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11/28/21

========

V14.9:
- Slightly improved the performance of "Improvised Detection Mode" value no. 2.

- Changed the value of "Bot Detection Range" to 4 as the default. Previously, the
default value is 0. Now, it's set to 4. As for the benefits of the value no. 4,
bots have much farther range of zombie detection. They'll shoot zombies at a
distance with their accurate aim, so you'll often see them shooting zombies around
on their own, not only silently following you.

- Added new marking on Smoker as a trigger of bot's berserk state on "Bot Merciless
Mode" value no. 2. Previously, the berserk state was triggered only when Smoker's
tongue grabs a survivor. Now, when Smoker is attacking using a skill, bots will
immediately detect & enter berserk state even if the tongue hasn't grabbed any
survivor yet.

- For the location of "mercilesstoggles.txt", "mercilesstoggles2.txt", &


"mercilesstoggles3.txt", check L4D2 game folder in
".../left4dead2/ems/mercilessbots/mercilesscfg/".

11/26/21
========

V14.8:
- Slightly improved bot's aim ability on "Bot Detection Range" & "Improvised
Detection Mode" toggles. Now they have better survival rate when surrounded by
zombies on any values set. & normally I set "sb_melee_approach_victim 1" on this
mod as default, but if you combine this with other bot mods, it's recommended to
keep the value of "sb_melee_approach_victim" to 1, as that's used by bots to
counter the coming zombies with shoving.

- For the location of "mercilesstoggles.txt", "mercilesstoggles2.txt", &


"mercilesstoggles3.txt", check L4D2 game folder in
".../left4dead2/ems/mercilessbots/mercilesscfg/".

11/25/21
========

V14.7:
- Added a new mode in "Bot Emergency Warp Toggle". This new mod is the more extreme
version of value no. 4 & 5, because bots will detect all special infected's skills
except Boomer's vomit & immediately warp behind them & then assasinate them from
behind. When the "Bot Merciless Mode" is set to 2, when warping behind special
infected, bots also activate "berserk mode". "Chaos effect" is added when bots warp
behind a special infected. Here's the updated list of values:
0= off.
1= on.
2= on, & bots also warp when witch is chasing them.
3= on, warp is only triggered by jockey, hunter & spitter.
4= on, & "Bot Ambush Assassination Warp" is active when detecting long-ranged
skills of special infected (tongue, acid).
5= on, & "Bot Ambush Assassination Warp" is active when detecting long-ranged
skills of special infected & tank (tongue, acid, rock throwing).
6= on, & "Bot Ambush Assassination Warp" is active when detecting all skills of
special infected & tank except Boomer's vomit.

- Added a pop-up notification when "Safety On Rescue Scene" is enabled & the finale
ends. The pop-up notification will say like "MASS ZOMBIE PURGATORY is executed...".
I also added a new trigger so now not only when vehicle/ chopper is leaving (most
campaigns including custom campaigns have this, but some custom campaigns don't use
vehicle) but also when the finale ends, the effect is triggered.

- For the location of "mercilesstoggles.txt", "mercilesstoggles2.txt", &


"mercilesstoggles3.txt", check L4D2 game folder in
".../left4dead2/ems/mercilessbots/mercilesscfg/".

11/24/21
========

V14.6:
- Added 2 new modes in "Bot Emergency Warp Toggle". The new 2 modes contains "Bot
Ambush Assassination Warp" ability, in which if this ability is triggered, bots
will immediately warp behind a special infected that is using a skill (tongue,
acid, or rock) & for 5 seconds of duration, bots will have absolute chance to use
"Special Killer" ability & at the same time immune to friendlyfire for 5 seconds.
After successfully assassinating the special infected, bots will immediately warp
to survivor player's location. Here's the updated list of values:
0= off.
1= on.
2= on, & bots also warp when witch is chasing them.
3= on, warp is only triggered by jockey, hunter & spitter.
4= on, & "Bot Ambush Assassination Warp" is active when detecting long-ranged
skills of special infected (tongue, acid).
5= on, & "Bot Ambush Assassination Warp" is active when detecting long-ranged
skills of special infected & tank (tongue, acid, rock throwing).

- Added a new toggle in "mercilesstoggles3.txt" file: "Safety On Rescue Scene".


Normally, when rescue scene is triggered, survivors are safe from zombies as they
can't attack anymore. However, certain custom campaigns have some bugs that still
allow zombies to attack during rescue scene & could cause the failure of the finale
mission. When this toggle is enabled, this toggle will absolutely guarantee
survivor's safety by destroying all zombies in map. When special infected appear,
they will instantly take great health-based damage & when they die, all common
infected will be burned. When a common infected attacks a survivor, all common
infected in map will be burned. So in short, with this toggle enabled, the "Mass
Zombie Purgatory" will be initiated. In other words, you'll have no worry about
bugs on finale. Here's list of value:
0= off.
1= on.

- For the location of "mercilesstoggles.txt", "mercilesstoggles2.txt", &


"mercilesstoggles3.txt", check L4D2 game folder in
".../left4dead2/ems/mercilessbots/mercilesscfg/".

11/22/21
========

V14.5:
- Added more triggers to "Bot Berserk Mode" in "Bot Merciless Mode" value no. 2.
Now, when special infected is ready to use an ability or already using it, "Berserk
Mode" will be triggered. Boomer is the exception because it would be chaos if
"Berserk Mode" were triggered by boomer's vomit attack. In other words, it means
that "Berserk Mode" will be triggered when a smoker shoots his tongue. hunter
starts to jump, spitter spits an acid, jockey starts to ride on a survivor, charger
starts to charge, & tank starts to pick a rock. With this, bot's difficulty is
raised to another level.
- For the location of "mercilesstoggles.txt", "mercilesstoggles2.txt", &
"mercilesstoggles3.txt", check L4D2 game folder in
".../left4dead2/ems/mercilessbots/mercilesscfg/".

11/21/21
========

V14.4:
- Improved "Bot Emergency Warp" toggle. Now, Jockey & Hunter will also trigger "Bot
Emergency Warp". Any survivor getting ridden by a jockey or pounced by a hunter
will immediately call all bots to his location. So, it means that when jockey rides
a survivor or hunter pounces a survivor, that will be the end of their life as all
survivor bots will immediately warp & either shove or shoot them on sight in a
point blank range.

- Added a new mode on "Bot Emergency Warp". Here's the list of updated values:
0= off.
1= on.
2= on, & bots also warp when witch is chasing them.
3= on, warp is only triggered by jockey, hunter & spitter.

- For the location of "mercilesstoggles.txt", "mercilesstoggles2.txt", &


"mercilesstoggles3.txt", check L4D2 game folder in
".../left4dead2/ems/mercilessbots/mercilesscfg/".

11/19/21
========

V14.3:
- Added 4 OP chat commands in "- list of op chat commands.txt" file: "minion
purgatory", "minion purgatory all", "minion purgatory bots", "minion purgatory
off".

- "minion purgatory" is an OP chat command that enables an OP ability "Minion


Purgatory". When activated, all survivor players (non bot) will have an ability to
burn all common infected in map when they kill a special infected. The kill count
goes to the special infected killer.

- "minion purgatory all" works like "minion purgatory", but this works on both
survivor players & bots.

- "minion purgatory bots" works like "minion purgatory", but this works on bots
only.

- "minion purgatory off" is a chat command to disable "Minion Purgatory" ability.

- For the location of "- list of op chat commands.txt" file, check L4D2 game folder
in ".../left4dead2/ems/mercilessbots/mercilesscfg/".

11/18/21
========

V14.2:
- Added a new text file in the game folder in
".../left4dead2/ems/mercilessbots/mercilesscfg/": "mercilesstoggles3.txt".

- Added 2 toggles in "mercilesstoggles3.txt": "Bot Emergency Warp Toggle" & "Bot


Burning Counter".
- "Bot Emergency Warp Toggle" is a toggle for "Bot Emergency Warp" ability. It's an
upgraded version of the old "Bot Emergency Warp" that fixed the old stuck warp bug.
When enabled, each time a bot gets too close to tank or stands on spitter's acid,
they'll immediately warp to survivor player's location. When warped, bots have
friendlyfire immunity for 5 seconds, so there's no need to worry about shooting
bots by accident. Here's the list of values:
0= off.
1= on.
2= on, & bots also warp when witch is chasing them.

- "Bot Burning Counter" is a toggle for "Bot Burning Counter" ability. When
enabled, each time a bot taking damage from special infected or tank, the special
infected or tank dealing damage to the bot will get burning damage as a counter
attack. The kill count of special infected's or tank's death by getting burned goes
to the survivor victim that took damage for the first time. Here's the list of
values:
0= off.
1= on.
2= on, & witch also gets burned when dealing damage to a survivor.
3= on for all survivors (bot & human).
4= on (bot & human), & witch also gets burned when dealing damage to a survivor.

- For the location of "mercilesstoggles.txt", "mercilesstoggles2.txt", &


"mercilesstoggles3.txt", check L4D2 game folder in
".../left4dead2/ems/mercilessbots/mercilesscfg/".

11/11/21
========

V14.1:
- Added a new text file in the game folder in
".../ems/mercilessbots/mercilesscfg/": "- buy chat commands.txt".

- "- buy chat commands.txt" is a file that lists all chat commands related to buy
menu for both survivor & special infected. It's sorted by the types of item, weapon
& skill & also sorted from the cheapest to the most expensive. As this file is only
a list, changing the content won't affect the game at all. This file will be
updated automatically when there are some new items in buy menu.

- Changed the mechanisms of "Automatic Shot" updates on console. Previously, this


"Automatic Shot" update would keep spamming the console even when "Automatic Fire
Mode" is disabled. Now, if "Automatic Fire Mode" is disabled, the "Automatic Shot"
updates on console will stop immediately from spamming.

- For the location of "mercilesstoggles.txt" & "mercilesstoggles2.txt", check L4D2


game folder in ".../ems/mercilessbots/mercilesscfg/".

11/08/21
========

V14.0:
- Added a new text file in the game folder in
".../ems/mercilessbots/mercilesscfg/": "- bot chat commands.txt".

- "- bot chat commands.txt" is a file that lists all chat commands related to bots.
It's sorted alphabetically to make it easier to read & find the specific chat
commands. As this file is only a list, changing the content won't affect the game
at all. This file will be updated automatically when there are some new bot chat
commands.

11/04/21
========

V13.9:
- Added a new toggle in "mercilesstoggles2.txt": "Ammo For Gun Collectors". As
"mercilesstoggles2.txt" file reaches the max number of characters in a text file,
this is the last toggle. New toggles will be added to "mercilesstoggles3.txt" if
someday there are any.

- "Ammo For Gun Collectors" is a sub toggle for "Gun Collectors". When enabled,
this toggle controls the distribution of ammo of each type of gun that a survivor
collects. So, when this toggle is active, each time a gun of certain type is shot,
the ammo is reduced, & when you pick that gun again (or gun with same ammo type),
the ammo is still in reduced state. Example: if you have a smg with 650 reserve
ammo & shoot 50 bullets with a smg & then store it to virtual inventory, when you
pick any smgs or pick the smg you have in inventory, you only have 600 reserve ammo
left. The ammo can only be replenished by pressing E on ammo piles during reloading
or after shooting at least 1 bullet without reloading. When using ammo piles, ammo
of all guns in inventory will replenished to max.

- Here's the list of values of "Ammo For Gun Collectors":


0= off, any guns stored into virtual inventory will have full ammo when picked
again.
1= on, any guns stored into virtual inventory still have the previous reserve ammo
counts & can only be replenished using ammo piles.

- Notes for "Ammo For Gun Collectors":


Because this toggle makes use of some cvar commands about ammo of specific weapons,
there are some bugs (though they are not serious bugs). Some of known bugs:
** A.) If you switch to other weapon from inventory, you can only replenish ammo
after shooting at least 1 bullet or when reloading.
** B.) If other player is reloading a certain gun & then you switch to the same gun
or a gun with the same ammo type, you'll get full ammo but the number is just an
illusion. The real ammo appears only after you put the gun back to inventory & then
pick it again, or take another gun with the same ammo type.
** C.) As this toggle marks ammo types to count the remaining ammo left, this
toggle only reads the correct ammo types of the weapons/ ammo types of the official
weapon scripts (example: smgs should have smg ammo type, rifles should have assault
rifle ammo type, snipers should have sniper ammo type etc). This toggle will be
bugged if you change the ammo type of certain gun. Example: if you change the ammo
type of "smg silenced" in "weapon_smg.txt" script to sniper or m60 ammo type to
give instant kill to any common infected, the ammo count for "smg silenced" will
not be read & ammo won't get reduced even after storing it to inventory & picking
it back.

- For the location of "mercilesstoggles.txt" & "mercilesstoggles2.txt", check L4D2


game folder in ".../ems/mercilessbots/mercilesscfg/".

11/02/21
========

V13.8:
- Added 2 new chat commands: "BotDefaultName go there" & "update chat list"

- "BotDefaultName go there" is a chat command that orders a certain bot to go to


the place at the crosshair. This can be combined with "all defend here" chat
command. The bot ordered with this chat command will blindly move to the spot
without attacking any zombies until he gets attacked, few seconds have passed, or a
player uses "reset order" chat command.

- "update chat list" is a chat command that ports the list of chat commands into
text file named "- list of normal chat commands.txt" located in the same folder as
"mercilesstoggles.txt" file. The text file will affect nothing on the game, as it's
just a list of chat commands in case if players want to read the content without
having to type in game.

- To see the list of chat commands, type "chat list" in the chat box during play,
or type "update chat list" & then check the "- list of normal chat commands.txt"
file inside L4D2 game folder in ".../ems/mercilessbots/mercilesscfg/".

- For the location of "mercilesstoggles.txt" & "mercilesstoggles2.txt", check L4D2


game folder in ".../ems/mercilessbots/mercilesscfg/".

10/31/21
========

V13.7:
- Added some markers to trigger berserk mode in "Bot Merciless Mode" toggle. Now,
when a spitter spits the acid, jockey starts to ride a survivor, charger slams the
charged survivor on the ground, bot's berserk mode will be triggered. This will
give more survival rate when caught by special infected, while at the same time
increase survivor bot's difficulty when becoming enemies in versus mode when you
become special infected, as bots will detect most special infected's stealth
attacks immediately.

- For the location of "mercilesstoggles.txt" & "mercilesstoggles2.txt", check L4D2


game folder in ".../ems/mercilessbots/mercilesscfg/".

10/30/21
========

V13.6:
- Added 2 new modes in "Bot No Pistol" located in "mercilesstoggles.txt" file: the
values no. 3 & 4. Here's the new list of values:
0= Off.
1= Remove bot's pistols when bots try to pick pistols & during shooting.
2= Remove any of bot's secondary weapons when they try to pick secondary weapons
other than melee as secondary.
3= same as no. 1, but it can be set individually with the supporting chat commands.
4= same as no. 2, but it can be set individually with the supporting chat commands.

- Added 2 chat commands to support "Bot No Pistol" values no. 3 & 4:


"BotDefaultName no pistol" & "BotDefaultName use pistol".

- "BotDefaultName no pistol" chat command will force certain bot to remove pistol
from their hands, only when "Bot No Pistol" toggle is set to either 3 or 4. The
first letter of the name should be in capital letter. Example: Ellis no pistol.

- "BotDefaultName use pistol" chat command will make certain bot use pistol again,
only when "Bot No Pistol" toggle is set to either 3 or 4. The first letter of the
name should be in capital letter. Example: Ellis use pistol.

- NOTES: Values no. 3 & 4 only work if the chat commands are used. Otherwise,
they'll be no different from value no. 0.

- NOTES 2: You can use "Bot No Pistol" as an alternative solution to prevent bots
from using pistols & make bots focus on using primary weapons more often. The
removed pistols will make bots unable to use secondary weapons except melee
weapons, & no matter how many times bots try to pick pistols, they'll lose the
pistols immediately.

- To see the list of chat commands, type "chat list" in the chat box during play.

- For the location of "mercilesstoggles.txt" & "mercilesstoggles2.txt", check L4D2


game folder in ".../ems/mercilessbots/mercilesscfg/".

10/29/21
========

V13.5:
- Added 2 chat commands in "OP Chat Commands": "infinite explosive ammo bots" &
"infinite fire ammo bots".

- "infinite explosive ammo bots" chat command works like "infinite explosive ammo
all", but only bots take the effect.

- "infinite fire ammo bots" chat command works like "infinite fire ammo all", but
only bots take the effect.

- Modified the mechanisms of using "infinite explosive ammo" & "infinite fire
ammo". Previously, only one type of ammo can be use, like, if one player activates
"infinite explosive ammo", any modes of "infinite fire ammo" will be disabled. Now
different players can use different type of infinite ammo. Example: if 1st player
activates "infinite fire ammo" & 2nd player activates "infinite explosive ammo",
1st player will get the effect of infinite fire ammo while 2nd player has the
effect of infinite explosive ammo. NOTES: although you can type both "infinite
explosive ammo" & "infinite fire ammo" at once, the effect will only be overwritten
by one of the effects (example: activating both chat commands will only give
infinite fire ammo as the explosive ammo is overwritten by the fire ammo).

- To see the list of "OP Chat Commands, check the file "- list of op chat
commands.txt" that is located in the same folder as "mercilesstoggles.txt" file.

- For the location of "mercilesstoggles.txt" & "mercilesstoggles2.txt", check L4D2


game folder in ".../ems/mercilessbots/mercilesscfg/".

10/27/21
========

V13.4:
- Added 6 chat commands in "OP Chat Commands": "infinite explosive ammo", "infinite
explosive ammo all", "infinite explosive ammo off", "infinite fire ammo", "infinite
fire ammo all", "infinite fire ammo off",

- "infinite explosive ammo" is a chat command that immediately changes primary


weapon ammo to explosive ammo & automatically refill to max explosive ammo when the
ammo is getting low. This one works individually, in which only the survivor typing
this chat command will get the effect.

- "infinite explosive ammo all" is a chat command similar to "infinite explosive


ammo", but this works on all survivors at once.

- "infinite explosive ammo off" will disable the effect.

- "infinite fire ammo" is a chat command similar to "infinite explosive ammo", but
it changes the ammo to incendiary ammo instead.

- "infinite fire ammo all" works similar to "infinite explosive ammo all" but it
changes to incendiary ammo instead.

- "infinite fire ammo off" will disable the effect.

- To see the list of "OP Chat Commands, check the file "- list of op chat
commands.txt" that is located in the same folder as "mercilesstoggles.txt" file.

- For the location of "mercilesstoggles.txt" & "mercilesstoggles2.txt", check L4D2


game folder in ".../ems/mercilessbots/mercilesscfg/".

10/27/21
========

V13.3:
- Added a new toggle in "mercilesstoggles2.txt" file: "Enable OP Chat Commands".

- "Enable OP Chat Commands" is a toggle that enables the forbidden (cheating) chat
commands. When enabled, this toggle will allow the forbidden chat commands to work
when typed in the chat box. Most chat commands work like cvar command (example: god
mode on, buddha on, give, zspawn) with the additional chat commands exclusive only
in "Merciless Survivor Bots" mod (example: one shot one kill on, mass zombie
reaper, give triple health, give laser, give laser all, etc). These forbidden chat
commands even work in Singleplayer, like for example, you can enable 'God Mode'
even in Singleplayer & even with "sv_cheats 0".

- The list of OP chat commands is in the same folder as "mercilesstoggles.txt"


file, in ".../ems/mercilessbots/mercilesscfg/". The filename is "- list of op chat
commands.txt".

- For the location of "mercilesstoggles.txt" & "mercilesstoggles2.txt", check L4D2


game folder in ".../ems/mercilessbots/mercilesscfg/".

10/26/21
========

V13.2
- Fixed unique bugs on "Bot Safety On Long Ladder" & "Mutation Among Us". Now they
can be used even on certain maps that trigger the bugs, like for example, 1st map
of "Splash Mountain" & the finale of "One 4 Nine".

- For the location of "mercilesstoggles.txt" & "mercilesstoggles2.txt", check L4D2


game folder in ".../ems/mercilessbots/mercilesscfg/".

10/25/21
========

V13.1:
- Fixed unique bugs on "Pill Slot Item Switch" & "Emissaries Of Destruction"
toggles. Now they can be used even on certain maps that trigger the bugs, like 1st
map of "Splash Mountain" & the finale of "One 4 Nine".

- Modified "Gnome Magic" toggle with area of effect. Previously, the "magic"
features only affects the gnome holder. Now, when other survivors stand close to
the survivor holding gnome, they also get health recovery & ammo refill buffs.
Notes: you can buy gnome via chat command by typing "buy gnome" without having to
search or win a shooting game in Dark Carnival campaign, as long as you have 300
exp points.

- To see the list of chat commands, type "chat list" in the chat box during play.

- For the location of "mercilesstoggles.txt" & "mercilesstoggles2.txt", check L4D2


game folder in ".../ems/mercilessbots/mercilesscfg/".

10/24/21
========

V13.0:
- Fixed unique bugs on "Grenadier Mode" & "Resurrection Chance" toggles. Now they
work properly even on certain maps that trigger the bugs like 1st map of "Splash
Mountain" & the finale of "One 4 Nine".

- For the location of "mercilesstoggles.txt" & "mercilesstoggles2.txt", check L4D2


game folder in ".../ems/mercilessbots/mercilesscfg/".

10/23/21
========

V12.9
- Fixed unique bugs on "Medic Slot Item Switch", "Small Healing", & "Stray Bot
Forced Warp". Now they work properly even on certain maps that trigger the bugs
like 1st map of "Splash Mountain" & finale of "One 4 Nine".

- For the location of "mercilesstoggles.txt" & "mercilesstoggles2.txt", check L4D2


game folder in ".../ems/mercilessbots/mercilesscfg/".

10/22/21
========

V12.8:
- Added 2 new modes in "Gun Collectors" toggle, values no. 7 & 8. The values no. 7
& 8 work similar to values no. 1 & 2, but while values no. 1 & 2 use individual
survivor's inventory, values no. 7 & 8 work as shared weapons in shared inventory,
which mean that if any survivors pick a primary gun from a table, that gun is
automatically stored in inventory & other survivors can also take that gun by
typing certain chat commands related to that gun. Example: if bot Ellis picks a
military sniper, any survivors can also pick military sniper anytime they need to
switch weapon to military sniper by typing either "switch sniper type" or "switch
sniper military". Here's the current list of the values:
0= off.
1= on, the inventory is reset after clearing the finale.
2= on, bonus free laser sight when shoving any object, & the inventory is reset
after clearing the finale.
3= on, bonus free laser sight when shoving any object & survivor players can switch
primary guns by shoving during reloading or before shooting the first bullet, & the
inventory is reset after clearing the finale.
4= on, the inventory is not reset after clearing the finale (you can carry your
collected guns to the next campaigns).
5= on, bonus free laser sight when shoving any object, & the inventory is not reset
after clearing the finale.
6= on, bonus free laser sight when shoving any object & survivor players can switch
primary guns by shoving during reloading or before shooting the first bullet, & the
inventory is not reset after clearing the finale.
7= on, same like value no. 1 but with shared inventory & weapon to all survivors.
8= on, same like value no. 2 but with shared inventory & weapon to all survivors.
- Fixed some bugs that were triggered only when playing certain maps, starting from
bugs on "Gun Collectors" toggle & "come back here" chat command. These bugs are
unique, in which on most maps including the official maps the bugs never happen.
However on certain maps, the bugs are triggered & cause the scripts not to function
properly. Example: if you play 1st map of "Splash Mountain" campaign or final map
of "One 4 Nine" campaign, the bugs will appear & make you unable to switch primary
weapons & teleport bots back to your side using "come back here". But those were
the past. Now the "Gun Collectors" & "come back here" work properly even on maps
that cause the bugs.

- Other similar bugs like what I mentioned above will be fixed later on next
updates, as the scripts are too many to fix in one go. So I'll fix like 2-3 bugs
every day on the next updates until all bugs are fixed.

- For the location of "mercilesstoggles.txt" & "mercilesstoggles2.txt", check L4D2


game folder in ".../ems/mercilessbots/mercilesscfg/".

10/18/21
========

V12.7:
- Added 2 new toggles in "mercilesstoggles2.txt" for fun: "Tank Marker" & "Special
Marker".

- "Tank Marker" is a toggle to mark a tank with a glow on spawn. The glow is a
vomit effect (purple), which means that the tank is in biled effect. It means that
the tank will attract the horde, like how bile bomb works. There's a chance that
horde will be distracted when tank comes during panic events. In short, the good
point are, tank will glow & horde will be distracted. There's one bad point: if the
glow fades out & tank is not killed yet, horde will start to run to survivors. The
values affect which type of tank gets the glow.
0= off.
1= on, only bot tanks will glow.
2= on, bot & player-controlled tanks will glow.

- "Special Marker" works like "Tank Marker", but it's only for special infected.
The values affect which type of special infected gets the glow.
0= off.
1= on, only bot special infected will glow.
2= on, bot & player-controlled special infected will glow.

- For the location of "mercilesstoggles.txt" & "mercilesstoggles2.txt", check L4D2


game folder in ".../ems/mercilessbots/mercilesscfg/".

10/09/21
========

V12.6:
- Added some chat commands: "switch smg type", "lock weapon swap", & "unlock weapon
swap".

- "switch smg type" is a chat command available only when "Gun Collectors" toggle
is enabled. This works like "switch shotgun type", with the only difference that
this chat command switches primary weapon to smg. This chat command can also be
used to switch between other smg types, with chronological order (smg > smg mp5 >
smg silenced). With this one, the list of chat commands that support "Gun
Collectors" is complete.

- "lock weapon swap" & "unlock weapon swap" are chat commands that work like
toggles. They affect "Weapon Swap By Shoving" & "Gun Collectors". The chat command
"lock weapon swap" will disable weapon swapping when shoving other survivors or any
objects while "unlock weapon swap" will enable it again. The default is "unlock
weapon swap" on each round. With these chat commands, you can bind some keys in
case if you want to avoid switching weapons during shoving other survivors, zombies
or objects. Example, you can bind the keys like this (without star symbol):
* bind k "say lock weapon swap"
* bind l "say unlock weapon swap"
You can also bind the chat commands to mouse wheel up & down too.

- To see the list of chat commands, type "chat list" in the chat box during play.

- For the location of "mercilesstoggles.txt" & "mercilesstoggles2.txt", check L4D2


game folder in ".../ems/mercilessbots/mercilesscfg/".

10/09/21
========
V12.5
- Added some chat commands to support "Gun Collectors" toggle: "switch shotgun
type", "switch rifle type", "switch sniper type", & "switch weapon".

- "switch shotgun type" is a chat command only available when "Gun Collectors"
toggle is enabled. This chat command will immediately switch primary weapon to
shotgun when typed as long as there are shotguns in inventory. The order of
shotguns spawned is from Tier 2 to Tier 1 (Example: if you have shotgun spas &
shotgun chrome in inventory, when typing this chat command you'll get shotgun spas
instead). You can also use this chat command to switch between shotguns, with the
order of weapon like: auto shotgun > shotgun spas > shotgun chrome > pump shotgun >
auto shotgun.

- "switch rifle type" is a chat command only available when "Gun Collectors" toggle
is enabled. This chat command will immediately switch primary weapon to rifle when
typed as long as there are rifles in inventory. The order of rifles spawned is
alphabetical (Example: if you have rifle ak47 & rifle sg552 in inventory, when
typing this chat command you'll get rifle ak47 instead). You can also use this chat
command to switch between rifles, with the order of weapon like: rifle > rifle ak47
> rifle desert > rifle m60 > rifle sg552 > rifle.

- "switch sniper type" is a chat command only available when "Gun Collectors"
toggle is enabled. This chat command will immediately switch primary weapon to
sniper when typed as long as there are snipers in inventory. The order of snipers
spawned is from semi automatic with best accuracy to bolt action. You can also use
this chat command to switch between snipers, with the order of weapon like: hunting
rifle > sniper military > sniper scout > sniper awp > hunting rifle.

- "switch weapon" is a chat command only available when "Gun Collectors" toggle is
enabled. This one is like the other 3 above but with the only difference that this
chat command works on all primary guns. On each type, the gun will be switched to
the next gun, & the order of gun is based on the Tier of the guns & mostly the
alphabetical order. The order of gun switch goes like this:
Smg > Smg Mp5 > Smg Silenced > Pump Shotgun > Shotgun Chrome > Shotgun Spas > Auto
Shotgun > Rifle > Rifle Ak47 > Rifle Desert > Rifle M60 > Rifle Sg552 > Hunting
Rifle > Sniper Awp > Sniper Military > Sniper Scout > Grenade Launcher > Smg.

- Here's a small example to use those chat commands effectively in game. Type on
console like this (without the star symbol):
* bind 6 "say switch shotgun type"
* bind 7 "say switch rifle type"
* bind 8 "say switch sniper type"
* bind 9 "say switch grenade launcher"
By configuring like this, you can switch primary weapon fast just by pressing the
number keys (6, 7, 8, 9) based on what you need, as long as you have the types of
guns in inventory.

- Added "Changelog.txt" inside the zip file in case if some people want to read the
whole changelog of previous versions in a notepad.

- For the list of chat commands, type "chat list" in the chat box during play.

- For the location of "mercilesstoggles.txt" & "mercilesstoggles2.txt", check L4D2


game folder in ".../ems/mercilessbots/mercilesscfg/"

10/08/21
========

- Added a new special toggle "Gun Collectors" in "mercilesstoggles2.txt". It took


very very long scripts to make this. Well, this toggle is probably also one that
people have been waiting, though it's still kind of OP maybe. This toggle works
like the combination of "Grenadier Mode" & "Emissaries of Destruction". In short,
it allows survivor players to collect all types of primary guns & store them in
inventory :D . The stored weapons will restore the ammo to the max. Except the
values no. 3 & 6, other values need chat commands to manually switch weapon to
specified one. The chat command is "switch weaponname" (example: switch auto
shotgun, switch rifle ak47, etc). The formats of weapon name are mostly the same as
those on console, but without underline. The values of this toggle affect the reset
feature, bonuses & some additional features.

- Here's the list of values of "Gun Collectors" toggle:


0= off.
1= on, the inventory is reset after clearing the finale.
2= on, bonus free laser sight when shoving any object, & the inventory is reset
after clearing the finale.
3= on, bonus free laser sight when shoving any object & survivor players can switch
primary guns by shoving during reloading or before shooting the first bullet, & the
inventory is reset after clearing the finale.
4= on, the inventory is not reset after clearing the finale (you can carry your
collected guns to the next campaigns).
5= on, bonus free laser sight when shoving any object, & the inventory is not reset
after clearing the finale.
6= on, bonus free laser sight when shoving any object & survivor players can switch
primary guns by shoving during reloading or before shooting the first bullet, & the
inventory is not reset after clearing the finale.

- NOTES: Value no. 3 & 6 have their own order of weapon switch. The order is based
on weapon type & started from Tier 1, then Tier 2 & last is grenade launcher. M60
is the order between some other rifles (the exact order: Smg, MP5, Silenced Smg,
Pump Shotgun, Shotgun Chrome, Shotgun Spas, Auto Shotgun, Rifle, Rifle Ak47, Rifle
Desert, Rifle M60, Rifle Sg552, Hunting Rifle, Sniper Awp, Sniper Military, Sniper
Scout, Grenade Launcher). After grenade launcher, the order returns to smg.

- NOTES 2: Value no. 3 & 6 can be bugged if players change the weapon slot
(example: change rifle to secondary slot) because the weapon is read from the text
file but failed to be summoned as primary. So, if you change the weapon slot, like
smg/ rifle to secondary slot, when the order arrives at smg/ rifle, you'll lose
your primary gun (stored into inventory) & get the secondary of the same weapon
instead. So if you change weapon slot, it's recommended to use values other than 3
& 6, & then manually switch the weapons using chat commands.
- Added a chat command to support "Gun Collectors" toggle: "switch weaponname". The
formats of weapon name in the chat command are mostly the same as those on console
when using "give weaponname" cvar command, but without underline. For example:
switch smg silenced, switch auto shotgun, switch sniper military.

- For the location of "mercilesstoggles.txt" & "mercilesstoggles2.txt", check L4D2


game folder in ".../ems/mercilessbots/mercilesscfg/".

- For the list of chat commands, type "chat list" in the chat box during play.

10/03/21
========

- Added 2 new toggles in "mercilesstoggles2.txt": "Burning Shoving" & "Instant


Death Shoving".

- "Burning Shoving" is a toggle to burn zombies when shoved. When enabled,


survivors can burn zombies just by shoving them. The values affect which survivors
can use this ability & which zombies will get burned when shoved. Here's the list
of the values:
0= off.
1= (Bot Only) on, only common infected will get burned when shoved.
2= (Bot Only) on, common infected & special infected except tank & witch will get
burned when shoved.
3= (Bot Only) on, all zombies including tank & witch will get burned when shoved.
4= (All) on, only common infected will get burned when shoved.
5= (All) on, common infected & special infected except tank & witch will get burned
when shoved.
6= (All) on, all zombies including tank & witch will get burned when shoved.

- "Instant Death Shoving" is similar to "Burning Shoving", but it only affects


common infected. Normally, common infected will die instantly if shoved from
behind, but when using this toggle, they will also die instantly when shoving from
the front & side. The values affect which survivors can use this ability. Here's
the list of the values:
0= off.
1= (Bot Only) on, common infected will die instantly when shoved.
2= (All) on, common infected will die instantly when shoved.

- For the location of "mercilesstoggles.txt" & "mercilesstoggles2.txt", check L4D2


game folder in ".../ems/mercilessbots/mercilesscfg/".

09/27/21
========

- Added 3 new toggles in "mercilesstoggles2.txt" file: "Pill Slot Item Switch",


"Pill Slot Stock", & "Emissaries of Destruction".

- "Pill Slot Item Switch" is a toggle that works like "Grenadier Mode" & "Medic
Slot Item Switch". When enabled, this toggle allows survivors to carry more than
one type of item in pill slot (adrenaline shot & pain pills). When slots are not
maxed yet, they can store pills & adrenaline shots. They can switch the item by
shoving anything (ground, wall, table, zombie etc) while holding pills or
adrenaline shot. The values affect whether the pill inventory is reset or not after
clearing the finale. Here's the list of values:
0= off.
1= on, the pill inventory is reset after clearing the finale.
2= on, the pill inventory is not reset & you can carry the remaining pills &
adrenaline shots to the next campaigns.
- "Pill Slot Stock" is the sub toggle of "Pill Slot Item Switch". This toggle
affects how many pills & adrenaline shots survivors can carry. Max value is 3.
Here's the list of values:
0/ 1= 1 item of each type (1 adrenaline shot & 1 pain pills).
2= 2 items of each type.
3= 3 items of each type.

- "Emissaries of Destruction" is a toggle similar to "M60 Frenzy", with an


additional feature to switch primary weapons quickly by shoving. When enabled,
survivor players (non bot) can only use either M60 or grenade launcher as primary
weapons (other primary weapons will automatically be converted into M60 during
shooting), but they can quickly switch weapons by shoving (Example: if you're
carrying M60 & shoving anything, M60 will be switched to grenade launcher. If
you're carrying grenade launcher, it will be switched to M60 during shoving). Ammo
is replenished to full ammo when switching to either M60 or grenade launcher. For
M60, it gets ammo safety system in which if ammo is getting low, survivor will get
a new M60 with laser sight instead. However, this toggle & "M60 Frenzy" can't be
enabled at the same time because "M60 Frenzy" will override "Emissaries of
Destruction" features. Here's the list of values:
0= off.
1= on, enable survivor players to switch weapons quickly between M60 & grenade
launcher by shoving.

- For the location of "mercilesstoggles.txt" & "mercilesstoggles2.txt", check L4D2


game folder in ".../ems/mercilessbots/mercilesscfg/".

09/25/21
========

- Added a new toggle "Bots Stand On Their Own" in "mercilesstoggles2.txt". When


this toggle is enabled, every 30 seconds bots have a perfect chance to rise from
incapacitation & at the same time repel the special infected pinning them.
Actually, this toggle was the default feature on the previous versions. I set this
as a toggle in case if some people think of this feature being OP & want to turn it
off. 0= off. 1= on.

- Fixed some bugs in "Bot Merciless Mode" when reviving a survivor during zombie
attacks. Previously, bots would cancel the reviving process & focus on firing
zombies. Now the bots having a duty of reviving incapacitated survivors will focus
on reviving the incapacitated survivors while other bots doing some cover fires.
(I'll improve this later on the next update).

- For the location of "mercilesstoggles.txt" & "mercilesstoggles2.txt", check L4D2


game folder in ".../ems/mercilessbots/mercilesscfg/".

09/23/21
========

- Added 2 new modes in "Zombie Mutation Type" toggle. You can now set the value to
9 & 10. Here's the updated list of values:
0= Smoker
1= Smoker
2= Boomer
3= Hunter
4= Spitter
5= Jockey
6= Charger
7= Random special infected from no. 1 to 6
8= Tank
9= Random special infected including tank & witch
10= Witch (watch your fire when setting the value to this one)

- Fixed some bugs in "Survivor Instinct On Mutation".

- For the location of "mercilesstoggles.txt" & "mercilesstoggles2.txt", check L4D2


game folder in ".../ems/mercilessbots/mercilesscfg/".

