trouble one hit killing them even
without SS,
although a good AoE really speeds things along. They pop in large
numbers in
an open area right at the entrance, and in groups of 2 or 3 at other
points in
the dungeon. The only catch is that the ones in the open area are
accompanied
by a couple slightly annoying normal mobs that spam you with SP drain
debuffs,
who also repop fairly quickly. My best time with B rank and no chests
was
17:20, but I usually took over 20 minutes to clear the dungeon, so be
prepared
for a long grind. If you want the S rank and chests, wait until you
are about
half way through the 666 targets and the room is mostly clear before
you make
a single trip through the rest of the dungeon and you should finish up
before
any of the defense points falls in the second round of attacks. Note
that
since these enemies are so weak and numerous this is a great
opportunity to
train any weapon with an AoE SS that you don't normally use or to
grind
NPC traits.
__
2|
| D__| __
|____/|| |__|
| |D
|______|
|A | |
E__|__| |_
| |
_|_____|
D|
|__1
----------------------------------------------------------------------
--------
Update 3:
----------------------------------------------------------------------
--------
Oldrobe Forest
Valkyr Weald
Withern Badlands
Powerbracers (STR, VIT, Attack +10%)
Suregrip (STR, DEX)
Divine Sapphire (STR, VIT, Defense + 10%)
This level is just sadistic. Let alone the fact that you have to kill
5 bosses
in just 20 minutes while the defense points are being attacked by 3
bosses at
a time, you have to fight without killing any of their minions. The
minions,
who will go down with a single hit, always hover around the bosses and
will
come after you if you are within range, seemingly throwing themselves
into
your attacks if you try to attack the bosses themselves. The only
thing you
can do is luring the boss away from his minions by sheathing your
weapons
and pressing triangle a distance away. Even if you lure him away he
can still
get pushed up on the rocks and cliffs around the dungeon making him
hard to
hit and probably ruining your chain as well. But wait, theres more: if
he
moves to far from his spawn point he will be warped back WITH FULL HP!
Also,
the bosses will only appear at 5 of the boss points on the map, chosen
at
random, but the minions will always be at all of them, and they can
wander
over to the defense points on occasion, making them unsavable. The
only bright
side is that the bosses aren't very strong, so there is little risk of
being
killed in this dungeon.
Okay, enough ranting about the dungeon from hell, here is how to beat
it. The
bosses are golems so blunt attacks might be effective, but I will not
try
that. Instead you should use dual wield and what I like to call the
'dual
wield trick'. Start with dual wield, then open the menu before
engaging the
boss and change to an EX skill with good offensive buffs. Sacred Cross
works
well for this. Next close the menu and thrown on all your best buffs.
Then
reopen the menu and equip a sword to your left hand, this
automatically
changes you to Celestial Blades. Activate your remaining buffs,
including the
normal ones that only last 15-30 secs and begin attacking the boss.
You can
kill him in a minute or less so long as nothing goes wrong (and good
luck with
that). When you repeat this process for the next boss your cursor will
already
remember to be in the right places on the skill and equipment menus so
you can
do this fairly quickly. The ideal order through this dungeon is to
kill one
boss near the entrance, rescue the west and south defense points, kill
the
sub-boss (he will probably debuff you) and teleport to the north
defense
point. You should have enouth time to beat 2 more bosses before
needing to
save the defense points again, then just enough time left on the clock
to kill
the last 2 bosses with a few minutes to spare. You should probably use
some
potions for this dungeon as well.
_D
|
B
T
B__|_B_
___B________| |_
| | |__1
E_______|___|D _____
B | X B
|___B T |____B___2
| S
|________B|
|
D
D______
2_ | B
| |__|
D | T
|____|_______|
| |
|
|__XS
| |
1_| |
| |__________
| | |
T |__|
D_| |
|
E
Kurjiez Desert
Alle Fioro
Sweltering Tropics
Assassin's Buckler(DEF +26,Damage Reduction % +40,ATK +146,SP,VIT,SP
Regen +3)
Victor's Pendant(HP, STR, HP Based ATK Up +5%)
Divine Amethyst (VIT, AGI, Damage Resistence: +5%)
Here is a level with no cheap tricks, just pure old fashioned brute
strength.
