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EASGANN (he/him) Agility

Hoping to become a modern folktale, Easgann


wanders the small rural towns of Xadia righting Awareness
wrongs as best he can, but thus far he’s worked from the shadows.
As regional tensions rise, he considers whether he should
abandon his loner lifestyle in favor of lending his sneaky talents to Influence
his newly acquired friends.

Intellect

Devotion ⑥ Liberty ⑧
Spirit
I know my heart, and it I need the wind on my
rarely interrupts me on back if I’m to feel free.
my path. Strength
Mastery ⑥
Glory ⑩ I’ve learned hard enough
Future generations will lessons just living my life.
whisper my name, if all
goes according to plan!
Truth ④
The legends of my
Justice ⑧ adventures will decide
The real point of living is who and what I am.
making things right.

Skywing Elf ⑧

1 Hinder: Gain one Ⓟ ● when you switch out this


distinction’s die rating for a ④.

● to step up your Agility die


1 Elf Grace: Spend a Ⓟ
in your dice pool for a test, contest, or challenge that
factors in your elven speed and balance.

Silent Scout ⑧

1 Hinder: Gain one Ⓟ ● when you switch out this


distinction’s die rating for a ④.

Dashing Do-Gooder ⑧

1 Hinder: Gain one Ⓟ ● when you switch out this


distinction’s die rating for a ④.
ASSET
1 Pay It Forward: When you step down a value die to step
up someone else’s value in a test, contest, or challenge,
you may also recover one of their stress dice equal to
your original value die rating. Long Dagger ⑧

A dagger as long as Easgann’s


forearm that can parry any blade.
SPECIALTIES

Singing ⑥ Sneaking ⑥ Swordplay ⑥

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