09/20/21
========

- Reuploaded because the previous file was before "Witch Limit" was added. Now,
"Witch Limit" should be added when updating "mercilesstoggles2.txt".

09/20/21
========

- Added a new toggle "Witch Limit" in "mercilesstoggles2.txt", thanks to mr. Rec


tus' brilliant advice. Like "Tank Limit" toggle, this toggle limit the max number
of witches spawned on a map. This toggle might override the director's behavior on
a map. For example, if the director plans to spawn 3 witches at once but you set
the "Witch Limit" to 1, the other 2 witches will be removed immediately. Max value
is 20. Like "Tank Limit", there's a special value "0.5" to substitute the function
of value no. 0. Here's the list of values:
0= off
0.5= no witch is allowed to spawn.
1= 1 witch is allowed to spawn.
2= 2 witches are allowed to spawn.
3= 3 witches are allowed to spawn. Etc.

- Added some special infected abilities in "Autobuy SI Lv2". Special infected bots
can only buy these abilities when "Autobuy SI Lv2" is enabled. Here's the list of
abilities:
1. Vomit Strike= (Available until the round ends) When this ability is bought, any
strike from the special infected buying this ability will cause vomit effect on the
survivor taking a hit. Spitter's acid counts, so in other words, standing on
spitter's acid will also blind survivor's eyes with vomit effect as well as trigger
horde to attack them.
2. Acid Strike= (Available until the round ends) When this ability is bought, any
strike from the special infected buying this ability will cause acid effect on the
survivor taking a hit. If this is used by spitter, each damage when standing on the
acid will trigger another acid pool, so the longer survivors stand on it the much
faster they lose their health.
3. Counter Shockwave= (Available until the round ends) When this ability is bought,
special infected buying this skill will have 10% chance to trigger shockwave that
stumble the survivor attacking him. However, it's just limited to stumble, & no
damage is inflicted on stumbled survivor. For example, if a tank buys this & you
shoot him with machine gun, when "Counter Shockwave" is triggered you'll stumble
like when you shoot propane tank by accident.

- For the location of "mercilesstoggles.txt" & "mercilesstoggles2.txt", check L4D2


game folder in ".../ems/mercilessbots/mercilesscfg/".

09/18/21
========

- Did some quick fixes on errors on console.


09/18/21
========

- Added a new chat command: "warp behind SurvivorDefaultName" (example: warp behind
Rochelle). This chat command makes the player typing this command warp behind
certain survivor. However, it's limited to survivors of the same team. For example,
if you play as Nick, you can warp behind other L4D2 survivors, but can't warp
behind L4D1 survivors.

- Added a mechanism on "Small Healing" toggle to fix a bot when he's stuck (unable
to use small healing or full healing) during using small healing. Now, shoving a
bot when he's stuck during using small healing will free bot from stuck condition.

- For the list of chat commands, type "chat list" in the chat box.

- For the location of "mercilesstoggles.txt" & "mercilesstoggles2.txt", check L4D2


game folder in ".../ems/mercilessbots/mercilesscfg/".

09/18/21
========

- Added a new mode for the mini mutation toggle "Special Infected Transform". Now
you can set the value to 8. The value no. 8 is a witch! :D . It means that if you
set the value to 8, any special infected will transform into witch. You can use
this to train yourself to crown a witch. Or, you can just see this as another
extreme challenge if you're fan of extreme challenge.

- Fixed a bug on "Small Healing" toggle on value no. 1 & 2. Previously, there was a
chance that the button was jammed/ stuck (usually happened on bots but sometimes on
players). Now, I set a "canceller" that cancels jammed/ stuck button, either by
shoving any object or wait for 3-4 seconds after getting jammed/ stuck.

- For the location of "mercilesstoggles.txt" & "mercilesstoggles2.txt", check L4D2


game folder in ".../ems/mercilessbots/mercilesscfg/".

09/17/21
========

- Fixed the spammy bug on "Mutation Among Us". Now this mini mutation toggle is
much more stable. The multiple spawns of special infected much rarely happen, as
long as the value of "Zombie Mutation Number" is not set too small.

- Fixed a bug "Special Infected Transform" that even replace director's spawned
tank with the specific special infected (Example: on previous version, the tank at
the Parish bridge in the middle of the journey was transformed into other special
infected instead). Now director's spawned tank is made as an exception.

09/16/21
========

- Added some toggles in "mercilesstoggles2.txt" after experimenting on "ZSpawn"


vscript command: "Super Bots", "Mutation Among Us", "Zombie Mutation Type", "Zombie
Mutation Chance", "Zombie Mutation Number", "Survivor Instinct On Mutation", "Tank
Limit", "Special Infected Transform".

- "Super Bots" was actually a chat command feature but I migrated this into
"mercilesstoggles2.txt" & added more modes to make it easy to use in case if some
players want to use for fun :D . This toggle affects how much damage is ignored by
bots. On lower values, it works like "armor" for bots that reduces damage. On the
highest number of value, 4, bots ignore 100% damage of all kinds of attacks.
However, bots are still vulnerable to instant-incap & instant-death damages (like
tank's punch in Expert, instant-death deep water, lava etc). They're also
vulnerable when in incapacitated state. Here's the list of values:
0= Off.
1= 25% damage reduction on all attacks.
2= 50% damage reduction on all attacks.
3= 75% damage reduction on all attacks.
4= 100% damage reduction on all attacks (Semi God Mode). Vulnerable only on
instant-incap & instant-death damages & when in incapacitated state.

- "Mutation Among Us" is a mini mutation wrapped as a toggle. This toggle is the
parent/ main toggle of "Zombie Mutation Type", "Zombie Mutation Chance", "Zombie
Mutation Number", & "Survivor Instinct On Mutation". When enabled, each time a
survivor kills a common infected there's a chance that other common infected will
be transformed into certain special infected. The chance is controlled by the sub
toggles I'll mention later. The list of values is:
0= Off
1= On, only players can trigger the transformation by killing common infected with
individual kill count (Example: if kill count is set to 30, when Nick kills 30 &
Ellis kills 20, Nick becomes the one who triggers a common infected to transform
into special infected).
2= On, bots & players can trigger the transformation by killing common infected
with individual kill count.
3= On, bots & players can trigger the transformation by killing common infected
with shared kill count (Example: if the kill count is 30 while Nick kills 20 &
Ellis kills 10, the transformation will happen as the total of kill count reaches
30).

- "Zombie Mutation Type" is the sub toggle of "Mutation Among Us". This controls
which type of special infected the common infected will transform into. Here's the
list of values:
0/ 1= Smoker.
2= Boomer.
3= Hunter.
4= Spitter.
5= Jockey.
6= Charger.
7= Random from no. 1 to 6.
8= Tank (set this value only if you're a fan of extreme challenges).

- "Zombie Mutation Chance" is the sub toggle of "Mutation Among Us". This affects
the chance of the common infected transforming into certain special infected.
Here's the list of values:
0= 0% chance/ off (which means that this mini mutation is also disabled)
1= 5% chance of transformation.
2= 10% chance of transformation.
3= 25% chance of transformation.
4= 50% chance of transformation.
5= 100% chance of transformation.
NOTES: Never set the value to 4 or 5 unless you're a fan of extreme challenges.

- "Zombie Mutation Number" is the sub toggle of "Mutation Among Us". This toggle
controls how many kills will trigger transformation. Here's the list of the values:
0/ 1= 1 zombie kill will trigger transformation (use this only for extreme
challenges).
2= 5 zombie kills will trigger transformation (use this only for extreme
challenges).
3= 10 zombie kills will trigger transformation.
4= 20 zombie kills will trigger transformation.
5= 30 zombie kills will trigger transformation.
6= 40 zombie kills will trigger transformation.
7= 50 zombie kills will trigger transformation.
8= 100 zombie kills will trigger transformation.

- "Survivor Instinct On Mutation" is the sub toggle of "Mutation Among Us". It's an
optional toggle that gives adrenaline effect when a transformation is triggered
among the common infected. The adrenaline effects doesn't give health buffer, but
the movement speed is boosted just like when using adrenaline shot. Here's the list
of values:
0= off.
1= on.

- "Tank Limit" is a toggle to limit the number of tanks on a map. This toggle might
override the map's commands if the value is set in small numbers. For example, if a
map spawns like 3 tanks at once while you set this value to 1 (1 tank per spawn),
the other 2 tanks spawned by the map will be removed immediately. This toggle only
works on bot tanks, so if the tank is a player, he won't be removed. Max value is
20. There's a special value, "0.5" to substitute the value no. 0 that is used to
disable this toggle. Here's the list of values:
0= off.
0.5= no tank is allowed to spawn (instant removal on spawn).
1= only 1 tank is allowed to spawn.
2= only 2 tanks are allowed to spawn.
3= only 3 tanks are allowed to spawn.
4= only 4 tanks are allowed to spawn. (etc, up to value no. 20)

- "Special Infected Transform" is another mini mutation wrapped as toggle. When


this toggle is enabled, any special infected different from the value set on the
toggle will transform into the type of the value set. For example, if jockey is
spawned but the value is set to boomer, jockey will be removed & replaced by a
boomer. The cvar & mutation commands that modify special infected limit might
affect this toggle. This toggle only affects special infected bots. You can use
this mini mutation if you want to do some practices on certain special infected, or
just want to meet only one type of special infected along the way. Here's the list
of values:
0= off.
1= Any special infected will be replaced by Smoker.
2= Any special infected will be replaced by Boomer.
3= Any special infected will be replaced by Hunter.
4= Any special infected will be replaced by Spitter.
5= Any special infected will be replaced by Jockey.
6= Any special infected will be replaced by Charger.
7= Any special infected will be replaced by Tank (use this only if you want some
extreme challenges).

- For the location of "mercilesstoggles.txt" & "mercilesstoggles2.txt", check L4D2


game folder in ".../ems/mercilessbots/mercilesscfg/.

09/14/21
========

- Added a new toggle "Bot Safety On Long Ladder" in "mercilesstoggles2.txt". This


one was actually kind of easy to make, but I just remembered this recently so I
added it just now :D . When enabled, each time bots are close to ladder or climbing
a ladder, they're immune to fall damage until the next battle with zombies. 0= off,
default L4D2 (bots will take damage when falling from ladders). 1= on.
- For the location of "mercilesstoggles.txt" & "mercilesstoggles2.txt", check L4D2
game folder in ".../ems/mercilessbots/mercilesscfg/.

09/12/21
========

- BIG UPDATE. I successfully made bots able to use "Small Healing" effectively :D .
Now you'll feel like having medic unit of soldier by your side who's ready to heal
you anytime you're seriously injured :D . Previously, bots could only use full
healing all the time & only players could use "Small Healing" effectively when that
toggle was enabled. Now, bots can use "Small Healing" effectively on themselves or
other survivors. The scary thing about bot's "Small Healing" is, their clicks are
on insane speed :D . NOTES: This feature is currently only available when "Small
Healing" toggle value is set to 1 or 2.

- While bots being able to use "Small Healing" effectively, they won't stop using
"Small Healing" until the target's health is around 70 (bot's default mechanism of
measuring the safety of other survivor).

- As bots are unaware of the "Small Healing Point", I put a limiter to bots to
avoid overusing "Small Healing Point" & losing first aid kit for no reason. Each
bot can only use 90 "Small Healing Points" max. Using more than 90 "Healing Points"
will make them use full healing instead.

- For the location of "mercilesstoggles.txt" & "mercilesstoggles2.txt", check the


L4D2 game folder in ".../ems/mercilessbots/mercilesscfg/".

09/12/21
========

- Modified the "Small Healing" toggle by making it into 5 modes (previously only
had 3 modes). This modification is also to prevent bug exploitation when combining
with "Medic Slot Item Switch", but at the same time I moved the previous modes to
new ones. Here's the list of the new modes of each value:
0= off.
1= on, & survivor does the small healing by using the first aid kit & then
canceling it immediately. Now, the "Small Healing Point" is only reset when picking
another first aid kit when health is below 50.
2= on, & previously it was value no. 1. Survivor does the small healing by using
the first aid kit & then canceling it immediately. The "Small Healing Point" is
reset when picking another first aid kit.
3= on, & survivor does the small healing just by holding the first aid kit while
standing still or moving. The "Small Healing Point" is only reset when picking
another first aid kit when health is below 50.
4= on, & previously it was value no. 2. Survivor does the small healing just by
holding the first aid kit while standing still or moving. The "Small Healing Point"
is reset when picking another first aid kit.

- For the location of "mercilesstoggles.txt" & "mercilesstoggles2.txt", check the


L4D2 game folder in ".../ems/mercilessbots/mercilesscfg/".

09/11/21
========

- Added 2 chat commands to support "Grenadier Mode" & "Medic Slot Item Switch":
"store grenade" & "store medic slot".

- The chat command "store grenade" has a function to store the currently carried
grenade into inventory. The grenade will disappear from the slot when this chat
command is typed. This is useful if players want to pick several grenades of the
same type at once. For example: Normally when using "Grenadier Mode", players need
to shove any objects to change grenade first before trying to take other grenade, &
if they don't have other type of grenade, they can't pick the same type of grenade
(like, you can't pick molotov if you're already carrying molotov in grenade slot).
When using this chat command, they can pick a molotov, type this chat command, &
then pick molotov again.

- The chat command "store medic slot" works like "store grenade", but it's for all
items in medic slot (first aid kit, defib, incendiary & explosive packs).

- To check the list of chat commands, type "chat list" in the chat box during play.

- For the location of "mercilesstoggles.txt" & "mercilesstoggles2.txt", check the


L4D2 game folder in ".../ems/mercilessbots/mercilesscfg/".

09/11/21
========

- Updated the notifications in "Grenadier Mode" & "Medic Slot Item Switch" to make
them easier to see whose inventory is already full.

- Updated the "Chat List" with the new chat commands from "Grenadier Mode" & Medic
Slot Item Switch". Now there are "show grenade stock" to show the stock of grenades
in inventory, & "show medic stock" to show the stock of items of medic slot in
inventory.

- For the list of chat commands available, type "chat list" in the chat box during
play.

- For the location of "mercilesstoggles.txt" & "mercilesstoggles2.txt", check the


L4D2 game folder in ".../ems/mercilessbots/mercilesscfg/".

09/10/21
========

- Added some toggles before sleep: "Medic Slot Item Switch" & "Medic Slot Stock".
Both are located in "mercilesstoggles2.txt".

- "Medic Slot Item Switch" works like "Grenadier Mode", but it's for items in medic
slot. When enabled, it allows survivor to store more each type of item of medic
slot (first aid, defib, incendiary & explosive packs) & switch the item by shoving
any objects while holding the item. The order of the items is as written below:
First aid kit > defib > incendiary > explosive > first aid kit.

- There are 3 modes for "Medic Slot Item Switch":


0= off.
1= on, & the inventory is reset each time the player finishes the finale (inventory
won't be reset when player quits the game before finale).
2= on, & the inventory is never reset. It means that in next campaigns survivors
will still carry items from the previous campaigns.

- "Medic Slot Stock" is the sub toggle of "Medic Slot Item Switch". This toggle
controls how many items per type can be stored. Max value is 2. 0/ 1= 1 item of
each type (1 first aid kit, 1 defib, 1 incendiary & 1 explosive). 2= 2 items of
each type.

- Added 1 new mode for "Grenadier Mode" & modified the previous modes. Now the
modes are like this:
0= off.
1= on.
2= on, & shoving on any object while holding grenade will switch to other grenade
in stock + the inventory is reset after finishing the finale.
3= on, & shoving on any object while holding grenade will switch to other grenade
in stock + the inventory is never reset.

- For the location of "mercilesstoggles.txt" & "mercilesstoggles2.txt", check L4D2


game folder in ".../ems/mercilessbots/mercilesscfg/".

09/09/21
========

- Added a new mode for "Grenadier Mode". When the value is set to 2 (previously it
only had value no. 1), the grenade can be switched by shoving any objects when
holding a grenade (tables, zombies, other survivors, & even ground). When you have
no grenade but you have some stocks in the inventory, you'll grab random grenades
in your inventory. You can use this mode if you don't feel like binding a key to
manually switch grenades via chat commands.

- The order of switching grenades on mode 2 of "Grenadier Mode" is like this: pipe
bomb > molotov > bile bomb > pipe bomb. If you don't have one of the grenades on
the order, the grenade switch will skip to the next grenade (Example: if you're
holding a pipe bomb & have both pipe bomb & bile bomb in inventory but no molotov,
you'll switch your grenade to bile bomb instead when shoving any objects. & from
bile bomb, you'll switch back to pipe bomb again when shoving any objects while
holding a bile bomb.

- Changed the mechanisms of swapping grenades & items on medic slot when "Weapon
Swap By Shoving" is enabled. Previously, when a survivor shoved a grenade or item
on medic slot to other survivor, the other survivor got the item & at the same time
dropped the previous item he'd carried before. Now, the items will instantly be
moved into each survivor's slots. Example: if you shove a first aid kit to other
survivor carrying defib, you'll instantly get defib while at the same time the
shoved survivor gets first aid kit.

- For the location of "mercilesstoggles.txt" & "mercilesstoggles2.txt" files, check


L4D2 game folder in ".../ems/mercilessbots/mercilesscfg/".

09/09/21
========

- Fixed a bug no.1 on "Grenadier mode" by adding a text file


"grenadiertoggles.txt". Now the grenade inventory won't be reset when proceeding to
the next round. This toggle file only has effects if "Grenadier Mode" is enabled.
Otherwise, it's just a text file that does nothing to the game.

- Unlike the "mercilesstoggles" files that lock the functions of the toggles when
the values are set & the values never change unless the player changes them,
"grenadiertoggles.txt" has the values updated regularly each time players reload
the guns or pressing E on saferoom door, & the values change by themselves if the
amount of grenades in inventory are decreased or increased. The values show how
many grenades each survivor has. You can edit the value, but that only works when
starting the game because the script is read only in the beginning of each round.
Like for example, you can max all stocks of grenades before starting a game to get
grenades in the beginning of the game. Maybe later I'll fix this bug, or move it to
a different value in case if some people want this "beneficial bug" to stay.

- Another new bug after fixing the inventory reset bug (probably a beneficial bug):
If you don't change the values in "grenadetoggles.txt" at all, you'll have the
stocks of grenades you kept on the previous play. For example: if you finish
playing Dark Carnival with 2 pipe bombs & 1 molotov in inventory, once you play the
next campaign, you'll still have those 2 pipe bombs & 1 molotov with you.

- For the location of "mercilesstoggles.txt" && "mercilesstoggles2.txt", check the


game folder in ".../ems/mercilessbots/mercilesscfg/".

09/08/21
========

- Added 2 toggles in "mercilesstoggles2.txt": "Grenadier Mode" & "Grenade Stock".

- "Grenadier Mode" is a toggle that lets a survivor carry several grenades at once.
This toggle could help those who play in Singleplayer that often find difficulty as
they can only carry one grenade all the time. Normally, survivor can only carry one
grenade of only one type. When this toggle is enabled, every survivor can carry
grenades of each type. It means that a survivor can carry 3 types of grenades at
once. There's a notification when a survivor pick a grenade or throw a grenade,
which indicates how many grenades are left in the inventory. 0= off. 1= on.

- "Grenade Stock" is the sub toggle of "Grenadier Mode". This controls how many
grenades can be stored in inventory. Max value is 3. For example, if you set the
value to 2, you can pick & store 2 grenades each in inventory (2 pipe bombs, 2
molotovs, 2 bile bombs). Setting the value on this toggle affects how many grenades
of each type can be stored. List of value:
0/ 1= 1 grenade of each type (1 pipe bomb, 1 molotov, 1 bile bomb).
2= 2 grenades of each type.
3= 3 grenades of each type.

- To pick random grenades in stock, reload the gun when the grenade slot is empty.
This will randomly pick random grenades in the inventory as long as the stock is
still available. Alternatively, you can use chat commands I put below to pick the
desired grenades in the inventory.

- Added 4 chat commands to support the "Grenadier Mode": "show grenade stock",
"switch pipe bomb", "switch molotov", "switch vomitjar". Make sure to bind a key to
the last three if you want to switch grenades fast without typing. NOTES: I forgot
to add these chat commands to the "Chat List", so you can't find this chat commands
when typing "chat list". But the chat commands work when typed correctly. I'll add
those 4 chat commands to the Chat List later after on the next update.

- The chat command "show grenade stock" shows the stock of grenades in the
inventory.

- The chat command "switch molotov" will switch any grenades other than molotov in
grenade slot to molotov. The switched grenade will go directly to the inventory.

- The other chat commands "switch pipe bomb" & "switch vomitjar" work just like
"switch molotov" chat command.

- NOTES: Known bugs on "Grenadier Mode":


1. The grenades in inventory is reset on the next round. It means that the last
grenade in the grenade slot that you carry to the saferoom will be the only grenade
you have on the next round. I'll try to fix this on the next update, as I already
have some ideas in my mind.
2. There's a chance that when you pick a grenade,you can stock a grenade without
removing the grenades on the table.
3. The opposite of no. 2, there's a chance that if there are multiple grenades of
the same type on the table & you pick one of them in very close range, the other
grenades of the same type will be removed as well.

- Added a new mode for "Warp When Pressing Button". When the value is set to 2
(previously there's only value no. 1), bots will be warped behind a player when the
player press E on the saferoom door. This one could help player to force bots to
enter the saferoom.

- For the location of "mercilesstoggles.txt" & "mercilesstoggles2.txt", check the


L4D2 game folder in ".../ems/mercilessbots/mercilesscfg/".

09/06/21
========

- Added 4 items in the "Buy Menu" (type "buy menu" in the chat box to see the list
on the console):
1. Incendiary Ammo Pack= costs 50 exp points.
2. Explosive Ammo Pack= costs 50 exp points.
3. Laser Upgrade (individual)= costs 60 exp points.
4. Laser Upgrade (all)= costs 100 exp points.

- Synchronized "Weapon Swap By Shoving" with "Small Healing" value no. 1 by adding
timer. The timer is used only if a player wants to give first aid kit to other
survivor that doesn't have full health. Now, when a player wants to give first aid
kit, he needs to hold the button until the healing leading bar fills the half of
the bar (more than 2 seconds). This way, it won't interrupt the "Small Healing"
process if a player just wants to give small healing on other survivor without
giving first aid kit.

09/05/21
========

- Added 2nd mode of "Small Healing" toggle. Unlike the 1st mode that does the
healing by clicking, this 2nd mode does the healing per second just by standing
still while holding first aid kit. This 2nd mode also does small area healing that
covers melee range around the one holding first aid kit. However, the healing
points will decrease faster if a survivor wants to heal several survivors at once.
Example: if you only heal yourself, the healing points decrease only 1 per second,
but if you heal 4 survivors at once including yourself, the healing points decrease
4 points per second.

- Changed the mechanisms of swapping first aid kit in "Weapon Swap By Shoving".
Previously, swapping first aid kit can be done by shoving other survivor using
pistol or melee weapon. Now, swapping first aid kit is done by shoving using an
item from the same slot (incendiary ammo pack, explosive pack, or defib), & if
other survivor doesn't carry anything in that medic slot, you'll give your. The
mechanisms work like this:
1. If the shoved survivor has full health or doesn't trigger healing loading bar,
you'll give your first aid kit on that survivor right away.
2. If the shoved survivor doesn't have a full health & the healing loading bar is
triggered, canceling the healing process will immediately give your first aid kit
to that survivor.

- For the location of "mercilesstoggles.txt" & "mercilesstoggles2.txt", check the


L4D2 game folder in ".../ems/mercilessbots/mercilesscfg/".

09/04/21
========
- Added 2 toggles in "mercilesstoggles2.txt" file: "Small Healing" & "Auto Shotgun
Frenzy".

- "Small Healing" is an ability to use first aid kit only to heal small amount of
health. Originally, it was a request long time ago by a member here, but back then
I still had no idea how to make it true. Now that I just remembered it, I brought
this into reality :D . When this toggles is enabled, each time a survivor pick a
first aid kit, he gets 100 "Small Healing Points" as default. This healing points
are reduced by 1 on each use. To use this healing point is simple. Just switch to
first aid kit, begin the healing process but immediately cancel the process by
releasing the button. By doing so, 1 healing point is used. You can use this on
yourself or on other survivor as long as the healing points are enough. There's a
notification each time the healing points are decreased by 20, & if the points
reach 0, the first aid kit vanishes. 0= off. 1= on.

- "Auto Shotgun Frenzy" is like "M60 Frenzy", but it's for autoshotguns. The
mechanisms are the same, like it gives various effects based on the value, either
to replace the autoshotgun with the new one if the ammo clip is 40% left, or
replace any primary weapon with random autoshotgun when shooting. Here's the list
of the values & effects:
0= off.
1= replace autoshotgun with the new ones if the ammo clip is 40% left (bot only).
2= replace autoshotgun with the new ones if the ammo clip is 40% left (all).
3= effect of value no 1 + force bots to replace primary weapons with autoshotguns.
4= effect of value no 1 + force players to replace primary weapons with
autoshotguns.
5= effect of value no 1 + force all survivors (bots & players) to replace primary
weapons with autoshotguns.

- For the location of "mercilesstoggles.txt" & "mercilesstoggles2.txt", check the


L4D2 game folder in ".../ems/mercilessbots/mercilesscfg/".

09/04/21
========

- Just did a quick fix on a bug on "M60 Frenzy" value no. 3. Previously, all
survivors (bots & players) were forced to switch primary to m60 like value no. 4,
because I forgot to put a marker to make it only work on player. Now, it works
properly & only players are forced to switch primary to m60 when value no. 3 is
set.

09/04/21
========

- Added "M60 Frenzy" toggle in "mercilesstoggles2.txt". This toggles has several


effects based on the value set. When enabled, it either gives "safety system" on
ammo clip, or forces a survivor to replace primary weapons with m60. The "Safety
system" is a system to prevent m60 to be thrown away after the ammo is empty, in
which the m60 will be replaced by a new one when the ammo clip (the number on the
top/ bullets in the magazine) goes below 40% of the max ammo clip during firing.

- There are 5 modes in "M60 Frenzy":


0= off.
1= Enable "Safety System". M60 ammo clip below 40% is replaced by a new m60
(literally infinite ammo).
2= Enable "Safety System" + force survivor bots to replace primary weapons to m60
when shooting.
3= Enable "Safety System" + force survivor players to replace primary weapons to
m60 when shooting.
4= Enable "Safety System" + force all survivors (bots & players) to replace primary
weapons to m60 when shooting.

- For the location of "mercilesstoggles.txt" & "mercilesstoggles2.txt", check the


L4D2 game folder in ".../ems/mercilessbots/mercilesscfg/".

09/03/21
========

- Fixed some bugs on "Resurrection Chance" that cause exp points not to show up.

- Added a chat command "show res point". This chat command will show all survivors'
"Resurrection Points".

- for the list of chat commands, type "chat list" in the chat box.

- for the location of "mercilesstoggles.txt" & "mercilesstoggles2.txt", check L4D2


game folder in ".../ems/mercilessbots/mercilesscfg/".

09/03/21
========

- Added "mercilesstoggles2.txt" due to the limit of characters in the


"mercilesstoggles.txt" text file. New toggles will now be added in
"mercilesstoggles2.txt" instead.

- Added "Resurrection Chance" toggle in "mercilesstoggles2.txt". This one is


disabled by default. This toggle controls the resurrection of a survivor based on
"Resurrection Points". Unlike the "Auto Revive Warp" when "Normal Mode" is disabled
that revives all dead survivors at once when triggered at fixed chance, this one
works on an individual survivor. When enabled, each time a survivor kills a special
infected or tank, he gets "Resurrection Points". The amount of the points are
random from 2 to 5 for special infected, & fixed to 100 for a tank. When the
"Resurrection Points" reach 100, the individual survivor having those points will
have a chance to immediately revive when dead & get warped to team's location
during combat state. In other words, killing one tank gives one survivor an
absolute chance to revive later.

- Improved "Burst Fire Mode". This mode now has better accuracy when shooting an
automatic gun with this mode on. The accuracy of the gun will be based on the first
bullet. It means that if you set the value of "Burst Fire Type" to 5, on 5 bullets
shot per burst fire, the accuracy of the last 4 shots is based on the first shot,
as long as you release the click on the first shot.

- For the location of "mercilesstoggles.txt" & "mercilesstoggles2.txt", check the


L4D2 game folder in ".../ems/mercilessbots/mercilesscfg/".

08/30/21
========

- Added 2 new toggles in "mercilesstoggles.txt" file: "Stray Bots Forced Warp" &
"Stray Range".

- "Stray Bots Forced Warp": this toggle controls how far bots stray from players
until they are warped back to player's location. When enabled, each time a player
reload his gun, any bots straying far from the player will be warped back. 0= off.
1= on.

- "Stray Range": this is the sub toggle of "Stray Bots Forced Warp". This sub
toggle controls the range bots are allowed to stray until they're warped back to
players. there are 4 modes of this sub toggles:
0/ 1= close distance (around 5x range of melee weapon).
2= medium distance (2x range of value no. 1).
3= far distance (3x range of value no. 1).
4= very far distance (2x range of value no. 3).

- Fixed errors on console when using "show exp" chat command. Previously, errors
happened when trying to check Rochelle's exp. Now it works properly.

- For the location of "mercilesstoggles.txt", check L4D2 game folder in


".../ems/mercilessbots/mercilesscfg/".

08/29/21
========

- Added "Warping When Pressing Button" toggle in "mercilesstoggles.txt". When


enabled, this toggle makes all bots warp to player's place when a player is
pressing a button. It works on any buttons that don't need loading time, for
example, button on radio, jukebox, key items in custom campaigns that need to be
picked (like keys, skulls, button on the wall, etc). The warp will still work even
if there's a notification like "All survivors must be ready first". This toggle
might help solve the bug when bots don't want to get into the elevator in certain
custom campaigns. 0= off. 1= on.

- Renamed "all hold this position" chat command to "all defend here" to make it
easier to remember.

- To show the list of chat commands on the console, type "chat list" in the chat
box.

- For the location of "mercilesstoggles.txt" file, check L4D2 game folder in


".../ems/mercilessbots/mercilesscfg/

08/28/21
========

- Added "Exp Report" toggle in "mercilesstoggles.txt". This toggle controls the


display of exp points the survivors gain when killing zombies & special infected
when giving damage to survivors. The display of exp points is shown on the console,
& for survivors, display can show on chat menu depending the value set on this
toggle. Only useful if you use "Buy System". 0= off (display is disabled). 1= on,
display is on the console. 2= on (Last Stand version only), display is on chat with
orange texts.

- Updated "Tank Health Scan" with 2 additional modes. However, the 2 new modes are
only available for "Last Stand" version, because the vscript function to trigger
those modes is only available in "Last Stand" update. The new modes are value no. 2
& 3.
2= on (Last Stand version only), & tank's health is shown in chat in orange texts
(the tank is not forced to speak like what in value no. 1).
3= on (Last Stand version only), & tank's health is shown at the center of the
screen with small white texts that fade out in few seconds when tank is taking
damage.

- For the location of "mercilesstoggles.txt" file, check the L4D2 game folder in
".../ems/mercilessbots/mercilesscfg/".

08/27/21
========

- Upgraded "all hold in position" chat command. Previously, under the effect of
this command, bots won't leave their place even when spitter spitted acid on them
or tank attacked one of them. Now, bots under attack of spitter or tank will be
teleported to player's location if the player is still alive, or other bot's
location if no player is alive.

- Under the effect "all hold in position" chat command, bots now can take
initiative to say "all move out" in case all players are dead, to cancel the
formation & move like usual.

- Added "Individual Bot Warp" in the chat commands, to warp certain bot to a
location pointed on player's crosshair. The chat command is: "botdefaultname warp
there". For example: "Ellis warp there", "Zoey warp there" etc. This feature is to
support the "all hold in position" chat command, in case if players want to place
certain bots to specific places during defense.

- For the list of chat commands, type "chat list" in the chat box during play.

- For the location of "mercilesstoggles.txt" file, check the L4D2 game folder in
".../ems/mercilessbots/mercilesscfg/".

08/25/21
========

- Added 2 chat commands: "all hold this position" & "all move out".

- Chat command "all hold this position" will make bots stay at one place & shoot
from that place. Bots won't move, even when a survivor is caught by special
infected. This can be used to deploy some strategies.

- Chat command "all move out" will cancel "all hold this position" & make bots
follow players again.

- For the list of chat command, type "chat list" in the chat box.

- For the location of "mercilesstoggles.txt", check L4D2 game folder in


".../ems/mercilessbots/mercilesscfg/".

08/21/21
========

- Upgraded "Bot Merciless Mode" value no. 2 in "mercilesstoggles.txt". Now, berserk


state will also be triggered when a survivor is taking damage from a common
infected. The duration of berserk state is based on the value of "Bot Berserk
Mode". In other words, say goodbye to bots standing still when zombies are punching
them, because now they retaliate against any hits they take with barraging shots in
berserk state :D . With this, bot's difficulty probably reaches "Advanced", or a
level between "Advanced" & "Expert".

- For the location of "mercilesstoggles.txt", check L4D2 game folder in


".../ems/mercilessbots/mercilesscfg/".

08/21/21
========

- Slightly improved "Improvised Detection Mode" toggle. Bots now have slightly
better adaptive detection skill on zombies.
- Fixed the chat command "come back here". Previously, when there were L4D1
survivors supporting L4D2 survivors like what in "The Passing" campaign, the L4D1
survivors also got warped to player's location when using "come back here". Now,
only bots on the same team as the player will be warped back to player's position
(Example: if you play as Nick, L4D2 bots will be warped. If you play as Bill, L4D1
bots will be warped instead).
- For the list of chat command, type "chat list" in the chat box.
- For the location of "mercilesstoggles.txt" file, check L4D2 game folder in
"ems/mercilessbots/mercilesscfg/".

08/19/21
========

- Added a new toggle "Berserk When Surrounded" in "mercilesstoggles.txt". This


toggle is the sub toggle of "Bot Berserk Mode. When this toggle is enabled, bot
will go into "berserk state" depending on how many zombies are in the certain
medium range around where bots are scanning. For example, if you set the value to
1, bots will go into "berserk state" when they find only one zombie during scanning
in medium-ranged area. Max value is 30. It's recommended to set the value higher
than 5 or 10, because the zombie scan can go through wall & if the value is set to
small numbers, bots will keep shooting until they find no zombie in the medium-
ranged area.

- Added a special chat command "all cease fire". This chat command will immediately
stop bot's berserk state & their barraging shots. This one is used in case if the
"berserk state" is bugged, like, they keep shooting even after the value of
"Berserk When Surrounded" is set to 30 & no zombie is around. This bug is a rare
case though.

- Added more way to trigger bot's berserk state: shoving a zombie. Now, if a
survivor is shoving a zombie, bots will immediately go into "berserk state" & give
cover fires. This can be helpful during panic events or escape events when zombies
come from all directions.

- For the location of "mercilesstoggles.txt", check L4D2 game folder in


"/ems/mercilessbots/mercilesscfg/".

08/18/21
========

- Upgraded "Bot Merciless Mode" value no. 2. Now, when the value of "Bot Merciless
Mode" is set to 2, bots become more sensitive to tank. When tank is at certain
distance between medium or far distance, "berserk state" will be activated until
tank is either out of range or dead. Bots are also more sensitive to close-ranged
combats, in which if zombies approach at certain close range, "berserk state" will
be triggered.

- Fixed a bug on "Merciless Mode" value no. 2 when reviving an incapacitated


survivor. Previously, during "berserk state", bots couldn't revive an incapacitated
survivor until the berserk timer ran out. Now, the berserk timer is automatically
turned off when a bot is reviving an incapacitated survivor.

- Added a special chat command to force bots into berserk state: "fire at will".
Players can use this chat command to deploy certain strategies. For example, if
there's incoming attack & zombies are still far enough, players can activate bot's
"berserk state" earlier with this, without having to wait zombies to get close
enough to bots. To see the list of chat commands, type "chat list" in the chat box.

- For the location of "mercilesstoggles.txt", check L4D2 folder in


".../ems/mercilessbots/mercilesscfg/".

08/17/21
========

- Added 3 toggles in "mercilesstoggles.txt" file: "Bot Special Killer", "Special


Killer Damage Rate", & "Bot Always on Rifle".

- "Bot Special Killer" = it's a toggle for absolute version of "Special Killer"
ability. I set the value to 0 (disabled) by default so no need to worry about OP
bots. Normally, it can only be bought via chat command in "Buy Menu". When enabled,
bots will have "Special Killer" ability on each shot. "Special Killer", in short,
is an ability that deals health-based damage on special infected & at the same time
burns the target. 0= off. 1= on, only on special infected. 2=on, tank & witch are
included. NOTES: only bots can use this.

- "Special Killer Damage Rate" = it's a sub toggle of "Bot Special Killer". This
controls the damage dealt when bots are using "Bot Special Killer" ability. The
damage depends on the value set on this toggle. The damage on each value is as
listed below:
0= normal (default) damage + burn effect.
1= burn effect + additional damage equal to 1% of target's health.
2= burn effect + additional damage equal to 5% of target's health.
3= burn effect + additional damage equal to 10% of target's health.
4= burn effect + additional damage equal to 25% of target's health.
NOTES: Warning!! Using "Bot Special Killer" & "Special Killer Damage Rate" might
ruin the fun of playing, as bots become even deadlier & kill special infected much
faster than usual. However, if some players love challenges in Versus, they can set
the value of "Improvised Detection Mode" to 2, "Bot Merciless Mode" to 2 & then
combine with these "Special Killer" toggles to face bots with "Expert" difficulty,
or probably the real "Impossible" difficulty.

