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Netmagick
The Netwitches hack devices and netdive into systems using no cyberdeck or net programs for
support. Netwitches view themselves through a lens of spirituality, sort of like shaman who bridge the
gap between the digital and mortal worlds. The terms “Netwitch” or “Cyberwitch” refer to both
women, men, and even gender-nonconforming individuals.
Netwitches experience netdives like a
hallucination. A netdive into a computer network
can be called “dream walk” or a “spirit quest” by
the few Netwitches who try to verbalize what they
see. They perceive electronics that they control as
friends or pets. They commune with voices from
the dark and uninhabited regions of the regions of
the NET, and they can call on these mysterious
voices of hidden artificial intelligences. Like ghost
mediums of a post-digital age, Netwitches excel at
invoking audience with great and otherworldly
spirits (the A.I.s) that even the Netwitches
themselves do not understand. While netdiving,
Netwitches may perform all of the standard Net
Actions but not utilize any Netrunner programs.
Others tend think of Netwitches without
admiration. Many computer security specialists and
Techs skeptically reject the idea that Netwitches
even exist, dismissing them as urban legends and
tall tales until they see what a Netwitch can do first
hand. Many Netrunners know differently, having
encountered Netwitches in the most remote and
obscure digital islands that exist in the fragmented
remnants of the old NET. Security specialists count
Netwitches as a subcategory of Netrunners because the do netdive, and this categorization is accurate
as far as it goes. The Netrunners think of Netwitches as a delusional type of hacker, downright bizarre
in their religion and crude in their methodology. To Netwatch Agents and corporate Netrunners, the
Netwitches are the boogeymen whose very existence threatens the systems they protect.
The ways in which Netrunners and Netwitches approach the same problems differ greatly in
strategy. Netrunners (at least in my mind) rely heavily on processing power and anti-encryption
software. Netwitches approach puzzle-solving as a mental discipline. When faced with a difficult
password wall, the Netrunner will utilize the powerful quantum computing chips of her cyberdeck for a
brute force attack, running through billions of possible passwords in a second. The Netwitch will study
the target user's profile and try to get inside the target's head to deduce what passwords the target is
most likely to select. Suppose that a Netrunner and Netwitch are both in the same office trying to break
into the building's net architecture. The Netrunner might search the target's keyboard for recent
memory of keystrokes. The Netwitch will search the desk and trash can for paper notes with passwords
scribbled down. In game mechanics, this is all resolved the same way: a die roll + Interface. The
different methodologies are just flavor text.
Netwitch Lifepath
What was the origin of your Netwitch Interface ability
1. cyberware: interface port, customized for Netwitchery
2. nano-tech blood
3. unknown origin
4. cyberware: interface port, customized for Netwitchery
5. bioware experiment: extra organ implanted in your body
6. unknown origin
Thoughtforms
Netwitches also use mental disciplines in a similar capacity to how a cyberdeck uses netdiving
programs. These mental tools are called thoughtforms and three are detailed here: Memory Palace,
Beast Master, and Seance.
A Memory Palace thoughtform, a discipline dating back to ancient Greece, works like a neatly
organized inventory of anything the Netwitch wants to remember. Recalling facts, even detailed
technical data, from a memory palace is possible and 90% accurate up to a year later. Because retention
is not perfect, the Netwitch does not copy files to his or her own brain.
Beast Master is a curious trick for dealing with dangerous programs. When a Netwitch
encounters an enemy program like a BlackICE or Deamon, the Netwitch may attempt to tame it. If an
Interface roll is successful (DV determined by the gamemaster), then the program will cease acting
hostile to the Netwitch. The Netwitch may even command a tamed program until that program gets
rebooted.
Seance is perhaps the most powerful thoughtform, a technique by which the Netwitch may call
up the distant and powerful Spirit (the A.I.s) from beyond the Dark Wall of the Old NET for guidance.
Contacted A.I.s will not fight for the Netwitch or do his work for him, but they will sometimes offer
insight and helpful instructions. Exactly what guidance is offered depends entirely on the willingness of
the Spirits and the whims of the gamemaster. The Spirits are under no obligation to offer the Netwitch
any of their wisdom, so a prudent Netwitch will use this ability sparingly and avoid annoying the
Spirits. Performing a Seance requires about an hour of meditation or ceremony but no Interface roll.
Multiclasses
If a player of a Newitch wants to multiclass into Netrunner, this is possible. The PC will need to
purchase his own standard interface plug and a cyberdeck. If a Netwitch tries to simply buy a
cyberdeck and use it without multiclassing, that doesn't work so well. The spirits may stop responding
to Beast Master and Seance requests, ignoring the confused Netwitch. Mixing a Netwitch with any
other Role should work just fine as per the normal rules on Page 143.
Creating a Netwitch
If you use the Streetrat or Edgerunner character creation methods, just use the Stats and Skills
of a Netrunner.
Thanks go to Reddit user u/Cyber-viper for detailed analysis for the first draft version of the Netwitch
Special thanks go out to Reddit user u/SeeSebbb for suggesting the Beast Master thoughtform
SKILLS
Athletics DEX+2 Basic Tech INT+4 Brawling DEX+4
Concentration INT+7 Conversation EMP+4 Cryptography INT+4
Education INT+4 Electronics/Security Tech TECH+6
Evasion DEX+4 First Aid TECH+4 Handgun REF+4
Human Perception EMP+4 Language (native) INT+4 Language (Streetslang) INT+4
Library Search INT+4 Local Expert (Your Home) INT+2
Melee Weapons DEX+4 Perception INT+5 Persuasion COOL+4
Stealth DEX+4