Professional Documents
Culture Documents
BY EMPTY DINGO
Ported over from The Witcher TRPG and formatted to fit this screen; when you’re
running a more diplomatic game or have a lot of Rockerboys, Fixers, or talkative
characters, you may want to use this Verbal Combat system which grants Persuasion
and other verbal skills their own form of “combat.”
VERBAL COMBAT 2045: A Rules Mod for CYBERPUNK RED is unofficial content provided under
the Homebrew Content Policy of R. Talsorian Games and is not approved or endorsed by RTG. This
content references materials that are the property of R. Talsorian Games and its licensees. No
copyright infringement is intended regarding any content used in this document.
> Determining Resolve
All verbal combat takes place using opposed rolls. When starting a Verbal Combat,
each party establishes what their goal is in the combat. Each player then determines
their Resolve, which acts as their Health Points for the Verbal Combat. Resolve =
((WILL + COOL)/2)x5, round up to nearest whole number. Resolve is modified by
anything that modifies COOL and/or WILL.
COOL
RESOLVE
2 3 4 5 6 7 8 9 10
2 10 13 15 18 20 23 25 28 30
3 13 15 18 20 23 25 28 30 33
4 15 18 20 23 25 28 30 33 35
5 18 20 23 25 28 30 33 35 38
WILL 6 20 23 25 28 30 33 35 38 40
7 23 25 28 30 33 35 38 40 43
8 25 28 30 33 35 38 40 43 45
9 28 30 33 35 38 40 43 45 48
10 30 33 35 38 40 43 45 48 50
A Verbal Combat works much like a regular combat, with each person using an Action
to attack and their target who defends with one of the Defenses noted below. The
person who rolls higher does Damage as listed to their opponent’s Resolve. The person
whose Resolve falls to 0 first loses the combat and is convinced of whatever their
opponent is proposing. A Verbal Combat can take place between any number of people,
and you can aim attacks at any or all of your opponents in the argument, who all get a
chance to defend. Each person who succeeds in defending does damage to the
attacker’s Resolve. Instead of attacking, you can roll Complementary Skills or take
Actions in order to modify the conditions of the Verbal Combat, as listed under Verbal
Combat Modifiers, below. These take one full turn to implement, but they can help you
in a Verbal Combat.
> Empathetic VS Antagonistic Attacks
Verbal Attacks are split up into Empathetic and Antagonistic attacks. Empathetic attacks
aim to endear your target to you. Antagonistic attacks, on the other hand, benefit from
torture and torment.
Empathetic Attacks
Name Skill DMG Effect
Antagonistic Attacks
Name Skill DMG Effect
Verbal Combat Defensives are techniques to dismantle your opponent’s attacks against
you. When defending in Verbal Combat, a successful Verbal Defense roll not only
prevents you from taking damage to your Resolve, but it damages your interlocutor’s
resolve in return.