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Writing and Design: Christopher Walz
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2 Tides of Blood
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Introduction
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Tides of Blood is an adventure designed for 4 or 5 characters
of 6th level, although it provides scaling suggestions for
weaker or stronger parties. The adventure focuses on all
Adventure
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campaign, or simply as a standalone adventure inserted the priest discovered the fortress was built before the titan
into a larger campaign on Ghelspad. See Concluding the Kadum was defeated and imprisoned at the depths of the
Adventure for ideas on how to continue the story. sea. The Silver Bastion was overrun with titanspawn as
the last remaining knights stayed behind, allowing others
Scarn is a dangerous place and the Blood Sea is one of its
to retreat to the mainland.
deadliest regions. This adventure is difficult and may feel
impossible at times. If the characters see the other side of The crimson tides are unusually low and the gleaming
their journey, they will have truly earned the title of hero. fortress can be seen once again. Menthias believes the
fortress still holds the Brightshield, a magical item thought to
The following sections offer background information, a
be touched by Corean himself. Meanwhile, the Heartseekers
synopsis of the module, notes on preparing for and running
of Kadum, a cult loyal to the titan, have secured the fortress.
the adventure, and hooks to help you get the adventure
They know the ruin still houses powerful relics and fear
started.
they may embolden Corean’s faithful if recovered.
Introduction 3
Text that appears like this is meant to be read aloud or
Adventure paraphrased.
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fortress rising from the bloody waters. Golem, a sourcebook for version 3.5 fantasy roleplaying. For
detailed information on the Blood Sea and the Heartseekers
• Chapter 2: On Waves of Blood. Under the employ of of Kadum, see Blood Sea: The Crimson Abyss, a sourcebook
Menthias, the characters board The Bloody Grin and for version 3.5 fantasy roleplaying.
begin a journey on the Blood Sea. The characters must
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contend with dangerous titanspawn and the sea itself
in order to arrive their destination. A crewmember
hatches a treacherous plot to inform the Heartseekers Adventure
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of Kadum of the characters’ plans.
Chapter 3: The Silver Bastion. Arriving at the
Hooks
Here are a few ideas to engage your characters with the
Silver Bastion, the characters find the fortress invaded
adventure. Feel free to use these or create your own.
by piscean and human cultists loyal to Kadum, the
Bleeding One. Low Tides, High Risk. While traveling on Ghelspad, the
This adventure assumes you have access to the corebooks holy vision. They see a gleaming silver shield emblazoned
for the 5th Edition of the world’s greatest roleplaying game with Corean’s holy symbol awash in blood. Its light fades
and the Scarred Lands Player’s Guide (SLPG). Creature under the crimson deluge. The vision ends with a scene
and nonplayer character names appear in bold. Magic items of Mithril, Corean’s famed golem resting in the distance.
and spells appear in italics. Magic items found as treasure
appear in both bold and italics.
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4 Tides of Blood
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Gleaming
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Visions
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his chapter details the characters meeting Menthias Mithril and make a Charisma (Investigation) check, they
Dolgutha, the Coreanic priest seeking the Silver learn the following information based on their result. Each
Bastion, and an attack on the Harbor City docks. level is cumulative:
Mithril is a city built on opposition. The Temple City, • 10-14. Menthias is well known in the Westside (or
alight in the gleaming radiance of Corean’s mithril golem, Stormside) of Harbor City for tending to the poor.
is home to the learned and affluent priesthood of the god’s He is known to minster even to those who outwardly
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Adamantine Church. Below, along the Blood Sea’s shore, speak against Coreanic values. He keeps a small temple
the poor citizens of the Harbor City answer to lawless near the pier. He recently placed The Bloody Grin, a
thugs and corrupt merchants looking to squeeze every privateering ship, on retainer for reasons unknown.
copper from Mithril.
