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Monster Rancher 4 – FAQ/Walkthrough


PlayStation 2

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FAQ/Walkthrough by Frowdo
Version: 1.0.2 | Updated: 10/27/2004

Add Line Breaks.Monster Rancher 4 FAQ/Walkthrough

By Frow
Created: 2/08/2004
Last Updated: 2/08/2004
Version: 1.0.2

I. Introduction
A. About The Game
B. Legal Info
C. About This Guide

II. The Game


A. Getting Started
B. Competing In Togle
1.Getting The Farm
2.To Battle
3.Multi-Monsters
3.Togle Cave
4.TeeTee's Epic Battle
C. Set Sail For Ryuwn & FIMBA
1.Getting The Runaround
2.Welcome To The Jungle
3.Moving Up in the World
D. Mecha Monsters and Toble
1.Bungle In The Jungle
2.Toble

E. Vizley/Elivez

F. After You Win

III. Lists
A.Ranch Upgrades
B.Traits List
C.DVD/CD List

IV. FAQ

V. Summary

I. INTRODUCTION

A. - About The Game

Monster Rancher 4 is the latest in the Monster Rancher series from Tecmo.
Much like past versions you get control of a small ranch and build it up, 
while also raising monster(s). The monsters you can either get from in-game,
or pull them off DVD's and CD's. Half the fun of Monster Rancher is putting
in your favorite discs and seeing what you get from them. Unfortunatly all
Xbox, all GameCube, and all PC games will give you the same type of monsters.
There are 328 different monsters in the game, think you can discover them all?
 
BOOKMARK
B. - Legal Info

Copyright 2004 by Jason Renfrow

This FAQ was created and is a copyright by Frow. This FAQ is intended for
private use and should not be altered in anyway. At this time the only web
sites given permission to host this FAQ is/are:

gamefaqs.com
Supercheats.com
Neoseeker.com
Cheats.de
Honestgamer.com

Any site wishing the use of my FAQ must:

1. Ask me permission
2. Must not alter anything
3. Must give me credit for my work

Any violation is against Internation Copyright Laws.

All trademarks belong to their respective owners.

C. - About This FAQ

One thing that I will make perfectly clear before we get to far into this
FAQ. This FAQ is not made to spoil the story. Only slight spoilers exsist.
However, this FAQ is here to help outline a training regiment to get your
monster in fighting shape for the story and afterwards as well. As with past
Monster Rancher games half the fun comes after the story has been completed.
As a result of this you may or may not get the same results as me. Since you
get a random ammount of skills per excersise this may not work 100% for you,
but following this guide should get your pretty close.

This guide is version:

Version 1.0 - Created guide, posted guide

II. THE GAME

A. - Getting Started

When you first start up the Monster Rancher 4 game you get to watch a very
lovely anime cut screen and then get to choose one of three options: New,
Load, VS. Mode. Of course we are going with New, and thus we begin our
journey.....

When you first start some woman by the name of TeeTee is screaming at you.
Much like your character in the game, no one has any idea what is going on.
An older gentleman by the name of Cesare from the town shrine and tries to
find out what's going on. Teetee tries to get him to jail you, then storms
off. Cesare asks your name and tries to find out more about you. You tell
him your name is Phayne (or whatever you picked) and you have been expelled
from the elite school, and apparently only one, Elives. Elives is known for
training the best monster trainers in the world. Cesare sees somthing in you
and decides to ask you to tend a small ranch he has in Togle.

B. - Competing In Togle

[1] - Getting The Farm

Of course you accept his proposal and off we go. At first glance the ranch
really isn't that much. You get a house, a hut, and an assistant. Here we
meet Yuri, the daughter of the Item Shop store keeper. She's going to be your
assitant, congrats. We also meet for the first time your monster. His name
by default is Garu and his breed is Garu for the primary and Garu for the
secondary. From now on I'll show names and breeds like so:

GARU 
(Garu/Garu)
Pow 185 Acc 155 Int 95 Spd 150 Lif 120 Def 135
As you see below the name and breed is the starting statistics of your
 monster, let's go over those real quick. 
BOOKMARK

POW = Power, This stat basically determines how much strength your monster
has. POW based attacks will do more damage.

ACC = Accuracy, This will determine what your chances of landing a blow are.

INT = Intellegence, This stat determines how much damage you will do with an
INT attack.

SPD = Speed, This determines how fast your monster is of course. The faster
he is, the faster he attacks.

LIF = Life, How many hit points your monster has.

DEF = Defense, the higher your defense the less damage you will take from a
hit.

At this point there isn't much to do with your monster. You're going to want
to train your monster to get him ready for competitions. Looking over your
monster and his attack types you'll notice he has a high POW and also has
several POW attacks. We are going to go with a tried and true template that
most people who play this game use. That is getting your POW and ACC as high
as possible while raising all other stats to at least level 10. Keep in mind
one thing for when you start raising other monsters in the future. If you
raise a monster that has mainly INT type attacks and a high INT then instead
of going with POW and ACC you'll want to go with INT and ACC. A Pixie would
be a fine example of this. By design Pixies are physically weak, however have
high intellegence therefore make better INT than POW monsters. Make sure you
PRAISE your monster when he does good and SCOLD him if he isn't doing what he
needs to do. By building a bond with your monster he will follow your
commands, a monster that has no bond with it's master will easily be defeated.

