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Character base

attack as
Provided info displayed in fields are light blue, output fields are light gray
Input License: CC BY-SA 4.0
attributes details
Character base stats includes Weapon stats Artifacts
Level 77 base ATK
character 401 Base stats
HP attack
8,471 + weapon Type HP ATK
attack but NOT
ATK 183 stats HP%
secondary 0.00% Flower 3,155
DEF For496
whatever ATK% 50.30% Feather 219
element your
This usually DEF% 0.00% Timepiece
character is
seems to be
Crit. rate 5.00% Elem. mastery 0 Goblet
common for all
Crit. bonus 50.00%
elements
Energy rechg. 0.00% Circlet
Elem. DMG% 18.00% Is attack
Crit. rate 0.00% Sub-stats
elemental?
Elem. RES% 15.00% Crit. bonus% 0.00% Flower 33
Phys. DMG% 0.00% Feather 478
Character talent damage Elem.? Elem. DMG% 0.00% Timepiece 430 26
Basic attack 35.00% 1 Goblet 191 42
For whichever
Charged attack 218.00% 1 Enemy stats (optional)
element your Circlet 16
Skill 288.00% 1 Level 65 is
character Set bonuses
Burst 1300.00% 1 Phys. RES% 10.00% Set 1 These should
match the green to
Multiplier
Elem. RES% 10.00% Set 2 value the game due to
damage
displayslevel
on the
differences
Character base details screen
Totals 4,254 = (character
336
ATK + weapon
level + 100) / ((1
base ATK With % 6,600 700
Enemy physical
- DEF reduction
Calculated valuesThis is used as
the base value
Enemy
RES% damage
%) * (enemy
elemental
multiplier
level + 100)RES%
+
Attribute totals for ATK% Total raw ATK Enemy damage calculation damage
Cite [1]
character level +
Total base ATK 584 Total ATK 1577.584 Level multiplier 100) 0.518
multiplier
Total phys. ATK 1577.584 P. RES% mult. Cite
Cite [1]
[1]
#NAME?
Total HP% 27.70% Total elem. ATK 2410.548 E. RES% mult. #NAME?
Total ATK% 112.60%
Total DEF% 5.30% Talent effective damage Talent damage to enemy
Total elem. mastery 0 Basic attack 843.692 Basic attack #NAME?
Total energy rechg. 134.80% Charged attack 5,254.995 Charged attack #NAME?
Total crit. rate 8.10%attributes Skill
Bonus 6,942.379 Skill #NAME?
Total crit. bonus% from artifacts, Burst
69.40% 31,337.129 Burst #NAME?
e.g.
Total phys. DMG% 0.00%
feather/flower or
Total elem. DMG% 52.80%
non-% Critical hits Critical hits
secondaryto get Total ATK
Multiplier 2672.427 Basic attack #NAME?
attributesdamage
average
Total bonus ATK 336 critical Total phys. ATK 2672.427
including Charged attack #NAME?
Total bonus HP 4,254
hits Total elem. ATK 4083.469 Skill #NAME?
We get (crit
Total bonus DEF 105 Basic attack 1429.214 Burst #NAME?
bonus% + 100%)
damage with (critCharged attack 8901.962
Crit. avg. multiplier rate)
1.137 Skill 11760.390
Burst 53085.096
Total HP 15,071
Total DEF 627 Average after crit Average after crit
Total ATK 1794.051 Basic attack #NAME?
Total phys. ATK 1794.051 Charged attack #NAME?
Total elem. ATK 2741.309 Skill #NAME?
Basic attack 959.458 Burst #NAME?
Charged attack 5,976.054
Skill 7,894.971
Burst 35,637.021
Elemental DMG
%
Elemental
To use this for yourself, Energy
make recharge
a copy Physical
(File -> of
MakeDMG%
License: CC BY-SA 4.0 (the element Crit.arate%
Copy)
Crit. DMG%
Healing bonus %
masterybonus %
your character)

DEF HP% ATK% DEF% EM ER% ED% PD% CR% CD% Heal%

27.7%
34.8%
27.7%

42 4.7% 6.5%
46 5.3% 7.0%
17 3.1%
3.3% 8.3%
3.3% 5.3% 12.4%

These should 18.0%


match the green to
Multiplier
value thedamage
game due to 20.0%
displayslevel
on the
differences
details screen
= (character
105 27.7% 62.3% 5.3% 0 34.8% 34.8% 0.0% 3.1% 19.4% 0.0%
level + 100) / ((1
Enemy 131
physical
- DEF reduction
Enemy
RES% damage
%) * (enemy
elemental
multiplier
level + 100)RES%
+
ge calculation
damage
Cite [1]
character level +
100) 0.518
multiplier
Cite
Cite [1]
[1]
#NAME?
#NAME?

e to enemy
#NAME?
#NAME?
#NAME?
#NAME?

