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Read This First!

WHAT IS PATHFINDER?
Pathfinder is a cooperative tabletop roleplaying game (also called an RPG) of fantasy adventure! Grab some friends to play the heroes in an adventuring party.
Go on a quest, explore mysterious environments, battle dangerous monsters, find treasure, and tell a story together!
PATHFINDE

IF YOU ARE ON YOUR OWN


CE

IF YOU HAVE A GROUP


number and
k to the highest
he new round.
is defeated or
one on one side
R BEGINNER

r is over.
, the encounte
s
nalty Type
ance bonus,
ave types (circumst than bonus
more
If you have

Pathfinder is designed for group play, but this box includes


If
only the highest.
atistic, apply same
type to the

Every group needs a Game Master to read and run the adventure. Pick one
y of the same
BOX HERO

has no type,
one. If a penalty a
t penalty of
or range incremen

a solo adventure you can play on your own! Open the Hero’s
against
attacks made
’S HANDBOOK

over against

player to be the Game Master. The rest of the players will play fantasy heroes.
gives a
in the way,
by a creature
AC. gives a
environment,
bject in the allows
Stealth. It also
AC, Reflex, and

Handbook to page 2 to play “Pirate King’s Plunder,” which will


skill to Hide.
e the Stealth

teach you the basics of the game!


If You Want to Start Right Away
BOX
would move
et of movement
1-inch square

5 squares. A
.
of the play
s on a grid, everyHence, a creature moving
the game world. square of difficult

more ground,
you count that
gonally covers of diagonal movement you
BEGINNER
HERO’S HA
NDBOOK Grab one of the Pregenerated Character
Sheets! You could be the devout cleric Kyra,
The first square second counts as 10 feet,
the
s as 5 feet, but between the two. You track
after alternates all your movement during
movement across end of your turn.
the
your count at

the powerful fighter Valeros, the sneaky rogue


Merisiel, or the intelligent wizard Ezren. Take
the character folio for that character and the
cardboard pawn that matches them.

QUICK RUL
Common Rolls ES REFERE BEGINN
ER BOX
NCE DICE
CHA
RAC
STRIKE ATTACK

PATHFINDER
3. Begin the TER
d20 + attack
ROLL Next Round:
Loop back to
NAM
E NAME
modifier against take turns in the highest
the same order
Note: Attack Armor Class
(AC) 4. End the Encounter: in the new round. number and
attack on your
rolls take a
multiple attack When everyone A ANC
turn is at –5, penalty. The something else on one side EST PRON
and the third second ends the combat, is defeated or RY OUNS
and –8 if you
use an agile is at –10. (These the encounter d4
weapon.) are –4 Bonus and is over. HERITA B BAC PLAY CHARACTE

If You Want to Make Your Own Character


GE
KGR ER NAME
R SHEE
STRIKE DAMAGE
ROLL
Penalty Type
Bonuses and
penalties usually ANCES
OUN
D L LEVEL T
One die of the s TRY ABILITY BACKG C CLA

BEGINNER
weapon’s size status penalty, have types (circumstan ROUND
+ Strength (if item bonus,
etc.). If you ce bonus, ABILITY SS XP
it’s a melee attack) of the same have more than
type to the same
SPELL ATTACK you have more statistic, apply bonus d6 CLASS
ABILITI
d20 + spell attack statistic, apply
than one penalty
of the same
only the highest.
If D ATTR
IBUT
(LEVEL
1)
ES
roll against Armor only the worst type to the E MOD
Class (AC) like the multiple one. If a penalty same STREN IFIER
attack penalty GTH S
SAVING THROW weapon, you or range increment
has no type, E HIT
d20 + Fortitude,
AGAINST A SPELL apply all of them. penalty of a DEXT
ERITY STR POI NTS (LEVEL

BOX HERO’S
2)
Reflex, or Will d8

Take a blank character sheet and turn to page 12


MAXIMU
Note: A “basic”
saving throw
against caster’s
spell DC Cover CONS
TITUT
ION
DEX M
CURRE (LEVEL
critically succeed, means you to Creatures and INTEL NT 3)
half damage take no damage objects grant LIGEN CON
fail, or double if you succeed, if you creatures behind cover against CE
damage if you full damage them. attacks made WISD Dying
critically fail. if you Lesser cover, against OM INT
typically given Wound H PER
PERCEPTION CHECK +1 circumstanc by a creature d10 CHAR
ISMA WIS F SPEE ed CEP TION
e bonus to AC. in the way, D
d20 + Perception Standard cover, gives a =
against Stealth from an object G SKILLS CHA +