Over the next month you won't be able to battle, but your door will be open to
severl visitors. Take this time to set up a good training schedule. I would
go with training excersises that will raise DEF, LIF, and SPD. In the early
days training will take very little out of your monster so take advantage of
this. On your schedule I would go in and set 3 training excersises in a row
followed by a REST day. My suggestion would be:

Intellegence Training
Life Training
Defense Training
===Rest Period===
Speed Training
Life Training
Accuracy Training

By doing this you can get your lower stats up to level 10 quicker and can get
your ACC up close to you POW pretty quickly. I wouldn't concentrate on INT
too much as you will only have one INT attack at the begining of the game and
will only get about 1-2 more if that many.

Now during this time my schedule isn't automatic, keep a close eye on your
monster's Tiredness guage. If after the second week it is close to 30% or
higher, DO NOT TRAIN the next week. REST. If your monster is tired,
frustrated, or hungry they will not gain much. At this time I would also say
that you should feed them when they get close to 50% on their Hunger bar.
Feed your GARU only potatoes. They are filling and won't make your GARU a fat
pig.

[2] - To Battle

After going through all your new stuff and learning about RIO, Yuri will show
up with her pet monster:

Meowzer
(Mew/Mew)

Here you will learn the basics of battle, so pay attention. By next week you
can battle. At this time you can only do E Rank competitions and you cannot 
to Offical ones till you win 3 of the other competitions. There are six
levels of competition:
S Rank - Highest Level
 AB Rank 
Rank BOOKMARK
C Rank
D Rank
E Rank - Lowest Level

In your CALENDER schedule the next 3 competitions, this way you can see on
your SCHEDULE when they are coming up. It's usually a good idea to rest on
the week before or after a competition. If your monster has about 25%
tiredness on the week before a competition REST if it's lower then go ahead
and do your training and REST on the week after your competition. You want to
definatly make sure you monster has a close to no hunger. If your monster
gets injured you might not see it for a while and by the time you get it might
be pretty hungry. Before you start fighting we need to go over something.
During a match when certain critera are met, your monster or the opponents
monster will use some special abilites. Here is a list of a few of those:

BULLISH: Monster will not obey commands and will move towards opponent.
Depends on their personality and bond.

TIMIDLY: Monster will not obey commands and will not move. Depends on their
personality and bond.

GUARD: If you can manage to live through 3 hits, your monster will take less
damage.

COMPOSED: If you can land a couple consecutive hits then your monster's Guts
meteter will regenerate faster and you'll move faster.

FURY: This tends to happen when a monster takes a hit that knocks their HP to
a fairly low level. The monster will deal more damage and critical more often.

NILVA: This happens when a monster is repeatadly dodges an attack. The


monster will dodge the opponents current range attacks more easily.

FINAL GUTS: The most annoying ability. Even after taking fatal damage
sometimes monsters will come back with 1-3 hitpoints.

These "ABILITIES" should not be confused with a monster's attacks that cause a
status change. These abilites can happen during any battle, where as a status
change can only occur when an attack that deals that status change lands and
only randomly. Here are examples of those status changes:

POISON: 1% of opponents current hitpoints are lost per second.

SEAL: One of the monster's range of attacks cannot be used.

PALSY: Reduces evade.

SLOW: Slows down monster, making it easier to hit.

You should be ready for your first competition. This should be pretty easy as
should the next few. Remember that your best stat is POW so attack with POW
attacks. The best one is the long range fire wheel attack. It does an insane
ammount of damage. For the next couple of competitions you should keep the
same idea in mind. Start trying to formulate a stragty when fighting and know
your strengths. The game doesn't get much easier than where you are now.
Before your 3rd competition check your monsters stats, is INT, LIFE, DEF, or
SPD above level 10? If so replace it with POW, if more than one is above 10
then replace the other one with ACC. As soon as all of these are about level
10 we will be switching to only POW and ACC for the rest of the monster's life
span. Go ahead and enter the third comepetition, much like the earlier two it
shouldn't be too hard at all. As of now you should have 3 E Rank wins under
your belt, if not keep entering competitions until you have 3 wins. Once you
have 3 wins you'll need to schedule to join the E RANK OFFICIAL CUP. Your
same stragety should work here. It should be a breeze. If not work out until
your stats get up there, it's a really good idea not to waste time building up
your rank, as your monster only lives so long.

