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Wan Mubeef: Horns +5 1d10 Piercing Warhammer +5
Wan Mubeef: Horns +5 1d10 Piercing Warhammer +5
+2 13
18
Searing smite/ thunderous smite
13
30ft Magic weapon/ Shatter
Haste/Fireball
Fire shield/Freedom of movement
Destructive Wave/ Flame strike
9
+3
When you use the Attack action, you can make one weapon attack
9
17
+3 as a bonus action.
You can use this feature a number of times equal to your Wisdom
modifier (a minimum of once). You regain all expended uses when
+3 you finish a long rest.
-1
8
-1
-1
1 1 Starting at 2nd level, you can use your Channel Divinity to channel
your zeal into unchecked ferocity.
-1
When you roll fire or thunder damage, you can use your Channel
-1 Divinity to deal maximum damage instead of rolling.
13
Warhammer +5 1d8/1d10 Bludgeoning
8
-1
-1
-1
+0 12
-1 ●
-1
-2
◆ 2
10
0
● 2
● 2
+0 0
0
At 6th level, when you deal thunder
◆ +1
damage to a Large or smaller creature,
you can also push it up to 10 feet away
8
-1
-1 from you.
-1
-1 +1
●
● At 8th level, you gain the ability to infuse your weapon strikes with
divine energy. Once on each of your turns when you hit a creature
Your horns grant you advantage on all checks made to shove a creature, but not to avoid being
shoved yourself.?
Goring Rush. When you use the Dash action during your turn, you can make a melee attack with your
3 with a weapon attack, you can cause the attack to deal an extra 1d8
damage of the same type dealt by the weapon to the target. When
you reach 14th level, the extra damage increases to 2d8.
horns as a bonus action.
Hammering Horns. When you use the Attack action during your turn to make a melee attack, you can
attempt to shove a creature with your horns as a bonus action. You cannot use this shove attempt to
knock a creature prone. ● Toll the dead
Labyrinthine Recall. You can perfectly recall any path you have traveled.
● Spare the dying
● Mending
● Cure wounds
● Bless
Detect magic
Starting at 17th level, you can delay death for an instant to perform a final heroic act.
When you are reduced to 0 hit points by an attacker you can see, even if you would be killed outright,
● ● you can use your reaction to move up to your speed toward the attacker and make one melee
You gain proficiency with weapon attack against it, as long as the movement brings it within your reach. You make this attack
with advantage. If the attack hits, the creature takes an extra 5d10 fire damage and an extra 5d10
navigators tools and vehicles damage of the weapon’s type. You then fall unconscious and begin making death saving throws as
● ● (water). normal, or you die if the damage you took would have killed you outright.
Once you use this feature, you can’t use it again until you finish a long rest.
25-150 years 300pounds 6 feet
I am inflexible in my thinking.