The boss, as well as both sub-bosses, are dragons. Like all dragons,
they can
be downed by damaging their head or tail. But unlike other dragons,
they are
tough. The first sub-boss is actually a normal slow dragon with high
HP as his
only redeeming feature, but the second one is a lot faster so you will
have a
hard time evading his attacks. The boss itself is also fast, but
ridiculously
strong to boot. He can do well over 50000 damage with his 3 bite
combo. If you
see this attack coming I recommend backstepping rather than
sidestepping as he
can turn very quickly. I have only ever been able to beat him with
Sacred
Cross or Warmonger's invincibility abilities. The only good news is
that he is
very easy to run away from because his linear walking speed is so
slow. When
making your way through the dungeon rescue the west and defense points
as you
pass them the first time, fight the boss a bit, then rescue the east
and west
defense points once they get down to about 25%. You will need to
rescue the
south again at some point, but try to get the boss to around half his
hp or
less by then. You may need to rescue the east defense point a second
time
before finishing off the boss.
_E
| ||
| 2--|BTD
__|XTD ||
|S| | ____/
| |_XD/
1 _S|
||
Kurjiez Desert
Trie Modragal Pass
Shifting Sands of Haz'id
Mask of Bravery (DEF +26, SP, VIT)
Ring of Lightness (STR, DEX, Damage Resistence: +10%)
Star Ruby (STR, AGI, Aggro Based Attack Up +15%)
This dungeon is one of the easier in update 3. The sub-boss is weak,
the
defense are easy to reach and the boss is slow and easy to chain. The
boss
is a clone of the second area boss. Stay behind him and take out his
legs
while building a chain, then do massive damage while he is down. He
can be
beaten with the scimitar strategy without too much pain. His worst
attack lets
him summon minions and remain invincible until they are beaten.
1
E__________|___
| |_____2
___|_D |
| | |
D-| | _T_|_D
T___|XS__________|
|
|
B
Kurjiez Desert
Calt Blanc Way
Baltray Frontier
Handy Bracers (STR, VIT)
Bodybracer (HP, VIT, HP Based ATK Up +5%)
Divine Diamond (DEX, AGI, Attack Speed Up +4%)
D__
T
D |_
| / \___E
| _|_D | 2
|T/ \_S_____|
1 X
Oltrum Bastion
Oltrum Bastion: Cordia
Rogue's Shelter
?
?
Divine Hematite (VIT, DEX, Incresed SS Damage + 10%)
_____________E
| S S
| X X
____S____S____|___
| X X |
| | B T
D_|T___|__SX|___XS___|
X | D
S |
|_______|
|
D
Oltrum Bastion
Oltrum Bastion: Flail
Lievus Retreat
Vital Guard (HP, VIT, Max HP +10%)
Assault's End (DEF +26, Damage Reduction % +40, ATK +146, VIT, AGI,
SP Based ATK Up +5%)
Divine Onyx (STR, AGI, SP Regen +5 / 5 Sec.)
This level is fairly strait forward except for the sizable trek to
reach the north and south defense points. The boss is a pair of clones
of the
horse like boss of the third area. They have some fairly strong
attacks but
they go down easily by breaking their legs. I recommend Dancing
Hellraiser for
its wide AoE. You can keep both bosses down for the majority of the
fight and
build some massive chains. Celestial Blades or Illusion Thorn can help
with
this. You will need to back off and go to the defense points at least
twice to
get a SSS rank.
D
|_ |
| 1_|
| |
__| SXT____B
|_____|
E__T| D
|
|
D___|__
|
|
|__2
Oltrum Bastion
Ilial Temple: Lift
Dracovale Temple
Hem of Composure (DEF +26, SP, VIT)
Defender's Wall (DEF +26,Damage Reduction % +40,ATK
+146,HP,VIT,Defense +15%)
Divine Citrine (STR, DEX, HP Regen + 20 / 3 Sec.)
D__ . . __
. |
. |
2__ .
.
|
D__ . . __ . . . _B_XXX__E
|
.
1__ .
.
. |
D__ . . __|
----------------------------------------------------------------------
--------
Misc. FAQs: