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Beyond The Borders Of Fae Lands is a Whenever a player gets a new item from inside
roleplaying game in which the players take on the forest, or loses an item from outside the
the role of lost backpackers. Their ill prepared forest, their Humanity attribute decreases by 1
journey has led them over the threshold into a and their Fae attribute increases by 1. If a player
mysterious faerie forest; now they must find a manages to create some item that reminds them
way out before they themselves become fae. of home (even something as simple as a campfire),
their Humanity increases by 1 and their Fae
There is only one attribute that players have in decreases in kind.
this game. How human they are. Humanity is
between 1 and 6 and starts at 6. Another Every other day the players must each roll for a
attribute, Fae, is always the inverse of new mutation their character has in the
Humanity and starts at 1. As Humanity morning. This represents the character
decreases, Fae increases. If Fae ever reaches 6 becoming increasingly a part of faerie lands.
then that character can never leave faerie lands. Players roll a d6 and consult the column
associated with the value of their Fae attribute.
During the course of the game certain actions
Mutations for different values of Fae attribute
may have consequences if they are failed. In
1-2 3-4 5
these situations a d6 must be rolled less than a Become jovial and Pupils reflect All hair turns into
1
certain value to succeed. If the player is trying to musically inclined light like a cat small vines
accomplish something they would be familiar Can no longer sleep in Skin gets a blue Sprout vestigial
2
tents tinge insect wings
with outside the forest then they must roll less Can walk without a Ears become
3 Skin turns green
than their Humanity attribute. In all other sound donkey like
situations they must roll less than their Fae Glowing tattoos Wiry antennae
4 Can climb trees easily
appear on skin grow from forehead
attribute. If failure occurs: any player may Instinctively know what Skin becomes the Goat horns grow on
5
sacrifice an item they are carrying (in a plants are safe to eat texture of bark head
Can no longer eat rations Eyes become Can turn partially
narratively logical way) in order to succeed. 6
from outside the forest solid black transparent at will
6 5 4 3 2 1 6 5 4 3 2 1
Fae Fae
Roll under to succeed. You can Roll under to succeed. You can
sacrifice an item instead if you fail. sacrifice an item instead if you fail.
Items Items
1 1
2 2
3 3
4 4
5 5
6 6
6 5 4 3 2 1 6 5 4 3 2 1
Fae Fae
Roll under to succeed. You can Roll under to succeed. You can
sacrifice an item instead if you fail. sacrifice an item instead if you fail.
Items Items
1 1
2 2
3 3
4 4
5 5
6 6
6 5 4 3 2 1 6 5 4 3 2 1
Fae Fae
Roll under to succeed. You can Roll under to succeed. You can
sacrifice an item instead if you fail. sacrifice an item instead if you fail.
Items Items
1 1
2 2
3 3
4 4
5 5
6 6