- "Bot Always on Rifle" = this toggle is like "Bot Always on Sniper", but it
transforms bot's weapons into rifles instead when bots pick weapons other than
rifles. 0= off. 1= on, & bot's weapons are transformed when picking Tier 2 weapons.
2= on, & bot's weapons are transformed when picking any primary weapons.

- Managed the contents of "Setting Info" in "mercilesstoggles.txt" to make them


easier to read.

- For the location of "mercilesstoggles.txt", check L4D2 game folder in


".../ems/mercilessbots/mercilesscfg/".

08/14/21
========

- Fixed some errors on console.


- Made some optimizations on "Automatic Fire Mode". The jamming problem is rarer
than before now. I tested a full play in "Dead Street" custom campaign & the
"Automatic Fire Mode" didn't get jammed at all. However, in case if it's jammed
again, just type "auto shot" in the chat box.
- Made some improvements on "Bot Merciless Mode" value no. 2. While previously bots
won't go berserk when a survivor is caught by smoker's tongue or hunter's pounce at
least until the pinned survivor takes damage, now bots go berserk just when a
smoker's tongue reach a survivor or hunter lands on a survivor (before clawing).
Well, they become closer to the meaning of "merciless", as hunter has high chance
to get an instant death before giving damage if jumping on a survivor when the
survivors are gathering :D .
- For the location of "mercilesstoggles.txt", check L4D2 game folder in
".../ems/mercilessbots/mercilesscfg/".

08/13/21
========

- Added "Automatic Fire Mode" toggle in "mercilesstoggles.txt". This one is


probably what many players have been waiting for long time. When enabled, this
toggle makes any weapons except melee, smgs, rifles, & grenade launchers become
automatic mode. This means that by holding attack/ fire button, you can now rapidly
shoot dual pistols, snipers, auto shotguns & normal shotguns. However, the rate of
fire is based on the weapon. For example, dual pistols can shoot as rapidly as how
fast you are clicking the left click, but can't be much faster than that (except if
you modify the weapon script & make it as fast as smg's rate of fire). 0= Off. 1=
On.

- NOTES on "Automatic Fire Mode": If this feature is jammed, like for example,
suddenly it returns to normal & can't shoot rapidly anymore by holding attack/ fire
button, you can type "auto shot" chat command in the chat box to refresh this
feature. The jam problem is very rare case though.

- For the location of "mercilesstoggles.txt", check the L4D2 game folder in


".../ems/mercilessbots/mercilesscfg/"

08/12/21
========

- Fixed some bugs on defib when combining this mod with "Left 4 Bots". Previously
there was a bug report in which bots couldn't use defib during certain conditions,
like for example, when a survivor is killed by a witch. Now it's fixed, somehow.

08/11/21
========

- Added 2 toggles in "mercilesstoggles.txt": "Burst Fire Mode" & "Burst Fire Type".
Thanks for mr. Rec Tus for the advices about the clues how to make it. These
toggles only work for players (bots can't use these).

- "Burst Fire Mode" is a mode like how the desert rifle is shot. When enabled, this
mod allows all automatic guns (smgs & rifles) to have burst fire mode on each
click. For now it's limited only to automatic guns, because non-automatic guns like
shotguns, snipers, & pistol will be jammed when using the same scripts (if
possible, maybe I'll try to make something like automatic pistol mode, but I can't
promise).

- "Burst Fire Type" is a sub toggle of "Burst Fire Mode". This one controls how
many bullets are shot per burst fire. The max value is 10. 0= Off. You can set the
value to 1, but that doesn't seem any different from normal version of the guns.
So, set the value to 2 or above to see the effect.

- Known bugs on "Burst Fire Mode":


1. If you are shooting the gun but something is interrupted, like suddenly a
special infected jumps on you or you quickly swap to secondary etc, the gun will be
jammed. However, it can be fixed by doing following methods:
a. Shove the gun on an object (either the ground, wall, door, other survivors,
zombies, pipes, tables etc).
b. Quickly switch to secondary weapon & wait for 1 second before switching back to
primary weapon.
2. The sound of gun fire is missing if using big value on "Burst Fire Type". For
example: if you set the value of "Burst Fire Type" to 10 (10 bullets per burst
fire, kind of like a joke in reality though, to shoot 10 bullets per burst), the
sound will only happens on the beginning of firing state, & after that there will
be silenced shots but the bullets are still consumed & the zombies still take
damage from the total of the bullets shot. I still try to find how to fix, & I'll
fix once I figure out how to do.

- For the location of "mercilesstoggles.txt" file, check the L4D2 game folder in
".../ems/mercilessbots/mercilesscfg".

08/10/21
========

- Did some fixes on "Merciless Mode" value no. 2. However, some bugs still exist &
I'll try to fix them on the next update.

- Added "Berserk Mode" toggle in "mercilesstoggles.txt". This toggle is sub toggle


of "Merciless Mode" that only works when the value on "Merciless Mode" is set to 2.
This toggle controls the duration of "Berserk State" of bots. Under "Berserk
State", bots will shoot continuously (previously this was a bug on "Merciless Mode"
value no. 2 but I managed to make it as a new sub feature). The value affects the
duration, & the max value is 10. 0 / 1= berserk for 1 second. 2= berserk for 2
seconds. 3= berserk for 3 seconds etc.

- For the location of "mercilesstoggles.txt" file, check the L4D2 game folder in
".../ems/mercilessbots/mercilesscfg/".

08/08/21
========

- Added a new toggle "Bot Merciless Mode" in "mercilesstoggles.txt". This toggle


allows bots to enter "Merciless State". Under"Merciless State" effect, bots will
shoot at will, depending on which mode is activated.

- The modes of "Bot Merciless Mode" are listed below:


0= Off.
1= On, & "Merciless State" is triggered for 10 seconds after a survivor throws a
grenade (any grenades).
2= On, & "Merciless State" is triggered for 5 seconds under several conditions:
# A survivor throws a grenade.
# Survivors are taking damage from zombies at close range.
# Survivors bots are shooting zombies at close range.
# Tank is coming closer at medium range.

- For the location of "mercilesstoggles.txt", check L4D2 game folder in


"/ems/mercilessbots/mercilesscfg/"

08/07/21
========

- Fixed the weakness of the "Bot Detection range" value no. 1-4. Previously, the
weakness was the bots being vulnerable to close range combat when activating long
range detection mode (value no 1-4). Now, the bots can handle close range combat
too, I think. I tested few maps in "Lost In Linz" campaign & let bots handle all
zombies & they seemed able to counter close-range attacks from zombies.

- Fixed some bugs in "Weapon Swap By Shoving" value no. 2. Previously, the update
of "Weapon Swap Mode" wasn't implemented on "Weapon Swap By Shoving" value no. 2 so
it still used the old scripts. Now it's been updated.
- For the location of "mercilesstoggles.txt" file, check the L4D2 game folder in
".../ems/mercilessbots/mercilesscfg/".

08/06/21
========

- Fixed a bug on "Merciless Spirit". Previously, there was a chance that this
feature wasn't triggered during play although the value was set other than 0. Now
it should work properly.

- Modified the mechanisms for "Weapon Swap Mode" a little. Now the mechanism works
like this:
0/1= You can swap only grenades.
2= You can swap grenades, first aid kit & defib.
3= You can swap all except secondary weapons & carriable items (gascan, gnome etc).
4= You can swap all except carriable items (gascan, gnome etc).

08/04/21
========

- Added value no. 4 for "Bot Detection Range" in "mercilesstoggles.txt". This value
works like the value no. 3, but without the spammy zombie scanning per second. The
zombie scanning uses the default "Merciless Bots" (value no. 0).
- Added value no. 2 for "Improvised Detection Mode" in "mercilesstoggles.txt". This
value works like value no.1, but without the spammy zombie scanning per second. The
zombie scanning uses the default "Merciless Bots" (value no. 0).
- For the location of "mercilesstoggles.txt", check L4D2 game folder in
".../ems/mercilessbots/mercilesscfg/".

08/04/21
========

- Added 2 toggle commands in the "mercilesstoggles.txt": "Bot Detection Range" &


"Improvised Detection Mode". I tested in a campaign with very very wide plains,
"Dark Tower Gunslinger" several times & it seemed to work well.

A) Bot Detection Range: This is a toggle to change bot's aiming preferences. The
default value is 0.
0= default L4D2 setting of aiming range.
1= farther aiming range, like 2x of the normal range.
2= the same as the value 1, but with some configs from value 0.
3= the farthest one, like 4x of the normal rangfe, with the detection per second
which means bots will scan their surrounding every 1 second. This one could be
spammy & could cause lag. If lag happens, choose the previous values instead of
this one.
NOTES: the farther ranges (value no. 1-3) might have a weakness. When these modes
are set, bots will be more vulnerable on close-ranged battles when zombies are
surrounding them. The value no. 0 is the default & "All-Round" one that can make
bots handle close-ranged & medium-ranged battles, but it's limited only to the
default L4D2 aiming range. However, other bots mods might influence this if they
also boost bot's aiming range.

B) Improvised Detection Mode: This toggle is a sub toggle of the "Bot Detection
Range". Unlike "Bot Detection Range" that must be set manually, this one works
automatically depending on the distance of nearest zombies. For example, if there
are zombie near enough, the mode will be switched to medium-ranged battle mode
(like the value 0 on "Bot Detection Range") & if there's no zombie nearby, it will
be switched to long-ranged battle mode (like value 3 on "Bot Detection Range").
However, if this one is activated by setting the value to 1, "Bot Detection Range"
will have no effect. In other words, "Improvised Detection Mode" will override "Bot
Detection Mode" when activated.
NOTES: this one is probably still a prototype, so there might be some bugs. This
one might be spammy too because the zombie scanning is generated every second.
Well, just let me know if this feature causes a lag.

- For the location of "mercilesstoggles.txt", check the game folder in


".../ems/mercilessbots/mercilesscfg/".

08/02/21
========

- Added a new toggle command "Bot Always On Sniper" in "mercilesstoggles.txt" file.


This command works as the opposite of the "Bot No Sniper", so don't activate both.
In short, if this toggle is enabled, bots will change their primary to sniper & if
they attempt to pick other Tier 2 weapons, they'll get snipers & teleported back to
the farthest survivors. So, if a bot insists on picking a primary weapon, just
leave them far enough & he will be teleported back to the team.

- There are 4 modes for "Bot Always On Sniper".


0= off.
1= on, & bots will switch to random snipers (hunting rifle or military sniper) only
when picking Tier 2 weapons.
2= on, & bots will switch to random snipers (hunting rifle or military sniper) when
picking any primary weapons.
3= on, & bots will switch to only military snipers when picking any primary
weapons.

- Renamed "Bots Always Lead" to "Bots Lead The Way" in "mercilesstoggles.txt" file.
The effect is still the same. It's the toggle version of "you lead" chat command.

- Added a new toggle command "Chat Command Prevention" in "mercilesstoggles.txt"


file. For now, this toggle only affects 2 chat commands "stay close" & "you lead"
(maybe I'll add more chat commands next time). When this toggle is enabled & set to
1, the chat commands "stay close" & "you lead" will be disabled. This one is to
support the "Bots Lead The Way" toggle command that's already in
"mercilesstoggles.txt".

- For the location of "mercilesstoggles.txt" file, try to check the L4D2 game
folder in "ems/mercilessbots/mercilesscfg/".

07/23/21
========

- Added a new toggle command "Weapon Swap Mode" in "mercilesstoggles.txt". "Weapon


Swap Mode" is the sub toggle of the "Weapon Swap By Shoving". This toggle controls
which specific item types can be swapped when shoving other survivor, depending on
what value you put on the toggle. The value 0 & 1 can only swap grenades. 2= can
swap grenades, primary & medic/ defib (use pistol/ secondary when shoving to swap
medic/ defib). 3= can swap all except carriable items (gascan, gnome etc).
- for the location of "mercilesstoggles.txt", check the L4D2 game folder in
".../ems/mercilessbots/mercilesscfg/".
07/20/21
========

- Added "Bot No Pistol" toggle command in "mercilesstoggles.txt". When enabled,


this one removes pistols & secondary except melee weapons from bots. This command
works effectively with "Bot With Melee Weapon". Use this only when you want all
bots to carry melee weapons & prevent them from picking pistols again & again.
- For the location of "mercilesstoggles.txt" file, check your L4D2 game folder in
".../ems/mercilessbots/mercilesscfg/".

07/18/21
========

- Modified the mechanism of "Bot No Sniper" to remove the bugs when a bot keeps
picking the sniper on the table/ supplies after the sniper is removed from their
hands. Now, snipers can only be taken once by a bot, & when the snipers are taken
by a bot, they will be removed completely from bot's hands & the supplies. So if
you activate this & want to get a sniper on the ground or supplies, you must take
the sniper first before the bots do, or bots will remove the sniper completely.

07/16/21
========

- Added some new toggle commands in "mercilesstoggles.txt":


1. Health Buffer Regen: This toggle controls health buffer regeneration on
survivors. Survivors get health buffer regeneration when total of health & health
buffer is below 50. There are 3 modes of this toggle. More info can be checked
inside "mercilesstoggles.txt" file.
2. Unfallen Soldiers: This toggle controls the ability to avoid death after getting
incapacitated several times. Normally, survivors will die if they get incapacitated
for 3rd time. When this one is enabled, they can get incapacitated countless times
& can still get up. Notes: survivors can still die if the incapacitated health
reaches 0. There are 3 modes of this toggle. More info can be checked inside
"mercilesstoggles.txt" file.
3. Merciless Spirit: This toggle controls the ability to be in adrenaline buff when
total of health & health buffer is below 40. The adrenaline buff doesn't give
health buffer, but it only gives adrenaline effect & speed. Because limping state
reduces speed, this "Merciless Spirit" buff will likely return the speed to normal,
or a little bit faster maybe, depending on the value of adrenaline speed boost
(Notes: if you have a mod that greatly boost adrenaline speed, this "Merciless
Spirit" will get affected). There are 3 modes. More info can be checked inside
"mercilesstoggles.txt" file.
4. Limp Walking Limiter: This toggle works like the cvar "survivor_limp_health".
The only different is, I set the fixed value. Unlike "Merciless Spirit" that can be
set only for bots or both bots & players, this toggle works on all survivors (bots
& players).

- Fixed some bugs on falldamage toggle.

- For the location of "mercilesstoggles.txt" file, check the game directory


".../ems/mercilessbots/mercilesscfg/".

07/13/21
========

- Added some chat commands about enabling & disabling health buffer regen ability.
Health buffer regen ability is activated only if total health & health buffer is
below 50. It's enabled for bots only by default. As for "disable bot regen" chat
command, this one requires 100 exp points. Type "chat list" for the list of chat
commands
- Added a new toggle command "Long Melee Range" in "mercilesstoggles.txt". This
toggle command works like convar command "melee_range", but the difference is, I
set the fixed ranges. 0= default L4D2 melee range. 1= 2x melee range. 2= 5x melee
range. 3= 10x melee range (around 900, a bit longer than default smoker's tongue).
- Fixed some descriptions in chat list.
- For the location of "mercilesstoggles.txt" file, check the game directory
".../ems/mercilessbots/mercilesscfg/".

07/09/21
========

- Added "Falldamage Toggle" in the "mercilesstoggles.txt". There are 5 modes: 0= no


falldamage, 1= low falldamage on survivors, 2= low falldamage on survivor players
but no falldamage on bots, 3= default L4D2 falldamage, 4= default L4D2 falldamage
on survivor players but no falldamage on bots.
- You can find the "mercilesstoggles.txt" file in the game directory
".../ems/mercilessbots/mercilesscfg/".

07/04/21
========

- Made some optimizations for the mod.


- Added a feature that only "No Warp Mode" has. If players enable "No Warp Mode",
every 30 seconds survivors have a perfect chance either to rise from incapacitation
or from falling on the ledge on their own without help.

07/04/21
========

- Added a new survivor ability "Knockback Melee Power" in "mercilesstoggles.txt"


(disabled by default). The effect of this ability is like when you modify certain
melee script with "blast" damage value. In short, when this is activated, a melee
swing will stagger special infected when hit. Tank is included. There are 2 modes:
1= on; 2= on & witch is included (only if witch can be staggered by explosion
damage). Setting the value to 0 will disable this ability.
- Synchronized some chat commands with "mercilesstoggles.txt" file. Now, there will
be a notification on the console if a player wants to activate a chat command
that's already included in the "mercilesstoggles.txt".
- You can check the "mercilesstoggles.txt" in your game folder in the directory
".../ems/mercilessbots/mercilesscfg/".

07/03/21
========

- Added "Normal Mode" in the "mercilesstoggles.txt". This is like "normal mode"


chat command, but it works permanently on each stage. The value 0 is "No Warp
Mode", while 1 is the "Normal Mode".
- Added a new survivor's melee ability "Melee Warp" in the "mercilesstoggles.txt".
This one is disabled by default. When enabled, the survivor will warp to the melee
range of the targeted zombie when swinging melee weapon. The effect is like "Super
Saiyan battle" :D . However, the warp is kind of tricky, like, you have to aim
lower body or stomack to successfully hit a zombie with "Melee Warp" swing. If you
aim head, you'll warp but the swing will miss as you'll warp a little higher than
the zombie's standing position. Because of that, this ability is ineffective
against small & crouching zombies, as for those types you need to crouch & aim the
feet. You may also combine this with melee dash for the "hit & dash run" melee
actions, but maybe the control will be more difficult.
- To check "mercilesstoggles.txt", find in your game directory
".../ems/mercilessbots/mercilesscfg/".

07/01/21
========

- Added "Bot No Sniper" toggle command in "mercilesstoggles.txt". This command


forces any bots to change their primary to random Tier2 weapons other than snipers
when they're carrying snipers.
- Added "Bots Always Lead" toggle command in "mercilesstoggles.txt". This is like
"you lead" chat command, but it works permanently as a toggle. In short, when
enabled, bots will walk on their own to lead the way to the saferoom. The map's
navigation determines how good or bad the bot navigation is on that map, so if a
map doesn't have a good navigation & bots will just look confused by running here &
there without proceeding. If that happens, turning off this toggle will return them
back to normal to follow the players.

07/01/21
========

- Added "Normal Melee Power" in the "mercilesstoggles.txt" file.


- Added a new alternative value for "Weapon Swap By Shoving". When the value is set
to 2, survivors can shove & swap weapons between players too. Make sure that your
team has no troll player in it, because troll player can abuse it by swapping your
weapon when fighting zombies & put you in danger.
- To check "mercilesstoggles.txt", find in your game directory
".../ems/mercilessbots/mercilesscfg/".

06/28/21
========

- Added some toggle commands in the "mercilesstoggles.txt". In case if someone


doesn't know where the file is located, the location is in the directory
"....../ems/mercilessbots/mercilesscfg/".
- Added a new chat command "update merciless toggles" to overwrite the commands in
"mercilesstoggles.txt" with the new ones without having to delete the old file.
- Added "Gnome Magic" toggle command in the "mercilesstoggles.txt" (disabled by
default). When enabled, the survivor carrying gnome will get buff effects: health
regen & ammo refill per second.
- Added "buy gnome" in the "buy menu" list.
- Fixed some description errors in the "buy menu" list.

06/25/21
========

- Added a text file for toggle commands named "mercilesstoggles.txt". The text file
will be created when playing with this mod enabled for the first time. The file is
located in ".../ems/mercilessbots/mercilesscfg/". There are some toggle commands
that you can modify as you like & the effects are permanent in game unless you
change the values during play. This file is flexible, like, during play, you can
open this file with notepad, change some of the values, save it & the settings will
soon take effects when reloading your gun. There are some instructions inside the
text file so you won't get confused when editing the toggle values.
- Added a new chat command "toggle status" to check the status of all toggle
commands in the text file "mercilesstoggles.txt".
- Added a new feature, "Weapon Swap By Shoving". This one is not really new, as I
introduced this one in my mod "Survivor Bots Stand on Their Own Feet". I just
brought this feature here. This one is enabled by default, but you can disable it
from "mercilesstoggles.txt" file. This only works when a player shoves a bot, but
it has no effect when a player shoves other players. This feature works like giving
pills to other survivors. In other words, when you're holding an item & shove a
bot, you'll give that item to the bot. You can swap primary, secondary, first aid/
defib/ ammo pack, & grenade. For swapping first aid kit, you'll steal bot's first
aid kit when you're carrying nothing, but if both are carrying different items
(like one is carrying defib & the other first aid kit), you'll give yours to the
both. The mechanisms of swapping first aid kit are a little different, like if you
have none, any weapon/ item you're holding when shoving a bot will make you steal
bot's first aid kit. But if both have different items, you can only swap by
switching your weapon to pistol/ secondary & shove a bot.
Notes: melee weapons also have different mechanisms. As melee weapon can't be
specified in the script (I still couldn't find the way to do it), so instead of
giving, you'll steal bot's secondary weapon if the bot is not carrying any melee
weapons.

06/13/21
========

- Enabled "Exp Report" by default (can be disabled via chat command). This "Exp
Report" has a low chance to show player's current exp point on the console (both
survivor & special infected) when a player gets some exp. Notes: even if bots get
exp points, they won't buy anything if you disable "Autobuy" feature, so no need to
worry if bot's exp points reach more than 100. This one is only to view the current
exp points after all.
- Added a new buyable skill for survivor: "Mass Sudden Death". This one takes 200
exp points & no matter how many exp points are left, they will be reset to 0. This
gives 10% chance to kill all common zombies in the whole map when killing a special
infected, & 100% chance if killing a tank. Bots also can buy this skill if the
"Survivor Bot Autobuy Lv2" is enabled (it's disabled by default).
- Added a new buyable skill for survivor: "Special Assassin". This one also takes
200 exp points & no matter how many exp points are left, they will be reset to 0.
This is an ultimate skill that gives the user 3% chance to deal 50% "HP-based
damage" to special infected, tank & witch. Example: if a tank has 3000 HP, the
survivor with this skill will deal 1500 damage to the tank.
- For more chat commands, check the chat list by typing "chat list" in the chat
box. You may also find some solutions for your problems there.

06/03/21
========

- Fixed a certain chat command that previously had wrong value & seemed not to work
properly.

06/01/21
========

- Fixed the bug on "Survivor Autobuy Lv.1" that couldn't be deactivated even after
typing the chat command to turn it off. Now it can be deactivated.
- To view more other chat commands, you can type "chat list" in the chat box. The
list of chat commands will appear on the console.

05/31/21
========

- Added some toggle chat commands to enable & disable special infected's passive
skill "Health Drain". The codes can be seen in the "chat list" chat command, no.
(070) & (071). The default "Health Drain" skill is on, so you need to turn it off
if you want them not to drain survivor's health when attacking.
- Added a new chat command: "take my primary". Just like "take my grenade" command,
this one gives player's primary weapon to the targeted bot, in case if you want to
force a bot to use a weapon that they usually don't want to use, like grenade
launcher.

05/28/21
========

- Fixed some parts on the "Special Infected Autobuy Lv.1". On previous version,
this mode even worked on non-bot special infected, so I fixed it so that now only
the special infected bots can trigger this.
- Fixed bugged exp points on tank. On previous version, the exp points could even
reach more than 1000, so the chaos really happened, like he kept spamming
"brotherhood of the tank". I fixed that by putting an exp limiter, so now when
tank's exp points reach more than 400 for tank bot & 600 for tank player, the exp
points will be reset to 0. This limiter is only active when "Special Infected
Autobuy Lv.1" is enabled. If "Special Infected Autobuy Lv.1" is disabled, the
tank's exp goes normal, & only tank player can use skills via chat commands.

- Fixed some functions in certain chat commands.

- Did a quick fix on the chat commands for "Survivor Bots Autobuy Lv2" & "Special
Infected Bots Autobuy Lv1". To activate, type "survivor autobuy lv1 on" for
survivor bots, & "special infected autobuy lv1 on" for special infected.

- For other chat commands, you can type "chat list" in the chat box during play.
The list of chat will be shown on the console.

05/28/21
========

- Implemented "Survivor Bot Autobuy Lv.2". This one is disabled by default, but
players can enable it via chat commands. This Lv.2 contains the purchasable skills
that last until the end of a chapter. The skills will be reset on the next chapter.
Bots will automatically buy the skills when they have enough exp points & the
prerequisites are met, like they must still have first aid kit & pills, & their
weapons must be Tier 2 of their favourite weapons.

- Implemented "Special Infected Autobuy Lv.1". However, I forgot to add the chat
command for this on this update, my bad. I'll add the chat commands for this one on
the next update. Anyway, this autobuy is also disabled by default, but you can
enable it by changing the "joy_advaxisx" to 1.

- The "Special Infected Autobuy Lv.1" is divided into 2 types of skills: special
infected's specialty skills & those on the skill list of the "special infected
skill info" chat command. The specialty skills are only owned by certain special
infected. Example: boomer has "vomit radiation" skill that gives vomit to any
nearby survivors just by walking close.

- The "Special Infected Autobuy Lv.1" works like gauge meter with several stages.
When their exp points reach the prerequisite for certain skill, they have 5% chance
to unleash it either by attacking survivors or taking damage (this one is only for
tank). Each stage is ranged from 100, 200, & 300 exp points. When special infected
reach 200 exp points, they no longer can use the skills on the stage of 100 exp
points, but they have more dangerous skills to trigger. Example: any special
infected except tank can trigger "as tough as tank" skill that gives them 5000 hp
when they successfully reach 200 exp points. Normally, they can't reach 200 exp
points easily because they will keep consuming the exp point for the 1st stage of
100 exp points.

- Tank is exceptionally more difficult to handle, because the exp point is also
based on how much damage he takes. Example: tank can hit 100 exp points just by
taking 1000 damage, & because survivors usually shoot him continuously, he has the
higher chance to trigger skills more frequently than other special infected as
other special infected usually die fast & have no passive skill like "Tank Damage
Exp Boost". So, the real challenge goes to the tank, when the "Special Infected
Autobuy Lv.1" is activated.
05/26/21
========

- Implemented "Auto Buy" on survivor bots. The survivor bots will automatically buy
items they need when the exp points are enough. If they have enough exp points to
buy Tier 2 weapons like snipers, autoshotguns, rifles, they'll buy their favourite
weapons randomly (example: if bot Zoey gets 60 exp points, she will buy either
hunting rifle or military sniper randomly).

- This autobuy system for survivor bots is enabled by default. However, players can
disable it manually via chat commands if they don't want bots to autobuy.

- For now, I didn't implement the ability to automatically buy the permanent
skills. So, survivor bots are still limited only to buy items & weapons, not the
skills. Maybe later I'll implement it after I do something for the autobuy for the
special infected.

- For other chat commands, you

05/24/21
========

- Added some purchasable permanent skills for survivors on "buy menu". These
permanent skills stay until the end of a chapter. The skills will be reset on the
next chapter.

- To check the list of survivor skills along with the descriptions, type "survivor
skill info" in the chat box.

- For the short descriptions of the skills, you can see it below:
01. (One Time Use) Solar Heat Annihilator = one-time-use skill that burns all
common infected in a whole map.
02. (One Time Use) Burn The World = one-time-use skill that burns all zombies
including special infected and tank in a whole map.
03. (Permanent) Ammo Refill = Gain 5 ammo per common infected killed & 20 per
special infected killed.
04. (Permanent) Flame Gunfu = "Gun + Kungfu" defensive skill. Burn all common
infected in a melee range around the skill user when the skill user is attacking or
taking damage. Special infected are unaffected.
05. (Permanent) Pushback Special Infected = 10% chance to stagger special infected
when the skill user is taking damage from special infected either from normal
attack or pounce/ charge/ tongue grab/ ride.
06. (Permanent) Special Killer = 10% chance to shoot a special bullet that deals
damage based on 10% of the special infected's or tank's current HP.
07. (Permanent) Solar Heat Ammo = Like Solar Heat Annihilator, but this one has 3%
chance to be triggered when the skill user is attacking with a gun or melee weapon.

- For other chat commands, you can check by typing "chat list" in the chat box
during play.

05/24/21
========

- Added "Special Infected Buy Menu". This menu contains skills & buffs for special
infected that can be bought via exp points. The mechanism is similar to the "Buy
Menu" for survivor, as when the skill or buff is bought, the exp points are
reduced.

- To gain exp, special infected only needs to damage the survivors. The damage
taken by a survivor will become the exp points. For example, if you give 100 damage
in total to several survivors, you get 100 exp points.

- Every special infected has their own exp points based on their type, so if you
switch to other special infected, you get new exp points on that new type. Example:
if there are 2 smokers attacking 2 survivors, those 2 smokers will accumulate the
exp points for smoker. If you previously used smoker & then you use charger on the
next turn to damage survivors., the exp points on smoker don't increase, but you'll
increase charger's exp points instead.

- There are some chat commands for this feature: "show infected exp", "special
infected buy menu", & "special infected skill info". "show infected exp" is to
check the exp of the special infected. "special infected buy menu" is to check the
list of skills & buffs to buy. The list is shown on the console.

- The special infected skills based on "Credit System" are divided into 2: Active
Skills & Passive Skills. The skills are listed in the "special infected skill
info". Anyone may give a try, & let me know if there are some errors on certain
skills, as I rarely play as special infected.

- However, as all active skills are triggered via chat, so the special infected
bots can't use. But they can still use passive skills.

- The "special infected skill info" chat command already lists the detailed info
about the skills & buffs. But I'll list the simplified info of the skills here:
PASSIVE SKILLS
01) Health Drain: When attacking survivors, special infected drains 500% of the
damage given to survivors as HP. Example: if you give 10 damage to survivor, you
heal 50 HP.
02) Tank Health Drain: (Tank Only) When attacking survivor, tank gets 1000% of the
damage given to survivors. 25 damage to survivor means 250 heal to tank.
03) Tank Damage Exp Boost: (Tank Only) When taking damage, tank gets exp based on
10% of the damage taken. 100 damage to a tank gives him 10 exp points.
======
ACTIVE SKILLS
01) (All) Vomit Sharpshooting: An accurate vomit from very far place at the
crosshair. Only survivors take effect of the vomit.
02) (All) Vomit Chaos: Vomit splash on all survivors in a whole map.
03) (All) Acid Trail: Leave acid pool on the skill user's ground either to give
more damage when pouncing a survivor or just to escape.
04) (All) Acid Sharpshooting: Shoot acid from very far place at the crosshair. It
can hit ground. Bots can't detect.
05) (All) Acid Wrath: Place acid traps below all survivors in a whole map. Bots
can't detect.
06) (All) Special Warp: Warp to the targeted area at the crosshair.
07) (All) Special Minion: Summon one random special infected in front of the skill
user.
08) (All) Save Me My Queen: Summon one witch in front of the skill user.
09) (All) Hail My Lord Tank: Ultimate skill. Summon one tank in front of the skill
user.
10) (Tank Only) Special Legion: Summon 3 random special infected near the skill
user.
11) (Tank Only) Harem King: Ultimate skill. Summon 3 witches near the skill user.
12) (Tank Only) Triple Disasters: Ultimate skill. Summon 2 tanks near the skill
user.
13) (All) Special Reaper: Ultimate skill. Instantly incapacitate a survivor
targeted at the crosshair.
14) (All except tank) As Tough As Tank: Ultimate skill. Give 5000 health to the
skill user.
- For other chat commands, you can type "chat list".

05/23/21
========

- Added "Solar Heat Annihilator" skill on "Buy Menu". You can check it by typing
"buy menu" in the chat box. This skill costs like 80 exp points (maybe I'll raise
the exp cost later so that players won't use it very often). When this skill is
unleashed, all common zombies in the map are burned to crisp. The skill buyer takes
the credits of the burned zombies.

05/23/21
========

- Added "Credit System" & "Buy Menu System". Those systems enable exp points on the
survivors. Exp points can be obtained by killing zombies & special infected. Each
time a survivor buys an item, the exp points are reduced by the cost of the item.
Every round, the exp points are reset to 0, so make sure to use all exp points
before finishing a round. To see the list of items and the costs on "Buy Menu
System", you can type in the chat box: "buy menu". In the "Buy Menu" list, there's
instruction about how to buy the items.
- To check exp points, you can type in the chatbox: "show exp".
- Each survivor has their own exp points, so it's a competition to kill as many
zombies as possible to be able to buy items & weapons. Remember that the bots in
this "Merciless Bots" are aggressive, so probably many exp points will be stolen by
bots.
- As the "Credit System" & "Buy Menu System" are exclusive features for survivor
players, bots can't use it. (but maybe in the next update I will try to make bots
buy items automatically, based on what they need & their favourite guns)
- There's certain item that has different mechanism of buying. It's the melee
weapon. As melee weapons may vary in every campaign and sometimes some melee
weapons are not available in certain campaigns, the melee weapon buying mechanism
is randomized based on the frequently spawned melee weapons. There's only one
choice of buying chat command: "buy random melee". It will spawn a random melee
weapon.
- The details of exp points are listed below:
*** Common zombie: 1 exp point.
*** Special infected: 5 exp points.
*** Tank: 20 exp points.

05/22/21
========

- Changed the toggle cvars for "no warp mode" & "normal mode". Previously, it used
"hud_takesshots" to trigger those modes. Now it uses "joy_axisbutton_threshold".
More explanation can be seen on the console when activating either "no warp mode"
or "normal mode". So, now the game won't take a screenshot each time the chapter
ends anymore.