HANDBOOK
creature, or DC (10 + Stealth) STRID FEET
DC to find an +2 circumstanc in the environmen E [one-action] WIS T SENSES
object of a hiding e bonus to AC, Move
up to (move)
a creature behind Reflex, and Stealth. t, gives a PROF E AND NOTES
STEALTH CHECK it to use the It also allows ACRO
BATIC
your Speed I SAV
Stealth skill S ING

in the Hero’s Handbook! The book will guide you


T
d20 + Stealth
to Hide. E = FORTI THR
against observers’ d12 TUDE OWS
ARCA +
Perception DC NA DEX – =
(10 + Perception) T
+
SKILL CHECK E = PROF
ARMOR
REFLE
X CON T NOTES
d20 + skill modifier ATHLE + PROF E
TICS INT =
against the DC T
PROF +
E = WILL DEX T
INITIATIVE ROLL d20 CRAF + = PROF E
TING
ACTIONS T STR – +
d20 + Perception
(or Stealth if
E = PROF
ARMOR
J DEF WIS T
you were sneaking DECEP +
Armor
ENS ES PROF E
up) TION INT
Combat Roun T Class

through filling out your character sheet to make


= PROF
1. Roll Initiative: d Sequence One Actio DIPLO
E
+
AC
The GM n MACY CHA
Armor
Profi
ciencie
for their hero, calls for initiative. T
PROF
Unarmo
red Light s Shield
and the GM Each player E = Medium
Hardnes
of initiative rolls for anyone rolls INTIM + T Heavy
s
rolls are ranked else. The results IDATI T
writes down from highest Two Actio ON T CHA E
E T
T +
the initiative
roll results and
to lowest. The
GM ns E = PROF 10 + E
E HP
2. Play a Round: + Base
+
Take turns puts them in LORE Dex*
+

to lowest. If in initiative order. T CHA * Use


armor’s Prof
results are tied, order, from
highest E = PROF K WEAPO Dex cap
if lower
Item Max HP
BT
Creatures on enemies go +
the same side
who tie choose
before the heroes.
Three Actio WEAP NS AND /
Once everyone
what order to MEDI
INT PROF ON ATTACK
in the encounter ns ICIEN

your unique hero! When you’re done, choose a


CINE PROF
over and the has taken a go. T CIES Simple
next one begins. turn, the round E = Other T S
is Weap Martia
+ on Profi E
l
NATU cienci T
RE WIS es Fist
Reaction T
E = PROF
E
T
E
5 PROFICIEN OCCU
LTISM WIS
+ MELE
E WEAP
ON
T T
Valeros CY E = PROF E
25 MOVING ON A GRID UNTRAINE PERFO
10 When a character D
RMAN
CE T INT
+ DAMA
GE ATTACK =
area is 5 feet moves on a grid, 0 E = PROF
+ +
across every 1-inch STR/DE T
25 feet in a straight in the game world. Hence, square of the play RELIG + TRAITS DIE
20 BLUDG X E

pawn to match your character.


ION CHA STR EONING PROF
terrain costs line would move a creature moving T
SLASHI
5 extra 5 squares. A
square of difficult TRAINED E = PROF
MELE NG PIERCI
NG
Because moving feet of movement. SOCIE + E WEAP
30 movement differently. diagonally covers
more ground,
2 + level TY T WIS ON
The first square you count E = PROF
make in a turn of diagonal movement that
and your count
counts as 5
feet, but
thereafter alternatesthe second counts as you
BEGINNE EXPERT
STEAL
TH T INT
+ DAMA
GE ATTACK =

R BOX
your total diagonal 10 feet, = PROF + +
between the E

HERO’S HA
STR/DE
your turn, but movement two. You 4 + level + TRAITS DIE X
T
reset your count across all your movement track SURV
IVAL DEX – STR BLUDG
EONING PROF E
at the end of during T SLASHI PIERCI

NDBOOK
your turn. E = PROF RANG NG NG
ARMOR ED WEAP
Permissi
on to THIEV + ON
© Paizo photocopy. ERY T WIS
Inc. 2024 SKILL PROF
NOTES E =
+ DAMA =
DEX - GE
PZO210 ATTACK +
6 Charac PROF + DEX T
ter Sheet-3 ARMOR TRAITS DIE PIERCIN PROF E
rd Printing STR (thrown G
.indd )
1 FEET
RANGE
M N INC.
RELOA
Equipmen D
t and Spell AMMO
s on Reve
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10/23/2
3 6:03
PM

Common QUICK
Rolls RULE
STRIKE ATTAC
S REFE
KROLL RENC
d20 + attack
Note: Attack modifier against
3. Begin
the Next
E
rolls take Armor take turns Round:

PATHFIN
attack on
your turn a multipl Class (AC) Loop
4. End the in the same order back to the highest
and –8 e attack
if you use is at –5, and the penalty
. The someth
Encoun
ter: When in the new round. number
an agile third is and
weapon at –10. (These second ing else
ends the
everyone
on one
STRIKE DAMA .) are –4 combat side is defeate
One die GE ROLL Bonus , the encoun
ter is over. d or
of the weapon Bonuse and Pen

DER
’s size + s and
SPELL ATTAC Strengt
h (if it’s
status penaltypenalties usually alty Typ
a melee of the same , item bonus, have types es
d20 + spell K attack) etc.). If (circum

BEGINNE
attack roll you have type to the same you have stance
bonus,
against more than statistic, more
SAVING THROW Armor Class statistic, one penalty apply only than bonus
(AC) apply only the
d20 + Fortitu AGAIN like the
multiple the worst of the same type highest. If
Note: A de, Reflex, ST A SPELL weapon
, you apply
attack penalty one. If a penalty to the same
“basic” or Will all or range has no
critically saving throw against of them. increment type,
caster’s

If You Want to Be the Game Master

R BOX
succee
fail, or double d, half damage
means you
to take
spell DC Cover penalty
of a
damage if you no damage Creatur
if you critical succeed, full if you es and
objects
damage creatures
PERCEPTION ly fail. if you behind grant cover
against
them.
d20 + Percep CHECK
Lesser

GAME
cover, attacks
made against
creature, tion against +1 circum typically given
by a creatur
or DC to
find an
Stealth
DC (10 Standard stance bonus to e in the
object + Stealth cover, AC. way, gives
) of a hiding +2 circum from an
STEALTH stance bonus object in the a
CHECK

MASTER
d20 + Stealth a creatur to AC, Reflex, environ
e behind ment, gives

Take the Game Master’s Guide! The Game Master (or GM)
against it to use and Stealth a
observers’ the Stealth . It also
SKILL CHECK Perception skill to allows
DC (10 + Hide.
d20 + skill Percep tion)
modifie

’S GUID
r against
the DC
INITIA TIVE ROLL
d20 + Percep
tion (or
Stealth
if you were
Combat

E
sneakin
g up)
1. Roll Round

gets to know all the secrets and play all the monsters in
Initiative:
for their The GM
calls for
Sequen
of initiativ
hero, and
the GM initiativ
e. Each
ce
e rolls for
writes down rolls are ranked anyone player
rolls
2. Play the initiativ from highest else. The results
a Round: e roll to lowest.
to lowest. Take turns results and puts The GM
If results in initiativ them in
Creatur are tied, e order, order.
es on enemies from highest
Once everyo the same side go before
ne in who tie the heroes.
over and the encoun choose

the game. Turn to page 2 in the Game Master’s Guide to


the next ter what order
one begins. has taken a to go.
turn, the
round is

5
Valeros

10 25 MOVING
When a ON A GRID
charact
area is er moves
20 5 feet across

read up on the first adventure that the heroes will face,


on a grid,
25 feet in the game every 1-inch
in
terrain a straight line would world. square
of
costs
Because 5 extra feet of move 5 Hence, a creature the play
30 movem moving movement. squares. A square
ent differen diagonally covers
moving
of difficult
make in tly. The more ground
a
and your turn counts as first square of , you count
count thereaf 5 feet, but diagona that
your total ter the second l movement
your turn, diagonal movemalternates betwee counts as 10 you

GAMB
but reset ent n feet,
your count across all your the two. You track
at the end movem
ent during EGINN

“Menace under Otari.”


of your
turn.

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st tive rolls tive roll , from PZO2106
WIZARD,© HUMAN
FEMALE 4:18 PM
from highe s. of initia tive order e the heroes. 10/6/23
INC.

BEGIN
the initia
2020 PAIZO
in initia
writes down d: Take turns

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R
to go.

WARRIOR
enemies

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COMMANDO
2. Play

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roun

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st. If resul who tie turn, the
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same side taken a

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HERO

CINDER RAT
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Creatures in the enco s. of the play

GOBLIN
© 2020 PAIZO
play one square g
the
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of Once every next one begin 1-inch ure movin
square ON A GRID
printing.in
moving a grid, every e, a creat ult Pawns-3rd 4:18 PM
ON A GRID s on a grid,
every 1-inch
Hence,
a creature difficult over and
the
MOVINGcharacter moves on game world. Hences. A square of diffic PZO2106 10/6/23

MOVING cter move .


game worldsquares. A squar
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When a
chara s in the 5 5 feet acros line would move . t that
5 feet acros line would move . area is ht ment you coun you
area is
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BB

5 in a straig
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of move
ment ground, 25 feet extra feet nally covers more nal move 10 feet,
25 feet extra feet nally covers more
ment costs 5 e of diago
nal move 10 feet, terrain diago ts as
BB

costs 5 e of diago 10 moving . The first squar second coun You track VALEROS
terrain diago ts as
moving . The first squar second coun You track Valeros Because the two. © 2020 PAIZO
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differently 5 feet, but


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een the ment during dd 2 L
Because the two. movement turn counts as alternates betw Pawns-3rd
printing.in MERISIE 4:18 PM
differently 5 feet, but een the ment during
INC.
move © 2020 PAIZO 10/6/23
20
BB
PZO2106
movement turn counts as alternates betw move make in
a
t thereafter ment across
all your turn. KYRAINC.
in a after s all your coun of your © 2020 PAIZO
make
count there ment acros end of your
turn. 30 and your diagonal move the end EZRENINC.

Game Master’s Guide


count at
30 and your diagonal move
total your count at
the your total but reset your
turn,
© 2020 PAIZO

124 Character and Monster Pawns


your but reset your
your turn,
dd 1
printing.in
Pawns-3rd
PZO2106

(plus 4 sets of action tokens)


SHEET
CHARACTER
L LEVEL
PRONOUNS XP BEGINNER BOX
CHARAC
E NAME PLAYER
NAME TER NAM
TER NAM DICE E NAME
CHARAC
BEGINNER BOX
CLASS CHARACTER SHEET PRONOUNS
CHARACTER
C L LEVELA ANC SHEET
DICE OUND L
B BACKGR PRONOUNS ESTRY PLAYER
NAME
LEVEL
Y S B BACKGR
A ANCESTR CLASS ABILITIE
(LEVEL 1) CHARACTER
NAME NAME XP
d4 OUND XP
BACKGROUND
ABILITY
BEGINNER BOX PLAYER NAME HERITAGE
C CLASS
BACKGROUND
d4 HERITAGE ANCESTRY ABILITY
DICE C CLASS
ABILITY
CLASS ABILITIE
ANCESTRY
ABILITY (LEVEL 2) B BACKGROUND (LEVEL 1) S
A ANCESTRY
(LEVEL 3)
CLASS ABILITIES d6
TS D

4 Player Reference Cards


BACKGROUND ABILITY (LEVEL 1) ATTRIBUTE
MODIFIERS
E HIT POIN d4 HERITAGE
MODIFIERS
ATTRIBUTE CURRENT STRENGTH E HIT POIN (LEVEL 2)
d6 D STR MAXIMUM
EPTIABILITY
ON SENSES AND
NOTES
STR TS
STRENGTH H PERC
ANCESTRY T
E (LEVEL 2)
DEXTERITY MAXIMUM (LEVEL 3)
DEX = + DEX CURRENT
Dying
DEXTERITY PROF d8 CONSTITUTION
CON Wounded WIS
CON
CONSTITUTION E MODIFIERS E HIT POINTS (LEVEL 3)
INTELLIGENCE Dying H PERCEPTI
d6 D ATTRIBUT
NG THR
OWS T NOTES
d8 INT
F SPEED FEET
I SAVI +STR MAXIMUM
E CURRENT INT Wounded ON
INTELLIGENCE WISDOM
STRENGTH = F SPEED =
WIS
STRIDE [one-action]
(move) FORTITUDE CON DEX
PROF H PERCEPTION SENSES AND NOTES WIS + T SENSES AND
NOTES
WISDOM
T T CHARISMA E
your Speed DEXTERITY FEET WIS
CHA Move up to + E Dying = + E d10 CHA STRIDE [one-action]
PROF
= CON (move)
CHARISMA CONSTITUTION
REFLEX DEX
PROF Wounded WIS PROF G SKILLS Move up to
your Speed
I SAVING THR
d8 +INT
T
E OWS
d10 G SKIL
LS + – INTELLIGENCE= F SPEED FEET S FORTITUDE
T
=
PROF
ARMOR WILL WIS WIS
PROF I SAVING THROW ACROBATICS
T NOTES T
=
= + T NOTES
DEX WISDOM STRIDE [one-action] (move) = + E E + E
ACROBATICS
E – CON
FORTITUDE REFLEX PROF
= + CHA Move to your Speed
up Hardness CON PROF
d12 DEX
PROF =
CHARISMANSES Shield T ARCANA T ARMOR +
T PROF J DEFE + E E = +
T
ARCANA INT =
E DEX E
+ – d10 Armor SKILLS
Class ciencies
REFLEX INT WILL PROF
d12 = ARMOR GAC Armor Profi Medium Heavy + +
HP
– DEX PROF
T ATHLETICS T
PROF = + T
T PROF d LightUnarmore =T + E E = +
STR T = E
ATHLETICS E T WIS
ACROBATICS
T TE
E E DEX
ARMOR
PROF HP BT WILL – J DEFENSES PROF
= + E E Max
WIS PROF
CRAFTING
STR
PROF
T PROF + = + / d20 T
= ARMOR Armor Class
INT +T E +
CRAFTING E
10 +

+
ARCANA
Base Dex*
E
Prof Item INT PROF
J DEFENSESACTIONS Shield Hardness INT AC Armor Profi Shield
d20 T
=
PROF
d12 Dex cap if
* Use armor’s
lower
= + –
Armor Class
DECEPTION T
=
PROF
Unarmored
ciencies Hardness
CHA T E + Light Medium
DECEPTION E CKS ARMOR Armor Proficiencies Heavy Heavy
+
ATHLETICS
S AND ATTAMartial
E STR PROF T AC + HP T
ACTIONS
+ Fist Light Medium DIPLOMACY
CHA T T
T
=
PROF K WEAPON T = +
T
E
E
T
One Action
Unarmored
T T T T
=
PROF E E E
T
E
HP

