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Giffyglyph's Book of Business (Draft) : Project Intent
Giffyglyph's Book of Business (Draft) : Project Intent
B
usiness makes the world go round.
Project Draft [v0.1]
During your adventures, you may come to
own a business—whether by starting one, This is a draft for a project currently being developed by
inheriting one, or buying one outright. Giffyglyph. This is very early work and may evolve and change
This supplement will introduce rules for with future iterations. If you have any questions or feedback,
creating a business, growing it over time, contact me at @giffyglyph or /u/giffyglyph.
and (hopefully) making some profit from it. ~ Giffyglyph 2018
This is the core gameplay loop. For simplicity, this is Small 1-10 1 gp / week
divided up into week-long chunks of activity. Medium 11-30 2 gp / week
Large 31-70 4 gp / week
Start of Week
At the start of the week, you pick work for your business Huge 71-150 8 gp / week
Success: You gain +54 gp from the city coffers. Business Size Checks Business Size Checks
Failure: People hear of your failure (-1 IMG). Small 1 Large 3
Medium 2 Huge 4
Checks: LAB 9, LAB 11, SEC 10
Failures: 2
GG: At least 50% of all work checks should use LAB—
Reward Modifiers workers are the primary employee type for any
business. This means workers will be very important
Each potential job has a combination of difficulty and with smaller jobs, with other roles gaining more
scale that determines the expected reward range for
completing it. significance as things get tougher/more complicated.
Checks & Failures GG: Image should probably help here, with higher IMG
To complete the job, a business must succeed on all the increasing the number of work options you can
relevant checks—with longer jobs requiring more checks. choose from.
Once all checks have been passed, the work is complete.
If you fail too many times, however, the job ends and your
business suffers the consequences. Randomised Work
Work Checks All jobs should be randomly generated with random tables
A business can make a number of work checks per week (and a possible webapp to streamline). Business owners may
according to its size. You can work on multiple jobs be able to skew some of the randomness by locking in one
simultaneously and split your available work checks variable if they want—specifying only "short" jobs this time,
across these as you like. or only "easy" work, etc.
A dark, cheap office above a backstreet whisky bar. A dour dragonborn with a taste for cigars.
Doesn't look very impressive, but has sturdy locks.
LAB IMG SEC LEG FIN MOR
LAB IMG SEC LEG FIN MOR +1 +0 +0 +0 +0 +0
+0 -1 +2 +0 +0 +0
Ability Scores
Ability Scores Employees have randomised abilities that impact your
Properties have randomised abilities that impact your business—the better their training, the better the
business—the better the property, the better the bonuses. bonuses.
Property Bonuses Employee Bonuses
Quality Bon. Cost Quality Bon. Cost Training Bon. Cost Quality Bon. Cost
Cheap +1 3-5 gp Expensive +4 14 -18 gp Untrained +0 0.5 gp Skilled +2 2 gp
Reasonable +2 7-9 gp Luxurious +8 28 -36 gp Trained +1 1 gp Expert +4 4 gp
Size Type
A property can only accommodate a limited number of Employees fall into common types that focus on a
people at once. Once your business starts growing, you'll particular business-related activity.
need to find a larger building—or start expanding into
multiple properties—to accommodate all your staff. Employee Types
Finding Property GG: Morale should probably help here, with higher
Whenever you take the "Find Property" business action, MOR increasing the number of employee options you
you get 3 randomly generated properties to choose from. can choose from. A happier business attracts more
You can narrow the scope by choosing either the size or willing applicants.
quality of the property.
giffyglyph's book of business (draft)
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giffyglyph's book of business (draft)
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