05/21/21
========

- Added 4th mode for the falldamage feature, "Bot No Falldamage V2". While the
normal "bot no falldamage" gives bots no falldamage & players low damage, this v2
gives bots no falldamage & players the original L4D2 falldamage. So, if you want to
protect bots from falldamage while at the same time you still want to experience
the original L4D2 falldamage only for players, you can try this mode.
- Fixed some minor bugs, including certain ammo boost.
- Here is the list of updated features & chat commands (for chat commands, you can
also check on console by typing "chat list" in the chat box):
1. "Bots Lead The Way"= They will walk on their own to the saferoom. This one is
available on chat command feature & also when a player dies.
2. "Auto Revive Warp"= 10% chance to revive the dead survivors if killing special
infected, & 100% chance if killing a tank, & at the same time sending the revived
survivors back to the team no matter how far their corpses are. This works on both
survivor bots & players
3. Bots will start with magnum pistols (bot only). All survivors including players
will get pills on each round.
4. "Healthy Jump" = when jumping, survivor can boost +1 health buffer if their
health goes below 50.
5. When leaving the saferoom, survivors will get full ammo.
6. When rescued from closet, the rescued survivor will get a random Tier 1 weapon.
7. "Hanging From The Ledge Prevention" = during combat state, bots can't hang from
the ledge.
8. "Zombie Kill Morale Boost" = This ability is only available for bots. When bots'
total of health & health buffer goes below 50, they have like 5% chance to get +1
or +2 health buffer boost when they kill a zombie.
9. "Zombie Headshot Morale Boost" = This ability has different effects between bots
& players. For bots, this is only triggered when their total of health & health
buffer is below 50, while for players they can trigger this anytime when their
total of health & health buffer is below 100. When triggered, bots gets 5-10 health
buffer boost each headshot, & players only get 2-4 health buffer boost each
headshot.
10. Chat Command Feature. This feature has some helpful commands within. The list
of commands includes the "Bots Lead The Way" & rising from the ledge & the "No Fall
Damage". List of chat commands:
(001) "come back here" : This will make bots immediately teleport behind you.
(002) "check there" : This will command all bots to check the area pointed on the
crosshair. Bots will immediately walk to the pointed location, but they just walk
there, without attacking any zombies around.
(003) "reset order" : This is used to reset all bot commands (no.2) & makes bots
attack zombies like usual again.
(004) "you lead" : This will make bots walk on their own to find the paths leading
to the saferoom ahead.
(005) "stay close" : This command resets the "you lead" command, so bots will
return to the players.
(006) "rise up" : This command makes the survivor rise from the ledge or release
from special infected's capture. However, the chance of activation is 10% , so you
need to spam until you really climb up or release yourself from special infected.
This can also makes you stand again when incapacitated.
(007) "get primary" (bot only) : This command will give all bots random Tier 1
Weapons (smg, pump shotgun etc) if they have no primary weapon.
(008) "get secondary" (bot only) : This command will give all bots secondary
weapons based on the player typing the chat command only if the bots carry normal
pistols. So, if the player has melee as secondary, all bots will copy that melee as
their secondary.
(009) "falldamage off" : This toggle command will enable the "No Falldamage". It
means that no matter how high you fall, you get no damage, except if you fall to
instant-death areas (deep water like in Swamp Fever, or the instant-death ground in
No Mercy). You'll still die if you fall there. However, the stats on the credit
screen will still show the original damage taken including the fall damage.
(010) "falldamage low" : This toggle command will make fall damage only gives 30
damage max from falling from any height.
(011) "falldamage default" : This command will set fall damage back to L4D2
default.
(012) "bot no falldamage" : This toggle command makes only bots have "No
Falldamage". Everyone knows that bots are bad at climbing long ladders, so, this
one will protect bots from death for no reason. This 3rd mode is for those who
still want to play with falldamage enabled while at the same time preventing bots
from dying from falling from ladder etc. The falldamage on players is reduced from
the original.
(013) "bot no falldamage v2" : This toggle command makes only bots have "No
Falldamage". The difference from the v1 is the player's falldamage. This v2 has the
original L4D2 falldamage on players so players will get incapacitated, while bots
will have no damage during falling.
(014) "kill that bot" : This chat command will kill any survivor bot in your
crosshair. You don't need to write their name. Just aim your gun/ melee on a bot,
then type this on a chat. The bot will die instantly.
(015) "no melee" : This chat command will disable bot melee weapon without console.
(016) "one melee" : This chat command will enable one bot to pick a melee weapon
nearby (in case if you want to pick their magnum pistol :D ). This count is based
on how many survivors are carrying melee, so if you carry a melee & want a bot to
carry a melee too, use "two melee" chat command.
(017) "two melee" : This will enable 2 bots to pick melee weapons nearby.
(018) "three melee" : This will enable 3 bots to pick melee weapons nearby.
(019) "four melee" : This will enable 4 bots to pick melee weapons nearby.
(020) "five melee" : This will enable 5 bots to pick melee weapons nearby.
(021) "six melee" : This will enable 6 bots to pick melee weapons nearby.
(022) "seven melee" : This will enable 7 bots to pick melee weapons nearby.
(023) "eight melee" : This will enable 8 bots to pick melee weapons nearby.
(024) "drop primary": The player typing this chat will drop the carried primary
weapon.
(025) "drop secondary": The player typing this chat will drop the carried secondary
weapon.
(026) "drop grenade": The player typing this chat will drop the carried grenade, so
that other players can pick it.
(027) "drop medkit": The player typing this chat will drop the carried first aid
kit.
(028) "you drop secondary": When aiming the crosshair at a bot, the aimed bot will
drop the carried secondary weapon. The bot will respond like "Noooo..." & the
player will laugh :D .
(029) "you drop medkit": When aiming the crosshair at a bot, the aimed bot will
drop the carried first aid kit. The bot will respond like "Noooo..." & the player
will laugh :D .
(030) "you drop primary": When aiming the crosshair at a bot, the aimed bot will
drop the carried primary weapon. The bot will respond like "Noooo..." & the player
will laugh :D .
(031) "back to bots": The reverse version of "come back here" chat command. The
player typing this chat will warp to bot's location.
(032) "drop weapon": The portable version of "drop primary", "drop secondary",
"drop grenade", & "drop medkit". This chat command will drop any weapon or item
you're currently showing on screen, with the exception of pills & carried tools
like gascan, gnome etc. You can bind this key just like in Counter Strike, for
example: bind g "say drop weapon". So, each time you press that key, you'll drop
any weapon or item you're holding.
(033) "take my grenade": Player typing this chat command will give his grenade to
any pointed bot if the bot has no grenade to carry. If the bot is carrying
different grenade, he'll drop his grenade & take player's grenade. You can use this
to make bots as the grenade storages if you play with bots :D .
(034) "give me grenade": Player typing this chat command will take grenade from any
pointed bot if the player has no grenade. It's recommended to bind some keys for
grenade chat commands so that you can give and take grenade faster.
(035) "friendlyfire off": This chat command will disable friendly fire in all
difficulties. The survivor getting shot will still complain, & the Continuous
Friendlyfire prevention is still triggered, so the bot getting shot will get
teleported behind the shooting player. When the command is correct, the player
typing this chat command will laugh.
(036) "friendlyfire on": This chat command will return friendlyfire back to normal.
Player typing this chat will say like "Nooo......!"
(037) "full mode": This chat command gives full features of this mod (already by
default). This feature can be used to disable other modes ("no warp mode" and
"normal mode").
(038) "no warp mode": This chat command will disable "Bot Emergency Warp" and
"Continuous Friendly Fire Prevention Warp".
(039) "normal mode": This chat command will disable anything related to warp ("Bot
Emergency Warp", "Friendly Fire Prevention Warp", "Auto Revive Warp"). Bots won't
get pistol magnum on the first spawn anymore, & survivors (bots & players) won't
get free pills anymore on each round. To make this fully work, you need to restart
the map after typing this chat command (just to disable the magnum pistol on bots
when starting a map). Without restarting the map, this command still works, but on
the first map, bots will still get pistol magnum.
(040) "bot no sniper": This chat command will force bot to remove any snipers
they're carrying & replace them with random tier 2 weapons (rifles & shotguns). The
effect is triggered when survivors are shooting or swinging melee. If you want any
bots not to pick snipers in simple ways, you can use this command.
(041) "bot default weapon": This chat command will reset the effect of "bot no
sniper" mode back to normal. Snipers won't get removed from the bots anymore.
(042) "default merciless": This chat command is to reset all "sb_" commands to
Merciless Bots' default, just in case if some "sb_" commands in the config files in
the game folder cause the merciless aim not to work effectively. This command
doesn't cancel "normal mode", "no warp mode" & other toggle chat commands except
"you lead".
Notes: if you combine this with L4B, you still need to remove all "sb_" commands in
the "convars.txt" (or just remove all) to make it work effectively.
(043) super bots on : Enable Semi God Mode for bots (only if human survivors are
stil all alive). When enabled, bots are immune to damage & sometimes absorb it,
with the exception of certain attacks like instant incap/ death, shotgun buckshot
damage, traps, & flame. For pre-Last Stand, bots only reduce the damage to half.
(044) super bots off : Disable Semi God Mode for bots.
(045) air dash : Any player using this chat command will be pushed forward to the
direction where he is looking at. So if you look up to the sky, you'll be pushed up
to the sky & prepare for the landing damage :D . This command is only active when
typed, so it's up to players to use it or not, as this one is just for fun.
(046) "melee dash on" : Enable the "Melee Dash Mode". When activated, the human
survivors will dash forward when swinging a melee weapon. It's a combination of
melee attack & "Air Dash". It's disabled by default.
(047) "melee dash off" : Disable the "Melee Dash Mode".
(048) "exp system on" : Enable "Exp System mode". The "Exp System Mode" will make
both survivors & special infected gain team exp & increase their levels to level 3
max. Each level has several boosts. For survivors, once they reach level 3, the
level is reset to level 1. For special infected, their level stays to the max
level. New round will reset all levels to level 0.
(049) "exp system off" : Disable the "Exp System Mode" & reset all levels to 0.
(050) "show exp" : This command will show survivor team's exp on the console. It's
only useful when 'Exp System Mode' is enabled.
(051) "show special exp" : This command will show special infected team's exp on
the console. It's only useful when 'Exp System Mode' is enabled.
(052) "show special level" : This command will show special infected team's level
on the console. It's only useful when 'Exp System Mode' is enabled.
(053) "max special level" : This command will max special infected team's level to
level 3. Only survivors can enable this so those who love challenges can try to
fight the boosted special infected immediately, & at the same time it's to avoid
unwanted exploitations from special infected team.
(054) "scan health" : Scan target's health & show the health value on the console.
Only the target inside the crosshair is scanned. Only survivors can use this. This
works on both survivors & infected. Custom boss' health may also be shown.
(055) "tank health on" : This command will make tank tell his current health when
getting hurt. The chance is 10% each time tank is hurt. This one is disabled by
default.
(056) "tank health off" : This command will disable 'Tank Health' command.
(057) "tank health status" : This command will show the 'Tank Health' status. If
the value shows 1, the "Tank Health" is enabled, while 0 is disabled.
(058) "chat list" : This chat command will show the list of chat commands on the
console with blue texts.

05/14/21
========

- Made "no warp mode" as default, if players don't activate "normal mode". So, now
bots don't warp when they're close to tank or witch, or getting hit by player's
friendlyfire. If players activate "normal mode", it will be "normal mode" instead.
- Temporarily disabled "Bot Emergency Warp" & "Continuous friendly fire prevention
teleportation" until I could properly fix the bugs about bots getting stuck in the
wall when warped after getting too close to tank or witch.
- Here is the list of updated features & chat commands (for chat commands, you can
also check on console by typing "chat list" in the chat box):
1. "Bots Lead The Way"= They will walk on their own to the saferoom. This one is
available on chat command feature & also when a player dies.
2. "Auto Revive Warp"= 10% chance to revive the dead survivors if killing special
infected, & 100% chance if killing a tank, & at the same time sending the revived
survivors back to the team no matter how far their corpses are. This works on both
survivor bots & players
3. Bots will start with magnum pistols (bot only). All survivors including players
will get pills on each round.
4. "Healthy Jump" = when jumping, survivor can boost +1 health buffer if their
health goes below 50.
5. When leaving the saferoom, survivors will get full ammo.
6. When rescued from closet, the rescued survivor will get a random Tier 1 weapon.
7. "Hanging From The Ledge Prevention" = during combat state, bots can't hang from
the ledge.
8. "Zombie Kill Morale Boost" = This ability is only available for bots. When bots'
total of health & health buffer goes below 50, they have like 5% chance to get +1
or +2 health buffer boost when they kill a zombie.
9. "Zombie Headshot Morale Boost" = This ability has different effects between bots
& players. For bots, this is only triggered when their total of health & health
buffer is below 50, while for players they can trigger this anytime when their
total of health & health buffer is below 100. When triggered, bots gets 5-10 health
buffer boost each headshot, & players only get 2-4 health buffer boost each
headshot.
10. Chat Command Feature. This feature has some helpful commands within. The list
of commands includes the "Bots Lead The Way" & rising from the ledge & the "No Fall
Damage". List of chat commands:
(001) "come back here" : This will make bots immediately teleport behind you.
(002) "check there" : This will command all bots to check the area pointed on the
crosshair. Bots will immediately walk to the pointed location, but they just walk
there, without attacking any zombies around.
(003) "reset order" : This is used to reset all bot commands (no.2) & makes bots
attack zombies like usual again.
(004) "you lead" : This will make bots walk on their own to find the paths leading
to the saferoom ahead.
(005) "stay close" : This command resets the "you lead" command, so bots will
return to the players.
(006) "rise up" : This command makes the survivor rise from the ledge or release
from special infected's capture. However, the chance of activation is 10% , so you
need to spam until you really climb up or release yourself from special infected.
This can also makes you stand again when incapacitated.
(007) "get primary" (bot only) : This command will give all bots random Tier 1
Weapons (smg, pump shotgun etc) if they have no primary weapon.
(008) "get secondary" (bot only) : This command will give all bots secondary
weapons based on the player typing the chat command only if the bots carry normal
pistols. So, if the player has melee as secondary, all bots will copy that melee as
their secondary.
(009) "falldamage off" : This toggle command will enable the "No Falldamage". It
means that no matter how high you fall, you get no damage, except if you fall to
instant-death areas (deep water like in Swamp Fever, or the instant-death ground in
No Mercy). You'll still die if you fall there. However, the stats on the credit
screen will still show the original damage taken including the fall damage.
(010) "falldamage low" : This toggle command will make fall damage only gives 30
damage max from falling from any height.
(011) "falldamage default" : This command will set fall damage back to L4D2
default.
(012) "bot no falldamage" : This toggle command makes only bots have "No
Falldamage". Everyone knows that bots are bad at climbing long ladders, so, this
one will protect bots from death for no reason. This 3rd mode is for those who
still want to play with falldamage enabled while at the same time preventing bots
from dying from falling from ladder etc.
(013) "kill that bot" : This chat command will kill any survivor bot in your
crosshair. You don't need to write their name. Just aim your gun/ melee on a bot,
then type this on a chat. The bot will die instantly.
(014) "no melee" : This chat command will disable bot melee weapon without console.
(015) "one melee" : This chat command will enable one bot to pick a melee weapon
nearby (in case if you want to pick their magnum pistol :D ). This count is based
on how many survivors are carrying melee, so if you carry a melee & want a bot to
carry a melee too, use "two melee" chat command.
(016) "two melee" : This will enable 2 bots to pick melee weapons nearby.
(017) "three melee" : This will enable 3 bots to pick melee weapons nearby.
(018) "four melee" : This will enable 4 bots to pick melee weapons nearby.
(019) "five melee" : This will enable 5 bots to pick melee weapons nearby.
(020) "six melee" : This will enable 6 bots to pick melee weapons nearby.
(021) "seven melee" : This will enable 7 bots to pick melee weapons nearby.
(022) "eight melee" : This will enable 8 bots to pick melee weapons nearby.
(023) "drop primary": The player typing this chat will drop the carried primary
weapon.
(024) "drop secondary": The player typing this chat will drop the carried secondary
weapon.
(025) "drop grenade": The player typing this chat will drop the carried grenade, so
that other players can pick it.
(026) "drop medkit": The player typing this chat will drop the carried first aid
kit.
(027) "you drop secondary": When aiming the crosshair at a bot, the aimed bot will
drop the carried secondary weapon. The bot will respond like "Noooo..." & the
player will laugh :D .
(028) "you drop medkit": When aiming the crosshair at a bot, the aimed bot will
drop the carried first aid kit. The bot will respond like "Noooo..." & the player
will laugh :D .
(029) "you drop primary": When aiming the crosshair at a bot, the aimed bot will
drop the carried primary weapon. The bot will respond like "Noooo..." & the player
will laugh :D .
(030) "back to bots": The reverse version of "come back here" chat command. The
player typing this chat will warp to bot's location.
(031) "drop weapon": The portable version of "drop primary", "drop secondary",
"drop grenade", & "drop medkit". This chat command will drop any weapon or item
you're currently showing on screen, with the exception of pills & carried tools
like gascan, gnome etc. You can bind this key just like in Counter Strike, for
example: bind g "say drop weapon". So, each time you press that key, you'll drop
any weapon or item you're holding.
(032) "take my grenade": Player typing this chat command will give his grenade to
any pointed bot if the bot has no grenade to carry. If the bot is carrying
different grenade, he'll drop his grenade & take player's grenade. You can use this
to make bots as the grenade storages if you play with bots :D .
(033) "give me grenade": Player typing this chat command will take grenade from any
pointed bot if the player has no grenade. It's recommended to bind some keys for
grenade chat commands so that you can give and take grenade faster.
(034) "friendlyfire off": This chat command will disable friendly fire in all
difficulties. The survivor getting shot will still complain, & the Continuous
Friendlyfire prevention is still triggered, so the bot getting shot will get
teleported behind the shooting player. When the command is correct, the player
typing this chat command will laugh.
(035) "friendlyfire on": This chat command will return friendlyfire back to normal.
Player typing this chat will say like "Nooo......!"
(036) "full mode": This chat command gives full features of this mod (already by
default). This feature can be used to disable other modes ("no warp mode" and
"normal mode").
(037) "no warp mode": This chat command will disable "Bot Emergency Warp" and
"Continuous Friendly Fire Prevention Warp".
(038) "normal mode": This chat command will disable anything related to warp ("Bot
Emergency Warp", "Friendly Fire Prevention Warp", "Auto Revive Warp"). Bots won't
get pistol magnum on the first spawn anymore, & survivors (bots & players) won't
get free pills anymore on each round. To make this fully work, you need to restart
the map after typing this chat command (just to disable the magnum pistol on bots
when starting a map). Without restarting the map, this command still works, but on
the first map, bots will still get pistol magnum.
(039) "bot no sniper": This chat command will force bot to remove any snipers
they're carrying & replace them with random tier 2 weapons (rifles & shotguns). The
effect is triggered when survivors are shooting or swinging melee. If you want any
bots not to pick snipers in simple ways, you can use this command.
(040) "bot default weapon": This chat command will reset the effect of "bot no
sniper" mode back to normal. Snipers won't get removed from the bots anymore.
(041) "default merciless": This chat command is to reset all "sb_" commands to
Merciless Bots' default, just in case if some "sb_" commands in the config files in
the game folder cause the merciless aim not to work effectively. This command
doesn't cancel "normal mode", "no warp mode" & other toggle chat commands except
"you lead".
Notes: if you combine this with L4B, you still need to remove all "sb_" commands in
the "convars.txt" (or just remove all) to make it work effectively.
(042) super bots on : Enable Semi God Mode for bots (only if human survivors are
stil all alive). When enabled, bots are immune to damage & sometimes absorb it,
with the exception of certain attacks like instant incap/ death, shotgun buckshot
damage, traps, & flame. For pre-Last Stand, bots only reduce the damage to half.
(043) super bots off : Disable Semi God Mode for bots.
(044) air dash : Any player using this chat command will be pushed forward to the
direction where he is looking at. So if you look up to the sky, you'll be pushed up
to the sky & prepare for the landing damage :D . This command is only active when
typed, so it's up to players to use it or not, as this one is just for fun.
(045) "melee dash on" : Enable the "Melee Dash Mode". When activated, the human
survivors will dash forward when swinging a melee weapon. It's a combination of
melee attack & "Air Dash". It's disabled by default.
(046) "melee dash off" : Disable the "Melee Dash Mode".
(047) "exp system on" : Enable "Exp System mode". The "Exp System Mode" will make
both survivors & special infected gain team exp & increase their levels to level 3
max. Each level has several boosts. For survivors, once they reach level 3, the
level is reset to level 1. For special infected, their level stays to the max
level. New round will reset all levels to level 0.
(048) "exp system off" : Disable the "Exp System Mode" & reset all levels to 0.
(049) "show exp" : This command will show survivor team's exp on the console. It's
only useful when 'Exp System Mode' is enabled.
(050) "show special exp" : This command will show special infected team's exp on
the console. It's only useful when 'Exp System Mode' is enabled.
(051) "show special level" : This command will show special infected team's level
on the console. It's only useful when 'Exp System Mode' is enabled.
(052) "max special level" : This command will max special infected team's level to
level 3. Only survivors can enable this so those who love challenges can try to
fight the boosted special infected immediately, & at the same time it's to avoid
unwanted exploitations from special infected team.
(053) "scan health" : Scan target's health & show the health value on the console.
Only the target inside the crosshair is scanned. Only survivors can use this. This
works on both survivors & infected. Custom boss' health may also be shown.
(054) "tank health on" : This command will make tank tell his current health when
getting hurt. The chance is 10% each time tank is hurt. This one is disabled by
default.
(055) "tank health off" : This command will disable 'Tank Health' command.
(056) "tank health status" : This command will show the 'Tank Health' status. If
the value shows 1, the "Tank Health" is enabled, while 0 is disabled.
(057) "chat list" : This chat command will show the list of chat commands on the
console with blue texts.

05/11/21
========

- Added "Tank's Health Revealer" toggle chat commands. To enable, type "tank health
on" in the chat box (it's disabled by default). When enabled, there's 10% chance
that tank will tell his current health when getting hurt by guns or melee weapons.
Type "tank health off" to disable this feature.
- Here is the list of updated features & chat commands (for chat commands, you can
also check on console by typing "chat list" in the chat box):
1. "Bots Lead The Way"= They will walk on their own to the saferoom. This one is
available on chat command feature & also when a player dies.
2. "Continuous friendly fire prevention teleportation"= when a bot gets shot by
accident, he'll suddenly teleport behind the players. The one causing the friendly
fire still gets the friendly fire count though (this is just to prevent continuous
friendly fire after all).
3. "Auto Revive Warp"= 10% chance to revive the dead survivors if killing special
infected, & 100% chance if killing a tank, & at the same time sending the revived
survivors back to the team no matter how far their corpses are. This works on both
survivor bots & players
4. "Bot Emergency Warp"= if bots are close enough to a tank or witch when taking
fire, they'll teleport behind survivor players.
5. Bots will start with magnum pistols (bot only). All survivors including players
will get pills on each round.
6. "Healthy Jump" = when jumping, survivor can boost +1 health buffer if their
health goes below 50.
7. When leaving the saferoom, survivors will get full ammo.
8. When rescued from closet, the rescued survivor will get a random Tier 1 weapon.
9. "Hanging From The Ledge Prevention" = during combat state, bots can't hang from
the ledge.
10. "Zombie Kill Morale Boost" = This ability is only available for bots. When
bots' total of health & health buffer goes below 50, they have like 5% chance to
get +1 or +2 health buffer boost when they kill a zombie.
11. "Zombie Headshot Morale Boost" = This ability has different effects between
bots & players. For bots, this is only triggered when their total of health &
health buffer is below 50, while for players they can trigger this anytime when
their total of health & health buffer is below 100. When triggered, bots gets 5-10
health buffer boost each headshot, & players only get 2-4 health buffer boost each
headshot.
12. Chat Command Feature. This feature has some helpful commands within. The list
of commands includes the "Bots Lead The Way" & rising from the ledge & the "No Fall
Damage". List of chat commands:
(001) "come back here" : This will make bots immediately teleport behind you.
(002) "check there" : This will command all bots to check the area pointed on the
crosshair. Bots will immediately walk to the pointed location, but they just walk
there, without attacking any zombies around.
(003) "reset order" : This is used to reset all bot commands (no.2) & makes bots
attack zombies like usual again.
(004) "you lead" : This will make bots walk on their own to find the paths leading
to the saferoom ahead.
(005) "stay close" : This command resets the "you lead" command, so bots will
return to the players.
(006) "rise up" : This command makes the survivor rise from the ledge or release
from special infected's capture. However, the chance of activation is 10% , so you
need to spam until you really climb up or release yourself from special infected.
This can also makes you stand again when incapacitated.
(007) "get primary" (bot only) : This command will give all bots random Tier 1
Weapons (smg, pump shotgun etc) if they have no primary weapon.
(008) "get secondary" (bot only) : This command will give all bots secondary
weapons based on the player typing the chat command only if the bots carry normal
pistols. So, if the player has melee as secondary, all bots will copy that melee as
their secondary.
(009) "falldamage off" : This toggle command will enable the "No Falldamage". It
means that no matter how high you fall, you get no damage, except if you fall to
instant-death areas (deep water like in Swamp Fever, or the instant-death ground in
No Mercy). You'll still die if you fall there. However, the stats on the credit
screen will still show the original damage taken including the fall damage.
(010) "falldamage low" : This toggle command will make fall damage only gives 30
damage max from falling from any height.
(011) "falldamage default" : This command will set fall damage back to L4D2
default.
(012) "bot no falldamage" : This toggle command makes only bots have "No
Falldamage". Everyone knows that bots are bad at climbing long ladders, so, this
one will protect bots from death for no reason. This 3rd mode is for those who
still want to play with falldamage enabled while at the same time preventing bots
from dying from falling from ladder etc.
(013) "kill that bot" : This chat command will kill any survivor bot in your
crosshair. You don't need to write their name. Just aim your gun/ melee on a bot,
then type this on a chat. The bot will die instantly.
(014) "no melee" : This chat command will disable bot melee weapon without console.
(015) "one melee" : This chat command will enable one bot to pick a melee weapon
nearby (in case if you want to pick their magnum pistol :D ). This count is based
on how many survivors are carrying melee, so if you carry a melee & want a bot to
carry a melee too, use "two melee" chat command.
(016) "two melee" : This will enable 2 bots to pick melee weapons nearby.
(017) "three melee" : This will enable 3 bots to pick melee weapons nearby.
(018) "four melee" : This will enable 4 bots to pick melee weapons nearby.
(019) "five melee" : This will enable 5 bots to pick melee weapons nearby.
(020) "six melee" : This will enable 6 bots to pick melee weapons nearby.
(021) "seven melee" : This will enable 7 bots to pick melee weapons nearby.
(022) "eight melee" : This will enable 8 bots to pick melee weapons nearby.
(023) "drop primary": The player typing this chat will drop the carried primary
weapon.
(024) "drop secondary": The player typing this chat will drop the carried secondary
weapon.
(025) "drop grenade": The player typing this chat will drop the carried grenade, so
that other players can pick it.
(026) "drop medkit": The player typing this chat will drop the carried first aid
kit.
(027) "you drop secondary": When aiming the crosshair at a bot, the aimed bot will
drop the carried secondary weapon. The bot will respond like "Noooo..." & the
player will laugh :D .
(028) "you drop medkit": When aiming the crosshair at a bot, the aimed bot will
drop the carried first aid kit. The bot will respond like "Noooo..." & the player
will laugh :D .
(029) "you drop primary": When aiming the crosshair at a bot, the aimed bot will
drop the carried primary weapon. The bot will respond like "Noooo..." & the player
will laugh :D .
(030) "back to bots": The reverse version of "come back here" chat command. The
player typing this chat will warp to bot's location.
(031) "drop weapon": The portable version of "drop primary", "drop secondary",
"drop grenade", & "drop medkit". This chat command will drop any weapon or item
you're currently showing on screen, with the exception of pills & carried tools
like gascan, gnome etc. You can bind this key just like in Counter Strike, for
example: bind g "say drop weapon". So, each time you press that key, you'll drop
any weapon or item you're holding.
(032) "take my grenade": Player typing this chat command will give his grenade to
any pointed bot if the bot has no grenade to carry. If the bot is carrying
different grenade, he'll drop his grenade & take player's grenade. You can use this
to make bots as the grenade storages if you play with bots :D .
(033) "give me grenade": Player typing this chat command will take grenade from any
pointed bot if the player has no grenade. It's recommended to bind some keys for
grenade chat commands so that you can give and take grenade faster.
(034) "friendlyfire off": This chat command will disable friendly fire in all
difficulties. The survivor getting shot will still complain, & the Continuous
Friendlyfire prevention is still triggered, so the bot getting shot will get
teleported behind the shooting player. When the command is correct, the player
typing this chat command will laugh.
(035) "friendlyfire on": This chat command will return friendlyfire back to normal.
Player typing this chat will say like "Nooo......!"
(036) "full mode": This chat command gives full features of this mod (already by
default). This feature can be used to disable other modes ("no warp mode" and
"normal mode").
(037) "no warp mode": This chat command will disable "Bot Emergency Warp" and
"Continuous Friendly Fire Prevention Warp".
(038) "normal mode": This chat command will disable anything related to warp ("Bot
Emergency Warp", "Friendly Fire Prevention Warp", "Auto Revive Warp"). Bots won't
get pistol magnum on the first spawn anymore, & survivors (bots & players) won't
get free pills anymore on each round. To make this fully work, you need to restart
the map after typing this chat command (just to disable the magnum pistol on bots
when starting a map). Without restarting the map, this command still works, but on
the first map, bots will still get pistol magnum.
(039) "bot no sniper": This chat command will force bot to remove any snipers
they're carrying & replace them with random tier 2 weapons (rifles & shotguns). The
effect is triggered when survivors are shooting or swinging melee. If you want any
bots not to pick snipers in simple ways, you can use this command.
(040) "bot default weapon": This chat command will reset the effect of "bot no
sniper" mode back to normal. Snipers won't get removed from the bots anymore.
(041) "default merciless": This chat command is to reset all "sb_" commands to
Merciless Bots' default, just in case if some "sb_" commands in the config files in
the game folder cause the merciless aim not to work effectively. This command
doesn't cancel "normal mode", "no warp mode" & other toggle chat commands except
"you lead".
Notes: if you combine this with L4B, you still need to remove all "sb_" commands in
the "convars.txt" (or just remove all) to make it work effectively.
(042) super bots on : Enable Semi God Mode for bots (only if human survivors are
stil all alive). When enabled, bots are immune to damage & sometimes absorb it,
with the exception of certain attacks like instant incap/ death, shotgun buckshot
damage, traps, & flame. For pre-Last Stand, bots only reduce the damage to half.
(043) super bots off : Disable Semi God Mode for bots.
(044) air dash : Any player using this chat command will be pushed forward to the
direction where he is looking at. So if you look up to the sky, you'll be pushed up
to the sky & prepare for the landing damage :D . This command is only active when
typed, so it's up to players to use it or not, as this one is just for fun.
(045) "melee dash on" : Enable the "Melee Dash Mode". When activated, the human
survivors will dash forward when swinging a melee weapon. It's a combination of
melee attack & "Air Dash". It's disabled by default.
(046) "melee dash off" : Disable the "Melee Dash Mode".
(047) "exp system on" : Enable "Exp System mode". The "Exp System Mode" will make
both survivors & special infected gain team exp & increase their levels to level 3
max. Each level has several boosts. For survivors, once they reach level 3, the
level is reset to level 1. For special infected, their level stays to the max
level. New round will reset all levels to level 0.
(048) "exp system off" : Disable the "Exp System Mode" & reset all levels to 0.
(049) "show exp" : This command will show survivor team's exp on the console. It's
only useful when 'Exp System Mode' is enabled.
(050) "show special exp" : This command will show special infected team's exp on
the console. It's only useful when 'Exp System Mode' is enabled.
(051) "show special level" : This command will show special infected team's level
on the console. It's only useful when 'Exp System Mode' is enabled.
(052) "max special level" : This command will max special infected team's level to
level 3. Only survivors can enable this so those who love challenges can try to
fight the boosted special infected immediately, & at the same time it's to avoid
unwanted exploitations from special infected team.
(053) "scan health" : Scan target's health & show the health value on the console.
Only the target inside the crosshair is scanned. Only survivors can use this. This
works on both survivors & infected. Custom boss' health may also be shown.
(054) "tank health on" : This command will make tank tell his current health when
getting hurt. The chance is 10% each time tank is hurt. This one is disabled by
default.
(055) "tank health off" : This command will disable 'Tank Health' command.
(056) "tank health status" : This command will show the 'Tank Health' status. If
the value shows 1, the "Tank Health" is enabled, while 0 is disabled.
(057) "chat list" : This chat command will show the list of chat commands on the
console with blue texts.

05/06/21
========

- Fixed some errors on console.


- Reverted "scan health" back to the old version that only scans health, as the
health buffer scan is still bugged.
- Here is the list of updated features & chat commands (for chat commands, you can
also check on console by typing "chat list" in the chat box):
1. "Bots Lead The Way"= They will walk on their own to the saferoom. This one is
available on chat command feature & also when a player dies.
2. "Continuous friendly fire prevention teleportation"= when a bot gets shot by
accident, he'll suddenly teleport behind the players. The one causing the friendly
fire still gets the friendly fire count though (this is just to prevent continuous
friendly fire after all).
3. "Auto Revive Warp"= 10% chance to revive the dead survivors if killing special
infected, & 100% chance if killing a tank, & at the same time sending the revived
survivors back to the team no matter how far their corpses are. This works on both
survivor bots & players
4. "Bot Emergency Warp"= if bots are close enough to a tank or witch when taking
fire, they'll teleport behind survivor players.
5. Bots will start with magnum pistols (bot only). All survivors including players
will get pills on each round.
6. "Healthy Jump" = when jumping, survivor can boost +1 health buffer if their
health goes below 50.
7. When leaving the saferoom, survivors will get full ammo.
8. When rescued from closet, the rescued survivor will get a random Tier 1 weapon.
9. "Hanging From The Ledge Prevention" = during combat state, bots can't hang from
the ledge.
10. "Zombie Kill Morale Boost" = This ability is only available for bots. When
bots' total of health & health buffer goes below 50, they have like 5% chance to
get +1 or +2 health buffer boost when they kill a zombie.
11. "Zombie Headshot Morale Boost" = This ability has different effects between
bots & players. For bots, this is only triggered when their total of health &
health buffer is below 50, while for players they can trigger this anytime when
their total of health & health buffer is below 100. When triggered, bots gets 5-10
health buffer boost each headshot, & players only get 2-4 health buffer boost each
headshot.
12. Chat Command Feature. This feature has some helpful commands within. The list
of commands includes the "Bots Lead The Way" & rising from the ledge & the "No Fall
Damage". List of chat commands:
(001) "come back here" : This will make bots immediately teleport behind you.
(002) "check there" : This will command all bots to check the area pointed on the
crosshair. Bots will immediately walk to the pointed location, but they just walk
there, without attacking any zombies around.
(003) "reset order" : This is used to reset all bot commands (no.2) & makes bots
attack zombies like usual again.
(004) "you lead" : This will make bots walk on their own to find the paths leading
to the saferoom ahead.
(005) "stay close" : This command resets the "you lead" command, so bots will
return to the players.
(006) "rise up" : This command makes the survivor rise from the ledge or release
from special infected's capture. However, the chance of activation is 10% , so you
need to spam until you really climb up or release yourself from special infected.
This can also makes you stand again when incapacitated.
(007) "get primary" (bot only) : This command will give all bots random Tier 1
Weapons (smg, pump shotgun etc) if they have no primary weapon.
(008) "get secondary" (bot only) : This command will give all bots secondary
weapons based on the player typing the chat command only if the bots carry normal
pistols. So, if the player has melee as secondary, all bots will copy that melee as
their secondary.
(009) "falldamage off" : This toggle command will enable the "No Falldamage". It
means that no matter how high you fall, you get no damage, except if you fall to
instant-death areas (deep water like in Swamp Fever, or the instant-death ground in
No Mercy). You'll still die if you fall there. However, the stats on the credit
screen will still show the original damage taken including the fall damage.
(010) "falldamage low" : This toggle command will make fall damage only gives 30
damage max from falling from any height.
(011) "falldamage default" : This command will set fall damage back to L4D2
default.
(012) "bot no falldamage" : This toggle command makes only bots have "No
Falldamage". Everyone knows that bots are bad at climbing long ladders, so, this
one will protect bots from death for no reason. This 3rd mode is for those who
still want to play with falldamage enabled while at the same time preventing bots
from dying from falling from ladder etc.
(013) "kill that bot" : This chat command will kill any survivor bot in your
crosshair. You don't need to write their name. Just aim your gun/ melee on a bot,
then type this on a chat. The bot will die instantly.
(014) "no melee" : This chat command will disable bot melee weapon without console.
(015) "one melee" : This chat command will enable one bot to pick a melee weapon
nearby (in case if you want to pick their magnum pistol :D ). This count is based
on how many survivors are carrying melee, so if you carry a melee & want a bot to
carry a melee too, use "two melee" chat command.
(016) "two melee" : This will enable 2 bots to pick melee weapons nearby.
(017) "three melee" : This will enable 3 bots to pick melee weapons nearby.
(018) "four melee" : This will enable 4 bots to pick melee weapons nearby.
(019) "five melee" : This will enable 5 bots to pick melee weapons nearby.
(020) "six melee" : This will enable 6 bots to pick melee weapons nearby.
(021) "seven melee" : This will enable 7 bots to pick melee weapons nearby.
(022) "eight melee" : This will enable 8 bots to pick melee weapons nearby.
(023) "drop primary": The player typing this chat will drop the carried primary
weapon.
(024) "drop secondary": The player typing this chat will drop the carried secondary
weapon.
(025) "drop grenade": The player typing this chat will drop the carried grenade, so
that other players can pick it.
(026) "drop medkit": The player typing this chat will drop the carried first aid
kit.
(027) "you drop secondary": When aiming the crosshair at a bot, the aimed bot will
drop the carried secondary weapon. The bot will respond like "Noooo..." & the
player will laugh :D .
(028) "you drop medkit": When aiming the crosshair at a bot, the aimed bot will
drop the carried first aid kit. The bot will respond like "Noooo..." & the player
will laugh :D .
(029) "you drop primary": When aiming the crosshair at a bot, the aimed bot will
drop the carried primary weapon. The bot will respond like "Noooo..." & the player
will laugh :D .
(030) "back to bots": The reverse version of "come back here" chat command. The
player typing this chat will warp to bot's location.
(031) "drop weapon": The portable version of "drop primary", "drop secondary",
"drop grenade", & "drop medkit". This chat command will drop any weapon or item
you're currently showing on screen, with the exception of pills & carried tools
like gascan, gnome etc. You can bind this key just like in Counter Strike, for
example: bind g "say drop weapon". So, each time you press that key, you'll drop
any weapon or item you're holding.
(032) "take my grenade": Player typing this chat command will give his grenade to
any pointed bot if the bot has no grenade to carry. If the bot is carrying
different grenade, he'll drop his grenade & take player's grenade. You can use this
to make bots as the grenade storages if you play with bots :D .
(033) "give me grenade": Player typing this chat command will take grenade from any
pointed bot if the player has no grenade. It's recommended to bind some keys for
grenade chat commands so that you can give and take grenade faster.
(034) "friendlyfire off": This chat command will disable friendly fire in all
difficulties. The survivor getting shot will still complain, & the Continuous
Friendlyfire prevention is still triggered, so the bot getting shot will get
teleported behind the shooting player. When the command is correct, the player
typing this chat command will laugh.
(035) "friendlyfire on": This chat command will return friendlyfire back to normal.
Player typing this chat will say like "Nooo......!"
(036) "full mode": This chat command gives full features of this mod (already by
default). This feature can be used to disable other modes ("no warp mode" and
"normal mode").
(037) "no warp mode": This chat command will disable "Bot Emergency Warp" and
"Continuous Friendly Fire Prevention Warp".
(038) "normal mode": This chat command will disable anything related to warp ("Bot
Emergency Warp", "Friendly Fire Prevention Warp", "Auto Revive Warp"). Bots won't
get pistol magnum on the first spawn anymore, & survivors (bots & players) won't
get free pills anymore on each round. To make this fully work, you need to restart
the map after typing this chat command (just to disable the magnum pistol on bots
when starting a map). Without restarting the map, this command still works, but on
the first map, bots will still get pistol magnum.
(039) "bot no sniper": This chat command will force bot to remove any snipers
they're carrying & replace them with random tier 2 weapons (rifles & shotguns). The
effect is triggered when survivors are shooting or swinging melee. If you want any
bots not to pick snipers in simple ways, you can use this command.
(040) "bot default weapon": This chat command will reset the effect of "bot no
sniper" mode back to normal. Snipers won't get removed from the bots anymore.
(041) "default merciless": This chat command is to reset all "sb_" commands to
Merciless Bots' default, just in case if some "sb_" commands in the config files in
the game folder cause the merciless aim not to work effectively. This command
doesn't cancel "normal mode", "no warp mode" & other toggle chat commands except
"you lead".
Notes: if you combine this with L4B, you still need to remove all "sb_" commands in
the "convars.txt" (or just remove all) to make it work effectively.
(042) super bots on : Enable Semi God Mode for bots (only if human survivors are
stil all alive). When enabled, bots are immune to damage & sometimes absorb it,
with the exception of certain attacks like instant incap/ death, shotgun buckshot
damage, traps, & flame. For pre-Last Stand, bots only reduce the damage to half.
(043) super bots off : Disable Semi God Mode for bots.
(044) air dash : Any player using this chat command will be pushed forward to the
direction where he is looking at. So if you look up to the sky, you'll be pushed up
to the sky & prepare for the landing damage :D . This command is only active when
typed, so it's up to players to use it or not, as this one is just for fun.
(045) "melee dash on" : Enable the "Melee Dash Mode". When activated, the human
survivors will dash forward when swinging a melee weapon. It's a combination of
melee attack & "Air Dash". It's disabled by default.
(046) "melee dash off" : Disable the "Melee Dash Mode".
(047) "exp system on" : Enable "Exp System mode". The "Exp System Mode" will make
both survivors & special infected gain team exp & increase their levels to level 3
max. Each level has several boosts. For survivors, once they reach level 3, the
level is reset to level 1. For special infected, their level stays to the max
level. New round will reset all levels to level 0.
(048) "exp system off" : Disable the "Exp System Mode" & reset all levels to 0.
(049) "show exp" : This command will show survivor team's exp on the console. It's
only useful when 'Exp System Mode' is enabled.
(050) "show special exp" : This command will show special infected team's exp on
the console. It's only useful when 'Exp System Mode' is enabled.
(051) "show special level" : This command will show special infected team's level
on the console. It's only useful when 'Exp System Mode' is enabled.
(052) "max special level" : This command will max special infected team's level to
level 3. Only survivors can enable this so those who love challenges can try to
fight the boosted special infected immediately, & at the same time it's to avoid
unwanted exploitations from special infected team.
(053) "scan health" : Scan target's health & show the health value on the console.
Only the target inside the crosshair is scanned. Only survivors can use this. This
works on both survivors & infected. Custom boss' health may also be shown.
(054) "chat list" : This chat command will show the list of chat commands on the
console with blue texts.

