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Schematically speaking:

Metaphorically speaking:

A scene allows you to undertake an expedition from the base camp (default
settings) into new territory (a scene) and move further and further way as
you keep loading new scenes and fade to them. Returning back to base
camp is always possible by muting a scene and fading to it. Of course, you
can also skip the fading and mute/unmute a scene while the crossfader is
there. In that case, you cause a sudden jump from default to a scene or vice
versa.

6.1 Summary and overview

So far, the overall structure of the OT is still fairly straightforward:

We draw samples from the CF-card, place them in a list, and prepare
.

We load machines to tracks and assign (some of) our prepared samples
to them. 

We set up effects to mangle sounds coming from the machines.
We set up scenes to allow for changing several parameters at once,
thereby allowing us to drift away from the default settings (and back
again) in a convenient way.

A crucial thing to understand here is how things depend upon each


other. First you select samples, then you set up the effects as you need
them and once this foundation stands, you build scenes for performing on
that platform.
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