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Writing and Design: Christopher Walz
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Editing: Patrick Higingbotham


(www.nonzerosumgames.com)
Layout: Travis Legge
Cover Artist: Jack Badashski
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Interior Artists: Daniel Comerci – danielcomerci.com


Some artwork © 2018 Dean Spencer, used with
permission. All rights reserved.
Cartographers: Emmet Byrne (The Bloody Grin)
Dyson Logos (The Silver Bastion)
This product was created under license. SCARRED LANDS and its logo, and Slarecian VAULT and its logo, are trademarks of Onyx Path Publishing.
All Scarred Lands setting material, art, and trade dress are the property of Onyx Path Publishing. www.theonyxpath.com
This work contains material that is copyright Onyx Path Publishing. Such material is used with permission under the Community Content Agreement
for “Slarecian Vault” Community Content. All other original material in this work is copyright 2018 by CHRISTOPHER WALZ and published under the
Community Content Agreement for “Slarecian Vault” Community Content.

2 Tides of Blood
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Introduction
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Tides of Blood is an adventure designed for 4 or 5 characters
of 6th level, although it provides scaling suggestions for
weaker or stronger parties. The adventure focuses on all
Adventure
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three pillars of play: social interaction, exploration, and


combat. The characters will have to face the horrors of the Background
Blood Sea, and, through their own grit and a bit of luck, Menthias Dolgutha (LG human priest of Corean) has
may live to see Ghelspad’s shores once again. received a vision of the Silver Bastion, a fortress used by
The module might serve as a starting point for adventures the knightly Order of the Silver Shield during the Divine
in and around Mithril, the beginnings of a seafaring War, rising from the Blood Sea. Searching Mithril’s libraries,
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campaign, or simply as a standalone adventure inserted the priest discovered the fortress was built before the titan
into a larger campaign on Ghelspad. See Concluding the Kadum was defeated and imprisoned at the depths of the
Adventure for ideas on how to continue the story. sea. The Silver Bastion was overrun with titanspawn as
the last remaining knights stayed behind, allowing others
Scarn is a dangerous place and the Blood Sea is one of its
to retreat to the mainland.
deadliest regions. This adventure is difficult and may feel
impossible at times. If the characters see the other side of The crimson tides are unusually low and the gleaming
their journey, they will have truly earned the title of hero. fortress can be seen once again. Menthias believes the
fortress still holds the Brightshield, a magical item thought to
The following sections offer background information, a
be touched by Corean himself. Meanwhile, the Heartseekers
synopsis of the module, notes on preparing for and running
of Kadum, a cult loyal to the titan, have secured the fortress.
the adventure, and hooks to help you get the adventure
They know the ruin still houses powerful relics and fear
started.
they may embolden Corean’s faithful if recovered.

Introduction 3
Text that appears like this is meant to be read aloud or
Adventure paraphrased.

Overview Text that appears like this speaks directly to the


Game Master (GM). These sidebars contain rules
reminders, roleplaying hints, and other information.
The adventure is broken into three chapters:
• Chapter 1: Gleaming Visions. The characters For general information on Corean, Kadum, and Mithril,
meet with Menthias Dolgutha, a Coreanic priest, see the Scarred Lands Player’s Guide, chapters 1 and 8.
in Mithril. The priest has received visions of a lost For detailed information on Mithril, see Mithril: City of the

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fortress rising from the bloody waters. Golem, a sourcebook for version 3.5 fantasy roleplaying. For
detailed information on the Blood Sea and the Heartseekers
• Chapter 2: On Waves of Blood. Under the employ of of Kadum, see Blood Sea: The Crimson Abyss, a sourcebook
Menthias, the characters board The Bloody Grin and for version 3.5 fantasy roleplaying.
begin a journey on the Blood Sea. The characters must

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contend with dangerous titanspawn and the sea itself
in order to arrive their destination. A crewmember
hatches a treacherous plot to inform the Heartseekers Adventure

of Kadum of the characters’ plans.
Chapter 3: The Silver Bastion. Arriving at the
Hooks
Here are a few ideas to engage your characters with the
Silver Bastion, the characters find the fortress invaded
adventure. Feel free to use these or create your own.
by piscean and human cultists loyal to Kadum, the
Bleeding One. Low Tides, High Risk. While traveling on Ghelspad, the