05/06/21
========

- Updated the "scan health" chat commands with the health buffer value when
scanning a survivor.
- Fixed some mistypes on the chat command description on "chat list" chat command.
- Nerfed Charger's ability when "Exp System" is enabled by removing the flame. This
only affects when "Exp System" is enabled (it's disabled by default), so normal
charger when "Exp System" is off, is unaffected & stays as the default L4D2
charger.

05/02/21
========

- Added "Exp System Mode" (prototype) toggle chat command (disabled by default).
When enabled, this command will make both survivors & special infected capable of
getting more buffs or stronger after gaining certain amount of exp & level up. Exp
for survivors is based on how many common infected killed, while for special
infected is based on how much damage dealt on survivors. Survivors gain a level up
every 100 exp points, while special infected every 200 exp points. After reaching
max level on Level 3, survivor's level is reverted back to 0, while special
infected's level stays on Level 3 until the next round. Level 3 Special Infected
have all the skills from Level 1 to Level 3, so literally it would be a hell if
survivors let them gain Level 3. All levels are reverted back to 0 after the round
ends. Here is the details:
^^^Survivors= Level 1 gains 5-10 health buffer & 25 ammo; Level 2 gains 10-20
health buffer & 50 ammo; Level 3 gains 25-50 health buffer & max ammo & at the same
time returns the level to Level 0.
^^^Special Infected=
****Smoker****= Level 1 gains skill to vomit on grabbed survivor; Level 2 gains
skill to spit on grabbed survivor; & level 3 gains 10% more damage.
****Boomer****= Level 1 gains skill to give vomit radiation on survivor standing
near & also group vomit near the vomited survivor; Level 2 gains skill to give
wider group vomit; & level 3 gains vomit explosion that vomits all survivors upon
death.
****Hunter****= Level 1 gains 10% damage boost & skill to vomit on pounded
survivor; Level 2 gains skill to spit on pounded survivor; & level 3 gains 10% more
damage.
****Spitter****= Level 1 gains a chance to give vomit radiation on survivor on the
spit; Level 2 gains a chance to burn the ground of spitted survivor; & level 3
gains Acid Trap skill that suddenly brings up spit below all survivors (bots can't
detect).
****Jockey****= Level 1 gains 10% more damage & skill to vomit on ridden survivor;
Level 2 gains skill to spit on ridden survivor; & level 3 gains skill to burn the
ground of the ridden survivor.
****Charger****= Level 1 gains 10% more damage; Level 2 gains skill to vomit & spit
on charged survivor as well as the crashed survivors; & level 3 skill to drop fire
on charged survivor as well as the crashed survivors, & certain chance to do "air
dash" or "warp forward" to the where the eyes are looking at when taking damage.
****Tank****= Level 1 gains 10% more damage; Level 2 gains skill to vomit on all
survivors upon death; & level 3 gains a certain chance to do "air dash" or "warp
forward" to the where the eyes are looking at when taking damage, & skill to summon
either a special infected or witch upon death.
.
- The chat commands for the "Exp System" are "exp system on" & "exp system off".
- Added "show exp" chat command to show survivor team's current exp.
- Added "show special exp" chat command to show special infected team's current
exp.
- Added "show special level" chat command to show special infected team's current
level.
- Added "max special level" chat command to max special infected team's level at
once. Only survivors can enable this chat command.
- Added "scan health" chat command to detect the health value of object inside the
crosshair. The health info is shown on the console.
.
- Here is the list of updated features & chat commands (for chat commands, you can
also check on console by typing "chat list" in the chat box):
1. "Bots Lead The Way"= They will walk on their own to the saferoom. This one is
available on chat command feature & also when a player dies.
2. "Continuous friendly fire prevention teleportation"= when a bot gets shot by
accident, he'll suddenly teleport behind the players. The one causing the friendly
fire still gets the friendly fire count though (this is just to prevent continuous
friendly fire after all).
3. "Auto Revive Warp"= 10% chance to revive the dead survivors if killing special
infected, & 100% chance if killing a tank, & at the same time sending the revived
survivors back to the team no matter how far their corpses are. This works on both
survivor bots & players
4. "Bot Emergency Warp"= if bots are close enough to a tank or witch when taking
fire, they'll teleport behind survivor players.
5. Bots will start with magnum pistols (bot only). All survivors including players
will get pills on each round.
6. "Healthy Jump" = when jumping, survivor can boost +1 health buffer if their
health goes below 50.
7. When leaving the saferoom, survivors will get full ammo.
8. When rescued from closet, the rescued survivor will get a random Tier 1 weapon.
9. "Hanging From The Ledge Prevention" = during combat state, bots can't hang from
the ledge.
10. *New* "Zombie Kill Morale Boost" = This ability is only available for bots.
When bots' total of health & health buffer goes below 50, they have like 5% chance
to get +1 or +2 health buffer boost when they kill a zombie.
11. *New* "Zombie Headshot Morale Boost" = This ability has different effects
between bots & players. For bots, this is only triggered when their total of health
& health buffer is below 50, while for players they can trigger this anytime when
their total of health & health buffer is below 100. When triggered, bots gets 5-10
health buffer boost each headshot, & players only get 2-4 health buffer boost each
headshot.
12. Chat Command Feature. This feature has some helpful commands within. The list
of commands includes the "Bots Lead The Way" & rising from the ledge & the "No Fall
Damage". List of chat commands:
(001) "come back here" : This will make bots immediately teleport behind you.
(002) "check there" : This will command all bots to check the area pointed on the
crosshair. Bots will immediately walk to the pointed location, but they just walk
there, without attacking any zombies around.
(003) "reset order" : This is used to reset all bot commands (no.2) & makes bots
attack zombies like usual again.
(004) "you lead" : This will make bots walk on their own to find the paths leading
to the saferoom ahead.
(005) "stay close" : This command resets the "you lead" command, so bots will
return to the players.
(006) "rise up" : This command makes the survivor rise from the ledge or release
from special infected's capture. However, the chance of activation is 10% , so you
need to spam until you really climb up or release yourself from special infected.
This can also makes you stand again when incapacitated.
(007) "get primary" (bot only) : This command will give all bots random Tier 1
Weapons (smg, pump shotgun etc) if they have no primary weapon.
(008) "get secondary" (bot only) : This command will give all bots secondary
weapons based on the player typing the chat command only if the bots carry normal
pistols. So, if the player has melee as secondary, all bots will copy that melee as
their secondary.
(009) "falldamage off" : This toggle command will enable the "No Falldamage". It
means that no matter how high you fall, you get no damage, except if you fall to
instant-death areas (deep water like in Swamp Fever, or the instant-death ground in
No Mercy). You'll still die if you fall there. However, the stats on the credit
screen will still show the original damage taken including the fall damage.
(010) "falldamage low" : This toggle command will make fall damage only gives 30
damage max from falling from any height.
(011) "falldamage default" : This command will set fall damage back to L4D2
default.
(012) "bot no falldamage" : This toggle command makes only bots have "No
Falldamage". Everyone knows that bots are bad at climbing long ladders, so, this
one will protect bots from death for no reason. This 3rd mode is for those who
still want to play with falldamage enabled while at the same time preventing bots
from dying from falling from ladder etc.
(013) "kill that bot" : This chat command will kill any survivor bot in your
crosshair. You don't need to write their name. Just aim your gun/ melee on a bot,
then type this on a chat. The bot will die instantly.
(014) "no melee" : This chat command will disable bot melee weapon without console.
(015) "one melee" : This chat command will enable one bot to pick a melee weapon
nearby (in case if you want to pick their magnum pistol :D ). This count is based
on how many survivors are carrying melee, so if you carry a melee & want a bot to
carry a melee too, use "two melee" chat command.
(016) "two melee" : This will enable 2 bots to pick melee weapons nearby.
(017) "three melee" : This will enable 3 bots to pick melee weapons nearby.
(018) "four melee" : This will enable 4 bots to pick melee weapons nearby.
(019) "five melee" : This will enable 5 bots to pick melee weapons nearby.
(020) "six melee" : This will enable 6 bots to pick melee weapons nearby.
(021) "seven melee" : This will enable 7 bots to pick melee weapons nearby.
(022) "eight melee" : This will enable 8 bots to pick melee weapons nearby.
(023) "drop primary": The player typing this chat will drop the carried primary
weapon.
(024) "drop secondary": The player typing this chat will drop the carried secondary
weapon.
(025) "drop grenade": The player typing this chat will drop the carried grenade, so
that other players can pick it.
(026) "drop medkit": The player typing this chat will drop the carried first aid
kit.
(027) "you drop secondary": When aiming the crosshair at a bot, the aimed bot will
drop the carried secondary weapon. The bot will respond like "Noooo..." & the
player will laugh :D .
(028) "you drop medkit": When aiming the crosshair at a bot, the aimed bot will
drop the carried first aid kit. The bot will respond like "Noooo..." & the player
will laugh :D .
(029) "you drop primary": When aiming the crosshair at a bot, the aimed bot will
drop the carried primary weapon. The bot will respond like "Noooo..." & the player
will laugh :D .
(030) "back to bots": The reverse version of "come back here" chat command. The
player typing this chat will warp to bot's location.
(031) "drop weapon": The portable version of "drop primary", "drop secondary",
"drop grenade", & "drop medkit". This chat command will drop any weapon or item
you're currently showing on screen, with the exception of pills & carried tools
like gascan, gnome etc. You can bind this key just like in Counter Strike, for
example: bind g "say drop weapon". So, each time you press that key, you'll drop
any weapon or item you're holding.
(032) "take my grenade": Player typing this chat command will give his grenade to
any pointed bot if the bot has no grenade to carry. If the bot is carrying
different grenade, he'll drop his grenade & take player's grenade. You can use this
to make bots as the grenade storages if you play with bots :D .
(033) "give me grenade": Player typing this chat command will take grenade from any
pointed bot if the player has no grenade. It's recommended to bind some keys for
grenade chat commands so that you can give and take grenade faster.
(034) "friendlyfire off": This chat command will disable friendly fire in all
difficulties. The survivor getting shot will still complain, & the Continuous
Friendlyfire prevention is still triggered, so the bot getting shot will get
teleported behind the shooting player. When the command is correct, the player
typing this chat command will laugh.
(035) "friendlyfire on": This chat command will return friendlyfire back to normal.
Player typing this chat will say like "Nooo......!"
(036) "full mode": This chat command gives full features of this mod (already by
default). This feature can be used to disable other modes ("no warp mode" and
"normal mode").
(037) "no warp mode": This chat command will disable "Bot Emergency Warp" and
"Continuous Friendly Fire Prevention Warp".
(038) "normal mode": This chat command will disable anything related to warp ("Bot
Emergency Warp", "Friendly Fire Prevention Warp", "Auto Revive Warp"). Bots won't
get pistol magnum on the first spawn anymore, & survivors (bots & players) won't
get free pills anymore on each round. To make this fully work, you need to restart
the map after typing this chat command (just to disable the magnum pistol on bots
when starting a map). Without restarting the map, this command still works, but on
the first map, bots will still get pistol magnum.
(039) "bot no sniper": This chat command will force bot to remove any snipers
they're carrying & replace them with random tier 2 weapons (rifles & shotguns). The
effect is triggered when survivors are shooting or swinging melee. If you want any
bots not to pick snipers in simple ways, you can use this command.
(040) "bot default weapon": This chat command will reset the effect of "bot no
sniper" mode back to normal. Snipers won't get removed from the bots anymore.
(041) "default merciless": This chat command is to reset all "sb_" commands to
Merciless Bots' default, just in case if some "sb_" commands in the config files in
the game folder cause the merciless aim not to work effectively. This command
doesn't cancel "normal mode", "no warp mode" & other toggle chat commands except
"you lead".
Notes: if you combine this with L4B, you still need to remove all "sb_" commands in
the "convars.txt" (or just remove all) to make it work effectively.
(042) super bots on : Enable Semi God Mode for bots (only if human survivors are
stil all alive). When enabled, bots are immune to damage & sometimes absorb it,
with the exception of certain attacks like instant incap/ death, shotgun buckshot
damage, traps, & flame. For pre-Last Stand, bots only reduce the damage to half.
(043) super bots off : Disable Semi God Mode for bots.
(044) air dash : Any player using this chat command will be pushed forward to the
direction where he is looking at. So if you look up to the sky, you'll be pushed up
to the sky & prepare for the landing damage :D . This command is only active when
typed, so it's up to players to use it or not, as this one is just for fun.
(045) "melee dash on" : Enable the "Melee Dash Mode". When activated, the human
survivors will dash forward when swinging a melee weapon. It's a combination of
melee attack & "Air Dash". It's disabled by default.
(046) "melee dash off" : Disable the "Melee Dash Mode".
(047) "exp system on" : Enable "Exp System mode". The "Exp System Mode" will make
both survivors & special infected gain team exp & increase their levels to level 3
max. Each level has several boosts. For survivors, once they reach level 3, the
level is reset to level 1. For special infected, their level stays to the max
level. New round will reset all levels to level 0.
(048) "exp system off" : Disable the "Exp System Mode" & reset all levels to 0.
(049) "show exp" : This command will show survivor team's exp on the console. It's
only useful when 'Exp System Mode' is enabled.
(050) "show special exp" : This command will show special infected team's exp on
the console. It's only useful when 'Exp System Mode' is enabled.
(051) "show special level" : This command will show special infected team's level
on the console. It's only useful when 'Exp System Mode' is enabled.
(052) "max special level" : This command will max special infected team's level to
level 3. Only survivors can enable this so those who love challenges can try to
fight the boosted special infected immediately, & at the same time it's to avoid
unwanted exploitations from special infected team.
(053) "scan health" : Scan target's health & show the health value on the console.
Only the target inside the crosshair is scanned. Only survivors can use this. This
works on both survivors & infected. Custom boss' health may also be shown.
(054) "chat list" : This chat command will show the list of chat commands on the
console with blue texts.

04/29/21
========

- Added "Zombie Kill Morale Boost" ability. This ability is only available for
bots. When bots' total of health & health buffer goes below 50, they have like 5%
chance to get +1 or +2 health buffer boost when they kill a zombie.
- Added "Zombie Headshot Morale Boost" ability. This ability has different effects
between bots & players. For bots, this is only triggered when their total of health
& health buffer is below 50, while for players they can trigger this anytime when
their total of health & health buffer is below 100. When triggered, bots gets 5-10
health buffer boost each headshot, & players only get 2-4 health buffer boost each
headshot.
- Here is the list of updated features & chat commands (for chat commands, you can
also check on console by typing "chat list" in the chat box):
1. "Bots Lead The Way"= They will walk on their own to the saferoom. This one is
available on chat command feature & also when a player dies.
2. "Continuous friendly fire prevention teleportation"= when a bot gets shot by
accident, he'll suddenly teleport behind the players. The one causing the friendly
fire still gets the friendly fire count though (this is just to prevent continuous
friendly fire after all).
3. "Auto Revive Warp"= 10% chance to revive the dead survivors if killing special
infected, & 100% chance if killing a tank, & at the same time sending the revived
survivors back to the team no matter how far their corpses are. This works on both
survivor bots & players
4. "Bot Emergency Warp"= if bots are close enough to a tank or witch when taking
fire, they'll teleport behind survivor players.
5. Bots will start with magnum pistols (bot only). All survivors including players
will get pills on each round.
6. "Healthy Jump" = when jumping, survivor can boost +1 health buffer if their
health goes below 50.
7. When leaving the saferoom, survivors will get full ammo.
8. When rescued from closet, the rescued survivor will get a random Tier 1 weapon.
9. "Hanging From The Ledge Prevention" = during combat state, bots can't hang from
the ledge.
10. *New* "Zombie Kill Morale Boost" = This ability is only available for bots.
When bots' total of health & health buffer goes below 50, they have like 5% chance
to get +1 or +2 health buffer boost when they kill a zombie.
11. *New* "Zombie Headshot Morale Boost" = This ability has different effects
between bots & players. For bots, this is only triggered when their total of health
& health buffer is below 50, while for players they can trigger this anytime when
their total of health & health buffer is below 100. When triggered, bots gets 5-10
health buffer boost each headshot, & players only get 2-4 health buffer boost each
headshot.
12. Chat Command Feature. This feature has some helpful commands within. The list
of commands includes the "Bots Lead The Way" & rising from the ledge & the "No Fall
Damage". List of chat commands:
(001) "come back here" : This will make bots immediately teleport behind you.
(002) "check there" : This will command all bots to check the area pointed on the
crosshair. Bots will immediately walk to the pointed location, but they just walk
there, without attacking any zombies around.
(003) "reset order" : This is used to reset all bot commands (no.2) & makes bots
attack zombies like usual again.
(004) "you lead" : This will make bots walk on their own to find the paths leading
to the saferoom ahead.
(005) "stay close" : This command resets the "you lead" command, so bots will
return to the players.
(006) "rise up" : This command makes the survivor rise from the ledge or release
from special infected's capture. However, the chance of activation is 10% , so you
need to spam until you really climb up or release yourself from special infected.
This can also makes you stand again when incapacitated.
(007) "get primary" (bot only) : This command will give all bots random Tier 1
Weapons (smg, pump shotgun etc) if they have no primary weapon.
(008) "get secondary" (bot only) : This command will give all bots secondary
weapons based on the player typing the chat command only if the bots carry normal
pistols. So, if the player has melee as secondary, all bots will copy that melee as
their secondary.
(009) "falldamage off" : This toggle command will enable the "No Falldamage". It
means that no matter how high you fall, you get no damage, except if you fall to
instant-death areas (deep water like in Swamp Fever, or the instant-death ground in
No Mercy). You'll still die if you fall there. However, the stats on the credit
screen will still show the original damage taken including the fall damage.
(010) "falldamage low" : This toggle command will make fall damage only gives 30
damage max from falling from any height.
(011) "falldamage default" : This command will set fall damage back to L4D2
default.
(012) "bot no falldamage" : This toggle command makes only bots have "No
Falldamage". Everyone knows that bots are bad at climbing long ladders, so, this
one will protect bots from death for no reason. This 3rd mode is for those who
still want to play with falldamage enabled while at the same time preventing bots
from dying from falling from ladder etc.
(013) "kill that bot" : This chat command will kill any survivor bot in your
crosshair. You don't need to write their name. Just aim your gun/ melee on a bot,
then type this on a chat. The bot will die instantly.
(014) "no melee" : This chat command will disable bot melee weapon without console.
(015) "one melee" : This chat command will enable one bot to pick a melee weapon
nearby (in case if you want to pick their magnum pistol :D ). This count is based
on how many survivors are carrying melee, so if you carry a melee & want a bot to
carry a melee too, use "two melee" chat command.
(016) "two melee" : This will enable 2 bots to pick melee weapons nearby.
(017) "three melee" : This will enable 3 bots to pick melee weapons nearby.
(018) "four melee" : This will enable 4 bots to pick melee weapons nearby.
(019) "five melee" : This will enable 5 bots to pick melee weapons nearby.
(020) "six melee" : This will enable 6 bots to pick melee weapons nearby.
(021) "seven melee" : This will enable 7 bots to pick melee weapons nearby.
(022) "eight melee" : This will enable 8 bots to pick melee weapons nearby.
(023) "drop primary": The player typing this chat will drop the carried primary
weapon.
(024) "drop secondary": The player typing this chat will drop the carried secondary
weapon.
(025) "drop grenade": The player typing this chat will drop the carried grenade, so
that other players can pick it.
(026) "drop medkit": The player typing this chat will drop the carried first aid
kit.
(027) "you drop secondary": When aiming the crosshair at a bot, the aimed bot will
drop the carried secondary weapon. The bot will respond like "Noooo..." & the
player will laugh :D .
(028) "you drop medkit": When aiming the crosshair at a bot, the aimed bot will
drop the carried first aid kit. The bot will respond like "Noooo..." & the player
will laugh :D .
(029) "you drop primary": When aiming the crosshair at a bot, the aimed bot will
drop the carried primary weapon. The bot will respond like "Noooo..." & the player
will laugh :D .
(030) "back to bots": The reverse version of "come back here" chat command. The
player typing this chat will warp to bot's location.
(031) "drop weapon": The portable version of "drop primary", "drop secondary",
"drop grenade", & "drop medkit". This chat command will drop any weapon or item
you're currently showing on screen, with the exception of pills & carried tools
like gascan, gnome etc. You can bind this key just like in Counter Strike, for
example: bind g "say drop weapon". So, each time you press that key, you'll drop
any weapon or item you're holding.
(032) "take my grenade": Player typing this chat command will give his grenade to
any pointed bot if the bot has no grenade to carry. If the bot is carrying
different grenade, he'll drop his grenade & take player's grenade. You can use this
to make bots as the grenade storages if you play with bots :D .
(033) "give me grenade": Player typing this chat command will take grenade from any
pointed bot if the player has no grenade. It's recommended to bind some keys for
grenade chat commands so that you can give and take grenade faster.
(034) "friendlyfire off": This chat command will disable friendly fire in all
difficulties. The survivor getting shot will still complain, & the Continuous
Friendlyfire prevention is still triggered, so the bot getting shot will get
teleported behind the shooting player. When the command is correct, the player
typing this chat command will laugh.
(035) "friendlyfire on": This chat command will return friendlyfire back to normal.
Player typing this chat will say like "Nooo......!"
(036) "full mode": This chat command gives full features of this mod (already by
default). This feature can be used to disable other modes ("no warp mode" and
"normal mode").
(037) "no warp mode": This chat command will disable "Bot Emergency Warp" and
"Continuous Friendly Fire Prevention Warp".
(038) "normal mode": This chat command will disable anything related to warp ("Bot
Emergency Warp", "Friendly Fire Prevention Warp", "Auto Revive Warp"). Bots won't
get pistol magnum on the first spawn anymore, & survivors (bots & players) won't
get free pills anymore on each round. To make this fully work, you need to restart
the map after typing this chat command (just to disable the magnum pistol on bots
when starting a map). Without restarting the map, this command still works, but on
the first map, bots will still get pistol magnum.
(039) "bot no sniper": This chat command will force bot to remove any snipers
they're carrying & replace them with random tier 2 weapons (rifles & shotguns). The
effect is triggered when survivors are shooting or swinging melee. If you want any
bots not to pick snipers in simple ways, you can use this command.
(040) "bot default weapon": This chat command will reset the effect of "bot no
sniper" mode back to normal. Snipers won't get removed from the bots anymore.
(041) "default merciless": This chat command is to reset all "sb_" commands to
Merciless Bots' default, just in case if some "sb_" commands in the config files in
the game folder cause the merciless aim not to work effectively. This command
doesn't cancel "normal mode", "no warp mode" & other toggle chat commands except
"you lead".
Notes: if you combine this with L4B, you still need to remove all "sb_" commands in
the "convars.txt" (or just remove all) to make it work effectively.
(042) super bots on : Enable Semi God Mode for bots (only if human survivors are
stil all alive). When enabled, bots are immune to damage & sometimes absorb it,
with the exception of certain attacks like instant incap/ death, shotgun buckshot
damage, traps, & flame. For pre-Last Stand, bots only reduce the damage to half.
(043) super bots off : Disable Semi God Mode for bots.
(044) air dash : Any player using this chat command will be pushed forward to the
direction where he is looking at. So if you look up to the sky, you'll be pushed up
to the sky & prepare for the landing damage :D . This command is only active when
typed, so it's up to players to use it or not, as this one is just for fun.
(045) "melee dash on" : Enable the "Melee Dash Mode". When activated, the human
survivors will dash forward when swinging a melee weapon. It's a combination of
melee attack & "Air Dash". It's disabled by default.
(046) "melee dash off" : Disable the "Melee Dash Mode".
(047) "chat list" : This chat command will show the list of chat commands on the
console with blue texts.

04/24/21
========

- Added human survivor's exclusive skill "Melee Dash" (only for fun) toggle chat
commands. When activated, the human survivor will dash forward when swinging a
melee weapon, to the direction where he's looking at. This will make survivors look
like a ninja/ samurai doing a quickdraw slash :D . As this is a skill only for fun,
it's disabled by default, & it's up to players to disable or enable it during play.
- Here is the list of updated features & chat commands (for chat commands, you can
also check on console by typing "chat list" in the chat box):
1. "Bots Lead The Way"= They will walk on their own to the saferoom. This one is
available on chat command feature & also when a player dies.
2. "Continuous friendly fire prevention teleportation"= when a bot gets shot by
accident, he'll suddenly teleport behind the players. The one causing the friendly
fire still gets the friendly fire count though (this is just to prevent continuous
friendly fire after all).
3. "Auto Revive Warp"= 10% chance to revive the dead survivors if killing special
infected, & 100% chance if killing a tank, & at the same time sending the revived
survivors back to the team no matter how far their corpses are. This works on both
survivor bots & players
4. "Bot Emergency Warp"= if bots are close enough to a tank or witch when taking
fire, they'll teleport behind survivor players.
5. Bots will start with magnum pistols (bot only). All survivors including players
will get pills on each round.
6. "Healthy Jump" = when jumping, survivor can boost +1 health buffer if their
health goes below 50.
7. When leaving the saferoom, survivors will get full ammo.
8. When rescued from closet, the rescued survivor will get a random Tier 1 weapon.
9. "Hanging From The Ledge Prevention" = during combat state, bots can't hang from
the ledge.
10. Chat Command Feature. This feature has some helpful commands within. The list
of commands includes the "Bots Lead The Way" & rising from the ledge & the "No Fall
Damage". List of chat commands:
(001) "come back here" : This will make bots immediately teleport behind you.
(002) "check there" : This will command all bots to check the area pointed on the
crosshair. Bots will immediately walk to the pointed location, but they just walk
there, without attacking any zombies around.
(003) "reset order" : This is used to reset all bot commands (no.2) & makes bots
attack zombies like usual again.
(004) "you lead" : This will make bots walk on their own to find the paths leading
to the saferoom ahead.
(005) "stay close" : This command resets the "you lead" command, so bots will
return to the players.
(006) "rise up" : This command makes the survivor rise from the ledge or release
from special infected's capture. However, the chance of activation is 10% , so you
need to spam until you really climb up or release yourself from special infected.
This can also makes you stand again when incapacitated.
(007) "get primary" (bot only) : This command will give all bots random Tier 1
Weapons (smg, pump shotgun etc) if they have no primary weapon.
(008) "get secondary" (bot only) : This command will give all bots secondary
weapons based on the player typing the chat command only if the bots carry normal
pistols. So, if the player has melee as secondary, all bots will copy that melee as
their secondary.
(009) "falldamage off" : This toggle command will enable the "No Falldamage". It
means that no matter how high you fall, you get no damage, except if you fall to
instant-death areas (deep water like in Swamp Fever, or the instant-death ground in
No Mercy). You'll still die if you fall there. However, the stats on the credit
screen will still show the original damage taken including the fall damage.
(010) "falldamage low" : This toggle command will make fall damage only gives 30
damage max from falling from any height.
(011) "falldamage default" : This command will set fall damage back to L4D2
default.
(012) "bot no falldamage" : This toggle command makes only bots have "No
Falldamage". Everyone knows that bots are bad at climbing long ladders, so, this
one will protect bots from death for no reason. This 3rd mode is for those who
still want to play with falldamage enabled while at the same time preventing bots
from dying from falling from ladder etc.
(013) "kill that bot" : This chat command will kill any survivor bot in your
crosshair. You don't need to write their name. Just aim your gun/ melee on a bot,
then type this on a chat. The bot will die instantly.
(014) "no melee" : This chat command will disable bot melee weapon without console.
(015) "one melee" : This chat command will enable one bot to pick a melee weapon
nearby (in case if you want to pick their magnum pistol :D ). This count is based
on how many survivors are carrying melee, so if you carry a melee & want a bot to
carry a melee too, use "two melee" chat command.
(016) "two melee" : This will enable 2 bots to pick melee weapons nearby.
(017) "three melee" : This will enable 3 bots to pick melee weapons nearby.
(018) "four melee" : This will enable 4 bots to pick melee weapons nearby.
(019) "five melee" : This will enable 5 bots to pick melee weapons nearby.
(020) "six melee" : This will enable 6 bots to pick melee weapons nearby.
(021) "seven melee" : This will enable 7 bots to pick melee weapons nearby.
(022) "eight melee" : This will enable 8 bots to pick melee weapons nearby.
(023) "drop primary": The player typing this chat will drop the carried primary
weapon.
(024) "drop secondary": The player typing this chat will drop the carried secondary
weapon.
(025) "drop grenade": The player typing this chat will drop the carried grenade, so
that other players can pick it.
(026) "drop medkit": The player typing this chat will drop the carried first aid
kit.
(027) "you drop secondary": When aiming the crosshair at a bot, the aimed bot will
drop the carried secondary weapon. The bot will respond like "Noooo..." & the
player will laugh :D .
(028) "you drop medkit": When aiming the crosshair at a bot, the aimed bot will
drop the carried first aid kit. The bot will respond like "Noooo..." & the player
will laugh :D .
(029) "you drop primary": When aiming the crosshair at a bot, the aimed bot will
drop the carried primary weapon. The bot will respond like "Noooo..." & the player
will laugh :D .
(030) "back to bots": The reverse version of "come back here" chat command. The
player typing this chat will warp to bot's location.
(031) "drop weapon": The portable version of "drop primary", "drop secondary",
"drop grenade", & "drop medkit". This chat command will drop any weapon or item
you're currently showing on screen, with the exception of pills & carried tools
like gascan, gnome etc. You can bind this key just like in Counter Strike, for
example: bind g "say drop weapon". So, each time you press that key, you'll drop
any weapon or item you're holding.
(032) "take my grenade": Player typing this chat command will give his grenade to
any pointed bot if the bot has no grenade to carry. If the bot is carrying
different grenade, he'll drop his grenade & take player's grenade. You can use this
to make bots as the grenade storages if you play with bots :D .
(033) "give me grenade": Player typing this chat command will take grenade from any
pointed bot if the player has no grenade. It's recommended to bind some keys for
grenade chat commands so that you can give and take grenade faster.
(034) "friendlyfire off": This chat command will disable friendly fire in all
difficulties. The survivor getting shot will still complain, & the Continuous
Friendlyfire prevention is still triggered, so the bot getting shot will get
teleported behind the shooting player. When the command is correct, the player
typing this chat command will laugh.
(035) "friendlyfire on": This chat command will return friendlyfire back to normal.
Player typing this chat will say like "Nooo......!"
(036) "full mode": This chat command gives full features of this mod (already by
default). This feature can be used to disable other modes ("no warp mode" and
"normal mode").
(037) "no warp mode": This chat command will disable "Bot Emergency Warp" and
"Continuous Friendly Fire Prevention Warp".
(038) "normal mode": This chat command will disable anything related to warp ("Bot
Emergency Warp", "Friendly Fire Prevention Warp", "Auto Revive Warp"). Bots won't
get pistol magnum on the first spawn anymore, & survivors (bots & players) won't
get free pills anymore on each round. To make this fully work, you need to restart
the map after typing this chat command (just to disable the magnum pistol on bots
when starting a map). Without restarting the map, this command still works, but on
the first map, bots will still get pistol magnum.
(039) "bot no sniper": This chat command will force bot to remove any snipers
they're carrying & replace them with random tier 2 weapons (rifles & shotguns). The
effect is triggered when survivors are shooting or swinging melee. If you want any
bots not to pick snipers in simple ways, you can use this command.
(040) "bot default weapon": This chat command will reset the effect of "bot no
sniper" mode back to normal. Snipers won't get removed from the bots anymore.
(041) "default merciless": This chat command is to reset all "sb_" commands to
Merciless Bots' default, just in case if some "sb_" commands in the config files in
the game folder cause the merciless aim not to work effectively. This command
doesn't cancel "normal mode", "no warp mode" & other toggle chat commands except
"you lead".
Notes: if you combine this with L4B, you still need to remove all "sb_" commands in
the "convars.txt" (or just remove all) to make it work effectively.
(042) super bots on : Enable Semi God Mode for bots (only if human survivors are
stil all alive). When enabled, bots are immune to damage & sometimes absorb it,
with the exception of certain attacks like instant incap/ death, shotgun buckshot
damage, traps, & flame. For pre-Last Stand, bots only reduce the damage to half.
(043) super bots off : Disable Semi God Mode for bots.
(044) air dash : Any player using this chat command will be pushed forward to the
direction where he is looking at. So if you look up to the sky, you'll be pushed up
to the sky & prepare for the landing damage :D . This command is only active when
typed, so it's up to players to use it or not, as this one is just for fun.
(045) "melee dash on" : Enable the "Melee Dash Mode". When activated, the human
survivors will dash forward when swinging a melee weapon. It's a combination of
melee attack & "Air Dash". It's disabled by default.
(046) "melee dash off" : Disable the "Melee Dash Mode".
(047) "chat list" : This chat command will show the list of chat commands on the
console with blue texts.

04/19/21
========

- Managed the chat list on the console to make it easier to read.


