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STR DEX CON INT WIS CHA PROFICIENCY WALKING HEAL CURRENT MAX TEMP
20 14 16 8 14 14 +3 30 ft. 68 / 68 --
BONUS SPEED INSPIRATION
INSPIRATION DAMAGE HIT POINTS
+5 +2 +3 -1 +2 +2
DEX +2 WIS +2
DEX Acrobatics +5 +7 18
CLASS
or Vulnerabilities
Attack, Cast a Spell, Dash, Disengage, Dodge, Grapple, Help, Hide, Improvise,
WIS Perception +2 Ready, Search, Shove, Use an Object
ARMOR
Heavy Armor, Light Armor, Medium
CHA Performance +2 Superiority Dice
Armor, Shields
You learn maneuvers that are fueled by superiority dice. Maneuvers enhance an
CHA Persuasion +2
attack in some way. You have 4d8 superiority dice per short rest.
WEAPONS
Martial Weapons, Simple Weapons INT Religion -1 / Short Rest