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## This file contains options that can be changed to customize your game.

##
## Lines beginning with two '#' marks are comments, and you shouldn't uncomment
## them. Lines beginning with a single '#' mark are commented-out code, and you
## may want to uncomment them when appropriate.

## Basics ######################################################################

## A human-readable name of the game. This is used to set the default window
## title, and shows up in the interface and error reports.
##
## The _() surrounding the string marks it as eligible for translation.

define config.name = _("The Question")

## Determines if the title given above is shown on the main menu screen. Set
## this to False to hide the title.

define gui.show_name = True

## The version of the game.

define config.version = _("Ren'Py 7 Edition")

## Text that is placed on the game's about screen. To insert a blank line
## between paragraphs, write \n\n.

define gui.about = _("""Character Art: Deji.


Original Character Art: derik.

Background Art: Mugenjohncel.


Original Background Art: DaFool

Music By: Alessio

Written By: mikey""")

## A short name for the game used for executables and directories in the built
## distribution. This must be ASCII-only, and must not contain spaces, colons,
## or semicolons.

define build.name = "the_question"

## Change the version used by the build system.


define build.version = "7.0"

## Sounds and music ############################################################

## These three variables control which mixers are shown to the player by
## default. Setting one of these to False will hide the appropriate mixer.

define config.has_sound = True


define config.has_music = True
define config.has_voice = False
## To allow the user to play a test sound on the sound or voice channel,
## uncomment a line below and use it to set a sample sound to play.

# define config.sample_sound = "sample-sound.ogg"


# define config.sample_voice = "sample-voice.ogg"

## Uncomment the following line to set an audio file that will be played while
## the player is at the main menu. This file will continue playing into the
## game, until it is stopped or another file is played.

# define config.main_menu_music = "main-menu-theme.ogg"

## Transitions #################################################################
##
## These variables set transitions that are used when certain events occur.
## Each variable should be set to a transition, or None to indicate that no
## transition should be used.

## Entering or exiting the game menu.

define config.enter_transition = dissolve


define config.exit_transition = dissolve

## A transition that is used after a game has been loaded.

define config.after_load_transition = None

## Used when entering the main menu after the game has ended.

define config.end_game_transition = None

## A variable to set the transition used when the game starts does not exist.
## Instead, use a with statement after showing the initial scene.

## Window management ###########################################################


##
## This controls when the dialogue window is displayed. If "show", it is always
## displayed. If "hide", it is only displayed when dialogue is present. If
## "auto", the window is hidden before scene statements and shown again once
## dialogue is displayed.
##
## After the game has started, this can be changed with the "window show",
## "window hide", and "window auto" statements.

define config.window = "auto"

## Transitions used to show and hide the dialogue window

define config.window_show_transition = Dissolve(.2)


define config.window_hide_transition = Dissolve(.2)
## Preference defaults #########################################################

## Controls the default text speed. The default, 0, is infinite, while any other
## number is the number of characters per second to type out.

default preferences.text_cps = 0

## The default auto-forward delay. Larger numbers lead to longer waits, with 0
## to 30 being the valid range.

default preferences.afm_time = 15

## Save directory ##############################################################


##
## Controls the platform-specific place Ren'Py will place the save files for
## this game. The save files will be placed in:
##
## Windows: %APPDATA\RenPy\<config.save_directory>
##
## Macintosh: $HOME/Library/RenPy/<config.save_directory>
##
## Linux: $HOME/.renpy/<config.save_directory>
##
## This generally should not be changed, and if it is, should always be a
## literal string, not an expression.

define config.save_directory = "the_question-7"

## Icon ########################################################################
##
## The icon displayed on the taskbar or dock.

define config.window_icon = "gui/window_icon.png"

## Build configuration #########################################################


##
## This section controls how Ren'Py turns your project into distribution files.

init python:

## The following functions take file patterns. File patterns are case-
## insensitive, and matched against the path relative to the base directory,
## with and without a leading /. If multiple patterns match, the first is
## used.
##
## In a pattern:
##
## / is the directory separator.
##
## * matches all characters, except the directory separator.
##
## ** matches all characters, including the directory separator.
##
## For example, "*.txt" matches txt files in the base directory, "game/
## **.ogg" matches ogg files in the game directory or any of its
## subdirectories, and "**.psd" matches psd files anywhere in the project.

## Classify files as None to exclude them from the built distributions.

build.classify('**~', None)
build.classify('**.bak', None)
build.classify('**/.**', None)
build.classify('**/#**', None)
build.classify('**/thumbs.db', None)

## To archive files, classify them as 'archive'.

# build.classify('game/**.png', 'archive')
# build.classify('game/**.jpg', 'archive')

## Files matching documentation patterns are duplicated in a mac app build,


## so they appear in both the app and the zip file.

build.documentation('*.html')
build.documentation('*.txt')

## A Google Play license key is required to download expansion files and perform
## in-app purchases. It can be found on the "Services & APIs" page of the Google
## Play developer console.

# define build.google_play_key = "..."

## The username and project name associated with an itch.io project, separated
## by a slash.

define build.itch_project = "renpytom/the-question"

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