- Added a chat command for fun only: "Air Dash". The effect is like "air
acceleration" in the old CS game. Any player typing this chat will get pushed
forward to the direction he's looking at. I give freedom to players either to use
it or not, as this one is just for fun, just in case if someone wants to experience
how a hunter feels like without having to become a hunter :D .
- Here is the list of updated features & chat commands (for chat commands, you can
also check on console by typing "chat list" in the chat box):
1. "Bots Lead The Way"= They will walk on their own to the saferoom. This one is
available on chat command feature & also when a player dies.
2. "Continuous friendly fire prevention teleportation"= when a bot gets shot by
accident, he'll suddenly teleport behind the players. The one causing the friendly
fire still gets the friendly fire count though (this is just to prevent continuous
friendly fire after all).
3. "Auto Revive Warp"= 10% chance to revive the dead survivors if killing special
infected, & 100% chance if killing a tank, & at the same time sending the revived
survivors back to the team no matter how far their corpses are. This works on both
survivor bots & players
4. "Bot Emergency Warp"= if bots are close enough to a tank or witch when taking
fire, they'll teleport behind survivor players.
5. Bots will start with magnum pistols (bot only). All survivors including players
will get pills on each round.
6. "Healthy Jump" = when jumping, survivor can boost +1 health buffer if their
health goes below 50.
7. When leaving the saferoom, survivors will get full ammo.
8. When rescued from closet, the rescued survivor will get a random Tier 1 weapon.
9. "Hanging From The Ledge Prevention" = during combat state, bots can't hang from
the ledge.
10. Chat Command Feature. This feature has some helpful commands within. The list
of commands includes the "Bots Lead The Way" & rising from the ledge & the "No Fall
Damage". List of chat commands:
(001) "come back here" : This will make bots immediately teleport behind you.
(002) "check there" : This will command all bots to check the area pointed on the
crosshair. Bots will immediately walk to the pointed location, but they just walk
there, without attacking any zombies around.
(003) "reset order" : This is used to reset all bot commands (no.2) & makes bots
attack zombies like usual again.
(004) "you lead" : This will make bots walk on their own to find the paths leading
to the saferoom ahead.
(005) "stay close" : This command resets the "you lead" command, so bots will
return to the players.
(006) "rise up" : This command makes the survivor rise from the ledge or release
from special infected's capture. However, the chance of activation is 10% , so you
need to spam until you really climb up or release yourself from special infected.
This can also makes you stand again when incapacitated.
(007) "get primary" (bot only) : This command will give all bots random Tier 1
Weapons (smg, pump shotgun etc) if they have no primary weapon.
(008) "get secondary" (bot only) : This command will give all bots secondary
weapons based on the player typing the chat command only if the bots carry normal
pistols. So, if the player has melee as secondary, all bots will copy that melee as
their secondary.
(009) "falldamage off" : This toggle command will enable the "No Falldamage". It
means that no matter how high you fall, you get no damage, except if you fall to
instant-death areas (deep water like in Swamp Fever, or the instant-death ground in
No Mercy). You'll still die if you fall there. However, the stats on the credit
screen will still show the original damage taken including the fall damage.
(010) "falldamage low" : This toggle command will make fall damage only gives 30
damage max from falling from any height.
(011) "falldamage default" : This command will set fall damage back to L4D2
default.
(012) "bot no falldamage" : This toggle command makes only bots have "No
Falldamage". Everyone knows that bots are bad at climbing long ladders, so, this
one will protect bots from death for no reason. This 3rd mode is for those who
still want to play with falldamage enabled while at the same time preventing bots
from dying from falling from ladder etc.
(013) "kill that bot" : This chat command will kill any survivor bot in your
crosshair. You don't need to write their name. Just aim your gun/ melee on a bot,
then type this on a chat. The bot will die instantly.
(014) "no melee" : This chat command will disable bot melee weapon without console.
(015) "one melee" : This chat command will enable one bot to pick a melee weapon
nearby (in case if you want to pick their magnum pistol :D ). This count is based
on how many survivors are carrying melee, so if you carry a melee & want a bot to
carry a melee too, use "two melee" chat command.
(016) "two melee" : This will enable 2 bots to pick melee weapons nearby.
(017) "three melee" : This will enable 3 bots to pick melee weapons nearby.
(018) "four melee" : This will enable 4 bots to pick melee weapons nearby.
(019) "five melee" : This will enable 5 bots to pick melee weapons nearby.
(020) "six melee" : This will enable 6 bots to pick melee weapons nearby.
(021) "seven melee" : This will enable 7 bots to pick melee weapons nearby.
(022) "eight melee" : This will enable 8 bots to pick melee weapons nearby.
(023) "drop primary": The player typing this chat will drop the carried primary
weapon.
(024) "drop secondary": The player typing this chat will drop the carried secondary
weapon.
(025) "drop grenade": The player typing this chat will drop the carried grenade, so
that other players can pick it.
(026) "drop medkit": The player typing this chat will drop the carried first aid
kit.
(027) "you drop secondary": When aiming the crosshair at a bot, the aimed bot will
drop the carried secondary weapon. The bot will respond like "Noooo..." & the
player will laugh :D .
(028) "you drop medkit": When aiming the crosshair at a bot, the aimed bot will
drop the carried first aid kit. The bot will respond like "Noooo..." & the player
will laugh :D .
(029) "you drop primary": When aiming the crosshair at a bot, the aimed bot will
drop the carried primary weapon. The bot will respond like "Noooo..." & the player
will laugh :D .
(030) "back to bots": The reverse version of "come back here" chat command. The
player typing this chat will warp to bot's location.
(031) "drop weapon": The portable version of "drop primary", "drop secondary",
"drop grenade", & "drop medkit". This chat command will drop any weapon or item
you're currently showing on screen, with the exception of pills & carried tools
like gascan, gnome etc. You can bind this key just like in Counter Strike, for
example: bind g "say drop weapon". So, each time you press that key, you'll drop
any weapon or item you're holding.
(032) "take my grenade": Player typing this chat command will give his grenade to
any pointed bot if the bot has no grenade to carry. If the bot is carrying
different grenade, he'll drop his grenade & take player's grenade. You can use this
to make bots as the grenade storages if you play with bots :D .
(033) "give me grenade": Player typing this chat command will take grenade from any
pointed bot if the player has no grenade. It's recommended to bind some keys for
grenade chat commands so that you can give and take grenade faster.
(034) "friendlyfire off": This chat command will disable friendly fire in all
difficulties. The survivor getting shot will still complain, & the Continuous
Friendlyfire prevention is still triggered, so the bot getting shot will get
teleported behind the shooting player. When the command is correct, the player
typing this chat command will laugh.
(035) "friendlyfire on": This chat command will return friendlyfire back to normal.
Player typing this chat will say like "Nooo......!"
(036) "full mode": This chat command gives full features of this mod (already by
default). This feature can be used to disable other modes ("no warp mode" and
"normal mode").
(037) "no warp mode": This chat command will disable "Bot Emergency Warp" and
"Continuous Friendly Fire Prevention Warp".
(038) "normal mode": This chat command will disable anything related to warp ("Bot
Emergency Warp", "Friendly Fire Prevention Warp", "Auto Revive Warp"). Bots won't
get pistol magnum on the first spawn anymore, & survivors (bots & players) won't
get free pills anymore on each round. To make this fully work, you need to restart
the map after typing this chat command (just to disable the magnum pistol on bots
when starting a map). Without restarting the map, this command still works, but on
the first map, bots will still get pistol magnum.
(039) "bot no sniper": This chat command will force bot to remove any snipers
they're carrying & replace them with random tier 2 weapons (rifles & shotguns). The
effect is triggered when survivors are shooting or swinging melee. If you want any
bots not to pick snipers in simple ways, you can use this command.
(040) "bot default weapon": This chat command will reset the effect of "bot no
sniper" mode back to normal. Snipers won't get removed from the bots anymore.
(041) "default merciless": This chat command is to reset all "sb_" commands to
Merciless Bots' default, just in case if some "sb_" commands in the config files in
the game folder cause the merciless aim not to work effectively. This command
doesn't cancel "normal mode", "no warp mode" & other toggle chat commands except
"you lead".
Notes: if you combine this with L4B, you still need to remove all "sb_" commands in
the "convars.txt" (or just remove all) to make it work effectively.
(042) super bots on : Enable Semi God Mode for bots (only if human survivors are
stil all alive). When enabled, bots are immune to damage & sometimes absorb it,
with the exception of certain attacks like instant incap/ death, shotgun buckshot
damage, traps, & flame. For pre-Last Stand, bots only reduce the damage to half.
(043) super bots off : Disable Semi God Mode for bots.
(044) air dash : Any player using this chat command will be pushed forward to the
direction where he is looking at. So if you look up to the sky, you'll be pushed up
to the sky & prepare for the landing damage :D . This command is only active when
typed, so it's up to players to use it or not, as this one is just for fun.
(045) "chat list" : This chat command will show the list of chat commands on the
console with blue texts.

04/19/21
========

- Fixed the bug on "kill that bot" chat command that was ineffective after the
upgrade of the "no falldamage" chat commands. Now this chat command works
perfectly.
- Changed the mechanism of "Bot Emergency Warp" on witch's part. Previously, bots
just warped behind the witch when chased by the witch or taking fire near the
witch. Now, bots do different mechanisms based on the how near they are to the
witch. in a safe distance, they'll just do back jump (like being pushed to the
back). If they're close enough to the witch & almost reach witch's claw range, they
will be warped behind the witch.
- Added some prototype toggle chat commands, "Super Bots". As these are still
prototypes, there may be some bugs. This "Super Bots mode" is disabled by default.
When "Super Bots mode" is enabled, bots are immune to normal attack, with the
exception of instant incap/ death attacks, shotgun buckshot damage, traps, & flame.
However, there is one condition: all human survivors must stay alive. If all human
survivors die, "Super Bots mode" is automatically disabled & they will take damage
as usual. For pre-Last Stand, bots only reduce damage to half.
- Here is the list of updated features & chat commands (for chat commands, you can
also check on console by typing "chat list" in the chat box):
1. "Bots Lead The Way"= They will walk on their own to the saferoom. This one is
available on chat command feature & also when a player dies.
2. "Continuous friendly fire prevention teleportation"= when a bot gets shot by
accident, he'll suddenly teleport behind the players. The one causing the friendly
fire still gets the friendly fire count though (this is just to prevent continuous
friendly fire after all).
3. "Auto Revive Warp"= 10% chance to revive the dead survivors if killing special
infected, & 100% chance if killing a tank, & at the same time sending the revived
survivors back to the team no matter how far their corpses are. This works on both
survivor bots & players
4. "Bot Emergency Warp"= if bots are close enough to a tank or witch when taking
fire, they'll teleport behind survivor players.
5. Bots will start with magnum pistols (bot only). All survivors including players
will get pills on each round.
6. "Healthy Jump" = when jumping, survivor can boost +1 health buffer if their
health goes below 50.
7. When leaving the saferoom, survivors will get full ammo.
8. When rescued from closet, the rescued survivor will get a random Tier 1 weapon.
9. "Hanging From The Ledge Prevention" = during combat state, bots can't hang from
the ledge.
10. Chat Command Feature. This feature has some helpful commands within. The list
of commands includes the "Bots Lead The Way" & rising from the ledge & the "No Fall
Damage". List of chat commands:
(001) "come back here" : This will make bots immediately teleport behind you.
(002) "check there" : This will command all bots to check the area pointed on the
crosshair. Bots will immediately walk to the pointed location, but they just walk
there, without attacking any zombies around.
(003) "reset order" : This is used to reset all bot commands (no.2) & makes bots
attack zombies like usual again.
(004) "you lead" : This will make bots walk on their own to find the paths leading
to the saferoom ahead.
(005) "stay close" : This command resets the "you lead" command, so bots will
return to the players.
(006) "rise up" : This command makes the survivor rise from the ledge or release
from special infected's capture. However, the chance of activation is 10% , so you
need to spam until you really climb up or release yourself from special infected.
This can also makes you stand again when incapacitated.
(007) "get primary" (bot only) : This command will give all bots random Tier 1
Weapons (smg, pump shotgun etc) if they have no primary weapon.
(008) "get secondary" (bot only) : This command will give all bots secondary
weapons based on the player typing the chat command only if the bots carry normal
pistols. So, if the player has melee as secondary, all bots will copy that melee as
their secondary.
(009) "falldamage off" : This toggle command will enable the "No Falldamage". It
means that no matter how high you fall, you get no damage, except if you fall to
instant-death areas (deep water like in Swamp Fever, or the instant-death ground in
No Mercy). You'll still die if you fall there. However, the stats on the credit
screen will still show the original damage taken including the fall damage.
(010) "falldamage low" : This toggle command will make fall damage only gives 30
damage max from falling from any height.
(011) "falldamage default" : This command will set fall damage back to L4D2
default.
(012) "bot no falldamage" : This toggle command makes only bots have "No
Falldamage". Everyone knows that bots are bad at climbing long ladders, so, this
one will protect bots from death for no reason. This 3rd mode is for those who
still want to play with falldamage enabled while at the same time preventing bots
from dying from falling from ladder etc.
(013) "kill that bot" : This chat command will kill any survivor bot in your
crosshair. You don't need to write their name. Just aim your gun/ melee on a bot,
then type this on a chat. The bot will die instantly.
(014) "no melee" : This chat command will disable bot melee weapon without console.
(015) "one melee" : This chat command will enable one bot to pick a melee weapon
nearby (in case if you want to pick their magnum pistol :D ). This count is based
on how many survivors are carrying melee, so if you carry a melee & want a bot to
carry a melee too, use "two melee" chat command.
(016) "two melee" : This will enable 2 bots to pick melee weapons nearby.
(017) "three melee" : This will enable 3 bots to pick melee weapons nearby.
(018) "four melee" : This will enable 4 bots to pick melee weapons nearby.
(019) "five melee" : This will enable 5 bots to pick melee weapons nearby.
(020) "six melee" : This will enable 6 bots to pick melee weapons nearby.
(021) "seven melee" : This will enable 7 bots to pick melee weapons nearby.
(022) "eight melee" : This will enable 8 bots to pick melee weapons nearby.
(023) "drop primary": The player typing this chat will drop the carried primary
weapon.
(024) "drop secondary": The player typing this chat will drop the carried secondary
weapon.
(025) "drop grenade": The player typing this chat will drop the carried grenade, so
that other players can pick it.
(026) "drop medkit": The player typing this chat will drop the carried first aid
kit.
(027) "you drop secondary": When aiming the crosshair at a bot, the aimed bot will
drop the carried secondary weapon. The bot will respond like "Noooo..." & the
player will laugh :D .
(028) "you drop medkit": When aiming the crosshair at a bot, the aimed bot will
drop the carried first aid kit. The bot will respond like "Noooo..." & the player
will laugh :D .
(029) "you drop primary": When aiming the crosshair at a bot, the aimed bot will
drop the carried primary weapon. The bot will respond like "Noooo..." & the player
will laugh :D .
(030) "back to bots": The reverse version of "come back here" chat command. The
player typing this chat will warp to bot's location.
(031) "drop weapon": The portable version of "drop primary", "drop secondary",
"drop grenade", & "drop medkit". This chat command will drop any weapon or item
you're currently showing on screen, with the exception of pills & carried tools
like gascan, gnome etc. You can bind this key just like in Counter Strike, for
example: bind g "say drop weapon". So, each time you press that key, you'll drop
any weapon or item you're holding.
(032) "take my grenade": Player typing this chat command will give his grenade to
any pointed bot if the bot has no grenade to carry. If the bot is carrying
different grenade, he'll drop his grenade & take player's grenade. You can use this
to make bots as the grenade storages if you play with bots :D .
(033) "give me grenade": Player typing this chat command will take grenade from any
pointed bot if the player has no grenade. It's recommended to bind some keys for
grenade chat commands so that you can give and take grenade faster.
(034) "friendlyfire off": This chat command will disable friendly fire in all
difficulties. The survivor getting shot will still complain, & the Continuous
Friendlyfire prevention is still triggered, so the bot getting shot will get
teleported behind the shooting player. When the command is correct, the player
typing this chat command will laugh.
(035) "friendlyfire on": This chat command will return friendlyfire back to normal.
Player typing this chat will say like "Nooo......!"
(036) "full mode": This chat command gives full features of this mod (already by
default). This feature can be used to disable other modes ("no warp mode" and
"normal mode").
(037) "no warp mode": This chat command will disable "Bot Emergency Warp" and
"Continuous Friendly Fire Prevention Warp".
(038) "normal mode": This chat command will disable anything related to warp ("Bot
Emergency Warp", "Friendly Fire Prevention Warp", "Auto Revive Warp"). Bots won't
get pistol magnum on the first spawn anymore, & survivors (bots & players) won't
get free pills anymore on each round. To make this fully work, you need to restart
the map after typing this chat command (just to disable the magnum pistol on bots
when starting a map). Without restarting the map, this command still works, but on
the first map, bots will still get pistol magnum.
(039) "bot no sniper": This chat command will force bot to remove any snipers
they're carrying & replace them with random tier 2 weapons (rifles & shotguns). The
effect is triggered when survivors are shooting or swinging melee. If you want any
bots not to pick snipers in simple ways, you can use this command.
(040) "bot default weapon": This chat command will reset the effect of "bot no
sniper" mode back to normal. Snipers won't get removed from the bots anymore.
(041) "default merciless": This chat command is to reset all "sb_" commands to
Merciless Bots' default, just in case if some "sb_" commands in the config files in
the game folder cause the merciless aim not to work effectively. This command
doesn't cancel "normal mode", "no warp mode" & other toggle chat commands except
"you lead".
Notes: if you combine this with L4B, you still need to remove all "sb_" commands in
the "convars.txt" (or just remove all) to make it work effectively.
(042) super bots on : Enable Semi God Mode for bots (only if human survivors are
stil all alive). When enabled, bots are immune to damage & sometimes absorb it,
with the exception of certain attacks like instant incap/ death, shotgun buckshot
damage, traps, & flame. For pre-Last Stand, bots only reduce the damage to half.
(043) super bots off : Disable Semi God Mode for bots.
(044) "chat list" : This chat command will show the list of chat commands on the
console with blue texts.

04/16/21
========

- Completely fixed fall damage bug on maps that triggers


"IgnoreFallDamageWithoutReset". Now the "No Fall Damage" feature works perfectly.

04/16/21
========

- Fixed falldamage bug. Tested on 1st map of Daybreak, 1st map of Big Wat, and 2nd
map of Kokiri Forest campaigns by jumping from very high place.
- Added a chat command for setting falldamage back to default, in case the bug
still persists on other custom campaigns.
- Here is the list of updated features & chat commands:
1. "Bots Lead The Way"= They will walk on their own to the saferoom. This one is
available on chat command feature & also when a player dies.
2. "Continuous friendly fire prevention teleportation"= when a bot gets shot by
accident, he'll suddenly teleport behind the players. The one causing the friendly
fire still gets the friendly fire count though (this is just to prevent continuous
friendly fire after all).
3. "Auto Revive Warp"= 10% chance to revive the dead survivors if killing special
infected, & 100% chance if killing a tank, & at the same time sending the revived
survivors back to the team no matter how far their corpses are. This works on both
survivor bots & players
4. "Bot Emergency Warp"= if bots are close enough to a tank or witch when taking
fire, they'll teleport behind survivor players.
5. Bots will start with magnum pistols (bot only). All survivors including players
will get pills on each round.
6. "Healthy Jump" = when jumping, survivor can boost +1 health buffer if their
health goes below 50.
7. When leaving the saferoom, survivors will get full ammo.
8. When rescued from closet, the rescued survivor will get a random Tier 1 weapon.
9. "Hanging From The Ledge Prevention" = during combat state, bots can't hang from
the ledge.
10. Chat Command Feature. This feature has some helpful commands within. The list
of commands includes the "Bots Lead The Way" & rising from the ledge & the "No Fall
Damage". List of chat commands:
(001) "come back here" : This will make bots immediately teleport behind you.
(002) "check there" : This will command all bots to check the area pointed on the
crosshair. Bots will immediately walk to the pointed location, but they just walk
there, without attacking any zombies around.
(003) "reset order" : This is used to reset all bot commands (no.2) & makes bots
attack zombies like usual again.
(004) "you lead" : This will make bots walk on their own to find the paths leading
to the saferoom ahead.
(005) "stay close" : This command resets the "you lead" command, so bots will
return to the players.
(006) "rise up" : This command makes the survivor rise from the ledge or release
from special infected's capture. However, the chance of activation is 10% , so you
need to spam until you really climb up or release yourself from special infected.
This can also makes you stand again when incapacitated.
(007) "get primary" (bot only) : This command will give all bots random Tier 1
Weapons (smg, pump shotgun etc) if they have no primary weapon.
(008) "get secondary" (bot only) : This command will give all bots secondary
weapons based on the player typing the chat command only if the bots carry normal
pistols. So, if the player has melee as secondary, all bots will copy that melee as
their secondary.
(009) "falldamage off" : This toggle command will enable the "No Falldamage". It
means that no matter how high you fall, you get no damage, except if you fall to
instant-death areas (deep water like in Swamp Fever, or the instant-death ground in
No Mercy). You'll still die if you fall there. However, the stats on the credit
screen will still show the original damage taken including the fall damage.
(010) "falldamage low" : This toggle command will make fall damage only gives 30
damage max from falling from any height.
(011) "falldamage default" : This command will set fall damage back to L4D2
default.
(012) "bot no falldamage" : This toggle command makes only bots have "No
Falldamage". Everyone knows that bots are bad at climbing long ladders, so, this
one will protect bots from death for no reason. This 3rd mode is for those who
still want to play with falldamage enabled while at the same time preventing bots
from dying from falling from ladder etc.
(013) "kill that bot" : This chat command will kill any survivor bot in your
crosshair. You don't need to write their name. Just aim your gun/ melee on a bot,
then type this on a chat. The bot will die instantly.
(014) "no melee" : This chat command will disable bot melee weapon without console.
(015) "one melee" : This chat command will enable one bot to pick a melee weapon
nearby (in case if you want to pick their magnum pistol :D ). This count is based
on how many survivors are carrying melee, so if you carry a melee & want a bot to
carry a melee too, use "two melee" chat command.
(016) "two melee" : This will enable 2 bots to pick melee weapons nearby.
(017) "three melee" : This will enable 3 bots to pick melee weapons nearby.
(018) "four melee" : This will enable 4 bots to pick melee weapons nearby.
(019) "five melee" : This will enable 5 bots to pick melee weapons nearby.
(020) "six melee" : This will enable 6 bots to pick melee weapons nearby.
(021) "seven melee" : This will enable 7 bots to pick melee weapons nearby.
(022) "eight melee" : This will enable 8 bots to pick melee weapons nearby.
(023) "drop primary": The player typing this chat will drop the carried primary
weapon.
(024) "drop secondary": The player typing this chat will drop the carried secondary
weapon.
(025) "drop grenade": The player typing this chat will drop the carried grenade, so
that other players can pick it.
(026) "drop medkit": The player typing this chat will drop the carried first aid
kit.
(027) "you drop secondary": When aiming the crosshair at a bot, the aimed bot will
drop the carried secondary weapon. The bot will respond like "Noooo..." & the
player will laugh :D .
(028) "you drop medkit": When aiming the crosshair at a bot, the aimed bot will
drop the carried first aid kit. The bot will respond like "Noooo..." & the player
will laugh :D .
(029) "you drop primary": When aiming the crosshair at a bot, the aimed bot will
drop the carried primary weapon. The bot will respond like "Noooo..." & the player
will laugh :D .
(030) "back to bots": The reverse version of "come back here" chat command. The
player typing this chat will warp to bot's location.
(031) "drop weapon": The portable version of "drop primary", "drop secondary",
"drop grenade", & "drop medkit". This chat command will drop any weapon or item
you're currently showing on screen, with the exception of pills & carried tools
like gascan, gnome etc. You can bind this key just like in Counter Strike, for
example: bind g "say drop weapon". So, each time you press that key, you'll drop
any weapon or item you're holding.
(032) "take my grenade": Player typing this chat command will give his grenade to
any pointed bot if the bot has no grenade to carry. If the bot is carrying
different grenade, he'll drop his grenade & take player's grenade. You can use this
to make bots as the grenade storages if you play with bots :D .
(033) "give me grenade": Player typing this chat command will take grenade from any
pointed bot if the player has no grenade. It's recommended to bind some keys for
grenade chat commands so that you can give and take grenade faster.
(034) "friendlyfire off": This chat command will disable friendly fire in all
difficulties. The survivor getting shot will still complain, & the Continuous
Friendlyfire prevention is still triggered, so the bot getting shot will get
teleported behind the shooting player. When the command is correct, the player
typing this chat command will laugh.
(035) "friendlyfire on": This chat command will return friendlyfire back to normal.
Player typing this chat will say like "Nooo......!"
(036) "full mode": This chat command gives full features of this mod (already by
default). This feature can be used to disable other modes ("no warp mode" and
"normal mode").
(037) "no warp mode": This chat command will disable "Bot Emergency Warp" and
"Continuous Friendly Fire Prevention Warp".
(038) "normal mode": This chat command will disable anything related to warp ("Bot
Emergency Warp", "Friendly Fire Prevention Warp", "Auto Revive Warp"). Bots won't
get pistol magnum on the first spawn anymore, & survivors (bots & players) won't
get free pills anymore on each round. To make this fully work, you need to restart
the map after typing this chat command (just to disable the magnum pistol on bots
when starting a map). Without restarting the map, this command still works, but on
the first map, bots will still get pistol magnum.
(039) "bot no sniper": This chat command will force bot to remove any snipers
they're carrying & replace them with random tier 2 weapons (rifles & shotguns). The
effect is triggered when survivors are shooting or swinging melee. If you want any
bots not to pick snipers in simple ways, you can use this command.
(040) "bot default weapon": This chat command will reset the effect of "bot no
sniper" mode back to normal. Snipers won't get removed from the bots anymore.
(041) "default merciless": This chat command is to reset all "sb_" commands to
Merciless Bots' default, just in case if some "sb_" commands in the config files in
the game folder cause the merciless aim not to work effectively. This command
doesn't cancel "normal mode", "no warp mode" & other toggle chat commands except
"you lead".
Notes: if you combine this with L4B, you still need to remove all "sb_" commands in
the "convars.txt" (or just remove all) to make it work effectively.
(042) "chat list" : This chat command will show the list of chat commands on the
console with blue texts.

04/07/21
========

- Changed the mechanism of "Bot Emergency Warp" on tank part. Now instead of
warping behind player, bots will warp to the right of the player to avoid getting
shot when players is running backward when avoiding the tank.
04/02/21
========

- Added a new chat command: "chat list". This chat command will show the list of
chat commands on the console, along with the descriptions.
- Here is the list of updated features & chat commands:
1. "Bots Lead The Way"= They will walk on their own to the saferoom. This one is
available on chat command feature & also when a player dies.
2. "Continuous friendly fire prevention teleportation"= when a bot gets shot by
accident, he'll suddenly teleport behind the players. The one causing the friendly
fire still gets the friendly fire count though (this is just to prevent continuous
friendly fire after all).
3. "Auto Revive Warp"= 10% chance to revive the dead survivors if killing special
infected, & 100% chance if killing a tank, & at the same time sending the revived
survivors back to the team no matter how far their corpses are. This works on both
survivor bots & players
4. "Bot Emergency Warp"= if bots are close enough to a tank or witch when taking
fire, they'll teleport behind survivor players.
5. Bots will start with magnum pistols (bot only). All survivors including players
will get pills on each round.
6. "Healthy Jump" = when jumping, survivor can boost +1 health buffer if their
health goes below 50.
7. When leaving the saferoom, survivors will get full ammo.
8. When rescued from closet, the rescued survivor will get a random Tier 1 weapon.
9. "Hanging From The Ledge Prevention" = during combat state, bots can't hang from
the ledge.
10. Chat Command Feature. This feature has some helpful commands within. The list
of commands includes the "Bots Lead The Way" & rising from the ledge & the "No Fall
Damage". List of chat commands:
(001) "come back here" : This will make bots immediately teleport behind you.
(002) "check there" : This will command all bots to check the area pointed on the
crosshair. Bots will immediately walk to the pointed location, but they just walk
there, without attacking any zombies around.
(003) "reset order" : This is used to reset all bot commands (no.2) & makes bots
attack zombies like usual again.
(004) "you lead" : This will make bots walk on their own to find the paths leading
to the saferoom ahead.
(005) "stay close" : This command resets the "you lead" command, so bots will
return to the players.
(006) "rise up" : This command makes the survivor rise from the ledge or release
from special infected's capture. However, the chance of activation is 10% , so you
need to spam until you really climb up or release yourself from special infected.
This can also makes you stand again when incapacitated.
(007) "get primary" (bot only) : This command will give all bots random Tier 1
Weapons (smg, pump shotgun etc) if they have no primary weapon.
(008) "get secondary" (bot only) : This command will give all bots secondary
weapons based on the player typing the chat command only if the bots carry normal
pistols. So, if the player has melee as secondary, all bots will copy that melee as
their secondary.
(009) "falldamage off" : This toggle command will enable the "No Falldamage". It
means that no matter how high you fall, you get no damage, except if you fall to
instant-death areas (deep water like in Swamp Fever, or the instant-death ground in
No Mercy). You'll still die if you fall there. However, the stats on the credit
screen will still show the original damage taken including the fall damage.
(010) "falldamage on" : This toggle command will disable the "No Falldamage".
(011) "bot no falldamage" : This toggle command makes only bots have "No
Falldamage". Everyone knows that bots are bad at climbing long ladders, so, this
one will protect bots from death for no reason. This 3rd mode is for those who
still want to play with falldamage enabled while at the same time preventing bots
from dying from falling from ladder etc.
(012) "kill that bot" : This chat command will kill any survivor bot in your
crosshair. You don't need to write their name. Just aim your gun/ melee on a bot,
then type this on a chat. The bot will die instantly.
(013) "no melee" : This chat command will disable bot melee weapon without console.
(014) "one melee" : This chat command will enable one bot to pick a melee weapon
nearby (in case if you want to pick their magnum pistol :D ). This count is based
on how many survivors are carrying melee, so if you carry a melee & want a bot to
carry a melee too, use "two melee" chat command.
(015) "two melee" : This will enable 2 bots to pick melee weapons nearby.
(016) "three melee" : This will enable 3 bots to pick melee weapons nearby.
(017) "four melee" : This will enable 4 bots to pick melee weapons nearby.
(018) "five melee" : This will enable 5 bots to pick melee weapons nearby.
(019) "six melee" : This will enable 6 bots to pick melee weapons nearby.
(020) "seven melee" : This will enable 7 bots to pick melee weapons nearby.
(021) "eight melee" : This will enable 8 bots to pick melee weapons nearby.
(022) "drop primary": The player typing this chat will drop the carried primary
weapon.
(023) "drop secondary": The player typing this chat will drop the carried secondary
weapon.
(024) "drop grenade": The player typing this chat will drop the carried grenade, so
that other players can pick it.
(025) "drop medkit": The player typing this chat will drop the carried first aid
kit.
(026) "you drop secondary": When aiming the crosshair at a bot, the aimed bot will
drop the carried secondary weapon. The bot will respond like "Noooo..." & the
player will laugh :D .
(027) "you drop medkit": When aiming the crosshair at a bot, the aimed bot will
drop the carried first aid kit. The bot will respond like "Noooo..." & the player
will laugh :D .
(028) "you drop primary": When aiming the crosshair at a bot, the aimed bot will
drop the carried primary weapon. The bot will respond like "Noooo..." & the player
will laugh :D .
(029) "back to bots": The reverse version of "come back here" chat command. The
player typing this chat will warp to bot's location.
(030) "drop weapon": The portable version of "drop primary", "drop secondary",
"drop grenade", & "drop medkit". This chat command will drop any weapon or item
you're currently showing on screen, with the exception of pills & carried tools
like gascan, gnome etc. You can bind this key just like in Counter Strike, for
example: bind g "say drop weapon". So, each time you press that key, you'll drop
any weapon or item you're holding.
(031) "take my grenade": Player typing this chat command will give his grenade to
any pointed bot if the bot has no grenade to carry. If the bot is carrying
different grenade, he'll drop his grenade & take player's grenade. You can use this
to make bots as the grenade storages if you play with bots :D .
(032) "give me grenade": Player typing this chat command will take grenade from any
pointed bot if the player has no grenade. It's recommended to bind some keys for
grenade chat commands so that you can give and take grenade faster.
(033) "friendlyfire off": This chat command will disable friendly fire in all
difficulties. The survivor getting shot will still complain, & the Continuous
Friendlyfire prevention is still triggered, so the bot getting shot will get
teleported behind the shooting player. When the command is correct, the player
typing this chat command will laugh.
(034) "friendlyfire on": This chat command will return friendlyfire back to normal.
Player typing this chat will say like "Nooo......!"
(035) "full mode": This chat command gives full features of this mod (already by
default). This feature can be used to disable other modes ("no warp mode" and
"normal mode").
(036) "no warp mode": This chat command will disable "Bot Emergency Warp" and
"Continuous Friendly Fire Prevention Warp".
(037) "normal mode": This chat command will disable anything related to warp ("Bot
Emergency Warp", "Friendly Fire Prevention Warp", "Auto Revive Warp"). Bots won't
get pistol magnum on the first spawn anymore, & survivors (bots & players) won't
get free pills anymore on each round. To make this fully work, you need to restart
the map after typing this chat command (just to disable the magnum pistol on bots
when starting a map). Without restarting the map, this command still works, but on
the first map, bots will still get pistol magnum.
(038) "bot no sniper": This chat command will force bot to remove any snipers
they're carrying & replace them with random tier 2 weapons (rifles & shotguns). The
effect is triggered when survivors are shooting or swinging melee. If you want any
bots not to pick snipers in simple ways, you can use this command.
(039) "bot default weapon": This chat command will reset the effect of "bot no
sniper" mode back to normal. Snipers won't get removed from the bots anymore.
(040) "default merciless": This chat command is to reset all "sb_" commands to
Merciless Bots' default, just in case if some "sb_" commands in the config files in
the game folder cause the merciless aim not to work effectively. This command
doesn't cancel "normal mode", "no warp mode" & other toggle chat commands except
"you lead".
Notes: if you combine this with L4B, you still need to remove all "sb_" commands in
the "convars.txt" (or just remove all) to make it work effectively.
(041) "chat list" : This chat command will show the list of chat commands on the
console with blue texts.

04/01/21
========

- Added a new ability for bots: "Hanging From The Ledge Prevention". Now bots can't
hang from the ledge during combat state (attacking & taking damage from zombies).
- Added some additional explanations on the console about some chat commands when
used (like "no warp mode", "friendlyfire" toggles, falldamage commands etc.

03/25/21
========

- Changed the mechanism of "Bot Emergency Warp" on Witch's part. Now, instead of
warping the bots to the player's location, bots that come closer to a witch will be
warped behind her. So, if a bot trigger a witch, you'll see a kind of hide-and-seek
warps & enjoy how the witch is confused running at the warped bot that always
appears behind her :D .

03/25/21
========

- Slighty improved merciless bot's aim accuracy. Tested in several custom campaigns
like "Dead On Time", "Centro", "Detour Ahead" & "Escansion" in full play, & the
highest accuracy on the average was 70%. You can stay still or hide on the back &
bots will take all zombies out.

03/03/21
========

- Added a new chat command: "default merciless". This chat command is to reset all
"sb_" commands to Merciless Bots' default, just in case if some "sb_" commands in
the config files in the game folder cause the merciless aim not to work
effectively. Notes: if you combine this with L4B, you still need to remove all
"sb_" commands in the "convars.txt" (or just remove all) to make it work
effectively.
- Here is the list of updated features & chat commands:
1. "Bots Lead The Way"= They will walk on their own to the saferoom. This one is
available on chat command feature & also when a player dies.
2. "Continuous friendly fire prevention teleportation"= when a bot gets shot by
accident, he'll suddenly teleport behind the players. The one causing the friendly
fire still gets the friendly fire count though (this is just to prevent continuous
friendly fire after all).
3. "Auto Revive Warp"= 10% chance to revive the dead survivors if killing special
infected, & 100% chance if killing a tank, & at the same time sending the revived
survivors back to the team no matter how far their corpses are. This works on both
survivor bots & players
4. "Bot Emergency Warp"= if bots are close enough to a tank or witch when taking
fire, they'll teleport behind survivor players.
5. Bots will start with magnum pistols (bot only). All survivors including players
will get pills on each round.
6. "Healthy Jump" = when jumping, survivor can boost +1 health buffer if their
health goes below 50.
7. When leaving the saferoom, survivors will get full ammo.
8. When rescued from closet, the rescued survivor will get a random Tier 1 weapon.
9. Chat Command Feature. This feature has some helpful commands within. The list of
commands includes the "Bots Lead The Way" & rising from the ledge & the "No Fall
Damage". List of chat commands:
(001) "come back here" : This will make bots immediately teleport behind you.
(002) "check there" : This will command all bots to check the area pointed on the
crosshair. Bots will immediately walk to the pointed location, but they just walk
there, without attacking any zombies around.
(003) "reset order" : This is used to reset all bot commands (no.2) & makes bots
attack zombies like usual again.
(004) "you lead" : This will make bots walk on their own to find the paths leading
to the saferoom ahead.
(005) "stay close" : This command resets the "you lead" command, so bots will
return to the players.
(006) "rise up" : This command makes the survivor rise from the ledge or release
from special infected's capture. However, the chance of activation is 10% , so you
need to spam until you really climb up or release yourself from special infected.
This can also makes you stand again when incapacitated.
(007) "get primary" (bot only) : This command will give all bots random Tier 1
Weapons (smg, pump shotgun etc) if they have no primary weapon.
(008) "get secondary" (bot only) : This command will give all bots secondary
weapons based on the player typing the chat command only if the bots carry normal
pistols. So, if the player has melee as secondary, all bots will copy that melee as
their secondary.
(009) "falldamage off" : This toggle command will enable the "No Falldamage". It
means that no matter how high you fall, you get no damage, except if you fall to
instant-death areas (deep water like in Swamp Fever, or the instant-death ground in
No Mercy). You'll still die if you fall there. However, the stats on the credit
screen will still show the original damage taken including the fall damage.
(010) "falldamage on" : This toggle command will disable the "No Falldamage".
(011) "bot no falldamage" : This toggle command makes only bots have "No
Falldamage". Everyone knows that bots are bad at climbing long ladders, so, this
one will protect bots from death for no reason. This 3rd mode is for those who
still want to play with falldamage enabled while at the same time preventing bots
from dying from falling from ladder etc.
(012) "kill that bot" : This chat command will kill any survivor bot in your
crosshair. You don't need to write their name. Just aim your gun/ melee on a bot,
then type this on a chat. The bot will die instantly.
(013) "no melee" : This chat command will disable bot melee weapon without console.
(014) "one melee" : This chat command will enable one bot to pick a melee weapon
nearby (in case if you want to pick their magnum pistol :D ). This count is based
on how many survivors are carrying melee, so if you carry a melee & want a bot to
carry a melee too, use "two melee" chat command.
(015) "two melee" : This will enable 2 bots to pick melee weapons nearby.
(016) "three melee" : This will enable 3 bots to pick melee weapons nearby.
(017) "four melee" : This will enable 4 bots to pick melee weapons nearby.
(018) "five melee" : This will enable 5 bots to pick melee weapons nearby.
(019) "six melee" : This will enable 6 bots to pick melee weapons nearby.
(020) "seven melee" : This will enable 7 bots to pick melee weapons nearby.
(021) "eight melee" : This will enable 8 bots to pick melee weapons nearby.
(022) "drop primary": The player typing this chat will drop the carried primary
weapon.
(023) "drop secondary": The player typing this chat will drop the carried secondary
weapon.
(024) "drop grenade": The player typing this chat will drop the carried grenade, so
that other players can pick it.
(025) "drop medkit": The player typing this chat will drop the carried first aid
kit.
(026) "you drop secondary": When aiming the crosshair at a bot, the aimed bot will
drop the carried secondary weapon. The bot will respond like "Noooo..." & the
player will laugh :D .
(027) "you drop medkit": When aiming the crosshair at a bot, the aimed bot will
drop the carried first aid kit. The bot will respond like "Noooo..." & the player
will laugh :D .
(028) "you drop primary": When aiming the crosshair at a bot, the aimed bot will
drop the carried primary weapon. The bot will respond like "Noooo..." & the player
will laugh :D .
(029) "back to bots": The reverse version of "come back here" chat command. The
player typing this chat will warp to bot's location.
(030) "drop weapon": The portable version of "drop primary", "drop secondary",
"drop grenade", & "drop medkit". This chat command will drop any weapon or item
you're currently showing on screen, with the exception of pills & carried tools
like gascan, gnome etc. You can bind this key just like in Counter Strike, for
example: bind g "say drop weapon". So, each time you press that key, you'll drop
any weapon or item you're holding.
(031) "take my grenade": Player typing this chat command will give his grenade to
any pointed bot if the bot has no grenade to carry. If the bot is carrying
different grenade, he'll drop his grenade & take player's grenade. You can use this
to make bots as the grenade storages if you play with bots :D .
(032) "give me grenade": Player typing this chat command will take grenade from any
pointed bot if the player has no grenade. It's recommended to bind some keys for
grenade chat commands so that you can give and take grenade faster.
(033) "friendlyfire off": This chat command will disable friendly fire in all
difficulties. The survivor getting shot will still complain, & the Continuous
Friendlyfire prevention is still triggered, so the bot getting shot will get
teleported behind the shooting player. When the command is correct, the player
typing this chat command will laugh.
(034) "friendlyfire on": This chat command will return friendlyfire back to normal.
Player typing this chat will say like "Nooo......!"
(035) "full mode": This chat command gives full features of this mod (already by
default). This feature can be used to disable other modes ("no warp mode" and
"normal mode").
(036) "no warp mode": This chat command will disable "Bot Emergency Warp" and
"Continuous Friendly Fire Prevention Warp".
(037) "normal mode": This chat command will disable anything related to warp ("Bot
Emergency Warp", "Friendly Fire Prevention Warp", "Auto Revive Warp"). Bots won't
get pistol magnum on the first spawn anymore, & survivors (bots & players) won't
get free pills anymore on each round. To make this fully work, you need to restart
the map after typing this chat command (just to disable the magnum pistol on bots
when starting a map). Without restarting the map, this command still works, but on
the first map, bots will still get pistol magnum.
(038) "bot no sniper": This chat command will force bot to remove any snipers
they're carrying & replace them with random tier 2 weapons (rifles & shotguns). The
effect is triggered when survivors are shooting or swinging melee. If you want any
bots not to pick snipers in simple ways, you can use this command.
(039) "bot default weapon": This chat command will reset the effect of "bot no
sniper" mode back to normal. Snipers won't get removed from the bots anymore.
(040) "default merciless": This chat command is to reset all "sb_" commands to
Merciless Bots' default, just in case if some "sb_" commands in the config files in
the game folder cause the merciless aim not to work effectively. This command
doesn't cancel "normal mode", "no warp mode" & other toggle chat commands except
"you lead". Notes: if you combine this with L4B, you still need to remove all "sb_"
commands in the "convars.txt" (or just remove all) to make it work effectively.