Congradulations, you are now the proud parent of a D ranked Monster. Much
like when you first started the game, a lot is going to happen at once. Yuri
will leave to go back to her family's ITEM SHOP. Of course you'll need a new
assistant and RIO will gladly apply for the job. THEN, yes there is more, 
Pollock will show up at your doorstep. He makes and sells training gadgets.
The gadgets will help upgrade your monster's skill points faster, but will
also make them tired faster. If you have the money, which you should, you can
buy a few of them for about 2k each. I would suggest the POW and ACC
 gadgets. RIGHT NOW! You'll need to alter your training schedule. With the 
new training gadgets you'll need to change from 3 trainning weeks in a row to BOOKMARK
two. This way the extra Tirdness of the new gadgets won't wear them out too
quickly. Also keep in mind that only one monster may use a particular
training gadget in a week, so you may have to alternate. For a new schedule I
would suggest either:

LV. 2 POW Training


LV. 2 ACC Training
===REST=====
LV. 2 ACC Training
LV. 2 POW Training
===REST=====

or if you find your monster tires out too quickly then do:

LV. 2 POW Training


LV. 1 ACC Training
====REST=======
LV. 2 ACC Training
LV. 1 POW Training
====REST========

[3] - Multi-Monster

Next, Cesare will come knocking at your door and say that he thinks your GARU
looks lonely and that he should have friends. He will bring a young man to do
free work on your ranch. His name is Yu and he's a contractor. After one
week he will give you a better house and better monster pen. You can now have
more training gadgets and can train up to 3 monsters at a time.

This is what we have been waiting for. After waiting a week you should be
able to place your new house and pen. Now we get to visit the SHRINE!
Immedialy you should go there and start trying to get monsters. Check every
DVD/PS2/PSX/CD you have till you find a couple monsters you can live with.
Keep in mind that different breeds of monsters have different strenghts.
Choose something that suits you and your personality best, but also make sure
you have a varity. Different breeds learn different abilities that will help
you in different ways. If you can get a Jell from one of your CD's KEEP IT,
I'll tell you why later. After you have 3 start them on a training schedule.
Keep in mind what I said earlier about their INT and POW. A schedule like the
one I had earlier should work. As for fighting I would suggest taking your
GARU as far up in the ladder as possible, he'll probably make a RANK A easy,
have one be your replacement for him should he ever get injured or need to
retire, and finally have one that you keep at a low rank. Why keep one at a
lower rank you ask. The higher in rank a monster is the less competitions
there seem to be. So if you keep an E RANK monster around. He can continue
to win, win, win. Brining you in money, fame, and some dinner too. It'll also
fill in days when you don't want to explore or go to town, and if there isn't
a higher level competition going on.

[4] - Toggle Cave

Soon after this the final new thing to be unlocked will show up. A mysterious
cave will pop up out of nowhere right on your ranch. When you decide to
investigate a man by the name of Mr. K will pop out of nowhere and ask you to
explore for him.

After entering the cave a tutorial will start up telling you about
adventuring. Despite how repetative it is, adventuring is the best thing you
can do for your monsters. You may have noticed an Adventuring level on your
monster's page. Each level you earn by defeating wild monsters in the cave
will grant you new traits like:

FIRE LORE: Increased Fire DMG and Add Fire to Attacks.


CAVE SEARCH: Be able to search little caves while adventuring.
HYPER BEAM: Increase damage of beam attacks.

You can also get new moves this way as well as some items. Remeber earlier
when I said if you can find a Jell, keep it, here's why. They are one of
only 2 breeds that can learn every type of adventure trait you can get. This
makes them excellent treasure hunters. On this trek into the cave you'll only
need to go to the 2F and you will find a STONE TABLET. This will end your 
trek and return you to your ranch. Pollock will show up saying that he let
himself in and was waiting for you. Have him APPRAISE the STONE TABLET and
he'll make a Level 3 Training Gadget. This gadget when complete will cost a
little more than the previous and will also raise one stat high, while
 lowering another one and also increasing your tiredness. An example would be 
the one I recieved: BOOKMARK
Flying Target
^^Accuracy VLife VVTiredness

* ^Is increase/ V is decrease

As of now you can go adventuring on any free weekend you have, and as soon as
you can you need to go again. This time you'll go down to about the 3rd Floor
where you'll find a stone. The stone is a Gaia Stone and RIO will have an
interaction with it. You'll learn that bad things happened in the past with
monsters. That's about it, now you'll leave again. After you've done this,
guess what, you'll have to go adventuring again.

Soon after you'll learn that Training Gadgets all over aren't working because
the cause of their power, Geoctye, is running low. Your Sprit Tree will tell
you that he feels that something is sucking the life out of him from his
roots. This is a tip that you need to once again adventure into the Togle
Cave. Until you go here you won't be able to raise in rank, so the sooner you
go the better. Up until now you need to have your 3 monsters on a regular
schedule, building them up. Head back down to the cave, this time you'll go
even deeper than before. At the end you'll meet the culprit. His name is
Shiden, his breed is a Raiden. Apparently something woke him up and he needed
to eat some Geonyte, but he is overeating and refuses to go back to bed. This
will be your first boss battle, good luck. This boss is fairly easy, however
unlike your earlier battles this one will drag out a little longer because his
defense and HP. Just keep hitting him until he goes down. Hopefully you were
able to make it with at least 2 if not all 3 of your monsters down to him. If
you lose to him, no worries, you can go next week or any week after that until
you do beat him. When you finally do beat him several more thing will all
happen at once. You'll learn a bit more about RIO's special talents, you'll
be able to get Raidens from CD's now, and you can fight in OFFICIALS CUPS
again.

When you get back Cynthia from the ASSOCIATION will show up with an increase
in Breeder's rank to B. This will let you do more things with your monsters
during free time.

[4] - TeeTee's Epic Battle

Now that you've put to sleep the Raiden and everyone's Spirit Trees are back
in working order you can once again fight in OFFICIAL CUPS. As soon as the
next one is up it might be a good idea to try it out. If you have kept your
monsters on a decent schedule you should really have no problems with this
battle, especially after visiting the Togle Caves three times. You're first
few battles will be easy wins, then when you get to the last battle you'get to
fight TeeTee's monster, KELARINO. This fight might be a tiny bit more
difficult, but nothing you can't handle. Afterwards she gets all mad and
storms off. Congrats, you are now have a RANK C monster. At this point
several people are saying to go to Ryuwin. Not long after RIO will inform you
that a ship is pulling up next to your ranch. A man by the name of Gunwhale
will graciously give you a ship by the name of the Sardine. With this you can
now go to Ryuwin and you unlock the HARBOR in Togle. You can visit the Harbor
and talk to Gunwhale and even get a free fish.

[C] - SET SAIL FOR RYUWN & FIMBA

[1] - Getting the Runaround

On a free weekend you need to head over to Ryuwn. There you'll meet a couple
of old classmates, only one is really important. PHILIA is an up and coming
trainer that you'll be spending some time with over the next couple of weeks.

After seeing the stadium in Ryuwn you'll need to go to their local


ASSOCIATION. You'll meet a man by the name of Pierre who will make you make
an apointment before you can talk to him. This is a great time to get your
monsters in shape. This is one of the better times you can train as you can't
do much for a while. Coming back the next week won't make matters any better
as he still won't let you join because you don't have a breeder's liscense.
Walking out the only thing that could make this week worse is what happens 
next. TeeTee shows up, spouts some hateful stuff, and runs over an old lady.
Being the gentleman you are you help MAURO home. Not long after getting her
home Philia will show up and she'll convince you to go get HEALING MUSHROOMS
from the Togle Caves. This time you'll need to go down to the 4th floor. The
 mushrooms will be in an empty room. Stepping into the middle of the room will 
start a cut scene and a boss battle. This battle is nothing, so just beat it BOOKMARK
down and leave. After you go back to Ryuwn and give them the mushrooms you'll
no longer be able to go to MAURO's house, but you'll meet MR. KARNAB, or Mr. K
from when you first could go to the Togle Caves. He'll let you into the Ryuwn
competitions and give you a breeder's licsense if you will go find some JUNK
from KALAGIRI JUNGLE. When you get back to your ranch Philia will show up and
teach you about COUNTERS and TEAM BATTLES. COUNTERS basically allow you the
chance to guess what type of attack the opponent will launch, and if you guess
right you hit them instead. However once you use a COUNTER if you miss the
counter you won't be able to dodge the attack. Occasionally special battle
cirumstances will appear and give you special abilites. You'll also learn
about TAG TEAM battles when TeeTee shows up and wants to battle you. This is
a breeze, simply wait till a TEAM UP bar fills up, and if you connect with an
attack another one of your monsters will follow up with an attack as well.
The TEAM UP bar is the small red bar under your backup monster's name. You
can now also use TEAM COMBO's. These occur when you have the right kind of 3
different monsters with you in a TAG BATTLE. When TEAM UP occurs attack, and
sometimes special things will happen. Occasionally you'll be able to heal all
team mates, or have all three team mates attack. The down side is all your
monster's guts will drop to 0. Now that we have all this cleared up, we move
on to the jungle.....

[2] - Welcome to the Jungle

Much like the earlier Togle Caves expierence, don't expect that you can get
this in one pass. One thing we need to go over that's pretty important. By
now your GARU, at least, should of filled up or is close to filling up his
TRAITS. You can replace old traits new traits. When you have a full traits
list and you earn a new trait it will ask you if you want to get rid of the
new trait, say no, and it will ask you if you want to replace it with and
older one. This is a great way to get rid of useless traits that some
monsters start with. For example, GARU has a trait called HYPER BEAM. This
strengthens BEAM type attacks, well I've looked and can't seem to find any
BEAM type attacks for him. So it might be a good idea to replace it. A
decent replacement might be WIND LORE. This will increase fire damage, and
add WIND ELEMENT attacks to your moves. If you have FIRE LORE, which you
start out with, WIN ELEMENT should boost the power. Not to mention that
several of your best attacks are fire based.

As for the jungle itself. It's pretty much exactly like Togle Caves, maybe a
bit prettier. The battles should still be pretty easy even if they are
stronger monsters. There are a few new obstacles however. This first trip
here is a breeze, head down to the 3rd Floor and you'll find another GAIA
STONE. RIO will have an interaction with it much like her first one and
you'll leave.