DIPLOMACY
E CHA Simple
T E E E E E + 10 +
WEAPONCRAFTING E PROF T E Max HP BT + +
+ S INT CHA Base Dex*
PROFICIENCIE INTIMIDATION /T
E PROF Max HP
= + Prof Item BT
T PROF d20 Proficiencies = + 10 + + = * Use armor’s
Dex cap
/
One Action E + if lower
E CHA
Other Weapon
T Prof Item
INTIMIDATION DECEPTION E CHA PROF Base Dex* cap
Two Action if lower K WEAPON
+ * Use armor’s Dex CHA
= ACTIONS + T s LORE T
PROF
WEAPON
S AND ATTA
T PROF = = CKS
LORE E INT T
= + E
AND ATTACKS E + PROFICIENCIE Simple
DIPLOMACY
MELEE WEAPO
N E CHA PROF
PROF K WEAPONS Martial T Fist T INT
CHARACTE R SHEET S T
E
Martial
Two Actions
STR/DEX Simple T E E PROF Other Weapon T Fist
+
ATTACK
= + WEAPON E Proficiencies E T
= One Action T PIERCING IES
Three
PROFICIENC MEDICINE L LEVEL E
INTIMIDATION Action
NING PROF T T
T PROF E BLUDGEOCHA s E = +
MEDICINE E WIS + ciencies PRONOUNS E
+ DAMAGE SLASHIN
=
G + Other Weapon Profi WIS XP
T
= DIE
STR
T
CHARA CTER NAME NAME NATURE T
PROF MELEE WEAPO E
T LORE
BEGINNERE BOX PROF PLAYER NAME = N
Three Actions
PROF INT
NATURE E WIS T E +
Two Actions TRAITS
+ E
Reacti +
T
=
MELEE WEAPON on
+ = = E WIS
+
N DICE
= OCCULT ISM PROF T
T PROF
MELEE WEAPO = + PROF
OUND C CLASS T
STR/DEX E PROF = +
DAMAGE ATTACK
STR/DEX E
OCCULTISM E INT
MEDICINE
T
E PROFRY ATTACK
STR/DEX
B BACKGR PROFICIENCY ATTACK
BEGINNER BOX
+
BLUDGEONING
PROF
= + A ANCEST
WIS
NING + PIERCING
PERFORMANC PIERCING INT
PROF DIE PIERCING
Reaction T CHARAC
BLUDGEONING STR
+ T CTER SHEET
+ E
CLASS ABILITIES TRAITS SLASHING
T PROF
CHARA
BLUDGEO
= DAMAGE UNTRAINED = TER+ NAME
Three Actions
E E
E CHA
DAMAGENATURE G BACKGROUND ABILITY SLASHING
DICE1)
(LEVEL
PERFORMANC E LEVEL SLASHIN PROF DIE STR NAME
PROFICIENCY = + DIE L STR d4 HERITAGE
WIS
0 RELIGION
CHA
PROF MELEE WEAPO
N PRONOUNS
T PROF = + T TRAITS T
= CHARACTER
RELIGION
WIS T E T + SHEET
UNTRAINED
E ANCESTRY ABILITY
PRONOUNS TRAITS PROF+
E
+ OCCULTISM
N
E
XP INT =
MELEETRAIN
WEAPON (LEVEL 2)= A + ANCESTR
E
WIS PLAYEATTACK
= + T L LEVEL
0 E NAME T
=
PROF NAME Reaction RANGED WEAPO = + DEX PROF ED SOCIET YSTR/DEX
T PROF= Y PROF
B BACKGR
DAMAGE R NAME
STR/DEX E
PLAYER ATTACK E + +
TER NAM SOCIETY E INT
– PERFORMANCE
T ATTACK
2 + level d4 OUND BLUDGEO
PROF
CHARAC + PROFICIEN CY E CHA PROF
HIT POINTS
E DAMAGE (LEVEL 3)
HERITAGE
PIERCING INT DIE
CSTR CLAS NING PIERCING
XP
BEGINNER BOX = BLUDGEONING
FEET
+ STEALT PROF TRAITS SLASHIN
d6PIERCING E MODIFIERS H S G
TRAINED
T
T PROF SARMOR + =D ATTRIBUT
+ INC. RELOAD = BACKGROUND
STEALTH E DEXC CLAS UNTRAINED DAMAG E T RANGE STR
EXPERTDIECURRENT
SLASHING E
ANCESTRY + – ABILITY
DICE 2 + level OUND + RELIGION E STR (thrown) WIS PROF AMMO STR MAXIMUM ABILITY RANGED WEAPO
B BACKGR
DIE STRENGTH DEX CLASS ABILITIE
= SURVIVAL TION PROF N
Y T PROF 0S = + DEX 4 + level
TRAITS H PERCEPT
= T T
ARMOR
SENSES AND NOTES (LEVEL 1) S

A ANCESTR WIS CLASS ABILITIE E +E


E
SURVIVAL E
1) - TRAITS
SOCIETY
T DEXTERITYPROF
INT Reverse Side Dying == ++ = +
E RANGED WEAPON T
EXPERT
(LEVEL
+
BACKGROUND
ABILITY on THIEVERYd6 T DEX
WIS ATTACK
= ARMOR and Spells + ON –
CON Wounded ATTRIPROF
D WIS PROF
PROF DAMAGE DEX E
T PROF TRAINED Equipment
M N STEALTH d8 = CONSTITUTI Permission ATTACK =BUTE + + PROF
4 + level
E MODIF PIERCING
THIEVERY
DEX
d4 HERITAGE E T
INT
to photocopy IERS-
2 + level E DEX
INTELLIGEN CE PROF ARMOR
10/23/23
©SPEED
Paizo Inc.
6:03 PM 2024F
.
NOTES SKILL
+ FEET PIERCING SAVING STRENG
FEET
TH DEX
THROW SPROF E HIT POIN TRAITS TS
2)
STR (thrown) FEET
DIE (LEVEL