03/01/21
========

- Slightly improved bot's aim & made them a little more aggressive :D .

02/22/21
========

- Added 2 new toggle modes on the chat commands: "Bot No Sniper" & "Bot Default
Weapon" (chat command no. 038 & 039). Here is the updated list of the features &
chat commands:
1. "Bots Lead The Way"= They will walk on their own to the saferoom. This one is
available on chat command feature & also when a player dies.
2. "Continuous friendly fire prevention teleportation"= when a bot gets shot by
accident, he'll suddenly teleport behind the players. The one causing the friendly
fire still gets the friendly fire count though (this is just to prevent continuous
friendly fire after all).
3. "Auto Revive Warp"= 10% chance to revive the dead survivors if killing special
infected, & 100% chance if killing a tank, & at the same time sending the revived
survivors back to the team no matter how far their corpses are. This works on both
survivor bots & players
4. "Bot Emergency Warp"= if bots are close enough to a tank or witch when taking
fire, they'll teleport behind survivor players.
5. Bots will start with magnum pistols (bot only). All survivors including players
will get pills on each round.
6. "Healthy Jump" = when jumping, survivor can boost +1 health buffer if their
health goes below 50.
7. When leaving the saferoom, survivors will get full ammo.
8. When rescued from closet, the rescued survivor will get a random Tier 1 weapon.
9. Chat Command Feature. This feature has some helpful commands within. The list of
commands includes the "Bots Lead The Way" & rising from the ledge & the "No Fall
Damage". List of chat commands:
(001) "come back here" : This will make bots immediately teleport behind you.
(002) "check there" : This will command all bots to check the area pointed on the
crosshair. Bots will immediately walk to the pointed location, but they just walk
there, without attacking any zombies around.
(003) "reset order" : This is used to reset all bot commands (no.2) & makes bots
attack zombies like usual again.
(004) "you lead" : This will make bots walk on their own to find the paths leading
to the saferoom ahead.
(005) "stay close" : This command resets the "you lead" command, so bots will
return to the players.
(006) "rise up" : This command makes the survivor rise from the ledge or release
from special infected's capture. However, the chance of activation is 10% , so you
need to spam until you really climb up or release yourself from special infected.
This can also makes you stand again when incapacitated.
(007) "get primary" (bot only) : This command will give all bots random Tier 1
Weapons (smg, pump shotgun etc) if they have no primary weapon.
(008) "get secondary" (bot only) : This command will give all bots secondary
weapons based on the player typing the chat command only if the bots carry normal
pistols. So, if the player has melee as secondary, all bots will copy that melee as
their secondary.
(009) "falldamage off" : This toggle command will enable the "No Falldamage". It
means that no matter how high you fall, you get no damage, except if you fall to
instant-death areas (deep water like in Swamp Fever, or the instant-death ground in
No Mercy). You'll still die if you fall there. However, the stats on the credit
screen will still show the original damage taken including the fall damage.
(010) "falldamage on" : This toggle command will disable the "No Falldamage".
(011) "bot no falldamage" : This toggle command makes only bots have "No
Falldamage". Everyone knows that bots are bad at climbing long ladders, so, this
one will protect bots from death for no reason. This 3rd mode is for those who
still want to play with falldamage enabled while at the same time preventing bots
from dying from falling from ladder etc.
(012) "kill that bot" : This chat command will kill any survivor bot in your
crosshair. You don't need to write their name. Just aim your gun/ melee on a bot,
then type this on a chat. The bot will die instantly.
(013) "no melee" : This chat command will disable bot melee weapon without console.
(014) "one melee" : This chat command will enable one bot to pick a melee weapon
nearby (in case if you want to pick their magnum pistol :D ). This count is based
on how many survivors are carrying melee, so if you carry a melee & want a bot to
carry a melee too, use "two melee" chat command.
(015) "two melee" : This will enable 2 bots to pick melee weapons nearby.
(016) "three melee" : This will enable 3 bots to pick melee weapons nearby.
(017) "four melee" : This will enable 4 bots to pick melee weapons nearby.
(018) "five melee" : This will enable 5 bots to pick melee weapons nearby.
(019) "six melee" : This will enable 6 bots to pick melee weapons nearby.
(020) "seven melee" : This will enable 7 bots to pick melee weapons nearby.
(021) "eight melee" : This will enable 8 bots to pick melee weapons nearby.
(022) "drop primary": The player typing this chat will drop the carried primary
weapon.
(023) "drop secondary": The player typing this chat will drop the carried secondary
weapon.
(024) "drop grenade": The player typing this chat will drop the carried grenade, so
that other players can pick it.
(025) "drop medkit": The player typing this chat will drop the carried first aid
kit.
(026) "you drop secondary": When aiming the crosshair at a bot, the aimed bot will
drop the carried secondary weapon. The bot will respond like "Noooo..." & the
player will laugh :D .
(027) "you drop medkit": When aiming the crosshair at a bot, the aimed bot will
drop the carried first aid kit. The bot will respond like "Noooo..." & the player
will laugh :D .
(028) "you drop primary": When aiming the crosshair at a bot, the aimed bot will
drop the carried primary weapon. The bot will respond like "Noooo..." & the player
will laugh :D .
(029) "back to bots": The reverse version of "come back here" chat command. The
player typing this chat will warp to bot's location.
(030) "drop weapon": The portable version of "drop primary", "drop secondary",
"drop grenade", & "drop medkit". This chat command will drop any weapon or item
you're currently showing on screen, with the exception of pills & carried tools
like gascan, gnome etc. You can bind this key just like in Counter Strike, for
example: bind g "say drop weapon". So, each time you press that key, you'll drop
any weapon or item you're holding.
(031) "take my grenade": Player typing this chat command will give his grenade to
any pointed bot if the bot has no grenade to carry. If the bot is carrying
different grenade, he'll drop his grenade & take player's grenade. You can use this
to make bots as the grenade storages if you play with bots :D .
(032) "give me grenade": Player typing this chat command will take grenade from any
pointed bot if the player has no grenade. It's recommended to bind some keys for
grenade chat commands so that you can give and take grenade faster.
(033) "friendlyfire off": This chat command will disable friendly fire in all
difficulties. The survivor getting shot will still complain, & the Continuous
Friendlyfire prevention is still triggered, so the bot getting shot will get
teleported behind the shooting player. When the command is correct, the player
typing this chat command will laugh.
(034) "friendlyfire on": This chat command will return friendlyfire back to normal.
Player typing this chat will say like "Nooo......!"
(035) "full mode": This chat command gives full features of this mod (already by
default). This feature can be used to disable other modes ("no warp mode" and
"normal mode").
(036) "no warp mode": This chat command will disable "Bot Emergency Warp" and
"Continuous Friendly Fire Prevention Warp".
(037) "normal mode": This chat command will disable anything related to warp ("Bot
Emergency Warp", "Friendly Fire Prevention Warp", "Auto Revive Warp"). Bots won't
get pistol magnum on the first spawn anymore, & survivors (bots & players) won't
get free pills anymore on each round. To make this fully work, you need to restart
the map after typing this chat command (just to disable the magnum pistol on bots
when starting a map). Without restarting the map, this command still works, but on
the first map, bots will still get pistol magnum.
(038) "bot no sniper": This chat command will force bot to remove any snipers
they're carrying & replace them with random tier 2 weapons (rifles & shotguns). The
effect is triggered when survivors are shooting or swinging melee. If you want any
bots not to pick snipers in simple ways, you can use this command.
(039) "bot default weapon": This chat command will reset the effect of "bot no
sniper" mode back to normal. Snipers won't get removed from the bots anymore.

02/03/21
========

- Fixed max fall damage cap to 30. Previously, the value was randomly generated
between 20-30 when the fall damage is more than 20. Now it's really 30% of the
original fall damage but capped at 30. For example: if normally you take 60 damage
when falling from certain height, now you only take 18 damage. If normally you're
instantly incapacitated or dead when falling from a very high place, now you only
take 30 damage no matter how high the place is (except if you fall to instant-death
environments like lava, deep water & from No Mercy finale). This is only applied if
fall damage is enabled. If fall damage is disabled (with chat command "falldamage
off"), you won't take any damage at all (but you'll still die when falling to
instant-death environments). However, the original damage taken is still counted on
credit screen.

01/27/21
========

- Modified the script so that if bots pick ineffective sniper rifles (awp or
scout), they will get hunting rifle or sniper military instead.
- Added more chat commands about bots picking melee weapons, to adapt with "United
We Stand" mutation. Here is the list of updated features & chat commands:
1. "Bots Lead The Way"= They will walk on their own to the saferoom. This one is
available on chat command feature & also when a player dies.
2. "Continuous friendly fire prevention teleportation"= when a bot gets shot by
accident, he'll suddenly teleport behind the players. The one causing the friendly
fire still gets the friendly fire count though (this is just to prevent continuous
friendly fire after all).
3. "Auto Revive Warp"= 10% chance to revive the dead survivors if killing special
infected, & 100% chance if killing a tank, & at the same time sending the revived
survivors back to the team no matter how far their corpses are. This works on both
survivor bots & players
4. "Bot Emergency Warp"= if bots are close enough to a tank or witch when taking
fire, they'll teleport behind survivor players.
5. Bots will start with magnum pistols (bot only). All survivors including players
will get pills on each round.
6. "Healthy Jump" = when jumping, survivor can boost +1 health buffer if their
health goes below 50.
7. When leaving the saferoom, survivors will get full ammo.
8. When rescued from closet, the rescued survivor will get a random Tier 1 weapon.
9. Chat Command Feature. This feature has some helpful commands within. The list of
commands includes the "Bots Lead The Way" & rising from the ledge & the "No Fall
Damage". List of chat commands:
(001) "come back here" : This will make bots immediately teleport behind you.
(002) "check there" : This will command all bots to check the area pointed on the
crosshair. Bots will immediately walk to the pointed location, but they just walk
there, without attacking any zombies around.
(003) "reset order" : This is used to reset all bot commands (no.2) & makes bots
attack zombies like usual again.
(004) "you lead" : This will make bots walk on their own to find the paths leading
to the saferoom ahead.
(005) "stay close" : This command resets the "you lead" command, so bots will
return to the players.
(006) "rise up" : This command makes the survivor rise from the ledge or release
from special infected's capture. However, the chance of activation is 10% , so you
need to spam until you really climb up or release yourself from special infected.
This can also makes you stand again when incapacitated.
(007) "get primary" (bot only) : This command will give all bots random Tier 1
Weapons (smg, pump shotgun etc) if they have no primary weapon.
(008) "get secondary" (bot only) : This command will give all bots secondary
weapons based on the player typing the chat command only if the bots carry normal
pistols. So, if the player has melee as secondary, all bots will copy that melee as
their secondary.
(009) "falldamage off" : This toggle command will enable the "No Falldamage". It
means that no matter how high you fall, you get no damage, except if you fall to
instant-death areas (deep water like in Swamp Fever, or the instant-death ground in
No Mercy). You'll still die if you fall there. However, the stats on the credit
screen will still show the original damage taken including the fall damage.
(010) "falldamage on" : This toggle command will disable the "No Falldamage".
(011) "bot no falldamage" : This toggle command makes only bots have "No
Falldamage". Everyone knows that bots are bad at climbing long ladders, so, this
one will protect bots from death for no reason. This 3rd mode is for those who
still want to play with falldamage enabled while at the same time preventing bots
from dying from falling from ladder etc.
(012) "kill that bot" : This chat command will kill any survivor bot in your
crosshair. You don't need to write their name. Just aim your gun/ melee on a bot,
then type this on a chat. The bot will die instantly.
(013) "no melee" : This chat command will disable bot melee weapon without console.
(014) "one melee" : This chat command will enable one bot to pick a melee weapon
nearby (in case if you want to pick their magnum pistol :D ). This count is based
on how many survivors are carrying melee, so if you carry a melee & want a bot to
carry a melee too, use "two melee" chat command.
(015) "two melee" : This will enable 2 bots to pick melee weapons nearby.
(016) "three melee" : This will enable 3 bots to pick melee weapons nearby.
(017) "four melee" : This will enable 4 bots to pick melee weapons nearby.
(018) "five melee" : This will enable 5 bots to pick melee weapons nearby.
(019) "six melee" : This will enable 6 bots to pick melee weapons nearby.
(020) "seven melee" : This will enable 7 bots to pick melee weapons nearby.
(021) "eight melee" : This will enable 8 bots to pick melee weapons nearby.
(022) "drop primary": The player typing this chat will drop the carried primary
weapon.
(023) "drop secondary": The player typing this chat will drop the carried secondary
weapon.
(024) "drop grenade": The player typing this chat will drop the carried grenade, so
that other players can pick it.
(025) "drop medkit": The player typing this chat will drop the carried first aid
kit.
(026) "you drop secondary": When aiming the crosshair at a bot, the aimed bot will
drop the carried secondary weapon. The bot will respond like "Noooo..." & the
player will laugh :D .
(027) "you drop medkit": When aiming the crosshair at a bot, the aimed bot will
drop the carried first aid kit. The bot will respond like "Noooo..." & the player
will laugh :D .
(028) "you drop primary": When aiming the crosshair at a bot, the aimed bot will
drop the carried primary weapon. The bot will respond like "Noooo..." & the player
will laugh :D .
(029) "back to bots": The reverse version of "come back here" chat command. The
player typing this chat will warp to bot's location.
(030) "drop weapon": The portable version of "drop primary", "drop secondary",
"drop grenade", & "drop medkit". This chat command will drop any weapon or item
you're currently showing on screen, with the exception of pills & carried tools
like gascan, gnome etc. You can bind this key just like in Counter Strike, for
example: bind g "say drop weapon". So, each time you press that key, you'll drop
any weapon or item you're holding.
(031) "take my grenade": Player typing this chat command will give his grenade to
any pointed bot if the bot has no grenade to carry. If the bot is carrying
different grenade, he'll drop his grenade & take player's grenade. You can use this
to make bots as the grenade storages if you play with bots :D .
(032) "give me grenade": Player typing this chat command will take grenade from any
pointed bot if the player has no grenade. It's recommended to bind some keys for
grenade chat commands so that you can give and take grenade faster.
(033) "friendlyfire off": This chat command will disable friendly fire in all
difficulties. The survivor getting shot will still complain, & the Continuous
Friendlyfire prevention is still triggered, so the bot getting shot will get
teleported behind the shooting player. When the command is correct, the player
typing this chat command will laugh.
(034) "friendlyfire on": This chat command will return friendlyfire back to normal.
Player typing this chat will say like "Nooo......!"
(035) "full mode": This chat command gives full features of this mod (already by
default). This feature can be used to disable other modes ("no warp mode" and
"normal mode").
(036) "no warp mode": This chat command will disable "Bot Emergency Warp" and
"Continuous Friendly Fire Prevention Warp".
(037) "normal mode": This chat command will disable anything related to warp ("Bot
Emergency Warp", "Friendly Fire Prevention Warp", "Auto Revive Warp"). Bots won't
get pistol magnum on the first spawn anymore, & survivors (bots & players) won't
get free pills anymore on each round. To make this fully work, you need to restart
the map after typing this chat command (just to disable the magnum pistol on bots
when starting a map). Without restarting the map, this command still works, but on
the first map, bots will still get pistol magnum.

01/25/21
========

- Added two more chat commands to make bots carry melee weapon. Here is the list of
updated features & chat commands:
1. "Bots Lead The Way"= They will walk on their own to the saferoom. This one is
available on chat command feature & also when a player dies.
2. "Continuous friendly fire prevention teleportation"= when a bot gets shot by
accident, he'll suddenly teleport behind the players. The one causing the friendly
fire still gets the friendly fire count though (this is just to prevent continuous
friendly fire after all).
3. "Auto Revive Warp"= 10% chance to revive the dead survivors if killing special
infected, & 100% chance if killing a tank, & at the same time sending the revived
survivors back to the team no matter how far their corpses are. This works on both
survivor bots & players
4. "Bot Emergency Warp"= if bots are close enough to a tank or witch when taking
fire, they'll teleport behind survivor players.
5. Bots will start with magnum pistols (bot only). All survivors including players
will get pills on each round.
6. "Healthy Jump" = when jumping, survivor can boost +1 health buffer if their
health goes below 50.
7. When leaving the saferoom, survivors will get full ammo.
8. When rescued from closet, the rescued survivor will get a random Tier 1 weapon.
9. Chat Command Feature. This feature has some helpful commands within. The list of
commands includes the "Bots Lead The Way" & rising from the ledge & the "No Fall
Damage". List of chat commands:
(001) "come back here" : This will make bots immediately teleport behind you.
(002) "check there" : This will command all bots to check the area pointed on the
crosshair. Bots will immediately walk to the pointed location, but they just walk
there, without attacking any zombies around.
(003) "reset order" : This is used to reset all bot commands (no.2) & makes bots
attack zombies like usual again.
(004) "you lead" : This will make bots walk on their own to find the paths leading
to the saferoom ahead.
(005) "stay close" : This command resets the "you lead" command, so bots will
return to the players.
(006) "rise up" : This command makes the survivor rise from the ledge or release
from special infected's capture. However, the chance of activation is 10% , so you
need to spam until you really climb up or release yourself from special infected.
This can also makes you stand again when incapacitated.
(007) "get primary" (bot only) : This command will give all bots random Tier 1
Weapons (smg, pump shotgun etc) if they have no primary weapon.
(008) "get secondary" (bot only) : This command will give all bots secondary
weapons based on the player typing the chat command only if the bots carry normal
pistols. So, if the player has melee as secondary, all bots will copy that melee as
their secondary.
(009) "falldamage off" : This toggle command will enable the "No Falldamage". It
means that no matter how high you fall, you get no damage, except if you fall to
instant-death areas (deep water like in Swamp Fever, or the instant-death ground in
No Mercy). You'll still die if you fall there. However, the stats on the credit
screen will still show the original damage taken including the fall damage.
(010) "falldamage on" : This toggle command will disable the "No Falldamage".
(011) "bot no falldamage" : This toggle command makes only bots have "No
Falldamage". Everyone knows that bots are bad at climbing long ladders, so, this
one will protect bots from death for no reason. This 3rd mode is for those who
still want to play with falldamage enabled while at the same time preventing bots
from dying from falling from ladder etc.
(012) "kill that bot" : This chat command will kill any survivor bot in your
crosshair. You don't need to write their name. Just aim your gun/ melee on a bot,
then type this on a chat. The bot will die instantly.
(013) "no melee" : This chat command will disable bot melee weapon without console.
(014) "one melee" : This chat command will enable one bot to pick a melee weapon
nearby (in case if you want to pick their magnum pistol :D ). This count is based
on how many survivors are carrying melee, so if you carry a melee & want a bot to
carry a melee too, use "two melee" chat command.
(015) "two melee" : This will enable 2 bots to pick melee weapons nearby.
(016) "three melee" : This will enable 3 bots to pick melee weapons nearby.
(017) "four melee" : This will enable 4 bots to pick melee weapons nearby.
(018) "drop primary": The player typing this chat will drop the carried primary
weapon.
(019) "drop secondary": The player typing this chat will drop the carried secondary
weapon.
(020) "drop grenade": The player typing this chat will drop the carried grenade, so
that other players can pick it.
(021) "drop medkit": The player typing this chat will drop the carried first aid
kit.
(022) "you drop secondary": When aiming the crosshair at a bot, the aimed bot will
drop the carried secondary weapon. The bot will respond like "Noooo..." & the
player will laugh :D .
(023) "you drop medkit": When aiming the crosshair at a bot, the aimed bot will
drop the carried first aid kit. The bot will respond like "Noooo..." & the player
will laugh :D .
(024) "you drop primary": When aiming the crosshair at a bot, the aimed bot will
drop the carried primary weapon. The bot will respond like "Noooo..." & the player
will laugh :D .
(025) "back to bots": The reverse version of "come back here" chat command. The
player typing this chat will warp to bot's location.
(026) "drop weapon": The portable version of "drop primary", "drop secondary",
"drop grenade", & "drop medkit". This chat command will drop any weapon or item
you're currently showing on screen, with the exception of pills & carried tools
like gascan, gnome etc. You can bind this key just like in Counter Strike, for
example: bind g "say drop weapon". So, each time you press that key, you'll drop
any weapon or item you're holding.
(027) "take my grenade": Player typing this chat command will give his grenade to
any pointed bot if the bot has no grenade to carry. If the bot is carrying
different grenade, he'll drop his grenade & take player's grenade. You can use this
to make bots as the grenade storages if you play with bots :D .
(028) "give me grenade": Player typing this chat command will take grenade from any
pointed bot if the player has no grenade. It's recommended to bind some keys for
grenade chat commands so that you can give and take grenade faster.
(029) "friendlyfire off": This chat command will disable friendly fire in all
difficulties. The survivor getting shot will still complain, & the Continuous
Friendlyfire prevention is still triggered, so the bot getting shot will get
teleported behind the shooting player. When the command is correct, the player
typing this chat command will laugh.
(030) "friendlyfire on": This chat command will return friendlyfire back to normal.
Player typing this chat will say like "Nooo......!"
(031) "full mode": This chat command gives full features of this mod (already by
default). This feature can be used to disable other modes ("no warp mode" and
"normal mode").
(032) "no warp mode": This chat command will disable "Bot Emergency Warp" and
"Continuous Friendly Fire Prevention Warp".
(033) "normal mode": This chat command will disable anything related to warp ("Bot
Emergency Warp", "Friendly Fire Prevention Warp", "Auto Revive Warp"). Bots won't
get pistol magnum on the first spawn anymore, & survivors (bots & players) won't
get free pills anymore on each round. To make this fully work, you need to restart
the map after typing this chat command (just to disable the magnum pistol on bots
when starting a map). Without restarting the map, this command still works, but on
the first map, bots will still get pistol magnum.

01/24/21
========
- Added 3 modes in the chat command: "full mode", "no warp mode" & "normal mode".
Here is the list of updated features & chat commands:
1. "Bots Lead The Way"= They will walk on their own to the saferoom. This one is
available on chat command feature & also when a player dies.
2. "Continuous friendly fire prevention teleportation"= when a bot gets shot by
accident, he'll suddenly teleport behind the players. The one causing the friendly
fire still gets the friendly fire count though (this is just to prevent continuous
friendly fire after all).
3. "Auto Revive Warp"= 10% chance to revive the dead survivors if killing special
infected, & 100% chance if killing a tank, & at the same time sending the revived
survivors back to the team no matter how far their corpses are. This works on both
survivor bots & players
4. "Bot Emergency Warp"= if bots are close enough to a tank or witch when taking
fire, they'll teleport behind survivor players.
5. Bots will start with magnum pistols (bot only). All survivors including players
will get pills on each round.
6. "Healthy Jump" = when jumping, survivor can boost +1 health buffer if their
health goes below 50.
7. When leaving the saferoom, survivors will get full ammo.
8. When rescued from closet, the rescued survivor will get a random Tier 1 weapon.
9. Chat Command Feature. This feature has some helpful commands within. The list of
commands includes the "Bots Lead The Way" & rising from the ledge & the "No Fall
Damage". List of chat commands:
==> "come back here" : This will make bots immediately teleport behind you.
==> "check there" : This will command all bots to check the area pointed on the
crosshair. Bots will immediately walk to the pointed location, but they just walk
there, without attacking any zombies around.
==> "reset order" : This is used to reset all bot commands (no.2) & makes bots
attack zombies like usual again.
==> "you lead" : This will make bots walk on their own to find the paths leading to
the saferoom ahead.
==> "stay close" : This command resets the "you lead" command, so bots will return
to the players.
==> "rise up" : This command makes the survivor rise from the ledge or release from
special infected's capture. However, the chance of activation is 10% , so you need
to spam until you really climb up or release yourself from special infected. This
can also makes you stand again when incapacitated.
==> "get primary" (bot only) : This command will give all bots random Tier 1
Weapons (smg, pump shotgun etc) if they have no primary weapon.
==> "get secondary" (bot only) : This command will give all bots secondary weapons
based on the player typing the chat command only if the bots carry normal pistols.
So, if the player has melee as secondary, all bots will copy that melee as their
secondary.
==> "falldamage off" : This toggle command will enable the "No Falldamage". It
means that no matter how high you fall, you get no damage, except if you fall to
instant-death areas (deep water like in Swamp Fever, or the instant-death ground in
No Mercy). You'll still die if you fall there. However, the stats on the credit
screen will still show the original damage taken including the fall damage.
==> "falldamage on" : This toggle command will disable the "No Falldamage".
==> "bot no falldamage" : This toggle command makes only bots have "No Falldamage".
Everyone knows that bots are bad at climbing long ladders, so, this one will
protect bots from death for no reason. This 3rd mode is for those who still want to
play with falldamage enabled while at the same time preventing bots from dying from
falling from ladder etc.
==> "kill that bot" : This chat command will kill any survivor bot in your
crosshair. You don't need to write their name. Just aim your gun/ melee on a bot,
then type this on a chat. The bot will die instantly.
==> "no melee" : This chat command will disable bot melee weapon without console.
==> "one melee" : This chat command will enable one bot to pick a melee weapon
nearby (in case if you want to pick their magnum pistol :D ).
==> "two melee" : This will enable 2 bots to pick melee weapons nearby.
==> "drop primary": The player typing this chat will drop the carried primary
weapon.
==> "drop secondary": The player typing this chat will drop the carried secondary
weapon.
==> "drop grenade": The player typing this chat will drop the carried grenade, so
that other players can pick it.
==> "drop medkit": The player typing this chat will drop the carried first aid kit.
==> "you drop secondary": When aiming the crosshair at a bot, the aimed bot will
drop the carried secondary weapon. The bot will respond like "Noooo..." & the
player will laugh :D .
==> "you drop medkit": When aiming the crosshair at a bot, the aimed bot will drop
the carried first aid kit. The bot will respond like "Noooo..." & the player will
laugh :D .
==> "you drop primary": When aiming the crosshair at a bot, the aimed bot will drop
the carried primary weapon. The bot will respond like "Noooo..." & the player will
laugh :D .
==> "back to bots": The reverse version of "come back here" chat command. The
player typing this chat will warp to bot's location.
==> "drop weapon": The portable version of "drop primary", "drop secondary", "drop
grenade", & "drop medkit". This chat command will drop any weapon or item you're
currently showing on screen, with the exception of pills & carried tools like
gascan, gnome etc. You can bind this key just like in Counter Strike, for example:
bind g "say drop weapon". So, each time you press that key, you'll drop any weapon
or item you're holding.
==> "take my grenade": Player typing this chat command will give his grenade to any
pointed bot if the bot has no grenade to carry. If the bot is carrying different
grenade, he'll drop his grenade & take player's grenade. You can use this to make
bots as the grenade storages if you play with bots :D .
==> "give me grenade": Player typing this chat command will take grenade from any
pointed bot if the player has no grenade. It's recommended to bind some keys for
grenade chat commands so that you can give and take grenade faster.
==> "friendlyfire off": This chat command will disable friendly fire in all
difficulties. The survivor getting shot will still complain, & the Continuous
Friendlyfire prevention is still triggered, so the bot getting shot will get
teleported behind the shooting player. When the command is correct, the player
typing this chat command will laugh.
==> "friendlyfire on": This chat command will return friendlyfire back to normal.
Player typing this chat will say like "Nooo......!"
==> "full mode": This chat command gives full features of this mod (already by
default). This feature can be used to disable other modes ("no warp mode" and
"normal mode").
==> "no warp mode": This chat command will disable "Bot Emergency Warp" and
"Continuous Friendly Fire Prevention Warp".
==> "normal mode": This chat command will disable anything related to warp ("Bot
Emergency Warp", "Friendly Fire Prevention Warp", "Auto Revive Warp"). Bots won't
get pistol magnum on the first spawn anymore, & survivors (bots & players) won't
get free pills anymore on each round. To make this fully work, you need to restart
the map after typing this chat command (just to disable the magnum pistol on bots
when starting a map). Without restarting the map, this command still works, but on
the first map, bots will still get pistol magnum.

01/15/21
========

- Changed the response when giving a grenade. Instead of laughing, now the player
who gives a grenade to a bot will say like giving pills/ adrenaline shot.
- Added Friendlyfire on/off toggle in chat commands. Here is the updated list of
features & chat commands:
1. "Bots Lead The Way"= They will walk on their own to the saferoom. This one is
available on chat command feature & also when a player dies.
2. "Continuous friendly fire prevention teleportation"= when a bot gets shot by
accident, he'll suddenly teleport behind the players. The one causing the friendly
fire still gets the friendly fire count though (this is just to prevent continuous
friendly fire after all).
3. "Auto Revive Warp"= 10% chance to revive the dead survivors if killing special
infected, & 100% chance if killing a tank, & at the same time sending the revived
survivors back to the team no matter how far their corpses are. This works on both
survivor bots & players
4. "Bot Emergency Warp"= if bots are close enough to a tank or witch when taking
fire, they'll teleport behind survivor players.
5. Bots will start with magnum pistols (bot only). All survivors including players
will get pills on each round.
6. "Healthy Jump" = when jumping, survivor can boost +1 health buffer if their
health goes below 50.
7. When leaving the saferoom, survivors will get full ammo.
8. When rescued from closet, the rescued survivor will get a random Tier 1 weapon.
9. Chat Command Feature. This feature has some helpful commands within. The list of
commands includes the "Bots Lead The Way" & rising from the ledge & the "No Fall
Damage". List of chat commands:
>> "come back here" : This will make bots immediately teleport behind you.
>> "check there" : This will command all bots to check the area pointed on the
crosshair. Bots will immediately walk to the pointed location, but they just walk
there, without attacking any zombies around.
>> "reset order" : This is used to reset all bot commands (no.2) & makes bots
attack zombies like usual again.
>> "you lead" : This will make bots walk on their own to find the paths leading to
the saferoom ahead.
>> "stay close" : This command resets the "you lead" command, so bots will return
to the players.
>> "rise up" : This command makes the survivor rise from the ledge or release from
special infected's capture. However, the chance of activation is 10% , so you need
to spam until you really climb up or release yourself from special infected. This
can also makes you stand again when incapacitated.
>> "get primary" (bot only) : This command will give all bots random Tier 1 Weapons
(smg, pump shotgun etc) if they have no primary weapon.
>> "get secondary" (bot only) : This command will give all bots secondary weapons
based on the player typing the chat command only if the bots carry normal pistols.
So, if the player has melee as secondary, all bots will copy that melee as their
secondary.
>> "falldamage off" : This toggle command will enable the "No Falldamage". It means
that no matter how high you fall, you get no damage, except if you fall to instant-
death areas (deep water like in Swamp Fever, or the instant-death ground in No
Mercy). You'll still die if you fall there. However, the stats on the credit screen
will still show the original damage taken including the fall damage.
>> "falldamage on" : This toggle command will disable the "No Falldamage".
>> "bot no falldamage" : This toggle command makes only bots have "No Falldamage".
Everyone knows that bots are bad at climbing long ladders, so, this one will
protect bots from death for no reason. This 3rd mode is for those who still want to
play with falldamage enabled while at the same time preventing bots from dying from
falling from ladder etc.
>> "kill that bot" : This chat command will kill any survivor bot in your
crosshair. You don't need to write their name. Just aim your gun/ melee on a bot,
then type this on a chat. The bot will die instantly.
>> "no melee" : This chat command will disable bot melee weapon without console.
>> "one melee" : This chat command will enable one bot to pick a melee weapon
nearby (in case if you want to pick their magnum pistol :D ).
>> "two melee" : This will enable 2 bots to pick melee weapons nearby.
>> "drop primary": The player typing this chat will drop the carried primary
weapon.
>> "drop secondary": The player typing this chat will drop the carried secondary
weapon.
>> "drop grenade": The player typing this chat will drop the carried grenade, so
that other players can pick it.
>> "drop medkit": The player typing this chat will drop the carried first aid kit.
>> "you drop secondary": When aiming the crosshair at a bot, the aimed bot will
drop the carried secondary weapon. The bot will respond like "Noooo..." & the
player will laugh :D .
>> "you drop medkit": When aiming the crosshair at a bot, the aimed bot will drop
the carried first aid kit. The bot will respond like "Noooo..." & the player will
laugh :D .
>> "you drop primary": When aiming the crosshair at a bot, the aimed bot will drop
the carried primary weapon. The bot will respond like "Noooo..." & the player will
laugh :D .
>> "back to bots": The reverse version of "come back here" chat command. The player
typing this chat will warp to bot's location.
>> "drop weapon": The portable version of "drop primary", "drop secondary", "drop
grenade", & "drop medkit". This chat command will drop any weapon or item you're
currently showing on screen, with the exception of pills & carried tools like
gascan, gnome etc. You can bind this key just like in Counter Strike, for example:
bind g "say drop weapon". So, each time you press that key, you'll drop any weapon
or item you're holding.
>> "take my grenade": Player typing this chat command will give his grenade to any
pointed bot if the bot has no grenade to carry. If the bot is carrying different
grenade, he'll drop his grenade & take player's grenade. You can use this to make
bots as the grenade storages if you play with bots :D .
>> "give me grenade": Player typing this chat command will take grenade from any
pointed bot if the player has no grenade. It's recommended to bind some keys for
grenade chat commands so that you can give and take grenade faster.
>> "friendlyfire off": This chat command will disable friendly fire in all
difficulties. The survivor getting shot will still complain, & the Continuous
Friendlyfire prevention is still triggered, so the bot getting shot will get
teleported behind the shooting player. When the command is correct, the player
typing this chat command will laugh.
>> "friendlyfire on": This chat command will return friendlyfire back to normal.
Player typing this chat will say like "Nooo......!"