IMPORTANT!!!!
If you want to use the jungle to earn levels, do it NOW! After your next
quest it will be locked off for a little while. Togle Caves will still remain
open, however, so it's up to you. Leave before the 5th Level to keep it
open. The best place would be at level 4, when you are about to go to level
5. That way you don't lose any of your precious life span.

Anyways, you still haven't found the JUNK that Karnab was looking for so
you'll need to make another trip down to Kalagiri. This time you'll need to
go down to the 5th Level. Yet another boss battle will occur, he's much
harder than previous ones, but you should be able to beat him. He seems kinda
like a Treant. Anyways after defeating him he'll drop some junk that you can
collect. It resembles a pirates hook. Take the hook to the Ryuwn association
and he'll make you jump through one last hoop. You must defeat Philia, which
really isn't that hard. I kinda get the feeling she's holding back.
Defeating her will get you the Breeder's Rank of B, it will also allow you to
join in battles at Ryuwn and FIMBA competitions. Once again Cesare will hire
Yu to come build up your house and pen. You now have the best house and pen
you can have. You get to keep a total of a whole 5 monsters now. This is a
REALLY good time to get them and start them on a schedule. The same schedule
should fit any monster.

[3] - Moving Up In The World

Do you think they could make you jump through anymore hoops, from now on there
isn't as much story or tutorial, but pure battle, rest, adventuring, and
training. Now you need to fight in the OFFICIAL RANK C competition. This
will be much harder than previous fights, so you may want to level up a little
while first. When you finally do compete you'll blow through your usual 
weaklings to get to Gramm's monster:
Dodongo
(Golem/???)
 POW: N/A Acc N/A Int N/A Spd N/A Lif 355 Def N/A 
BOOKMARK
A good stragety is to not COUNTER. When you COUNTER if you miss then they
will hit you for sure. He'll miss most the time anyways, so just hope you can
evade and try to land as many blows as possible.

Defeat him and you'll have a B RANKED Monster! With a new rank comes new
responsabilities and that leads us to....

[D] - MECHA MONSTERS AND TOBLE

[1] - Bungle in the Jungle

After getting your monster's B rank Karnab stops by your ranch to ask you a
huge favor. He wants you to go back to Kalagiri Jungle because several
trainers and an Investigation Team went missing down there. Before you go, go
to town and stock up on food. Don't get things like BEEF, FISH, or any
sweets. Stick with vegtables, especially potatoes. You should have a
buttload of money now so feel free to get 50 of each thing you want. Now,
back to the offter of helping him out. Of course you offer your services and
on a free weekend you go.

You'll need to take your 3 best monsters or else you won't make it. This time
you'll have to go 7 levels down and there are plenty of chances to lose a
monster. Levels 1-4 are pretty basic. You'll meet some pretty lame and easy
monsters so you shouldn't have too much trouble. HOWEVER, levels 5-7 are
pretty hard. The monsters here have a definate increase in power and
strength. As long as you got your 3 best monsters like I mentioned earlier,
you should be able to make it.

Your objective is on level 7 as mentioned earlier. Of course you have to face


a boss battle. A huge monster with a hook hand and a patched eye will drop
down. He'll talk about how people are trying to fuse machines with monsters.
RIO and yourself try desperatly to get him to believe that you aren't the kind
of person that would do such a thing, the only thing that will change his mind
is a battle. This boss it like Dodongo, whome you fought in the Official C
Rank Cup. He is deadly if he connects with anything, but has a tendancy to
miss. His stats are:

Don
(???/???)
POW: N/A Acc N/A Int N/A Spd N/A Lif 388 Def N/A

The next week you get a letter from Karnab. Visit the Monster Association in
Ryuwn and he'll give you a B Ranking for breeding. RIO will question him
about monster with modifications, but he says he doesn't know anything and
ducks out. Philia will tell you to check out Toble to see if you can find out
more about this...

[2] Toble

As soon as you visit you'll meet a former classmate by the name of Wit.
You'll need to go to the University later on and meet him, and his assistant
Teetee?! You'll need to return the following week to the association. When
you visit the association again you'll meet another former classmate of yours,
Diehl. Unlike the other ones you've met so far he by far is not your
favorite. You'll challenge him to a bout which will happen later on in the
story. You'll need to make a stop by at the Bugle Inn to continue your
investigation. You'll find out about something strange happening to Mocchi.
As you can probably guess doing the following tasks will unlock Mocchi's to be
taken off CD/DVD's. After returning home Philia will again show up, but this
time with a Mocchi, more of Phayne is revealed. TeeTee will again visit your
ranch and want you to visit Wit.

Go back to University at Toble and you'll recieve a Magic Medal, this will be
importation soon. Soon after Doctor Talt will visit you once again, and again
someone will be talking about Mocchi, personally not my favorite monster.
Soon after Swift, basically an upgrade of Polloch will show up. He'll let you
replace an older training gadget with a Magical one since you have a Magic
Medal. Pick a gadget that will help the monster types you like, listed in a
later section I have a list of all gadget types.

A little while later you'll need to return to Toble and get an update about 
the whole Mocchi thing. You'll need to go back to the Bugle Inn and talk to
Chiho again. You'll also meet the stray monster hunter, Cortes. Now you'll
get a Mocchi doll that will help you investigate Kalagari Jungle even further.

