You are on page 1of 2

Minotaur Acolythe

Wan Mubeef Lawfull Good


1 Zeal

+2 13
18
Searing smite/ thunderous smite

13
30ft Magic weapon/ Shatter
Haste/Fireball
Fire shield/Freedom of movement
Destructive Wave/ Flame strike

9
+3
When you use the Attack action, you can make one weapon attack
9
17
+3 as a bonus action.

You can use this feature a number of times equal to your Wisdom
modifier (a minimum of once). You regain all expended uses when
+3 you finish a long rest.

-1

8
-1
-1
1 1 Starting at 2nd level, you can use your Channel Divinity to channel
your zeal into unchecked ferocity.
-1
When you roll fire or thunder damage, you can use your Channel
-1 Divinity to deal maximum damage instead of rolling.

Horns +5 1d10 piercing


+1

13
Warhammer +5 1d8/1d10 Bludgeoning

Light crosbow +1 1d6 piercing(20)


+1
-1

8
-1
-1
-1
+0 12
-1 ●
-1
-2

◆ 2

10
0
● 2
● 2

+0 0
0
At 6th level, when you deal thunder
◆ +1
damage to a Large or smaller creature,
you can also push it up to 10 feet away
8
-1
-1 from you.
-1

-1 +1

● At 8th level, you gain the ability to infuse your weapon strikes with
divine energy. Once on each of your turns when you hit a creature

Your horns grant you advantage on all checks made to shove a creature, but not to avoid being
shoved yourself.?
Goring Rush. When you use the Dash action during your turn, you can make a melee attack with your
3 with a weapon attack, you can cause the attack to deal an extra 1d8
damage of the same type dealt by the weapon to the target. When
you reach 14th level, the extra damage increases to 2d8.
horns as a bonus action.
Hammering Horns. When you use the Attack action during your turn to make a melee attack, you can
attempt to shove a creature with your horns as a bonus action. You cannot use this shove attempt to
knock a creature prone. ● Toll the dead
Labyrinthine Recall. You can perfectly recall any path you have traveled.
● Spare the dying

● Mending

● Cure wounds

Purify food and drink

● Bless

Detect magic

comum, orc, giant


● ●

Starting at 17th level, you can delay death for an instant to perform a final heroic act.
When you are reduced to 0 hit points by an attacker you can see, even if you would be killed outright,
● ● you can use your reaction to move up to your speed toward the attacker and make one melee
You gain proficiency with weapon attack against it, as long as the movement brings it within your reach. You make this attack
with advantage. If the attack hits, the creature takes an extra 5d10 fire damage and an extra 5d10
navigators tools and vehicles damage of the weapon’s type. You then fall unconscious and begin making death saving throws as
● ● (water). normal, or you die if the damage you took would have killed you outright.

Once you use this feature, you can’t use it again until you finish a long rest.
25-150 years 300pounds 6 feet

Nothing can shake my optimistic Quando empurar uma unidade


attitude. em outra unidade/ um muro vc
da 1d6 de dano para cada 5 ft de
distancia da outra unidade
Tradition. The ancient traditions of
worship and sacrifice must be preserved
and upheld. (Lawful)

I would die to recover an ancient relic of


my faith that was lost long ago.

I am inflexible in my thinking.

As an acolyte, you command the respect 1 Backpack


of those who share your faith, and you 1 Blanket
can perform the religious ceremonies of
your deity. You and your adventuring
10 candles
companions can expect to receive free Chain mail 16 ac 1 Tinderbox
healing and care at a temple, shrine, or Shield +2 ac 1 alms box
other established presence of your faith, 2 blocks e 5 sticks of incense
though you must provide any material 1 censer
components needed for spells. Those
who share your religion will support you
5 vestments
(but only you) at a modest lifestyle. 2 days of Rations
1 Waterskin.
You might also have ties to a specific 15 1 holy symbol (a gift to you when
temple dedicated to your chosen deity you entered the priesthood)
or pantheon, and you have a residence
there. This could be the temple where
1 prayer book
you used to serve, if you remain on good 1 set of common clothes,
terms with it, or a temple where you 1 belt pouch
have found a new home. While near
your temple, you can call upon the
priests for assistance, provided the
assistance you ask for is not hazardous
and you remain in good standing with
your temple.

You might also like