ANCESTRY
ABILITY
SKILL NOTES
(LEVEL 2)
= + WIS DAMAGE
STR (thrown)
I RANGE INC. RELOAD STR ARMOR T NOTES RANGE INC.
RELOAD
. T WISDOM PROF STRIDE [one-action]
DIE (move) DEXTERITY= + E MAXIMUM
(LEVEL 3)
to photocopy SURVIVAL E FORTITUDE AMMO
Permission
2024 EXPERT
WIS PZO2106
CHA Characte
Move up to your Speed CON DEX
PROF M N CURREN Equip T AMMO
© Paizo Inc. TS (LEVEL 3)
= CHARISMA
+ - TRAITS r Sheet-3rd
Printing.in d8 CONSTITUTION T ment and Spells
E HIT POIN 4 + level T
dd 1
= + CON E
on Rever
MODIFIERS Side
d10 Reverse H PERCEPTI se Side
ARMOR
ATTRIBUTE CURRENT
THIEVERY E DEX PROF
t and Spells on
REFLEX
INTELLIGENCE DEX Dying
d6 D dd 1
STR
Printing.in
MAXIMUM ON SENSES AND
NOTES G SKILLS M N +Equipmen

PROF
T ON
PZO2106
Character
STRENGTH
Sheet-3rd
H PERCEPTI SKILL NOTES
E
T T
=
ARMOR
PROF
WISDOM
WILL
= +
INT E
F SPEED
Wounded
=
DEX +
Permission to photocopy. ACROBATICS E DEX WISPROF + T SENSES AND
Dying =
© Paizo Inc. 2024 10/23/23 6:03 PM
WIS NOTES
DEXTERITY CHARIS
PROF + FEET WIS E
= MA
CON Wounded WIS T d10 CHA STRIDE [one-action]
PROF 10/23/23
6:03 PM
ARCANA
SKILLSES (move)
PROF
CONSTITUTION OWS
E INT J GDEFENS Move
Shieldup to Hardness I SAVING THR
d8 INT SPEED FEET NG THR 1 T NOTES d12 + – your Speed
OWS
INTELLIGENCE
F I SAVISheet-3rd Printing.indd
PZO2106 Character + E T
= Armor Class FORTITUDE
= ARMOR
ACACROBATICSArmor Proficiencies Heavy
WIS
STRIDE [one-action]
(move) FORTITUDE CON
PROF ATHLETICS E STR PROF
Unarmored Light
T Medium
= T
+ HP = + T NOTES
WISDOM
T E +
your Speed + T CON E
CHA Move up to + E
T
= T T
E EDEX – REFLEX PROF
= E
CHARISMA REFLEX PROF CRAFTING E INT PROF d12 ARCANA
E
T
PROFMax HP BT
ARMOR
= +
DEX T
d20 + 10 + E +
+ = + / DEX E
T
+ E =
d10 G SKIL
LS + – =
DECEPTION
T
PROF ATHLETICS Base Dex* cap Prof Item INT WILL
=
PROF
= ARMOR WILL PROF E CHA T Dex if lower
PROF +
T
DEX
PROF WIS ACTIONS +
* Use armor’s
E = + WIS
T
E
ACROBATICS
E = –
T ATTACK S J DEFENSES PROF
+ CRAFTING NST AND
STR
=
J DEFENSES Shield
Hardness DIPLOMACY E CHA PROF
d20 K WEAPO PROF
Martial TE Fist T
ARMOR Armor Class
E Simple =T
T PROF E
ARCANA E INT
= + WEAPON E +
+ – Armor Class ciencies One Action T ACTIONS IES AC
d12 = ARMOR Armor Profi Medium Heavy + HP
INTIMIDATION E CHA PROF PROFICIENC
DECEPTION T
INT
PROF T
E
Armor Profi
ciencies
Shield Hardness
E ciencies =
T AC Light Unarmored
STR
PROF Unarmored T Other Weapon Profi + Light Medium
ATHLETICS E T T
= + Heavy
= +
T
E E E E
Max HP
BT
LORE
T
PROF DIPLOMACY
CHA T T T +
T PROF
/ E INT One Action T
=
PROF E E E
T
E
HP

Two Actions
+ T
CRAFTING E INT
10 +
+

Item
E +
= + E 10 + +
MELEE WEAPON
+
+ Prof CHA Base Dex*
= Base Dex* lower = + INTIMI DATION PROF PROF Prof Item
Max HP
BT
d20 T
CHA
PROF
Dex cap if
* Use armor’s T
PROF
T
E = ATTACK
+
STR/DEX * Use armor’s
Dex cap if lower /
DECEPTION E MEDICINE E WIS
CKS PIERCING K WEAPON
ACTIONS = + S AND ATTAMartial T Fist T Two
+ Actions + BLUDGEONING
CHA
PROF S AND ATTA
K WEAPON
E = DAMAGE
LORE
Three Actions E WEAPON
T
T PROF Simple
T T =
STR SLASHING CKS
CHA NATURE PROF EDIE + PROFICIENCIE
DIPLOMACY Simple
E E E WIS
+ WEAPON S T
INT S T Martial
= PROFICIENCIE E
T
= + TRAITS PROF Other
T Weapon Profi
E T
E
Fist T
T PROF Proficiencies ciencies
One Action INTIMIDATION
E CHA
Other Weapon OCCULTISM E INT PROF
Three Action MEDICINE T
MELEE WEAPON = = + E E