• 15-19. The priest is called Old Goldheart for his
As the characters travel through the sections of the city,
generosity toward Mithril’s poor. He carries a wicked
note how the atmosphere changes. In the Temple City, priests
scar across his face; a parting gift from a titanspawn.
stand in the streets debating the finer points of Coreanic
theology and squabble over political minutiae as paladins • 20 or higher. A decade ago, Menthias routed a corrupt
in unmarred plate mail guard the wealthy. In the Harbor priest from the Temple City who was funneling mithril
City, the poor beg for coppers from one another, drunks to the Calastian Hegemony. Soon after, Menthias
fight in the street, and crimson waves crash on the shoreline. was transitioned to Westside. Many believe he still
The characters may want to learn more about Menthias. has unseen enemies within the Adamantine Church.
If the characters spend a day asking about the priest in
Gleaming Visions 5
Meeting The Brightshield. Menthias does not mention the
Brightshield by name unless the majority of the party
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squat temple stands before you, its iron doors, engraved protected Mithril’s harbors for years.
with Corean’s symbol, are flung open. Inside is a middle-
aged human man with dark, sun-beaten skin and more The priest provides the characters with a map
white than black in his hair who tends to the altar. approximating the Silver Bastion’s location and says it
should take four days at sea, but the Blood Sea is often
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Menthias Dolgutha (LG male human priest of Corean) unpredictable.
and 4 acolytes tend to this small temple in Harbor City’s
violent Westside. At any time there is a 50% chance there
are 1d4 commoners and 1d4 thugs praying in the temple. Roleplaying
Menthias happily meets with the characters if they express
interest in helping him, guiding them to his quarters behind Menthias
the sanctuary. Menthias plays a significant role in Tides of Blood
The Offer. Menthias pays each character 250 gp and and may become a recurrent NPC in your campaign.
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gifts the party 2 mithril weapons (SLPG 163) if they travel
to the exposed ruin and return with any Coreanic relics.
The priest is interested in items of religious or historical
significance. The characters are welcome to claim any
Use these notes to help bring him to life.
Description. Menthias is a middle-aged human
male with short, cropped hair reminiscent of a
militaristic life. His black beard, highlighted with
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other treasure, as long as its retrieval does not disrespect streaks of silver, is broken by a thick, raised scar
the holy site. running along his left cheek.
If the characters try to haggle with Menthias and succeed Characteristics. Menthias always carries a warm
on a DC 18 Charisma (Persuasion) check, he offers to smile and greets everyone with a firm handshake.
scribe a single spell scroll containing a 2nd-level cleric Ideal. Duty. The greatest aspiration is to serve
spell. If the characters succeed on a DC 20 Charisma others with honesty and courage.
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(Persuasion) check, they convince Menthias to part with Bond. I will die for the Adamantine Church.
half of the gold immediately. Characters who worship
Corean have advantage on Charisma (Persuasion) checks Flaw. I hold Corean’s faithful, including myself, to
made against Menthias. an impossible standard.
6 Tides of Blood
Mutants at the Adjusting this
Docks Encounter
As the characters approach, read or paraphrase: Here are some suggestions for adjusting this
encounter for your group.
A throng of sailors, dockworkers, and merchants rush Weak. Remove 1 sahuagin and 1 reef shark.
past you, clamoring and shouting. Along the pier you
see a group of sea devils with blood-red scales shove a Strong. Increase the sahuagins’ hit points by 7
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commoner into the water. In a flurry of fins, teeth, and each.
gore, the man is pulled underwater.
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feet from the water’s surface. If a character falls or is pulled
from the pier, they take 3 (1d6) bludgeoning damage from
the fall. The water is 15 feet deep.
The water here has trace amounts of blood contamination
and is not an immediate danger. Many smaller docks branch
out from the central pier. Large crates and merchant stalls
litter the area, providing ample opportunities for cover. A
variety of ships, from small fishing boats to large galleons,
are docked here, most only with a skeleton crew onboard.
Developments
Menthias is familiar with blood fever (see the sidebar
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Gleaming Visions 7