Professional Documents
Culture Documents
Elusiveness 8 Opportunist 8
When defending, the attacker must reroll one Critcal or Hit When attacking, if you are not stressed and if the defender
result. You cannot use this ability if you are stressed. does not have any focus or evade tokens, roll 1 additional
attack die. Prioritize targets that trigger this ability.
After selecting a target, assign 1 Focus token to your ship. When attacking at Range 1, roll 1 additional attack die.
10 / Soontir Fel 10 / Mauler Mithel
Target Lock from your ship. ships at Range 1-2, reroll 1 of your blank results.
When you perform a Barrel Roll action, remove 1 enemy When attacking or defending, if there are no other friendly
8 Expert Handling 8 Lone Wolf
/ Howlrunner 5 / Redline 5
When another friendly ship at Range 1 is attacking with its You may maintain 2 target locks on the same ship. When
primary weapon, it may reroll 1 attack die. you acquire a target lock, you may acquire a second lock on
that ship.
Outmaneuver 7 Ruthlessness 7
When attacking a ship inside your firing arc, if you are not After you perform an attack that hits, the enemy ship (or
inside that ship’s firing arc, reduce its agility value by 1 (to a friendly ship, if there are no enemies) at Range 1 of the
minimum of 0). Prioritize targets that trigger this ability. defender with the lowest hull value suffers 1 damage.
When attacking, change 1 Focus result to a Critcal result. Increase your shield value by 1.
Calculation 0 Shield Upgrade
discard 1 ordnance token on that card instead. discard 1 ordnance token on that card instead.
instructed to discard an Upgrade card of that type, you may instructed to discard an Upgrade card of that type, you may
each equipped Missile, Torpedo and Bomb. When you are each equipped Missile, Torpedo and Bomb. When you are
When you equip this card, place 1 ordnance token on When you equip this card, place 1 ordnance token on
3 Extra Munitions 3 Extra Munitions
TIE Bomber Elite TIE Bomber Elite
receives 1 stress token if its hull value is “4” or lower. results to Focus results.
lock to perform this attack. After attacking, the defender card to perform this attack. Change up to 3 of your blank
Attack (target lock): Discard this card and spend your target Attack (target lock): Spend your target lock and discard this
2 Flechette Torpedo Range 2-3, Attack 3 2 Advanced Proton Torpedo Range 1, Attack 5
TIE Bomber TIE Bomber
TIE Advanced TIE Advanced
Accuracy Corrector 2 Advanced Targeting Computer 2
When attacking, after modifying your attack dice, if you did When attacking with your primary weapon, if you have a
not roll at least 2 Hits (or Critcal hits), cancel all your dice target lock on the defender, add 1 Critcal result to your roll.
results and add 2 Hit results. You cannot spend target locks during this attack.
TIE Advanced Elite TIE Advanced Elite
0 Shield Upgrade 4 0 Stealth Device 4
Increase your shield value by 1. Increase your agility value by 1. If you are hit by an attack,
discard this card.
Swarm Tactics
After your combat phase activation, the friendly ship with Expose Replaces Focus Action
the lowest Pilot Skill at Range 1 may immediately activate to Action: Until the end of the round, increase your primary
attack. weapon value by 1 and decrease your agility value by 1.
/ Colonel Jendon 6 0 Experimental Interface 6
At the start of the Combat phase, the highest Pilot Skill An ability that replaces a Focus Action is performed as free
friendly ship at Range 1 that does not have a Target Lock action in addition to Focus.
acquires Target Lock on its nearest attack target
Squad Leader Replaces Focus Action 8 / Whisper 8
Action: the friendly ship at Range 1-2 with the highest Pilot After you perform an attack that hits, assign 1 Focus token
Skill performs a free action to your ship.
/ Howlrunner 10 Opportunist 10
When another friendly ship at Range 1 is attacking with its When attacking, if you are not stressed and if the defender
primary weapon, it may reroll 1 attack die. does not have any focus or evade tokens, roll 1 additional
attack die. Prioritize targets that trigger this ability.
actions and cannot spend focus or evade tokens.
Enemy ships at Range 1 cannot perform focus or evade When attacking at Range 1, roll 1 additional attack die.
10 / Carnor Jax 10 / Mauler Mithel
result. You cannot use this ability if you are stressed.