= + Reaction T = +s E
ATTACK
+ STR/DEX PROF T
T PROF E T WIS E
LORE E INT = CY PERFORMAN + CE E CHA PROF NATURE PROF MELEE WEAPO
PROFICIEN T PIERCING N
N += BLUDGEONING
MELEE WEAPO
PROF +
+ DAMAGE E
Two Actions
STR/DEX =
ATTACK
ReactionPROF SLASHING
UNTRAINEDPIERCING RELIGION =
+ T DIE STR
WIS
= E WIS OCCULTISM T
PROF ATTACK + T
T PROF BLUDGEONING = DAMAGE STR/DEX E
MEDICINE E WIS + 0
SLASHING = PROFICIENCY
+ TRAITS E + + PROF
DAMAGE
T
+ STR T
PERFORMANC INT + E DIE BLUDGEONING
= SOCIETY PROF PROF = PIERCING
DIE E INT T WEAPON
RANGED
E TRAITS STR SLASHING
T UNTRAINED =
Three Actions
PROF PROF
NATURE E WIS T + – E + DEX
+
TRAITS TRAINED + E T
= ATTACK

DEX0
ARMOR CHA MELEE WEAPO
= = STEALTH PROF RELIGI PROF
T PROF
MELEE WEAPO
N 2 + level PROF
E ON T
E
DAMAGE
= + +
PIERCING FEET N
OCCULTISM E INT
ATTACK
STR/DEX
= + RANGE INC. RELOAD
+ T DIE STR (thrown)
WIS = +
= PIERCING TRAIN
WIS ED PROF T
Reaction NING SURVIVAL E PROF SOCIETY AMMO
DAMAG ATTACK
T
T PROF + EXPERT
BLUDGEO
- E = +
E
+
STR/DEX E
=2 + level +
E CHA TRAITS PROF
PERFORMANC
E
DAMAGE SLASHING BLUDGEONING
PROFICIENCY = + DIE
STR 4 + level THIEVERY
T
PROF ARMOR
STEALT
INT
PROF Side
on Reverse TRAITS
DIE
STR SLASHING PIERCING
T PROF T
E DEX H
M N
T
Equipmen
= t and Spells
WIS E +
RELIGION
UNTRAINED
E
+
TRAITS
= +
SKILL NOTES
E
EXPERT –
DEX RANGED WEAPO
= N Permission to photocopy. SURVIVAL PROF N
0 T PROF RANGED WEAPO © Paizo Inc. 2024
DEX
PROF
4 + level T
E = +
ARMOR
10/23/23 6:03 PM
SOCIETY E INT

ATTACK = + T
= + FEET THIEVERY
WIS
PROF DAMAGE ATTACK E
PIERCING DEX
TRAINED
ARMOR + RELOAD T
T PROF RANGE INC. Permission E = + + PROF
STEALTH E DEX
DAMAGE STR (thrown)
Character
1
Sheet-3rd Printing.indd
to photocopy
© Paizo Inc. . SKILL NOTES - DIE
PIERCING
2 + level = + DIE PZO2106 AMMO 2024 DEX
PROF
ARMOR TRAITS
STR (thrown)
RANGE INC.
FEET
T PROF RELOAD
SURVIVAL E WIS TRAITS Side
on Reverse
-
EXPERT + M N Equip
PZO2106 AMMO
T
= ARMOR
ment and Spells Character
Sheet-3rd
Printing.in ment and Spells
M N Equip
PROF dd 1
4 + level THIEVERY E DEX on Reverse
Side
6:03 PM
10/23/23

. SKILL NOTES
to photocopy
Permission
2024
© Paizo Inc.

6 Blank Character Sheets 4 Pregenerated Character Sheets


10/23/23
6:03 PM

dd 1
Printing.in
Sheet-3rd
Character
PZO2106

Double-Sided Flip-Mat

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