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CHARACTER
ARCHETYPES
6 TEMPLATES TO LAUNCH 100 ADVENTURES
If you’re playing Ascent to Prime, follow the If you’re playing something other than Ascent
instructions for character creation in whichever to Prime, you’ll probably make characters using
level you are playing. You’ll unlock the the Cortex Prime Game Handbook’s Archetype
different aspects of a Cortex character as you rules on page 68.
progress.
ο Puff Piece: when you introduce another character to someone, spend a Ⓟ to double their S OCIAL .
ο Rapier Wit: when you lambast, malign, or belittle someone, step up your effect die
and add a ⑥ to the doom pool.
SIGNATURE ASSETS
Ο WEATHERBEATEN LUTE
BETHANY BERG
DIVINE BLESSINGS ⑧
ο Hinder: gain a Ⓟ when you switch out this distinction’s ⑧ for a ④.
MENTAL
⑩
ο Cleanse: when you roll to recover another character’s
④
⑥ PHYSICAL
SHEPHERD OF OUTCASTS ⑧
ο Hinder: gain a Ⓟ when you switch out this
distinction’s ⑧ for a ④.
④
OUTLAND ORK ⑧
ο Hinder: gain a Ⓟ when you switch out this
distinction’s ⑧ for a ④.
④
SIGNATURE ASSETS
Ο WELL-WORN ICON
Ο BOOK OF SCRIPTURE
BETHANY BERG
ο Bigger But Not Meaner: when you are facing down an opponent
bigger than you, step down PHYSICAL to double your FIGHT.
WORLD TRAVELLER ⑧
ο Hinder: gain a Ⓟ when you switch out this distinction’s
⑧ for a ④.
④
BETHANY BERG
the opposition’s effect die.
SIGNATURE ASSETS
Ο MOTHER’S SWORD
Ο CRESTED SHIELD
ON THE HUNT ⑧
ο Hinder: gain a Ⓟ when you switch out this distinction’s ⑧
for a ④.
④ MENTAL
⑧
ο Quarry: spend a Ⓟ to designate a target as your quarry
and gain a FOCUSED ON QUARRY ⑧ asset.
⑩ PHYSICAL
SIGNATURE
ASSETS
Ο BLUNDERBUSS
BETHANY BERG
Ο SHORT BOW
SLIPPERY SNEAK ⑧
ο Hinder: gain a Ⓟ when you switch out this distinction’s ⑧ for a ④.
④
ο They Were Just Here: if no eyes are on you, add a ⑧ to the doom
pool to remove yourself from a scene. You may reintroduce
yourself into the scene at any time by describing where you are
now. MENTAL
⑥
Highlight Skills: MOVE, SNEAK ⑧ PHYSICAL
SHARP EYES ⑧
ο Hinder: gain a Ⓟ when you switch out this
distinction’s ⑧ for a ④.
④
SIGNATURE ASSETS
Ο BRACE OF THROWING KNIVES
BETHANY BERG
TERMINALLY CURIOUS ⑧
ο Hinder: gain a Ⓟ when you switch out this
distinction’s ⑧ for a ④.
④
SIGNATURE ASSETS
Ο ADVENTURING GRIMOIRE
Ο ENCHANTED STAFF
BETHANY BERG
Archetype:
Plot
Points :
ATTRIBUTES
MENTAL
DISTINCTIONS
CHARACTER FILE
④⑥⑧⑩⑫
PHYSICAL
④⑥⑧⑩⑫
SFX
SOCIAL
④⑥⑧⑩⑫
SKILLS
CRAFT ④⑥⑧⑩⑫
DRIVE ④⑥⑧⑩⑫
FIGHT ④⑥⑧⑩⑫
SFX
XP
FIX ④⑥⑧⑩⑫
FLY ④⑥⑧⑩⑫
FOCUS ④⑥⑧⑩⑫
INFLUENCE ④ ⑥ ⑧ ⑩ ⑫
KNOW ④⑥⑧⑩⑫
LABOR ④⑥⑧⑩⑫
SFX
MOVE ④⑥⑧⑩⑫
NOTICE ④⑥⑧⑩⑫
OPERATE ④ ⑥ ⑧ ⑩ ⑫
ASSETS
COMPLICATIONS
& STRESS
PERFORM ④ ⑥ ⑧ ⑩ ⑫
SHOOT ④⑥⑧⑩⑫
SNEAK ④⑥⑧⑩⑫
SURVIVE ④ ⑥ ⑧ ⑩ ⑫
THROW ④⑥⑧⑩⑫
TREAT ④⑥⑧⑩⑫
TRICK ④⑥⑧⑩⑫
For best results, use pencil.