Preparation e characters hear reports of the Blood Sea suddenly shifting


to a lower tide. Blood Sea mutants and other titanspawn
have been washing ashore as adventurers and treasure
hunters flock to coastal cities, such as Mithril, in search
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You should read through this module before running it. of gold and glory.
While the first and third chapters are straightforward, the Tales of Silver. A Coreanic missionary approaches the
seafaring second chapter has many random events that characters after hearing of their recent deeds. She tells
could occur. Becoming acquainted with these ensures a them about Menthias, a priest in the holy city of Mithril,
smooth experience for everyone at your table. Remember, and his quest to uncover a lost holy relic. He is in need of
this is your story to tell. Everything herein is merely an brave souls and strong sword arms.
idea for you to mold.
The Bloody Shield. A good-aligned character receives a
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This adventure assumes you have access to the corebooks holy vision. They see a gleaming silver shield emblazoned
for the 5th Edition of the world’s greatest roleplaying game with Corean’s holy symbol awash in blood. Its light fades
and the Scarred Lands Player’s Guide (SLPG). Creature under the crimson deluge. The vision ends with a scene
and nonplayer character names appear in bold. Magic items of Mithril, Corean’s famed golem resting in the distance.
and spells appear in italics. Magic items found as treasure
appear in both bold and italics.
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Many encounters have scaling suggestions for Weak or


Strong parties. If you have 5th-level characters or a party
of 3, consider using the Weak scaling suggestions. If you
have 7th-level characters or a party of 6, consider using
the Strong scaling suggestions. Random encounters at
sea do not have scaling suggestions due to the presence
of allied NPCs.
Appendix A contains stat blocks for new creatures and
NPCs. Appendix B contains information on magic items.
Appendix C contains maps used in the module.

4 Tides of Blood
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Gleaming
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Visions
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his chapter details the characters meeting Menthias Mithril and make a Charisma (Investigation) check, they
Dolgutha, the Coreanic priest seeking the Silver learn the following information based on their result. Each
Bastion, and an attack on the Harbor City docks. level is cumulative:
Mithril is a city built on opposition. The Temple City, • 10-14. Menthias is well known in the Westside (or
alight in the gleaming radiance of Corean’s mithril golem, Stormside) of Harbor City for tending to the poor.
is home to the learned and affluent priesthood of the god’s He is known to minster even to those who outwardly
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Adamantine Church. Below, along the Blood Sea’s shore, speak against Coreanic values. He keeps a small temple
the poor citizens of the Harbor City answer to lawless near the pier. He recently placed The Bloody Grin, a
thugs and corrupt merchants looking to squeeze every privateering ship, on retainer for reasons unknown.
copper from Mithril.
• 15-19. The priest is called Old Goldheart for his
As the characters travel through the sections of the city,
generosity toward Mithril’s poor. He carries a wicked
note how the atmosphere changes. In the Temple City, priests
scar across his face; a parting gift from a titanspawn.
stand in the streets debating the finer points of Coreanic
theology and squabble over political minutiae as paladins • 20 or higher. A decade ago, Menthias routed a corrupt
in unmarred plate mail guard the wealthy. In the Harbor priest from the Temple City who was funneling mithril
City, the poor beg for coppers from one another, drunks to the Calastian Hegemony. Soon after, Menthias
fight in the street, and crimson waves crash on the shoreline. was transitioned to Westside. Many believe he still
The characters may want to learn more about Menthias. has unseen enemies within the Adamantine Church.
If the characters spend a day asking about the priest in

Gleaming Visions 5
Meeting The Brightshield. Menthias does not mention the
Brightshield by name unless the majority of the party

Menthias outwardly worship Corean or are known for acts of heroic


valor. If the characters succeed on a DC 18 Intelligence
The adventure begins as the characters approach (History or Religion) check they recall that a shield said
Menthias’s humble temple in the Harbor City. When you to be used by Corean himself was kept in the fort.
are ready to begin, read or paraphrase: Braving the Blood Sea. Menthias tells the characters he
has commissioned The Bloody Grin to ferry the characters
The bustling streets of Harbor City are laden with to and from the Silver Bastion. He claims that while the
shouting merchants and the smell of fish and blood. A privateer crew does not fit the Coreanic ideal, they have

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squat temple stands before you, its iron doors, engraved protected Mithril’s harbors for years.
with Corean’s symbol, are flung open. Inside is a middle-
aged human man with dark, sun-beaten skin and more The priest provides the characters with a map
white than black in his hair who tends to the altar. approximating the Silver Bastion’s location and says it
should take four days at sea, but the Blood Sea is often

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Menthias Dolgutha (LG male human priest of Corean) unpredictable.
and 4 acolytes tend to this small temple in Harbor City’s
violent Westside. At any time there is a 50% chance there
are 1d4 commoners and 1d4 thugs praying in the temple. Roleplaying
Menthias happily meets with the characters if they express
interest in helping him, guiding them to his quarters behind Menthias
the sanctuary. Menthias plays a significant role in Tides of Blood
The Offer. Menthias pays each character 250 gp and and may become a recurrent NPC in your campaign.