#NAME?
#NAME?
#NAME?
#NAME?
#NAME?
#NAME?
#NAME?
#NAME?
Character base
attack as
Provided info displayed in fields are light blue, output fields are light gray
Input
attributes details
Character base stats includes Weapon stats Artifacts
Level character base ATK Base stats
HP attack + weapon Type HP
attack but NOT
ATK secondary stats HP% Flower
DEF ATK%
For whatever Feather
element your
DEF%
This usually Timepiece
character is
seems to be
Crit. rate Elem. mastery Goblet
common for all
Crit. bonus elements
Energy rechg.
Is attack Circlet
Elem. DMG% elemental?
Crit. rate Sub-stats
Use either TRUE
Elem. RES% Crit.orbonus%
FALSE
Flower
Phys. DMG% Feather
Character talent damage Elem.? Elem. DMG% Timepiece
Basic attack Goblet
For whichever
Charged attack Enemy stats (optional)
element your Circlet
Skill Level character is Set bonuses
Burst Phys. RES% Set 1 These should
match the green to
Multiplier
Elem. RES% Set 2 value thedamage
game due to
displayslevel
on the
differences
Character base details screen
Totals 0 = (character
ATK + weapon
level + 100) / ((1
base ATK With % 0 Enemy physical
- DEF reduction
Calculated valuesThis is used as
the base value
Enemy
RES% damage
%) * (enemy
elemental
multiplier
level + 100)RES%
+
Attribute totals for ATK% Total raw ATK Enemy damage calculation damage
Cite [1]
character level +
Total base ATK 0 Total ATK 0.000 Level multiplier multiplier
100)
Total phys. ATK 0.000 P. RES% mult. Cite
Cite [1]
[1]
Total HP% 0.00% Total elem. ATK 0.000 E. RES% mult.
Total ATK% 0.00%
Total DEF% 0.00% Talent effective damage Talent damage to enemy
Total elem. mastery 0 Basic attack 0.000 Basic attack
Total energy rechg. 100.00% Charged attack 0.000 Charged attack
Total crit. rate 0.00%attributes Skill
Bonus 0.000 Skill
Total crit. bonus% from
0.00%artifacts, Burst 0.000 Burst
e.g.
Total phys. DMG% 0.00%
feather/flower or
Total elem. DMG% 0.00%
non-% Critical hits Critical hits
secondaryto get Total ATK
Multiplier 0.000 Basic attack
attributesdamage
average
Total bonus ATK 0 critical Total phys. ATK
including 0.000 Charged attack
Total bonus HP hits 0 Total elem. ATK 0.000 Skill
We get (crit
Total bonus DEF 0 Basic attack 0.000 Burst
bonus% + 100%)
damage with (critCharged attack 0.000
Crit. avg. multiplier rate)
1.000 Skill 0.000
Burst 0.000
Total HP 0
Total DEF 0 Average after crit Average after crit
Total ATK 0.000 Basic attack
Total phys. ATK 0.000 Charged attack
Total elem. ATK 0.000 Skill
Basic attack 0.000 Burst
Charged attack 0.000
Skill 0.000
Burst 0.000
Elemental DMG
%
License: CC BY-SA 4.0 Elemental
Energy rechargePhysical DMG%
(the element of Crit. rateCrit. DMG%
Healing bonus %
masterybonus %
your character)
Base stats
ATK DEF HP% ATK% DEF% EM ER% ED% PD% CR% CD% Heal%

Sub-stats

Set bonuses
These should
match the green to
Multiplier
value thedamage
game due to
displayslevel
on the
differences
details screen
= (character
0 0 0.0% 0.0% 0.0% 0 0.0% 0.0% 0.0% 0.0% 0.0% 0.0%
level + 100) / ((1
0 reduction
Enemy
- DEF 0
physical
Enemy
RES% damage
%) * (enemy
elemental
multiplier
level + RES%
100) +
damage calculation
damage
Cite [1]
character level +
100) 0.500
multiplier
Cite
Cite [1]
[1]
#NAME?
#NAME?

damage to enemy
#NAME?
#NAME?
#NAME?
#NAME?

#NAME?
#NAME?
#NAME?
#NAME?
ge after crit
#NAME?
#NAME?
#NAME?
#NAME?
Healing bonus %
Base stats Very basic damage calculation
Character base ATK 183 Character level
Weapon base ATK 401 Enemy level
Weapon ATK% 50.30% Damage multiplier
Elemental damage bonus
Combined ATK% 50.30% Enemy elemental damage resistance
Combined ATK 584
Total base damage 877.752 Skill attack%

Effective damage

Random info
Cite [1]details inclu
Character base attack as displayed in attributes
Non-% artifact HP/ATK is applied after ATK% or HP% (it is
Non-% artifact HP/ATK will hereafter be referred to as "bonu
Resistance is weird and is annoying, final damage multipler

TODO
Elemental mastery

Research still needed


Are bonus HP/ATK applied after HP%/ATK%?
Can iczero do math?
Are bonus stats applied after Phys/Elem DMG%?
Is an absolutely gigantic table needed for artifacts?
Does crit apply after stat bonuses?
77
55
0.5331325301
18%
10%

35.00%

173.9400423 expected value: 174

Cite [1]details includes character base attack + weapon attack but NOT secondary stats
displayed in attributes
applied after ATK% or HP% (it is not affected by % stat)
hereafter be referred to as "bonus HP/ATK"
annoying, final damage multipler is =IFS(RES >= 0.75, 1 / (4 * RES + 1), RES >= 0, 1 - RES, RES < 0, 1 - RES / 2)

1
0
0
TOTALLY
1
econdary stats

RES, RES < 0, 1 - RES / 2)


Temporary crap
1* weapon Base weapon attack 23
Total character attack 207
2* weapon base weapon attack 33
Total character attack 217
N/A character base attack 184 note: character attack scales direc
eye of perception base weapon attack 401
weapon atk% 50.30%
total character attack 584
expected character base attack 183 ????????

Ningguang current artifact set


Gladiator's Nostalgia (5) HP 3155
Bard's Arrow Feather (5) ATK 219
Exile's Pocket Watch (4) ATK% 27.70%
Gladiator's Intoxication (4) Geo DMG% 34.80%
Exile's Circlet (4) HP% 27.70%
character attack scales directly
Index Source
1 https://genshin-impact.fandom.com/wiki/Attributes
2
3
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16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
Details
A bunch of formulas

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