 Now that, that is all out of the way, you can finally start working on getting 
to A Rank, start doing some competitions. As long as you've been leveling BOOKMARK
your monsters like you've supposed to have been, the competitions should be a
piece of cake to you. If you find you are having trouble then you might want
to spend some time training. As soon as you are ready let's go for the
OFFICIAL B RANK CUP.

Rank B Cup is pretty difficult, you'll battle your usual assortment of


faceless trainers till you finally get to Diehl. This would hardly be worth
mentioning if what happens next wasn't so important. His monster is:

BALBOA
(Durahan/???)
POW: N/A Acc N/A Int N/A Spd N/A Lif 333 Def N/A

His monster seems to have a pretty high defense, hit him with your best stuff
and as much as possible, because he hits hard too. Diehl will call you a
cheater and talk about how your in with Wit. It's kinda obvious now why
Phayne doesn't like him to much isn't it. However now you'll finally get to
go back to....

[E] - VIZLEY/ELIVEZ

The final area in the game will be unlocked with Vizley, so you are really
close to beating it, but your fiercest competition is about to unfold. As you
can probably tell the story is getting a little thin here as of late, but hang
in there. The first thing you need to do is meet Casa at Elives School.
You'll finally figure out why Phayne was expelled from school. There really
isn't much else to do in Vizley besides the school and hospital. Head back
home. Cynthia will be at your doorstep, eager to give you your A ranking as a
breeder.

You'll once again need to venture into the depths of the jungle. This is the
last time that you HAVE to go adventuring. The enemies will be VERY tough on
the way down so make sure you bring your best. This time your boss is on the
6th floor, and once again in an empty room. You'll have to find Gera's
monster:

DeviMadillo
(Madillo/???)
POW: N/A Acc N/A Int N/A Spd N/A Lif 241 Def N/A

Much like all Madillo's he can take quite a few hits before going down for the
count. Hang in there and just try to connect with as many blows as possible.

After returning to your ranch a series of visits will occur, nothing that is
spectacular. However, now that you've beaten Geras, Mocchi's are now unlocked.

Now it's a race to the finish line. Your GARU is probably getting really old,
real quick. There is no time to fool around. You MUST get to rank S ASAP
that means no loses.

To get oh so close to beating the game you need to advance to S Rank. Much
like every other rank you'll go through several faceless trainers till you
get to Wit. His monster is near unbeatable and is:

SPARTACUS
(Ripper/?)
POW: N/A Acc N/A Int N/A Spd N/A Lif 371 Def N/A

As you can probably guess he isn't the easiest person in the world to beat,
but it can be done as long as you've been leveling up your monsters or have
combined high level monsters and trained their offspring up well.

At this point more thing will open up such as the Karewa and Volcano areas,
complete these to unlock the Zan and to beat the game.

[F] - AFTER YOU WIN

After you beat the game, including the Mocchi, and volcano sidequests) two
additional options become available. +Adventuring and the Phoenix. The
+Adventuring makes all the caves much longer and much harder. We are talking
about S Class random encounters. However the rewards are great. Instead of
silly glasses, and silver coins we are talking major loot, including Rainbow
Discs that can be appraised at The Shrine. These will fill in the rare 
(___/???) breeds.
The Phoenix on the other had is a bit tougher, well not really. Just wait two
weeks and a feather will magicly show up. A phoenix will come and ask you to
 raise phoenixs. At this point Phoenix's are unlocked. 
BOOKMARK

III. Lists
[A] - Ranch Upgrade List

[Houses]

[Poor House] - (2X2) Beginning house, holds up to 4 training gadgets.


[Normal House] - (2x2) First upgrade, holds up to 8 training gadgets.
[Great House] - (3x3) Best house, holds up to 16 training gadgets.

[Huts]

[Poor Hut] - (2x2) Beginning Hut, holds 1 monster.


[Normal Hut] - (3x3) First upgrade, holds up to 3 monsters.
[Great Hut] - (3x4) Best Hut, hols up to 5 monsters.

[Level 1 Training Gadgets]


No Gadgets Available. Basically your monsters plays by itself.

[Level 2 Training Gadgets]

[Sandbag] - (1x2) ^^ POW, ^^ Tiredness, V Fullness


[Book] - (1x2) ^^ INT, ^^ Tiredness, V Fullness
[Target] - (2x3) ^^ ACC, ^^ Tiredness, V Fullness
[Trampoline] - (1x1) ^^ SPD, ^^ Tiredness, V Fullness
[Tub] - (1x2) ^^ DEF, ^^ Tiredness, V Fullness
[Life Blade] - (1x1) ^^ LIF, ^^ Tiredness, V Fullness

[Level 3 Training Gadgets]