When defending, the attacker must reroll one Critcal or Hit Perform an additional action during Action Selection
8 Elusiveness 8 Push the Limit
onto your ship if able. bonus when attacking.
When an enemy ship acquires a target lock, it must lock Enemy ships at Range 1 cannot add their range combat
6 / Captain Kagi 6 / Zertik Strom
agility value by 1.
While you are touching an enemy ship, reduce that ship’s
Target Lock from your ship. Intimidation
When you perform a Barrel Roll action, remove 1 enemy
Expert Handling maximum of 3 additional dice.
Roll additional attack dice equal to your agility value, to a
Increase your shield value by 1. Attack (Focus): Discard this card to perform this attack.
4 0 Shield Upgrade 4 Proton Rocket Range 1, Attack 2
TIE Advanced Elite TIE Advanced Elite
changed result.
a Focus result. The attacker cannot reroll the die with the obstacle or ship, or after executing a Red maneuver.
When defending, change 1 of the attacker’s hit results to Do not skip Action Selection after a collision with an
2 Sensor Jammer 2 Advanced Sensors
TIE Advanced TIE Advanced
TIE Defender TIE Defender
Ion Cannon Range 1-3, Attack 3 1 Flechette Cannon Range 1-3, Attack 3 1
Attack: Attack 1 ship. If this attack hits, the defender Attack: Attack 1 ship. If this attack hits, the defender
suffers 1 damage and receives 1 ion token. Then cancel all suffers 1 damage and, if the defender is not stressed, it also
dice results. receives 1 stress token. Then cancel all dice results.
/ Backstabber 5 / Whisper 5
When attacking from outside the defender’s firing arc, roll After you perform an attack that hits, assign 1 Focus token
1 additional attack die. Prioritize targets that trigger this to your ship.
ability.
Perform an additional action during Action Selection When attacking, change 1 Focus result to a Critcal result.
Push the Limit Calculation
Increase your hull value by 1. Increase your shield value by 1.
3 0 Hull Upgrade 3 0 Shield Upgrade
TIE Defender Elite TIE Defender Elite
results.
dice, you must change all of your Critcal results to Hit results to a Critcal result.
Attack: Attack 1 ship. Immediately after rolling your attack Attack: Attack 1 ship. When attacking, change 1 of your Hit
1 Heavy Laser Cannon Range 2-3, Attack 4 1 Mangler Cannon Range 1-3, Attack 3
TIE Defender TIE Defender
TIE Phantom TIE Phantom
Gunner 3 Tactician 3
After you perform an attack that does not hit, immediately After you perform an attack against a ship inside your firing
perform a primary weapon attack. You cannot perform arc at Range 2, that ship receives 1 stress token. Prioritize
another attack this round. Attack targets to trigger this ability.
TIE Phantom Elite TIE Phantom Elite
0 Advanced Cloaking Device 3 0 Advanced Cloaking Device 3
After you perform an attack, perform a free cloak action. After you perform an attack, perform a free cloak action.
Fire Control System Advanced Sensors
After you perform an attack, acquire a target lock on the Do not skip Action Selection after a collision with an obstacle
defender (Do not clear this Target Lock). Next round, treat or ship, or after executing a Red maneuver.
the enemy you have Target Locked as your target priority.
/ Backstabber 5 Expose Replaces Focus Action 5
When attacking from outside the defender’s firing arc, roll Action: Until the end of the round, increase your primary
1 additional attack die. Prioritize targets that trigger this weapon value by 1 and decrease your agility value by 1.
ability.
Outmaneuver 7 / Captain Kagi 7
When attacking a ship inside your firing arc, if you are not When an enemy ship acquires a target lock, it must lock
inside that ship’s firing arc, reduce its agility value by 1 (to a onto your ship if able.
minimum of 0). Prioritize targets that trigger this ability.
/ Soontir Fel 9 / Rexler Brath 9
After selecting a target, assign 1 Focus token to your ship. When attacking, all damage cards you deal to the defender
are dealt face-up.
actions and cannot spend focus or evade tokens. tokens or reroll attack dice.
Enemy ships at Range 1 cannot perform focus or evade When defending, ships attacking you cannot spend focus
9 / Carnor Jax 9 / Dark Curse
reroll up to 2 attack dice.
defender’s pilot skill value is “2” or lower, you may instead result. You cannot use this ability if you are stressed.
