Professional Documents
Culture Documents
+2 proficiency bonus
I never have a plan, but I’m great at
Strength
14 +3 25 feet making things up as I go along. Also, the
−1 −1 Strength
Armor
Class initiative speed
best way to get me to do something is to
tell me I can’t do it.
saving throws
16
Qelline Alderlead, my aunt, has a farm in
Phandalin. I always give her some of my
+5 Acrobatics (Dex) ill-gotten gains.
constitution
+0 Animal Handling (Wis) temporary hit points bonds
+1 +1 Arcana (Int)
− Total 1d8 My aunt must never know the deeds I did
1 Athletics (Str)
Successes
12 as a member of the Redbrands.
+5 Deception (Cha) failures
+1 +3 Intimidation (Cha)
Name Atk Bonus damage/type Thieves’ Cant. You know thieves’ cant, a
+3 Investigation (Int) secret mix of dialect, jargon, and code that
Shortsword +5 1d6 + 3 piercing
13 +0 Medicine (Wis) allows you to hide messages in seemingly
Shortbow* +5 1d6 + 3 piercing normal conversation. You also understand a
+1 Nature (Int)
set of secret signs and symbols used to convey
wisdom +0 Perception (Wis) short, simple messages, such as whether an area
+5 Performance (Cha) is dangerous, whether loot is nearby, or whether
+0
*You can shoot your shortbow 80 feet, or up to the people in an area are easy marks or will
+3 Persuasion (Cha) 320 feet with disadvantage on the attack roll. provide a safe house for thieves on the run.
10 +1 Religion (Int) Sneak Attack. Once per turn, when you hit a Lucky. When you roll a natural 1 on an attack
+5 Sleight of Hand (Dex) creature with a Dexterity-based attack (such roll, ability check, or saving throw, you can
as with your shortsword or shortbow) and you reroll the die and must use the new roll.
charisma +7 Stealth (Dex)
have advantage on the attack roll, you can deal Brave. You have advantage on saving throws
+0 Survival (Wis) against being frightened.
an extra 1d6 damage to your target. You don’t
+3 skills
need advantage if another enemy of the target Halfling Nimbleness. You can move through
is within 5 feet of it and isn’t incapacitated. You the space of any creature that is of a size larger
16 can’t deal the extra damage, however, if you than yours.
passive wisdom have disadvantage on the attack roll. Naturally Stealthy. You can attempt to hide
10 (perception) when you are obscured by a creature that is at
Attacks & Spellcasting
least one size larger than you.
Criminal Contact. You have a contact who
Proficiencies. Light armor, simple weapons, Shortsword, shortbow, 20 acts as your liaison to a network of other
hand crossbows, longswords, rapiers, CP
arrows, leather armor, thieves’ criminals. You know how to get messages
shortswords, thieves’ tools, playing cards, tools, backpack, bell, 5 candles, to and from your contact, even over great
carpenter’s tools crowbar, hammer, 10 pitons, 50 distances; you know the local messengers,
sP
Languages. Common, Halfling feet of hempen rope, hooded corrupt caravan masters, and seedy sailors
Expertise. When you make a Dexterity lantern, 2 flasks of oil, 5 days who can carry messages for you. You can move
(Stealth) check or a check using thieves’ eP rations, tinderbox, waterskin, secret information or stolen goods through
tools, your proficiency bonus is doubled. This crowbar, set of dark common your contact in exchange for money or other
benefit is included in your Stealth skill bonus. clothes including a hood, pouch information you seek.
gP 15
pP
Halfling rogue (criminal), page 2 of 2 TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.