[Rock] - (2x2) ^^ POW, V DEF, ^^ Tiredness, VV Fullness


[Stonehenge] - (2x2) ^^ INT, V SPD, ^^ Tiredness, VV Fullness
[Flying Target]- (1x2) ^^ ACC, V LIF, ^^ Tiredness, VV Fullness
[Pitching Ma..]- (2x4) ^^ SPD, V POW, ^^ Tiredness, VV Fullness
[Cannon] - (1x4) ^^ DEF, V ACC, ^^ Tiredness, VV Fullness
[Rodeo] - (2x2) ^^ LIF, V INT, ^^ Tiredness, VV Fullness

[Level 4 Training Gadgets]

[Fan] - (2x4) ^^^ POW, ^ SPD, V LIF, ^^^ Tiredness, VVV Fullness
[Phonograph] - (1x2) ^^^ INT, ^ LIF, V DEF, ^^^ Tiredness, VVV Fullness
[Moving Target]- (1x3) ^^^ ACC, ^ DEF, V SPD, ^^^ Tiredness, VVV Fullness
[Thunder Machi]- (3x2) ^^^ SPD, ^ INT, V ACC, ^^^ Tiredness, VVV Fullness
[Pendulum - (2x3) ^^^ DEF, ^ POW, V INT, ^^^ Tiredness, VVV Fullness
[Running MAchi]- (2x2) ^^^ LIF, ^ ACC, V POW, ^^^ Tiredness, VVV Fullness

[Special Training Gadgets] - These have differnt Version that give xtra stuff

[Wall Push] -(2x3) ^^ POW, V ACC, ^^ Tiredness, VV Fullness


[Picture] -(3x2) ^^ INT, V POW, ^^ Tiredness, VV Fullness
[Slot Machine] -(3x3) ^^ ACC, V INT, ^^ Tiredness, VV Fullness
[Revolving Bar]-(2x2) ^^ SPD, V DEF, ^^ Tiredness, VV Fullness
[Slap Machin] -(2x2) ^^ DEF, V LIF, ^^ Tiredness, VV Fullness
[Spa] -(2x2) ^^ Lif, V SPD, ^^ Tiredness, VV Fullness

[Effect Gadgets]

[Aroma Pot] -(1x1) Recover from stress faster. (Effects: Entire Ranch)
[Artemis Stat.]-(1x1) Gradually increase focus. (Effects: 3x3 Area)
[Bragma Stat.] -(1x1) More effective training (Effects: 3x3 Area)
[First Aid] -(1x1) Monster heal quicker. (Effects: All Monsters)
[Fleria Stat.] -(1x1) Monster don't get ill as easily. (Effects: Ranch)
[Gemini Stat.] -(1x1) Compatability will raise. (Effects: Ranch)
[Gadamon Stat.]-(1x1) Raises monster's enegry on adventures. (Effects: Ranch)
[Sweet Incense]-(1x1) Monster will recover from tiredness quicker. (Effects: 
Ranch)
[Wind Drum] -(1x1) Increases focus, but fatigued easily. (Effects: 3x3)
[Wonder Well] -(1x1) Monsters won't get stressed as easily. (Effects: Ranch)

 
BOOKMARK

[B] - Traits List

[Big Lung] Increases power of moves that expel breath.


[Cave Search] Search for treasure in small caves.
[Dirt Search] Search inside ground for treasure.
[Eagle Eyes] See high-speed opponents and up accuracy.
[Earth Lore] Increases Earth and Thunder power. Lets you add Earth to a
skill.
[Fire Lore] Increses Fire and Ice power. Lets you add Fire to a skill.
[Flight Ride] Can ride your monster and fly over obstacles.
[Foresee] Anticipate and Dodge better but damage easily.
[Genius] Increases INT attack. but POW attacks damage easily.
[Golden Foot] Increases power of moves that use the feet.
[Golden Hip] Increases power of moves that use the hip.
[Great Tongue]Increases power of moves that use the tongue.
[Great Wing] Increases power of moves that use the wings.
[Hard Head] Increases power of moves that use the head.
[Hard Scale] Reduces damage but makes it harder to dodge attacks.
[Hard Shell] Reduces damage but makes it harder to dodge attacks.
[Hard Skin] Reduces damage but makes it harder to dodge attacks.
[Heart Lore] Increases Heart power. Lets you add Heart Pow to a skill.
[Heavy Armor] Reduces damage but makes it harder to dodge attacks.
[Hi Counter] Increases power of counter attacks.
[Hi Energy] Monster Increases LIFE easier.
[Hi Power] Monster Increases POW easier.
[Hi Recovery] Less chance of injuries due to KO.
[Hi Sence] Monster can increase INT easier.
[Hi Speed] Monster increases SPD easier.
[Hi Speed Ride]Allows you ride your monster at high speeds to avoid random
encounters.
[Hi Technic] Monster can increase ACC easier.
[Hi Toughness]Monster can raise DEF easier.
[High Search] Search for treasure in higher locations.
[Hyper Beam] Increases power of moves that beam attacks.
[Ice Lore] Increases Ice and Wind power. Lets you add Ice to a skill.
[Ironheart] Training won't cause your monster to tire as quickly.
[Keen Fang] Increases power of moves that use fangs.
[King's Fist] Increases power of moves that use fists.
[Lucky Star] The Lucky Star brings good fortune.
[Machismo] Increases POW attack. but INT attacks damage easily.
[Magic Lore] Increases Magic power. Lets you add Magic Pow to a skill.
[Pheremone] Increases power of moves that use charm.
[Popular] Gain FAME more quickly.
[Power Ride] Allows you to ride your monster and across dangerous terrain.
[Sniper] Increases power of Throwing/Shooting moves.
[Soft Body] Softens damage from punch or stab attack.
[Sonic Nail] Increases power of moves that use claws.
[Strong Horn] Increases power of moves that use the horn.
[Super Weapon]Increases power of moves that use the weapon.
[Sweet Voice] Increases power of moves that use the voice.
[Thick Fur] Reduces damage but makes it harder to dodge attacks.
[Thunder Lore]Increase Thunder and Water power. Lets you add Thunder Pow to a
skill.
[Water Lore] Increases Water and Earth power. Lets you add Water Pow to a
skill.
[Water Search]Allows you to search water for treasure.
[Whip Tail] Increases power of moves that use the tail.
[Wind Lore] Increases Wind and Fire power. Lets you add Wind to a skill.