When attacking, you may reroll 1 attack die. If the When defending, the attacker must reroll one Critcal or Hit
7 Predator 7 Elusiveness
ships at Range 1-2, reroll 1 of your blank results.
When attacking at Range 1, roll 1 additional attack die. When attacking or defending, if there are no other friendly
5 / Mauler Mithel 5 Lone Wolf
changed result. changed result.
a Focus result. The attacker cannot reroll the die with the a Focus result. The attacker cannot reroll the die with the
When defending, change 1 of the attacker’s hit results to When defending, change 1 of the attacker’s hit results to
Sensor Jammer Sensor Jammer
After you perform an attack, perform a free cloak action. After you perform an attack, perform a free cloak action.
3 0 Advanced Cloaking Device 3 0 Advanced Cloaking Device
TIE Phantom Elite TIE Phantom Elite
1 that does not have a stress token receives 1 stress token. token to your ship.
At the end of the Combat phase, each enemy ship at Range When you perform a focus action, assign 1 additional focus
3 Mara Jade 3 Recon Specialist
TIE Phantom TIE Phantom
Lambda Shuttle Lambda Shuttle
Sensor Jammer 2 0 Anti-Pursuit Lasers 2
When defending, change 1 of the attacker’s hit results to After an enemy ship executes a maneuver that causes it to
a Focus result. The attacker cannot reroll the die with the overlap your ship, roll 1 attack die. On a or result, the enemy
changed result. ship suffers 1 damage.
To Jump to Hyperspace, a ship must When your ship is destroyed, you must
Combat Phase, each turn XP Upgrade XP Cost
follow these steps: roll to determine the condition of the pilot.
Deal at least 1 damage to one 1 Upgrade or Modification point cost
Roll attack dice based on territory type:
or more enemy ships. 1) When you perform a green Maneuver,
Change Ships 5 XP
announce you are peparing to jump to Friendly Neutral Hostile
Destroy enemy ship/emplacement +1 must be PS4+ to change to
assign your ship a Hyperdrive token.
A-wing, B-wing, HWK-290
...and ship is Large (l,d) +1
2) Perform an action as usual. cc Pilot Killed - start a new pilot
...and ship is a non-F TIE. +1 Increase Pilot Skill new PS,
3) When the ship activates during the
...and ship is E Elite. +1* purchase 1 level at a time doubled
Combat Phase, it cannot attack.
c Lose most expensive
Elite Pilot Talent or Pilot Ability
E Elite Pilot Talent point cost, Instead, roll and add d result
Kill Assist or Guardian Assist 1
doubled for each Hyperdrive token. This roll may
(see page 43) d Lose most expensive Upgrade
only be modified by Focus tokens.
Rebel Pilot Ability Owner’s
*for all players
must be PS ≥ owner’s PS. Pilot Skill 4) If the result is 3 d/c, jump. If not, f Earn Half XP this mission*
Mission Resolution XP
Equip as E Elite Pilot Talent. it may keep the Hyperdrive token and
Bonus Objective or Penalty Varies (blank) Safely Eject (no penalty)
perform steps 1-4 again. Clear Hyperdrive
Mission Failure or Eject Rolls Varies tokens if the ship performs a non-green *Rounded Down; Earn 0 XP if ff
maneuver or decides to cancel the jump.
page 42 page 12 page 41
page 12 page 42
determine this ship’s equipped upgrades.
Varies Mission Failure or Eject Rolls *Draw a matching Imperial Pilot card to
Varies Bonus Objective or Penalty
Equip as E Elite Pilot Talent. 48I, etc Rebel Pilot Skill is this high.