01/11/21
========

Added some chat commands: "drop weapon" (this will drop any active weapon including
grenade & first aid kit, with the exception of pills & carried tools like gnome,
gascan etc), "give me grenade" & "take my grenade". Here is the updated list of
features & chat commands:
1. "Bots Lead The Way"= They will walk on their own to the saferoom. This one is
available on chat command feature & also when a player dies.
2. "Continuous friendly fire prevention teleportation"= when a bot gets shot by
accident, he'll suddenly teleport behind the players. The one causing the friendly
fire still gets the friendly fire count though (this is just to prevent continuous
friendly fire after all).
3. "Auto Revive Warp"= 10% chance to revive the dead survivors if killing special
infected, & 100% chance if killing a tank, & at the same time sending the revived
survivors back to the team no matter how far their corpses are. This works on both
survivor bots & players
4. "Bot Emergency Warp"= if bots are close enough to a tank or witch when taking
fire, they'll teleport behind survivor players.
5. Bots will start with magnum pistols (bot only). All survivors including players
will get pills on each round.
6. "Healthy Jump" = when jumping, survivor can boost +1 health buffer if their
health goes below 50.
7. When leaving the saferoom, survivors will get full ammo.
8. When rescued from closet, the rescued survivor will get a random Tier 1 weapon.
9. Chat Command Feature. This feature has some helpful commands within. The list of
commands includes the "Bots Lead The Way" & rising from the ledge & the "No Fall
Damage". List of chat commands:
>> "come back here" : This will make bots immediately teleport behind you.
>> "check there" : This will command all bots to check the area pointed on the
crosshair. Bots will immediately walk to the pointed location, but they just walk
there, without attacking any zombies around.
>> "reset order" : This is used to reset all bot commands (no.2) & makes bots
attack zombies like usual again.
>> "you lead" : This will make bots walk on their own to find the paths leading to
the saferoom ahead.
>> "stay close" : This command resets the "you lead" command, so bots will return
to the players.
>> "rise up" : This command makes the survivor rise from the ledge or release from
special infected's capture. However, the chance of activation is 10% , so you need
to spam until you really climb up or release yourself from special infected. This
can also makes you stand again when incapacitated.
>> "get primary" (bot only) : This command will give all bots random Tier 1 Weapons
(smg, pump shotgun etc) if they have no primary weapon.
>> "get secondary" (bot only) : This command will give all bots secondary weapons
based on the player typing the chat command only if the bots carry normal pistols.
So, if the player has melee as secondary, all bots will copy that melee as their
secondary.
>> "falldamage off" : This toggle command will enable the "No Falldamage". It means
that no matter how high you fall, you get no damage, except if you fall to instant-
death areas (deep water like in Swamp Fever, or the instant-death ground in No
Mercy). You'll still die if you fall there. However, the stats on the credit screen
will still show the original damage taken including the fall damage.
>> "falldamage on" : This toggle command will disable the "No Falldamage".
>> "bot no falldamage" : This toggle command makes only bots have "No Falldamage".
Everyone knows that bots are bad at climbing long ladders, so, this one will
protect bots from death for no reason. This 3rd mode is for those who still want to
play with falldamage enabled while at the same time preventing bots from dying from
falling from ladder etc.
>> "kill that bot" : This chat command will kill any survivor bot in your
crosshair. You don't need to write their name. Just aim your gun/ melee on a bot,
then type this on a chat. The bot will die instantly.
>> "no melee" : This chat command will disable bot melee weapon without console.
>> "one melee" : This chat command will enable one bot to pick a melee weapon
nearby (in case if you want to pick their magnum pistol :D ).
>> "two melee" : This will enable 2 bots to pick melee weapons nearby.
>> "drop primary": The player typing this chat will drop the carried primary
weapon.
>> "drop secondary": The player typing this chat will drop the carried secondary
weapon.
>> "drop grenade": The player typing this chat will drop the carried grenade, so
that other players can pick it.
>> "drop medkit": The player typing this chat will drop the carried first aid kit.
>> "you drop secondary": When aiming the crosshair at a bot, the aimed bot will
drop the carried secondary weapon. The bot will respond like "Noooo..." & the
player will laugh :D .
>> "you drop medkit": When aiming the crosshair at a bot, the aimed bot will drop
the carried first aid kit. The bot will respond like "Noooo..." & the player will
laugh :D .
>> "you drop primary": When aiming the crosshair at a bot, the aimed bot will drop
the carried primary weapon. The bot will respond like "Noooo..." & the player will
laugh :D .
>> "back to bots": The reverse version of "come back here" chat command. The player
typing this chat will warp to bot's location.
>> "drop weapon": The portable version of "drop primary", "drop secondary", "drop
grenade", & "drop medkit". This chat command will drop any weapon or item you're
currently showing on screen, with the exception of pills & carried tools like
gascan, gnome etc. You can bind this key just like in Counter Strike, for example:
bind g "say drop weapon". So, each time you press that key, you'll drop any weapon
or item you're holding.
>> "take my grenade": Player typing this chat command will give his grenade to any
pointed bot if the bot has no grenade to carry. If the bot is carrying different
grenade, he'll drop his grenade & take player's grenade. You can use this to make
bots as the grenade storages if you play with bots :D .
>> "give me grenade": Player typing this chat command will take grenade from any
pointed bot if the player has no grenade. It's recommended to bind some keys for
grenade chat commands so that you can give and take grenade faster.

01/09/21
========

- Fixed a bug on "back to bots" chat command. Now this command is only active if
the bots are still alive. If there's no bot or all bots die, the player won't warp
to bot's location.

01/09/21
========

- Added a new chat command: "back to bots". It's the reverse version of "come back
here". If a player gets stuck somewhere while bots don't, using this chat will make
the player warp to bot's location.

- Here is the list of updated features & chat commands:


1. "Bots Lead The Way"= They will walk on their own to the saferoom. This one is
available on chat command feature & also when a player dies.
2. "Continuous friendly fire prevention teleportation"= when a bot gets shot by
accident, he'll suddenly teleport behind the players. The one causing the friendly
fire still gets the friendly fire count though (this is just to prevent continuous
friendly fire after all).
3. "Auto Revive Warp"= 10% chance to revive the dead survivors if killing special
infected, & 100% chance if killing a tank, & at the same time sending the revived
survivors back to the team no matter how far their corpses are. This works on both
survivor bots & players
4. "Bot Emergency Warp"= if bots are close enough to a tank or witch when taking
fire, they'll teleport behind survivor players.
5. Bots will start with magnum pistols (bot only). All survivors including players
will get pills on each round.
6. "Healthy Jump" = when jumping, survivor can boost +1 health buffer if their
health goes below 50.
7. When leaving the saferoom, survivors will get full ammo.
8. When rescued from closet, the rescued survivor will get a random Tier 1 weapon.
9. Chat Command Feature. This feature has some helpful commands within. The list of
commands includes the "Bots Lead The Way" & rising from the ledge & the "No Fall
Damage". List of chat commands:
>> "come back here" : This will make bots immediately teleport behind you.
>> "check there" : This will command all bots to check the area pointed on the
crosshair. Bots will immediately walk to the pointed location, but they just walk
there, without attacking any zombies around.
>> "reset order" : This is used to reset all bot commands (no.2) & makes bots
attack zombies like usual again.
>> "you lead" : This will make bots walk on their own to find the paths leading to
the saferoom ahead.
>> "stay close" : This command resets the "you lead" command, so bots will return
to the players.
>> "rise up" : This command makes the survivor rise from the ledge or release from
special infected's capture. However, the chance of activation is 10% , so you need
to spam until you really climb up or release yourself from special infected. This
can also makes you stand again when incapacitated.
>> "get primary" (bot only) : This command will give all bots random Tier 1 Weapons
(smg, pump shotgun etc) if they have no primary weapon.
>> "get secondary" (bot only) : This command will give all bots secondary weapons
based on the player typing the chat command only if the bots carry normal pistols.
So, if the player has melee as secondary, all bots will copy that melee as their
secondary.
>> "falldamage off" : This toggle command will enable the "No Falldamage". It means
that no matter how high you fall, you get no damage, except if you fall to instant-
death areas (deep water like in Swamp Fever, or the instant-death ground in No
Mercy). You'll still die if you fall there. However, the stats on the credit screen
will still show the original damage taken including the fall damage.
>> "falldamage on" : This toggle command will disable the "No Falldamage".
>> "bot no falldamage" : This toggle command makes only bots have "No Falldamage".
Everyone knows that bots are bad at climbing long ladders, so, this one will
protect bots from death for no reason. This 3rd mode is for those who still want to
play with falldamage enabled while at the same time preventing bots from dying from
falling from ladder etc.
>> "kill that bot" : This chat command will kill any survivor bot in your
crosshair. You don't need to write their name. Just aim your gun/ melee on a bot,
then type this on a chat. The bot will die instantly.
>> "no melee" : This chat command will disable bot melee weapon without console.
>> "one melee" : This chat command will enable one bot to pick a melee weapon
nearby (in case if you want to pick their magnum pistol :D ).
>> "two melee" : This will enable 2 bots to pick melee weapons nearby.
>> "drop primary": The player typing this chat will drop the carried primary
weapon.
>> "drop secondary": The player typing this chat will drop the carried secondary
weapon.
>> "drop grenade": The player typing this chat will drop the carried grenade, so
that other players can pick it.
>> "drop medkit": The player typing this chat will drop the carried first aid kit.
>> "you drop secondary": When aiming the crosshair at a bot, the aimed bot will
drop the carried secondary weapon. The bot will respond like "Noooo..." & the
player will laugh :D .
>> "you drop medkit": When aiming the crosshair at a bot, the aimed bot will drop
the carried first aid kit. The bot will respond like "Noooo..." & the player will
laugh :D .
>> "you drop primary": When aiming the crosshair at a bot, the aimed bot will drop
the carried primary weapon. The bot will respond like "Noooo..." & the player will
laugh :D .
>> "back to bots": The reverse version of "come back here" chat command. The player
typing this chat will warp to bot's location.

01/08/21
========

- Added a chat command to make a bot drop his primary weapon. Here is the updated
list of features & chat commands:
1. "Bots Lead The Way"= They will walk on their own to the saferoom. This one is
available on chat command feature & also when a player dies.
2. "Continuous friendly fire prevention teleportation"= when a bot gets shot by
accident, he'll suddenly teleport behind the players. The one causing the friendly
fire still gets the friendly fire count though (this is just to prevent continuous
friendly fire after all).
3. "Auto Revive Warp"= 10% chance to revive the dead survivors if killing special
infected, & 100% chance if killing a tank, & at the same time sending the revived
survivors back to the team no matter how far their corpses are. This works on both
survivor bots & players
4. "Bot Emergency Warp"= if bots are close enough to a tank or witch when taking
fire, they'll teleport behind survivor players.
5. Bots will start with magnum pistols (bot only). All survivors including players
will get pills on each round.
6. "Healthy Jump" = when jumping, survivor can boost +1 health buffer if their
health goes below 50.
7. When leaving the saferoom, survivors will get full ammo.
8. When rescued from closet, the rescued survivor will get a random Tier 1 weapon.
9. Chat Command Feature. This feature has some helpful commands within. The list of
commands includes the "Bots Lead The Way" & rising from the ledge & the "No Fall
Damage". List of chat commands:
>> "come back here" : This will make bots immediately teleport behind you.
>> "check there" : This will command all bots to check the area pointed on the
crosshair. Bots will immediately walk to the pointed location, but they just walk
there, without attacking any zombies around.
>> "reset order" : This is used to reset all bot commands (no.2) & makes bots
attack zombies like usual again.
>> "you lead" : This will make bots walk on their own to find the paths leading to
the saferoom ahead.
>> "stay close" : This command resets the "you lead" command, so bots will return
to the players.
>> "rise up" : This command makes the survivor rise from the ledge or release from
special infected's capture. However, the chance of activation is 10% , so you need
to spam until you really climb up or release yourself from special infected. This
can also makes you stand again when incapacitated.
>> "get primary" (bot only) : This command will give all bots random Tier 1 Weapons
(smg, pump shotgun etc) if they have no primary weapon.
>> "get secondary" (bot only) : This command will give all bots secondary weapons
based on the player typing the chat command only if the bots carry normal pistols.
So, if the player has melee as secondary, all bots will copy that melee as their
secondary.
>> "falldamage off" : This toggle command will enable the "No Falldamage". It means
that no matter how high you fall, you get no damage, except if you fall to instant-
death areas (deep water like in Swamp Fever, or the instant-death ground in No
Mercy). You'll still die if you fall there. However, the stats on the credit screen
will still show the original damage taken including the fall damage.
>> "falldamage on" : This toggle command will disable the "No Falldamage".
>> "bot no falldamage" : This toggle command makes only bots have "No Falldamage".
Everyone knows that bots are bad at climbing long ladders, so, this one will
protect bots from death for no reason. This 3rd mode is for those who still want to
play with falldamage enabled while at the same time preventing bots from dying from
falling from ladder etc.
>> "kill that bot" : This chat command will kill any survivor bot in your
crosshair. You don't need to write their name. Just aim your gun/ melee on a bot,
then type this on a chat. The bot will die instantly.
>> "no melee" : This chat command will disable bot melee weapon without console.
>> "one melee" : This chat command will enable one bot to pick a melee weapon
nearby (in case if you want to pick their magnum pistol :D ).
>> "two melee" : This will enable 2 bots to pick melee weapons nearby.
>> "drop primary": The player typing this chat will drop the carried primary
weapon.
>> "drop secondary": The player typing this chat will drop the carried secondary
weapon.
>> "drop grenade": The player typing this chat will drop the carried grenade, so
that other players can pick it.
>> "drop medkit": The player typing this chat will drop the carried first aid kit.
>> "you drop secondary": When aiming the crosshair at a bot, the aimed bot will
drop the carried secondary weapon. The bot will respond like "Noooo..." & the
player will laugh :D .
>> "you drop medkit": When aiming the crosshair at a bot, the aimed bot will drop
the carried first aid kit. The bot will respond like "Noooo..." & the player will
laugh :D .
>> "you drop primary": When aiming the crosshair at a bot, the aimed bot will drop
the carried primary weapon. The bot will respond like "Noooo..." & the player will
laugh :D .

01/05/21
========

- Added some chat commands to make survivors drop their weapons/ items. The dropped
weapons/ items consist of primary, secondary, grenade, and first aid kit. Players
can also force a bot to drop their secondary & first aid kit (primary will be added
later) via chat commands, just in case if you want to steal their magnum pistol
:D .
Notes: this drop mechanism uses item swap mechanism on original slots. So, it will
work as long as you don't swap item's original slots (like pistol should be on slot
2, molotov should be on slot 3, first aid kit should be on slot 4 etc).

- Slightly modified "get secondary" chat command mechanism to adapt the new chat
commands. Now if bots have no secondary, they can still get the copied secondary
from the players using this chat command.

- Here is the updated list of features & chat commands:


1. "Bots Lead The Way"= They will walk on their own to the saferoom. This one is
available on chat command feature & also when a player dies.
2. "Continuous friendly fire prevention teleportation"= when a bot gets shot by
accident, he'll suddenly teleport behind the players. The one causing the friendly
fire still gets the friendly fire count though (this is just to prevent continuous
friendly fire after all).
3. "Auto Revive Warp"= 10% chance to revive the dead survivors if killing special
infected, & 100% chance if killing a tank, & at the same time sending the revived
survivors back to the team no matter how far their corpses are. This works on both
survivor bots & players
4. "Bot Emergency Warp"= if bots are close enough to a tank or witch when taking
fire, they'll teleport behind survivor players.
5. Bots will start with magnum pistols (bot only). All survivors including players
will get pills on each round.
6. "Healthy Jump" = when jumping, survivor can boost +1 health buffer if their
health goes below 50.
7. When leaving the saferoom, survivors will get full ammo.
8. When rescued from closet, the rescued survivor will get a random Tier 1 weapon.
9. Chat Command Feature. This feature has some helpful commands within. The list of
commands includes the "Bots Lead The Way" & rising from the ledge & the "No Fall
Damage". List of chat commands:
>> "come back here" : This will make bots immediately teleport behind you.
>> "check there" : This will command all bots to check the area pointed on the
crosshair. Bots will immediately walk to the pointed location, but they just walk
there, without attacking any zombies around.
>> "reset order" : This is used to reset all bot commands (no.2) & makes bots
attack zombies like usual again.
>> "you lead" : This will make bots walk on their own to find the paths leading to
the saferoom ahead.
>> "stay close" : This command resets the "you lead" command, so bots will return
to the players.
>> "rise up" : This command makes the survivor rise from the ledge or release from
special infected's capture. However, the chance of activation is 10% , so you need
to spam until you really climb up or release yourself from special infected. This
can also makes you stand again when incapacitated.
>> "get primary" (bot only) : This command will give all bots random Tier 1 Weapons
(smg, pump shotgun etc) if they have no primary weapon.
>> "get secondary" (bot only) : This command will give all bots secondary weapons
based on the player typing the chat command only if the bots carry normal pistols.
So, if the player has melee as secondary, all bots will copy that melee as their
secondary.
>> "falldamage off" : This toggle command will enable the "No Falldamage". It means
that no matter how high you fall, you get no damage, except if you fall to instant-
death areas (deep water like in Swamp Fever, or the instant-death ground in No
Mercy). You'll still die if you fall there. However, the stats on the credit screen
will still show the original damage taken including the fall damage.
>> "falldamage on" : This toggle command will disable the "No Falldamage".
>> "bot no falldamage" : This toggle command makes only bots have "No Falldamage".
Everyone knows that bots are bad at climbing long ladders, so, this one will
protect bots from death for no reason. This 3rd mode is for those who still want to
play with falldamage enabled while at the same time preventing bots from dying from
falling from ladder etc.
>> "kill that bot" : This chat command will kill any survivor bot in your
crosshair. You don't need to write their name. Just aim your gun/ melee on a bot,
then type this on a chat. The bot will die instantly.
>> "no melee" : This chat command will disable bot melee weapon without console.
>> "one melee" : This chat command will enable one bot to pick a melee weapon
nearby (in case if you want to pick their magnum pistol :D ).
>> "two melee" : This will enable 2 bots to pick melee weapons nearby.
>> "drop primary": The player typing this chat will drop the carried primary
weapon.
>> "drop secondary": The player typing this chat will drop the carried secondary
weapon.
>> "drop grenade": The player typing this chat will drop the carried grenade, so
that other players can pick it.
>> "drop medkit": The player typing this chat will drop the carried first aid kit.
>> "you drop secondary": When aiming the crosshair at a bot, the aimed bot will
drop the carried secondary weapon. The bot will respond like "Noooo..." & the
player will laugh :D .
>> "you drop medkit": When aiming the crosshair at a bot, the aimed bot will drop
the carried first aid kit. The bot will respond like "Noooo..." & the player will
laugh :D .

01/04/21
========

- Changed fall damage mechanism. When the "No Fall Damage" is disabled, the normal
fall damage is now capped at 30 max, so, no matter how high you fall, you'll get
fall damage 30 or below. "No Fall Damage" still takes no damage when enabled.
- Simplified the chat commands for enabling/ disabling bot melee weapon. Here is
the updated list of features & chat commands:
1. "Bots Lead The Way"= They will walk on their own to the saferoom. This one is
available on chat command feature & also when a player dies.
2. "Continuous friendly fire prevention teleportation"= when a bot gets shot by
accident, he'll suddenly teleport behind the players. The one causing the friendly
fire still gets the friendly fire count though (this is just to prevent continuous
friendly fire after all).
3. "Auto Revive Warp"= 10% chance to revive the dead survivors if killing special
infected, & 100% chance if killing a tank, & at the same time sending the revived
survivors back to the team no matter how far their corpses are. This works on both
survivor bots & players
4. "Bot Emergency Warp"= if bots are close enough to a tank or witch when taking
fire, they'll teleport behind survivor players.
5. Bots will start with magnum pistols (bot only). All survivors including players
will get pills on each round.
6. "Healthy Jump" = when jumping, survivor can boost +1 health buffer if their
health goes below 50.
7. When leaving the saferoom, survivors will get full ammo.
8. When rescued from closet, the rescued survivor will get a random Tier 1 weapon.
9. Chat Command Feature. This feature has some helpful commands within. The list of
commands includes the "Bots Lead The Way" & rising from the ledge & the "No Fall
Damage". List of chat commands:
>> "come back here" : This will make bots immediately teleport behind you.
>> "check there" : This will command all bots to check the area pointed on the
crosshair. Bots will immediately walk to the pointed location, but they just walk
there, without attacking any zombies around.
>> "reset order" : This is used to reset all bot commands (no.2) & makes bots
attack zombies like usual again.
>> "you lead" : This will make bots walk on their own to find the paths leading to
the saferoom ahead.
>> "stay close" : This command resets the "you lead" command, so bots will return
to the players.
>> "rise up" : This command makes the survivor rise from the ledge or release from
special infected's capture. However, the chance of activation is 10% , so you need
to spam until you really climb up or release yourself from special infected. This
can also makes you stand again when incapacitated.
>> "get primary" (bot only) : This command will give all bots random Tier 1 Weapons
(smg, pump shotgun etc) if they have no primary weapon.
>> "get secondary" (bot only) : This command will give all bots secondary weapons
based on the player typing the chat command only if the bots carry normal pistols.
So, if the player has melee as secondary, all bots will copy that melee as their
secondary.
>> "falldamage off" : This toggle command will enable the "No Falldamage". It means
that no matter how high you fall, you get no damage, except if you fall to instant-
death areas (deep water like in Swamp Fever, or the instant-death ground in No
Mercy). You'll still die if you fall there. However, the stats on the credit screen
will still show the original damage taken including the fall damage.
>> "falldamage on" : This toggle command will disable the "No Falldamage".
>> "bot no falldamage" : This toggle command makes only bots have "No Falldamage".
Everyone knows that bots are bad at climbing long ladders, so, this one will
protect bots from death for no reason. This 3rd mode is for those who still want to
play with falldamage enabled while at the same time preventing bots from dying from
falling from ladder etc.
>> "kill that bot" : This chat command will kill any survivor bot in your
crosshair. You don't need to write their name. Just aim your gun/ melee on a bot,
then type this on a chat. The bot will die instantly.
>> "no melee" : This chat command will disable bot melee weapon without console.
>> "one melee" : This chat command will enable one bot to pick a melee weapon
nearby (in case if you want to pick their magnum pistol :D ).
>> "two melee" : This will enable 2 bots to pick melee weapons nearby.

01/02/21
========
- Added some chat commands to enable & disable bot melee weapon without console.
Here is the list of updated features & chat commands:
1. "Bots Lead The Way"= They will walk on their own to the saferoom. This one is
available on chat command feature & also when a player dies.
2. "Continuous friendly fire prevention teleportation"= when a bot gets shot by
accident, he'll suddenly teleport behind the players. The one causing the friendly
fire still gets the friendly fire count though (this is just to prevent continuous
friendly fire after all).
3. "Auto Revive Warp"= 10% chance to revive the dead survivors if killing special
infected, & 100% chance if killing a tank, & at the same time sending the revived
survivors back to the team no matter how far their corpses are. This works on both
survivor bots & players
4. "Bot Emergency Warp"= if bots are close enough to a tank or witch when taking
fire, they'll teleport behind survivor players.
5. Bots will start with magnum pistols (bot only). All survivors including players
will get pills on each round.
6. "Healthy Jump" = when jumping, survivor can boost +1 health buffer if their
health goes below 50.
7. When leaving the saferoom, survivors will get full ammo.
8. When rescued from closet, the rescued survivor will get a random Tier 1 weapon.
9. Chat Command Feature. This feature has some helpful commands within. The list of
commands includes the "Bots Lead The Way" & rising from the ledge & the "No Fall
Damage". List of chat commands:
>> "come back here" : This will make bots immediately teleport behind you.
>> "check there" : This will command all bots to check the area pointed on the
crosshair. Bots will immediately walk to the pointed location, but they just walk
there, without attacking any zombies around.
>> "reset order" : This is used to reset all bot commands (no.2) & makes bots
attack zombies like usual again.
>> "you lead" : This will make bots walk on their own to find the paths leading to
the saferoom ahead.
>> "stay close" : This command resets the "you lead" command, so bots will return
to the players.
>> "rise up" : This command makes the survivor rise from the ledge or release from
special infected's capture. However, the chance of activation is 10% , so you need
to spam until you really climb up or release yourself from special infected. This
can also makes you stand again when incapacitated.
>> "get primary" (bot only) : This command will give all bots random Tier 1 Weapons
(smg, pump shotgun etc) if they have no primary weapon.
>> "get secondary" (bot only) : This command will give all bots secondary weapons
based on the player typing the chat command only if the bots carry normal pistols.
So, if the player has melee as secondary, all bots will copy that melee as their
secondary.
>> "falldamage off" : This toggle command will enable the "No Falldamage". It means
that no matter how high you fall, you get no damage, except if you fall to instant-
death areas (deep water like in Swamp Fever, or the instant-death ground in No
Mercy). You'll still die if you fall there. However, the stats on the credit screen
will still show the original damage taken including the fall damage.
>> "falldamage on" : This toggle command will disable the "No Falldamage".
>> "bot no falldamage" : This toggle command makes only bots have "No Falldamage".
Everyone knows that bots are bad at climbing long ladders, so, this one will
protect bots from death for no reason. This 3rd mode is for those who still want to
play with falldamage enabled while at the same time preventing bots from dying from
falling from ladder etc.
>> "kill that bot" : This chat command will kill any survivor bot in your
crosshair. You don't need to write their name. Just aim your gun/ melee on a bot,
then type this on a chat. The bot will die instantly.
>> "no melee bot" : This chat command will disable bot melee weapon without
console.
>> "one melee bot" : This chat command will enable one bot to pick a melee weapon
nearby (in case if you want to pick their magnum pistol :D ).
>> "two melee bots" : This will enable 2 bots to pick melee weapons nearby.

12/30/20
========

- Added a new chat command to kill a bot, in case if you want to kill a bot for
certain reasons. Here's the list of updated features & chat commands:
1. "Bots Lead The Way"= They will walk on their own to the saferoom. This one is
available on chat command feature & also when a player dies.
2. "Continuous friendly fire prevention teleportation"= when a bot gets shot by
accident, he'll suddenly teleport behind the players. The one causing the friendly
fire still gets the friendly fire count though (this is just to prevent continuous
friendly fire after all).
3. "Auto Revive Warp"= 10% chance to revive the dead survivors if killing special
infected, & 100% chance if killing a tank, & at the same time sending the revived
survivors back to the team no matter how far their corpses are. This works on both
survivor bots & players
4. "Bot Emergency Warp"= if bots are close enough to a tank or witch when taking
fire, they'll teleport behind survivor players.
5. Bots will start with magnum pistols (bot only). All survivors including players
will get pills on each round.
6. "Healthy Jump" = when jumping, survivor can boost +1 health buffer if their
health goes below 50.
7. When leaving the saferoom, survivors will get full ammo.
8. When rescued from closet, the rescued survivor will get a random Tier 1 weapon.
9. Chat Command Feature. This feature has some helpful commands within. The list of
commands includes the "Bots Lead The Way" & rising from the ledge & the "No Fall
Damage". List of chat commands:
>> "come back here" : This will make bots immediately teleport behind you.
>> "check there" : This will command all bots to check the area pointed on the
crosshair. Bots will immediately walk to the pointed location, but they just walk
there, without attacking any zombies around.
>> "reset order" : This is used to reset all bot commands (no.2) & makes bots
attack zombies like usual again.
>> "you lead" : This will make bots walk on their own to find the paths leading to
the saferoom ahead.
>> "stay close" : This command resets the "you lead" command, so bots will return
to the players.
>> "rise up" : This command makes the survivor rise from the ledge or release from
special infected's capture. However, the chance of activation is 10% , so you need
to spam until you really climb up or release yourself from special infected. This
can also makes you stand again when incapacitated.
>> "get primary" (bot only) : This command will give all bots random Tier 1 Weapons
(smg, pump shotgun etc) if they have no primary weapon.
>> "get secondary" (bot only) : This command will give all bots secondary weapons
based on the player typing the chat command only if the bots carry normal pistols.
So, if the player has melee as secondary, all bots will copy that melee as their
secondary.
>> "falldamage off" : This toggle command will enable the "No Falldamage". It means
that no matter how high you fall, you get no damage, except if you fall to instant-
death areas (deep water like in Swamp Fever, or the instant-death ground in No
Mercy). You'll still die if you fall there. However, the stats on the credit screen
will still show the original damage taken including the fall damage.
>> "falldamage on" : This toggle command will disable the "No Falldamage".
>> "bot no falldamage" : This toggle command makes only bots have "No Falldamage".
Everyone knows that bots are bad at climbing long ladders, so, this one will
protect bots from death for no reason. This 3rd mode is for those who still want to
play with falldamage enabled while at the same time preventing bots from dying from
falling from ladder etc.
>> "kill that bot" : This chat command will kill any survivor bot in your
crosshair. You don't need to write their name. Just aim your gun/ melee on a bot,
then type this on a chat. The bot will die instantly.

12/29/20
========

- Added 3rd mode for "No Falldamage" chat command, & now the chat commands will
trigger player's laughter to indicate that the chat commands work. Here's the list
of features & chat commands:
1. "Bots Lead The Way"= They will walk on their own to the saferoom. This one is
available on chat command feature & also when a player dies.
2. "Continuous friendly fire prevention teleportation"= when a bot gets shot by
accident, he'll suddenly teleport behind the players. The one causing the friendly
fire still gets the friendly fire count though (this is just to prevent continuous
friendly fire after all).
3. "Auto Revive Warp"= 10% chance to revive the dead survivors if killing special
infected, & 100% chance if killing a tank, & at the same time sending the revived
survivors back to the team no matter how far their corpses are. This works on both
survivor bots & players
4. "Bot Emergency Warp"= if bots are close enough to a tank or witch when taking
fire, they'll teleport behind survivor players.
5. Bots will start with magnum pistols (bot only). All survivors including players
will get pills on each round.
6. "Healthy Jump" = when jumping, survivor can boost +1 health buffer if their
health goes below 50.
7. When leaving the saferoom, survivors will get full ammo.
8. When rescued from closet, the rescued survivor will get a random Tier 1 weapon.
9. Chat Command Feature. This feature has some helpful commands within. The list of
commands includes the "Bots Lead The Way" & rising from the ledge & the "No Fall
Damage". List of chat commands:
>> "come back here" : This will make bots immediately teleport behind you.
>> "check there" : This will command all bots to check the area pointed on the
crosshair. Bots will immediately walk to the pointed location, but they just walk
there, without attacking any zombies around.
>> "reset order" : This is used to reset all bot commands (no.2) & makes bots
attack zombies like usual again.
>> "you lead" : This will make bots walk on their own to find the paths leading to
the saferoom ahead.
>> "stay close" : This command resets the "you lead" command, so bots will return
to the players.
>> "rise up" : This command makes the survivor rise from the ledge or release from
special infected's capture. However, the chance of activation is 10% , so you need
to spam until you really climb up or release yourself from special infected. This
can also makes you stand again when incapacitated.
>> "get primary" (bot only) : This command will give all bots random Tier 1 Weapons
(smg, pump shotgun etc) if they have no primary weapon.
>> "get secondary" (bot only) : This command will give all bots secondary weapons
based on the player typing the chat command only if the bots carry normal pistols.
So, if the player has melee as secondary, all bots will copy that melee as their
secondary.
>> "falldamage off" : This toggle command will enable the "No Falldamage". It means
that no matter how high you fall, you get no damage, except if you fall to instant-
death areas (deep water like in Swamp Fever, or the instant-death ground in No
Mercy). You'll still die if you fall there. However, the stats on the credit screen
will still show the original damage taken including the fall damage.
>> "falldamage on" : This toggle command will disable the "No Falldamage".
>> "bot no falldamage" : This toggle command makes only bots have "No Falldamage".
Everyone knows that bots are bad at climbing long ladders, so, this one will
protect bots from death for no reason. This 3rd mode is for those who still want to
play with falldamage enabled while at the same time preventing bots from dying from
falling from ladder etc.

12/29/20
========

- Modified the falldamage mechanism. Now, survivor won't get instant death when
falling from very high place. The falldamage is also reduced to like 30% of normal
falldamage. However, survivor can still get incapacitated if falling from very very
high place.
- Added "No Falldamage" toggle feature on some chat commands. Here's the current
list of the chat commands:
1. "come back here" : This will make bots immediately teleport behind you.
2. "check there" : This will command all bots to check the area pointed on the
crosshair. Bots will immediately walk to the pointed location, but they just walk
there, without attacking any zombies around.
3. "reset order" : This is used to reset all bot commands (no.2) & makes bots
attack zombies like usual again.
4. "you lead" : This will make bots walk on their own to find the paths leading to
the saferoom ahead.
5. "stay close" : This command resets the "you lead" command, so bots will return
to the players.
6. "rise up" : This command makes the survivor rise from the ledge or release from
special infected's capture. However, the chance of activation is 10% , so you need
to spam until you really climb up or release yourself from special infected. This
can also makes you stand again when incapacitated.
7. "get primary" (bot only) : This command will give all bots random Tier 1 Weapons
(smg, pump shotgun etc) if they have no primary weapon.
8. "get secondary" (bot only) : This command will give all bots secondary weapons
based on the player typing the chat command only if the bots carry normal pistols.
So, if the player has melee as secondary, all bots will copy that melee as their
secondary.
9. "falldamage off" : This toggle command will enable the "No Falldamage". It means
that no matter how high you fall, you get no damage, except if you fall to instant-
death areas (deep water like in Swamp Fever, or the instant-death ground in No
Mercy). You'll still die if you fall there. However, the stats on the credit screen
will still show the original damage taken including the fall damage.
10. "falldamage on" : This toggle command will disable the "No Falldamage".

12/27/20
========

- fixed a bug on the feature when leaving a saferoom. Previously, only bots get the
pills. Now, players are included.

12/27/20
========

- Added a new chat command, "get secondary". Here's the current list of chat
commands:
1. "come back here" : This will make bots immediately teleport behind you.
2. "check there" : This will command all bots to check the area pointed on the
crosshair. Bots will immediately walk to the pointed location, but they just walk
there, without attacking any zombies around.
3. "reset order" : This is used to reset all bot commands (no.2) & makes bots
attack zombies like usual again.
4. "you lead" : This will make bots walk on their own to find the paths leading to
the saferoom ahead.
5. "stay close" : This command resets the "you lead" command, so bots will return
to the players.
6. "rise up" : This command makes the survivor rise from the ledge or release from
special infected's capture. However, the chance of activation is 10% , so you need
to spam until you really climb up or release yourself from special infected. This
can also makes you stand again when incapacitated.
7. "get primary" (bot only) : This command will give all bots random Tier 1 Weapons
(smg, pump shotgun etc) if they have no primary weapon.
8. "get secondary" (bot only) : This command will give all bots secondary weapons
based on the player typing the chat command only if the bots carry normal pistols.
So, if the player has melee as secondary, all bots will copy that melee as their
secondary.
.
- Added a new feature about refilling ammo & pills when leaving saferoom. Now, on
each round survivors will get pills by default, & if they leave saferoom, they'll
refill their ammo to max.

12/26/20
========

- Added a new chat command. Here is the current list of chat commands:
1. "come back here" : This will make bots immediately teleport behind you.
2. "check there" : This will command all bots to check the area pointed on the
crosshair. Bots will immediately walk to the pointed location, but they just walk
there, without attacking any zombies around.
3. "reset order" : This is used to reset all bot commands (no.2) & makes bots
attack zombies like usual again.
4. "you lead" : This will make bots walk on their own to find the paths leading to
the saferoom ahead.
5. "stay close" : This command resets the "you lead" command, so bots will return
to the players.
6. "rise up" : This command makes the survivor rise from the ledge or release from
special infected's capture. However, the chance of activation is 10% , so you need
to spam until you really climb up or release yourself from special infected. This
can also makes you stand again when incapacitated.
7. "get primary" (bot only) : This command will give all bots random Tier 1 Weapons
(smg, pump shotgun etc) if they have no primary weapon.

- Added a new feature when rescued from closed. Survivor that is rescued from
closed now has random Tier 1 weapon.
- Optimized the merciless mode more.
- Fixed few bugs about errors on console (the error had no effect on the mod in the
previous version though).

12/25/20
========

- Added a chat feature with some commands within. Just press "Y" or type on the
console "say xxxxxx" like when you chat with other players. Unlike the mods with
admin system or scripted mode, this chat feature is simply generated from
"OnGameEvent" function. This works on any modes, & doesn't conflict with other
commands in mods with admin system or scripted mode. Here is the list of the
commands:
1. "come back here" : This will make bots immediately teleport behind you.
2. "check there" : This will command all bots to check the area pointed on the
crosshair. Bots will immediately walk to the pointed location, but they just walk
there, without attacking any zombies around.
3. "reset order" : This is used to reset all bot commands (no.2) & makes bots
attack zombies like usual again.
4. "you lead" : This will make bots walk on their own to find the paths leading to
the saferoom ahead.
5. "stay close" : This command resets the "you lead" command, so bots will return
to the players.
6. "rise up" : This command makes the survivor rise from the ledge or release from
special infected's capture. However, the chance of activation is 10% , so you need
to spam until you really climb up or release yourself from special infected. This
can also makes you stand again when incapacitated.

- Jumping now can give health buffer +1, but only if your health & health buffer
are below 50.

12/25/20
========

No revision notes have been added by the developer.

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