DVD/CD List
S.S. = Seseame Street
V.T. = Veggie Tales
*Tried AOL 8.0 and Wheel of Fortune
***Music Side
++++++++++++++++++++++++++++++++++++++
Disc Name TYPE Monster Name BREED
S.S. Kid's Favorite Songs DVD Ecologia Antlan/Plant
Baby Songs Volume 4 DVD Eval Antlan/Zan
Blair Witch Project DVD Falcolan Antlan/Raiden

Resident Evil DVD Baku Baku/Baku
Finding Nemo Dsk. 1 DVD Baku Baku/Baku
Birdman of Alkatraz DVD Grapaduck Ducken/Naga
 Tenchi Muyo! Vol. 1 DVD Ducken Ducken/Ducken 
Blair Witch Project 2*** CD Ducken Ducken/Ducken BOOKMARK
Devil May Cry PS2 Kagemusha Durahan/???

Staind: 14 Shades of Grey CD Wolfie Garu/Tiger


Good Charlette CD Garu Garu/Garu

Jewell: Pieces of You CD BigKorobocci Golem/Koropendora


Vampire Hunter D:Bloodlust DVD Gobi Golem/Hengar

Sponge Bob:Tales From Deep DVD Joker Joker/Joker

Blair Witch Project 2 DVD Madillo Madillo/Madillo

Pink Floyd:Darkside of Moon CD Mochimew Mew/Mocchi

Baby Beethoven DVD Cybernetico Mogi/Durahan


B.E. World Animals DVD Cybernetico Mogi/Durahan
Akira DVD Freebird Mogi/Raiden
Social Distortion:Live Roxy CD Freebird Mogi/Raiden
Final Fantasy X-2 PS2 Mogi Mogi/Mogi

About Schmidt DVD Viper Naga/Zuum


Animal Numbers DVD Jungler Naga/Plant
Alice in Chains:Unplugged CD Ceto Naga/Hengar

Christmas Eve on S.S. DVD EvilFish Ogoyo/Zan


Freddy Vs. Jason Dsk. 2 DVD BeetleFish Ogoyo/Madillo
Godzilla: The Album CD Gyoruna Ogoyo/Dragon

Elmo's World Happy Holiday DVD Pixie/Durahan


Finding Nemo Dsk. 2 DVD Pixie Pixie/Pixie

V.T. Ultimate Silly Songs DVD Plant Plant/Plant


Any PC or Unrecongized CD* PC/CD Mushtan Plant/?????
Offspring: Huck It DVD Plant Plant/Plant

Fatal Frame 2 PS2 Korokoroller Rhinoroller/


Final Fantasy Tactics PSX Bakuroller Rhinoroller/Baku

Final Fantasy X PS2 Nightsickle Ripper/???

Xenosage Episode 1 PS2 Nightfang Tiger/Zan

Elmo Saves Christmas DVD Mustardy Zuum/Suezo


Everafter DVD Psirow Zuum/Rhinoroller

IV. FAQ

Q. What's the best monster to go with?

A. Depends on your training style and your personality, there is no bestest.

Q. Where can I find ____ tablet?

A. Check and recheck caves over and over.

Q. What are all the battle abilities?

A. Listed above in the FAQ are a few, I'll add a larget list in the LISTS
section when I have more of them.

Q. What is the raising stragety again?

 A. 
Basically all monsters use either or both INT and POW attacks. Whichever a BOOKMARK
monster has more of raise that skill and ACC to 20-30. Raise all remaining
stats to level 10. This should speed you through the game.

V. SUMMARY

I'd like to thank anyone who reads my FAQ and think it's actually informative
or at least interesting. I'd also like to thank Bizkitty for a lot of random
information, as well as Chikita. I'd also like to thank my girlfriend for
putting up with my habit/addiction of video game and writing about video games.

Thank you to Metroanime for the S class info.


Thank you Gamefaq messageboard users for ideas and learning from your
questions and answers.

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