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gifts the party 2 mithril weapons (SLPG 163) if they travel
to the exposed ruin and return with any Coreanic relics.
The priest is interested in items of religious or historical
significance. The characters are welcome to claim any
Use these notes to help bring him to life.
Description. Menthias is a middle-aged human
male with short, cropped hair reminiscent of a
militaristic life. His black beard, highlighted with
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other treasure, as long as its retrieval does not disrespect streaks of silver, is broken by a thick, raised scar
the holy site. running along his left cheek.

If the characters try to haggle with Menthias and succeed Characteristics. Menthias always carries a warm
on a DC 18 Charisma (Persuasion) check, he offers to smile and greets everyone with a firm handshake.
scribe a single spell scroll containing a 2nd-level cleric Ideal. Duty. The greatest aspiration is to serve
spell. If the characters succeed on a DC 20 Charisma others with honesty and courage.
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(Persuasion) check, they convince Menthias to part with Bond. I will die for the Adamantine Church.
half of the gold immediately. Characters who worship
Corean have advantage on Charisma (Persuasion) checks Flaw. I hold Corean’s faithful, including myself, to
made against Menthias. an impossible standard.

The Silver Bastion. Menthias is forthcoming with what


he knows about the Silver Bastion. His knowledge of the Developments
lost fortress includes: Just as the meeting is coming to a close, the temple doors
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fly open as a panicked dock worker shouts, “Help! Help


• It was home to the Knightly Order of the Silver us! Blood tainted are attacking the docks!” Menthias draws
Shield, whose ideals would later form the Order of a gleaming mithril longsword from a weathered scabbard
Silver. The order dedicated themselves to training the resting against his desk and rushes out of the temple.
commonfolk to be soldiers in the Divine War.
• The fortress fell before the end of the war, overrun
by a lesser titan and its titanspawn. Several attempts
were made to reclaim the Silver Bastion, but all failed.
• After Kadum was imprisoned, the rising waters of
what is now the Blood Sea engulfed the Silver Bastion.
The Adamantine Church has not led a serious effort
to explore or recover the ruin.

6 Tides of Blood
Mutants at the Adjusting this
Docks Encounter
As the characters approach, read or paraphrase: Here are some suggestions for adjusting this
encounter for your group.
A throng of sailors, dockworkers, and merchants rush Weak. Remove 1 sahuagin and 1 reef shark.
past you, clamoring and shouting. Along the pier you
see a group of sea devils with blood-red scales shove a Strong. Increase the sahuagins’ hit points by 7

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commoner into the water. In a flurry of fins, teeth, and each.
gore, the man is pulled underwater.

The main pier is 80 feet long and 15 feet wide. It is 10

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feet from the water’s surface. If a character falls or is pulled
from the pier, they take 3 (1d6) bludgeoning damage from
the fall. The water is 15 feet deep.
The water here has trace amounts of blood contamination
and is not an immediate danger. Many smaller docks branch
out from the central pier. Large crates and merchant stalls
litter the area, providing ample opportunities for cover. A
variety of ships, from small fishing boats to large galleons,
are docked here, most only with a skeleton crew onboard.

Creatures and Tactics e


Five Blood Sea mutant, sahuagin and 3 Blood Sea
mutant, reef sharks (see appendix A) are attacking the
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pier. The sharks are in the water, waiting for prey to fall
off the pier. There are 1d10 + 2 commoners still on the
pier when the characters arrive.
Sensing a formidable enemy, the mutants attack the
characters. The sahuagin attempt to Shove characters off
the pier. Menthias fights alongside the party, but prefers
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to tend to injured commoners.


The mutants fight to the death. If the characters retreat,
the mutants continue attacking commoners.

Developments
Menthias is familiar with blood fever (see the sidebar
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below for more information) and cures as many characters


as he can using lesser restoration. He urges the characters
to meet captain Eurybia Tenthos of The Bloody Grin as
soon as possible.
If the characters save all of the commoners on the pier,
a group of Harbor City merchants rewards the characters
with 20 gp and a potion of healing.
Proceed to chapter 2 when you are ready to introduce
the ship.

Gleaming Visions 7

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