XP Mission Resolution
Pilot Skill must be PS ≥ owner’s PS. Ignore unless the Average 6+@,
*for all players
Owner’s Rebel Pilot Ability Add an Elite ship of this type. EI Emplacement (any type)
(see page 43) Draw an Imperial Pilot card. E@, VT49-Decimator d
doubled
1 Kill Assist or Guardian Assist
l
point cost, E Elite Pilot Talent F for each @. Replace a Lambda Shuttle
doubled purchase 1 level at a time +1* ...and ship is E Elite. Draw an Imperial Pilot card. 8@ TIE Phantom P
new PS, Increase Pilot Skill +1 ...and ship is a non-F TIE. Add that ship for each @. TIE Defender D
+1 ...and ship is Large (l,d) Draw an Imperial Pilot card. +@ TIE Advanced A
A-wing, B-wing, HWK-290
must be PS4+ to change to +1 Destroy enemy ship/emplacement F with this ship* Replace a 8I TIE Bomber B
5 XP Change Ships or more enemy ships. Add this ship* +I TIE Interceptor I
point cost Upgrade or Modification 1 Deal at least 1 damage to one Add an Academy Pilot +F TIE Fighter F
XP Cost Upgrade XP Combat Phase, each turn Setup Instructions Icon Imperial Ship Type Icon
v0.7 Spending XP v0.7 Earning XP v0.7 Squad Composition v0.7 Ship Types
Rescue Rebel Operatives Disable Sensor Net Capture Refueling Station Tread Softly
START START
Refueling Station: Part I page 48 Refueling Station: Part II page 50 Refueling Station: Part III page 52 Minefields: Part I page 54
Neutral Territory 10 Turns Neutral Territory 12 Turns Hostile Territory 12 Turns Friendly Territory 12 Turns
Intercept a damaged HWK-290 and Avoid Imperial patrols and disable an Escort a freighter of commandos to Clear out an Imperial minefield to
protect it from an Imperial patrol asteroid field sensor network capture an Imperial refueling station secure Rebel supply lines
+“Disable Sensor Net” +“Capture Refueling Station” Rebel Victory Point +“Imperial Entanglements”
Return to deck and shuffle Return to deck and shuffle Imperial Victory Point Return to deck and shuffle
Requires: Asteroids x6, Requires: Asteroids x12 Requires: Asteroids x6, Station, Requires: Minefield x3/player
Requires: Asteroid x6, GR-75,,x1-2 , x1-2 Requires: Ion Cloud x10, Requires: Asteroid x12, GR-75 Requires: Minefield x12, GR-75,
and destroy a prototype TIE Phantom lost in an Ion Storm Asteroid field until it jumps to safety from Imperial capture
Use a Rebel Transport to lure out Locate and rescue an escape pod Escort a Rebel Transport through an Rescue a crippled Rebel Transport
10 Turns Neutral Territory 12 Turns Neutral Territory 10 Turns Hostile Territory 10 Turns Neutral Territory
page 62 Chasing Phantoms: Part II page 60 Chasing Phantoms: Part I page 58 Minefields: Part III page 56 Minefields: Part II
START
Bait Needle in a Haystack Care Package Imperial Entanglements
Defector Pride of the Empire Cloak and Dagger Revenge
Defection: Part II page 76 Defection: Part III page 78 Chasing Phantoms: Part III page 64 Chasing Phantoms: Part IV page 66
Hostile Territory 10 Turns Neutral Territory 12 Turns Hostile Territory 12 Turns Hostile Territory 10 Turns
Rendezvous with a TIE Defender Cripple training squadrons for the Locate and destroy the Empire’s TIE Survive an ambush by Imperial Aces
prototype pilot who wishes to defect Empireês TIE Defender program Phantom research station during an Ion Storm
+“Pride of the Empire” Rebel Victory Point Rebel Victory Point, +“Revenge” Rebel Victory Point (Possible)
Imperial Victory Point Imperial Victory Point Imperial Victory Point Imperial Full Campaign Victory
Requires: Asteroid x6, x2-4 Requires: Asteroid x6, , x2-4 Requires: Ion Cloud x10, Station, x1-6 Requires: Ion Cloud x10, /player
, Requires: Asteroid x6, Station, x1-2 Requires: Station, x2 Requires: Asteroid x6, Debris x6, Requires: Asteroid x6,
Return to deck and shuffle Imperial Victory Point Imperial Victory Point Return to deck and shuffle
+“Defector” Rebel Victory Point +“Miner’s Strike” +“Nobody Home”
while they secure a holonet receiver shut down their mining operations rescue team in a debris field can flee or call for help
Escort Slicer Techs in a HWK-290 Strafe an Imperial moonbase and Ambush an Imperial search and Disable an Imperial shuttle before it
12 Turns Neutral Territory 12 Turns Neutral Territory 10 Turns Friendly Territory 12 Turns Friendly Territory
page 74 Defection: Part I page 72 Capture Officer: Part III page 70 Capture Officer: Part II page 68 Capture Officer: Part I
START START
Secure Holonet Receiver Miners’ Strike Nobody Home Capture Officer